What would the video game industry would look like without this?

what would the video game industry would look like without this?

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Other urls found in this thread:

en.wikipedia.org/wiki/The_Portopia_Serial_Murder_Case
gamespot.com/articles/everything-is-possible-inside-the-minds-of-gamings-master-storytellers/1100-6120427/
en.wikipedia.org/wiki/Age_of_Empires_II
en.wikipedia.org/wiki/Sweet_Home_(video_game)
en.wikipedia.org/wiki/Donkey_Kong_(video_game)
en.wikipedia.org/wiki/Tyrian_(video_game)
en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows
wccftech.com/ssb-creator-take-hat-off-spider-man-rdr2/
en.wikipedia.org/wiki/Simulation_video_game
youtube.com/watch?v=qrOiXcoABVg
twitter.com/SFWRedditGifs

Action games would be about 15 years behind but RPGs would be way more open. The whole "every game has RPG elements" thing wouldn't be as pronounced.

Less movie games.

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It wouldn't exist. Nintendo singlehandedly brought the industry out of the hole it was in

Stole the words out of my mouth.

We might actually have video game threads here instead of thinly-veiled waifushit threads that belong on Yea Forums. Japan's made some damn good games but when they put anime girls in the games it all went south.

Pretty good.

The video game crash of 1983 affected mostly America. Europe was still doing fine.

bro i dont think you would even have Yea Forums to begin with

This

Would have died with ET and stayed dead.

Fine doesn't mean it had the ability to innovate and push forward. I can't imagine 1980/90s Europe doing half of what Nintendo did

Who knows, tons of pop culture, not even mentioning games, is influenced by Japan and the anime style. Perhaps we'd be jerking off to Minnie mouse.

Westcucks always using 20+ year old games when trying to prove a point is funny.

Without a drop of menstrual blood? Amazing, given that women ruin everything.

wtf I hate Nintendo now

>Westcucks always using 20+ year old games when trying to prove a point is funny.

You're absolutely right.

What about some newer games?

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Would have died with ET and stayed dead.
The video game crash caused by ET didn't kill gaming in America. Personal computers continued to thrive, and that's the platform where the bulk of video game innovation actually happened.

Also:

>what is Europe

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It wouldn't exist since Japan invented video games.

Would we have as advanced computer tech as we do today if it wasn't for vidya pushing it?

Huh.. it's almost like world building is as important as gameplay to most people. If you just want gameplay so badly, you're better off playing chess.

>Less movie ga-

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that's a sony issue

At least they don't call it a game.

>fallout
>rpg

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>Europe was still doing fine
Tell me more about your amazing point and click PC adventures

Yeah we get it, you don't like turn based games

Airborne Ranger and Hostages literally invented the tactical shooter genre.

Those games are so good I've literally never heard of them

>we get it
>proceeds to say something that's not in line with getting it.

divinity is turn based, faggot

So, a better selection overall?

Western AAA “cinematic experience” shit

Refer to
Japanese developers pioneered prioritizing cinematic above all else, not western developers.

refer to
the west's "interactive movie" craze in the '90s brought in all the hacks who wish they were making hollywood movies instead, which eventually led to "cinematic experiences" like half-life, heavy rain and rdr2.

Of course, Japs dindu nuffin.

cope. if westaboo pc mustards hadn't bought all those garbage "games" with their big-budget cutscenes and hollywood actors back then, we wouldn't have today's movie games.

Not my fault you're a brainlet.

Not an argument.
Those games sold a fraction of what MGS and FF7 did.

Yeah, because those game flopped in Japan. Cope.

they sold enough to inspire all the wannabe-hollywood hacks to turn every western game into a glorified movie. wing commander, phantasmagoria, 7th guest, star wars rebel assault, etc. were very successful.

>All literal who games
This is an awful lot of cope.

>[The Portopia Serial Murder Case], along with Super Mario Bros., inspired Hideo Kojima, creator of the Metal Gear series, to enter the video game industry.
en.wikipedia.org/wiki/The_Portopia_Serial_Murder_Case
Dilate.

Are you joking? Please be trying to make a funny joke those games all reached gold status in sales.

Key difference is, Japanese cutscenes are actually good.

Considering they take up half of most Japanese games, they better be.

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Anyone got any charts with western rpg vs japanese rpg i need to see another to truly believe you.

From my perspective the same.

third person wouldn't exist

>no action games
>no action-adventure games
>no platformer games
>no racing games
>no fighting games
>no puzzle games
>no rhythm games
>no beat 'em up games
>no shmup games
>no stealth games

maybe FPS shooters, RTS, simulations, strategies, and RPG?
most PC gamers probably don't care

There would be no industry.

>no stealth games
What? The first stealth game, Wolfenstein, was developed by westerners. Not to mention that all the best stealth games (Thief, Splinter Cell, Hitman) are western as well.

>No racing games?

Yeah, western gaming fans absolutely love to jack off how WRPGs are "better" (they're not inherently better, just different), but the west can literally only succeed on two or three genres at best: FPS (modern is shit though), racing (literally every racing game they make is the same though), and RPG. I guess we'll throw in RTS too. There's no such thing as a good western-made fighting game, rhythm game, beat em up, shmup, fuck man. The best western action games are about the level of DMC2.

Yeah, but they sucked and no one brought them.
>all the best stealth games (Thief, Splinter Cell, Hitman) are western as well.
lol

And yet, Dark Messiah is still the best ARPG ever made. Not to mention that FromSoft ripped off Severance for their Souls series.

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why don't you go watch a film or read a book dumbass

No, there's no Western racing game as good as Gran Turismo.
>FPS
Eastern European FPS' are better than anything from the West.

so? Metal Gear made stealth genre
the first turn based strategy games was made in Japan but nobody thinks they invented strategy genre

Play chess.

RPGs don’t exist past the 80s without Final Fantasy
Horror games don’t exist without Resident Evil
Open world games don’t exist without The Legend of Zelda
Modern FPS games don’t exist without GoldenEye pioneering the Console FPS
Arcades wouldn’t exist without Pac-Man & Space Invaders
Consoles don’t exist without Nintendo, Sony & Atari

King's Field had stamina bars before Severance though.

