>People who play Fire Emblem on permadeath mode but reset the game if anyone dies
Just play on baby mode idiots, you didn't beat the game on the hardest difficulty if you reset your way to the end of the game. "I-It's actually more of an achivement because I'm forced to ace every battle before progressing!" No, it's trial and error RNG because you're too much of an insecure bitch to play casual mode and too egotistical not to choose permadeath.
People who play Fire Emblem on permadeath mode but reset the game if anyone dies
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>it’s the “Ironman is the only way to play!” guy again
shouldn’t you be playing 3 houses?
But resetting on unit death makes it harder because every death if a fail state
Your strategies when units are immortal are different than when they're vulnerable.
I get that you're insecure because everyone on here calls you a weak, gay little cuck for picking babby mode but don't take it out on us. True chads live with each death and move on.
If you want to play casual, do it. Just don't play permadeath and then reset if anyone dies, that's so fucking gay and the mark of a huge pussy. Fuck deal with the rules or fuck back to baby mode.
No retard, you're just resetting as if you were save scumming your way to victory. It's not harder, it's longer. And that's not an achievement pussy.
I'm playing on Hard Classic and you can just turn time back. There's no reason to play Normal Casual.
>"I-It's actually more of an achivement because I'm forced to ace every battle before progressing!"
This is objectively true though. If you play on casual then the games lose a pretty significant portion of the difficulty because you can just mindlessly rush your units in with no repercussions.
Supports have become too important to iron man anymore. You miss like half the games story without the supports now.
>True chads live with each death and move on.
That's literally what I'm saying you should do. But 80% of the people playing Fire Emblem on Yea Forums play permadeath and just reset when someone dies.
"Hhahaha look at me I beat the game on the hardest difficulty!" No you didn't, you cowarded your way through it like a pussy.
>Get crited
>Die
Lmao out-fucking-skilled, outplayed by the cpu
Props to Awakening and his bullshit enemy reinforcements
To add on, it might as well be taking the "strategy" of strategy role playing game too, because you're just playing mindlessly
>This is objectively true though
NO IT'S NOT. You're just wasting more time, it's not more difficult moron.
>"I-It's actually more of an achivement because I'm forced to ace every battle before progressing!"
That was a decent argument before you could rewind time.
>it's not more difficult to keep everyone alive!
Okay?
Stick to casual mode like the casual you are, and just reset the game whenever anyone dies there then. Don't pick Hard Classic for bragging rights when you're gonna scum your way through it scrub.
On casual mode you can throw your units around without much care for their safety. You could constantly trade kills. As long as you have one guy left and kill the last unit you win. People like to actually win with getting everyone out alive, it can make the fights more tense overall. You may finally beat a level but also lost one unit. You now have a decision to make, accept the loss or try again. There's a clear difference between the two modes.
You're just resetting until you get the outcome you want, that's not achievement, that's wasting time. It's not difficult, a child could beat the game on Hard Classic this way idiot. Go back to casual.
i’m not having this argument with you again, dork. i’ve been playing it like this since FE7. resets matter and are an expected form of play. Holy War literally tallies your reset and the deaths that caused them in order to rank you. you are not cheating when you reset, in fact your probably worse off having restarted for fucking Wil than if you’d just kept going forward. now i beg of you. please go play a video game.
i used to reset when i was a kid but i'm straight up too lazy to do it now. maybe the faggot should have dodged.
i stopped playing after fe12 and this game rekindled my interest in the game. i find most of my resets so far are due to not liking how things have started out, and it's usually because i should reclass/change abilities/battalions/change who starts out where. i dont think ive had a unit actually die outside of the starting chapters, but i like how this game plays
im digging divine pulse though, if i feel like a turn could have played out better i rewind to do it just to get to a better advantage on the next turn
>On casual mode you can throw your units around without much care for their safety. You could constantly trade kills. As long as you have one guy left and kill the last unit you win.
There's no difference between this and resetting until you win. Resetting just makes you waste more time, you're still just as much of a loser scrub.
>You're just resetting until you get the outcome you want
????
It just makes every unit into the equivalent of a lord unit and giving yourself a gameover any time anyone dies
this is the first game in the series where i never even had to choose between taking a death or resetting mid-fight because the game was so fucking easy no one even came close to dying
i barely had to use strategy
and i was high the whole fucking time
seriously what happened to these games
school setting and support events were incredibly chill this time around though. the weed probably helped. i spent a good hour trying to clip out of bounds for fun. ended up getting stuck between an npc and the geometry and had to reset. funny shit.
>you are not cheating when you reset
Yes you are. You're a little cheating bitch who can't handle the rules.
That's fine with me, it's simply how I enjoy playing. I don't care if the game mode is called classic or casual, it could be called banana and apple and I'd still prefer playing this way.
