So what exactly was wrong with this one? I see it got good reviews but it seems to be really really hated by a vocal minority.
Warhammer
>40k fans
>ever happy with anything that isn't named Dawn of War 1, and only 1
This. 40k faggots are the melee fans of the Warhammer franchise
Relic never balances their multiplayer games
Its the difference in greatness between starcraft and dawn of war.
One company supported the multiplayer aspect of their game, and the other forgot and focused on firing out the next product
They tried to make it into starcraft complete with an esports scene and the only multiplayer mode it released with was a Moba lane mode. Also they completely fucked up the aesthetics and animations were noticably lower tier than the decade old previous games
>just accept all these shitty games because GW whores out the license to literally anyone
neck yourself
They wanted it to return to dow1 and make it bigger
base building was shit and maps were moba tier aka you have base in 1 zone, you can add building to advance to next tier and protect "core"
Army is meaningles meatshields because all that mater are relic units and heroes. Like big squad of marines getting killed like imperial guards
Story is absolute shit. Imagine orc warlord getting truce with eldar and marines and walking away after final boss is dead
graphic is shit. They wanted it to look like tabletop figures. Instead, they made armor look plastic and shiny
Nearly evertyhing was a shit quality inbreed of dow1 and moba
>but it seems to be really really hated by a vocal minority.
Nobody is playing it OP. The only vocal minority are the few people left playing it.
The game was DOA the moment they said they had ASSFAGGOT influences.
Buddy, at least half of them liked DoW2 more than DoW1.
DoW3 was nothing like the 2 before it. In fact none of the 3 games have anything in common save for "the grim dark future™", the core gameplay dramatically changed in each installment.
I could start listing things. But it's much shorter to say that there is not a single aspect of this game that isn't flawed in some way.
It's not the worst game ever. You can play it without going insane. But just every single fucking thing you could possibly mention about this game is just lackluster.
Considering the last two games were amazing, this just felt like a terrible, terrible let down.
it's shit.
2 is also good, 3 was like 25% of a game for $60
>tfw no Space Marines 2
My fave 40k trailer connected with the worst game. What a timeline.
we all knew something was off when we saw skinny leg marines and edgy Geiger eldar
was excited about dow 3 but when i learned about the game i lost all interest. also no last stand no buy
>what is space marine
so fucking bad
Actually true. 40kfags don't actually like any of the content, they just like jerking off to, and fighting about, lore while posting memes and tired POWER LEVEL threads. Kinda like how Smashfags just fight about characters and don't actually play anything.
You're acting like Yea Forums 40k fans are fans of 40k & not just Dawn of War. Stop being retarded inside your little Yea Forums bubble.
>Mechanicus
>Battlefleed Gothic: Armada 2
>Space Hulk: Tactics
All great.
>it even has the moba style camera pan to the exploding objective
jesus
It tried to mash the gameplay of both DoW I and II and kinda failed at it. I'd rather just have the squad based gameplay with cover mechanics from II. I fucking hate how cover in the third game is just capturing a dome and having your units stand in it.
Exactly, it’s not like it’s the worst thing ever, but there’s zero reason to play it over DoW I or II.
>worse large scale army action than in I
>worse smaller, squad-based action than in II
>less factions than in I or II
Like, it’s not that kind of abortion as CnC 4 was, but it is still an entirely pointless game that you can skip without missing anything important. What a fucking letdown, considering that Relic’s RTS games have usually been very solid even if they had somewhat troubled launches (like CoH 2).
quake "fans"
Imagine being this retarded yoikes
To my complete surprise Space Hulk Deathwing is actually good now
Anyone else here purging xenos?
>vocal minority
>minority
Game tanked because nobody liked it. FFS, even the devs jumped ship in less than 6 months, abandoning all the planned DLCs/expansions.
>trusting paid reviews
I hope you're just baiting.
Age of Sigmar shits on 40K anyway, you cannot refute this, you lose, I win, you've been defeated
Yeah, I do every so often. I prefer Verm 2 tho.
>Complimenting AoS
uh oh, you're going to make the retards seethe
Yes brother.
It was too hardcore. The vast majority of Dawn of War players were just looking for a base builder to roleplay and destroy the AI. Whereas the devs basically built a starcraft style RTS, finely tuned, highly reliant on micro management and very fast paced. Which is also the reason why RTS are dead.
(you)
>less factions than in I or II
I will say that most people compare 3 to 2 games with multiple expansions with new factions.
Granted they still had less for no reason other than "we want to be like SC2 lol"
>game looks worrying from the first screenshots
>an open beta stress test weekend was done right before launch
>it's a total mess, by the end of the weekend everyone has confirmed it's terrible
>absolutely nobody buys game
>compare 3 to 2 games with multiple expansions
3 have less factions than vanilla DoW or DoW2.
Space Marine was boring as fuck. I don't get why it gets so much praise here.
Regarding DoWs, I don't really enjoy RTS but got DoW to meme with a friend and it was alright.
AoS will only be good once it cut ties to WFB
>My fave 40k trailer
>not the first dawn of war intro
do you even AAAAAAAAAAAAAAAAAAAAAAAA
i agree they made a sc2 clone instead of a dow sequel
>hated by a vocal minority.
I'm pretty sure the people still playing this are the ones in the minority
How? it was so fucking bare bones at launch.
I could post a list. But its long.
>finely tuned
>escalation phase mechanic
pick fucking one
Game was a mess. Also this "hardcore" RTS launched without a ladder and a bugged replay system. Fuck off, idiot.
>we want the twitch esports audience
>that includes mobas as well as starcraft
>the fans want DoW1 but new
>relic tries to make everything at once
>turns out to be a hot mess
>best faction chaos is not in
>no announcements for new game modes that DoW1 fans would appreciate more
>no announcements for new factions or units
>very limited army painter
>most games are a race to get your knight or knight equivalent
>random shield locations instead of using actual cover like in DoW2
>no coop horde mode like in DoW2
>these were the best 2 features in 2 and both just went away in 3
>pretty sure there was more wrong with the game but this is all I remember since I stopped caring shortly after release
they changed the core gameplay of every successive DoW to the point that most people just found one they liked and stuck to it instead of playing all of them
kind of like how Civ III still has an active playerbase despite us being like 4 iterations past it now
I still play Dark Crusade but didn't care much for the changes made in DoW II, never tried III but from what I looked up they made it way more hero based which is the opposite of what I wanted
They kept updating it regularly and fixed a lot of bugs and performance issues
They dropped support for it. Really thats the only reason for its failure. If they kept patching it and releasing new content the game would have eventually found its core audience.