>Nintendo saved gaming
>this propaganda bullshit again

gaming on PC never died and never needed to be saved by anyone.

game was a huge flop though, and the story is.. yeah

The only time PC gaming has ever been relevant was in 2004 when World of WarCraft & Half-Life 2 came out.

>Horror games don’t exist without Resident Evil
And how do you figure that?

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It wouldn't exist. Nintendo jumpstarted videogames after the first crash in the 1980's.

same as now, i dont play weebtrash games :)

RE1 is officially credited as the game that created Survival Horror. Funny how your literal who PC games were garbage & were instantly forgotten

see, there's the difference: kojima was inspired by games (i.e. super mario bros.) while the west is inspired by movies and "interactive movies."

Shit game on the left, good game on the right.

>It became an influential title and helped define the visual novel genre.
40%.

alone in the dark doesn't exist without sweet home, the game that spawned the resident evil franchise.

Probably mostly the same, maybe dialed back a year or two. The indie scene has proven to me that the reason most major companies succeed is market appeal. If they didn't exist, others would step up to the plate. For example, Nintendo became extremely popular in the US following the crash. New US developers didn't compete with existing Japanese IPs and instead went into other genres. If the Japanese weren't making the games, Americans, Europeans, or some other group would.

if point-and-click adventure games don't count, that also discards a shitload of classic western pc games.

>kojima was inspired by games
Why did he go on to spearhead the movie game movement, then?

he didn't. he went on to make god-tier games.

Except that is not point-and-click.
> The player interacts with the game using a verb-noun parser which requires typing precise commands with the keyboard.

Then, who were the "westaboo pc mustards" you mentioned early?

>The Famicom version also features a... point-and-click interface

wouldn't exist

>this is what marioboys actually believe

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Wrong, every genre aside from RTS & Isometric RPGs wouldn’t exist. And gaming would die because nobody gives a shit about those games

It’s an officially recognized historical fact that Mario Bros is the most influential game in history & saved gaming from dying

shit

>It was first released on the NEC PC-6001 in June 1983

> worthwhile WRPGs come out once in a blue moon
> worthwhile JRPGs come out at least every couple years, many with more unique gameplay than the example you used

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>Japan barely invented ANYTHING meaningful everywhere else, including culture, but weaboo bots actually believe that game industry is somehow different

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>Hideo Kojima: It was when I played Portopia Murder Case (Famicom) by Yuji Horii (Dragon Quest). Along with my encountering Super Mario Bros., experiencing this game led to my working in this industry.
>It was when I played Portopia Murder Case (FAMICOM)
gamespot.com/articles/everything-is-possible-inside-the-minds-of-gamings-master-storytellers/1100-6120427/

>In January 2000, three months after its release, Microsoft had shipped two million copies of The Age of Kings. The game topped sales charts in the United States, [[[Japan]]], the United Kingdom, Germany, France, Australia, and South Korea.
en.wikipedia.org/wiki/Age_of_Empires_II

Cope.

Touché.

>Kojima
>Game

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>Industry was in its golden age when all of the best selling consoles were Japanese
>One (1) western console getting in there lead to the downfall of the industry
It would be worse, but we wouldn't even know what we were missing.

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If you have to use these kinds of examples, your argument doesn't hold water.
I read most of the dialog at a faster pace than it was spoken and skipped quite a bit of voice acting and my playthrough of Persona 5 still came out to about 70-80ish hours, without getting completionist.
I guarantee you that this video not only counts random dialog as "cutscenes", but also gives enough time on every text box for the five year olds in the audience to sound out each individual word syllable by syllable, artificially inflating the "cutscene" time by at least a quarter if not a third or more.
If you played the entire game moving that slowly, it'd be well over 100 hours. Probably into the > 120 hour range

Yes, Kojima games.

*console industry
pc gaming was fine during the crash

To a degree it's true, it's saying gaming "wouldn't exist" that's wrong.
Video games would exist, they'd just be built on the paradigm of those shitty off-brand PC games from Europe.
Say what you will about where consoles are now, for the first few generations of their existence they carried gaming and pushed the industry to a high standard.

Not remotley the same as a movie games. Cutscenes only play in interludes between missions, and are kept strictly separate from gameplay.

It's not like say, MGS where gameplay is interrupted evry 5 minutes for a 30 minute codec call or cutscene.

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why do westaboos always lie about their games?

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Compare the sales of console RPGs to PC RPGs, its not even close. Dragon Quest III alone outsells entire western RPG franchises from the 80s, you cannot deny it was shit like those two consoles that popularised the concept by presenting something that wasn't a dice simulator.

>Key difference is, Japanese cutscenes are actually good.

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So why has it always been Japan that dominates gaming business along with the US?

What happened to the other industrial powers like Germany or France, or why the fuck the country like UK couldn't take Japan's place after all the decline of the Japanese games following the failure of PS3s?
They had the easiest access to the American market and developing resources, didnt, they?

suck some more nintendo cock faggot.

>alone in the dark doesn't exist without sweet home, the game that spawned the resident evil franchise.
Sweet Home is a turn-based jrpg. If that counts as survival horror, then any grueling turn-based dungeon crawler from the 80's counts as a survival horror game. And Alone in the Dark absolutely inspired RE (and thousands of other Japanese games which adopted fixed camera angles):

Resident Evil has nothing in common with Sweet Home apart from the superficial (YOU EXPLORE A MANSION), but it has everything in common with Alone in the Dark.

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looking glass and black isle are fucking dead though. people don't want intricate and well designed games, they want games that they can autopilot, that's why all the popular games are gacha that can be autobattled and moviegames that are more cutscene than game.

