The more updates this game gets, the easier it becomes. First we got subspace which allows some bullshit maneuvers and non-risk moneymaking. Then removed the typhoon bombers and nerfed pirate patrols because noobs couldnt handle them. Now we got colonies which 100% propels even the blackest negro in to the late game, no skill required. Skills too are OP and making no risk money has finally been implemented
Starsector at this point is a casualized version of modded starfarer. I dont even regocnize the game anymore
i love this new wave of starsector threads, bless sseth
Charles Ross
Just bought it thanks to the Top Yeetster Meme Lord (HeyHey People) Sseth, get rekt Starfarer Boomers. Anyone got any tips or shall I go in Blind?
Aiden Price
people even flammed the lad because of that video...but here we are, life at starsector
Cooper Fisher
>Skills too are OP don't worry those are getting changed with dumbdumbs in mind too.
William Mitchell
Don't forget ship salvage that allows you to cherry pick multiple ships from deserter bounties. Don't need marines and hope the one ship you want outside of the whole enemy fleet will be available for a boarding attempt.
Joshua Green
bongo man
Zachary Sanders
Eh, id suggest going in blind.
(that said, never sell a blueprint unless you are in dire straits)
Robert Gonzalez
Although they let you store at your first station, hedgemoney will still charge you a monthly fee per item. you can find an abandoned terraforming station to store your stuff at for free.
Jacob Jackson
old boarding was fucking cancer, I will not miss it regardless of difficulty drop
Luis Bennett
he did make some controversial decisions in it. And there's also the fact that he has a history of essentially disturbing quiet/fun games with his reddit tier meme le ebin cringe army.
Atleast starsector is single player and thus your enjoyment cant really be ruined by his brainrot fans.
Dominic Stewart
is making money still far too easy?
Cameron Lopez
We're at the point you can print ships and weapons while you print money. You have to restrict yourself and/or do spacer start to make it harder.
Jeremiah Phillips
I meant more in terms of early game. You do a couple of survey missions on the edge of space and now you're a millionaire. The pacing in the game in general just feels too fast.
Matthew Cox
Oh early game. Not Volturn food shortage fast but still too much for its own good if you know what to do. Waiting to see what else is coming next update.
Let the AI pilot for you, it's actually pretty decent
Jordan Wood
Why does this game run like ABSOLUTE FUCKING SHIT? Whenever there's a battle involving more than 15 ships I get sub-20 FPS. This is fucking bullshit. My PC can run any new game on high with zero problems, but chokes on this piece of shit. Fucking Java faggotry.
Just lucky. There used to be a skill to increase the chance of getting a boarding option since that wasn't even guaranteed. The one good thing about ship recovery now is you can make a huge junker fleet operating (D) ships with minimal penalty thanks to some industry skills.
Zachary Garcia
>hurr durr money maing is too easy and risk-free Meanwhile here I am 6 months into the game running trade missions that parely pay for fuel and supplies and losing my starting wolf and my 40k freighter to pirates with fucking cruisers and carriers. I unironically think 90% of the money I made this game were from Hegemony stipend.
Jordan Garcia
>Sseth >zoomer he's literally older than most people on this board
Where's the damned lobcorp video, he can't just tease and do nothing like that
Easton Harris
Keep your fleet small, do bar contract/exploration missions, explore and do Hybrasil-Yma drug runs Works even with spacer start, already did it multiple times with success
What should I be looking for in terms of fleet upgrades? I bought two undamaged wolves and a centurion so far, also repaired my hammerhead. Other than that my only real combat potential ships are the starting Wayfarer combat freighter and a damaged condor carrier
Get more carriers. Just get carriers, few missile boats and ships to tank at frontlines if you want to do combat. Smaller auxiliries are a liability in a fight so you dont even want to deploy them
wow user you could assrape the starting junk fleet of someone who has no idea what he's doing impressive
Matthew Thomas
zoomer man bad me word good
Cooper Thompson
What's the medium-big Hegemony patrol ship with a blue laser in front and an almost full circle shield called? Looks based as fuck.
Bentley Richardson
Damaged ships don't automatically make them unuseable and in my experience trying to restore ships earlygame is financial suicide. You could easily wreck early game fleet bounties with that, so maybe try that. If so, try to add more ships in comaprison to the bounty fleets you come across, adding more destroyers and cruisers(should they start showing up). While doing that I recommend taking missions for scanning research stations (since they're bound to have some blueprints) and scanning good planets(jungle, terran etc). After that, if you have good enough money then you're set for starting a colony.
Matthew Williams
more carriers, a few enforcers to hold the line after that
Jace Taylor
prenerf medusa was a fucking GOD
Carter Thomas
If you have half a brain and have a shitfit with shields on 24/7 then no. If you fit it properly and know how to properly manage flux it's a powerful anvil/ram that can punch holes in battlelines or hold it.
David Bell
According to whose definition, the one you pulled out your ass?
Hudson Reed
how do I fire an adminstrator? I got one after exploring some ruins but I dont have any colonies
Liam Gonzalez
No, the one that you pulled out of yours.
Sebastian Young
equip the onslaught with long range ballistic explosive/kinetic weapons then load cycle reaper slots into all 4 missile slots
Literally the best vanilla capital in the game, has massive burst damage potential while being able to fight anything else (even multiple targets at once)
Austin James
Onslaught is like playing Mechwarrior. Flux is almost only used as a firepower limit on that ship and managing it is about managing the outgoing damage you need to bully other ships into submission before they can threaten you. It's a really cool feeling.
Aaron Sanchez
She still is, though not much of a crutch anymore. The point is that instead of relying on loq quality, high quantity its better for early game to get one expensive ship and wreck havoc with it.
Nathaniel Scott
>The point is that instead of relying on loq quality, high quantity its better for early game to get one expensive ship and wreck havoc with it. I'll send you an email as soon as I find a medusa
Joseph Cook
If it's a big blue one it's called the sunder. A destroyer with a large energy mount, the Sunder is a glass cannon(close range burst or a long range beam kiter) that punchs very hard which is augmented with it's ship system.
Aiden Nelson
Bruh fuck the trade missions, just do the normal trade, it's piss easy. Press F1 on the trade good while being in range of comm relay to see the best prices around the sector. Literally BUY LOW SELL HIGH. Trade on the black market only, just make sure to have nothing illegal on you then leaving the port to dab on patrols in broad daylight while dropping off ~500 stacks of drugs. When trading with pirates and pathers just turn the transponder off. And you don't even got to fight shit, just assemble moreratly large junk fleet and you will spook most of the pirate bands off.
with carrier support it’s the best spearhead to break formations fast. just remember, your shields are a last resort, you need the flux for nonstop artillery
Jaxon Thomas
>pirate fleet attacks me >most of their larger ships are regular freighters >the rest are combat freighters and regular tankers >every smaller ship consists of frigates and drone tenders
If you didn't find any good planets yet go scan some planets in duzhhak or penelope's star, there should be at least one arid planet with barren farmland(or possibly more). As long as the planet hostility modifier isn't crazy high plop down on one of the planet that has some resources(be it farmland, ores, organics, etc). If you just want literally free storage like says, the abandoned mining platform is completely free to store your shit in. Btw there's a free hermes(d) in there which is quite useful for spacer start games.
