Worst OST in any Nintendo game

>Worst OST in any Nintendo game
>95% of the world is completely empty
>No dungeons
>Repetetive, shallow gameplay
>Shitty shrines
>Graphics like a PS2 game

HOW is this turd rated so highly?
The Nintendo bias in reviewers is insane

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It was the GTA3 of Zelda
Now we just await the launch of Zelda: San Andreas

It was a comfy game. Yeah, it was empty, but the downtime between shit happening was nice and relaxing. It was my wind-down game.

wish I knew a ps2 game that looked that good

>>Worst OST in any Nintendo game
Not even close. The rest is pretty justified, though.

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>Worst OST
then why did they get that trophy for it?

% of the world is completely empty
i still to play a single game that is not empty

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It's a flawed game for sure, but I found it fun just fucking around/exploring in the overworld. It was nice to come home and play for a while to relax, like this user

>>Worst OST in any Nintendo game
filtered casual
% of the world is completely empty
filtered ADHD
>>No dungeons
literally the opposite of the problem
the game had far too many dungeons
>>repetitive shallow gameplay
Some copy paste elements like the Koroks and Shrines are taken way too far; but, overall if you think this, you are either blind or a console kiddy who thinks that games should present you gameplay rather than presenting you systems to make gameplay in.
>>Graphics like a PS2 game
Breath of the Wild does not look like a PS2 game. And, what is wrong with looking like a PS2 game? If you think good graphics are good, then you are the cancer that killed videogames.

>considers a repetitive shrine with the same aesthetic and repetitive battles a “dungeon”

This instantly invalidates your opinion as one of value. You’re the main reason as to why this franchise will soon reach it’s demise.

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not an argument

>wrong
>wrong
>wrong
>wrong
>wrong
>wrong

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Because if it didn't sell well then Nintendo was going to really suffer. Their last console was an utter failure. They needed switch to sell. Journalists didn't want to watch Nintendo go under. Yea Forumssetera certainly didn't want to see that either. So they praised a mediocre game to the high heavens to keep Nintendo afloat.

>95% of the world is completely empty
No it wasn't, there actually wasn't ENOUGH downtime between things. It's impossible to travel through a single square yard in certain regions without encountering an enemy, puzzle, sidequest, chest, or some other obstacle.

Tech demo

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This but Skyward Sword

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>Worst OST in any Nintendo game
Imagine having taste this bad.

>95% of the world is completely empty
You mean except for the shrines, environmental puzzles and riddles in the overworld, koroks, enemy camps, wildlife, towers, towns/stables and treasure chests littered all over the place? I struggle to name a single other open world with this much content density.

>No dungeons
Try five dungeons, six if you include the DLC. They had a neat gimmick for puzzles as well, they just needed some length and aesthetic variety.

>Repetetive, shallow gameplay
That's just you being retarded and not using the systems to their fullest potential.

>Shitty shrines
I liked most of them.

>Graphics like a PS2 game
Get your eyes checked.

In summary, OP is a fag.

Do you know what this game feels like to me?

It’s the exact equivalent on spawning on gm_flatgrass in GMOD and just spawning items, enemies, treasures and just walking around that same desolate map forcing yourself to make the most out of what is offered.

It feels like an empty world, with things spawned there conveniently to distract you.

There is absolutely nothing of importance to do after beating the main quest that reaps worthy rewards for you to pursue it, and I still feel strongly about this. If you have fans tell you that “you’re playing the game wrong” while at the same time saying “it doesn’t matter how you play the game” then you have a deluded fanbase and a lackluster game.

>Worst OST in any Nintendo game
This immediately invalidated your opinion. I didn't read the rest of your post. The sound design and music in that game is brilliant.

>waaah I want my video game worlds to be theme parks full of exciting things every two seconds with no space or anything resembling the real natural world

I'll give you the serious answer:

Like never before, you can finally explore a vast Hyrule. Twilight princess gives you the same sensation of at the point you leave Ordin and enter Hyrule Field for the first time but there's not that much to explore in that game so you barely get to savor the sensation of exploring a high fantasy realm as refined as zelda.

It is literally all about free exploration and if you don't like that then ITS NOT FOR YOU.

Go play something else and finally learn to accept that other people like things that you don't like.

There's no explanation that will change this, stop being entitled to one.

I'm strongly leaning on the theory that not understanding that what's popular wont always be something YOU can enjoy means you're legit the A-word being flung around here.

Now stfu, you god damned A-word

>It feels like an empty world, with things spawned there conveniently to distract you.
That doesn't mean it's empty, that just means you don't enjoy its content.

>Worst OST
Objectively wrong. Just because your not constantly having a Hyrule Field theme blasted into your head doesn't mean its shit. It has plenty of good music, its just most of it is relaxing background music. It's obvious you've never played the game with headphones. The sequel needs to have a Hyrule field theme though.
>95% empty world
Again, wrong, theres Koroks, hidden bosses, shrines, hidden NPCs with quests, about a dozen horse stables, interesting ruins, 8 towns, if you include Korok forest, and the fact that you can literally go anywhere thanks to climbing makes the game feel significantly less empty than other open world games.
I hope the sequel has much larger and more towns.
>No dungeons
There's literally 4. That's a blatant lie, faggot. And each of those 4 is uniquely designed and more intricate than previous 3d Zelda dungeons. Next game does need more dungeons though, and hopefully with different themes.
>Shitty combat loop
This is the one part I wholeheartedly agree with you. I propose a RE style inventory system. No weapon, shield, or bow ever breaks, but you have to manage your inventory, for materials, food, clothing, etc. Quest critical items shouldn't be included in the inventory. Also, food should heal you slowly, over a great period of time, making potions the only viable short term health solution. Sword techniques like Twilight Princess should be introduced, and enemy AI needs to be turned up to 12 at all times.
>Shitty shrines
I partially agree with. Some of them are really neat, and take a while to complete, while others are "kill this robot and you win". Shrines need to be ousted entirely though, and heart pieces/stamina pieces need to comeback. Have puzzles and quests in the world, that reward you with heart/stamina pieces. More dungeons for more heart containers.
>Muh shitty PS2 graphics
The PS2 would melt trying to run BoTW. Shut the fuck up faggot, not even a X360/PS3/Wii could run it.

>shitposters already invaded a thread full of legitimate BoTW criticism
It's always the same fuckers every thread. It's almost been 3 years since the game released, let it go

>worst OST of any nintendo game
eat shit
youtube.com/watch?v=wpXM8bOV_Bs

no, your "criticism" is shit

% of the world is completely empty
The world isn't that empty

However so much shit in the overworld is repetitive or boring so it makes it seem like the world is empty. It's not empty its just fucking boring

I have not seen a single accusation of 'looks like a PS2 game' in at least half a decade that made me think the person making it had ever actually seen a PS2 game.

>no argument
proving my point

Imagine thinking enemies and chests are content

based retard

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It's not legitimate though. Here are some legitimate criticisms:
>The game often doesn't give you enough of an incentive to engage in combat in the overworld
>The game allows you to store way too many health items, plus your ability to simply pause and heal with no animation is probably misguided
>Way too many copy-pasted combat trial shrines
>The story is borderline shit, though the fact that it's optional and is set out non-linearly is good. Zelda actually has a character now as well so that's good
>Shrine and Divine Beast interior aesthetic is repetitive
>Gyro controls are supreme jank
>Enemy variety is severely lacking

Everything OP put was retarded and wrong though.

Lmao "legitimate". If you post a poorly thought-out meme criticism you're going to get a meme reply, deal with it and quit crying.

I'm convinced Yea Forums has objectively shit music tastes
You autists prefer the blandest shit like P5 and BotW's OSTs to actual music

that's exactly the point, breath of the wild is almost 3 years old and Yea Forums is still crying and posting the same meme-tier "criticisms" it did when the game first came out

BOTWs music is objectively really creative and good
P5 is some cringe pseudo-acid jazz Jamiroquai would have cut from their B-Sides
They're not comparable

Enemies and chests are absolutely content. Hell, enemies are literally the BULK of content in the old 2D Zelda games.

>The game allows you to store way too many health items, plus your ability to simply pause and heal with no animation is probably misguided
This is especially hypocritical when you consider the reasons why they limited weapon inventory.

>dude we can't have you stocking up on weapons. then there's no strategy man
>[absolute silence on the 3 pages of health items you can carry, without penalty]

Nintenbabies lap up any shit they can get

Oh yeah? well get THIS- no one cares about your shitty botw troll thread, we knew what this was from the get-go and you're a dumb kid to think it wasn't obvious.

PROTIP: this is nothing new, in fact it's been going on for YEARS

>Again, wrong, theres Koroks, hidden bosses, shrines, hidden NPCs with quests, about a dozen horse stables, interesting ruins, 8 towns,
so lets see:
>koroks
lol
>horse stables
You dont do shit in those except spawn in horses or sleep, wow such content
>NPCs with quests
All of those being fetch quests, dont kid yourself
>interesting ruins
Ruins that dont give you anything
>8 towns
nothing to do in them except sleep or buy items

why don't the criticisms count? Look at and tell him, to his face, why everything he said magically stops mattering.

FFS, it's like calling people retards for complaining about ps4 movies because "everyone already made those criticisms". Do you expect your average Yea Forums user to be omnipresent and know every single comment made about the game?

Hypocrisy has nothing to do with it, it's just wasn't a great decision. The weapon degradation was a good decision, for the reason you mentioned

I'm not the OP
Just noticed you're all retards and wanted to day as much

did you miss the announcement of the sequel? remaining Zeldatarda are already getting into hype mode

Maybe the game was fine, but I could not get into it while expecting a Zelda game. If it had any other name attached to it other than Zelda I may have thought it was better.

Maybe that is my fault for having expectations of what a Zelda game is, but this wasn't it.

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Previous 3D Zelda games had conditioned you to expect something worse, so when you got a good game it threw you through a loop.

>>interesting ruins
>Ruins that dont give you anything
>WAAAAAH It's not content if it doesn't directly benefit me!!!!

That's an exaggeration but it's pretty lackluster overall.
The world has stuff in it, it's just mostly repetitive filler.
It has dungeons but they're short and lack a lot of series staples.
True.
True.
Exaggeration but not that far off. The game sometimes looks nice but the aesthetic is inconsistent, there's a ton of pop-in, and it's 30 FPS with drops.

It's a solid 7/10. Physics are novel and removes a lot of the baggage from previous games, but it falls short in many areas.
The sequel could be an unironic 10/10 if it polishes and builds on the mechanics while having a lot of good Zelda content.

>nothing to do in them except sleep or buy items
Towns have as much to do as the towns in any other Zelda game. They all have their own sidequests, minigames, and shops. The fact that Nintendo went the extra mile to give the NPCs their own schedules is icing on the cake.

To be honest the game could have been a lot stronger as a new IP. Would have probably been much more focused. Wouldn't have sold anywhere near as much though.

Is there something inherently better about an open world experience? I don't find that it adds anything to the story telling or fun.

>Accept that other people don’t like things that you don’t like
>Probably didn’t like this thread so he makes a post which is a contradiction to his statement in and of itself
>There are actual valid arguments against this game that he and many other botw apologists simply choose to ignore because they can’t deal with the fact that their game is being criticised

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It's not content if there's literally nothing in said ruins you fucking retard

I seriously have lost faith in humanity after thiss assborn subhuman cancerous trash was hailed by everyone and their grandmother as something good.
it's suhbuman aids cancer.

>convincing yourself you didn’t actually want a well-made game that had content to flesh out its world
Sad times we live in.

>The Nintendo bias in reviewers is insane
There is no general Nintendo bias
There is however a strong bias for zelda specifically.

The fact that it's open world does not make it innately better, no. It's how it's executed.
The storytelling in previous Zelda games wasn't very good at all so I don't know what you mean.

based

Three years of tears.

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>The world has stuff in it, it's just mostly repetitive filler.
That depends on what exactly you're talking about. The 40+ shrine quests (not shrines, shrine quests) were all unique and made good use of the environment; probably my favorite puzzle content in any Zelda game. Then you have a fuckload of one-off discoveries like horse god, lord of the mountain, the great fairies, the dragons, the labyrinths, the cursed statue, the monster shop, etc.