>Sweet Home is a survival horror role-playing video game
>The player must navigate the intricately laid out mansion, battling with the enemies and keeping the player characters alive with the limited weapons and health restorative items available.
>In retrospect, Sweet Home is considered a landmark game and is often cited for laying the groundwork for the survival horror genre. It served as the main inspiration behind Resident Evil (1996) which was a massive critical and commercial success, launching a multimedia franchise. Later games in the series continue to pull inspiration from the game through the use of quick time events, inventory management systems, and ghost story elements.
en.wikipedia.org/wiki/Sweet_Home_(video_game)

>RPGs don’t exist past the 80s without Final Fantasy
Final Fantasy, the game that ripped off wrpgs, is responsible for the existence of the rpg genre now?

>Open world games don’t exist without The Legend of Zelda
Zelda isn't openworld, its a metroidvania. IT's also far from the first open-world game. Ultima predates it by more than half a decade.

>Modern FPS games don’t exist without GoldenEye pioneering the Console FPS
GoldenEye, the dumbed down console fps, is responsible for modern fps despite fps doing fine long before goldeneye came out?

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your second sentence is true, but video games would have inevitably returned with or without japan

You're describing literally any turn-based rpg from the 80's, all of which have resourcement. Again, Resident Evil doesn't play anything like Sweet Home. It plays exactly like ALone in the Dark, right down to extremely specific game mechanics.


If Swet Home is so similar to RE, why can't you produce a chart like that lists all their similarities?

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>western games have ugly women
>jap games have beautiful women

Explain this westacucks.

Hard mode: Don't use games older than 10 years. All games were allowed to have good looking females back then.

Dante Must Die Mode: Don't use buzzwords or shitposts either.

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France has Ubisoft, one of the AAA publishers.
United Kingdom has Rockstar North, producers of the most profitable entertainment product ever made.

>beautiful women
>jap games
user...

>thread full of weeb wank
the only good thing to come from japan is ass and titties
everything else they made is poor imitations of foreign works

>The only time PC gaming has ever been relevant was in 2004 when World of WarCraft & Half-Life 2 came out.
PC is responsible for most of the major innovations in gaming.

>metroidvania

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Not an argument.

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Western gaming being shit now doesn't means that in the past weren't innovating. Go and choke on chink dick.

>need specific tools to access dungons
>while there is significant non-linearity, you can't go everywhere from the start like you can in a true openworld game
Sounds like a Metroidvania to me

>poor imitations
No it's more like they take a pile of junk and make it into something good. But hey at least you can take credit for finding the pile of junk

I wouldn't be here and certainly i wouldn't play games.

>no puzzle games
Tetris and The Incredible Machine are not Japanese games.

>admits its shit now

That's all I needed from you, cuck. Anyone else?

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>hurr durr Japanese created video games and every innovation of it
Dilate.

i don't need to make an a chart. it's common knowledge that resident evil 1 started out as a remake of gone home. it only became its own ip when they couldn't get the rights to the sweet home brand. tokuro fujiwara, the man who directed sweet home, was re1's producer, and he saw re1 as his chance to do what he couldn't do graphically on the famicom.
but since you asked:
>Both games placed an emphasis on survival with elements such as the management of a limited inventory and health restoratives scattered throughout the game. Resident Evil was originally intended to have a first-person perspective influenced by Sweet Home's battles, before the perspective was changed during development. Some story elements borrow heavily from Sweet Home. Both games are set in a mansion with an intricate layout, the story is told through the use of scattered notes, and there are multiple endings depending on how many characters survive. Other shared elements include the brutal imagery, door loading sequences, puzzles, backtracking, and characters with unique items such as the lockpick and lighter.
>Sweet Home's influence carried further into the series than just the first game. It also inspired Resident Evil Zero (2002) which allows the player to switch between characters at will and drop items anywhere on the map for the other character to pick up. Sweet Home's quick time events are considered a precursor to those seen in Resident Evil 4 (2005) and beyond. Resident Evil 7 (2017) also shares similarities to Sweet Home, including the plot of a film crew going to an abandoned house, a paranormal female presence in the house, and a tragic tale involving a family that once lived there. It also pays homage to Sweet Home in a side story told through a VHS tape.

Seething

> Being this delusional
TLOU, is the highest western game in this picture & it doesn’t exist without Ico, RE4 & MGS

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>it's common knowledge that resident evil 1 started out as a remake of gone home.
obviously, i meant sweet home, not gone home.

Quick reminder that Japs were the first storyfags.
>Donkey Kong is considered to be the earliest video game with a storyline that visually unfolds on screen.
en.wikipedia.org/wiki/Donkey_Kong_(video_game)

I was never even making that claim, all I said was that western devs in the past 10 years are both afraid of and incapable of creating attractive video game women.

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Like this, for both the developers and the characters.

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I haven't played a single japanese title since over 20 years, it was a unilateral stream of steaming garbage interlaced with fap bait. There is no depth whatsoever in any japanese game to date, there's no indie scene and no creativity to be seen. It's all flashy graphics or rehashed franchises.

>I can't imagine 1980/90s Europe doing half of what Nintendo did

Every ingame character is a part of the LGBT community.

Metroidvania isn't a genre, redditor.

Well yeah you have shit taste.

You what?
You agree?
You're retarded?
Those are the two main options here.

>only played half life 2 and tetris from that list
what a list of garbage

Name a good western bullet hell.
Hell, name a good western shmup that carries any cultural relevance and isn't fucking Space Invaders or Galaga.

>Name a good bullet hell.
that's an oxymoron, bullet hell is a shit genre and doesn't have good games

Metroidvania is a genre, even Yea Forums agrees on its usual days. Retard.

Since when were the Japanese games tainted by waifus?

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Funny because the same can be said about Isometric RPGs, RTS & Point/Click games

Touhou is good, has been for 20 years, and retains massive cultural relevance despite being in decline for most of that.

>Name a good western bullet hell.
Western developers basically took the bullet hell formula into 3D with FPS focused on projectile dodging...25 years ago.

