Isn't it ironic that Sony marketed PS2 as being really powerful yet it was left to dust graphically wise by consoles...

Isn't it ironic that Sony marketed PS2 as being really powerful yet it was left to dust graphically wise by consoles that came year later and who weren't marketed as powerful consoles. Sony hyped a piece of trash as some super computer and the sheeple fell for it, thank God my mom bought me a Gamecube.

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Diminishing returns made graphics easy to improve back then, and a sunken cost now. Makes all the more impressive how Nintendo (hallowed be thy name) accurately choose to put artstyle before getting into a pointless competition with soiny and microdick.

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wow... it's almost like the consoles that came out a full year later benefited from technological advancements over that time.
next you'll claim to be SHOCKED that the ps2 was more powerful than the dreamcast.

The PS2 was more powerful than the Gamecube though. Burnout 3 would never run on a Gamecube.

Dreamcast was more powerful than PS2. PS2 was considered unimpressive even when it came out

ps2 was revealed in fucking -99.

Gamecube was like half a generation ahead of PS2

There was never a major graphical difference between those consoles.
Prove me wrong. Show me a single game that looks noticeably worse on PS2 than on Xbox or Gamecube.

In the beginning, they were only competing against the Dreamcast, so they didn't make it much more powerful than that.

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It would be able to keep up better if it actually had a decent amount of Vram

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youtube.com/watch?v=SE5gSc1qrl4

>Dreamcast was more powerful than PS2.

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it had more vram and more main ram than the gamecube

yes, thank you, based nintendo, for focusing on the artstyle!

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Early PS2 games looked just like later Dreamcast games, and that's saying a lot because had Sega been able to stick around, they would have released a slim unit with a hair more GPU/CPU power.

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>Isn't it ironic that Sony marketed PS2 as being really powerful yet it was left to dust graphically wise by consoles that came year later

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Lmao then how do you explain Resident Evil 4?

>consoles that came year later and who weren't marketed as powerful consoles
Zoom zoom. The GameCube and particularly the Xbox were both marketed as powerful consoles.

>wasting processing power on rendering complex geometry instead of just faking depth with shaders

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Year '00 DC game, and by comparison, '00 PS2 launch title.

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>Lmao then how do you explain Resident Evil 4?

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If they stated that the game was simply too large for GC's small discs, that would be one thing, but that's just bullshit.

You didn't drive vehicles at ridiculous speeds and cause freeway collisions in Resident Evil 4.

>If they stated that the game was simply too large for GC's small discs
The fact that you think GC's small discs disadvantaged it technically is just proof of your illiteracy regarding games programming.

fuck you

The fact that that's what you got out of my post is just proof of your general illiteracy.

They did though? They are the exact reason why PS2 games generally had much more content and why developers wanted to make games for it over the GC. Specifically why it was a JRPG machine, while the GC was damn near devoid of that entire genre.

it was made shitty out of spite.

early ps2 games were made before developers fully figured out the ps2's architecture. later dreamcast games were about as good as the graphics were going to get before sega pulled the plug.
the dreamcast would never be able to run games like ffxii, god of war 2 or mgs3.

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It was largely because the PS1 was a big success and because Nintendo had a history of fucking over developers

PS2 was more powerful than the Gamecube though

Xbox >>> PS2 > GC >>> DC

this is the biggest cope i have seen in a while

is he ded?

early PS2 games looked like Dreamcast (or worse) games because they were made before developers fully figured out the PS2's architecture, especially the vector units

Best looking Dreamcast games look much better than anything on PS2. GoW2 is blocky and overrated graphically wise

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he survived and then made God Hand the year after

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Was anyone here even old enough to play on a PS2 or GameCube when they were first released?

...

the ps2 had games that looked just like jet grind radio. in contrast, the dreamcast had nothing on the level of ffxii's graphics.

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i had a ps2, gamecube, AND a dreamcast that generation.