>apologists
You can like a game, even think it's a masterpiece, while still admitting its flaws

>3 years of tears
>released in 2017
BoTW apologists are braindead

What's going on in this thread?

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>no rebuttal
your response is as useless as mine

it got the nintendo bonus, the 3d zelda bonus, the open world bonus, AND the "we desperately need the switch to succeed" bonus. subtract all of that and the real score is like a 70 at best.

Then why can't any of us criticize the game? I think it was an okay installment. I spent 50 hours getting intimate with the game mechanics and stuff you could explore. But I just don't think it deserved the title of GOTY or GOTG. Yet you regularly call me a tranny or a snoy. I mean come on.

You can't seem to deal with the fact that BotW is one of the most acclaimed games of all time.

You cannot handle it.

All of OP 'complaints' are retarded nonsense.

>worst OST

Kek ok class and taste aren't for everyone.

>N-No its a legitimate FLAW! You can't take the criticism!

ELL OH ELL

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>it got the nintendo bonus, the 3d zelda bonus, the open world bonus
I don't care for any of these and I think the game is among the best of this decade.

2017
2018
2019

You're as thick as shit. Stay in school.

>Worst OST in any Nintendo game
nice bait
the battle theme and the horse riding themes alone make it a fantastic soundtrack

Let's turn this shitty thread around.

Hopes for the sequel?

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Yeah, it's a completely meaningless criticism at this point, even moreso than vague, undefined crap like "not memorable".

Many PS2 games look actually fantastic if you just increase the resolution.

>Hopes for the sequel?

98

The ruins ARE content. (Yes, they would benefit from a bit more lore and worldbuilding)
You are a mindbroken ghoul who has been conditioned by shovelware like GTA and Assassin's Creed. I guarantee that you only don't consider it content because there wasn't an epic achievement unlock for finding ruins. You probably don't think anything without a laugh track is a joke.

Do people literally expect there to be something completely unique and new in every square inch of the map? That's realistically never going to happen. It's also going to make the actual secrets/unique discoveries feel less special if it's so common.

I'm glad you people don't design games.

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The thing is that BotW's world is so fucking huge that the unique content gets drowned out by all the copypaste. I think if you combined all the unique content together you'd get maybe 10 hours of content. Now obviously all games are repetitive to some degree (it's called a gameplay loop), but in BotW's case the sum total of all the game's content is easily over 100 hours. The amount of filler is insane.

I know the argument will be that if you don't like content you should just skip it, but personally I think that's bullshit. It's an excuse to not put thought and effort into every aspect of the game. I love 100%ing games, I love when the game is cohesive enough that you want to uncover absolutely everything. Games that don't want you to do everything in them are poorly designed. Which for the record makes most modern open world games poorly designed.

I like that the WWfag defends repetitive filler, completely appropriate.

Its a good 'ol BotW seethe thread boys! 500+ posts here we come!

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You're forgetting GTA Tarrey Town

game came out March 3rd 2017 you fucking brainlet, It's only been 2 years and a few months since the game released. BoTW fanboys can't fucking count
>The ruins ARE content.
They literally have nothing in them, with no lore or worldbuilding like you said. You're legit delusional

>The story is borderline shit
Though I agree with the rest this is wrong, the story itself is the same quality as any other Zelda story but because it's completely optional, has so little effect on the gameplay and puts so much emphasis on staying out of the way of the player it's easy to just almost completely forget about it so it feels inconsequential even though its not. I feel like this is where the majority of people's problems with the story lie, if they had told it in a more traditional way a la Twilight Princess no one would say anything about the story, but because it's completely optional people see the "Go collect memories to unlock the story" as Nintendo being lazy, and that spills over into their view on the quality of the actual writing despite the two being rather decoupled.
I agree with the rest though, the sequel needs to fix the overworld combat and the health systems above all else, just adding an animation to healing like dark souls would fix that issue, and increasing enemy variety solves the combat incentive issue as well. I don't think the issue lies in there not being an incentive so much as it is that Nintendo made the combat incentives obvious to the player, so instead of fighting monsters because you want to like older games it feels like you're doing it to get a reward, when the reward was only ever meant to be a bonus instead of the main goal it ends up feeling like.
The shrine and divine beast aesthetic being repetitive is also why people feel that theres no real dungeons in this game, had Nintendo slapped a fire or forest theme on the Divine Beasts I don't think people would complain about there being no dungeons, the complaint instead would be that the dungeons are short compared to other Zelda games. In reality they aren't much different from dungeons like the Lakebed Temple or the Water Temple, but because they share the theme with shrines they feel like extended shrines instead of proper dungeons

>I'm illiterate

I was talking about meme criticisms in the OP, that user's post was in agreement with mine you numpty

>The amount of filler is insane.

There is no filler. You can finish the game in an hour if you want to try. As usual, shitters have no fucking clue about the game and seem absolutely BAFFLED as to how they're supposed to play it.

Its Nintendo's own fault for treating you like an adult. You're too used to a diet of games holding your hand and giving you cutscenes ever two minutes.

>don't want Zelda in it at all because she's a whiny, useless brat and I would like nothing more than to punch her teeth out (it worked in Majora's Mask, dunno why it can't happen here)
>60 FPS
>master mode that isn't just regenerating health
>HARD limit on all inventory. No more stockpiling items allowed. You only get 6 spaces for healing items, and 1 page for regular items. If you want more, go deposit stuff in a house or a safe spot. Maybe enact a system similar to Rust
>implement fishing
>make horses more useful
>remove all forms of fast travel except for 5-6 locations. Don't let shrines act as fast travel locations
>make the bosses obscenely difficult. No more of this easily exploitable AI
>no pausing the game while healing
>add in hookshots which could work around your stamina meter, so you can't just trivialize climbing, but it makes it a little faster and more dynamic
>make rain more of an event and less of a nuisance. Maybe make the world change alot, like a blood moon

Honestly, I'd take a thousand pages out of Terraria's book. That game is almost a 10/10 masterpiece from just how much content it offers, and the high level of quality.

um no game is perfect
please ban this poster before i take it to Nintendo (Praise be unto Them)

>NOOOOO! LET ME SHITPOST IN PEACE! MOOOOM user SAID IT ISN'T MY TURN TO SHITPOST YET! GOOOOOD SOME OF US HAVE A LIFE!
This is you.

I bought the game 2 years ago and ended up dropping it right after I left the plateau. Something about open world Zelda at this scale didn't resonate with me and I very much had the same basic complaints as most people who played it on Yea Forums, but I got back into it about a month ago and can't stop playing. I got the master sworx yesterday and finished my third divine beast.
I have ADHD and this game is perfect for me. I can't count how many times this game has me going sidetrack because some shit caught my eye and I end up 3000 miles in the opposite direction of my destination. It's super relaxing and the game, much in the fashion of any big open world adventure game, manage to make you feem productive just doing nothing. I can spend entire days just collecting food for cooking.

I won't waste my time on re-explaining what issues I have with this game because it's going to turn into dramafaggotry and I wanted to share my appreciation.
All we ever do here when we talk about big name games is shitpost and cry about them like huge babies. BOTW has issues, but this is a big game with lots of effort put into it. The more I play and get to observe the detail, the more apparent it is.
But yeah, the game is padded as fuck and lacks caves.

why not just play an ubisoft game?

You just said those criticisms didn't count. So which ones do you consider valid?

I think BOTW is a masterpiece, I can just admit its flaws

>worst OST
you haven't played the game. stop being poor, play it, and come back

Please explain to me how breath of the wild would gain from borrowing from Terraria, I don't see what those games gameplay loops have in common at all

Still seething i see

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I firmly disagree. Shrine quests are definitely common enough that you're guaranteed to find a few of them in every region through simple exploration, and even some of the "repetitive" content (like the inner shrines) are more often a unique puzzle chamber than a test of strength. Combat itself is fleshed out and varied enough with its use of the physics system that there's room for tons of experimentation and variety, and you're constantly encountering enemies in the game, so I fail to see how that would be filler either. Koroks can reasonably be viewed as filler, but even they switch it up occasionally.

Special stuff like lord of the mountain, the dragons, the horse god, etc. SHOULD be rare. You shouldn't be encountering something like that all the time, otherwise they would lose that feeling of being a special discovery in the first place as said.

Posting a WW reaction image doesn't instantly make me a WWfag. Come up with an actual response or get out of my face.

I genuinely think it's because the usual nintentrannie isn't used to open worlds and have insanely low standards

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Not him but I didn't like any of the memory scenes on their own merits.
It doesn't help that I played the game at launch with the shit English dub, but even ignoring the voices I didn't like how trite Zelda's characterization was. It was like something out of a two-bit anime. The champions were pretty dull archetypes as well.
Also, the 100 year gap (for me personally) made the story feel disconnected. Link is supposed to be the player's connection to the game (Nintendo has said as much themselves) yet in BotW he has this elaborate backstory and relationships with characters that don't exist physically in-game. It felt like something from a completely different game, like a scrapped earlier version. If anything I think there should have been LESS story, not more. Tell a simpler story about Link helping the champions get into the robots, don't have two different sets of characters from the past and present.
Nintendo is frankly not good at "cinematic" storytelling and should stick to text-only. This is the same company that thought Other M was acceptable.

Ones that aren't poorly thought out meme tier criticisms that have zero explanation or reasoning behind them, like in the OP, which i just pointed out. How are "criticisms" like "the game looks like a PS2 game" or "The soundtrack is bad" even quantifiable to begin with? Especially when not only has Yea Forums been parroting those exact things for years and even if they hadn't been when taken on their own they're still meaningless platitudes

Obviously those who shit on the game and *EPIC DAB* on the mad hoes lmao.

I fucking hate teenagers.

Gran Turismo 4, 1080i, 60fps you nigger

>Special stuff like lord of the mountain, the dragons, the horse god, etc. SHOULD be rare
How many games have you played, honestly? Where do you get this idea that games NEED to have filler for the good stuff to be worthwhile? This has to be a product of open world indoctrination.

Terraria has such an interesting way of allowing you to explore and recreate the land as you see it. It also makes you greatly appreciate your movement options. Off the top of my head, because you can't insta-warp around the map, you gain an appreciation from anything that gives you more mobility. Your first hermes boots, for example, are the greatest boon you'll find. Then you find your first mirror, and you can finally warp back to your spawn. It doesn't let you go anywhere else, but that alone makes you feel close to your home, and it incentivizes you to build a base. Because you can't insta-warp anywhere as you please, it makes expeditions all the more fruitful and dangerous.

Imagine if every death in BOTW resulted in you being stripped of all your items AND making you restart at the great plateau, while removing all warp points. your trek back to your death location would make you think twice before facing that lynel, or jumping off that cliff.

>solid soundtrack fuck off
>true
>true
>eventide, Labyrinths, dlc, about 25% are good
>graphics are at least ps3 tier

Game is still comfy. Has neat lore and I like how it’s up to you to “discover” the story. Fine tune this baby and it will undoubtedly be the best in series.

Zelda's characterization wasn't trite or anime-ish though. She actually acted more like a real person, with flaws, an arc etc.
Also your idea is really bad. The 100 year gap is much better and makes more sense considering the game's world.

FUCKING NIGGERS

Of course OP's criticisms come across as rude and without merit, but I get the feeling that you're discarding EVERYONE's criticisms as a result. Every time I bring up how unpleased I am with the FPS, for example, I get the same excuse over and over again.

>dude the human eye can't see past 20 FPS anyway
>it's a handheld, stop asking nintendo to fix the frame drops
>fucking entitled gamers!

I don't know about you, but these things don't benefit me.

You're dumb bro. Ancient mythical creatures obviously shouldn't appear everywhere

Here's the WW meaninngful content. 3D Zelda over worlds are an issue.

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I wasn't talking about all criticisms though, just ones like the OP where Yea Forums cries over Breath of the Wild and "criticizes" the game by posting meaningless platitudes like the ones I pointed out. Breath of the Wild is my favorite game but even I criticized it myself like in my post here , I'm completely open to discussing this game as long as it's in good faith and I've really enjoyed this thread so far

Heh you nintentoddlers, play stalkers 1-2-3, gothics serie, Morrowind/Oblivion/new Vegas, and you'll understand why you're the laughing stock of the "open world" scene you filthy imbeciles. You pathetic console baboons, fuck you all.