Cameron Perry
they will do the job as long as you don’t put them at risk
Ryan Martinez
No instead these threads are getting actual fucking contrarians you see in every other popular game on Yea Forums.
Nathaniel Brown
Can you change what kind of weapons you can put on a ship?
Nicholas Roberts
Wait meant to quote So long as you keep them safe(like any other average carrier) absulutely.
Jeremiah Barnes
p i l u m s i l u m s
are so dogshit it isnt even worth the OP cost I did mass it once for fun and it was glorious, shame I didnt take a screenshot of the slow wave of doom traversing the map
Colton Ortiz
Yes, unless the ship has a built in weapon(ex: twin TPC om the onslaught, flak cannons on the monitor) on a particular location, those are free and unremoveable. Those are more of an exception anyway so it's fine to consider the answer to be a 'yes'.
Michael Miller
SHIELD is for WEAK and COWARD SHOOT is for STRONG and BRAVE
Nathan Phillips
you mean like putting an energy weapon on a ballistic mount or similar? no, those are permanent. your best bet is ginding a variant of that ship with changed mounts, if it’s a vanilla ship there’s probably a mod out there with a version of the opposite tech
Aaron Gomez
So I've noticed that Wolves that are for sale all seem to be "Hegemony" type, while the starting one was "High Tech". Is this thing random, or are different types sold by different nations? Is the difference noticeable (obviously not talking about pirate shit with 5 d-mods).
Hunter Hill
yeah that's what i meant thanks
Logan Wilson
If you're autistic enough, you just make your own. It's easy. >Copy and paste obvious parts in photoshop >. . . . ???? > Profit!!
Having ships of different color and flags really triggers my autism for example.
Can someone tell me how I make a faction stop hating me? I'm doing bounty missions to better my standing with the hegemony but I don't get any reward. is this because I turned my transponder off doing the attacks?
Torpedo ships any good? Piloting a fast and small frigate that can blow up bigger ships with massive torpedo hits sounds cool.
Austin Rogers
only if you know what you are doing and have missile specialization. if you do tho, they are insane
Daniel Diaz
My favorite thing to do. Get a pack of wolves and fuck shit up with torpedos. Sadly, it is only a transitional phase as the end game really makes frigates useless and focus on huge slow ships only.
Grab everything then drag the rustbucket fleet to the planet and sort your shit out with more crew and repairs there.
Elijah Diaz
If it doesn't have a particular hullmod it's mostly cosmetic. When in doubt just click on/hover over the question mark in the fleet screen and see if any values are shown to be modified(green with plus or red with minus numbers). If it doesn't or does not have any built in free hullmods it's purely cosmetic.
Luis Davis
if you outside of communication range you get reward when you8 get back into range
Zachary Diaz
Doing bounty missions for hostile factions will raise their standing but will not yield rewards until you get better rep with them. Attacking a neautral/friendly faction's fleet with transponders off will net you up to -5 rep depending on how much shit you wreck. Fighting them with transponders on will instantly turn them hostile(the game even reminds you of this should you do it. Also if you shoot a non hostile faction fleet with transponders off, and turn on the transponder while in detection range it will reveal your identity and turn them hostile(and the transponder icon will flash red to indicate this). Just dont try to shoot nonhostile fleets, and if you do try to fuck off and come back later.
Fleet bounty/exploration mission rewards are instantly given apon completion of objectives.
James Sanchez
It is possible but requires some distraction and good piloting. Some ships are very resistant to strike weapons however, due to exceptional PD coverage or wide, fully covering/omni shields, or particular ship systems.
Jose Moore
does it matter if i'm docking on the planet or the orbital station?
Bentley Brooks
Just grab everything you can. No reason not to.
Andrew Smith
you're a wagie irl aren't you
Chase Reyes
Won't that slow my shit down?
David Stewart
Is it worth playing
Nolan Lee
Yes. Refitting in space can cause massive CR penalties depending on how much you shift around(which means more supllies wasted=more money lost) The exception is when you fuck around with a just salvaged ship since it's at 0/20% CR from being blown up. Also you can do instant repairs/CR recovery at dock.
Robert Allen
Oh you mean on docking at the station or planet. Nope, there's no difference.
Jonathan Miller
You'll lose most of the trash against the pirates around the wormhole.
Noah Peterson
CG is so bad.
Anthony Edwards
Just mothball whatever until you get back to the planet. Maybe sell off the kite and tanker because who the fuck cares. You shouldn't lose much if you peel one fleet off like the guy tells you to. Transponder off, go dark, pull away once one of the fleets chases after you, then slam the engines on and engage once the other fleet's out of range.
Dylan Lopez
>tfw you find and recover capital ships in the middle of nowhere
Benjamin Wright
what fighters should I use on my carriers? I found a trident torpedo bomber and bought them since they seemed rare
Michael Collins
Portrait pack?
Michael Rogers
Java
Jack Perez
>he has a history of essentially disturbing quiet/fun games What the fuck are you on about
Jack Edwards
Give me the quick rundown on this game
Levi Sanchez
is there any point to emergency burn with the sustained burn upgrade? I go the same speed
Carson Russell
>Sseth has become popular enough that Yea Forums contrarians now hate him because of it LOL
>the portraits Yep, it's a westacuck game alright.
Ian Evans
People have always hated him either because they dislike seeing Yea Forums memes somewhere else or they were offended by his sometimes edginess. Also the small game communities that he sometimes talks about always hate being flooded by newfags, but honestly that's a necessary evil if you want your community to survive. His taste in games is too good for me to hate him personally.
Jacob Sullivan
>Yea Forums is playing videogames again First time I see that since Atom RPG released.
Fake news. Alex, despite having slav parents is himself American. He was born in USA to Russian parents. Then he and his parents moved to Russia during his childhood and adolescense. Now he's back in US.
David Harris
Just use anime portraits.
