Why the fuck does it require so much disk space?

Why the fuck does it require so much disk space?

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Just buy a HDD

You didn't answer my question.

the answer is "slavic jank", now go buy a fucking HDD faggot

Better question is that why is it required to have a cleaner mod to avoid bloating of your save files? Same shit happened with Pillars of Eternity but at least they fixed that shit.

Because it's badly made

Or just buy a 1TB ssd like a normal person.

Because it's a big game, for you.
The real problem is why it requires so much ram, but the answer is still thisStupid game design at some parts, like flooding zones with a gorillion item variables that you cannot erase outside of forcibly looting all the trash available, I don't know what I would do without the cleaner.

Unity engine. It's bloated just by itself you can ask about it

Because the game is huge + Unity engine.

Okay, thank you for the answers, lads.

So left over junk loot never roots? It stays permanently?

>close to end of act
>bored as fuck of the trash opaque combat
give me 1 reason to not quit.

*act 1

Yep, one of the big reasons the cleaner is essential in reducing both bloated filesize and memory leaks is that it allows you to straight up erase a lot of junk that would otherwise stay there.
Once you leave a map ALWAYS choose to clean it of all the leftover trash, that's perhaps the biggest reason why the cleaner mod is so good.
The combat is hardly opaque, also, get the turn based mod so the game is actually playable and not some braindead autobattle shitfest.

It's a big game.

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Looking at the files it's
14% audio files
54% level and game data ".bundles"
31% "sharedassets" (textures, models, ect)
1% the exe itself, unity related files, readme ect

The way unity works and handles data it's loads faster if you break everything into chunks that will be used together rather than having the game pull from one source so you get a lot of redundancy in those chunks rather than pulling each bit individually from one location. So what bloats out the filesize? You're downloading the same dozen files that every area is going to use repeated into a dozen different chunks so you have a chunk for area 1 with those dozen files and you have a chunk for area 2 with those dozen files again, and so on. That way the engine can load chunk 1 and then when you hit area 2 it can just dump chunk 1 and load chunk 2.

>Vordakai's tomb
Great fucking game design to put a multilevel dungeon filled with hordes of level 15+ enemies in fucking act 3, where most people will be at level 10 on average, never mind the rest of the game being piss easy too and even easier after that.
Seriously, who thought this was a good idea? This is Act 6 material.

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Man, this game was fucking great up to the ending. Who thought the whole final act past that big ass house in the first world was necessary?

In my experience with TT modules, Paizo ones (the so called "adventure paths) are always terrible.

A 4 minute long .wav file is already 60mb large. Calculate for yourself.

Yeah the house and the last act was a drag.

Dude, just buff a little, cast some haste, and lawnmower a whole level in a single go.
Be weary of traps, thom