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No but when you have like 6 regions and they all have almost the same exact shit as the great plateau, you know this shit needed way more variety including regional exclusive enemies like the mini boss in the desert. Not like the fucking reskins of the stupid lizard or the octopus. Actual dungeons with their own unique aesthetic rather than the sheikah tech bullshit. And chests that don't always have the usual redundant crap such as rupees, minerals, or a shitty weapon that'll break so God damn fast.

Seethe: The Post.

I sure hope you're telling the truth, because I don't want to be called a snoy tranny AGAIN because I was disappointed with master mode, or felt underwhelmed by alot of the shrines. FFS it's unbearable how people will deflect with ad hominem.

>Gothic 1
shit
>Gothic 2
okay
>Morrowind
good
>Oblivion
shit
>New Vegas
okay

If the same criticisms have been brought up for years they are quantified by consensus. Nobody has ever argued the soundtrack is the best. By your dumb shit standards there's no such thing as love. Which might explain why your mom wants nothing to do with you.

>Nobody has ever argued the soundtrack is the best
Here's me right now saying the soundtrack is fucking great

doesn't look nearly as good as botw, for a start gt4 doesn't have dynamic lighting/shadows, reflections, crepuscular rays, ambient occlusion; I could go on. Also, you do know that 1080i is really only 540 pixels high, right?

And where do YOU get this idea that legendary creatures and secrets should be a commonality? That's fucking retarded.

Yeah I'm seething over the fascination that gayass empty and ultracasual title with his bare bone gameplay gets. I forced myself for 30 hours doing fights that manage to be even simpler that the ones in dork souls and baby shrines/puzzles before finally throwing the towel in front of this étalage of mediocrity.
I like nintendo, smash is a giant, Splatoon is a ball of fun but GODS HOW I HATE BORINGNESS OF THE WILD

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>unironically recommending oblivion
shiggy diggy

incidentally, do you have ADHD?

>oblivion
lol

I don't care, Chad Turismo is running at 60fps on a cheap ass ps2 in 1080i and brap of the wild is struggling at 25/30 fps, that's all that matters.

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an open world game with physics simulation is harder to run than a linear racing game for the PS2, what a shocker.

Not that guy, but it should be easy to maintain 60 FPS no matter what game mechanics you have in place. All it means is that you'll have to sacrifice graphics, voice acting, field of view, and a few other trivial elements.

seething

>Hopes for the sequel?
scrap all the open world ubishit garbage and make a real zelda game.

>Everyone can generally agree which Mario games are good and bad
>Everyone can generally agree which Metroid games are good and bad
>Everyone generally agree which FE games are good and bad
>Everyone can generally agree which Kirby games are good and bad
>Everyone can generally agree that Pokemon as a game series has gone downhill
>Every Zelda game is either the worst, most overrated, or one of the best in the series with tons of infighting about why X Zelda game is shit and not good vs why its the best

Why is the Zelda fanbase the worst section of the Nintendo fanbase?

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physics simulation/interactions are very taxing on cpu, especially for the piss-poor cpu the wii u had.

zelda games keep trying to reinvent themselves and, for all their faults, they do try something different in every major instalment. Basically, they each have a different 'flavor' to them, and as such appeal to different people with different tastes

While I don't like being able to warp anywhere anytime myself I still don't see how Terraria and Breath of the Wild have that much in common in their gameplay loops nor how Breath of the Wild would gain anything by being more like Terraria since it's not like they're even in the same genre to begin with.
Death having more weight in Terraria works because of the how the items each have a specific use like normal items in other Zelda games, but it only works because of the procedural generation, in a game like Breath of the Wild where the world is set beforehand I don't think it would work. Obviously Terraria itself wouldn't benefit from having a set world and given how the items in Breath of the Wild don't have the same uses or functions it wouldn't benefit to having the same penalty tied to dying, especially since it was never about being difficult to begin with, and on top of that, Breath of the Wild wouldn't have anything to gain from adding more traditional items back, since the gameplay loop and by extension the fun revolve around exploring and being able to solve everything you come across anyway you want given the tools, which you always have. Make the items non-permanent and lose your items and suddenly you can't do anything, since BotW isn't about conquest the way Terraria is getting those items back would feel like a chore

Sorry but life is short, I'd rather play a good game with good and strong gameplay like monster hunter than "walk in the empty field and find some koroks" simulator.

funny how you open-world zoomers were never told to go play something else. you got catered to with this ubishit garbage, and now actual zelda fans are being told to fuck off from their own series.

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>Ubisoft, EA, Rockstar, etc. have been making open world games for a decade or even longer
>genre is stagnating
>Nintendo shows up
>having no background in AAA 3D open world development, they decide on a whim "Here, let me try that"
>right off the bat, Nintendo make the best open world game ever made on their very first attempt using a fucking toaster.

This will never not be hilarious.

Why can't anyone compete with Nintendo?

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>how dare you expect to be entertained by an entertainment product?
>it's SUPPOSED to be boring!

Everybody saying some poorly thought out shit "criticism" doesn't make it true you fucking ESL shitter, "this thing is bad" isn't a critcism nor is it anything more than a meaningless platitude because it doesn't actually evaluate the merits of the work it's meant to be critiquing and explain WHY it's bad, which is, you know, the meaning of the word criticism, which you'd know if you weren't an ESL retard that could actually back up and explain his arguments instead of resorting to ad hominems

Is master mode worthwhile? No scrub replies pls.

if you actually believed a word of this, you wouldn't have to try so hard to convince yourself of it by spamming this drivel in every botw thread.

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I don't think I've ever seen such a mass divide among fans in any other Nintendo franchise. You have folks that think WW is the best in the series, and yet the person next to them thinks its an unfinished piece of shit with a terribly padded back half and weak dungeons. Then some other guy loves TP, but this other guy over here thinks its a watered down OoT with a bunch of added extra stuff that takes away the fun of the game. Then this dude over on the side loves MM, but his best friends childhood pal thinks it's tedious, and didn't like how side quest heavy the game was. BUT then this OTHER dude, love OoT and thinks its amazing, but another gamer says it's overrated and an aged piece of shit.

It's absolutely ridiculous.

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You are now aware that talent is extremely rare in the video game industry. Most people have their jobs because they had other jobs before, there is no metric of quality in most companies.

No its just generic enemies take longer to kill drivel

>Yeah, it was empty, but the downtime between shit happening was nice and relaxing.

the whole game was downtime.

>I still don't see how Terraria and Breath of the Wild have that much in common in their gameplay loops
I'm literally giving you ways of comparing them. It's much like how you can compare an action hack-and-slash with a JRPG. You just gotta look at the things they have in common and use that to improve. The reason I mention a bunch of Terraria mechanics is because I can see them greatly improving Zelda's formula, even down to how you explore. Anytime I ever play Terraria, I practically brim with excitement over finding a gold chest underground, while Zelda's shrines just feel repeated and old after a while. The reason is that the items I find have immediate use and have multiple purposes, and there's a larger pool of loot that you can potentially find. The loot even changes based on the biome in question.

>but it only works because of the procedural generation, in a game like Breath of the Wild where the world is set beforehand I don't think it would work.
If that's the case, then it be reworked regardless. Simply tweak the elements so they work with a world that's already set in stone. Maybe make it like Terraria's softcore mode, where you only drop money. Either way your death would carry more weight without constant autosaves keeping you from suffering any repercussions. And without warp points every 5 meters, you'd definitely be rewarded for investing in faster travel. In BOTW I never felt like getting a horse or visiting the horse god or shield surfing, mostly because I could just warp anywhere. With Terraria the time I spent building a rail system or grinding for a blessed apple pays off almost immediately.

>Breath of the Wild wouldn't have anything to gain from adding more traditional items back, since the gameplay loop and by extension the fun revolve around exploring and being able to solve everything you come across anyway you want given the tools
It still needs work. Climbing is way too easy.

Nice pasta, but who believes this?
Even some unexpected titles like dying light manage to be infinitely more entertaining than brap of the wild.

prime cope

It introduces regenerating health, but doesn't fix the AI. Not a sound investment for 20 dollars.

>Imagine having taste this bad.
>no koji kondo
>soundtrack is awful

nintendo is fucked when he dies.

youtube.com/watch?v=krJgPdQTf90

SEETHING

You're right, they look better.

>Kingdom Hearts games
>MGS games
>Final Fantasy 10 and 12

That's to be expected. Cinematic experiences often pour most of their budget into pretty graphics.

I concede the music is underwhelming, all the items could use 2x the durability they currently have, the same handful of enemies get old and stale, and the sleeper complaint that it just rains too fucking much. But despite these things the game is still like a 9.5/10 and mindblowing as someone who played original Zelda at launch.

>strong gameplay
>grind hunter #15

>music is underwhelming
I really want to understand the mentality of people like this. How can their taste be so fucked?

>Worst OST in any Nintendo game
DUM DUM da DUM x96974587

>You mean except for the shrines, environmental puzzles and riddles in the overworld, koroks, enemy camps, wildlife, towers, towns/stables and treasure chests littered all over the place? I struggle to name a single other open world with this much content density.

the shrines had maybe 8 good ones, tops. environmental puzzles and koroks were just placing blocks most of the time, enemy camps were just a few bokoblins and as a reward for breaking your good weapons with the worst durability system known to man, you got a wooden club, and an apple. combat was never worth doing.

>towers
>the single worst design choice by ubisoft is now a selling point in zelda

ok.

>dense
HAHAHAHAHA

the divine beasts were, at best, comparable to the child dungeons in ocarina, but those were better in every way, and they're also not as good as the adult ones. the divine beasts were so boring that not only did i put off doing them, i called it quits at 3, and just beat ganon with my sticks and stones.

>That's just you being retarded and not using the systems to their fullest potential.

the systems are completely shallow outside of physics manipulation, which was already boring post-portal. Ooooh stopping time! making a bucket go flying!

>I liked most of them.
no you fucking didn't you absolute liar.

>Get your eyes checked.
agreed, BotW is a very nice looking game. OP is definitely a fag in that regard.

>and they all have almost the same exact shit as the great plateau
Play the fucking game. The Great Plateau barely has any content at all compared to everything you can do outside of it.

Relisten to gerudo valley song of storms song of healing temple of time and then come back and listen to this understated crap. I get it, it’s quiet refined understated outdoorsy whimsical even but it just isn’t enough it takes a back seat to everything else when the music is normally one of the stronger points in a Zelda game.

>see thread
>expect this image within the first 5 replies
doing gods work user

>environmental puzzles and koroks were just placing blocks most of the time
Stopped reading here, only Koroks have block puzzles and even among those they're a minority. I can't have a discussion with someone who can't even get basic facts about the game right.

Oh look, another faggot made another thread for faggots.

I believe it. BotW is the only open world game I could stomach after a couple hours.

I probably should've explained what I meant more but what I was getting at when talking about Terraria's prodecural generation is that in combination with the fact that resource gathering is a core part of the gameplay having fixed function items works in Terraria's favor, whereas with BotW having Terraria-esque items doesn't add anything since the fun comes from exploring, solving things the way you want to and the discovery loop. Let's say they added the Pegasus Boots into BotW, why take your time exploring the areas along the way to discover new things when you can just run really fast across the map to get to where ever you wanted to go? Or the hookshot, if you need to cross a gap/ravine or scale a mountain, why come up with a unique, inventive physics solution, or take your time exploring the area by going down into the ravine and back up or manually climbing the mountain when you can just hookshot up or across? While I can agree with warping needing to be disable and climbing needing to be reworked it's for the same reasons adding items like that into BotW's gameplay loop wouldn't work. Being able to warp anywhere means missing out on a lot of content you would've seen otherwise, taking a lot of potential fun out of the game and climbing being a combination of too slow and too easy also incentivizes being able to skip it like you proposed earlier with the hookshot, whereas what needs to be done is rework things like rain and add other hazards so climbing is a more fun, dynamic experience

youtube.com/watch?v=_PtTTxw0Hss

k.

>Nice pasta, but who believes this?