Wow, have SEGA got something planned for this anaemic MOBAbux chasing shitshow? What's with all the defenders coming out of the woodwork all of a sudden?
I really agonized on launch day over whether I should buy this game or not after the underwhelming beta. Despite probably 3-4k hours in the franchise, I decided against it. Was a really good call on my part.
>45% positive on steam
thats not a vocal minority my dude.
thats most people.
and it technically being an alright game does not make it shit any less on the series.
supreme commander 2 is actually a good game as opposed to dow3, but it is still a fucking slap in the face if you played 1.
They might as well try to revive this
DoW3 is still relic's newest game with them only working on AoE4 otherwise
And that was announced years ago with no news on it since
It wouldn't surprised me if their publisher is PISSED and wants to get more out of their investment into DoW3
not that it was a bad game with no real identity other than e-sports? what audience is that? also why disregard the audience you gained with dow1 and 2 in favor of something new? seems like a shit economic decision
Why do you all keep calling it a moba?
I'm glad I never played supreme commander 1 then because I really like 2
Should play 1 for the superior experience or will that just ruin a game I like for me?
Game wasn't a mess, you're just bad. You can still find plenty of videos of good players playing the game on launch and having great highly intensive matches where every micro decision matters.
This only works for games that at least sell initially and keep at least a few people around to spread the word once you do turn it around. DOW 3 meanwhile sold like shit and nobody was playing a few weeks after launch.
There is no way to come back from that.
Because we're clueless retards who don't actually play video games.
>vocal minority
>Steam reviews: Overwhelmingly Negative
Kek. Good shitpost OP.
Serious answer: it took many steps back compared to previous games in the hope of courting the casuals and Starcraft and DOTA crowds
Halo fags are the only obsessed power levels faggots with their "Muh huge cockrings beat everything".
>vocal minority
>game sells so bad they cancel support half a year later
>No GRAND THEFT TRUKK game where you play as an ork that rises through the ranks to become warboss
What's the best warhammer video game and why is it Blood Bowl 1 or 2?
maybe if you are a fan of the franchise and relic games you would know. They known for awesome company of hero style rts games. When dawn of war 3 was going to be a brainlet moba that is when creatively you knew relic was dead.
mechanically i don't think it's hard to fix, but it also needs more content which means an expansion which this game will never get
Dawn of War 2 had abilities and made them feel grounded for the most part. Dawn of War 3 had abilities and made them feel like a cartoony joke and League of Legends rip-off.
And where are those players now?
Apparently didn‘t enjoy those matches very much after all.
I've always thought I'd like to get into warhams after playing the games
Then I played space hulk (the table top recreation) and it was boring as fuck
Then I tried blood bowl and same thing
I like turn based strategy vidya but if the table versions play like the games I can't get into it
Which is a shame since I would have liked to paint some little dudes
>backflipping in Terminator armor
DoW III had a harsh fall from grace. Originally created to provide the most authentic Warhammer experience possible, dying with backflipping Terminators. Very sad.
waitwaitwaitwaitwait its a moba???
>So what exactly was wrong with this one?
Literally everything.
You mean ASSFAGGOTS? Not really, but is an hybrid of the worst aspect of the so called "MOBA" and RTS.
They did enjoy them but, as I already stated, the game was too hardcore for the majority of people (like you) who just wanted an easy base building role playing atmospheric game, mainly focused on solo.
t. bitter laid-off relic employee
>Buddy, at least half of them liked DoW2 more than DoW1.
even those who liked it were saying this game is not worth $60 and to wait a few patches for the necrons, modes and maps, not knowing it wasn't going to get patches
>it got good reviews
Where?
I fucking love how everyone calls each other brothers online
>The vast majority of Dawn of War players were just looking for a base builder to roleplay and destroy the AI
Nigger are you on fucking drugs? clearly you haven't played any DoW (the RTS ones) game because if you did you'd know nobody plays them for the single player because it's so fucking atrociously bad in every single one of them with the exception of dow 1 which is although shit by today's standards because it boils down to just spamming as many max tier units and throwing them into the AI's death stacks till it dies, it was well represented, felt good, and graphically amazing for its time.
Dow 2 on the other hand was the most lazy piece of shit with 0 effort put into its story and people only played it for the competitive aspect of the MP.
>So what exactly was wrong with this one?
Not enough Macha the best girl in the entirety of 40k/30k including Sanguinius
>uh oh, you're going to make the retards seethe
The retards that prefer rank and flank over the galaxy brain game of throwing blobs at each other?
I really love the campaigns in 2 (althoguh Retribution had its issues).
I wish more games had that RPG/TTS crossover feeling.
Should i try it if i legit only care about single player part of the game?
The fact that they used the fanfiction version of Macha's looks should've been a huge red flag
>Dow 2 on the other hand was the most lazy piece of shit with 0 effort put into its story
Not to besmirch DoW1, but Chaos Rising's betrayals alone have better writing and emotional impact than anything in DoW1 or its expansions
>he didn't like dow2
>hey guys, every zoomer says that rts games are too hard to attract an audience nowadays
>let's add MOBA elements!
>game tanks while SC2 is still dominant despite the high skill ceiling and it's age
But, but muh rts elements are bad and too stressful!
2 and the expansions were only good for campaign/co-op. It says a lot when TLS is considered the best multiplayer mode.
>you'd know nobody plays them for the single player
You're so painfully wrong.
>vocal minority.
Ironic that you would insult others of being zoomers when you qualify DoW3 as being a moba because of its hero centric gameplay. Talk about being clueless heh?
Also, SC2 has been a dead game for years.
DoW always had a thing for referencing fanmade content.
>get updated Chaos Space Marine codex
>GW forgets to make anything good
>get new Chaos Space Marine Units
>GW forgets to make anything good
>get units from Blackstone Fortress
>GW forgets to make anything good
>gives Space Marines the mech from avatar
>with the scout rule
>and 6 weapons
Fuck
Regular multiplayer for 2 was better than 1.
relic dropped support for DOW3 less than a year later, and SEGA wants to forget it ever happened. game was awful, nobody liked it, and it effectively ended the franchise. best we can hope for is for some rising star indie dev to make a spritual successor
>Also, SC2 has been a dead game for years.
