Now that the dust has settled, was RTS a good genre?
Dead genre
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sure but it requires too much technical skill
Can't wait until Blizzard fuck up Warcraft 4
It died out because it had too much soul. Modern games lack soul and so the RTS genre perished.
yeah, but it was ruined by retarded autists that want everything to be starcraft
Damn AoE was freakin' beautiful
Yes. Much fun was had, great memories. Gone like tears in the rain...
The best
I never realized how high was RTS as a genre in the medium until there was none of them anymore. Taught people to think outside the box, being competitive, resource managing, sportsmanlike, and fast multitasking. Every game feels bland now compared to 4v4 AoE2 with friends.
It was the best
Both Total War and the new AoE4 keep and will keep on keeping the genre alive. Warcraft 3 Reforged might revitalize the genre too.
If you want to know what a true dead genre is look no further than this pic
Why didn't Planetary Annihilation save the genre?
I thought it was extremely good but people seem to instinctively hate it for some reason.
Yes, it but the skill ceiling was too high for the majority.
Shit what was the name of that mid 2000s game where you built super huge robots to try and win the game?
i blame mobas and zoomers
this looks like that game Banished.
Next Age of Wonders releases on Tuesday.
RTS is too hard for zoomers. The skill cap is too high, they can't handle getting bodied.
I was never good at any rts, but I enjoyed playing them occasionally and having them around. F.
it doesn't look anything like that
>destroys it's franchise so hard it plunges the entire genre into an age of darkness
If this had been made by a different company, without tying up the Total Annihilation license, killing Monday Night Combat, and having an ass-backwards pricing scheme when it launched, it would've done much better.
As it stands, fuck UberEnt.
>hurr durr campaigns cost too much to make
>let's just make it an esports then we only need to make one map for autists to replay endlessly
>genre dies
The rest is history.
What did you guys think of Ashes of the singularity? I'm thinking of picking it up.
I only played it for like an hour but I was supremely unimpressed
Isn't that an AMD tech demo?
PA and SupCom and similar suffer from lack of skill.
People want to micro everything and macro everything and not have rng or other shit get in the way. At some point in every SupCom match the required amount of micro would be ungodly, and that is with hardly any ability to actually control what your units do all that much. By needing that much active skill you go fucking backwards and end up with a smaller skill floor and ceiling as even the pros wouldn't care to micro/macro stuff like an individual bomber.
Full of memes. I had hopes but after the E3, all of it is gone.
>caring about the lore
I don't think it's campaigns that are the cure necessarily, but I agree that aiming for the e-sports market is the problem. I wouldn't mind an RTS with no campaign as long as it had plenty of weirdness, asymmetry, and potential for creativity. yes, it's important that the game is balanced, but that shouldn't override the potential for players to come up with weird strategies or even different game modes
it's extremely bad, the art style alone is vomit inducing, i liked supcom 2 more
Games developers are all mentally retarded who believe biggerer and betterer is the only way forward for games, so they killed the genre
>symmetrical, arena style map in my rts
>no new RTS/grand strat hybrids that aren't Total War
Unless I'm a retard anyway.
I was never a fan, along with city builders or games in that vein like roller coaster tycoon
>there will never be another
Yes
Still is. Fuck you OP.
>not enjoying RCT
I actually feel sorry for you. I don't dislike you for having a strange opinion but I just feel bad that I had hundreds of hours of pure blissful joy and you couldn't even get any enjoyment from the same thing. I thought everyone loved RCT. Damn.
Feels bad.
Age of Empires 2 Definitive Edition soon. Age of Mythology Definitive Edition all but confirmed.
I've actually never played this.
If Rome: Total War and Medieval II are some of my favorite games of all time, how much should I theoretically get from this?
I should note that I do mean the single player content specifically.
>Age of Mythology Definitive Edition all but confirmed
After the massive flop the expansion was, I dont have faith in it
Just posting pure kino
you will be annoyed by the chinese and french civilizations popping up within 30 minutes march from each other and maintaining stereotypical styles
But will I ultimately feel satisfied when I genocide them?
This but unironically
RoL was amazing. The fact it never got so much as an expansion was a crime.
It's a demographic problem
Ppl nowadays are too stupid for rts
I've been playing PA:Titans and it IS really good. But god damn they did fucked up with it. The original PA was ass, buggy, laggy, unbalanced, bland and boring. TITANS is the fix it needed BUT it was sold as an expansion or another thing. It was really shoddy of their part.
Still it's a great game, considering that you bought TITANS and didn't backed up PA Vanilla. It's been cheap as fuck though, everyone should get it, as it supports mods natively and has ranked mode.
Why do you shill in every RTS thread?
The extended edition is pretty good and worth playing
World Conquest is the most fun. You start as a nation, and you have a "risk" style board. You capture territories, when you attack a territory you have an army that attacks the enemy base, which is built up at the start based on their defense rating. Same with getting attacked on enemy turn, your starting base is advanced based on what you did at the world stage.
Basically world stage leads into RTS battles. It's not super complex, the grand strat part, but it is fun. You can do things like ally with another nation, and if they're beside a territory you attack, they will be there in the battle with you. Or if you have 2 territories next to a territory, you get reinforcements, etc. Plus lots of cards and wonders you can play for extra benefits.
The RTS phase plays almost like a 4x in real time.
It's really fun. Probably my fav RTS of all time, although my heart still leans towards C&C.
The fuck I just got here
Nah, they just have less incentive to learn. If some streamer played a high quality new RTS for some reason and his fanbase caught on, they'd be fine. The cream always rises. Plus, the Koreans are still Koreans even if they're all mobashitters now.
It's just a lack of a killer IP RTS. I expect the next "classic" RTS to come from an indie studio.
Damn, sounds weird as fuck but that makes me wanna play it. Thanks, user, I'm adding it to the list near the top.
>C&C Remastered
>War 3 Reforged
>Starcraft Remasted already out
will it be, dare I say, /ourtime/ once again?
New C&C is going to be a microtransaction mess.
t. EA employee
Seriously, do not get your fucking hopes up.
This is true, it's the fact that all RTS lately haven't been up to the challenge. Sadly, the only ones released lately that I can say were good for me were Deserts of Kharak and Battlefleet Gothic Armada 2 (That is a RTT actually)
Waiting for AoE2 DE.
>New C&C is going to be a microtransaction mess.
>t. EA employee
>
>Seriously, do not get your fucking hopes up.
I did kinda had my hopes up, Firestorm was great but EA will fuck it up somehow.
>Don't look at us as evil!
>Do straight up evil shit
Starcraft Remastered has like 2000 people playing it at any one time.
Fortnite has 7 million.
Also, EA Gaymes and Nu-Blizzard.
The RTS genre is dead, just accept it. You can't go home again.
honestly, I'm not even sure why RTS is a dead genre. if AAA devs stopped trying to make everything into a fucking esports right out of the gates, and thus having RTS games compete against LoL and whatever other free shit is out there, we'd have some great single player experiences. in time, if the game is solid, it will even naturally develop a competitive scene
but no, it's all about raking in that MTX money in an infinite loop of grind, which RTS games don't really allow that well. RTS isn't dead, but the indutrsy sure as hell ain't risking sacrificing their cash cows to make them
It's fun to play a skirmish on "Nomad" mode, too. On the largest map size.
You start with just 3 citizens in the stone age, and advance through the ages. Like I said it's kinda like a 4x in real time almost, you have territory and borders and all that, and can attack, research etc.
It's fun to go from 3 cavemen to having nukes and shit fighting on a global scale.
It still is.
Oversaturation killed it.
Yeah, I mostly play 4X anymore. I'd really like a new RTS to bring me back there though.
Comparing normal games to Fortnite is a mistake. 2000 concurrent players (more in korea) is quite good.
Starcraft 2 is still going strong with 100k+ concurrent players.
Yes. However, "Classical RTS" evolved.
Citybuilders and grand strategies for those who loved autistic turtling and economy.
RTT like Wargame and Total War for those who loved their zerg rushes and micro.
>tries to resurrect rts genre
>fails
what went wrong? seriously, never followed it, just saw something before it was released
I love everything mentioned in this post.
There's nothing to resurrect. SC2 is just good enough that there's no reason for new RTS.
>name your game after an obscure end of the world scenario that includes the word "Goo"
This seems like a case of overthinking things. Grey Goo? Who the FUCK wants to buy Grey Goo?
It just wasn't that fun. Not satisfying or that interesting to play.
The 8-Bit series is honestly a lot more fun. It's actually not bad, if the art style doesn't bother you. It's made by PetroGlyph who are original C&C guys.
8-bit armies, 8-bit hordes and 8-bit invaders are all good. Invaders is probably the best because of it's conquest mode (I think it also lets you play with all the other armies from the other games if you own em? can't remember)
It's also 50% off and only 8$ right now. Totally worth it to kill some time imo.
i still play skirmishes on age of mythology and dawn of war
RTS games were flawed but great as multiplayer games which ultimately died out because they went down the "micro over strategy" route which nobody actually wants to play
as single player games they are complete garbage and the fact that everyone feels nostalgia for playing the completely unchallenging, boring campaign modes is a testament to just how stupid and tasteless gamers are
SC2? you mean Starcraft or Supreme Commander?
it didn't seem particularly well designed, like the human faction didn't even work properly on some maps while goo raped everything
I miss Warcraft 3 3v3s and 4v4s so fucking much
but some RTS have solid single player experiences
I loved Red Alert and Red Alert 2's campaigns
>considering SupCom fucking 2 as a pinnacle of the genre
>honestly, I'm not even sure why RTS is a dead genre
because at one point they were super popular, and everyone kept making them, and everyone got sick of them and devs failed to innovate on the formula to keep it fresh
the cutscenes and style of the red alert games are great but the actually gameplay sucks dick, as nearly every single player RTS, its tedious trial-and-error and AI exploits
This game is completely overrated. The real-time strategy aspect is a horrible mess. The maps feel bizarrely unrealistic, nothing looks right. The landscape doesn't have a realistic size compared to cities, units don't have realistic sizes compared to each other or to buildings, you don't have the feeling that your cities are real places that you want to defend.