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>Worst OST in any Nintendo game
Just because the overworld doesn't have its own theme doesn't demean the entire soundtrack. Rito Village, Kakariko, Gerudo Town, Zora's Domain, Hyrule Castle, Attack on Vah Ruta, etc. are some of the best in the series.

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How does this refute what I said? Only Koroks have the block stuff, not the environmental shrine quest puzzles.

OH NO NO NO

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When you're at the top of tree, you can only look DOWN

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>if people say it a lot, that makes it true
know how i can tell you're a leftist?

>having fixed function items works in Terraria's favor, whereas with BotW having Terraria-esque items doesn't add anything since the fun comes from exploring, solving things the way you want to and the discovery loop.
There wouldn't be anything wrong with fixed function items improving exploration or discovery. Heck, older Zeldas did this with items like the pegasus boots which made moving around much easier (a direct inspiration for the hermes boots infact). I'm not saying to go crazy with jetpacks and flying mounts, but something a bit more low key and subtle would be nice.

>Let's say they added the Pegasus Boots into BotW, why take your time exploring the areas along the way to discover new things when you can just run really fast across the map to get to where ever you wanted to go?
Funny enough, this is how I felt about fast travel. Once I activated a shrine's teleport, I never wanted to explore the area further. I just used it go tele in and then leave. On the subject, though, imagine if the pegasus boots and hookshot were merely extensions of your abilities. Like for example, they only increase your speed just enough to be noticeable, but not enough to be gamebreaking. Or have the hookshot be dependent on your stamina. Crossing ravines doesn't seem like an issue anyway because of your glider, so it wouldn't really break the game. Just don't have the hookshot go really far, and manage it so it still makes you think about how you'll approach a mountain, but it gives you a little relief. Alot of the problems with exploration in BOTW (imo) was that it got tedious real fast. The solutions were to give me way too much OP game breaking stuff, like revali's gale and insta-teleport shrines. It went too far in the other direction.

That's why I recommended alot of the things I did, while recommending that they be tied to things like stamina so you still have to be smart with exploration. And really, would it be any more broken than timestop travel?

>The Nintendo bias in reviewers is insane
Fucking lol

>the single worst design choice by ubisoft is now a selling point in zelda

The towers in AssCreed are criticized for revealing every point of interest on the map with countless markers, not for revealing sections of the map. This isn't a problem at all in BotW.

enjoy your movie game, as if botw1's ubishit garbage wasn't bad enough.

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it "isn't a problem" because there's nothing interesting on the map in botw.

a lot of stuff in the desert area was pretty cool imo.

Don't reply to ACfag. You're never going to get anywhere.

Why can't people handle the fact Nintendo made one of the best games of all time?

Thats what they usually do afterall.

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neogaf invasion. that's why

No, it isn't a problem because BotW's map doesn't tell you where everything is. Pay attention to what we were talking about, i.e. the towers, instead of moving goalposts.

>still absolutely shitter shattered after two and a half years
incredible.

>there are people trying to stir arguments and console warring by using insults and calling Zelda "ubishit"
>but the guy who wants a genuine discussion is a fag

What is your problem?

if they went full ubisoft and vomited icons all over the screen, people would notice immediately how all the content is just the same tiny handful of filler shit copy-pasted everywhere.

Why does this freak me out so much? Is that a robot?

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This would be better if it ditched the wojak

Not the best, but certainly better than WW, TP, SS, ST, and PH.

SEETHING

Thanks for ignoring everything else. Ya, everything else barely has any content just like the 1 area

>why can't people just shut up and consume product?

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Every game in existence has repeating types of content, and BotW also has some unique content (most shrines and shrine quests, secrets like what listed) so you're not really saying anything interesting. What we were talking about was how Ubisoft towers are designed and why they're criticized, a problem that BotW eschews entirely. Nobody would complain about AssCreed's towers if all they did was reveal sections of the map.

Adding on to what I said, by contrast, in Terraria having items like that works because you WANT to have things go fast or be able to skip things. Admittedly I haven't played Terraria actively in about 5 or so years now, but just going off of things I remember like the hermes boots, cloud in a bottle, and grappling hook, they all work because they speed up the times between each set piece. You don't have to worry about the trek to the jungle biome to get X item anymore after getting those items, cause now you move faster and can get to the next boss fight or underground exploration segment faster. You don't have to worry about getting to hell faster because now you can just make a hellevator and jump before you hit the ground, etc etc. You've already done everything in between so theres no fear of missing out on content like there is in BotW, so items working they way they do directly improves the experience, and it's also why I disagree with you recommending those things be added.

Making things faster and more easily skipped doesn't work in Breath of the Wild's favor at all, so if new items get added to the sequel I don't think they should work like in Terraria at all. I can see new items being added, but they should remain multipurpose tools that just give you a new way to approach the situation instead of being an outright solution. I can agree with fast travel and things like Revali's gale being broken, and I personally don't use either at all, but I think the solution doesn't lie in items because they're still going in that direction, and what needs to happen is fast travel and other broken things being outright removed from the game, and the core mechanics like climbing instead being tuned so they're more dynamic, so they don't become tedious to begin with. I can see where you're going with this, but one broken thing being in the game doesn't justify adding in more things going in that direction just because they wouldn't be as broken.

>Graphics like a PS2 game
You never played an open world PS2 game, have you? Graphicsfags are the worst kind of underage poster.

My home board isn't Yea Forums, who's ACFag? He seemed like he wanted to have a genuine discussion

>Every game in existence has repeating types of content
botw takes it to an unacceptable extreme.

This is literally the first true good Zelda game since OoT.

LoZ, AoL, ALttP, OoT, BoTW are the definitive true Zelda games. Everything else in between is not. Some of those 'filler' games are brilliant, like MM, or truly good on their own, like WW. But in respect of creativity, they are rip-offs of their own series. The worst is probably SS. They're products. The ones I mentioned above are ART. BotW is definitely not the best Zelda game, OoT isn't either, but those two are part of the real deal series. I wish it weren't true, because I was really hyped for TP and SS back then. But if you play all of them, you feel the difference.

>LOOK AT MY LE FUNNAY AND ORIGINAL SOI REACTION, WHY AREN'T YOU WAKING UP.
>DID YOU NOT READ MY ORIGINAL AND NOT STOLEN JOKE FROM RLM WHO GET PAID FOR THEIR OPINION? WHY AREN'T YOU LISTENING TO ME?! WAKE UP, FUCKING WAKE UP!

This is your brain on cum.

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great beasts were technically the dungeons and the ost wasn't the worst but other than that you're right

no it fucking doesn't. you're looking for a game that does that, play nsmb or something. botw is no worse than ww in that regard

I'm agreeing with the points being made in it you dope

here's the difference: wind waker was ripped to shreds at the time for its repetitive copy-paste content. the triforce fetch quest is still one of the most hated aspects of the franchise to this day.
in contrast, botw is praised for its repetitive copy-past content because nu-nintendo has lowered the standards since 2006 and the real fans are now outnumbered by the shit-eaters.

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Not really. There's enough variety in repeating content and also enough unique content that you wouldn't constantly be doing the same thing in succession. A typical game session in BotW would consist of fighting enemies, finding chests, discovering shrines and completing them, solving a small Korok puzzle along the way, doing a sidequest in some town, doing one of Kass's environmental puzzles, progressing in the main quest, filling out your map, hunting for resources, cooking etc. and even that doesn't include all the one-off secrets. That's already way more than what you can do in any previous Zelda game.

The internet elected a business tycoon POTUS. Do you really think it won't make whatever childhood nostalgia memegame it imprints on GOTY?

on point
iconic

>I haven't played Terraria actively in about 5 or so years now, but just going off of things I remember like the hermes boots, cloud in a bottle, and grappling hook, they all work because they speed up the times between each set piece.
I never saw it that way. The items, to me, were never about skipping over content. But rather, approaching them at a better pace. I liked the hermes boots because now I could pull off cooler maneuvers while trying to traverse the land. It never stopped me from exploring because I always wanted to see more of the land. I'd love going underground to find crap, not just to make a hellevator. As the jungle temple demonstrates, you can still have a strong explorative game even with these mechanics. Even wings and flight mounts don't let you avoid the multitude of traps within the temple, nor does it prepare you for the hoard of lihzards. What these items do, instead, is make traveling more fun IMO. I see them as multipurpose tools that let you approach situations in different ways,rather than outright solutions that let you skip problems.

you spammed your buzzword so hard that it got filtered within two days. you don't get to complain about recycling jokes.

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I said it because it was going to get your attention and it did, cry more about meaningless insults, retard.

Still crying about botw i see, yikes, that's pritty cringe, that you can't handle the real world and how it works, so you just cry and cry on the internett instead of going out and doing something about that virginity of urs

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meanwhile, you're crying because someone correctly pointed out that you're a nu-male who just wants everyone to shut up and consume product.

Hating on popularity does not turn you into popularity.

But that knowledge is something that comes with age.

See: WW only has a small handful of things to do in comparison to BotW, as do the other games, so they're not really comparable. Every game is going to have copypasted stuff like this, even OoT had it with the gold skulltulas and grottos everywhere.

Why do people think that "looking like a PS2 game" is a bad thing? I thought the PS2 was the most popular console in the history of video games?

Haven't you heard? Only graphics matter on this board.

There are alot of ways for a game to look like a ps2 game. The good way would be not having alot of graphical bloat, which OP thinks is a bad thing, but I think it's nice for a game to not blow its budget on silly graphics. Then there's the bad way of looking like a ps2 game, which means it chugs at 20 FPS.

>I see them as multipurpose tools that let you approach situations in different ways,rather than outright solutions that let you skip problems.
I suppose thats where the difference in how we view Terraria's items lie, though given how the items in Terraria function it seems to me you're limiting yourself in how the items are used to a degree; not that there's anything wrong with that, and I do that in BotW myself with fast travel, revali's gale, etc, but the items in Terraria still do have the option to be used as a way to skip over parts of the game, and it's there that I think we can agree that any new items added to breath of the wild shouldn't have that possibility, and should be more like the Runes in that they give you new ways to approach problems without letting you skip things outright. You can use runes to skip things, of course, but only if you're inventive enough to see that they can be used that way, versus items in Terraria that basically spell out to the player "Hey, you can use this to skip doing X manually"

It's just a conditioned behavior with Yea Forumsirgins.
Very rarely can you express simple unjustified enjoyment on Yea Forums without criticizing the game first. Otherwise you'll be shunned and questions and people will get you to justify yourself.
It's just the idea that Yea Forums is this place where people don't mindlessly circlejerk about First place top ten game of the month or generic nostalgia heavy timeless classic, so nothing can ever be perfect or even simply "good".

If you want to like (your favorite game) l, then you must, also understand its glaring flaws and forcefully acknowledge them RIGHT NOW and admit it's, actually, a piece of shit game for these glaring flaws. Often, it become easy to feel like nobody actually like the game you wanna talk about because the only correct course of action is to shit on it. I waited 2 years to play Botw and I kept shitting on it for the flawd I could observe from watching a bro play for a while and, now, I've been pumping hour after hour into it. I think I spent my whole 2 week vacation just playing Botw. I love this game. It doesn't change my opinion on its obvious flaws that I hope to see fixed in 2, but I have a blast playing it. I don't think I have to justify that and neither should anyone. I think we are all perfecrly aware of the game's flaws.

>but the items in Terraria still do have the option to be used as a way to skip over parts of the game,
Do you have a specific example in mind? The way terraria is structured, you can't really skip anything. Even with a fart in a balloon and frostspark boots, you stil have to obey the game's sense of progression. They just let you approach it in different ways.

If you think the runes would be better suited for this task, then I would suggest making it so you don't have them all at the start. Make it a priority to ask the player to unlock them through the course of the game. I just frankly got bored by already having them all, so I never felt a progression in my travels. The first bokoblin I fought felt like the one I fought ten hours later, same with the mountains I traversed. I don't think it makes the game worse by giving me a slightly faster method of doing these things, as long as it doesn't completely break progression.

>Worst OST in any Nintendo game
Not so fast, user.

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The best 2D zeldas are the Oracle games.