That was the crowd for the Assembly Summer 2019 tournmanet yesterday. SC2 is still the most popular RTS out there. Every other title of the genre can't compete.
You say this as though GW and Relic don't have a history of incorporating ideas created by /tg/. LIIVI, Commissar Dan, "Drive me closer, I want to hit them with my sword," so on.
At the absolute least, some intern googled Macha and just assumed that's what she actually looked like. Otherwise I'd have to say it's another deliberate nod to the fanbase.
>those fucking lascannon pew pew lasers
I remember one of the devs justifying it by saying it looks like that because the marine has the target in his sights and is hammering the trigger faster and faster because he has a better target.
the devs really had no fucking idea what they were doing, and it shows.
it's a shitty f2p game sustained by dirty activision money
>most popular RTS
wew, ded gam of a ded genre
Relic used to be a legendary developer before DoW2
They really cut corners and softened themselves up
>No Imperial Guard Roguelite FPS where you get a pregenerated guardsman and have to survive against demons or tyranids for as long as possible
>No Leman Russ character action game where you just tear through the warp like OG god of war
>No mechanicus management game where you have to run a ludicrously complicated workshop full of bureaucracy, archeotech monstrosities and technophiles
>No rogue trader RPG
>No Tyranid evolution game
>let's add MOBA elements!
>you qualify DoW3 as being a moba
Why bother so dishonestly misrepresenting a post when the reply chain is right there for all to read?
Even quake con has more people than that lmao
>SC2 is still dominant
>he doesn't even understand the point that's being made
It truly blows my mind that you even dared to use the zoomer meme while being this underage.
Poor man's CoH and DoW
Has nothing going on for it
It's kinda pretty. But sadly, not even as pretty as CoH1. What the fuck Relic how did you managed to fuck that up?
How did they fuck it up so bad when DOW2 and SM had such satisfying heavy blasts?
In the RTS genre. Should have clarified that.
There are still some people around who play the MP of C&C1. The popularity of a genre doesn't have an influence over how much fun the games can be.
It was okay in theory but it played like garbage thanks to its ridiculous insistence on paper-rock-scissors combat system, sluggish movement, the ridiculous disparity between melee and ranged damage. Getting rid of basebuilding and the retreat mechanic gave this shit an arcade-like feel. That shit in turn paved the way for MOBA cancer shit in 3, so thanks a lot, DoW 2!
The only other time they dud that was the Blood Magpies. They sure as fuck didn't reference LCB
Vidya adaptations of board games are a terrible way to get a feel for what the game is like. See if there's anywhere you can play Nightvault locally and you'll get a much better impression of what tabletop can be like without having to invest in an entire army right off the bat.
>Vocal minority
>Playerbase went from 200k to less than a thousand in 3 weeks
Sure pal
It was a mess of mechanics that didnt mesh well
we'll never know
most people consider CoH better than DoW, so idk how more can CoH make it cancer
I'm a new poster in that reply chain, you don't have any real point if you have to so overtly misrepresent what was said in that post in order to make it.
Nah there was no obligation to follow Dow2 but they did because it's easier to program a game like that compared to the first ones if anything blame them for being lazy bastards with only 3 races included
Cringe and chaospilled
Reminder that frostpunk captures the grimdark feel better then DoW3 and is the closest we will ever get to a city building game of a hive city on a deathworld.
The only thing that DoW2 has in common with CoH is a retreat button
It looks worse
Plays worse
Sounds worse
Has worse voice acting
Worse MP lobby system
Worse UI
Worse effects
Worse scope
Worse Essence Engine use
Less soul. LESS FUCKING SOUL THAN A WW2 GAME.
Total War: 40K
Can I show up and use a loaner army? What's the team with the smallest number of models / paints required if not?
Relic didn't overtly reference it, but they did take the time to render it non-canon by killing off Taldeer and devoting an entire story to recovering her soulstone.
Fantasy Flight on the other hand, namedrops LIIVI and has a picture of a vindicare assassin stalking an eldar farseer. Hmmm.
I fucking wish.
CA may be fucking lazy shits, but at least they're competent lazy shits.
Resource system
Cover mechanics
Unit typing
Base building might as well be the same
It was the same game with slightly different base building mechanic.
this desu
DoW1 is a fun large scale rts
DoW2 is a (arguably) fun squad combat based game
DoW3 is an amalgamation of the two titles before it, but tones down strengths of both. Bad idea.w
>le epic soul meme
Great way of disqualifying your entire opinion.
Then you should get a firm grasp of the discussion before replying. Otherwise you're just embarrassing yourself. There's no misrepresentation, you just missed the point because you probably weren't even born when warcraft 3 was a thing.
I know you never played CoH, or DoW2, or videogames.
Get wastd, chump
I don't know, but why didn't the vocaless majority saved it?
>Can I show up and use a loaner army
Depends on the community and/or store. A lot of stores will happily run demo games for you if you ask, since they have the basic business sense to know that new blood is the only way to stay in business
>What's the team with the fewest models
Depends on the game. For 40k, it's Imperial Knights, which is also probably the cheapest to start if you can scroungers Renegade boxes off Ebay, but as a first army it's a bad idea to take on painting those guys first. Custodes are a close second, with full tournament-sized armies often being as small as 20-30 guys.
The skirmish spinoff games like Kill Team are even smaller though. If you start with a small kill team, you'll likely need less than 10 guys regardless of faction.
t. soulless ginger
had 3 followed 2 there would be no problem, the elite system is nothing like 2 or even 1
Not him, but i recently played a few games of 40k and it felt REALLLLLLLY RNG/luck based with all that dice rolling and card drawing.
How big would you say is the RNG factor of the game?
Im pretty competitive and cant deal with too much.
Can you effectivly minimize it by choosing the correct armies and customizations?
>Reinforcements are coming
>Better suicide charge that hill
Almost as bad as
>The Monolith! We destroy that and this is over. Charge!
>Suicide charge a super heavy
Don't think you have gamer, if you think the voice acting in DoW2 is bad you are deaf or just retarded, the orks were perfect.