>it's a "you're playing the game wrong" episode
I don't give a shit about whatever you wrote but this game is easy as fuck. Casual, permadeath, whatever it's just easy lunatic better really improve the difficulty.
>It just makes every unit into the equivalent of a lord unit and giving yourself a gameover any time anyone dies
Which isn't an achievement. Wasting your own time is not an achievement. You're not learning to play against the odds ever, you're resetting until you can steamroll each battle. That's what little faggot bitches do.
FE7, and I think 8 also tallies your character deaths, which carry over through resets.
What would the death counter be for otherwise?
>do or die attack that for a character that has a 89% chance to land
>it misses
fuck you I'm resetting
what are you gonna do about it faggot?
Only retards play FE anyway.
Then play casual mode like the casual you are faggot
Alright fine, you win, I'm going to switch to casual mode and proceed to restart the match if a single unit dies.
> Wasting your own time is not an achievement.
All videogames are a waste of time. Not sure why you're getting hung up on a way people the game and getting so mad. It's nothing worth having an autistic fit over
>You're just resetting until you get the outcome you want
You mean practicing? So what if people can't do things on their first try? Just let them try again until they can. This is like how old games would make you play the entire thing again once you got a game over. Why can't someone just reset the level they're on until they're able to clear it with no deaths?
All my resets are because I forgot to buy chest keys.
>What would the death counter be for otherwise?
People legitmiately playing Classic Hard
Why does it matter which mode I play? I'm going to restart on a single unit death regardless if I play classic or casual.
Don't play permadeath mode then faggot if you can't handle critical failures
FE games before classic mode tallied your unit's deaths, you fucking donut brain
You clearly don't even know what he is talking about.
what are you gonna do about it faggot? hurt my fee fees?
>Why does it matter which mode I play?
Because casual is for casuals like you, don't pick big boy mode if you're gonna be a whiny little resetting bitch all the way through.
>too much of a small brain to get a perfect on a mission
lmao
Call you out on the cheating queer you are, you're pathetic
hahahhahahahah you're pathetic
You see the issue is that when you play casual, there's no consequences when a unit hits 0 HP, you don't learn from it, and you'll keep doing the same things over and over.
Resetting when a unit dies in classic is your punishment for losing that unit, you realize your mistake and go the extra mile to fix it.
or use bullshit time powers, whatever works
Call the cops I don't give a fuck
But I'm playing both modes the same exact way. I just prefer classic overall so if I encounter a mission that is giving me some trouble after a few tries I can trade the life of a soldier or two to pass the mission anyways. Spend them like a currency. You don't get that in casual. I like to be able to weigh my options.
I've only played the ones with just permadeath, but now that I'm getting to Awakening I'll probably
1. Go casual
2. Not let anyone die regardless
3. If I'm an hour into a super long end-game fight, I won't have to restart for a single death.
It's a win-win.
Oh, I see. You don't know the games.
>this
Also if it's a difficult battle, I'll let a couple of shitters die. But if my best unit gets killed by a random crit then I'm reloading the map.
Not resetting is actually the easy mode since your few alive units get far more OP.
>Holy War literally tallies your reset and the deaths that caused them in order to rank you
Wow FE basically admitted that its gimmick was shit and expected you to scum your way through that early on?
FE gave you a mark of shame for having to restart, but lets you progress. Sounds like good game design to me.
>fail a class
>retake the last test for a passing grade instead of retaking the class
>I'M JUST AS SMART GUYS
rewinding vs having to restart the map
No user, you're supposed to make bad FOOD analogies
>Those people who backtrack with their cursor or cancel commands when they see the combat forecast
I seriously hope no one of you does it, there's no going back in real war...
If we played on Casual mode then, we wouldn't be replaying and learning how to better ourselves on the map we fucked up on
It doesn't matter what you play on, but playing Classic/any difficulty and resetting whenever a character dies is fine.
You learn from the mistake from having to start the entire fucking map again
Stupid fucking niggger OP, who would have thought the OP is a fucking braindead nigger and he posted one.
This might shock you, but the original vision and design for the series was based around Ironman. FE 1-5 were intended to be played through without resetting. However after Kaga’s departure IS decided to lighten up the shit out of the series.
Permadeath just doesn't work that well in FE, as opposed to stuff like Majin Tensei where you recruit disposable monsters to fight for you. I presume devs just picked it because of Jap hardon for rubbish like Wizardry which in turn got permadeath from creatively bankrupt Dungeons and Goblins shit which assumes players roll a new character upon dying instead of giving them cool ghost powers or reincarnating them into something unlikely.