Aaron Brown
> decide i'll go to a corner of the map and start a comfy colony > rough position was around where Chagos is located in OP's image > very really the last system on the fringe/corner of the map
> despite EVERY fucking system between you and the core systems being unihabited nebulous wastelands > despite no one being around your colony for the whole fuel value of a Dram Tanker > everyone knows where you are and knows where your colony is > and wants to visit the place that only just built the fucking starport that has zero fucking industry
> including the pirates > who send 30+ fucking ships to rape you
THERE IS LITERALLY NOTHING OF VALUE IN MY COLONY, IT WAS STARTED ON A 175% HOSTILE WORLD WITH MINIMAL RESOURCES WHAT THE FUCK ARE YOU DOING
> try to defend against the pirates, have to throw every ship i have at them, to the point of putting navigation beacons on the salvage rigs to get the small %bonus speed. > civilian ship AI tards out and doesn't want to be aggressive; it retreats until it dies > one unit decides "opposite side of the map" is a good distance for "avoid" > my flagship decides to turn the whole fucking hull around so its point defenses can track one ROCKET, THAT MISSED, to kill the ROCKET, THAT MISSED, THAT WON'T HIT SHIT, and turn so much the main guns are no longer on target > literally watch the unit spin in fucking space trying to target anything > just spinning in a circle like a fucking retard if i paid $15 for this NPC tard clapper fest i would actually be angry. (thx sseth)
the meta i can see so far is: - speed is god. if you're slow you're dead. don't have a booster? eat salvage. - shield is the guardian angel who gives and who takes; if your ship doesn't have shields, IT'S SCUTTLE TIME - outnumber the enemy. just fucking deathball them like it was a doomstack in MoO - unless you have literally 1 million or more credits, don't start a colony. - fuck pirates i didn't even meet the luddites terrorists yet
You have to come to terms with the fact that the main aspect of this game that is holding back new players from coming in is its difficulty curve and various unforgiving mechanics. The devs know this, you know this so lets all not pretend we dont know what they're doing with these changes.
Just killed all the pirates around the relay and am about go out into the big world, what should I do next? Also is there a way to repair the permanent damage on the ships? I kind of like them and want to keep them.
if you go to the refit screen in the lower left there's restore. It costs a lot though and should only really be used for rare and unique ships, restoring a ship is usually more expensive then just buying a factory new one. There's a perk under industry that reduces the effect of d-mods though
If you get enough dosh early through trading it's probably worth to refit your hammerhead/wolf
Jackson Sanchez
>everyone knows where you are and knows where your colony is This makes me so fucking pissed. I only wanted to build my own secret pirate haven for organizing my raids but what's the point if everyone instantly knows and visits you anyway.
Hunter Jenkins
How's neutrino? Never played with it before.
James Wilson
just build defenses la. High Command with a tier 2 or 3 orbital station is unbeatable
Zachary Thompson
Do as the station man said and go to jangala. Go contact the authority to complete the storyline. If you want to shoot stuff I recommend the following: >Go into intel screen >select bounty screen >start going after fleets that have a destroyer with some frigates >salvage ships you can find, bigger the better, but don't salvage shieldless ships at the moment >keep growing and go up the bounty chain Or >find a contract from bars or missions from the intel screen >get about 150k worth of money >go to hybrasil and smuggle drugs/supply/fuel from the freeport planet(the one with the free market) to Qaras in the Yma system(right next door) >go back to hybrasil and repeat with other pirate planets if needed >lots of monies
>hybrasil Is that some kind of afghan-like opium heaven with unlimited drugs?
Ryder Stewart
Post loadouts.
This one is quite nice if you don't have shields up 24/7. Become a fountain of bullets and hammer torpedoes, be the anvil in which ships smash against you in vain. *success not guranteed if pilot doesn't know how to deal with HE/Beam ships
Why the heck are you trying to restore in eaely game anyway? It's perfectly fine to fly Dmod riddled ships.
under options click the shift invert thing so the ship points to the cursor. the stanard controls is only really useful for broadside ships
Easton Powell
It's a Tri-tachyon planet with light industry and free market. Therefore it produces good amount of drugs, with almost 400+ units of drugs found regularly in the black market.
Go to the options and toggle the 'invert shift to strafe control' or something like that. It makes your ship point towards your mouse in default and gets changed to turn controls when you press shift.
Dominic Walker
>nosteam
Asher Kelly
But is the game fun and worth playing?
Thomas Ortiz
This one is nice as well. It's a good idea to put harpoons in the sides and squalls on the front if you want an AI friendly ship; if you give it something like, say, hammer barrage on front and sabot pods on the side, it will only fire sabots at very close ranges in the hands of an AI. Which isn't really a problem if it's player controlled though. Two railguns ensure shieldpiercing capabilities in case you run out of squalls first over HE weapons. Dual flak and vulcans provides nice AA capability along with IPDAI further enhancing it.
Im trying to do a bounty, it says the target is "near the primary star". Does that mean the biggest star i,e a red giant?
Jack Mitchell
Has the game been updated since last December? My version is from back then.
Landon Lewis
The game was always meant to be a casual experience OP. The devs want to make money, why would they turn their game into an autist simulator like Dwarf Fortress or Mount and Blade when they can dumb down the experience for casual players who like to have sex?
Cooper Long
The one that's dominant in its orbit.
Jack Cook
it get small update
Justin Kelly
You dumbass motherfucker, where do you think "zoomer" comes from?
Michael Turner
Do I need a colony to get more hullmods?
Luke Ortiz
No. You either get them from ruins(and tech mining said ruins)/research stations/markets or from combat skills, and finally as rare loot if a ship with that hullmod was in the enemy flert.
Joseph Hall
no? just fine blueprints of them, buy them from shops, or learn them through leveling up and picking talents that have them
William Fisher
Should I get a new Condor?
Julian Bell
>M&B >not casual pick one
Tyler Rivera
If you have the money for it and fighter LPCs then sure I don't see why not. I prefer drovers for destroyer-class carriers though, reserve deployment is great.
Gavin Roberts
>just fine blueprints of them, buy them from shop Oh I'm retarded. I've been seeing those and thinking "those are probably for when you get a colony" Also the enforcer seems really strong though I'm not sure if this loadout is any good. Did well in simulation at least
flying bricks are really nice ships esp if you give them good officer
Ethan Robinson
not finished also issue with modders being against it
Dylan Baker
Replacing the HVD in the middle with a heavy mauler would put you very similar to the 'elite' loadout. Mounting lighter missiles in favor of more stufg is something I do for enforcers, reaper torpedoes are great for this. Wait. Anyway, adding a source of High explosive damage that isn't ammo limited would round out this loadout nicely. HVDs can break a ship if given time but it won't be killing ships quick on it's own(should it's rockets run out)
Cameron Howard
why are they against it?
Lincoln Richardson
steam workshop, autoupdates and copyright issues something else probably
Liam Hughes
Muh workshop is too much trouble.
Alex legit lost a ton of sales from this video and people not wanting to put their CC information on a random website, not to mention international customers that rely on Steam. His decision to keep the game not there is really hurting his sales at this point.
Ryan Peterson
Because the game operates on two different time scales in and out of combat, something incompatible with multiplayer. Also, it would double the development time and we see how slow it already is. Modders have voiced concern about the Workshop, but otherwise have nothing against a Steam release.
Ayden Williams
i want it but if its not on steam i wont buy it. i hate having games in random fodlers everywhere like its 1998. i like consolidated library
Jonathan Roberts
It will be, "when it's done"
Jason Nguyen
Any cool mecha mods for this game? Are there any games like this with a focus on mechs?