>worse voice acting
Opinion discarded
Armies with a lot of command points at hand like Imperial Guard can pretty safely make ballsy moves since you can spend the points on rerolls
Tzeentch armies in AoS take it a step further though, in that you PRE-roll some dice you can use to replace any "real" dice rolls throughout the game.
I call bullshit how can world war shit have more soul then a faithful, well made 40k game, you even point it out in your post. The soul meme is just you admitting your bias.
That cinematic is too fucking good considering the final product.
How strong would you say is the effect of RNG on the outcome of a match?
Like are good players still winning consistently etc.
>the orks were perfect.
I agree on that one
Everyone else was ass and boring
Instead of going for the grimndark, every voice line is written in a safely manner to make the spess mahrens gud guis no wrong all righteous like. Lacks character, like the Psyker, the Grey Knights, etc.
Not saying that DoW2 doesn't have some gems like the Noise Marines. It just shines through the mediocrity of everyone else around.
>40k game
>Having a lot of soul
Inadvisable, your computer might grow a few too many teeth.
Yes.
>>No rogue trader RPG
GIMME!
Thanks. Last question - I have a GW store like 45 minutes away and a regular game store about 15. Any reason to go the extra distance to the official store?
I milled around the closer one once. Dude running it seemed nice but no one was in there playing. I guess they have schedules for games?
>Not liking Wracks or Talosi
Are you a fag?
>Venom
Yeah i don't like them either but they're great at what they do
It's POSSIBLE to get screwed entirely by the dice, but not very probable. Law of large numbers and all that, the chance that all 20 guys in a big unit of whatever miss all 60 shots is pretty low.
>Space Marine 2 will never be made
GW stores are always full of kids, parents use them as day cares.
GW stores can be amazing, but they can also be terribly pushy with sales. The one GW in my country is consistently a great, chill place where the manager seems trained in how to handle autists, painting lessons are given to walk-in customers for free, and the armies on display are great. On the other hand there are horror stories of managers destroying legitimate models to "prove" they were recast
As for game schedules at regular LGSes, it's really just a matter of asking the people who work there if they know. There are usually discussion groups for the local community that they can help you find
I had such hopes when I saw the traielr first time
Should have known that something was off the moment I saw lanket marines
I know its consistent over many games statistically speaking.
But being able to be screwed over in a match by RNG is probably enough for me to not want to get into it then.
More of a fan of a very high degree of determinism in competitive games.
Like i know people in e.g Poker or MTG do consistently win tournaments if they are good enough, and there clearly is a high skillcap, but my inner salt cannot handle such games.
Where is my X-Com Warhammer?
Kill team?
>But being able to be screwed over in a match by RNG is probably enough for me to not want to get into it then.
>
>More of a fan of a very high degree of determinism in competitive games.
This is fag talk
Git gud at RNG u casul. More like grow some pair and believe in the Emperor and strike true. If not accept your tiny little deviation.
>Like i know people in e.g Poker or MTG do consistently win tournaments if they are good enough, and there clearly is a high skillcap, but my inner salt cannot handle such games.
So you don't play anything unless you're 100% sure you're going to win? you must not play a lot of anything. Will you sperg at the table?
Right here
So, you only play chess? Oh wait, that one is decided by a coin toss. So you literally don't like any game? No wonder why you're here.
>The based game that finally got vidya secondaries up to speed on things in red robes that aren't tech priests
10/10 absolutely recommended
it'll never happen
>le soul
If you have to reword a post that says relic introduced MOBA elements into saying that Relic made it a MOBA in order to take a swipe at the post you are most definitely misrepresenting the post; and I would have thought SEGA would get somebody more competent to shill for whatever they have planned for this cold, dry, bleached dog turd of a game but I guess Nu-Relic just got one of the interns to do a bit of campaigning in a quiet moment.
No amount of cocksucking will convince me that nu-Relic boosted the herocentrism of the game and made the MP gamemode some shit sequential objective destruction to try and capture some of the MOBA audience and to tap into e-sports; particularly viewed alongside the aesthetic choices made in this game - unit and camera animation, the bright, "popp[ing" and cartoony visual style. And for somebody who defaults to calling everyone underage you seem to be completely lacking any context of the first two games to compare it to.
>implying
CA have already come out and said they want to make one
All that's left is to wait until they finish Total Warhammer 3
I would kill for a Kill Team vidya that actually played like Kill Team (and not like a twin stick shooter like that one game that carries the name).
I would also like GW to stop being faggots and release an Arbites kill team already.
They got literally nothing right.
Even the voice acting and artstyle is trash.
Battlefleet Gothic is pretty cool.
Also Dark Angels best chapter.
Wouldn't be surprised at this point if they actually did Arbites as a full army, on top of giving them kill team rules
They've really dug deep in the background to make the stuff people keep memeing about in recent years. Admech, genestealer cultists, sisters of battle are even actually getting remade
Way to miss the entire point.
Basically any competitive FPS or RTS has zero RNG for example.
Speaking of CA, how did that Chinese TW game turn out? Was it shit?
>Astartes
>one man project captures Space Marines better than perhaps anyone has done before
wew
I'm in the middle of painting my first chaos knight and the people i play with who all play pretty casually have never played against one.
Should i just keep it around as something to look at, should i do some WW2 arms race shit where i introduce it and start wreaking everyones stuff convincing them to buy their own knights and LoW or should i just play it when other people field a LoW?
>moba elements
zoom zoom
Baffling to me that we are in an era where there's all these deep cuts from earlier editions being referenced and released, but then the entire Primaris range is nothing more than big steaming dumps taken on the design language of Space Marines. Plus the fluff, if only Chambers was the one allowed to take 40k forward after EoT.
If you play tabletop you have to get over it.
If they're casuals they won't throw money at knights and you're gonna end up becoming that guy.
Instead paint it fucking awesome, keep it around for something to look at, but suggest scaling things up to knight battles.
>If you play tabletop you have to get over it.
Thats why i came to the conclusion that tabletop might not by my thing.
Ask ahead of time and see what they think? Knights in general are actually pretty mediocre for their points cost, the only one that's made a major impact on tournaments is the Castellan, and even then it's only good when backed by several battalions of IG to compensate for the numbers disadvantage in holding objectives
Play with your knight but warn your opponents ahead of time when you bring it
That way they can prepare a list with whatever anti-armor weapons they got access to
Looks like I was correct about you from the start.