What innovation has there been in the japanese bullet hell scene since that time?

amazing, every single one of your arguments is wrong, including the indie scene - where touhou, cave story and melty blood run circles around the latest hipster pixelshit that the west shits out.

en.wikipedia.org/wiki/Tyrian_(video_game)
en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows

>Metroidvania is a genre

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It would be pretty fucking bad honestly

Fine doesn't mean it had the ability to innovate and push forward. I can't imagine 1980/90s Europe doing half of what Nintendo did

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Fps has nothing to do with schmups you goddamn retard.

>touhou
vapid fap games with no depth

pleb

>i don't need to make an a chart. it's common knowledge that resident evil 1 started out as a remake of gone home.
It may have started out as that, but how is that relevant when they abandoned that and the final product ended up copying Alone in the Dark:

> During production, Mikami discovered Alone in the Dark (1992), which influenced him to adopt a cinematic fixed-view camera system. Mikami said that, if it wasn't for Alone in the Dark, Resident Evil would have had a first-person view instead.[12][23] Mikami was initially reluctant to adopt Alone in the Dark's fixed-view camera system, saying it "had an effect on immersion, making the player feel a bit more detached", but eventually adopted it because the use of pre-rendered backdrops allowed a higher level of detail than his fully 3D first-person view prototype, which "didn't get along so well with the original PlayStation's specs."[6] Only a single screenshot of the original first-person prototype has been available since the 1990s, showing more similarity to Doom rather than Alone in the Dark.[24] A first-person perspective was not used again for the mainline Resident Evil series until Resident Evil 7: Biohazard.[25]

Okay, maybe they're good, but why the fuck don't any western devs make bullet hells anymore?
Could it be that... none of them have any cultural relevance?

Since fucking when is metroidvania a reddit term? Yea Forums used it first and longest. I LEARNED the term from here.

> vapid fap games
thanks for outing yourself as a pure secondary.

Western indie games rip off of retro japanese games anyway. Shit like undertale and cuphead borrow alot from classic Japanese games. So, that idiot is wrong.

Whats the first turn based strat game

>but why the fuck don't any western devs make bullet hells anymore?
because it's a shit genre that very few want to play

>pure secondary
is this some turbo weeb terminology?

Then why DID they make a bunch of games way back when? The rise and fall of western shmups almost perfectly matches that of WRPGs, except WRPGs still have like two token releases from this decade so people like you can pretend the genre is still alive.
Secondary is standard Yea Forums terminology. You know, the site you're using?
It means you don't actually know the source material, only secondary works.

>vapid fap games with no depth
as opposed to the substance and depth of "le quirky earthbound ripoff #6000" or "roguelite metroidvania with souls-like combat #8000"?

Japan and the US are the backbones of the video game industry. I don't think it would have survived without japan and Europe is largely irrelevant to gaming.

>it's common knowledge that resident evil 1 started out as a remake of gone home
>gone home
Annie, are you OK?

>I haven't played a single japanese title since over 20 years
Then what the hell gives you the authority to speak about japanese games you fucking turbonigger?

influence taken from alone in the dark:
>the camera angle
influence taken from sweet home:
>literally everything else in the game
keep grasping at straws, though. oh, and notice how alone in the dark's camera is described as CINEMATIC, proving once again that the west is responsible for the movie game trend.

>Then why DID they make a bunch of games way back when? The rise and fall of western shmups almost perfectly matches that of WRPGs
You are genuinely retarded if you believe this.

Shmups are a Japanese genre that western developrs just happened to make a few games in.

RPGs are a genre that western developers are responsible for basically creating every game mechanic and concept ever for.

Pretty much every thing people associate with traditional jrpgs like FF, DQ and SMT was copied from western rpgs: the turn-based party-based combat system right down to specific spells and classes/jobs, the overworld, even the tradition of getting an airship, heck, even specific game concepts like alignment and demon negotiation in SMT, or the distinction between white/black/red mages in Final Fantasy.

You can even see this particularly clear in the Final Fantasy series: while the first FF borrowed heavily from western rpgs (to the point of basically copying the magic system, class design as well as all of its spells and enemies from D&D), FF2 switched to a system where your stats and skills improved as you used them, in direct response to Dungeon Master, a western rpg that came out the year before and popularized that system.

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Less tranny inducing video games pouring out of Japan? Based

see

>There are several things, but one of them is realising how truly impressive recent games are. I’ve recently played games such as [...] Red Dead Redemption 2, and I have to take my hat off to the sheer scale and detail in these games. As someone who creates games myself, I really do understand the extraordinary amount of effort that is required to make them. It’s definitely difficult to create games like that here in Japan.
wccftech.com/ssb-creator-take-hat-off-spider-man-rdr2/
That's a game developed in Europe.
Another World was a influence for Fumito Ueda.

>proving once again that the west is responsible for the movie game trend.
And Japan certainly loved it.

>the camera angle
Again, why are you ignoring Controls, interface, game mechanics, level design, etc. were all copy-pasted from Alone in the Dark. You can't deny this.

>and notice how alone in the dark's camera is described as CINEMATIC
Then why are you defending RE, which ripped off that camera?

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Yes games developed well after the industry has matured. We are talking about the 80s. What major games did europeans make then that revolutionized gaming?

There wouldnt be one

>Then why DID they make a bunch of games way back when? The rise and fall of western shmups almost perfectly matches that of WRPGs
I'm truly not following your train of thought here, what do RPGs have to do with side scrollers?

>WRPGs still have like two token releases from this decade so people like you can pretend the genre is still alive.
literal retard

>Secondary is standard Yea Forums terminology. You know, the site you're using?
maybe on your containment board

at least you're comparing shit games with shit games

Absolute shit.

>Then what the hell gives you the authority to speak about japanese games you fucking turbonigger?
because I'm aware of their status, you don't need to play a game to know it's trash
there's more hours of gameplay available to watch than you can in your whole life

it takes few minutes to realize what a game is about just by watching a video or seeing few screenshots

No fighting games
No beat em ups
No schmups
Bad arcade games
No mascot characters
No good horror games
Etc

The industry would be worst much much worst.