I feel like the game has done nothing but get better and i've been playing since 2014. There's nothing stopping people from modding the game to be harder. If you don't like skills you can edit the max skill level and XP multiplier for leveling in 30 seconds.
Owen Smith
NOOOOOOOOOOOOOOO ALEX IS RUINING THE GAME
Jeremiah Nguyen
I don't want to go hunting for the right text file, while one has the max level value?
Jose Morgan
Where the fuck do I get a Hammerhead
Ian Hall
In "starsector-core\data\config\settings.json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be.
Joshua Gray
did you not do the tutorial?
Connor Thomas
Just check the markets, larger ones for better chances. Hammerheads should be easy to find.
Joshua Thomas
nexerelin makes factions send out colony expeditions after a while
I did and then been playing a fresh start Sitting at 2 million and have no hammerheads and other shtit to spend it on Damn, that's what I've been trying, just no luck, thought maybe they are faction specific?
Cooper Gutierrez
My alpha ai core just bought me a fancy dinner. Should I be worried?
Nathaniel Ross
>sit down for 20 minutes to finish the tutorial >get up four hours later after some extensive pirate hunting bounties So it's gonna be one of those game, eh?
What are the best faction mods to have? I just grabbed a few at random. Imperium, Neutrino, Diablo Aviation, Shadowyards. A lot of the ships in some of these modpacks look like they should have aliens piloting them.
Also, does anyone have the Ora portrait pack? it looked neat but I couldn't find a download link on the Starsector forum.
Christian Miller
I dont know man, I dont think my current girl likes these "advances"
Tyler Rodriguez
They don't call it alpha for nothing.
Carter Morris
You can add the shortcut to your steam library probably. I've heard you can do that to non-steam games.
Nathaniel Price
>There are folks with combat ships bigger than Destroyers >At most carrier cruisers are fine. You're not a big ship shitter are you?
Brody Cook
As far as I know only faction-specific ships are capital sized ones. Faction tend to prefer specific tech though, for midline stuff check sindrian diktat and to lesser extent persean league.
It's the equivalent of running the game on easy mode. I really don't see the appeal of them, they make the entire game dull.
Liam Rogers
>1x large ballistics lmao I'm gonna buy 20 of them when I find them
Tyler Moore
Damn you autofit!
Leo Williams
It now has some serious competition with the Interstellar Imperium though.
Carson Bennett
The spritework doesn't even compare.
Nicholas Taylor
>system has high class planets >close to sector center >only one spot for an orbital >has domain era sensor relay >need comms to get the colonies to not shit themselves I-I'm sorry buddy
Should I buy 2 Hammerheads for ~80K or 1 Dominator for 120K?
Dominic Russell
>already got 500k and a respectable fleet alright time to restart with mods before I get too invested into this
Ryan Smith
>large system with quality gas giant, volcanic with massive amounts of ore, 3 fucking habitables with 150ish hazard rating >close to core >no orbital slots
I don't know, BRDY spritework is all over the place: with both sharp pixelart with black outlines next to blurry stuff, sometimes on the same ship. But yes the best of Blackrock is miles ahead of II.
Jaxson Gonzalez
HAHAHAHAHAHAHAHAHAAAA IT STILL FUCKING WORK HAHAHAHAHAH YOU ABSOLUTE FUCKING RETARD WHY DO YOU EVEN SHILL YOUR STUPID GAME HERE IF YOU HAVEN'T FIXED THE EASIEST WAY TO FUCKING CRACK OUT THE RETARDED AUTHENTICATION SHIT YOU FUCKING NIGGER, THANKS FOR THE FREE GAME!
are randomly generated sectors better for custom faction modded games?
Carson Ramirez
What would be the point of fixing it if you won't buy it anyway?
Bentley Martinez
YOU FUCKING NIGGER I LITERALLY CRACKED THIS SHIT IN 20 SECONDS USING THE OLD METHOD STILL CAN'T BELIEVE THEY HAVEN'T FIXED THIS, IT HAS BEEN 4 YEARS ALREADY HAHAHAHAHAHAAAAAAAAA
That's called tax evasion, user. It's illegal. Just crack it like everyone else.
Cameron Thompson
Why are you typing like an autistic mongoloid Did you just discover Yea Forums last week and are trying to fit in?
Lincoln Brooks
what's your fleet composition now
Adam Jackson
im going to buy this shit when they finally release version 1.0 i dont buy early access games IM GONNA TYPE HOWEVER THE FUCK I WANT, YOU BITCH NIGGER INCEL SHITFACEDD CUNT FAGGOT SOUNDS LIKE YOU ARE THE ONE THAT CAME HERE LAST WEEK AND IS TRYING TO FIT IN HOW ABOUT YOU FUCK OFF BACK TO NIGGERDIT, NIGGER?
Okay, I'll do that Also, what ships give me the most cargo space?
Noah Parker
i'd grab the dominator, set those wolves to escort it or something when it goes to fight so it has some speedy backup
Nathan Bennett
>n-no u Good argument there, capslocking retard Back to Yea Forums
Julian Lewis
Tarsus, Buffalo and Colossus.
Nathan Taylor
why so mad
Henry Sullivan
where the fuck do you get officers bars?
Jaxson Nguyen
grab some buffalos or something and put that extra fuel capacity mod in them they still have decent burn rates and hold a good amount of stuff
Ryder Price
Is it possible to start completely from zero with one ship and basic guns? I'm overwhelmed.
Jordan Morgan
Does this game have an ending?
Carter Reed
Comm directory. If you want more aggressive officers check Luddic and Pirate bases, you can still hire officers even if the faction they're hanging around in are hostile to you.
Jeremiah Murphy
ayyy u got assblasted :D
Jordan Russell
oh i thought the comm directory was exclusively for handing in assignments
Wyatt Gomez
which mods should i get to make it better? right now im trying archeon order. is it good? if not what should i get instead...
Luis Russell
Just a random question but i was out scavenging and found a synchrotron core, is it worth selling? 500k seems like quite a lot but idk how rare these are. (im level 4)
Isaiah Cruz
keep it, much more valuable long term
Thomas Fisher
Yeah just pick a start and sell all your other ships.
Jayden Powell
it depends. If you're planning on start a colony absolutely keep it and put it in storage. If you have no intrest in colonies then I guess you can sell it.
Connor Walker
it's hard to say because just about all of them are really good. i don't know shit about archeon order though, i've never tried that one
Colton Gutierrez
is he alright
Joseph Hernandez
he is an hero
Carter Bailey
>Forced to use Winrar I-Is 7zip this SHIT?
Isaac Carter
Keep being a shit pilot until you're a bad pilot. Keep being a bad pilot until you're an ok pilot.