>want to play mechanicus, as the admech are my favorite faction and what I play on tabletop
>just fucking clobbers my computer for whatever reason, runs at like 4 fps
:(
>call guy "dishonest"
>he replies with a more dishonest post
>you keep replying to him
Actually, you were wrong after the first reply.
Honestly this, DOW II just doesnt do it for me, I much prefer soulstorm, so I kinda figured I'd dislike 3
Try to play a game of kill team with someone else's army. I generally dislike full on games of 40k, but kill team only needs like a dozen models and goes much faster
Thanks. I'll try not to tear my fun group apart with my addiction to rule of cool.
>Then I tried blood bowl and same thing
wot
the blood bowl vidya is a 1:1 adaptation of the boardgame
It goes beyond that though. Vidya are impersonal and allow for displays of prima donna behaviour that would result in ejection from a venue.
Disliking randomness to the point where dice being used to represent friction in wargaming or boardgames, or random cards being dealt out in a game as much about psychology as poker would make you too salty to play, that's a severe character flaw.
Remember that there are powergaming knights, but there are also more balanced knight builds.
The Paladin, Errant and Warden for example are all pretty all-round models that "suffer" from a lack of specialization, and so they're really quite fair, if intimidating, in casual play. Even the Warden with its gatling cannon only puts out what, 12 shots from the main gun, 8-12(?) from the secondary guns, and whatever the car apace weapon has? That's really not a lot for 400ish points, for which you could have a hundred conscripts putting out 200 shots at rapid fire range.
>it seems to be really really hated by a vocal minority
>vocal minority
If it was hated by even 30 players then it would still be more than 10% of its playerbase
I see. I'v got the knight desecrator kit which I'v been magnetizing so i can more effectively pose and store it.
I was thinking of buying an imperial knight so i could build a despoiler instead but thatd been dumping more money into something i don't know if I'll use often. I'd also be left with all those extra knight parts which would tempt me to do a chars zaku II imperial knight kit bash and that would be time consuming.
It's pretty great according to a friend of mine who bought it, but he has supremely schizophrenic-to-shit standards of quality, so maybe?
Dark Eldar is and has always been garbage.
They should just retire the entire faction in the tabletop.
>disliking RNG in competitive gaming is a severe character flaw now
Nice armchair psychology
The Desecrator is definitely nowhere near the high end of cheese for knights. IIRC its main ability is to support war dogs, which are generally mediocre, but very nice and thematic for a renegade knight house.
I miss cheesing cognition points.
>So what exactly was wrong with this one
it's a shitty fucking moba, why are you asking when you could just check the steam reviews and get your answer?
people were fans because it was an rts, every sequel removes more and more of the staple components of rts and makes it into assfaggots shit. It's like asking why people hated c&c4 - it's nothing to do with the series in any terms of gameplay, only in name because a bunch of suits thought they could magically retain the audience they had at the same time as drumming up a whole new one made of casual normie faggots
>hated by a vocal minority
>utterly ignored by the rest
Yeah he kinda works like some kind of chaos lord iirc. Makes me want to build some wardogs but i don't think i need them
>WAAAGH STREEF, OME
>LEAST IT WUZ 'EFORE I ZOGGED EVERYFING UP
Could you imagine having taste THIS bad? Jesus Christ user you belong in an asylum
>when the motor engine drops at 1:10
That composer is a fucking genius, using industrial tools as musical instruments. It's perfect for the AdMech.
Do you play boardgames with your friends or will they turn you into a pillar of salt also?
>Vocal minority.
>Game is less than dead online.
>Vocal minority.
>Abandoned by Devs
>Vocal minority.
Are you seriously trying to shame people because they didn't buy actual garbage?
that's because DoW is the only good one, why the fuck they thought focusing on smaller units was a good idea when the entire appeal of 40k is just the most over the top sci fi in existence. 3 didn't even seem like a legit entry into the series, just a cash in. and i like other wh40k games, space marine was much better than it gets credit for and i had a ton of fun in the multiplayer while it lasted, same with eternal crusade, sure the netcode wasn't the best for that game but it was about on par with planetside. i don't think we'll ever see a large player shooter NOT have latency issues.
Old devs left, new devs took over.
Total War wouldn't be big enough. You'd need something like Wargames or Steel Division to pull it off properly.
It's the same sound effect even, just... worse.
War dogs are a nice little starting point for expanding a one-off knight into a full knight army, which is a really nice way to make sure your knights are never seen as a serious threat by anyone who knows the game well, as pure knight armies are very much a narrative/casual thing
>>tfw no Space Marines 2
it still hurts
>AoS will only be good once it cut ties to WFB
I never get this. It'll never cut ties because Age of Sigmar was built on the foundation of WFB. It's the same damn world, stretched and torn apart and turned into high-fantasy. There's space for everything. That's the whole point of AoS. It's so fucking high-fantasy large that almost anything can happen at incredibly large scale.
its because you played it on easy or normal hard is actually fun and challenging
>Where is my X-Com Warhammer?
X-Com are the majority of 40k titles you mong
Official support for the game died literally weeks after release. Totally a vocal minority.
If it helps the game really isn't all that only kidding, it's amazing. It's my favourite Warhammu game.
That's the point, he's saying it's boring so he won't like the real version
Uh. No. Tried it on hard after normal was a walking simulator, game is still not fun.
you just know
>I never get this.
Typical teens saying stupid edgy shit they don't actually mean just to piss off their elders.
Then why would he specifically try the games that were translated exactly to vidya? I'm assuming non-retarded user here, that's why I'm asking
>Sororitas looks disgusting-boobplate protruding-with her undersized bolter. Sad!
You can still cheese CP with 2 Tech-Auxiliums and +9 CP canticle (or even better, full heal AND full CP canticle).
Wanna refute anything I said or are you just gonna be the typical Yea Forums gamer talking about zoomers & boomers?
Today I will remind them
MOOOOOOOOOOOOOOOT
> still no supreme commander 40k
MEN :CLAP: CAN :CLAP: BE :CLAP: SISTERS :CLAP: TOO :CLAP:
It's 120M42 check your privilege incels and marinelets
primaris shit is retarded
>skilled, battleforged veterans get the shit end of the stick
>fresh from the vat recruits get avatar mechs, redemptor dreadnoughts and hover tanks
Refute what, this throwaway line with absolutely no argument behind it?
>AoS will only be good once it cut ties to WFB
Fuckingf retarded kid, can't even keep your shitposting straight.