Shmups are a Japanese genre that is still alive and well with almost exclusively Japanese developers.
RPGs are a genre that western developers are responsible for most of the meat of, but that is only really kept alive in the form of "rpg stats lol" in adventure games like Skyrim and JRPGs, which develop more in their own direction every year.
Final Fantasy has singlehandedly held the genre back quite awhile, and I imagine Persona 5 set it back a couple years as well, but it is growing and changing like anything else. And more importantly, it's still getting fucking games.

>it takes few minutes to realize what a game is about just by watching a video or seeing few screenshots

Go take your meds retard

Unrecognizable, probably for the worse. Regardless of stylistic and genre differences Japan has done so much that we'd probably be at least five years behind where we are now from a technical standpoint.

why are you ignoring that alone in the dark wouldn't exist without japan literally inventing the survival horror genre with sweet home? your whole argument is that fujiwara ripped off a game that ripped off his previous game. it's the epitome of a self-own.

you're the one who complained about japan "not having an indie scene." setting aside the fact that this isn't true, if indie games are shit to you, why would you care?

I'm curious how you came to be this deluded

I have literally never played a single japanese RPG and have not had a shortage of real RPGs to play and still have a backlog for years to come

To be fair Devil May Cry 5 women look ugly as fuck. But yeah western games have ugly women.

it's not a game if it's not available in english

>there's more hours of gameplay available to watch than you can in your whole life
i know you westaboos are used to watching your "games" (movies), but that's not how japanese games work. you actually have to play them.

why? so I can watch stats go up to 99999 and unlock some nude scenes before killing god?

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What I'm saying is that shmups are a good genre people want to play, and yet the west stopped making them.
Just like RPGs.
You know I'm right. WRPGs don't exist anymore. It's just a bunch of other genres with RPG stats plastered on top.
The fate of your genre is Skyrim 4. The fate of my genre is Final Fantasy MMCLVI.
How new are you, to not have encountered the term "secondary" until now and assume it's from a containment board?

What the fuck are you counting as RPGs, user?

Blizzard, Valve games with SLAV games sometimes.

>why are you ignoring that alone in the dark wouldn't exist without japan literally inventing the survival horror genre with sweet home?
Alone in the Dark has nothing in common with Sweet Home, which plays like a bogstandard jrpg, whereas Alone in the Dark was one of the first 3D games ever made and created a gameplay formula that hundreds of Japanese devs would imitate

What evidence do you have for the devs of Alone in the Dark supposedly ripping off an obscure jrpg that was never even released outside of Japan? What would they even rip off, considering the two games shares nothing?

Capcom actually admitted to borrowing from Alone in the Dark. What is your source?

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That would be the industry without Kojima

Alone in the dark invented the horror genre.
Resident fans in denial , as usual.

>b-b-but sweet home doesn't count because it's turn-based!
wow, it's almost like genres evolve over time. the witcher 3 doesn't play exactly like temple of apshai, super mario odyssey doesn't play exactly like space panic, and modern survival horror games don't play exactly like sweet home. the fact remains, though, that sweet home laid the foundation for games like alone in the dark and resident evil.

>What I'm saying is that shmups are a good genre people want to play
like who? the only reason I've played games like Raptor or Tyrian was because there was nothing better available
it's a mediocre genre that at least involved some tactical choices and bullet hell just makes it insufferably retarded

>How new are you
I'm here since anons sincerely laughed at orly the owl, I just never had any interest in anime or weeb shit games

>What the fuck are you counting as RPGs, user?
anything with character progression from top down or isometric perspective, 2d or 3d

Like this.

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i want to go back

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Sounds like you have the real garbage taste.

>it takes few minutes to realize what a game is about just by watching a video or seeing few screenshots
oh nooo

>wow, it's almost like genres evolve over time. the witcher 3 doesn't play exactly like temple of apshai, super mario odyssey doesn't play exactly like space panic, and modern survival horror games don't play exactly like sweet home
Alone in the Dark came out less than 3 years after Sweet Home. You're comparing games that came out 30+ years apart. I don't think I need to explain how retarded this 'argument' is.

>the fact remains, though, that sweet home laid the foundation for games like alone in the dark
It didn't. In a universe where Sweet Home had never existed, Alone in the Dark would have turned out exactly the same.

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> Like who?
Enough people to not only justify that Touhou continue to exist, but to justify literally its own convention.
How many properties, not even just video game properties, have that distinction?
Are you going to tell me that the entire Japanese market should actually have their opinions discarded next?
> I just never had any interest in anime or weeb shit games
Congratulations, you have shit taste. I guess that's why you never heard the term "secondary" though, fan content doesn't exist in the west.
> Anything with character progression from top down or isometric perspective
"Character progression" is too broad and "top down or isometric perspective" is too narrow.
Also, what fucking games from the last year fall under that umbrella? I can't even think of one.

>Are you going to tell me that the entire Japanese market should actually have their opinions discarded next?
unironically yes

>Also, what fucking games from the last year fall under that umbrella?
mere days ago underrail got an expansion

> unironically yes

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Genres that already existed before videogames age such as horrors and actions in form of movies and RPGs in form of tabletop games would exist anyway.
Let's make game where player takes role of main character from that movie is the basic idea and anybody could came up with it.

Japanese games have been shit since the the very moment of the last decade began

Think why it is they had to resort to "waifu" at a certain point in the fall of their industry and that became the only definitive word to describe how their games were "different" from the Western games.

what's it like living in a world where the most innovative, critically acclaimed, iconic and beloved games are made in japan? you must be baffled as to why your autism simulators, sjw movies and eurojank aren't revered nearly as much by serious gaming enthusiasts.

>serious gaming enthusiasts playing japanese games
it's like coming to a tabletop game with barbie dolls

But user, it's true. The good fighting games are Japanese. The good platformers and metroidvanias are Japanese. Some good RPGs are Japanese. The only major genres the west has a persistent advantage in are first person shooters and roguelikes/lites.

>serious gaming enthusiasts playing western "games"
it's like going to a movie theater, you get the exact same experience.