Nothing feels realistic and the unites do not move realistically.
There are no tactics involved, you just send your units and hope they overwhelm the enemy, the way airports and aircraft work is completely stupid.
>can't get into any RTS that just involves robots
Looking at you SupCom. Does anyone else have hangups that prevent you from getting into a series?
RED ALERT 3 WAS REALLY FUCKING GOOD AND IS ONLY HATED BECAUSE OF THE EA-HATE ZEITGEIST THAT EXISTED AT TIME.
DON'T @ ME WITH YOUR IGNORANCE
RA3 was a soulless RA2
Shit name, extremely boring as fuck aesthetic.
Also, RTS devs need to accept that absolutely no one wants to see robots fighting robots. Half the fun of RTS comes from the visual Carnage and a bunch of broken metal is boring.
I fucking hate starcraft, it's genuinely my least favourite RTS
Well?
RA3 had some interesting ideas.
DotA and it's clones killed it
Well, i just have ladder anxiety. I played the campaign, but i struggle even against AI and i never put in the time to git gut.
The Brit mommy and it's not even close.
Empire Earth is so much fucking better
And this user is correct. What bothers me the most about RoN is the retarded balancing where vheicles like bombers and tanks don't do any damage except for to specific unit types
It had awful 2-player campaing where you were forced to coop or have useless AI companion stealing your resources.
>Empire Earth is so much fucking better
Those are fighting words user. But I agree. RoN isn't my cup of tea either.
Well, Microsoft is trying to revive the Age of Empires franchise.
There is a new AoE II remaster coming and AoE 4 is said to be in development.
This has been a fine thread. I wish more were so civil and tasteful.
you cant enjoy games with giant combat robots?
god damn no wonder the genre died
Starcraft and its ilk may be mechanically correct but they have no soul, the mechanics and game design is boring and they bring zero new ideas to the genre, and everyones attempts to emulate them stagnated everything much like how WoW stagnated the MMO market.
how to get natasha volkova gf?
>trusting Micro$oft
Call up TLC network and say you're willing to send $800 a month to someone in the eastern bloc
The death or near death of a lot of my favorite genres has honestly been depressing and made it feel like there's no real place for me in the industry anymore. It's disheartening. Games aren't my life and haven't been for over a decade, but knowing that any community that I'd actually enjoy being a part of is either dead or dying is frustrating beyond belief. Read my blog, faggots.
>trusting nu-relic
Who said I trusted Relic either?
games aren't for you anymore white boy
Rise of Nations was fantastic and Rise of Legends was great, RIP Big Huge, reduced to mobile trash
RTS are super fun even in single player so I don't know why they even died in that regard.
RTS died when they became purely about APM
There's no real way to say it without sounding like a pretentious asshole, but the reality is that most games that expect you to learn something are dead because most people want to multitask constantly. Anything requiring thought where you don't get downtime to text or message the hundred people you're always talking to won't fly anymore. As they try to appeal to more people, they have to simplify more and more details.
If your game isn't making Fortnite numbers, it's objectively a failure and shouldn't be around. It's basically like a third party vote.
this
rts went to shit when the music became generic bullshit in mid 2000s.
You're right, Empire Earth was a very good game. I am so convinced that a good spiritual successor to Empire Earth that improves on the game mechanics and ai would be successful, I'd create it myself. There are so many people clamoring for a new, solid RTS title based on human history. But unfortunately I'm not a game developer.
It was great and I'm so glad I got to live through its golden age. I can always go back and I still do sometimes.
J-j-j-just do it up!
*blocks your path*
He was a good friend, and a cunning warrior
Battle royale RTS will save the genre.
>try playing this after watching GSL for some time
>have 1k minerals and no army at three minutes
a-at least im building probes and pylons
Oh yeah, because DoW2's battle royale was such a success.
Well, at least there is still an active AoE2 online community.
WC3 SC TA SupCom AoE2 and DoW will always be some of my favorite games. why did DotA become its own game but not Footman Frenzy?
Company of Heroes is still damn great. Too bad you need a functional brain to play it, something that the new generation lacks.
No new RTS game has any soul to carry on the torch.
All the classic series has been abused either going through a f2p model, rehash, mobile gayman or just a complete absent graphical style that the previous games in the series had.
Age of Empires, rehash and f2p (AoE4 might save it, but no gameplay yet)
Command and Conquer, rehash, f2p and mobile
Company of Heroes, dead
Strongholds, 3D sequels shit, also f2p
Warcraft, rehash
Starcraft, rehash
Sins of a Solar Empire 2 when?
There was another one, it was called rise of legends.
Agree.
RoN is only good for single player risk-like campaign. The balance is absolutely atrocious and fights always amount to overwhelming the enemy, especially because there's no defensive structures like walls.
The race perks were also pretty stupid. The fact that no countries could defeat USA and Mexico because only those 2 had endgame special units killed any desire to play as any other nation
Never. Only one based employee at Ironclad still cares about it, he's the one who has been making DLC for the past ten years.
Anyone else like MoW Ass Squad 2?
Yeah, but it's a RTT.
Didn't like 10 people work on it? What happened?
Ironclad took the Assfaggots bait and now is a shell of its former self.
Elaborate please.
thoughts on the new Anno?
I've been enjoying CoH2 and the custom maps people make, only problem is the god damn paywall and the cool commanders have to be farmed to the point of minus well buying it
I still want a cold war version though
They made a shitty MOBA called Sins of a Dark Age
>be fan of SoaSE
>find out same company is making a new game
>its called 'Sins of a Dark Age'
>oh fuck yeah, a dark medieval fantasy rts by Ironclad, this is gonna be the tits!
>expand_dong.png
>look it up
>its a MOBA with a generic art style
>not only go flaccid, but dick permanently shrinks 2 inches
>mfw
It was good when they actually knew what they were doing and didn't depend on 10000 APM to sell. Chill shit like Age of Empires was the tits. "PRO LEVEL" AI was shit, just play with og ai and get comfy building an empire.
>MOBA
Well they kinda deserved that then. Fucking sucks man.
Love it, parabellum and valour are great mods.
Problem is, AAA games need a lot more budget nowadays, and they won't target such a small audience. Indie RTS vidya are still coming, and you can bet they won't stop doing them for a long time. They are just inferior on a production level.
Same thing happens with graphical adventures. It's been considered as a dead genre for more than 30 years now, and look at how many people are still paying money for those
RTS have pause, you know?
Does anyone play the multiplayer?
The new Stronghold is going to have collision detection so I'm pretty excited about that
yeah, but the entry floor is too steep
yeah it's usually got over or around 1000 active players
My favorite memories of RTS games is LAN parties with my friends, I never played against randoms online. Maybe part of their demise has to do with most gamers being e-warrior loners now.
Honestly, LAN parties were a pain in the ass to set up. If it wasn't the obvious trouble of taking your PC to another guy's house, it was the typical LAN problems that made half the night guessing on how to make it work. It was a cool thing as a social experience, sure, it was just a party. But compare that to Discord with a few friends vs online randoms. It's a cool thing that you can do every time you want and takes just a few instant messages
I don't even understand this complaint. the game that pushed esports the hardest is the one with the biggest campaign of any rts and tons of non-competitive modes. where are these people even coming from?
They vary in depth though, not all RTS are created equal or require the same level of skill.
We were all nerds but had the nerdiest nerd always in charge of trouble shooting to get us up and running, usually took an hour or so. You're right that it's more convenient now, but also much less fun than being in a room with your friends and a bunch of snacks and whatnot.
I felt like it was just another Command and Conquer clone with very little to set it apart. Some of the units seemed like novelty garbage.
Enjoyed it a lot, except for the "competitive" part.
Playing with other equally "bad" players was fun.
when did this happen? tell me what year and what game.
Truth
Not particularly, but we can thank it for spawning a multitude of very good genres.
That's the thing RTS spergs don't understand about why it died, the fanbase for them moved on to other genres that specialized in the things they liked about RTS games. It isn't a matter of getting good at build orders and microing, it's a matter of that wasn't what they found fun about the game.
Sup com is very soulless i agree.
I really hate historical settings, the two exceptions for this are CoH and RoN.
The rest just seem fucking boring to me.
it was more a mix of this plus because of the influx of normalfags into vidya and the internet after 2007 the genre split.
>Heavy micro focused players moved into MOBAs, where they can focus on just controlling the 1 (or sometimes 2-3) units
>a lot of strategyfags moved into map painting grand strategy games like EU4, HOI and CK2 or into games like the Total War series
>a lot of the people that just liked building a big base and managing an economy moved into city builders and colony management games. city builders have gone through a revival the last few years and colony management games became more common when Dwarf Fortress/Rimworld got popularized around 2012~2014.