>tfw no Space Marines 2
They couldn't even finish one.
I do like it but you can see the point where the money ran out
The mech is the coolest looking thing they got but I have split feelings about it because it's 50% a penitent engine from SoBs and 50% Tau battlesuit
I don't see why marines should get new walkers aside from dreadnoughts
They already have dreads, termies, centurions and devastators for heavy weapon options that aren't tanks which they also got
I guess all of those just weren't good enough for the new kids
Morkagorka is your spice senpai
Someone told me it was supposed to be a scout walker so i wouldn't be surprised if it's a fast attack unit
I liked the single player those lads really grew on me.
You're replying to two different people with opposite opinions and thinking it's the same person. Are you retarded? kek
Dawn of War 2 is great though, sorry that people didn't get their base building.
See? That's why its hated
>worse voice acting
doesn't look very fast in my humble opinion
although it does look a lot lighter than the redemptor dread
Meh
>When the Machine Spirit of your weapon is fully charged...
youtube.com
Without knowing you are a complete dipshit with terrible reading comprehension who somehow thought I was criticising you instead of explaining the mindset of the poster you were replying to after you said "I never get this", which I quoted; I assumed your reply to me was from the original poster. Please try a bit harder to read posts through before shitting your breeks in the future.
The soundtrack of this game is really brilliant.
>Change the game with every installment because you are too arrogant to ever simply update a game to modern standards instead of flexing your world-class game design skill by changing the formula completely
>Be surprised when people complain when they dont get what they wanted
>Keep doing it
>Eventually people get tired of your shit and you fail miserably
This entire post is absolute bullshit. Did you even play the game?
DoW II improved upon the dynamic cover system immensely and had much more meaningful unit variety (in DoW you can simply hose down armored units with enough infantry, while in DoW II you NEED to have AT weaponry or you will barely scratch armor). The only thing it outright removed was base building, and that angered the "traditional RTS" autists.
Contemptor dreadnoughts don't look fast but we have still seen them sprint
It nails the atmosphere when playing as the cog boys. Also Faustinius for Fabricator General.
it removed base building which was a shame but it also drastically reduced the scale of the battles
even 2v2 games in DoW1 could look like a real war was being waged
DoW2 games were just skirmishes
The resource point mechanics in DoW2 were retarded as well
Unit variety was smaller as well although some of the units played really nicely in DoW2
Manlet marines are going to get squatted. Blame whoever wished for true scale marines with the monkey's paw. Way foreward for me will probably be Epic or 3E with 3d printed true scale marines.
>DE are bad
lol how retarded do you have to be
Don't worry sir, more marines are on their way
you gonna address my point or what? kek, fuckin brainlet
>:^)
They can't get rid of WFB completely and never will.
What do you disagree with and why?
>triple somersaulting terminators
the devs/animators for this game should be lined up and shot by the local commisariat
>B^{DDDD
>> No Balance Chad was the most loved and remembered DoW game of all time
Get out of here comp fagot and go back to starcraft 1 the only comp rts game fags like you like. Your faggotry has killed single player focused rts games on the insistence that everyone wants super competitive gameplay lol.
I gotta replay Mechanicus. I hit a point on hard mode where I was finishing missions without any levels in awakening, and ended up clearing out all the tech I could get. I think I want to try it with +200% or higher enemy spawns to get a little closer to the X-com experience
Everything.I haven't been struck by such disappointment since Empire Earth 3.
Every squad has an active ability that you need to use to use it to full effectiveness. Also you sneeze and your entire squad can fucking die, even in Starcraft where units die quickly don't even die that quick as it would in DOW 3 and you don't need to be microing active abilities on every single unit. Too many extendedly long animations on commander kill animations which in turn means they get shot even more, SPACE MARINES IN POWER ARMOUR DOING BIG ASS FRONTFLIPS.
The space marine voices. Outside of that it was a bunch of meme shit by wannabe fans of the series that didn't remember DoW1. Some didn't even remember 2, like all the people complaining about muh space marines jumping high in the air even if that too was a move in the past game.
Dow 3 was basically people pretending to be retarded then Relic recognizing it and telling people to fuck off.
>No proper DOW3
>No Wargame like 40k
>No Horror 40k games
>No Space Marine 2
>No proper imperial arcade fps with IG
>No games yet set in 30k
>No management set in 40k where you govern planets/prisons/hiveworlds
You mean Chaos Gate? That's on GOG.
why did it have to be like this
I WANT INQUISITOR MASS EFFECT!
>no Chapter Master game
This hurts the most. I didn't even play it but what I read about it seemed awesome.
I know it's bait, but fuck it.
>Fewer factions than vanilla DoW 1 and 2
>Fewer maps than vanilla DoW 1 and 2
>Fewer units than vanilla DoW 1 and 2
>Fewer game modes than vanilla DoW 1 and 2
>Fewer voice lines than vanilla DoW 1 and 2
>Short, poorly written, and (worst of all) boring campaign that's a chore to finish
>Heroes have ridiculous health pools and damage output compared to regular units, even more powerful than 2's
>Units die super quick compared to DoW 1 and 2. It's insane. Hope you're good at babysitting them.
>DoW 2's cover system had grunts acting like they actually should in a firefight: finding cover. 3 removed it in favor of defense auras and bubble shields.
>No flashy sync kills
>Cover system and sync kills almost certainly removed to foster a competitive atmosphere.
I could go on and on, but here's what most people don't understand: Dawn of War 3 focusing on balance made it less fun to play and watch. The hyper focus on balance took out features that made 1 and 2 stand out from other RTS games, despite their many flaws. Combined with simply having less everything than the previous games it's no surprise people didn't bother.
They should have focused on how to improve the shortcomings of 1 and 2 and make a better game.
>Man, DoW 1 had some shitty flying units. How can we properly implement them?
>DoW 2 had some strong hero units. How can we best balance them?
>How can we make cooler melee duels?
>How can we put in even more units and factions?
>Let's get even more voice lines! They're a staple of Dawn of War.
Fucking Christ, what a shitshow.
God knows how many years it'll be before we get a proper 40k RTS again.
Jesus that's just as bad as Halo Wars
Looking at the rest of the game, I find it very likely sync-kills were scrapped for time and effort first and foremost, with the competetiveness being a convenient excuse.
