Define Artificial Difficulty with 4 words or less
Define Artificial Difficulty with 4 words or less
being disabled isn't fun
Mad cuz bad
Too hard for me
this one here.
artificial difficulty is what you call it when the game can't give you a real challenge so it debilitates you in some way. intentional input lag, bad camera angles, enemies with infinite super armor, etc.
damage sponges are bad
Too hard for me
I always lose.
increased life is boring
Meaningless buzzword
Neologism coined by plebs
whatever i dont like
Developers being very lazy
Technically it has meaning but no one ever uses it properly
99.% of the time anyone using the term means this:
Its my peenus weenus
Bullet sponges
tedious
Random Number Generator
Slay the Spire is a good example of artificial difficulty.
Not doable with reflexes.
lack of checkpoints
YOUR
SKILL
DOESN'T
MATTER
Player skill doesn't matter
additional skill unnecessary, tedious
endless grind
Dark Souls Sekiro Bloodborne.
There. :)
Anons Fake Gay Bullshit
Level scaling health sponge
out of my hands
Look here brainlets.
I have designed a game where I took my mouse, randomly shook it around mashed random keys. If you cannot follow this exact sequence of movements and button presses down to the pixel and millisecond, you are dogshit and have lost the game.
Now what?
this
timed and/or BulletSpongeEnemies
Perfect play can fail.
Wrong. See
Thats not artificial difficulty. thats just plain bullshit
Why is that artificial difficulty, it's genuinely hard. Shit game though lol wouldn't play.
Honestly, when enemies are not controlled by AI but are basically used as jump scares to catch you off guard.
not difficult, time consuming
Bullet Sponges
After playing the Division, I will never play another god damned bullet sponge game again.
your game is extremely difficult however it is also absolute fucking shit and it barely counts as a game at all. the difficulty isn't artificial in any way, i wouldn't look for excuses for my own failure. for something as nearly impossible as that, defeat means almost nothing. i would feel no guilt from losing and i just wouldn't play your "game" anymore, because, difficulty aside, it's fucking terrible. simple as that.
Rote memorization without improvisation
Right this is the crux of the issue and why anyone using the term "artificial difficulty" is almost always just a whiny shitter.
"Artificial Difficulty" doesn't tell you anything useful about the flaws with the ridiculous game user described. "Lazy" is less words and more accurate.
Fucking this, this is why Dark Souls isn't fun.
When you can beat an enemy but the game won't let you.
An example would be "this enemy cannot be kille without special sword" when you can beat the enemies asses but they sit on one hp
no such fucking thing
try improvising
it makes the game fun
>start improvising
>get randomly oneshot around a corner because fromsoft map design dictates you commit the paths to memory
Or you could take time to describe the issue in the game and why it is artificial.
Like in Sekiro the enemy tracking is Dark Souls 2 bad, the enemies have a very rigid poise mechanic that goes off after 2-3 hits. But people praise the shitty game because it's hard in how terribly designed encounters are.
Dark Souls is like 20% memorization at most, which is only for the enemy placements and the animations. When you get into the actual combat, the enemies and bosses don't just do the same fucking shit every time. It's your fault for not reacting properly... How about you actually play the game before commenting on it next time?
Bed of Chaos
Game I dont like
>get randomly oneshot
Literally doesn’t happen unless you are playing sl1
A very arbitrary categorization of challenge in game design which is earned through a number of seldom agreed-upon characteristics such as using elements of RNG, imposing obstacles that are new to the player or new to the games core mechanics, anything which the player feels makes the challenge feel unfair and, by extension, unrewarding. And probably a million other things you could think of.
Sometimes a game is good at challenging you, because it makes you want to overcome those challenges, and makes you feel good when you do. Some do it really well, some do it okay, some do it very poorly. And it almost always depends on the player. In either case, there's a lot more to break down than just putting the "bad" design choices in a box and calling it "artifical difficulty."
Or, in 4 words, Your Own Goddamned Opinion
Only bad if the execution is too easy because it's boring...not artificial difficulty either way though.
unironically, what is artificial difficulty?
Basically this
and this
"out of your control"
>intentional input lag, bad camera angles, enemies with infinite super armor
Don't games like Silent Hill and RE do this all the time? It's part of what makes the games both good and scary. Most horror games are either walking simulators, or walking simulators with cutscenes, or first person shooters that aren't scary at all.
Civilization on diety is artificial difficulty?