>Worst OST in any Nintendo game
I can tell you haven't played a lot of Nintendo games.

Why are people so fired up over Nintendo games in particular?

Because some of us like Nintendo and want to see them improve.

When I say skip, I mean things like the Hellevator, or using the Stasis rune to fling yourself to Hyrule Castle from the Great Plateau without really having to traverse the space in between. I didn't mean "Getting X item allows you to skip straight to Moon Lord without doing the required boss fights beforehand"

I don't think BotW is really about progression to begin with the way Terraria is, you have everything at the start for a reason, which is so you can approach all of the situations you face any way you want to. The only sense of progression in BotW is story progression and I think that's very much intentional, Nintendo treats the world and all of the things in it like a big puzzle and whether or not you approach each thing the same way is entirely up to the player. It's because of this that all of the fun comes from exploring and discovering things along the way, forcing progression on the items you get and thusly the parts of the world you can explore, the shrines you can do, and the puzzles you can complete goes against the idea of giving the player freedom that drives how the game is designed. I think the question here is s separate one from what we were discussing earlier, and just comes down to either limiting yourself in how you use the runes or making sure you always approach things in a new ways.

Envy and nostalgia.

>When I say skip, I mean things like the Hellevator,
In fairness, that's not really skipping content. You still have to dig the hellevator and account for every obstacle in your path. First you need to have enough rope to get back to the surface, then you need a stronger pickaxe and/or bombs to deal with obsidian, you'll need something to help you if you go into a body of water, you'll REALLY need something if you go into a body of lava, and of course comes the task of finding a way back. I always find that one of the highlights of the run, especially when you finally finish it and it now functions as an easy way to access the underworld. You still have to work for it.

>I don't think BotW is really about progression to begin with the way Terraria is, you have everything at the start for a reason, which is so you can approach all of the situations you face any way you want to. The only sense of progression in BotW is story progression and I think that's very much intentional, Nintendo treats the world and all of the things in it like a big puzzle
That was one of the game's biggest failings personally. Because it has a "you can do everything from the start" kind of mindset, the game doesn't know how to scale upward or present you with a harder challenge. Everything has to be tailor made for someone who came right off the great plateau. Compare that to Terraria where you are not allowed anywhere near the jungle temple or dungeon until you've proven that you've progressed past a certain point. Yes it forces a bit of linearity, but because of that the respective areas are tailor made to be harder and punish screwups. Above all else, BOTW could've really used a system that pushed a scaling level of difficulty. When it comes to exploration, the journey is just as important as the destination, so working hard to find something cool is far more rewarding than simply stumbling upon it.

Alright, this shitshow has gone on long enough.

Here's the real red dill of what's actually happening in these threads:

Poor kiddies without the switch see something great that they can't play and It. Makes. Them. PISSED.

See+thing is truly the underlying motive behind all the botw hate on Yea Forums.

And if that weren't bad enough, there's an even worse archetype of faggot on Yea Forums that hates botw with an obscene passion. that of the jaded, dead-inside cynic that could never comprehend the concept of enjoying a game.

They see the joy botw brings so many and it disgusts their negative mind to the point they must convince everyone else to see how shitty the game looks through their shit-tinted glasses.

But we still understand that the problem is and always was, simply YOU.

That sounds like quite a problem. It's a good thing I never called BOTW "shit" at any point in this thread, so this post doesn't apply to me.

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Nothing Nintendo does is going to satisfy everyone. If you spread out the map's content too much there's gonna be someone calling it "empty", if you make it too dense you would inevitably need to repeat some of it because you can't realistically make every single thing unique, but then you would just have some stupid asshole calling it "copypasted" and ignoring all the effort that went into the unique stuff. This is the problem with any kind of open world discussion; lots of oversimplified, redundant meme arguments, unrealistic expectations and a total lack of understanding of what exactly goes into the development process.

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It's still skipping content the same way fast travel is skipping content, you have to work to get to a distant, far off shrine or tower, sure, but once you do that work any of the content you could've seen had you had to make that journey more than once is never seen.

That comes down to the game not being about difficulty again, it's not meant to be challenging in a traditional sense, it's about challenging the player to come up with inventive solutions to problems and just discovering things the same way you would in real life while hiking or something along those lines; a lot of the discoveries in breath of the wild don't make much sense to gate behind some combat challenge or puzzle, so if you don't enjoy just finding things on it's own then forcing progression wouldn't make things much better. You could change the things in the world to be more rewarding in that sense by making the game more like Terraria, but at that point you're not really making Breath of the Wild, are you?

i enjoyed this game but I'll concede three things-
•it is not a zelda game.
•the thousands of bite sized puzzle dungeons and collectibles reflects a concerning trend- console releases with a smartphone dev approach
•i have a PC in my living room and a mixer. i play this game with Spotify on and the half jazzy half absent piano music gets ignored.

i think the graphics are okay when so much of the environment is interactive and draw distance is paramount for engagement. the animations and NPC/enemy variety are where they fell short in my opinion.

you guys taking about emulators? thats not relevant here. games are designed against the hardware they run on. BOTW looks superb at 4k on cemu but i leave it on 720p even when I am docked on the switch so combat is smooth.

>It's still skipping content the same way fast travel is skipping content, you have to work to get to a distant, far off shrine or tower, sure, but once you do that work any of the content you could've seen had you had to make that journey more than once is never seen.
I feel like that doesn't apply to hellevators, because even when you dig through it, you still have to make the journey down, so you're still experiencing everything. This could apply to teleporters though, so I see what you mean. Personally, I can see it working if the convenience from the shortcut is reflected by the effort put into it. That's why I had a problem with teleport location shrines. there really wasn't any effort in reaching 90% of them, so it was free travel at no expense. WIth hellevators and teleporters, you have to actively work and build your way through them so they'll be worth the effort. Teleporters in particular require you to set up a wired connection, which makes them all the more time intensive.

>it's about challenging the player to come up with inventive solutions to problems
I never really bothered because the game never asked me to come up with inventive solutions. It fell prey to dominant strategy alot of times because I could just brute force my way through alot of situations. Sometimes I need a large brick wall telling me that I'm not allowed to continue, so I can think of ways of how to bypass. BOTW was the equivalent of a gate that was always open, so I never had to climb the wall. I ascribe to the idea that gating things behind combat and puzzles wouldn't be so bad.

>You could change the things in the world to be more rewarding in that sense by making the game more like Terraria, but at that point you're not really making Breath of the Wild, are you?
When making Breath of the Wild, they weren't really making a typical Zelda game. They broke alot of conventions introduced in games like Wind Waker and Twilight Princess. It worked out though, didn't it?

Nintenbros convincing themselves that BotW was a 10 is a greatest evidence humanity has yet that Orwell was right

Dawn of mana

meanwhile, in reality: there's the boomers who actually like games, and then there's the zoomer secondaries who started gaming in 2007 and want everything to be "le open world sandbox" like skyrim. the former group hates botw because it discards everything that made zelda good in order to pander to the latter group.

To not leave the gate open to begin with goes against the design philosophy again, if the player wants to just walk through the open gate they can, but if they decide they want to create a catapult to fling themselves over using the magnesis rune, a rock, and a metal door they can do that too. When you explore a trail in real life it's roughly the same, you can walk down the easy way or you can go off the beaten path and maybe find something amazing. Just giving the player the option of doing things the easy way isn't necessarily a fault on the games part, so long as you have the option of making things harder or more fun for yourself and refuse to do so it's entirely a self-created problem.

In a sense that's also an argument against removing things like fast travel or the ability to pause and heal, but I feel those things negatively affect the gameplay experience to the point where it's not just about giving the player the option. There does come a point where the player shouldn't have certain options, and completely trivializing or being able to skip things are some of those things. There's having an open gate and then there's not having a gate to walk through to begin with, though I do see how it's an argument against those thing.

Breath of the Wild might not be typical insofar as it isn't derivative of OoT, which is in turn just a 3D version of ALttP, but it is based on the original Legend of Zelda, which was based on Miyamoto's experiences finding lakes and caves when exploring the countryside as a child. Making changes that go against the design philosophy of freedom and discovery would mean you're not making Breath of the Wild anymore, even if it is still a Zelda game. While a Terraria-BotW fusion game might have some merit on its own, calling it Breath of the Wild 2 would be disingenuous, the same way calling an Adventure of Link sequel Twilight Princess 2 would be. You're not really making the game you say you are at that point, you know?

You're a nostalgiafag. Nostalgiafags don't like games, they only like childhood memories.

Favorite BotW song?
youtube.com/watch?v=MgK_OfW7nl4

I've been playing games since before you were born, 90's kiddo. Plenty of modern games are still pretty good, even if there are a lot of shit ones too. BotW is good.

>Just giving the player the option of doing things the easy way isn't necessarily a fault on the games part, so long as you have the option of making things harder or more fun for yourself and refuse to do so it's entirely a self-created problem.
I guess that's where we'll disagree. When I play a video game, I really want the game to push me back on any action I do, so I have to work harder in turn. Purposely holding myself back just isn't fun. I say this from experience since my last BOTW playthrough was a 3 heart run where I purposely refused to stock up on endgame gear and essentially play the game the way the devs intended, without breaking it using physics or abusing exploits. I still wasn't challenged, and that's what disappoints me. I really only like "make your own fun" types of games when the fun they provide is already good enough for a playthrough. Look at Terraria. Without Expert and Master Mode, the game has marginally less replayability.

>Breath of the Wild might not be typical insofar as it isn't derivative of OoT, which is in turn just a 3D version of ALttP, but it is based on the original Legend of Zelda,
The original zelda had elements of what I'm talking about. You couldn't access the whole game right away unless you had the right equipment. Bombs and the lamp were absolute requirements for alot of dungeons, and ganon literally couldn't be killed unless you had the silver arrows. So progression gates would still be staying true to the essence of the series, while not hampering the freedom.

>Making changes that go against the design philosophy of freedom and discovery would mean you're not making Breath of the Wild anymore, even if it is still a Zelda game.
If you're challenging certain design philosophies that have been ingrained in the series, I'd argue that this makes it even more deserving of the title of "BOTW sequel". You're harboring the spirit of challenging certain ingrained conventions, which is good. BOTW did it well.

Except the "good" Zelda games you're talking about threw out everything that made the original Legend of Zelda good to pander to people like yourself, so those games must be bad too, right? Shut the fuck up, stop spouting "boomer good zoomer bad" memespeak and stop being disingenuous

>I don't like it!
>Neither should you!
Ok Mr Yea Forums OP, since you're totally not a faggot or anything
>Nintendo bias
Nintendo got shit on for years though, why would they suddenly just have bias for them
Wii and Wii U were steamed ass as far as consoles go

Stay seething.

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it's not nostalgia, 3d zelda actually did just get shittier.

Takes notes, everyone.

These: ...are buzzwords and meme critiques. Mostly just completely subjective drivel with nothing to quantify, in addition to some outright lies sprinkled on top. Avoid like the plague.

These: ...are valid criticisms that clarify actual flaws in the game's design. They're specific, they're concise, they're quantifiable and they expound on what can be improved for the sequel.

Be the latter kind of poster, not the former. Do your part. Make Yea Forums less of a cancerous shithole.

>Worst OST in any Nintendo game

Imagine being this much of a pleb holy fuck.

It is nostalgia. 3D Zelda was never good, and BotW is the only one that feels like a 2D title in execution.

2d zeldas have actual dungeons and content. botw has shrines and filler that cater to the zoomer's nonexistent attention span.

Now that we've agreed on where BotW is lacking this is just coming down to personal taste I think, I personally only ever played softcore mode when playing Terraria, and although the difficulty was part of the fun, increasing it wouldn't have made the game any better for me so I never touched Expert or Master mode.

Again, progression requires hampering freedom at least somewhat, and that huge degree of freedom is what drove Nintendo when developing the game from the very beginning, just look at how they were talking about how you could immediately go and kill Ganon after starting the game in interviews years before the game came out. Looking at interviews during development, I think challenging conventions came as a result of wanting to make a game that gave the player more freedom after the way Skyward Sword was received, if I remember correctly they had always wanted to make a more free game, and the return to the series roots came as a result of the younger developers asking Aonuma things like "Why do we have to do X thing Y way?" to which Aonuma thought about it and didn't see why they had to stick to the OoT derivative conventions. While I can agree that breaking conventions is definitely a part of Breath of the Wild's spirit, breaking those conventions came as a result of wanting to give the player freedom, not the other way around.