Sync kills could be annoying. But I still don't know if you'd find any veteran player who would actually remove them.
They were part of what made Dawn of War Dawn of War.
>Can't autistically build defenses for an hour on every province in the game and wait for the AI to attack you
this is why dark crusade is the best version
Really should've kept reading. You are 100% correct.
>No mount & blade/sea dogs/pirate-merchant simulator in 40k
>no Xcom with the Officio Assassinorum
>No Mass Effect/Witcher adventure incquisitor game
> no plage inc tyranid/genecult like game
> no grey knight game
This but unironically.
No, you're almost certainly right. There's a damn good chance that they weren't put in the game simply to save time and money. By extension, this could be written off as making the game more balanced/competitive.
The worst part was seeing people here and on forums actually defend this laziness. Fucking infuriating.
Voice acting also really let me down here.
The absolute worst part was, when I realized that I didn't have to play with the English voices and I could still fall back on my local dub... only to find out DOW3 only has English voice.
God fucking damn it, what a fucking let down in every regard.
youtube.com
> no grey knight game
If you play as anyone from the books it'd be a horde battle game where you fight serveral thousand daemons a round with infinite ammo, unlimited will power and stamina
>trusting paid reviewers
>vocal minority
This better be bait
The worst part of this? The dolts at GW not only canonized DoWIII, they canonized the somersaulting Gabe in the new Blood Ravens Codex. I'm mad beyond comprehension here.
It is so bizarre how DOW1 and DOW2 are so different from one another. Personally, I love DOW1, and I don't have much fondness for DOW2 (I tried to play DOW2 on three separate occasions, but I wasn't enjoying it, it felt like a chore, so I quit). I think developing DOW3 to try and appeal to both DOW1 and DOW2 was a fool's endeavor.
Actually creating a game that would appeal to both DoW and DoW II fans is possible, but the way they handled it was why it failed. Instead taking the best elements of both games, they took the worst ones and sprinkled them with MOBA shit.
>but it seems to be really really hated by a vocal minority.
Majority*
DoW2 plays a lot like CoH, so I'm assuming that was the intention there.
>No Red Orchestra/Battlefront fps of Imperial Guard vs Traitor guard, where the top player on each side can become a space marine.
So what you are saying is that it was more faithful to its source material? 40k is a skirmish game, after all. Big battles are reserved for Epic.
*Blocks your path*
they really fucked up this model line
>supreme commander 2 is actually a good game as opposed to dow3
Thank fuck im not the only one thinking this. ive played both and while supcom 2 does not hold a candle to supcom 1 complexity and ..everything really. supcom 2 is a good game. it's not worthy to have the supcom label on it though.
It was basically an ASSFAGGOTS in disguise. The focus was too much on ultra powerful heroes and their three abilities each, other units were all pretty much worthless and just existed for the heroes to mow down effortlessly, the maps were all designed with "lanes" which made them all play pretty much the same, no deathmatch thanks to map design, only three races to choose from when the fun of 40k is having tons to choose from, basebuilding was as barebones as you could fucking make it without going full DoW2 with no variety or different styles to play each race, only the Orks had any fun actually building outposts thanks to the Waaagh! mechanic.
As far as >singleplayer goes, the entire campaign is about a Necron planet but you never see a single Necron on it, instead the main bad guys are Chaos AGAIN except they're not even fucking playable. The plans for the Necron expansion got cut short as the company saw the negativity towards the game and bailed hard. The campaign is short and easy with not much variety in what you do, get your heroes from point A to point B, sometimes defend a point, and use their abilities to massacre anything between you and your objective. Proper basebuilding missions aren't until the end and even then nothing attacks you, you just build up a blob and go steamroll the enemies placed around the map. Also they replaced Gabriel Angelos' VA and that's a crime.
It was a shit RTS game through and through. The only good thing to come out of it was the Ork's main theme and their voice lines, it would have failed regardless of the 40k brand attached to it.
youtube.com
>the best elements of both games
If you consider base-building to be a "best element" of DoW1, you'll be taking nothing from DoW2. DoW2's fundamental design is that the price of constructing a building to access a unit is rolled into the cost of that unit, and the price of researching an army-wide upgrade is split into per-unit upgrades.
There's things in DoW2 which could be removed or reworked, but there's no way to split the difference between the two.
1d4chan.org
It's still around, friend, have some download links.
Or are you talking about something else entirely?
It has arguibly the best diplomacy and campaign to date. only problem the lategame is absolutely horrendous, give this man a watch. youtube.com
What the...NO!! Base building is an extra. DoW's true strength was the makro-centered large-scaled battles. DoWII's strength was the more tactical approach and elements taken from Company of Heroes (stuff like cover and flanking mattering, especially when you want to kill vehicles fast). Those plus the customization in DoWII's campaign as well as the sets for the characters you choose when choosing a faction.
Now combine all of this and expand further, add in more customization options, a completely destructible environment (also change the way you use neutral buildings as fortifications) and voila. It would be great to take a Librarian, give him Terminator Armor, a Cyclone Missile Launcher and a Force Thunder Hammer and a Force Lightning Claw with build in combi Bolter/Melta or Plasma.
If DoW's goal is large-scale battles, it would be better served by trending towards SC/TA, and using a flexible waypoint system for multitasking.
If DoW's goal is customization, it would be better served by keeping the limited-unit doctrine of DoW2, so each upgrade is a meaningful addition.
There's no way to efficiently have both in one game. It could be split into "Dawn of War" and "Dawn of War: Epic", with the latter using 40k:Epic's scale.
Last time I checked, it was dead due to lawsuit threat. Will probably end up on my backlog and I'll never get around to playing it...
>vocal minority
It bombed in sales. That's not a "vocal minority."
As someone who made the mistake of buying it (albeit, because I got it for about $30), the primary issue I had with it was that heroes were so absurdly powerful, there's essentially no reason to have the standard units.
In the previous Dawn of Wars, or even in Warcraft III, the heroes could be strong, but they could definitely be killed by a few standard units. In DoW 3, heroes are only ever threatened by other heroes; anything less, and they're effectively unstoppable. It makes strategy nearly pointless.
No way? BULLSHIT. Everything is possible as long as you have a concept and you stick to it. That along with testing it out to the point of finding the one thing that will fit. You don't need to go Supcom. Just add something akin to the army organization from the tabletop (2HQs, 3 Elites, 6 Troops, 3 Fast Attacks, 3 Heavy Supports) but double it up (4, 6, 12, 6, 6), slots of super units and voila.