>The good fighting games are Japanese.
>what is Mortal Kombat

>roguelikes/lites
mystery dungeon shits all over anything the west makes in that department.

The west's token attempt to fight against total eastern genre domination.
What? You asked what Mortal Kombat is.

it was smash before smash: the series that actual fighting game players scoffed at for being too casualized.

try to understand this from my perspective:
I don't play fighting games, since they are all designed for mindless button mashing, the last good fighting game I've played was "one must fall 2097" since it actually included custom builds and progression

I don't play platformers (metroidvania is not a genre, it's still platformers) except for terraria or starbound, since no other have any depth to them

there are no good japanese RPGs, they have no redeemable gameplay and only focus on fanservice

you have also forgotten about realtime/turnbased strategy games, mount&blade-like games, flight/space/work simulators, city building games, programming games and sims

>sims
He did mentioned them.
>your autism simulators

>mystery dungeon shits all over anything the west makes in that department.

>massively dumbed down roguelite that no roguelike enthusiasts take even remotely seriously
>"shits all over"
Mystery dungeon is to roguelikes what a kiddie pool is to an ocean.

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>Some good RPGs are Japanese.
Japan has yet to make a game with actual role-playing.

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if japan made lego it would have no knobs

Okay, go button mash against people who actually play fighting games. Only the most retarded fighting games include any kind of "progression" but your own skill.
Metroidvania is a genre and they have plenty of depth, terraria and starbound are not platformers.
There are plenty of good Japanese RPGs, you just have been willfully ignorant of them.
> realtime/turnbased strategy
Oh, so Fire Emblem?
> mount&bladelike
Holy fuck, THIS is allowed to be a genre but not metroidvania?
> flight/space/work simulators
not games
> city building
actually, legitimately and unironically based, simcity is good and Japan needs to make something to fill the genre
> programming games
I reiterate: THIS is allowed to be a genre, but not metroidvania?
> sims
I just told you, they're not games.

Now compare a modern WRPG to Xenoblade.

>they are not games
lmao

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>You are deluded!
>No, YOU are deluded!
Summary of this thread. You can go back to the catalog now.

Anything that advertises itself as a "simulator" is a game only by virtue of mocking the autism that is simulators, or pure autism and not actually a game.
See: goat simulator, euro truck simulator

>Oh, so Fire Emblem?
Fire Emblem is not a strategy game. There's no strategy layer like base building, research or resource gathering.

It's a tactics game.

>not games

en.wikipedia.org/wiki/Simulation_video_game

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call me when japan makes anything remotely as immersive as transport/rollercoaster tycoon

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>Now compare a modern WRPG to Xenoblade.
Pic related is a wrpg that came out last year, which offers about a billion times deeper rpg mechanics than Xenoblade.

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Weak bait, lad.

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> no strategy layer like base building, research, or resource gathering
Oh, is that the difference between tactics and strategy? I legitimately had no fucking idea.

> lol here's a wiki link
call me when a simulator has actual gameplay beyond exhaustively comparing numbers and doing as close to realistic as possible mundane tasks.

Nah, that looks about as deep as Xenoblade.

this looks like a satirical video someone made a decade ago about bloated videogame interfaces, only it's an actual game

in short, it looks like a joke
>9999
can't make this shit up hahahah

>ui takes up most of the screen
>party members act by themselves, barely any input required
WOW...DEEP

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Based, waifu culture was a mistake

So is bloated, but somehow isn't? How the fuck do you fit all of the latter into combat without making players navigate a minimum of 3 popup menus per character per turn?
> UI takes up most of the screen by necessity, because of the amount of stuff you personally have control of
> Party members are dumb as a fucking box of rocks without your input, mostly "doing things" so that the battlefield looks correct
> This is the only way to have them actually act without being turn based

>somehow isn't?
That's an actual menu, not the HUD.

Pathfinder has 6 party members + potentially dozens of creatures you can summon, + full party control + manual placement of AoE's + friendly fire + other micromanagement-heavy functions yet its HUD is far more minimalistic.

XB2 is just a badly designed game.

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>So 472936587 is bloated, but 472936453 somehow isn't? How the fuck do you fit all of the latter into combat without making players navigate a minimum of 3 popup menus per character per turn?
by designing your game mechanics around consistent systems rather than random visuals and 4 digit numbers, resulting in clear tactical gameplay derived from your long term build strategy and team synergy

Alright, now show me how long you have to spend in menus to make one character use one spell on one enemy.
XB2 used consistent systems. The visuals aren't "random", nor are the numbers.

>Alright, now show me how long you have to spend in menus to make one character use one spell on one enemy.

>click mouse on icon of spell you want to use
>click target

0.13 seconds?

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>Alright, now show me how long you have to spend in menus to make one character use one spell on one enemy.
you are unironically blessed by being this ignorant, you have no idea what wondrous world of quality games lies at your fingertips
since you've only consumed literal garbage until now, your senses will be overwhelmed

> click mouse on icon of spell you want to use
Show me the spell icons in that screenshot, please. I don't seem to see them.
Sorry, I generally turn down games that expect me to spend the first 90% of my gameplay autistically taking notes.

>Show me the spell icons in that screenshot, please. I don't seem to see them.
Here you go.

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When you said it didn't take up much of the screen, I thought you meant it would be minimalistic, not worthlessly tiny.

>Sorry, I generally turn down games that expect me to spend the first 90% of my gameplay autistically taking notes.
thankfully the developers designed multiple levels of difficulty, including one that allows you to experience the entire game without any thinking whatsoever, just like your japanese animes

>When you said it didn't take up much of the screen, I thought you meant it would be minimalistic, not worthlessly tiny.

I'm sorry to hear you're an 80-year old grandma in the process of going blind.

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you're one dumb retard, look at the resolution

> allows you to experience the entire game without any thinking whatsoever, just like your japanese animes
I've never heard of a respected Japanese game that's THAT easy, user. Just ones that respect their players too much to throw them into 20 hours of tutorials.

a-train, simtower, densha de go, digimon world 1, etc.

its a fact, basic history

So, how many people here actually played the game they're attacking or defending ?