Thomas Campbell
winrar is a meme ofc use 7zip you dumdum
Charles Sanchez
Keep being an OK pilot until you plateau and flounder back to being a bad pilot.
Josiah Parker
You don’t even need to extract files anymore. JBE can dig to the file, unless you’re retarded and can’t figure out how to click your mouse.
John Allen
In my opiniom this doesn't play much into the strengths of the Falcon(P). It's got 4 potential medium missiles with 2 small missile and two energy, it's better fit for a strike role as the built in UI reduces ranges anyway. So something like this works great: >two sabot pods at front >two cyclone reapers on medium turrets >two harpoon racks at small hardpoints >two AM blaster at small turrets >expanded missile racks >omni shield emitter(if possible, gives defense against salamander missiles) >add more hullmods and vents as preferred, just adding 17ish OP to vents is fine Will easily kill capitals outright if piloted manually, and AI will actually do hit and run tactics and succeed with it due to the speed and ship system. It won't hold lines by itself(due to the nature of missiles and AM blaster) and is susceptible to strikecraft swarms(no non-strike weapon) but very powerful if used well. When in doubt spam carriers with wasps to cover them.
Mason Martinez
>unless you’re retarded and can’t figure out how to click your mouse. this is problem i have yes how do i click mouse? wat is mouse?
Carson Butler
WHICH MODS ARE ESSENTIAL FOR THIS GAME?
Lincoln Morris
Well, the path to mastery in pretty much everything involves figuring out you're bad and why you're bad and correcting it with practice.
Chase Rivera
1000 crew limit(buy nebula/mudskippers if needed), one million in pocket, spare 100 heavy machinery. Also pre scanned potential colonies ready to be colonized
Robert Price
This is why you have a special Drive that holds only games no matter how many game folders you have. Why are people so dumb nowadays?
Zachary Lewis
Manual always. AI will soak hits when you could let it graze past you for no damage. It's the difference between eating 16 hammers and none. Or 4 reapers and none. Or 2/3d of bombs and 1/8th. Or a gauss rifle shot. Or a hellbore shot. Any near misses really can be dodged with simple shield control if your ship is slim enough.
Charles Ramirez
I know it's not optimal but my fleet isn't big enough yet to turn it into a strikecraft and properly support it. The pilot has missiles on lvl 3 so the missile boat approach has worked until now. I hate how sabot racks with missiles bays run out mid combat because they don't come with 50+ ammo preloaded
John Cooper
Is "dormant remnant fleet, hostile" bad? Also is there any use for a corrupted nanoforge or do I sell it?
Juan Kelly
Pirate raids can be absolutely deadly if you aren't prepared. That said, you can usually carve through them with minimal or no losses, if you fit your ships well, and do well piloting yourself. A well piloted capital will really fuck them over with minor support.
Dylan Russell
all of them
Nathan Thomas
I see. Okay then. If you need a stopgap measure you can do the kinetic-HE thing with the two composite turrets as well. Like heavy AC with heavy mortars.
Noah Perez
>dormant No, unless you attack it yourself and have a shit fleet. Nanoforges are a colony thing. If you build heavy industry you can throw nanoforges in it to increase production and raise ship quality of your faction's fleets(less D mods) Of course if you dont plan on doing colony stuff selling it is fine. Just be aware that if the market has heavy industry with no forges it will equip it apon you selling it on the market.
Charles Ward
Blew all my money on a babbys first decent looking fleet, can I dab on some pirates for bounties with this? I don't really understand how combat works when ships are very different in size (i.e. destroyer vs 5 frigates).
Does Nexerelin mess up the whole "start your own colony!" stuff in any way? Or is it pretty much compatible?
I'm trying to decide if I should build a vanilla colony before enabling Nexerelin. I enjoyed Nex a lot when I last played, but that was before the base game supported colonization.
Adam Martin
Could probably dab on a pirate bounty woth 1 dessie and few frigs, and handle one with two destroyers and few frigs with some careful kiting. Any more is pushing the safety limit, especially with the lack of your own frigates.
Thomas Brooks
eh, you could do 50k bounties but I would say to just do system bounties and derelict survey missions for now until you get a second destroyer or more frigates
Jonathan Smith
>That free 15k you get every month What the fuck lol
Alexander Ramirez
Assuming I have money to spare, what is better: a few carriers with fighter bays, or a shitton of frigates? What counters what in general? Fighters win over frigates, right?
John Richardson
With your current set up? frigates. Once you have a solid front line of a few destroyers and maybe a cruiser then carriers become worth it since you can protect them and keep them out of danger. The problem with frigates is that in medium sized engagements or larger they'll almost certainty get destroyed due to concentrated fire and fighter swarms
Lucas Flores
Is there a lore reason why some factions have such a hate boner for alpha ai? it's done nothing but help improve my planets
Cooper Cox
Depends on the size of the engagement, once super heavy ships show up they will shit on all your frigets in one second. Frigates need space to fight so once it becomes walls of ships slamming into walls of ships BASIC frigates become worthless.
But until then, pound for pound frigates are better then fighters
Dominic Thompson
Why do people get butthurt when you're flying with transponders off if they can't fucking protect their own system Eat a fucking dick I'm tired of being ganked out of some asteroid belt because the """""""hegemony""""""" can't get its shit together. Also always sell shit on the black market, these fucks don't deserve my money if they can't protect me.
Isaac King
It's terrible day for rain.
Noah Lopez
AI wars
Blake Cooper
Jelly non Tri-tachyons and brainlets
Hudson Thomas
Which sector age should I choose?
Elijah Hernandez
>it's done nothing but help improve my planets lol. There was a war between Hegemony and Tri-tachyon which resulted in Hegemony BTFOing the tri-jews. Hegemony sees itself as the successor to the domain and the domain outlaws AI cores cause they didn't trust them (for good reasons). Also have you seen a fucking fully operational [REDACTED] battlestation? Imagine if that shit was more common, there would be no hope for humanity.
Eli Reyes
t. ancap pro
Luis Martin
Same reason why people are butthurt about real life planes flying without transponders.
Because you can't see shit when flying at such speeds and you need to know about each other so you wouldn't crash.
Luis Fisher
ALL the civ hate ai cores though not just hegemony allies
Ryan Turner
yea, because hegemony outlawed it and they have the biggest dick in the sector. If you read the dialogue when turning in AI cores to other factions you'll see they don't really give a shit and still use them on the down low.
Hunter Lewis
Alright. Do I also need a "tank" ship to draw fire, or will it not work this way in a real engagement? The way I imagine this to work is some armored coffin tanking enemy fire while my carriers and frigates harass them and I take my sweet time personally aiming Sunder's dank cannon.
Jayden Garcia
Its not going to play out like that, there is no such thing as a tank ship
Matthew Martinez
against small pirate bounties it doesn't really matter, the battles will be fast and loose. You don't really need an anchor ship, an eagle will sealclub destroyers and frigates and still "tank" damage pretty well despite not being specifially designed for it.