The customization thing? Remember games like Spellforce and Warlords Battlecry with the equipment part of your heroes? Something like this. Only you buy stuff for your HQs with requisition and energy. But they must never be as powerful like in DoWIII. Sure as a force multiplier yeah, but not as one-man armies...unless it's the Avatar or Bloodthirster. Or any C'Tan.
It is funny how the football franchise outlasted the dow series.
Further development stopped, true, but it's still fully-playable and has a staggering amount of content with what's there. I probably have well over a hundred hours across my save files and still get surprised on rare occasion by things I didn't think were possible.
The least you can do is give it a try, user.
All sigmar games outlast 40k because they try to make them good unlike 40k where they want as much sold off the name as it can.
Thoughts about this game?
What model is that? Never seen it before
Which is what DoW1 was best suited for. Hell there's an absolutely bonkers Ultimate Apocalypse mod for DoW1 (and DoW2 but doesn't have tau nor sisters nor DE).
The core fundamentally changed for better or for worse such that fans of the former wont necessarily like the latter even if it was closer to "standard" point buy table top games.
>customization
Look at the fucking options you get in Ultimate apocalypse. It can be done but no one is gonna balance it unless they wish to become a Lord of Change.
Read the EULA. The one for Vermitide 2 is even worse.
Doesn't Bloodbowl take place in the Old World, rather than the realmspheres of AoS? Pre-End Times, in short.
Pretty much the same thing but yes it's old world because sigmar is kinda more cookie cutter.
In general Old World/Sigmar games just last longer because the people behind the game aren't trying to milk 40k whales.
If enough Orks believe Crusade = WAAAGH will the Emperor turn into an Ork and punch the Eye of Terror and make it explode?
No because Gork and Mork will punish the orks doing it. It's happened once before and it could happen if enough orks don't believe in them.
Simplistic, moba-like. We wanted an RTS, not your take on the moba genre.
why don't gork and mork fucking just stop fighting and push the chaos gods shit in?
what even are G&M? Chaos gods? Do they exist because Orks believe they do? But then how did the Orks come to believe in them in the first place? Are they more powerful than the Big 4 because of the sheer number of Orks or what?
So the big explanation;
>THQ puts DoW3 into production
>THQ proceedsstart going bankrupt, pulls the plug on a lot of projects
>Tells DoW3 team to scrap everything and make a MOBA instead since those were the hot things at the time
>Still can't launch it in time to avoid bankruptcy, project put on ice until Sega buys the franchise
>Entire project was already a shitshow when they got it, with what was left of Relic being nothing more than a skeleton crew
>Sega decides to cut their losses with it and just give the project to a team of new hires so they can get some work in
>Team is told to just make something remotely playable out of the scraps
>DoW3 releases, naturally recieves bad publicity, and Sega then terminates the series and any plans for it before moving Relic to AoE.
Fuck you, Talos Engines and raiders are what got me into the faction. You don't get to call Haemonculi cool and then ignore their only cool creations.
Everything else is fine though.
that's a big Fry
This isn't even legal in Europe. Would crumble first time someone sued.
Imagine a Mass Effect style of action-adventure space opera Rogue Trader. Man, I wish I could actually do something productive and make cool game
That's one of the top mods, right behind X-Piratez.
Disgusting.
Heard the upcoming newest version of the mod will add something really big.
Name one (1) worthwhile Age of Sigmar video game that can compete with Total Warhammer and Vermintide.
>>Heroes have ridiculous health pools and damage output compared to regular units, even more powerful than 2's
I agree with everything but this. Heroes had a vast range of power depending on their cost. If you want to say knight titans are stronger than regular units, then yes, they goddamn better be, but the low cost heroes like Deathwatch and Scorpions were still weaker than units like dreadnoughts, which were regular units. Deathwath in particular died to a stiff breeze, barely stronger than regular marines.
Of all of 3's many, many faults, the heroes were not among them. The elite system and the elite units themselves were the only enjoyable part. Knights, ironclad dreadnought, and striking scorpions were so fun to play. They did exactly what you would expect them to do. Nothing more or less.
The elite system was garbage and was a major part of why I didn’t buy, after buying all previous DoW content.
The only garbage here is the opinion of someone who didn't play - or worse, pirated an old version before the actual game mode was introduced. Never reply to me again.
Age of shitmar
>age of skubmar
>good
Cope
Nigga looks like a bionicle lmao
Honestly? Even the updates didn't help. It was too late to fix anything.
Too late I mean
Look at DoW2
It took 2 expansions to be decent because the base of the game was bland as mayo
for you
Orks are made and were made to destroy great amounts of shit and keep spreading.
They in fight because of a Muh Dick complex and a need for simple gratification of killing and being the biggest.
So G&M are just manifestations of the orks simple goals.
>what even are G&M?
They were an idea that was made from the Orks stranded on a world with nothing.
The orks got confused and couldn't remember if it was gork or mork and made 2 gods that are the same but different and each Ork believes that one is stronger than the other.
Making more infighting for power and struggle the orks live for.
>Are they more powerful than the Big 4 because of the sheer number of Orks or what?
Not really but they have been known to crush groups of chaos spawn or cultist for not respecting the WAAAGH or the slight of not respecting them as gods they are.
No Dobson
No Buy.
Fuck You.
the elite points system ruins it, i'd take building elites with rec like 1 or choosing elites in advance like 2 any day, putting them on a timer is blatantly anti-strategy and done for spectacle in hope you wouldn't notice it plays terribly
gladius is okay
I played 2 and it wasn't a bad game, it just felt like a step down from the first.
On the other hand 1 was never flawless either and soulstorm in particular was complete ass.
Soulstorm was outsourced to another dev team while Relic worked on 2, so it really doesn't count.
cant wait for the animated series
soulstorm gets a free pass for being playable, which dark crusade was not
Repentia. Basically fanatical "penal" units (many are volunteers) that previously dressed in rags, scripture or almost nothing, depending on the artist.
GW though that wasn't really politically correct, but rather than going back to the more modest, but still flavorful, design of John Blanche they decided to make them buff women (male) in gym clothing.
Disgusting
Which is which?
blood ravens dont have the thirst for blood