>the Starcraft 2 and CoH2 both being kinda bad cost the community a lot of players
>the most played RTS still being Age of Empires 2 is also a factor, with streams and competitive leagues still being big there
Basically no game dev has either the time, money, soul or motivation to make a good RTS because you can't beat true RTS kino like you had in titles like Total Annihilation, Red Alert 2, Starcraft 1, Company of Heroes 1 and C&C Generals.
All the talent that made those games has long since quit and been replaced with pajeet office drones who'll just code whatever shit their boss/investors tell them to.
>civil
>tasteful
>>>>>imfcukingplying
Everyone in this thread hates each other, it's a fucking civil war of faggots that want a specific thing and wish death to the other things.
I really should replace the WC3 campaign before wow classic
that game was PEAK soul, the campaigns, the custom games, pre-valve DoTA
whats halo wars like on console? must i play the first to enjoy the second?
What kind of settings do you like then? Generic fantasy?
Is Assfaggots dying as well or is it still super popular? Haven't really been paying attention to that scene
This.
CoH1 has about 1/2~2/3 the player base of CoH2. The issue is that most players are either using mods or custom launchers so it's hard to keep track of actually how many people play it. Steam user numbers aren't reliable to follow for CoH1 because a good portion of the community plays with Eastern Front, Europe In Ruins or OMGmod.
It's not even on steam, ROL doesn't deserve this
just play CoH1, the DLC commanders having dumbed down skill ""trees"" of only 4 linear skills and trying to push shitty game mechanics like frozen rivers and snowstorms is what killed CoH2 in the first place.
remember me?
Even if two RTS have a fantasy setting design and gameplay wise they could be completely different.
Playing undead in heroes of anihilated empires, warcraft 3, kohan 2 and warlords battlecry 3 is different each time, even if the theme is "corpses and dark magic".
I can't stand the boring color swaps that have a few different weapons in historical games, just doesn't feel fulfilling.
I like CoH cause at least the nazis and allies had interesting vehicles and weapons.
Starcraft being an e-sports hit was a completely unintended side effect nobody saw coming. It was not purpose built with e-sports in mind. Then they made starcraft 2 trying to focus on maintaining the esports audience yet it never quite had the hook of the first. The only reason why 2 surpassed 1 was because blizzard was forcing it down everyones throats. Look at AoE2 as a counterpoint; it's pro scene is still going strong to this day. A few months ago there was a tourney with a 10,000 dollar prize pool, which is insane for a game that's 20 years old and running its own user made balance and optimization patches.
No
not that sad that it's dead desu
It's more alive than fighting games, at least casually.
AOE2 has more people playing it than the 4 most popular fighting games on Steam.
starcraft 2 still had a huge campaign and has a bunch of non-competitive game modes with special commanders. where is the complaint that pushing for esports caused single player to be neglected coming from?
I think the user is refering to other games skipping SP, not SC2 itself.
A lot of new RTS games have very lackluster campaigns, like DoW3.
the story was absolute garbage that ignored critical parts of SC1's and instead relied on some fucking book that came out between the two games?
This. Shareholder boomers got ahold of a corporatized company and will always go the direction that destroys the company the fastest.
the story being shit is not the same as the story not existing.
What the fuck are you talking about
Ultra based. Best C&C waifu, bar none.
Why did DoW have to suffer, bros? It's not fair...
You’re right, Banished is way better looking.
The story in BW was garbage as well, what's your point?
game looks like a reskinned AoW3
i miss that vibe AoW 1&2 gave
maybe it's just nostalgia
No. Ability to micro > strategy. Even Age of Empires is like this.
We need an RTS where your management of global economy, placement, and general strategy are then studied by your AI sergeants, captains, and colonels, global scripts etc. When I send a platoon into battle, I don't want to have to click them really fast to mind control them and make them run away from obvious shit, but maybe if my economic and military progress didn't include proper military regime, or moral is low due to my decisions etc., then the AI behaves like retards and only strict and competent managing increases AI competence in accordance.
games without micro are boring
see grand strategy games
Exactly, this is why RTS died. It diverged into superior genres like 4x, gsg, and MOBAs. People who are really into strategy don't want to play a game where your victory is dependent on your clicking speed. We want to plan out strategies and play the long game, watching them unfold according to keikaku.
it is dead but its the genre that got me into gaming
he's not saying no micro, just no troop micro
the name of the genre is RTS, not RTT, after all
Only communists enjoy RTS games.
Everything loved about Starcraft and Warcraft were plaything through the campaign and doing custom maps. Nobody gave a shit about competitive play on stock maps except ant-people.
what else would you micro? no troop micro is just boring. there's nothing to do while things play out in real time, there should be SOME micro, just not Starcraft level
I can't fucking play anything turn based with my friends, they are so fucking impatient.
>I don't want to control my units
>I just want 5 other systems that will eat my action economy up even faster
why do people who claim they want more strategy always make such small brain posts?
this in robz mod is my favourite game right now
multiplayer still has a good ammount of players
Very high level strategy is pretty boring, company-battalion level is where it is at.
Fuck I want someone to expand on this idea. It's really cool, and makes the campaign really fun to replay.
I loved Red Alert 2 and I really liked three. The co-op campaigns are fun even single player, although they are definitely made to be played with somebody. Aside from that, adding the micro mechanics to the units was a nice take. Seriously underrated.
>tfw the first fight in footman frenzy, everyone's heroes are lvl 1 and there is a 12 player brawl with long lines, and aoe spells, and all the teams vying over the mana regen in the middle
I still play this regularly.
Gook click ruined the RTS genre. Prove me wrong.
Reminder that RTS died for the following reasons:
>Devs thinking that investing their money and dev time into esports was a good idea.
>Devs thinking that solely pandering to the hardcore multiplayer subset of the audience was sustainable.
>Devs trying to pander to gook-click instead of sticking with the gameplay that made the franchise successful.
>Devs trying to dumb down base building or micro in unsatisfying ways.
>Devs trying to incorporate MOBA elements without having any ideas about how the elements would make the core gameplay better.
>Devs completely ignoring unit pathing and AI in general for 20 years straight.
>Devs completely ignoring UI and controls after cloning starcraft or C&C's layouts.
>Devs ruining both attractiveness and readability of the game art with shitty art direction and overuse of lighting effects and shaders.
RTS is another one of those genres like space games, point and click and western TBT that has a unserved significant audience that will jump on any competent game. The problem is that RTS is hard to make and anyone who wants to make an RTS still thinks that the dev focus should be on hardcore multiplayer, rather than a quality single player experience.
remember me?
Homeworld is an example of a game that did everything opposite to what you said and it was an amazing game. Why don't we get games like that anymore?
Holy shit I loved this game. Young me could never finish it though.
So homeworld was an esports game with shit art, pointless moba elements, bad ai and copied starcraft's ui?
Why is rise of legends nowhere online?
No I ment they did everything opposite to the shitty things devs did with RTS.
rts died because most people who claim to be rts fans never actually liked the genre. they liked playing sim city or making huge armies in custom maps and throwing them at easy computer enemies. out of the minority of players who actually played the game against other humans, the majority only played extremely casually against friends at lan parties. now that people aren't 12 anymore and games have online that actually works they try to play the game for real and realize they're shit and hate it.
Literally this
People shit on the genre because sitting behind a twelve deep wall of photon cannons isn't a real strategy
just wish this scene was very alive
remember me, v?
and me?
Left by a mile
wrong pic
Left is younger and has longer hair, so right.
Right for a one night stand, left for marriage and breeding.
Well yeah, but that was back when relic was still good and had people with ideas and creativity. COH1 was also outstanding because it did the opposite of what every other dev was trying to do during the great esports catastrophe. Then they went full esports with COH2 and DOW3 and look where they area now.
4x games and city builders still existed back at the height of RTS and a lot of the big franchises were putting A LOT better games than the abortions we get today. The primary reason why the casual fan base for RTS evaporated is because most of the franchises started focusing on gook click and multiplayer content, to the detriment of singleplayer campaigns and skirmish (which is what casuals mostly played). Hell, tiberium wars is virtually uncompletable now because DICE cared so little about single player that they allowed multiplayer balance changes to bleed over into single player, despite some missions hinging on mechanics that they removed or nerfed.
If casual players didn't like the core gameplay of RTS, then DOW, COH and Starcraft 2 wouldn't have been massively successful. And the reason that they were successful is because they had high quality single player content and evolved their gameplay and tech.
The rest tried to chase the hardcore multiplayer audience and that just wasn't sustainable.
So, a grand strategy game then.
Because what you described is literally how combat works in games like ck2 and hoi4
This. Europe in Ruins mod for CoH was kino for this.
Persistent battalion that you upgraded between battles if you kept them alive, spending resources for upgrades.
Nice balance of just enough micro but overall keikaku
This but it's not the fault of Devs my dude. It's literally the CEOs, investors and other stock market fat cats who've never played Vidya before telling Devs to abandon making good, fun games in the interest off profits.
That's why coh2 is ass filled with DLC p2w shit and skin unlocks
the biggest "gookclick" game you hate came out in 1998 and is probably older than whatever your favorite game is. you mention the second biggest as an example of a game with good single player content. what are you even going on about?
No matter how good it might be (and it looks like shit anyway), I'd rather just play Forged Alliance.
I don't want to be one of those people, but: FA is RTS perfected. I don't see how else it can be improved, at least by its own franchise. To be fair though SupCom 2 was not a serious attempt at iteration, just a mindless cash grab.
Starcraft autism.