Jaxon Lewis
This game is shallow af. Elite Dangerous has way more depth, and coming from that to this, it feels god awful.
Jayden Campbell
are the [REDACTED] fighter LPCs any good? I've tried them out and while they don't seem bad, the only real benefit over proper fighters is the lack of pilots but I mean crew is cheap and replaceable so losses don't matter too much.
Andrew Butler
There are a limited number of ships that can consistently absorb a lot of damage. Monitor frigates and Paragon can shield tank if they keep their ship system active for sometime but one is a niche escort frigate, the other is a high tech capital ship. Usually frontline ships that draw fire end up as low tech cruisers like the Venture or Dominator with decent PD, extra hull and armor mods. That way they won't die instantly at the front, but they're still vulnerable to strike and high damage HE weapons.
Jace Wood
When should I start thinking about starting a colony? I cant find anything other than desert and barren worlds.
Aiden White
How so? All I hear from ED is that it's space trucking simulator. If you mean the economy remember that Starsector is primarily a combat game.
Xavier Jenkins
Sparks used to be murder machines, they're still decent interceptors from what I recall. Lux are okay, they provide a good amount of flares to cover themselves or bomber wings to avoid flak. Flash wings are neat in that they're bombers with an AoE weapon that clear fighter and missile groups on contact.
ED was one of the most boring games i've ever played in my life, it's a straight downgrade from the old shit i played when i was 10
Robert Smith
I go with mixed because I can't decide between habitable or resource heavy worlds. It isn't a big deal but older sectors may help you find a place to settle that isn't a glowing rock.
Jacob Turner
Combat: -Way more loadout options -ability to target subsystems -power management -subsystem priorities (engines/shields/weapon capacitors) -countermeasures -stealth system -interesting environments- asteroid belt/gravity near planets -can have someone else be your gunner Factions: -comprehensive faction system, globally simulated -factions have more states, complex relations to other star systems -plenty of missions that all affect those involved Trading: -complex relations between star systems -bilateral trade seen easily on galaxy map
Just a few that I could think of straight away, there's probably a lot more.
It's so fucking annoying that rockets are limited, it's like they're some uncounterable ultimate weapons.
Ryan Howard
The setting is inspired by hyperion so read that trilogy to make sense of what is going on.
Hyperintelligent AI from the future try to enslave humanity to summon the Abrahamic God, and kill it. Humanity cuts off AI at the source, by killing the hyperlane network, dooming humanity to the dark age of technology and securing the freedom of humanity from the AI from the future.
Chase Young
is it me or is one of these not like the other?
Angel Parker
That's... literally the feature list on the starsector website....
Ryder Baker
Can you die in this game? If so, how? Decided to give it a go, and instead of tryharding with missions and doing actual shit, I've been derping around to see all the shit that can fuck me up. Turns out that black holes do nothing and that losing the entire fleet just gives me a new one. What gives? Wait, is it because I didn't turn on ironman? I just remembered that's an option. Is that it? What about late game? Does the same thing happen without ironman?
Kayden Smith
Why can't we just instal alpha AI cores on capital ships to do this shit for us?
Nolan Cook
So basically never use anything above a beta core got it
Jace Sanders
Same, i'm doing a run commissioned with the Persean League but I started as DA, and eventually I had to crack open GIMP and give my Versant a different paintjob so it didn't stick out so much from the other ships
Jaxon Murphy
What fuck is mothball and why should I bother with it?
Ethan Wood
It seems like when you get a new fleet after "dying", it actually costs you money. I guess if you keep dying like a tard, you will eventually run out of money and end up with an unarmed shuttle and 0 credits.
Thomas Parker
why are mule (p)s so good bros
all that cargo all that armor and a big gun
feels good man
Jason Kelly
>one of the mods is literally a company from front mission >they even have their mechs
BASED
Evan Ramirez
If you mean, lose your save file perma death sort of die, no. But you lose your inventory, fleet, and money, the only thing left over is your character skills, which you never lose.
It's exactly like Mount & Blade
Robert Taylor
Mothballing is when you find a rare ass ship in the middle of fucking nowhere but you don't have the supplies on hand to repair it. Mothball it to save fuel and supplies, haul it back to civilization, then get it working.
No, you will always come back in a frigate like the Wayarer. Alex needs to stop being so gentle and let people embrace death from getting their fleet drained to 0% CR in black holes or not bailing their flagship to another ship before it explodes.
Mothballed ships are things you tow around without needing crew or supplies. A single frigate can lug around a capital ship if its mothballed, so you can collect nice derelicts early on without the requirement to actually use it. That way you can put it into storage for later and not waste a ton of supplies.
Jayden Thomas
That will be a thing next update.
James Cox
>No, you will always come back in a frigate like the Wayarer. Alex needs to stop being so gentle and let people embrace death from getting their fleet drained to 0% CR in black holes or not bailing their flagship to another ship before it explodes.
There's no point since people will just savescum anyway. That said I personally don't think things should be balanced around autistic min-maxers in a single player game, but that's my .02
Isaac Myers
What do you mean? Once you get a military base you can already order strikes and such
Jason Gomez
If muh difficulty niggers had their way, it would be impossible to field somewhat large fleets, hyperstorms would be 10x worse, 90% of the skills would be nerfed to shit, and carriers would be bad again. Alex already listens to you faggots enough.
Levi Turner
Hey faggots redpill me on how to get going from a normie 1 ship start Ive been salvaging shit and mining because i dont have a fleet strong enough to take on any missions so what do?
Levi Martin
hang out around people fighting and salvage the ships that come flying out once you scrape together enough for some crew
Michael Robinson
Trading. Look in intel or go to the bars for delivery jobs on planets and stations.
Ayden Ward
why do these faction mods add such terrible and out of place portraits christ, the vanilla ones were bad enough
Jayden Russell
I just became a wagie for Hegemony. Enlist in their military, "contribute" 1% damage in fights to raise reputation, buy a shitty cargo hauler and transport goods that are in deficit somewhere, all while recieving 40k/month for existing. A year later you will have your million to deck out a combat fleet.
Alexander Nelson
Do scan missions, and if you got the resources, survey missions.
Cameron Taylor
what mod
Jeremiah Cox
How about more fucking balanced ships instead of shity marry sue MOD ships?
Alex has added like 3 new ships in the 10 years I have owned this game.
Ayden White
Look for the easiest delivery or exploration mission you can. Buy whatever you need to do that mission. Buy a cheap cargo hauler, buy a cheap fuel tanker, whatever. The easy missions will get you about 30,000 credits, plenty to get started. Once you have that first 30, keep going from there.
Yeah, I just checked out ironman and it's literally the same thing. Is there a permadeath mod? I don't like how you can survive a black hole or that your pod can't get destroyed or that you can't die at all. You lose some of your progress and that's basically it. Eeehh.... not a fan.