>IIT: zoomers outing themselves
Hope you all get b&

That's very good, great game, i hope not ded yet.

based

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yes but my parents didn't buy me any console from that gen, i had to play my N64 until i got a Wii

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But the ps2 was stronger and every game on it looked better than a gamecube game

still alive but he mostly supervises games now

In time but not tech. All multiplatform games looked better on ps2

nothing on gamecube can touch black (60 fps not letterboxed), not even RE4 (30 fps letterboxed)

youtube.com/watch?v=F-HR6Q6hxdE

>Resident Evil 4 looked better on PS2
No
>Splinter Cell games looked better on PS2
No

PS2 versions generally had better sound though.

Hahahaha

hahaha. no

The Splinter Cell games were ported sloppily to GameCube. Even though they were supposed to be a copy of what PS2 got, they usually had fucked up lighting.

That's because the Gamecube's T&L hardware is piss compared to the PS2.

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What is this pic supposed to be showing?

>blinded by fanboyism

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RE4 called, it said "hahahaha"

Why doesn't anyone post hardware specs In these kinds of threads? Isnt that the first thing that people should be bringing up?

Because i remember playing the multiplats when I was younger and the PS2 version was always the worst version

that artstyle isn't everything and lagging behind the rest of the industry on hardware still results in ugly games.

Common compression pitfalls that can seriously degrade the quality of an image.

It's neither ironic nor correct.

Gamecube had better shaders and could render more polygons, but the limited storage space and limited RAM meant GameCube ports often had to sacrifice textures, animations, and objects/entities that could be loaded and active at a time.

No game on the PS2 was as good as Metroid Prime 1 graphically

only on nintendogaf people think the gamecube was stronger than the ps2

Pure geometry always looks better than normal maps and height maps.

Every FF on the PS2 looked better than Metroid Prime
Also Fatal Frame and God hand. Can probably name more too

Hey maybe one of you guys can help a struggling user. I'm trying to perform the HDD softmod on my fat ps2 using an sd card to IDE adapter and I'm struggling to even get anything to show up on the ps2. I'll try to burn the image to the sd card but it fails every time. windiskimager says it was successful but when I put the network adapter in I get nothing.

Any help would be appreciated.

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80% of Metroid Prime took place in a narrow corridor.

sony cheats with CGI. normies then associate the CGI with actual in-game graphics.

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is this the memory card hack? I had to buy a japanese ps2 memory card from ebay because the hack doesn't work on chinese clones.

No that is for all consoles. I actually lucked out and happened to have a console where you attach an hdd to a network adapter and launch from there.

it should just werk, I'm not sure about using an sd in an adaptor but when you boot the PS2 you should get the pillars screen before the freemcboot logo appears

Then that must mean it's not "burning" properly. I'm guessing I need an actual HDD to get it to boot the first time then? I'd ask if my adapter is working properly, but if only one burner worked then I'd figure that is likely the issue.

I would try a different SD card, maybe an older model. good luck user.

I'd put my money on it being the adaptor personally.

...

My model is pretty old but there is a recommended card so I guess I should look into it.
To be clear we are both talking about the network adapter right? There was almost no info on the ide adapter but I think I got that working correctly.

Thanks for the help so far anons.
Any recommendations for "burning" the disc image onto the sd card? Probably doesn't help I'm going through an adapter to connect it to my tower.

>it's almost like the consoles that came out a full year later benefited from technological advancements over that time
It was a year you idiot, not five.

The network adaptor is the IDE adaptor. But I presume you have an IDE SD adaptor as well, and that would be the "weirdest" part of your setup so I presume that's where the fault if any would be.

Yet it performed horribly on ps2.

Yeah that was my third suspicion. Supposedly it's supposed to work fine according to retro RGB. He didn't elaborate though.

Criterion games run on an in-house renderware engine that was designed for ps2 and xbox only. They cant even port burnout 3 to PC, and its not because of anything listed in that quote.

>fell for it
lol

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I still can't believe how good FF12 looks for a PS2 game.