This.
so rts died over 20 years ago before many popular rts games even came out? ok
Since this is the RTS love thread anyone else playing pic related? Iv been really enjoying it, won my first online 1v1 match the other day. Anyone played the new clan at all?
No, Starcraft started the trend.
Problem with RTS is there is no real room to grow, and its inherently not newbie friendly.
On top of that, you have the starcraft problem, starcraft isn't as good as people make it out to be, especially fucking starcraft 2, but because it was the first big competitive scene to happen in korea, everyone there worshiped it like other countries worship football.
On top of this good RTS games takes an hour or so to play a good game of, but thanks to the starcraft problem everyone keeps allowing rushdown strategies to be viable, and competitive, thanks to the zerg rush meme.
Because of this micro fags either moved onto MOBAs and Macrofags moved onto 4X strategy games, leaving RTS to fester as a korean salery job.
thats aoe definitive edition
its not out yet
you are wrong on absolutely every point
>CoH2 both being kinda bad
Anyone and everyone that have been saying this are casual tards that haven't even played the game past launch. Its literally in a better state than CoH1 MP.
it was launched in february user...
yeh i played that shit
okay game, a tad slow, there's room for a lot of improvements but the devs are too busy milking players with new clans, fucking fags i swear
t. starcraft 2 was my first RTS
I'm in the beta program right now dickhead
>C&C is dead
>WC3 is slowly being ruined by nu-blizzards classic games team
>Starcraft was always a gook clicker
At least we still have AOE2.
it was good, but it was killed by "muh APM" fags from shit like Starcraft who wanted every RTS to be a Hyper fast paced near constant clickfest.
it just made every RTS game boring as shit to play since they all started playing and feeling the same since they had to be 'balanced' for competitive E-sports
mobas killed the rts. people often complained about ladder fear in sc2. rts is too unforgiven for people nowadays. one mistake can cost you the match
the fact you can play with 4 other people in mobas allows people to feel less pressure on them
i play age 2 and other rts since 2003. you think "zerg rush" affected the rts lol. stop taking your perception as reality
t.SupCom evangelist.
the trend of newer games being less and less mechanically demanding with later ones having features like one button automatic retreats?
the problem with rts is that people who have zero understanding of the genre think they know what they're talking about and some of them even become developers.
>Supcom FA will forever be the swan song of the genre
It being a bit slower is honestly what drew me to it. The gradual evolution from just fighting the environment to survive to fighting your neighbors was a nice change of pace from getting a wall up asap and hoping you dont get scouted. Definitely could use some refining through, going for fame victories almost feels like cheating sometimes, and some more unit variety wouldn't go unappreciated.
what are you talking about
Latest release Age of Empires: Definitive Edition
February 20, 2018
thats why Command & Conquer 3 is one of my favourite RTS of all time, it finds a good mix between casual and skill and the skill curve isn't insanely steep.
Also, microing tanks with their frontal armor and stuff is WAY more fun than anything I have done in starcraft.
being slow at the start is a-ok
but then you reach ~+45 pop and shit gets even slower, even with +30 happiness and that extra %25 recruitment lore research
that's is an issue
>That's why coh2 is ass filled with DLC p2w shit and skin unlocks
That stuff only marginally effects the multiplayer content. Meanwhile, almost everything else is a straight downgrade from the original:
>Extremely lazy, uncreative missions.
>Extremely shit story and characters that miss most of the noteworthy battles of the eastern front.
>Handful of boring weather gimmicks taking center stage, with almost no other new features.
The only real improvement that was made was realistic sight-lines.
>the biggest "gookclick" game you hate came out in 1998 and is probably older than whatever your favorite game is.
That's the point, the starcraft franchise has had gook-click on lock for 20 years, yet most franchises tried jump on the gook-click train because they thought it would bring them e-sports cash. For example, RA3 even tried to be more gook-click than gook-click by giving every single unit multiple use abilities and then went a step further by including stuff like the hydrofoil that could shutdown an entire army if you gook-clicked hard enough, but was totally useless without gook-click. And the multiplayer failed because of that, just like the rest of the gook-click wannabees.
I remember reading a really good article about why RTSs are dead. Trying to remember it the author had these points:
RTS has not innovated its genre for many years. Which is why AoE2 and Starcraft are still considered the best of the genre.
Mobas are more new and popular; they attract the competitive gamers. The incentive to produce Mobas is higher for developers.
RTS games often have players working really hard building their bases up, then they get destroy and feel unmotivated to continue.
Mircoing is a very difficult technical skill to perform and only a small portion of gamers enjoy it, most gamers prefer the control of a single character/unit. (Hence why Mobas are popular and branded the competitive games of this era in gaming)
I can't remember the rest but it was excellent. I will try to dig around to find it.
Combat is way too slow and ineffective. Unless you turn off all trade win conditions, a combat victory is impossible.
Didn't Ymir just come out? And it has 100 player battles.
Sci-fi settings tend to be really boring, energy weapons and lasers have no impact and blocky robots are boring to look at, feels like they are done out of lack of creativity.
>New C&C is going to be a microtransaction mess.
What. How? You are talking about the remaster, right? Are they going to charge you to play each mission individually or something, 'cause I don't see many other ways there could be microtransactions.
yes its too unforgiven as ive said
thats the main reason. people literally had anxiety attacks preventing them from queueing up for 1x1 in sc2
>ctrl f "They Are Billions"
>zero results
Yea Forums is obviously not the place to talk about RTS games
i thought that was more of a city builder
Yeah I would like to make a nice summary of all the problems with the genre and why it died.
all they had to do was copy the core gameplay of C&C3 and expand on it.
the issue was not that, the issue was lack of patches and various mp issues like desyncing.
also, it had a massive (and fun) campaign.
the expansion was also absolutely dope.
again, the only issue was it was terribly balanced, only recieved 3 patches.
It's not like Cities Skylines if that's what you mean. It's an RTS and also a very hard one.
I hope wc3 become a success together with age 4
>C&C Remastered
>Red Alert remastered
>we will remaster the gameplay, not remake it
bland remaster, probably gonna butcher all the charme of the original and ruin the soundtrack.
not interested
>RA3
>playing post-westwood c&c and being surprised they're shit
is this the people I've been arguing with? rts has only been getting less mechanically demanding. warcraft 3 is lower apm than starcraft and games like dawn of war can practically be played by people with broken hands.
>playing post-westwood c&c and being surprised they're shit
That's not the point, fucking retard. The point is that it had shit multiplayer because DICE tried to make it into a gook-click esports game, like everyone else was trying to do.
and the reason for that is because people can't accept that they're bad at the game. it's the same reason arena shooters are dead and people rage so hard at fighting games. it's even worse with rts because people think they are strategic geniuses so when they lose instead of accepting that they're bad and lack game knowledge they blame it on the game being unfair. even if the game has good matchmaking that will set you against similarly skilled players that you can have fun playing people get butthurt because they think they should be higher ranked.
>like everyone else was trying to do.
almost all of the big rts games not made by blizzard are designed to be non-competitive, intentionally or not. supreme commander, dawn of war, company of heroes, etc all have dumbed down mechanics and automation features that lower apm requirements.
>War 3 reforged
Apparently you've not played WC3 recently
The classic team they set up to put all their classic games into maintainence mode thought it would be prudent of them to start updating WC3's metagame, and has only been fucking it up hard, we had 6 months of fucking keeper of the grove cancer where NE just wins the early game because they can idly walk up to any worker, auto+entangle at level 1 and kill your economy for free.
user.
Its still in closed beta. I think you're getting mixed up. Check steam if you dont believe me.
It's very much a PC only genre, I mean Halo Wars tried but it has a pretty hard barrier for newer gamers to enter
PLEASE BE GOOD
PLEASE BE GOOD
PLEASE BE GOOD
PLEASE BE GOOD
PLEASE BE GOOD
PLEASE BE GOOD
Man, I don't give a fuck, the last time I saw raynor in BW he was swearing vegance over kerrigan for everyone she killed. First scene in SC2? Raynor depressed because kerrigan isn't his girlfriend anymore. The campaign was so atrocious I didn't even bother to but LotV, I watched all the cinematics and after seeing the ending cinematic I can say I'm fucking glad I didn't buy that shit.
it was released on the microsoft platform and it is to be released on steam.
>en.wikipedia.org
>In June 2017, Adam Isgreen, creative director of Microsoft Studios announced Age of Empires: Definitive Edition at the Electronic Entertainment Expo 2017. It will feature overhauled graphics with support for 4K resolution, a remastered soundtrack, and other gameplay improvements, and was planned to be released on October 19, 2017, but was delayed until February 20, 2018, when it was released on the Microsoft Store.[11][12][13] On May 30, 2019, Microsoft announced that the Definitive Edition would be coming to Steam in the future, along with the Definitive Editions of both Age of Empires II and Age of Empires III.[14][15]
Is it good though?
>people get butthurt because they think they should be higher ranked
This conjecture doesn't follow from your previous post. Most scrubs enjoy being scrubs.
More important question: why play the game you don't have fun with? Why play the gamemode which you don't have fun with? Why pay money for a game which brings you no fun? What is the answer other than insanity?
didnt play it. i know its been available on torrent for some time. guess ill wait for the steam release
I pretty much been waiting for the steam release too. I remember everyone on here was essentially refusing to buy unless it went on steam.
starcraft still poppin' yo
>"The campaign was so atrocious I didn't even bother to but LotV"
Glad I'm not alone.