False. The first LoZ had a bunch of combat gauntlets that the average player could breeze through in 10 minutes, hardly what you'd call a dungeon as we understand them today. 2D titles in general, including the ones with "proper" dungeons, have you spending most of your time in the overworld fighting enemies on every screen.

BotW's map is absolutely littered with meticulously placed enemies with advanced AI and a variety of interactive elements to take advantage of in combat, and combat is naturally a huge focus in the game's overworld. There are even hostile NPCs and Yiga footsoldiers who will follow you around and appear out of nowhere. There are environmental hazards you need to adapt to along with a ton of verticality to make the player think about how they're going to navigate the terrain.

BotW is more like a 2D Zelda than any 3D game before it.

>although the difficulty was part of the fun, increasing it wouldn't have made the game any better for me so I never touched Expert or Master mode.
The fun of expert is the reward, like the improved loot. I don't know how master mode will work out, so I'll be monitoring that.

>Again, progression requires hampering freedom at least somewhat,
I think hampering freedom can be a good thing. Contrary to popular opinion, Zelda doesn't truly give you unrestricted freedom. You're still bound by gravity and collision, so you can't noclip through the whole game, and you still die when you lose health, so you don't have godmode. You're also restricted by your stamina, so you can't climb an entire mountain or glide forever unless you really stocked up on food. These kind of things hamper your freedom, but they're limitations that breed creativity. Likewise, I firmly believe that if Ganon required the four beasts to be slain before fighting him, I think he would be a much more rewarding boss. As it stands he's as threatening as King Dodongo from OOT, and they kind of had to make him that way because they wanted him to be fightable from the start of the game. Worse yet, he scales negatively to the player, actually getting weaker the more divine beasts you've fought. If BOTW2 addresses anything, this should be priority numero uno.

I find it disturbing that Zelda lives in it's own bubble where it doesn't have to actually compete with other existing games. There's a reason it took Zelda so long to even change in the first place. Now we'll probably get similar or same garbage for 5 years before they actually "evolve" again. If people held Zelda to the same standards they hold everyone else, we'd have the ultimate Zelda game by now.

>worst OST in any Nintendo game
BAH BAH BAH BAH BAH BAH
BAH
BAH BAH bAH

was worse

And yet it was executed like shit. It literally has Ubisoft towers but done worse than games that came before it such as Horizon. I don't care about the gripes of graphics, that's just retarded. But the gameplay is milk-toast next to stand out games like the Souls series or Monster Hunter. Zelda might have done better emulating a Souls environment and adding more depth to the combat rather than a bland, empty open world with Ubisoft camps and towers. Zelda BOTW is quite literally FarCry with a glider and you can climb better.

here comes an attention seeking whore who probably pre ordered antherm.

>stand out games
>Monster Hunter

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Why does every BotW thread have hundreds of autistic replies to the point of hitting the bump limit? This one will probably reach it too.

Have you played an open-world game before? Reminds me of reviewers when GTA3 came out.

The hope is that the shitposters spamming 97, metacritic scores, and calling people nincels and "ubishit" will all leave, while the people who want genuine discussion will stick around.

Thats taking freedom in a completely literal sense, that's like saying you don't have the freedom to build anything you want in a real life sandbox because you're still restricted by gravity and the physics of sand. While I understand what you're getting at I don't see how forcing progression would enable the player to be any more creative in how they approach problems. You're asking for the developers to solve a problem I think you'd be better off solving just by limiting yourself, and while you may not find BotW difficult enough you can make the game more difficult without forcing it to be like another game and going against the game's design philosophy, through changes like the ones I discussed earlier in the thread; less tedious climbing, more enemy variety, more advanced enemy AI, not being able to cheese combat by pausing and healing, so on and so forth.

While I agree Ganon was a wimpy final boss I don't think the solution lies in gating him behind some forced progression that goes against the rest of the game, they could've made him harder within the confines of the game they wanted to make, and there are plenty of situations already in BotW they could've modeled the fight with Ganon after like Lynels - new players can find a Lynel in the desert near the Great Plateau almost immediately after leaving it, but without the combat experience or having better gear chances are they wont be able to defeat them, so they come back later into the game and win then. Ganon could've been a similar encounter, instead of just "mash the attack button and maybe pause to heal". The fight with Ganon does incorporate deeper mechanics like laser reflection that a new player likely wouldn't know about or be able to pull off consistently, one of the biggest issues is that they aren't actually required, they just make the fight easier if you do know about them

>Worst OST in any Nintendo game
Yikes, this bait isn't even edible

Adding onto this, just having a Darknut or Iron Knuckle with good AI that could react to things like the bullet time and the other tricks the player has would up the difficulty immensely, Lynels are difficult all things considered and they're definitely the best enemy in the game by far but they can't fill the games difficulty vacuum on their own

But it wasn't executed like shit. The reason being that it's nothing like an Ubisoft game, other than surface-level comparisons e.g. the towers.

Just started playing it and have to say that it has lots of soul and charm
It's worth getting a basedwitch for it

Lack of music sucks though

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>While I understand what you're getting at I don't see how forcing progression would enable the player to be any more creative in how they approach problems
In a less literal sense, look at how games like OOT handled progression. The entire concept of speedrunning the game took a thousand different twists and turns because people took pride in breaking Nintendo's traditional progression path. What we got in return was bomb hovering, supersliding, and outright abusing game code to get all the way to ganon within 18 minutes. Now yes, this was completely unintentional and probably has no bearing on BOTW, but I always found it interesting to consider nonetheless. Imagine Nintendo taking this into account with BOTW2 and making it so you have a more forced progression, but you can actually break it without glitches and code abuse. It would make the freedom feel much more earned, knowing how much work went into it. I can't say it's ironclad since my example did involve unintentional bugs and exploits, but hopefully you see what I mean about how it really made people feel good breaking progression. They had to work at it, which made it all the sweeter. Guess it's hard for me to explain, so i can understand if it doesn't sound good at face value.

>You're asking for the developers to solve a problem I think you'd be better off solving just by limiting yourself,
That's what I attempted on my last playthrough. That's why I'm ultimately disappointed. I want to love BOTW, but at the moment I just feel lukewarm about it. I swear that, when you're at 3 hearts, the only things capable of actualy hurting you are lynels. Everything else that might do enough damage to one shot you, don't do it fast enough, so they just give you giant window to avoid them.

because all together it turned out to be a pleasant experience that varied from being calm to being funny and stressful. The traversing options you have in this game is very nice. To be able to climb pretty much anything and to get to places in your own way is nice.

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>While I agree Ganon was a wimpy final boss I don't think the solution lies in gating him behind some forced progression that goes against the rest of the game, they could've made him harder within the confines of the game they wanted to make,
All I'm asking is for them to make him a challenge. If youre going to fight the final boss at any point in the game, he shouldn't be a pushover. He shouldn't be vulnerable to timestop, you shouldn't be able to get off a hundred flurry rushes, and his final form shouldn't be some giant pig that doesn't move and only attacks once every 10 seconds. When I first got on horseback I expected something akin to twilight princess where you had to travel the overworld while fighting him, but you're just on a generic plain. There's no thought put into it. It was a really poor final boss. All I would ask from them is to make him stronger, and have him scale to your progress. Make him feel like a challenge, so I don't feel disappointed.

This is the mindset I'm talking about when it comes to ganon. He should have contingenies against anything link has, like being able to counter bullet time and timestop. This great king of evil should know every shiekah trick link has up his sleeve. He's basically half machine at this point.

doing certain things at certain times and places allow for the music to show itself properly. Personal favorite is riding at night (preferrably through hyrule field). The way the music kicks in is very nice. Wish the day music would have more of a melody to it as horseriding has had in the previous games like twilight princess.

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why is this so accurate chadbros?

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Once again making a Terraria comparison, the Moon Lord is the boss Ganon should've been. He makes you use every single advantage and item you have collected. You need speed to outrun his attacks, wings to maneuver over and around him (especially with that phantasmal deathray he throws out) and you need to constantly put out DPS thanks to his ability to siphon health. It's a final exam of everything you've learned in Terraria.

>Worst OST in any Nintendo game
How can it be the worst if it doesn't have one?

It doesn't matter which type you throw down, the defenders will still dismiss it and call all criticism nitpicks or shitposting and spam their Yea Forums cried images anyway.

>It's worth getting a basedwitch for
Why when it's superior on cemu, as you can clearly tell?

play comfily in bed

I think that kind of feeling exists in BotW already to an extent, there's just nothing forcing the player to think of ways to approach problems like that. Let's say you want to cross a big gap, so you make a complex rube goldberg machine that gets you to the other side; you still get that feeling of satisfaction, having figured out a cool, out of the box way to get yourself to the other side without just using Revali's gale and the glider. I know the type of feeling you're talking about, and I think it's less to do with progression and more about the effort you put in and knowing your execution worked like you pointed out. You can give yourself that feeling in Breath of the Wild as is, it just requires you restrict yourself from just walking through the gate so to speak - challenge yourself to come up with a creative way to get over the fence instead. Instead of approaching it from a difficulty perspective, look at it as trying to come up with the stupidest way of solving a problem that actually works.

No just saying the game makes the console worthy enough to purchase it

BOTW was a 7/10. I liked it.
Link to the past was better though.

I think the issue with enemies not doing damage fast enough comes down to the fact that as long as you're at full health, nothing can one shot you, the lowest you can get is 1/4 of your last heart, making it effectively impossible to actually die in one hit, and because you can't die in one hit you can always just go into the menu and heal.

I agree with making Ganon stronger, I can envision a version of Hyrule Castle that has Darknuts or Iron Knuckles like the ones I described instead of Lynels that get you ready for the fight with Ganon by giving you a fight with an enemy that can counter all of your tricks, with Ganon following the same logic and having counters too.

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BotW was a 6/10.
I loved it. Then I hated it.

There is merit in the method that you describe, but that's why people feel like BOTW is a tech demo. You CAN do all of this weird and crazy stuff, but why would you? It's similar to Minecraft if you'll pardon the comparison. That game is the epitome of making your own fun because there's not much to do otherwise. You can build a house and a rail system and a series of interconnected portals, but at the end of the day progression doesn't require any of that, so it feels useless. My rube goldberg machine to cross the ravine feels cheapened when I could just walk across it thanks to a handy bridge nearby. Some people see it as creativity, but I prefer efficiency and will usually travel down the path of lesser resistance. The fun of said goldberg contraption would come into play if I HAD to make it to get to the other side, but it being optional makes it less of an incentive to build it.

Personally, if I had to redo the ganon fight, I'd have him cycle through every enemy in the same and not just the blights. Take a note from DethI's book. Lynel!Ganon would be pretty fun to fight.

Is that a problem with the game or the player though? You have the option of doing things that will make the game more fun, but you just take the bridge because it's easier, is it the fault of the player for choosing the less fun way or the game for even giving the bridge to begin with?

I have problems with Minecraft myself, and funnily enough one of those problems is the forced progession and the fact that they're making it more like Terraria; you don't have to do any of those cool things specifically BECAUSE of the progression and the fact that none of it actually requires you to engage with the game's core gameplay loop and mechanics, ergo mining and crafting/building.

If I were to redo the Ganon fight I'd make it so the Divine Beasts have more of an impact on the resulting fight. Instead of just cutting his health in half, if you get all of the Divine Beasts you interrupt his reforming process and you get the weird Ganon amalgamation like whats already in game, though it'd obviously be more difficult and it wouldn't have the health cut. But if you rush straight to Hyrule Castle without getting any of the divine beasts and defeating all of Ganon's blight Ganon finishes his reforming process and you get the cool humanoid Ganondorf-Sheikah technology fusion he was obviously trying to become, with all of the counters to your tricks and good AI and everything. For every divine beast you free, the fight gets progressively easier, with Ganon being able to finish less and less of the reforming process until you get to whats already in-game when you defeat them all. This way players who want a difficult superboss get what they want, the ties to the games story are preserved, and Nintendo's original intentions of the boss getting easier as a reward for engaging with the optional story is still in the game too.