I feel like gaming on PC never needed to be "saved", but it definitely benefited from competition from console.

there's a multitude of preset difficulty levels, you can even customize your very own difficulty level to your liking

>a-train, simtower
these are very cool and I have never heard of them

forgot quote

Okay, now is there a difficulty that doesn't make me memorize game mechanics for 20 hours?
No, there isn't. Not unless there's a difficulty that removes the fucking gameplay.
I want to play a game where the elaborations on the gameplay concepts are natural evolution from one to the next, not a bunch of bullshit that's thrown at you all at once.

A hell of a lot uglier.

I envy you really, if only I could jump into these games as uninformed as you are once more, to experience everything as new

truth is that I've seen games evolve from nothing to what they are today, there's little surprise for me in terms of mechanics, so I may not fully comprehend your limited point of view

The western approach to "depth" is to throw two and a half million mechanics at you from the very first moment and expect you to play through some "tutorials" segmented off from the rest of the game that don't actually explain anything useful, if there's any explanation at all.
You then have to use google to BEGIN to gain an actual understanding of the game and which mechanics you should actually care about versus which are complete red herrings apparently put in explicitly to suck up your time and make you feel like you're playing the game like an absolute unga bunga retard if you don't optimize all of them.
If you REALLY think western games are such hot shit, give me a game I can go play RIGHT NOW that doesn't do this shit and I'll come back to tell you what a fucking liar you were when it inevitably fucking does anyway.

I don't play games for brainlets, which must be why I never play any japanese games
you lack patience and will to learn

>You then have to use google to BEGIN to gain an actual understanding of the game
Literal brainlet.

I can't play WRPGs for more than 2 hours without dropping them, either they're not for me or it's an acquired taste. Maybe I'm just being overly cynical but everything about them just feels so pretentious: how the world is built, how the gameplay feels, even the voice acting sometimes.
Also, even if it's shitposting, why would someone people praise walls of text in videogames? When the game you're playing devolves into moving around from place to place to read what an NPC has to say then just read a book at that point.

And look where we are now.

> you're a brainlet if you don't want to play a game where it's possible to only figure out you've fucked yourself after sinking 5, 10 or 20 hours into it
> you're a brainlet if you expect a game to put in more than minimal effort to teach you its mechanics
> you're a brainlet if you like it when a game doesn't throw you into the fucking deep end 3 billion times as part of the """learning process"""
I have plenty of will to learn. The game has to have a will to fucking teach.
Give me a game that avoids my problem. If western games have actual quality, there has to be at least one.

>you're a brainlet if you expect a game to put in more than minimal effort to teach you its mechanics
Fucking zoomers.

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>Give me a game that avoids my problem.
at least you know it's your problem

if you're truly not a brainlet, you'll have no problems with factorio

The manual is good in some cases, but most of what I'm talking about as "minimum effort" is stuff where you have to use the manual as a reference book.
You shouldn't have to have the manual open next to you constantly.

What a coincidence, I LIKE Factorio. I just bought it after finally giving in and realizing the devs weren't bluffing about the "no sales, no price drops" thing, but its tutorial actually seems halfway competent.
Factorio is just the exception rather than the rule.

mate if you can handle factorio and automate all of research then I literally have no idea what you're bitching about with a game like Pathfinder (the rpg the other guy shown), since Pathfinder is a hundred times simpler

The difference is in how the depth is presented. I haven't actually played Pathfinder, I don't know if it introduces its depth in a competent and playable way, I just know that the PATTERN for """deep""" western games is to do what I've described and give you all the tools right away because "fuck you, figure it out, lol".

a bald space marine's boot stepping on a brown texture forever

>a bald space marine's boot stepping on a brown texture forever
Is 'bald space marine' supposed to be a dig at western games?

Ah yes, because the character design in Japanese games is so unique and imaginative.

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I must confess I have never played the tutorial in factorio since I hate being drip fed gameplay elements over time

guess we're just different, I enjoy wrangling complex systems and breaking them at their seams

I do too, but only when they're introduced to me in a digestible format. Which western games tend not to. I'm sure I've made that clear, at this point.
I enjoy wrangling complex systems, not starting the game and instantly being flung into their jaws never to be seen again.

yeah, i can't stand how all iconic japanese protagonists look the same!

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>pic
God you are obsessed.

I prefer this

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>posts a caucasian brown-haired dude
nicely done

i know, right? japanese character design is so boring! can't they make anything other than caucasian brown-haired dudes?

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See, I vaguely respect you, but only because you consume games that actively do not want to be consumed. Not because I think you have better taste.

imagine not being able to enjoy all 4 of these classics because you're a miserable autist

I don't care for respect, I'm trying to help you have fun

>platformers
That doesn't really help your argument, since platformers are the one genre immune to generic designs.

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>west is all females and minorities
Nothing has changed

MGS and FF7 offer nothing over tons of other more superior games in their genres. I would say they aged horribly, but they were already dated at the time of their release.

I don't find it fun to get thrown at a brick wall repeatedly.

>FF7
>dated at release
Yeah, this is peak contrarism.

yeah, so true. japan can't make any interesting-looking characters in any other genre.

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then make a hammer

On the left side you state the characters backstory with no mention of appearance. On the right side you state the characters appearance with no mention of backstory. What was the purpose of this exercise?

>sentient life form
>conveniently looks like a scantily clad and attractive young girl
How imaginative.

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Yeah, and DOOM,Fallout,STALKER,Quake,Unreal,CS,Rainbow Six....

>On the left side you state the characters backstory with no mention of appearance. On the right side you state the characters appearance with no mention of backstory.
How does that help your argument? Even if you removed all the descriptions, the western characters would still look way more visually distinctive. So how does that help your argument?

If anything, the descriptions are biased in favor of the Japanese games, since they leave out the abilities/move sets of the western protagonists, which are far more imaginative than their Japanese counterparts (such as Cate Archer's various gadgets disguised as make-up and female cosmetics items, which is much more interesting than Snake's boring military gear).