Cooper Long
Where can I pirate the latest version?
Adam Collins
>Is there a permadeath mod? Just start a new game and delete the old save whenever you die. Surely you have enough will to not need the game do it for you?
Jaxon Gonzalez
I'm sure there is a mod for permadeath out there, but the fact is that you can easily sink 100+ hours into a single save file, so M&B style makes a lot of sense. You still get punished, but having that much progress get wiped would probably stop people from playing altogether.
But like I said, I'm sure there is a mod somewhere.
Hunter Lewis
This is why the conquest sucks dick and the onslaught is the best super heavy ship in the game.
Carson Moore
>Nothing new for degenerate portrait pack
Liam Edwards
give link please
Sebastian Reed
probably won't get an update, people were assblasted it added stolen art to other mods
just look for shortages and compare how much you can sell shit per unit there vs surpluses and how much you can buy shit there per unit
Matthew Sullivan
>bunch of people now play this because of sseth’s video >endlessly ask questions that are actually answered in sseth’s video >some are so bad that they can’t even progress past the tutorial >others bumble their way into colony game stage and angrypost about not being able to beat pirate fleets why just why are zoomers like this
Julian Roberts
Mjolnir Cannon or Gauss Cannon?
Brody Flores
Does the game have endings?
Zachary Allen
would this be a good game to stream?
Isaac Wood
both of you are my niggas
Carter Peterson
Elite crewmembers would choose Aurora. I would go for Paragon or Onslaught depending on fleet composition. Conquest in modded versions is fun if you use Sylphon's large strike missiles.
is there a better freighter for a smaller salvage fleet than the colossus I could be using? nobody will sell me the atlas cause no good boy points
Tyler Wright
tarsus or buffalo
Liam Rivera
onslaught xiv's are really fun to load down in an assault role with as much armor as you can get
Angel Richardson
>Sylphon
Adam James
Mjolnir for all round, I prefer Gauss if fighting high tech. If you can handle the flux cost Mjolnir is a nice weapon, its range works well with other medium/large guns, maintains decent per shot damage and has EMP.
Not yet, when its done it should have something that lets you leave your mark on the sector.
You can try
Eli Morris
no periodically check a big size military planet’s black market for one on sale my biased and anecdotal evidence suggests that independent planets are the best for this
What can I put on a Legion XIV to make it do something? Mine has 2x Heavy Needle, 1x Hypervelocity Driver and 2x Hammer Barrage and honestly I can't even bring down the shields of the shittiest of frigates.
I need more fucking dakka but no one has anything
Chase Williams
>bro get us 170 transplutonium ore :^) >run the numbers quickly >if I don't go buy that shit from some shithole 12 LYs away from where I am I'd be looking at a 2k credit profit AT BEST
more like fucking tri-kikeyon
Justin Gomez
>>run the numbers quickly
Dominic Richardson
I could've just taken the assignment without doing basic fucking math (running the numbers quickly)
Assuming I don't want to play with colonies, what do I do with blueprints? If I sell them to a planet, will they start producing and selling the device? Just them or the entire system/faction? Can I arm the space islamists with proper ship designs for comedic purposes?
Chase Turner
>23500 supplies I can't even begin to imagine how you resupply that nightmare.
yes. If you do shit like sell pirates paragon blueprints they'll start producing them and you'll see them in pirate fleets
Ian Butler
never trust the Tri-pod eaters.
Brody Reed
Should I even bother surveying barren worlds
Ryder Roberts
yes the planet types don’t matter ruins spawn in every planet type and that’s where you make the mad dosh and blueprints
Isaiah Cook
What do I get for taking on a mothership? Is it worth the fight?
Should I sell this pristine nanoforge or keep it?
Lincoln Anderson
Is Sylphon OP?
I want to try that, and approlight but appro ships somehow look more out of place than the faction flying around with space mecha
Henry Clark
This was the one thing keeping me from going pirate, even with mods that give them capitals they still get dunked. But if I can give them blueprints and pristine nanoforges to power them up...
time to plunge the sector into chaos
Michael Gray
Which skills are good?
Jose Fisher
you're calling looking at two numbers running the numbers
Austin Clark
You can't do those things specifically. For example, you can't auto target specific subsystems unless I'm missing something.
Logan Moore
Navagation, Field Repair and Salvaging
Lucas Cook
>selling pristine nanoforges What are you thinking, lad?
Unironically get good. Because most points are pretty false except fuck pirates.
Hudson Evans
>Tri-Tachyon won't give me any missions HOLY FUCK NIGGERS JUST TELL ME SOMETHING I CAN DO SO I CAN BOOST MY REPUTATION AND GET A PARAGON
By the way, you can make a portrait out of whatever you like, it's really simple. Google "starsector custom portrait" and you'll find guides.
Ryan Lewis
it’s gonna be faster to just explore and find a blueprint.
Isaac Myers
Why do you have point defense AI when you already have a lot small flaks? I do not understand how those 8 small guns you have left are worth using a 25 point mod. And what weapos are those 8 small ones anways? Please explain.
Found a derelict Heron. I already have a condor which is only slightly fucked up, should I refurbish the Heron and ditch the Condor or is the Condor good enough?
Isaiah Murphy
>To summarize: Higher armor values give your ships more effective HP
Activate Mass Transfer in the setting file, then use Alt and mouseover.
Levi Hughes
did you even read or did you skip to the end like an adhd zoomer?
Jordan Taylor
How come the AI of my own fleet such fucking retards? They just stay back as much as possible and let me do all the work with my BIGDICKONSLAUGHT. I usually don't give them any commands or just click on my ship for them to escort. Sometimes just press full attack button. Am i doing it wrong? I have 5 capital ships in my fleet and the other 4 are just canon fodder for the enemy until i arrive and clean up.
set aggressive stance for your fleet in fleet management screen, it's where you also pick blueprints for your defense fleets
this applies to your current fleet and all defense fleets and makes them much more aggressive also depends on captains of your ships, they each have a stance
Kayden Perry
They fight passively so you don't bitch about the stupid AI suiciding itself all the time.
Liam Myers
OFFICERS FAGGOT
Mason Scott
If I'm doing the salvage/survey thing what's a good amount of heavy machinery to keep in my cargo? Or does any increased amount improve my chances at good outcomes?
Leo Carter
you won't really need more than 150
Jaxon Sullivan
I can't find this stance stuff on the fleet tab. Do i need to click on the officers or something?
Cameron Long
Stances are for colony AI fleets, for your own you have to look for aggressive officers.
Jacob Rodriguez
>Stances are for colony AI fleets nope, they also affect your un-officer'd ships
Cameron Harris
Sit down and THINK about a solution before begging Yea Forums to spoonfeed you basic logic answers. >I usually don't give them any commands or just click on my ship for them to escort AND THERE IT IS
Christopher White
It's just the faction name + ship HSS -> Hedgemony Space Ship PLS -> Persean league Ship
etc
Gabriel Robinson
I just started playing it (well, I had tried it before but never got far) inspired by the video. The 15k per month feels way too much, it should be a third of that max, for maybe three months. That's plenty of time to get set up.