Eventually they will release the full campaign for free, but honestly they shat the bed with the story and made the players sleep on it with the arcadey gameplay.
sc2 lore is ridiculous its almost a self parody
Its a parody of W40k which in itself is a stupid as fuck setting of scifi fantasy gone way to out of control.
no, the point is that people could be having fun playing other shitters in wood league but their egos are too big so they throw a fit. when people only played against real life friends they could think of themselves as "the 2nd best player in the group" or "the player who stopped the best player from winning that one time," but with modern online they are forced to face the fact that they're shit and they don't want to.
>no soul
nigga what?
Just play supcom faf
>UWEEEE IT'S TOO HARD
Actually one of the best RTS games ever made
>dumbed down mechanics
blizzcuck cope
blizzard fanbase race reveal
>supcom
Now listen here kid, I only play superior mecha RTS.
*blocks your path*
I hope it will be, but it looks like a mod for company of heroes
Can't argue with that.
>taking a manual control of Big Bertha after Adv. Radar Tower was finished
kino
>just play the most souless game in the genre!
>b-but you can zoom out so far you can't even see the units anymore!
great game
also based 2>3
>but it looks like a mod for company of heroes
which is bad because?
I STILL MISS IT
Yes. Retards who can only control a single character play League of Legends now. RTS died because it wasn't retard-friendly enough.
I'd be happy with a good quality COH1 mod with some innovative units at this point.
WHY IS AGE OF EMPIRES: DE STILL NOT ON STEAM??
>remaster
>remaster
>remaster
BATTLE REALMS 2 WHEN
I don't see how the mechs aren't just reskinned tanks
It's not him. I am the eternal PA shill. My reasons are my own. You cannot stop me. Bwahahahaha.
>WHAT BEGAN AS A CONFLICT OVER THE TRANSFER OF CONSCIOUSNESS FROM FLESH TO MACHINES ESCALATED INTO A WAR WHICH HAS DECIMATED A MILLION WORLDS.
>THE CORE AND THE ARM HAVE ALL BUT EXHAUSTED THE RESOURCES OF A GALAXY IN THEIR STRUGGLE FOR DOMINATION.
>BOTH SIDES, NOW CRIPPLED BEYOND REPAIR, THE REMNANTS OF THEIR ARMIES CONTINUE TO BATTLE OF RAVAGED PLANETS, THEIR HATRED FUELLED BY OVER 4000 YEARS OF TOTAL WAR.
>THIS IS A FIGHT TO THE DEATH. FOR EACH SIDE THE ONLY ACCEPTABLE OUTCOME IS THE COMPLETE ELIMINATION OF THE OTHER.
RTS's peaked in 1997 with Total Annihilation, the freshest, most Kino RTS ever created. It's been a downward spiral ever since.
I thought it would be more like MoW?
TW isn't RTS
Oh how wrong you are...
youtube.com
ARM was in the right, prove me wrong.
>completely different animations sound textures
> ITS JUST RE SKINNED TANKS
I like RTS game but I feel like thay all get boring after a certain amount of time. It's most fun when you're new to the game but as you get used to things and figure out a build order every round starts to feel the same.
I'll always be mad that dow was not more like coh. Build cover and obstacles, better garrison and cover systems, destroying bridges, flank and maneuver it was so good and then they made dowII and it had almost nothing they learned from coh. Only thing i can think of was diving a tank through line of sight cover to surprise an enemy on the far side.
I don't think the genre necessarily died but that subgenres developed and niches arose that filled in what people wanted from the old traditional models. People still have Brood War but other players have grand strats, or RTT's like Wargame and Steel Division.
That said I'll always be mad about what happened to C&C4, SC2, and DoW3.
forgot my file
Excuse me for oversimplifying, but the mechs have the same function as tanks and don't act in any different way from tanks.
الله أكبر!!!!
Are they okay
PEEWEE
the only unit to have killed one of my PCs to death.
modded the file that allowed unit cap with my best mate. Built as many peewees as possible. Lined them up on hold fire. count down 3,2,1, set open fire. 1 FPS, smell of burning, updates so many burning PEEWEEs, screen goes black, breakers in the fuse board activate, lights switch off in the house. The computer never returns. I still have it's shell.
I'm waiting for AoE2 Sengoku mod personally.
Are there even any free to play RTSes? CoH Online was good when it was a thing.
Zero K is supposed to be pretty good
You are wrong. What shitters who can't tame their ego do is pubstomp or drop ranking to face casual players playing in wood league.
The fuck is this? A game-remix of Jeff Waynes War of the Worlds? How have I never heard of this? War of the Worlds by Jeff Wayne is absolute kino
Dawn of War 3 wasn't even bad, just had 0 content and 0 post launch support, which is retarded since both the previous DoW games were made popular because of the success of their post launch content. Blows my mind why they chose to say fuck it even though the ending teased Necrons, Chaos and Imperial Guard
Is it bad that my first exposure to this album was the old War of the Servers Gmod movie that came out however many years ago now? Thunderchild shall forever have a place in my heart.
>Dawn of War 3 wasn't even bad, just had 0 content and 0 post launch support, which is retarded since both the previous DoW games were made popular because of the success of their post launch content. Blows my mind why they chose to say fuck it even though the ending teased Necrons, Chaos and Imperial Guard
They directly said no support was a result of low sales.
sc2 is f2p. bw too
You didn't know they made an RTS of it?
youtube.com
Bottom right is Stronghold, check the release date you fuckwit
perhaps the future of rts is to become an autochess. that way people wont have to git gud mechanically
this looks fucking sick
the pics have nothing to do with the dates u angry nerd
Literally never heard of it which is kind of surprising
Neat. Played so much of AoW3.
Bullshit. RTS were massively popular among kids who played SP only and playing against ai requires zero skill. It's just5 that nowdays kids would rather play multiplayer and RTS are way harder to get into than flavor of the month battle royale.
fucking this, rts maps you can do way better than just lol mirror cuz balanz
Getting into any hardcore game is hard. I've played RTS games some, around 100 hours and I still get kicked because "I don't have enough experience." That's the problem with the hardcore communities, they don't understand they're actively killing their own game by driving new players away
what was his deal? it did not seem so bad
because i've only heard of it from reading your post
House Steiner can suck my nuts.
I actually did not see his betrayal coming
ironically my favourite RTS
Worth a watch: youtube.com
Probably nothing anyone here doesn't know though, but still worth the nostalgia trip
based holy shit you guys get it
>Original DoW has more players than ever, Ultimate Apocalypse is basically an ever evolving free expansion
>Every single Age of Empires game is still active with remasters pending
>Rise of Nations and Age of Mythology re-released w/ mods and active community
>Men of War/Call to Arms still very active with massive modding community
>Cossacks 3 is active
>Company of Heroes still active
>Starcraft still incredibly active
>Forged Alliance brought many back to Supcom
>Planetary Annihilation is decent but nobody noticed it
>Warcraft 3 getting a remaster
>Game ranger still makes it possible to find games for pretty much any old school game
You people bitch about everything
>decades old games still exist
yaaaaay
Metal Fatigue
WHAT WE NEED IS BFME 3 ON STEAM
AND MORE RTS WITH GOOD FANTASY SETTINGS / IPS
So you just discard games after they exist for x amount of years?
I've played them for literally decades and want something new
(you)
Pros in SupCom certainly micro bombers. If you have 40 of them - maybe not so much, but it is very rare that you get as many in the first place.
>people bitch saying the genres dead
>"uhh actually, all these classic games are perfectly aliv-"
>"NEED NEW GAEM"
a fucking tower defense
was released on MS store a year ago you tard, he's right
Not seeing the contradition. A genre is dead when no new pieces of the medium are created. By your logic literally every genre every is still alive and well because the games exist, or the music still exists, or the movies still exist. Hey guys we're living in the age of Cowboy movies because all those old movies still exist!
Hey guys dead people are actually still alive because you can dig up their bones.
But combat wins 95% of games. You can rush a military attack by 802 and strong military attacks happen in 803 or 804. Trade victories don't happen before late 804 IIRC
>guessing on how to make it work
plug in the switch. connect your router to any ethernet port. connect your bros to any ethernet port. congratulations you heroically got everybody internet just like you did last week and the week before that because you have basic problem solving skills.
remember me?
We have different criteria here. Is genre dead because devs don't make new games with inflated $500 million budget? New games are still made but they are less visible than before. They usually don't have gigantic marketing budget from parent megacorporation. People still play classic games and even buy new content for them.
what about me?
C&C got me into the genre, SC and SupCom kept me liking it. No other game has come out has made me want to get into the series again.
That being said Im cautiously excited for Iron Harvest
genre* not series
Some of the mechs are tank-like and some can take cover like foot soldiers. Also they do some interesting stuff with the fantasy setting, like apc mechs that also have high powered mortars on them and can give fire support once they unload. It could be pretty innovative depending on how far they're going to take it.
It's very similar to COH, mechanically.
Yes I've played them all, I want something new.
I left CoH2 because it of the P2W DLC. It in a much better state than CoH1 in terms of engine and micro control, but the gameplay choices I did not enjoy.
They must have updated the game since I played then, because when I did you could rush a trade or reputation victory long before a full combat enemy could meaningfully threaten your territories.
This far in the thread. It feels great as SP.
Deserts of Khazak is also pretty fun. Especially when CRUISE MISSILE
This guy gets it.
You know, this is THE one reason why the genre is "dead", why buy new games when the old ones play perfectly fine and have healthy communities? Why invest in new games when they won't sell well because of the former?