It comes down to the definition of fun between the two of us, and it seems to be different for each person. I find it fun conquering a hardship, like a hard boss or a normally insurmountable obstacle. It's hard to "make my own fun" otherwise. That's similarly why I burnt out on Minecraft, because nothing I did really felt challenging.

I do like your idea for ganon. I'd be up for that.

I can enjoy that too, and recently I've really had a lot of fun playing Hollow Knight and conquering challenges in that game like the Path of Pain. I can appreciate that type of gameplay too, I just think Breath of the Wild should stay breath of the wild if that makes sense, and Nintendo could explore that kind of progression/sandbox fusion after they're done with Breath of the Wild and have made that style of gameplay the basis for future Zelda games.

I wouldn't mind it if BOTW2 didn't make any drastic changes, but I would like to see some small QOL adjustments like the things we discussed earlier, so the game isn't riddled with overpowered mechanics. Maybe at least nerf flurry rushing and timestop and your ability to instantly heal mid-battle.

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It's preference, though I believe an open air presence will be popularized for many genres in the near future (some that may even surprise v). In my opinion, open word games just haven't been fully realized, yet. BotW had managed to create a slightly tangible link between what we have now and that future realization.

Yeah, given how BotW 2 seems to be iterative the same way OoT and MM are I'd be surprised if Nintendo didn't make the small changes that everyone's pointed out like increasing the enemy variety and making it so you can only heal in real time like Dark Souls for instance. There's already mods fixing those things in BotW 1, so at the very least we can always just play BotW on Cemu

Just like with Terraria and Minecraft, the modding scene in BOTW is really stellar. That video of Big Smoke driving through Kakariko Village in a BMW will always resonate with me, similar to the other video where Luigi with odd proportions fought a Shrek!Hinox. Now if they can put that modding talent to something a little less meme-ish.

>no AA
>shitty shaderpack that's way too dark
>not increasing shadow resolution
>default LoD
looks like shit

If you people hate the shitposting so damn much, stop opening every single thread with
>this game sucks nyeh
>everyone who likes it is a dumb
>its just so eeeeeeeeeeeeeeeeeeempty
Doing this one thing would help. But I know you memers won't, so I don't know why I'm bothering with this post.

because it's a switch footage taken with capture card and altered picture values.

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I've seen some great things in progress, like the Crafting Overhaul if you've seen that, and recently modding tools have developed to the point where someone recreated the Earth Temple from SS in BotW, though I think you still need to replace one of the existing shrines when you add custom dungeons. BotW modding is going be expand greatly in the next year or so I think. We already have mods replacing Link with Zelda and Linkle, it's only a matter of time until it's on par with a game like Skyrim

youtube.com/watch?v=IyLrrxSqEcI&t=5s
Here's a video of the Earth Temple remake I was talking about

The music that's actually there is alright. The horse riding theme and the divine beast themes are great.
It's just that 99,99999% of the time the music just isn't fucking there. Instead of saing the soundtrack is bad, I'd argue that there is no fucking soundtrack in the first place.
Note: A few random notes being hammered on a piano every 60 seconds isn't music.

these screenshots would unironically look better without you fucking with the saturation/contrast. You've made blacked out most of the darker shadows and the high saturation looks gross

looks okay to me on my monitors. They're adjusted for my monitors. Here's the settings I use.

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>Here's the settings I use
as if that's useful without the context of what monitors you even have

and honestly it only looks good in some scenes. I'd love to see your screenshots.

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Looks good. Hopefully they make a temple based off the ones from OOT and MM or WW.

cringe

what monitor I have shouldn't be no concern of yours. I was only stating that I've altered to have the game look good on my monitors and that the screenshots sadly won't look the same on yours.

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clam your austism, jesus

Because its fun you faggot

should not be a concern of yours*

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>The first LoZ had a bunch of combat gauntlets that the average player could breeze through in 10 minutes, hardly what you'd call a dungeon as we understand them today.
and it's still way better than those zoomered-up shrines.

>The reason being that it's nothing like an Ubisoft game
funny joke.

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I'm 30 and enjoyef Botw.
But you're probably gonna call me reddit soya or something.

You might as well say Sonic borrowed from Mario. Desperate bro.

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here's one of mine. Emulated, obviously.

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irony

>9
looks very nice. Is it easier to emulate now than it was when emulation first took it's big steps in this game?

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>I get it
That's what you don't get. You feel music, there's nothing to "get". That's while you'll always be a pleb.
>the music is normally one of the stronger points in a Zelda game.
As it is in BotW.

Just because you don't like something doesn't make it bad. The sparse arrangement fit the gameplay

>this game doesn't fit my arbitrary standard so that makes it shit

okay autismo

that screenshot was from last year, but yes. in the end I just got a wii u, hacked it, and played it there anyway as I couldn't get motion controls to work, plus I wanted to play xcx/bayo2/etc. that didn't emulate too well at the time

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For a game with a world that large we're talking hundreds of hours of deafening silence. Hundreds of hours of "exploring" empty cliffsides and suffering from sensory deprivation.
And I'm no zoomer with zero attention span, either. BotW is the first game to ever bore me.

The music in BotW is the ultimate pleb filter.

The sparse instrumentation and delicate notes are the perfect complement to the game's subtext of isolation and desolation. There's a melancholy to the soudtrack which underpins the relaxing thrill of wunderlust exploration. Those twinkling piano notes, which seem to be perfect timed for me clearing a summit, have a far better impact on my sense of awe and discovery than any blarring grandiose orchestra could.

Tweens expect a boombastic soundtrack to drown everything out and can't understand how that wouldn't work in a seamless world nor why it would become really annoying after 10 minutes.

Its a question of class and taste. Calling it a 'flaw' is embarrassing and show just how little ammunition haters can actually come up with.

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damn. well I'll be sure to emulate it when I get the time, been waiting for it to be less of a chore.
>that feel when you play botw 3 days before release
sweet jesus thank the wii u was easy to "hack" and boot the fucking game.

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>Tweens expect a boombastic soundtrack to drown everything out and can't understand how that wouldn't work in a seamless world nor why it would become really annoying after 10 minutes.
I dunno. Terraria and minecraft pulled it off nicely. I can't even think about underground levels in games without these dulcet tones in the back of my mind.

youtube.com/watch?v=8B7xm7o_lUg

yeah no kidding, wii u is probably the easiest console to hack that I own, I'd argue it's even easier than wii hacking/homebrew was, and it's pretty versatile too. I kind of wish I'd kept the settings I used when I emulated the game, though - I rebuilt my PC like 6 months ago and didn't back up my shaderpack settings used in those screenshots.
I unironically agree, botw's soundtrack is superb and it's disheartening that so many people don't like it although I am biased as I'm a pianist.

>I dunno. Terraria and minecraft pulled it off nicely.

Yeah but artistically BotW has themes and subtext going. You are literally birthed naked in this strange world of ruin and have no memory of what happened or who you are. The world is a mystery for you to uncover.

The musical choices are in support of this.

>muh deep and meaningful piano plinks
Is this copypasta? This might be the most embarrassing thing I've ever seen a BotW apologist write, what with all the "wunderlust" and "boombastic".
>Tweens expect a boombastic soundtrack to drown everything out and can't understand how that wouldn't work in a seamless world nor why it would become really annoying after 10 minutes.
Go play Xenoblade X and report back when you get annoyed by the field music. Scratch that, just go play some video game other than BotW. Sounds like it might be your first time.

Zelda is a great beautiful and beautiful woman and a great woman who loves her heroin Link very much and she is for sure not to be home now

the fish my dude

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I wanted to enjoy the game so badly because I usually do enjoy Zelda games like the Minish Cap Ocarina of Time Twilight Princess Wind Waker Etc but it just didn't do it for me I just didn't like the open-world aspect and the weapon degrading

Amnesia really Nintendo?

So because I didn't like that I will now be buying Link's Awakening remake to get some kind of balance back and enjoying a new Zelda game since the new one didn't do it for me

Just like any other medium of entertainment something can be critically acclaimed and still disliked by an individual so it's all a matter of taste I think mediocre fits breath of the wild perfectly

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I enjoyed it but missed the more traditional style dungeons.

I'll also add that the game is called "Breath Of The Wild". Try playing the game with a good pair of headphones on and you'll be impressed by just how ALIVE the world sounds. A boombastic soundtrack would just overshadow this.

BotW has plenty of artistry going on. You just need be educated enough to appreciate it.

when its actually present the soundtrack is wonderful
its just really sparing

Someone translate

Terraria does the same thing though, and it also makes use of themes. Corruption has a threatening theme, ice has a cold theme, and the underworld is the most menacing of all. I like to think there's a place for "bombastic beats".

this

that's mostly a good thing, if you heard constant music it'd get annoying regardless of how good the music is. Although, I will say that there needed to be more music in generally, especially in the general wilderness.

Gameplay isnt that terrible but I agree with the rest.
It's such fucking massive let down.
I dont know how people can defend this garbage.

Please tell me you're trolling

Yeah life must be tough for you.

my thoughts exactly user
when you steer your horse off the paths and dismount to investigate a korok in a nearby patch of trees the only overworld music stops

i think it wouldve been better if some light "natural" sounding music would play if you dick around in the woods for more than five minutes
even just some percussion

Go fuck yourself nigger.

I'm just glad to see that Yea Forums can recognize when a game is absolute dogshit.

>when you steer your horse off the paths and dismount to investigate a korok in a nearby patch of trees the only overworld music stops
the overworld music is those slightly randomized piano chords/arpeggio. You're thinking of the horse riding music specifically (which has a day/night version); there's also shrine music that plays near certain shrines, usually for the more hidden shrines.

I'm not asking for anything epic or orchestral, I just want a soundtrack that isn't just borderline dysharmonic, disembodied piano hammerings.
Just give different regions different songs, like a fucking video game would.
>if you heard constant music it'd get annoying regardless of how good the music is
This argument is the absolute worst and has exactly zero merit. Countless games have had constant music before and after BotW and every single one of them is better for it.
Have you ever heard someone complain about too much music in a video game? Cause I sure as fuck haven't.

>am I cool yet, guyz?

I confess, I forgot about that overworld music. its been awhile since i beat it, and i dont have a copy on hand. i think the criticism this game gets for its OST is a bit unfounded
>music for shrines
really? im not sure i ever even noticed that

>This argument is the absolute worst and has exactly zero merit.
oh please, imagine if a game like mineycrafta, TES, or terraria had constant music playing 24/7. It'd drive you completely mental.

>really? im not sure i ever even noticed that
this is one of the short music loops that can play near certain shrines just as an example:
youtube.com/watch?v=GN9xA8V1M2A

Terraria does have constant music playing and it's great.
Other open world games also do, such as Xenoblade X. It's amazing.
As for TES, their soundtracks also suffer for not playing constantly and consistently - you don't associate songs with areas or scenarios, they're just kind of there as background dressing, losing their memorability in the process.

Why are botw apologists so fucking pathetic.
You all should kill yourselves.

Take your meds.

holy cow
i remember that music

Your argument that the music is bad because it is sparse is meritless too

>Terraria does have constant music playing and it's great.
no it doesn't, it has pauses and some downtime (granted, nowhere near as many as the other 2 games I mentioned); XCX actually did get on my nerves with the constant music, although that was more attributed to some of its music being bad in itself (in particular, hearing OVER THE RAINBOW every time I so much as jumped in my mech was annoying as fuck)

You first faggot, the defending you faggots do for this shitty game is on a whole other level.

Maybe if you would stop talking about the game and fuck off

not him
the music is good but it being sparse is a valid reason to have the opinion that the ost is bad

I just explained its merits.
>memorability and how your brain connects scenarios and events with music
>when the music is then taken away, it can give scenes extra weight
>it's been done countless times and been proven to work great
>why the fuck not
The goddamn travesty that's the field theme in BotW plays for several hundred hours over a completionist playthrough. How many (hundreds of) hours of absolutely fucking nothing is that?

Yeah, I too am glad that Yea Forums mostly recognizes this game for the masterpiece that it is.