It's really trivial to get started even with no income, which you can change in some settings textfile anyways I'm pretty sure.
Asher Smith
Any good guides on battle tactics?
Asher Morgan
You learn something new everyday.
Hunter Cruz
Thanks bro.
Ryder Roberts
>start game >beeline to nearest hegemony planet >accept commission >check missions >accept literally any exploration/scan mission (not survey) >buy literally any tanker >buy max fuel >fly to mission target congratulations, you are now rich, have completed a mission and are in middle of fucking nowhere surrounded by ancient trash filled with blueprints that weight nothing and sell for a lot
Jordan Myers
That's cool and all but does it make your carriers go full retard and try to 1v1 an onslaught
Anthony Ward
1. hit the enemy shields with kinetic 2. after building up the enemy flux, hit their armor with HE, missiles, and torpedoes 3. don't get hit It's not like you'll get gud just by reading what to do, shit like threat assessment, flux/venting management/timing, and spacing are learnt through experience.
Henry Cruz
>select all carriers >click a location in space
Hudson Thomas
Engage bulk of enemy with your main line battleships
pretty much every ship has no defenses on the rear or shield coverage, so what I do while the big ships fly around taking pot shots at each other, I have a bunch of smaller, faster ships attack from the rear. If you can surround the enemy fleet or attack from more than one side it's usually GG
Nolan Wood
What even is a main line battleship?
Bentley Reyes
The small ones are mortars. They're suprisingly competent when used as massed PD, and also have the advantage of being an HE weapon and fuck up armored fighters as well. The added security against missiles by using IPDAI is good as well.
You think I'm new or unfit to give advice to people, for the reason of...?
Bentley Taylor
>blueprints that weight nothing and sell for a lot don't sell those you fuckbrain
Matthew Allen
no doubt, but within the time I got paid I got a decent sized fleet and two colonies, one class VI terrestrial paradise with amazing ores and one habitable place with ruins
Austin Russell
>using blackrock driveyards crashes my game Feels bad. Everything else works.
Joseph Jones
Only give your dedicated carries missiles and PD. It is even a tooltip. If you need to really play it safe, give them cautious officers.
Thomas Diaz
Is there a guide on fitting? Its one of the very early things you need to do and the tutorial doesnt offer much advice.
Following the autofit stuff is nice but I never have all the weapons so I'm left with 1 or 2 hardpoints with nothing on it. And fitting myself I can get the hardpoints filled up but I'm not sure if what im doing is correct and then all the systems and shit to the right.
Everything else seems easy enough but I cannot figure out whats good and bad for fitting a ship.
Zachary White
How should I outfit my ships, or is the automatic one trustworthy? Also, I seem to win 90% of my fights but when I use the simulator for 1v1s I end up in a stalemate every time
Dylan Brooks
big ships with enough flux capacity to fire and take sustained fire and armor to mitigate anything that gets through. usually anything with "battle" in it's name serves this purpose
Carter Barnes
It's a game, just play it and learn what's good and bad for fitting a ship.
Nicholas Cooper
When in doubt try max vents. Or at the very least have enough vent for shield upkeep+primary weapon groups.
Logan Kelly
>sell all shitty blueprints >turn in all AI cores to tri tachion for mad dosh >start an empire within 1 year >raid factions for the same blueprints
Thomas Gray
i found a blueprint that says "battleship" on it, i suppose i should keep it? i don't have a colony with heavy industry though
that big blue ship 3rd from right is the strongest ship in vanilla game, to the left of it is the strongest player piloted ship in the game
Justin Jackson
>two colonies
Camden Robinson
Just sell it to the faction you hate the most to improve relations with them on top of getting money.
Jaxson Walker
>aurora, tempest, paragon blueprints keep all that shit, you've got the makings of a real fun high tech playthrough once you do get heavy industry. tempest deathblobs are hilarious youtube.com/watch?v=jBw32bjg2og
Paragon is the strongest capital in the game, at the very least consume that one. You'll regret it when starting a colony and get heavy industry online if you sold that one.
Noah Bailey
I only colonize systems where I can have like eight colonies at once.
can't wait for new stability changes so I can just colonize 5 planets in one system and never ever care about any pirates or expeditions ever again
Ethan Rogers
What's the best frigate?
Angel White
>20 frigates on the opposing side >my missile boats just unload onto them >bombers come next Psst
Gabriel Harris
wolf
if you play with diable its their fast flicker core frigate
Thomas Cruz
Tempest or Hyperion, wolfs shit
Nathaniel Ward
At what point can I consider my colony self-sufficient and can stop babying it when pirate raids show up? I have very little idea what I'm doing here, I just pump money into growth and mining. I have a beta and gamma AI running spaceport & population respectively.
>3 astrals lmao I don't even need fighter escorts, there's too many bombers for them to get.
Blake Walker
>play game >start to gets lods of emone >money goes to my head >restore a heavy cruiser and a legion XIV in a row >drop down to 100000 creds >panic >now i'm back to 400000 creds >feel like i've got jack shit and that i'll bankrupt in a day h-help now i know how jews feel the more you have, the less you want to lose
patrol HQ isn't that great, upgrade that to a military base and then high command (takes an industry slot) and you'll be good. larger colonies produce larger patrols
Jeremiah Adams
real merchant play is keeping all your currency stored in growth incentives at your colonies
i have no colonies i probably should've invested into that
Christian Parker
Nigga just get a colony lmao, you get millions of creds in a month and free supplies.
Landon Bailey
depends on the planets in system.
Josiah Smith
up to 5 i think
Robert Sullivan
even a no resource colony with high hazard rating is worth it when it has a cryo facility, the population growth makes your planet explode into an economical powerhouse very fast
Jaxon Barnes
Alright, thanks. This system is garbage but it's right next to my capital and if the pop explosion is worth it that's nice.
Isaac Martinez
no user, it can't move systems. It HAS to be used in system
Liam Young
Depends on your definition of 'best' Wolf provides good performance while being available nearly everywhere. Can't really go wrong with it. Afflictor's debuff system can be incredibly useful in large lategame fights but ironically being a phase ship lowers it's endurance Tempest is rarer than wolf but hits harder Omen is a nice escort/support vessel that can also be fit as a competent harasser Hyperion is the most powerful frigate, sure. Good luck finding one that you can purchase/salvage or finding a blueprint though
Jayden Roberts
>Get an Aurora >Entire fleets of Pirates and Space Amish are literally incapable of overcoming the shields >Game plan becomes ramming into the biggest enemy ship and holding down fire until it dies
Julian Powell
Yeah, I figured, that's why I'll start a colony on the only habitable shithole there