The fact that RTS is a PC exclusive genre means that old games are never locked behind obsolete hardware, in fact the games are improved by newer tech because of higher res, better mice, better framerates etc.
This explains devs focus on consoles as well, console player have to buy new games and new hardware as support for their old consoles is dropped by the companies, meanwhile anyone with an old toaster can enjoy playing Age of empires with someone with the latest PC (and more people will have old toaster than new high end machines so old games have a much larger potential player base).
So sad DoW3 has no coop campaign.
>It's very similar to COH, mechanically.
That's kind of a bummer, I remember looking at it and thinking that MoW style gameplay would serve the setting well.
MoW will probably always be one of a kind. It takes a truely vodka addled mind to decide to drop millions on producing a super autistic RTT game with direct unit control and inventory management and then actually make it not only work, but spawn a successful franchise.
I really couldn't see many western companies being able to successfully emulate it, even Relic's attempts at that sort of gameplay were janky and mediocre as fuck.
No it's truly soul vs soulless, also they fucked up the bgm and the ui icons looks ugly
I've seen things you people wouldn't believe.
Battlecruisers afire in the skies of Alpha Draconis.
I watched trebuchets shoot over the rivers on Highland.
All those moments will be lost in time
Like tears in the rain
Yes, it was my favourite.
I was always more of a Starcraft/Warcraft player than C&C, although I liked Red Alert 3.
I just can't get into supcom, it's too slow for me.
>TURTLE SPACEROCK FOR BIG EXPLOSIUN MEAN GUD GAMEPLAY
Beside being a single faction and having incredibly bland units, try taking the surface of every planet in a PA game, unwrapping them into squares (kinda), and putting them all next to each other. What you're left with is an incredibly boring map with no direction or features, and also fucking tiny. Start WC3, make a flat empty map, then have your 8 year old cousin or whoever sprinkle in terrain features at complete random, now you have something as interesting as PA maps. Terrible maps are terrible maps, chopping them up and wrapping them around spheres doesn't change that.
Also why is it that every TA spiritual sequel gets more and more soulless? SupCom, aside from experimentals, had incredibly boring units. PA doesn't even have that, it's all boring from start to end.
Based
No you are a retarded subhuman.
Like every StarCraft 1, WarCraft 1 map?
No.
It was the best.
Why did you do that? It looks stupid.
It is one, isn't it?
RoL on Steam when?
Way too oldschool. That and limited upgrades. The titular Grey Goo is on the other hand fun to play as.
SupCom is a snorefest where army composition barely matters, tiers makes half of your units completely obsolete, and the "flux system", while interesting, is either always 100% or 0%
The inertia and slow speed of units make retreat, flanking, and any strategical maneuvers painful to execute, so it's always just two massive blobs of units fighting in frontal battle where you just hope you have more Pew Pew than the opponent
I'd rather have DoW I (pre Soulstorm bullshit) for flux-based RTS.
MOBA babies will get mad at this post.
Mobas and Grand strategy killed RTS.
Also fuck gookclick.
>Warcraft 3 getting a remaster
Which is going to bucher the campaign and the models
The whole series? Yes. Battlecry needs a new entry that takes everything the previous games did, but ramped up further.
Steam and GOG releases of the whole series when?
retard
truth
Yes. I say the primary issue is people chasing the E-Sports horse, leaving single player experiences neglected, making casuals lose interest.
Both at once.
Have you SEEN the gameplay? If you like console RTS trash, then maybe.
It has nothing to do with MoW, sadly.
Love both games. Pity the 2nd game's expansion didn't add a Nazgul hero class.
I still love DoWII. Along with the first game. DoWIII is shit.
>Aztecs: get plunder everytime you kill a unit, any unit, free infantry when building barracks
>Persians: two (2) capitals, free caravans, free taxation upgrades
>Spanish: LMAO, get an extra scout
I do not understand this game.
Yeah I remember some shill WoW youtubers saying how WC3 remaster will be an actually good game to preorder because "It's just WC3, you know exactly what you're getting!". Lo and behold, they're fucking it up. Never preorder.
>even Relic's attempts at that sort of gameplay were janky and mediocre as fuck.
Relic never attempted anything of the sort. Still CoH>>>>MoW
Because some old games runs like shit when they reach the end game armies so that's one reason why I want new RTS games that actually can use modern hardware
Can you get the game somewhere convinient and how does it run on modern OS?
people who complain about the new models will still be able to play original wc3 with those with new models
Single player?
One of the best.
LANs, friends fucking around, and community games?
Timeless.
Ranked/comp shit?
Like an abscess riddled cancer.
1337x.to. check the anthology there. it runs fine
>Relic never attempted anything of the sort.
Except for the entire tales of valor expansion, sure.
>No MF2
>No Corponation uprising against their Hedoth Overlords
>No Jonus finally redeeming himself for the bullshit he did in his campaign
ARM are jaded Autobots to the Core's Decepticons without a soul. Both sides are guilty of a lot of things, but the ARM at least know that they've done a lot of shit and regret what they did. Even the Core Contingency shows it with the giant serpents and the mechanical spiders. ARM eliminates them out of necessity even though they'd rather not. The Core? They don't care. They never cared.
This. And the low sales were caused by how the game was constructed.
What game? Looks prety cool
>It in a much better state than CoH1 in terms of engine and micro control, but the gameplay choices I did not enjoy.
uwot? Literally every single thing is an improvement from the new point control, to vaulting, to how vehicle and infantries are handled and fucking factions. The only thing dumbed down was the commander tree and even then Relic gave you a boat load of choices compared to CoH1.
The fact that it didn't have clown cars and roos rush alone is a massive improvement. It has a bette balance than CoH1 despite the DLCs m8.
star wars battlegrounds. game was made in the age 2 engine and its surprising how unpopular it is
I can not believe I had my parents spend $50 on what is essentially an AoE2 mod, back in the day.
The saddest thing about that whole DOW3 debacle is the lengthy questionnaire they got you to fill out when you uninstalled the game during the free weekends. Like the upper management legitimately didn't understand why people hated the game and needed direct customer feedback.
I hate BasedWars but I might just try this. Thanks user
didnt know it was on steam. i regret not buying empire at war. game seems fun and theres still an alive community with ~800 players
As if that would've changed anything. There is a long list that I've made when playing DoWIII when I compared the game to the first two games. Seriously how Relic could fuck that up this hard? No, for real. Sure I heard the team responsible for the game were a newbie team, but COME ON.
Dumb ape, EA receives far less hate than they deserve.
i just want another rts like warcraft 2 at max speed and similar visuals
Thrawn's Revenge 2.3 niggas rise up.
m8, Soldiers:HoWW2 was not the first to implement direct control.
Yes.
But game developers don't understand how we played them.
Everyone seems to think that RTS was played online to maximum skill with everyone knowing what to do.
Nobody played like that back in the golden era of RTS because nobody had internet.
There are 2 things that killed RTS.
>Availability of easier multiplayer games.
>The fact that high level RTS takes tons of skill.
So let's see what my 90s ass did.
I'd come from school I had two options, watch TV or play video games.
I'd usually pick play video games because it was more interactive, unless I had a friend over I had to play a single player game, so what did I do. I picked RTS game, I comp stomped for 2~3 hours and 4~6. Then I got bored and tried something else or watched TV. Usually it was the TV because later there was better programing.
Now there no point, you have friends online that you can play other games with, comp stoping isn't as fun when you have so many other competing products.
There is a small play number that liked to play RTS vs other RTS players, these players played online, they started around 2000. But Warcraft 3 was really proof that people that played RTS online didn't acutally want to play RTS. This is why so many mods were out there. RTS was too hard to play at a high level for most.
It was a massive time investment to only lose. And thats what most people did just like in fighting games. Only a very small percentage played at a high level.
What DEVs need to realize is that it's okay to put out a 40$ singleplayer only RTS game with a great cinematic campaign like CnC had.
I played Starcraft 2 at Diamond level, it's was incredibly difficult. Every time I clicked that god damn matchmaking button I'd melt. It got so bad I stooped playing because I didn't want to lose my rank. I got older I wasn't 22 anymore.
Today I can feel that I'm too old for top play RTS.
this is the best rts game prove me wrong faggots.
>There is a long list that I've made when playing DoWIII
There's only 1 reason. It didn't have expansions, that's literally it. You would be underage to not remember the shitstorm of DoW2 release. It was almost on par with DoW3 reception but thanks to 2 godly expacs, the tables turned instantly from "worse goddamn game in the series" to "must have in the series even if you like DoW1"!
A simple 5 minute brainstorming session would have been enough to work out the major problems with the game honestly e.g.
What are the COH and DOW games famous for?
>Infantry cover mechanics, morale and retreating, combined arms and fire support.
What does DOW3 have?
>No cover mechanics, no morale or retreating, godlike hero units that can easily solo multiple regular units at once.
That would have been all it took to work out where they were going wrong, but apparetly relic's management went full retard into the MOBA shit and completely forgot what their niche was.
Company of Heroes 1.4 was the last best RTS ever made. I'm optimistic for Iron Harvest because it looks pretty much exactly like CoH except with WW1 mechs.
Is it true that AoE2 was so good that it killed the genre or was it just some exagerration?
No thats just plain wrong.
I'm in the AOE 2 DE beta and i played some 1v1 I got stomped I also stopmed other people. But there was an interesting thing where there was no middle ground.
When I played as a kid on LANs there was maybe one kid that grasped the game better then others but nobody was ahead like online, you were more or less all on the same level, you had your own internal meta that you developed by yourself. With the internet you have tons of thousands of autistis testing the game and the "ultimate" unit or tactic is quickly found.