Did I stutter? Take your meds.

I didnt even make the thread you fucking retard.

And like I said you first.

No it isn't

Yes, but none of that explains why what we got in botw was not good

We probably would be seeing far less shitposting and lying about BotW if it did have more traditional dungeons.

Also that you would call it a "goddamn travesty" like come on dude we've seen this before, when pressed you just his behind muh opinion and then say others can't take criticism

Except you brought the "defending" up out of nowhere and you're clearly going through a sperg episode right now.

Take.
Your.
Meds.

You.
First.
Apologist.

So delusional we willed BotW 2 into reality, you seething baby.

>I find it disturbing that Zelda lives in it's own bubble where it doesn't have to actually compete with other existing games

Literally every media is competing with each other for your attention and money at all times.

>>make horses more useful
What the fuck do you want from horses?

Based

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Best adventure game of all time.

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What the fuck is wrong with nincels?

not him but the ability to ford a fucking river like people on horseback have been doing since the beginning of fucking time would be nice

Imagine same-fagging your own posts with your own sad memes for three years.

What causing such madness?

Sensory deprivation is not an opinion. I gave a concrete example as to how the soundtrack doesn't fit the game it was made for and you have yet to respond to it.
Mind you, I like most of the soundtrack, I really do. The problem is that using the word "music" to describe the two songs that play for 99% of the game (field day and field night) is pretty fucking generous.

Sums it up pretty well, the game is mediocre, it's no way near the critical claim people give it.
If it didn't have the zelda name in front of it, it'd get the proper acclaim it rightfully deserved.

>I gave a concrete example as to how the soundtrack doesn't fit the game it was made for
lol what are you talking about, the music fits the overworld perfect.

Keep on saying it for another three years lmao

Seething

what you mean because theres fucking nothing in the overworld?

I concede it's kind of autistic that horses can't cross water in the game but I welcome the added challenge it represents. I rarely need to dismount a horse to do so anyway, and that's nothing that using Revali's Gale and gliding over water can't solve. It's not a game-breaking limitation.

It's a field idiot, part of the point of open world is navigating to the place you need to be.

Nice headline champ. All Aonuma said is that some of the younger designers played RDR2 when asked what recent games the team is playing.

I will always say it, the game is mediocre as fuck and doesn't deserve any acclaim its gotten so far.
If it were by any other developer, it'd be liked far less.

don't worry, I'm sure the honeymoon period will end soon

Nah. Stay mad. Hope everything works out for you bro.

>a game where you spend hundreds of hours wandering the wilds
>two completely indistinct """"songs"""" play the entire time, both of which are comprised mostly of silence
A soundtrack in a large game like BotW needs lots of variety.
It also needs to help keep the player engaged, as all soundtracks do, but it's particularly important in a large game as stopping part of the way through is mathematically more likely.
Finally, the soundtrack needs to not drone on so as not the annoy the player.
BotW's soundtrack, or rather, the field songs squander every single one of these points.

>kind of autistic
its fucking retarded
dont try to justify it
horses like swimming and theyre fucking good at it
theres no reason for them to not swim in botw

>don't worry, I'm sure the honeymoon period will end soon

Its been three years and the game is still topping GOAT lists. Whats going on?

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I have the game I just think its mediocre.

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>all these niggers defending BotW's absolutely shit score by a literal who doing a lame Hisaishi impression
You guys need to be Brueggemannpilled. The game is great otherwise, though.

A lot of us who love BotW acknowledge these and hope to be even better in the next game. Still far from "hurr durr shit game, 0 shit to do, shrines omg" like every single one of these threads.
It had as much content as half of the other Zelda games, but retards like OP wouldn't know that for they never played any

Nothing there says why a track needs to be playing constantly to be considered good. It works by being balanced out with the sound design of the nature to help set the atmosphere of the game

I'd understand your argument that Zelda was like something out of a two-bit anime if it was literally any Zelda that isn't BotW.
She has actual flaws and acts like a real person more than any of the other characters in the game. (probably because she had the most lines/scenes but still).
I mean let's not lie she is a pretty shitty destined princess

finetuning in the works user

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>implying I didn't
what now cumrag?
BotW was a better OWrpg than half of these you listed

>counting the year it was released
based retard

I have the game. I just think its the best adventure game I've ever played.

imagine unironically being so fucking retarded you hate BOTW's soundtrack
lmao

name 1 single ubishit mechanic
>inb4 it has a map

Is the DLC worth it?

I as an OW zoomer can count good OW games on one hand and none of them are ubishit.
Just admit OW isn't your thing and fuck off

you climb towers to reveal the map
thats really it but its fucking glaring

This. The soundtrack is a pleb filter, but in the reverse direction. If you like it, you have basic bitch taste and don't know anything about music or VGM in general. Listen to the Marcato Bros podcast on the game.

Some of the town themes are alright, but the MIDI bassoon farting in your ear when the King of Hyrule gives you that early exposition dump and the horribly grating percussion samples in the generic battle theme should turn off any discerning listener.

yes
if only because the bike is fucking choice

Enemies are damage spunges which is kinda boring but it forces you to utilize creativity because you can't get enough weapons to just go in and bash skulls so that makes it better than normal mode

>Worst OST in any Nintendo game
Easily one of the best, because it perfectly fits the game. Anything more would have been obnoxious.
>95% of the world is completely empty
Good thing the world is huge then, so that 5% is still fairly large. Not to mention traversing that 95% of empty shit is fun.
>No dungeons
Good. Zelda dungeons were universally trash.
>Repetetive, shallow gameplay
As opposed to anything else in the series prior? Or hell, anything else in AAA gaming?
The environmental interaction, physics, and general systemicly driven elements of BOTW's gameplay easily put it a step above even if the basic combat is still fairly mindless; at least you CAN do neat shit.
>Shitty shrines
Fair, but they needed something to appease the retarded dungeon obsessed brainlets.
>Graphics like a PS2 game
You've never played a PS2 game you fucking child.

Never post on my board again.

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>towers
It literally reveals sections of the map instead of straight up giving you the map. What fucking games do you play where you DONT HAVE A FUCKING MAP.
Ubishit invented maps????

>Finally, the soundtrack needs to not drone on so as not the annoy the player.
>but I want it to be constantly playing in this hundred hour game
Do you have brain damage?
Even the best soundtracks get tiring in massive games. Fucking Oblivion has one of the best soundtracks out there and even that game suffers from it, to the point where mods to add silence to the mix are some of the most popular ones out there.

Imo worth cuz compfy handheld + motioncontrol to help with aiming make BotW one of the most fun archery games too.
I loved riding though hyrule field and headshotting guardians in full galop

I haven't seen a single screencap of what's up Purah's skirt. Why?
I need to know. For Science.

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I never played a Nintendo game before BotW on cemu and it's a great game, keep seething

Actually retarded

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How is having to reveal sections of the map (AND NOTHING ELSE) worse as opposed to just having a map right off the bat?
Literally how?

>How is having to reveal sections of the map (AND NOTHING ELSE) worse
never said it was retard
just that its ubishit

>spent 50 hours collecting a golden shit

based korok shitting on this garbage rip off of ubisoft

>k-k-koroks!

Koroks work so much better than similar ideas in other open world games.

Take Spider-Man on PS4 for example, which I'm currently playing. You have Peter's backpacks to find, essentially this game's idea of the korok content - a little easter egg hunt which provides you with credit to updgrade your stats and shit.

As is typical with most open world games, finding these backpacks is a chore. It involves nothing. They are lit up on your map and you just push your character there and press a button when you get there. That's it. Its NOTHING.

Nintendo, on the otherhand, understand game design far better than most. They gamify the concept. You aren't told where the koroks are. *YOU* find them all on your own. They aren't lit up on the map. Finding them is usually a subtle psychological test because your brain is programmed to question things which seem odd or out of place. So natural curiosity will pull you towards them- your focus is always on the visible world in front of you rather than constantly looking at your minimap - and when you get there will find some puzzle to do. Simple as fuck puzzles yes, but at least its SOMETHING rather than NOTHING.

Straight away Nintendo takes this tired and loathsome open world trope and turns it on its head, makes it engaging and rewarding and ultimately tied to the core gameplay concept - exploration.

Its subtle shit like this which puts Nintendo head and shoulders above every other developer on the planet - an understanding of what makes video games video *GAMES*. And its the kind difference that uneducated plebs cannot wrap their heads around because they don't understand the craft of designing games.

>it-its just like every other open world game.

No. It is not. Every other open world game wishes it was more like BotW.

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Based

This is literally every Sony fan.
They are are like religious weirdos.

Also, the ridiculous lies they tell is hilarious.

I know this is a pasta but it's completely true. Koroks are such a minor part of exploration in the game I have no idea why people make such a big fuss over them. They're certainly no worse than like 90% of Mario Odyssey's Moons.

yeah the collectibles being tiny puzzles is a pretty good take on the open world formula

it's because finding them is practically required to progress in the game.

I mean yeah, you don't need to find the korok seeds and expand your inventory, but you're gimping yourself if you don't. Weapons break after 3 hits, so of course you'll need more inventory.

It becomes a chore when you've seen the same 5 or 6 puzzles scattered throughout the overworld as well. A circle of rocks with one missing? oh gee wiz, another fucking korok seed.

calling something a chore does not magically give you an argument against it.

>shit doesn't smell bad as long as I like it

not him but once you know that every puzzle (and therefore 90% of whats worth investigating) in the overworld leads to either a korok or a shrine it all becomes less enticing

seething

not really, it's still enticing to explore the world looking for those puzzles. And they're simple enough that it isn't overbearing to repeat them like in your traditional Ubi design which can have you frequently stringing together side activities with their own prebaked cinematic shit and overbearing goal oriented design that induces tedium.

the world being fun to explore doesnt change the fact that theres no actual mystery in it
the puzzles being fun and easy to solve also doesnt change the fact that you know what youre going to get

>it's because finding them is practically required to progress in the game.
No it fucking isn't. Too much inventory space trivializes the game to the point of hilarity, you're better off just upgrading a few times and being done with it.

and your whining still doesn't change the fact that you have no argument

every single screenshot of this game is from the exact same places everyone else has been to. it's a randomly generated world with 10 and a half landmarks.

Yes user, positives don't mean there aren't negatives.
The part your brain hasn't accepted, however, is that works in reverse just fine as well.

>It literally reveals sections of the map instead of straight up giving you the map
i know, and it's still boring. they could have done literally anything, but they went with lifeless, played out towers, in a franchise with clowns that launch you in the air, tingle a literal map maker with a hot air balloon, and fish that can make maps. they had all this, and they chose ubisoft towers.

now youre just being disingenuous

>THE GAME IS FILLED WITH CONTENT WHAT THE FUCK ARE YOU TALKING ABOUT
>N-NO WAIT, YOU ARENT SUPPOSED TO SOLVE THE PUZZLES, YOU FUCKING INBRED

nintenkids i swear

lol no i'm not

Acting like a retard doesn't help your point

yes you are

I didn't say that, dumbo. You know you can collect the seeds without actually using them, right? I'm just saying you don't *have* to upgrade that many times unless you're a five year old casual.

whatever helps you cope

>they're still crying about botw

the cope is crazy with these children. imagine actually defending puzzles, then telling people not to do them because it's better off that you don't

What a faggot without any arguments. KYS

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imagine crying over a video game for three years because people like it

thanks

>blatantly lying
>on Yea Forums of all places

Mcfucking kill yourself, you triple nigger

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this and mario odyssey were pretty shit for all the same reasons

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GTA Tarrytown Wars

I still don't know why shitposters need to remind us every day how they didn't like the game. It's almost as if they're ashamed to admit an open world title might actually be pretty fucking decent.

Imagine being so stupid that you think gaming journalists have the power to keep a huge company afloat just by give one game a good review.

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Let me be fair about this.
I am one of the few people who hate BOTW with a vengeance, but it has an okay OST for the 3 tracks it has.

Yes, it is perhaps the single most overrated piece of crap ever made. Watching the reviews list complaint after complaint and then slap a 10 out of 10 or 9 out of 10 was one of the most blatant cases where reviewers I trusted were lying to my face.

what makes you think it doesnt compete with other action adventure games