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You don't understand. Being thrown against the brick wall is mandatory for the first 20 hours. Then you know the game well enough to puzzle out how to make a hammer.

>Yeah, this is peak contrarism.
I don't see how. Someone posted this webm of FF7 in another topic and something odd struck me while watching this

The attack the enemy is using is called 'Shotgun', but...what about it makes it a shotgun? The enemy can't run out of shotgun shells, nor does this attack have any of the properties of a shotgun, heck, it doesn't even take into account range. It functions exactly like a physical attack.

Contrast that with another turn-based RPG that was released in the same year as FF7, Fallout. In that game, shotguns actually function like you would expect. They use up ammo, have to be reloaded if they do run out of ammo, and they are most effective at close range and become very inaccurate at greater distances.

Besides distance, Fallout's combat also takes into account things like friendly fire and the level of illumination: fighting at night or in a cave makes you less accurate. And the combat actually takes place in the same area you explore in and utilizes your surroundings, whereas FF7 has invisible random encounters that basically teleport you to a separate dimension for the combat encounter.

Fallout has voice acting, whereas in FF7 characters don't even grunt when they take damage. It's dead silent. In Fallout armor changes your appearance, whereas it doesn't in FF7. In Fallout you bend down and loot the corpses of your enemies after combat, in FF7 they evaporate in thin air and you magically receive gold from them.

Having played both of these games for the first time only recently, I found Fallout immersive and engrossing in a way that FF7, despite its ostensibly higher production values, wasn't. And I only now realized why.

Which is why I don't understand the popular notion that FF7 revolutionized gaming. It played exactly like jrpgs before it.

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>console games vs PC games
retard

>they were already dated at the time of their release
I know you're a zoomer and I won't argue with your first point, but cmon

>GoldenEye

Oh so we counting publishers as japanese devs now? Fucking pathetic

yeah, it's deeply problematic.

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pure capeshit-tier garbage that i would have zero interest in

Both had native Microsoft Windows versions, tho.

have sex wrpg-kun.

fuck, bros, why can't japan make robots that don't look like cute waifus?

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he thinks Alice is a deep game user, don't bother

It would have stayed dead in 1983 and video games wouldn't exist today. We would all be living better and more fulfilling lives as a result.

I know you're a zoomer and I won't argue with your first point, but cmon
MGS didn't even let you do something as basic as hide bodies, a feature other stealth games have had since 1983. It was absolutely dated at release, and a complete joke compared to every other stealth game that came out in that same year, such as Commandos, Tenchu and Thief.

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I don't see a single european product in there.

>How does that help your argument?
That was my first post on this thread and I wasn't making an argument. Do you have autism?

>Commandos, Tenchu and Thief.
all shit games wrpg-kun.

>Italians
>>>>white

we're so far apart, it's like we're aliens
I like the struggle, being challenged and overcoming systems in place
but I can also enjoy a game like the sims

I have yet to see any value in japanese games though, except the earlier posted a-train and simtower, those are very neat

America:
games would be dead and video games would be looked at as a fad from the past like disco music or something.

Europe:
only janky bad controlling Brit games would exist.

Japan:
well the premise of OP post covers this, so I guess everyone would just be at the pachinko parlor.

...

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Hmm yet the Japanese stealth and RPG are miles better than the shit on the right. Weird.

>ignores the rest of his argument

>I like the struggle, being challenged and overcoming systems in place
you'd probably enjoy saga and megami tensei.

way better than thief.
youtube.com/watch?v=qrOiXcoABVg

I like being challenged too, but the challenge can't be an inherent part of the way I interact with the fucking game!
The game needs to start somewhere manageable and develop its mechanics into an unmanageable place. It can't START a clusterfuck and only ramp up the difficulty of the situations you need to navigate using the clusterfuck mechanics.

>saga and megami tensei
not getting very definitive results when searching for such, seems these are entire franchises and some card games?

I dont need to see the rest because that piece of retardedness voids everything else.

when will the wrpg tranny stop making cherrypicked pics and seek help?

1,2, and NV were. Everything else? Not so much.

It's funny cause Western games dominate the market as Nips are too in love with mobile games. GTA V is still at the top over there. CoD tops charts on release day in Japan,Dead by daylight has a cult following, and ofc Skyrim is their go to RPG. And they eat up fortnite.

So devs tryhard with their games to try and uncuck their audience. Unfortunately Japs lack any creativity and can not innovate gameplay so they end up just selling waifus and sex appeal in shitty gachas

Sad!

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JRPGs are basically call of duty for jap preteens.

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> dog nazis
no comment on the rest of the image but holy fuck

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>a bunch of hack and slash crap

K

dont worry your time is coming

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Choices can be fun but are extremely overrated. I'll take an interesting story with twists and turns over bland choice checks that really don't even matter at the end of the day. I never think about a choice I made in a video game and am like "awe man I should have done x instead of y, what a great point in the game" but I'll never forget the climax/resolution/select moments in an rpg with a concise story.

based for triggering the wrpg tranny.

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Fucking rekt OP

mad cuz nips will never touch his peepee

and now for you

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those aren't movie games. they still offer high levels of interaction unlike games like uncharted or david cage's games. no walking sequences either.

OH NO NO NO NO

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>boss powers up and wipes your whole party

whoooa dood mario
SHIT man
marino

Gundam breaker 3 is boring as shit.

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>slavs
>along with nihon
Yikes.

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>le Europe argument
Listen fuckhead gaming in Europe has always been fucking non-existent compared to the states, if Nintendo hadn't shown up there wouldn't be any vidya. why do you think old games are so fucking rare and expensive when they're the PAL version you fucking mongoloid, it's cause nobody bought them.

last one

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Thanks for highlighting that Japan still can't top Ninja Gaiden 2004

>he doesn't knows about ZX Spectrum

silly user
you cant top perfection

/thread

>no Deus Ex

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*crickets*
Yeah I'm thinking someone just got BTFO