Meanwhile when I was a teenager playing AOE 1 I am up with the "Granary surrounded by farms build" and all my friends didn't understand how I was getting food so fast.They just build their farms wherever not taking into account the villager walking time. They be happy to let them walk for 5 seconds to chop wood instead of building another storage pit.
This is what I mean the internal meta, it was much more fun back then discovering things. Now when I look at RTS I am sick to my stomach because my mind was trained by SC2 to "figure out" the best build order. I was happy to sit on 25 villagers in AoE 1 and build 25 soldiers and duke it out with a friend.
Meanwhile I was recently played this again, I didn't play it for 10 years at least.
And I'm like so when do I build a second town whats the best timing, whats the ideal unit composition, do I rush for attrition?
RTS will never be the same once you played it online. I want my comfy days of Stalin yelling at me for Einstein blowing up the chronoshphere and then killing his subordinate back ;_;
That's relevant to COH:TOV failing at direct control mechanics, how again? More so, you're reinforcing my point that western devs haven't been able to make a successful direct control RTS/T given that machines bombed hard and killed the dev.
It's easy it's not Relic making the RTS decisions it's the upper management.
Take Petroglyph, it's mostly the guys who did CnC.
They could just replicate Red Alert 2.
But no heres what investors made them do.
Okay guys are famous make us a Star Wars RTS
They make
>Star Wars: Empire at War
It's fantastic.
Okay guys Starcraft 2 is coming out it has 3 races and it's goin to be all esports like and awesome make us a game thats like that
They make
>Universe at War: Earth Assault
It's okayish
Okay guys SC2 is a fucking smash hit and so are RTS games let's combine them!
They make
>End of Nations MMORTS
It's canceled because nobody wants to play MMORTS games.
Okay LoL and Dota 2 exploded 5v5 is the future make us a game!
>Battle Battalions
It's cancelled.
Okay let's try to revive esports, but the starcraft 2 died because it's too hard make it easy
>Grey Goo
It bombs.
And then finally when investors fuck off with their stupid ass ideas they make 8-bit armies a shoestring buget game that profitable!
WoW AoE 1 : DE was a success let's make them remake CnC 1
>Command & Conquer: Remasters
Let's see what happens.
Not him, but the only one that looks stupid here is you.
I remember you like it was yesterday. It's fucking 30°c outside, I'm in my undershirt something I never wear but it's too hot.
My parents are working. I have a free room. We set up our PCs and connect them over Crossover LAN cable. We don't know what a switch even is.
We play from 8 hours a day for a month. Nothing but comp stop with some 1v1. And it's all SW Galactic Battlegrounds.
We don't have internet so we have no idea that an expansion came out a few month ago because we got the game from some random guy who sells video games on burned CDs for the equivalent of 2€ today per CD.
Other easier forms of entertainment killed it.
AoE2 isn't even particularly good. Not to mention that RA2 and WC3 came out a couple of years later and BTFO of AoE2's sales.
Someone should make a RTS campaign that plays like xcom, random missions where you can lose important and unique soldiers in nail bitingly hard missions.
if there are 2 people playing CoH1 MP then it's still a better game than CoH2
i didnt do it and the guy who post probably didnt. pic is ok and informative
AoE 2 is kind of a weird exception of a game remaining popular far longer then it should have.
There was tons of better games with better sales but they died and AoE 2 is now hyped because of DE release.
you're in luck, there are heaps of good CoH1 mods and a few thousand custom maps to download
Tiberian Sun sucks though and is/was universally hated and shunned, almost as badly as the 1997 battle royale online competitive title C&C: Sole Survivor
Yea this is interesting.
I now mostly moved on to Paradox titles for my "RTS" feelings.
I now play Stellaris or EU4 if I want to play an RTS game it's so weird.
>m-muh clown cars
lmao
Even with an expansion it wouldn't fix the core problems of the game. They fucked the core mechanics with MOBA elements and simplified stuff from previous games. IT ACTUALLY HAS MOBA-LEVELS OF MICRO.
That's not enough. DoW's strength was also the emphasis on macro and large battles. DoWII's strength was both the tactical take on the mechanics (cover mattering a lot, flanking especially when you wanted a tank dead ASAP). DoWII also had limited customization of your hero character in skirmish/multi, but an expanded one in the campaign and in Last Stand.
So now combine the strengths you listed with what I too listed, add a change to how neutral buildings are garrisoned and a completely destructible environment (like you make a crater with an Earthshaker Round and infantry can hide in it). Also I'd expand the customization of HQ characters. Would be fun to see a Librarian in Termie Armor, Force Thunderhammer with a installed Flamer and Lightning Claw with built-in Combi Melta, and a Cyclone Missile Launcher on the back.
Fucking investors ruin everything.
>even Relic's attempts at that sort of gameplay were janky and mediocre as fuck.
>Relic didn't even attempt to ape MoW mechanics
>nono-on--oon-ono-no they did! blyat!
>*shows fact that it wasn't even the first to properly implement it in an RTS*
>What's this have to with direct control da?
pathetic m8.
no
not an argument
Yes the one game which will forever be played because it’s that good.
Sure there’s reforged on the horizon now but do you think for example a lot of people cared for WC3’s default rts mode itself in the latter years? Nah everyone was playing shit like Dota, TDs, Lordaeron TA and so on.
My main problem with 8-bit armies is that it lacks soul. Or maybe I'm just old?
Like in CnC and RA I wondered well what does this unit look like this, why do soviets have a tank with two turrets that shoots twice. Why do the soviets have rockets and allies artillery.
Tesla coils and flame throws are fucking amazing! Pillboxes and tank turrets on the ground no so much.
You had the obelisk of light and Ion Canon and stuff.
The world was filled with lore and mystery especially the Tiberium one.
Red Alert 2 was full of these amazing units like crazy Ivan or Chronotrooper.
8-Bit armies feels like someone just made CnC Red Alert in minecraft form it has no soul and no feeling ot it.
Why wouldn't I just go back and play RA2 instead of it?
The fuck are you even on about, retard?
I liked Grey Goo though. The Goo were a pretty nice idea.
The games lore is fantastic, I can't dispute that.
But it bombed on the fact that it was way way too simple. They focused on esports and that was their downfall.
>Even with an expansion it wouldn't fix the core problems of the game.
They said the same shit with DoW2 launch and if you're bitching about MOBA elements then DoW2 are more guilty of that than DoW3 since it literally have no base-building, has hero leveling and item buying while also have the destroy your opponent's core to win objective.
Like I said the only thing that is wrong about DoW3 is that they're out of budget to make xpacs.
still popular, at least going by the fact that none of the devs teams who still got an active MOBA game have bothered to make a BR or some other dogshit
the worst we have got are autochess ripoffs
>Literally every single thing is an improvement
Come on, get real here.
It's been so long since I last played but I thought CoH1 was the better game. I thought CoH2 was lacking a lot of features that CoH1 had.
The biggest problem though was the pay-to-win, completely ruined the game for me.
Here's some food for thought: 8-bit armies is part of one small package. The FULL 8-bit game is 8-bit armies, 8-bit hordes and 8-bit invaders.
When you combine all three, you get a game that has SIX RTS sides:
GDI
NOD
Lordaeron
Orcs
Space Marines
Ayy LMAO
Its like playing a combination of classic C&C, Warcraft 1 AND Starcraft, all with the glorious C&C interface.
Not always. SC1+2 shifted the genre to require hyper micro which drove the majority of the playerbase away.
Thats fair - it was Petroglyph literally copying Starcraft.
I want to also blame the fact they didn't have a better map editor. The kind of map editor I want is something like Starcraft's. Simple, easy to find. Can create your own single player missions
>DoW2 are more guilty of that
Where the hell there is any MOBA in DoWII? There is no destroy the enemy generator stuff like in III, it doesn't have MOBA terminology like III, most units level up (hell, if you give the FC in Retribution Termie Armor then he stops leveling). There is no item buying. You queue it like any weapon upgrade instead of getting it instantly in some shop. You mean the bases? WRONG. Bases are bases. There are no turrets like in DoWIII. And even if your base gets destroyed, then you can still fight on with you allies until their bases are destroyed.
Stop lying here. DoWIII is the actual MOBA here. Not DoWII.
Oh its not without fault user. But typically 2 inf can solve any problem
I played sc2 until about 2 weeks ago at low GM level on NA and what you said is exactly correct. I stopped getting the anxiety you described and I'm 23, but I just realized that I didn't enjoy the process of playing the game. I suppose I enjoyed the feeling of winning, but the feeling of losing but was so worse than the one of winning. Nothing about the game was fun for me, I didn't enjoy the micro or the macro or the "decision making." Most casuals simply cannot be expected to play this like and in BW the first thing people did was create fun roleplay maps like fastest 2v2vv2 or UMS. Where you can still play around with the units and mechanics but its not fucking cutthroat. And then blizzard decided to make esports the main focus of sc2 for whatever reason. Now that said, I am really looking forward to AOE 2 and curious what this user has to say about it.
How are the game play and graphics, pathfinding and shit. Is it laggy. And yes I get what you mean about having an internal meta. Nowadays when I play RTS, especially when I first rediscovered HD, I had this intense desire to play like I was kid building meticulous walls and shit, but my head kept screaming at me to wall with building and single stone walls because its more efficient.
How's this ?
AS2 is the worst Men of War game. The automated resupplying dumbed everything down.
Naive child, you have no idea how shit most net code was back in the day.
No because every RTS has stupid unit sizes where a horse is as big as a stable. And the RTSs with "propper" size units turn into icon battles cause you zoom out so far.
And more importantly, there isnt ONE, NOT ONE, God damn porn rts game, so it's shit.
>Buy Soul Harvest for character creation and new races
>Dark Elves are filled to brim with awful fucking boring units
>Customization is 2 voices per gender and almost no actual variety in accessories, armour and so forth.
>Some armours are literal fucking reskins ontop of that
I was very disappointed desu.
Playboy: The Mansion is a porn RTS game.
They could have easily made a unique and fun MOBA game out of DOW3 if they had any of their own ideas or even the slightest clue about what made either MOBAs or their own games fun.
Take this for example:
>Standard moba set up of two teams fighting in lanes with and automated creep waves.
>Players control a handful of hero squads that they can upgrade with gear and skills as the game progresses.
>Players also build little bases with buildings that can change how their creep waves are set up, how powerful they are etc.
>Instead of towers each side has FOBs that can be reinforced with more defenses, creep spawners etc. and give a constant stream of resources when held or taken.
>Players have a main hero unit and can pick different sub-units depending on their playstyle and role in the team (e.g. assault squad vs tank or inflitrator team vs artillery).
>Could also just do the 1 player, 1 hero squad thing and make team comp revolve around supporting each other (e.g. 1 infantry hero, 1 tank hero, 1 mechanic squad, 1 artillery hero, 1 heavy weapon squad).
>Player units and creeps both use cover and morale mechanics and enemy creeps will get suppressed and/or retreat by heavy firepower.
There you go, an MOBA spin off that's identifiably a MOBA instead of a shitted up DOW1.
>MOBA game out of DOW3
Actually would play this. Reminds me somewhat of AirMech.
The google showed me a video of it and it looks like the sims, which aint not no rts.
That's what the relic bosses wanted DOW3 be and why it sucked shit. I'm just outlining a version of DOW3 game that would have appealed to the MOBA audience, rather than nobody.
>Where the hell there is any MOBA in DoWII?
There isn't, that's my point you troglodyte. if DoW2 with all its lack of base-building and focus on hero mechanics isn't labeled as MOBA then what makes you think that the game that literally has base-building and far more numerous one at that compared to its previous series can be called a MOBA? Its not and you're deluded to think so
based game
You even played DoWIII? DID YOU NOT LOOK CLOSER INTO THE WHOLE THING!?
damn i was looking forward to that expansion
Wait, airmech was a moba game? When I saw the ads back in the day I thought it was some sort of arcade shmup.
Reminds me of futurecop's multiplayer mode, kinda.
supcom fa is still well and alive and basically peak rts
the genre transformed into grand strategy and war gaming because vanilla rts is just too primitive and simple for today
>WC3 came out a couple of years later and BTFO of AoE2's sales
>blizzdrones
Mate, they bought that game for the cinematics.
>unfinished mess at release
>Terrible pathfinding, uninteresting units single faction
It was very underwhelming when one was expecting a new SupCom
Well it kinda is, but unlike other MOBAs it's actually fun.
because it was a piece of shit
>Actually trying to suggest that WC3 wasn't top 5 in the RTS genre.
Cool opinion zoomie poser.
>game play and graphics
It's the same but in 4K units are rendered in 4K and look amazing. If watch the trailer it looks exactly like that but theres problems.
Pathfinding is one they're working on.
Another is it's laggy as fuck online it's not playing at 60 fps thats for sure. And I mean mean like FPS lag where units jump around I mean it slows down to what feels like 30 or less FPS and everything looks clunky and slow.
youtube.com
Notice how FLUID the horses are here.
They chop like crazy in the beta when you play online.
And yeah I'd love the old says back when I build a wall and three castles behind it and I felt invincible.
They're slowly fixing thing in AoE 2 DE but don't expect the launch to be bug free.
mega.nz
If anyone was interested, I recently extracted the music from AoE II DE. They're not particularly great remixes, but it's there if you want it.
It wasn't overall.
Red Alert 2
Age of Empires 2
Starcraft
Company of Heroes
Dawn of War
All of these beat it in the RTS gameplay mechanics.
Warcraft 3 is maybe top 10 sure. But games like Supreme Commander, Rise of Nations, Total Annihalaiton, Homeworld 1 and 2 all beat it pure gameplay wise.
Warcraft 3 was trying to merdge ARPGs with RTS. It didn't work the mod scene and it's popularity is proof.
People loved Warcraft 3 because they could play all the custom shit online, not because they could play Undead vs Orcs.
t. every RTS dev since 2014
Geez, wonder why the genre is dying.
>DOW
>Aoe2
>Better than WC3
That's a truely sad level of contrarianism.
Mother fucker, the one thing they have to get right is lag free online. That was the fucking reason the HD player base pretty much moved to voobly in the first place. They better get it sorted. Also post screenshots because apparently they're actually enforcing the NDA and no game play videos besides the E3 one is on youtube.
>supremely
Kek I see what you did there based supcom user
>he has ladder anxiety
You're on the right track. what really needs to be done is an RTS designed to be played like the old ways that you can what really needs to be done is an RTS designed to be played like the old ways that you can actually enjoy with 20 actions per minute while smoking a blunt sipping on a beer, a game designed to be a co-op vs AI multiplayer game first and no
Even Homeworld deserts of kharak is better than that steaming pile of shit
Close combat did all these things in 1998 better than both of those games
If RTS threads blow up like that then there's obviously market for RTS games.
>Close combat did all these things in 1998 better than both of those games
And?
There's a market for a lot of 'dead' genres. What there isn't, is any devs or investors who understand what the wider audience wants from a RTS, which is why the genre collapsed in the first place.
All the genre needs is it's own Enemy Unknown or Cities skylines to reignite dev interest and it's good to go.
planetary annihilation is still FULL PRICE REEEE
I can't post screenshots because theres a floating username going around the screen and as much as I like you user I like my AoE 2 DE beta lot more.
What I can show you is this. They really look 4k seriously.
What the fuck
>be young me
>play W3, enjoy slowly building the base and leveling up heroes
>setting up defenses and micromanaging units
>decide to try multiplayer
>get overrun by a spider rush in the first 15 minutes
fucking hell, at least AoE multiplayer can be fun
>Polish actress
>Cast her as Russian
What did Westjewd mean by this?
>There is a new AoE II remaster coming
If you mean Definitive Edition, that's a remake like the Win10 remake of AoE1 (coming to Steam "soon").
They're also working on Definitive Edition for AoE3, but whether that will be a remake or remaster, remains to be seen.
Not RTS.
Uncompressed 4K textures, music etc...
But it's optional it's around 20ish GB without the "HD pack"
It's the same engine for AoE 1 and AoE 2 DE so I expect the same one to be used for AoE 3.
I remember you with fondness. I'd gladly buy another game in your series if you improve hero progression and remove crazy power scaling on towers.
AoE1 and AoE2 DE are still 3D-prerendered-to-2D.
AoE3 is and always has been a fully 3D game with 360 camera rotation so I doubt they'd suddenly turn it into a prerendered 2D game with fixed camera.
>because theres a floating username
Just fucking censor it user.
>You even played DoWIII? DID YOU NOT LOOK CLOSER INTO THE WHOLE THING!?
I played both and realized that both aren't MOBAs by any mean.
Why would you want to play a F2P game ever?
I will never comprehend what you fags don't like about the upcoming WC3 Remake.
As long as you played with friends or against an AI, sure.
Playing online was fucking cancer though because it was just everyone spamming the same shitty build orders over and over again, ignoring like 80% of the games content.
I just wanted to build some nice villages.
>15 minutes
How long would you like to play the game without any player interaction?
A band of psychotic terrorists destroying great works out of futile bigoted spite.
>tower defense
>RTS
lol
Can you turn off the shitty bloom?
Except it's made by Westwood and Klepacki is doing the soundtrack you fucking doomer faggot
Epic Game Store exclusive, dropped.
I am beyond mad because I funded Scythe and seeing them backstab me like this will never stop hurting.
I hope they crash and burn now.
SC2 is the least shitty of the three and still has the fun co-op and arcade.
>I doubt they'd suddenly turn it into a prerendered 2D game with fixed camera.
the sad thing is it would probably be better if they did. Going full 3d was a mistake for the genre
deleted?
Oh shit, 2.3 is out? Thanks.
Why did you zoom in so much? Post a normal screenshot and use something like Photoshop "Content Aware" to remove the name.
You do realize just the name "Mew" is not enough to get you banned right? There's over 11 thousand players named "Mew" on Steam.
they know
>WC3
>better than any of the mentioned games
truly a sad level of blizzcuckery
Not true; experimentals and the like still get micro'd in SupCom at all levels and formations of of swarms of cheaper unis still need to be micro'd very effectively for optimal firing lines while reducing the # of enemy units that can fire at your units to a minimum.
That is assuming you're doing 1v1s and not just playing all day every day on Seton's clutch
Trying too hard, zoomer. Stick to genres you've actually played, like BR.
they're here
insider user pls post more screenshots. just crop out anything that could give away
I'd post but I'd actually have to play vs a human, they don't allow vs AI alone.
Post the last tutorial map that has a base set up.
What does AoE2DE offer than HD doesn't?
Who the fuck wants to play as grey goo?
Tbh their gameplay mechanic was neat but the game overall suffers from being boring and largely bland.