The best way to do stuff like this would probably be what one of Langrisser games did; character KOs influenced their personal endings, so some dude who got serious wounds in the war retires from the military when the war is over instead of becoming a famous heroic knight or something.
nice
>FE4’s ranking system counts the times you reset, loaded a save, or killed a unit
>Kaga Saga Games thought the only way of play was Ironman
So u saying that we have to just accept our comrades fate and play without reloads.
Hard is easy. :(
*steamrolls and trivializes every challenge in your game*
I sincerely hope none of you died or got anyone killed in this game.
Don't worry. Lunatic will be normal.
None of that changes anything, all of that shit just strengthens the argument as all of that is counted against you. Why can’t you see this
It's called trial and error, you cunt! If i play XCOM and my comrade dies because i am a stupid fuck than i reload. The same goes here. Is you are playing with permadeath your strategy completely varies from casual. It's like two defferent experiences.
BTW time shift mechanic was present in other games. So are you implaying that Fire Emblem is for casuals?
based
>It's the 3H shill again
>He cries and cries about RNG even though there is RNG in every godddamn game in the series
Learn to manage risks retard.
yeah play FEH if you dont want RNG
I'd play Classic if it actually affected the story
As is it now the characters just 'get injured' and are still around in cutscenes and even fight in them sometimes but gameplay wise you can't deploy them. It's pointless. If the story changes and writes out that character as having died it would be worth playing, but it's not. Especially now that the game literally gives you save states in the form of time travel mechanics.
Hard Casual is the best way to play.
dimitri really was a god damn monster. i swear i could throw him into any situation and he would absolutely slaughter everything. he was only ever in any real trouble for me when a magic user managed to land a spell on him.
>So are you implaying that Fire Emblem is for casuals?
Yes idiot, of course it is
They do die for real in the second half of the game at least (although really it's more like the last 1/4th if we're being honest)
>play fe7 blind
>units start to die to some bullshit attacks from unique units that later found out you could recruit
>everyone starts dying except for the lords, their bodyguards, the black mage and a few other units that always managed to slip away from death with 1 hp like Rebecca
>game gets really hard at some point and even marcus, the guy that gets hit by 1hp from most enemies starts getting considerable damage since he can't 1 shot anymore
>wow maybe i actually won't be able to finish this game for playing like a retard
>fast forward 3 missions
>lords are close to lvl 20
>hector's bodyguard is now an invincible terminator and crits from bosses hit him for 3 damage out of his massive 60 hp
>start getting more OP units afterwards like pent and his wife who can solo maps from the moment they are introduced
>enemies turn into a joke
I dropped the game after the mission where you save the prince from an assasin, because everyone that managed to stay alive was so retardedly OP that i just walked straight into the enemy and massacred everyone with no challenge at all, its like they stopped caring about the game there
Can we talk about how monsters are strong as fuck. Those fuckers are the only problem in my first playthough. Well at least they make me use my gambits more effectively, I just destory the shields then send my Barbarian Barbie Hilda to kill them
Yes it’s clearly harder because you’re cheating until you get the outcome you want.
I really liked them. That first Miklan monster was an especially welcome surprise, I was not expecting that shit.
Play the other routes
ALL the lords are as OP as Byleth retard.
That's implying you use the same strategy and actually died from RNG like a 3% crit and not your own retardation.
My argument is that reset runs are an intended way of play with in game detractors that punish you for doing so since Kaga. Ironman was not your only option in the mind of the devs. OP’s problem is that they think Resetters play the game in an underhanded, unintended and cheap way when it’s just not the case
never meant to imply they aren't, it's just i only have experience with dimitri.
>crit
>takes out one life
>crit again
>takes out the other life
>crit YET again
takes out the final life
Oh yeah, SOOOOO hard!
Multispace enemies are neat but I didn't dig that they're pretty much just damage sponges.
does anybody know how the rng works in this game ? Is it Fates tier of convoluted or just one roll ?
My Roy got obliterated by Hero in online...
>needing to crit in order to absolutely ravage monster enemies
*laughs in dimitri and dedue*
good luck hitting me for 0 damage stupid ass monsters
Seems like its done at the start of the turn. I attacked an enemy, it dodges. Turned back time, attacked again, miss, etc
Or I just got super unlucky
If you're going to save scum your way to victory then go ahead, but don't act all high and mighty for beating classic-hard since you paved that path with abusing the save system / built in soft reset feature and the inability to accept failure for mistakes in a video game.
Not entirely sure what you mean, but most everything is pre-rolled, so rewinding a missed attack to try to hit will always result in a miss.
I can also only assume the displayed percentages are entirely to mostly accurate because I've had a few 90+% misses
This.
I dont have time to redo shit anymore
They're almost too fair, if you ask me. You can disable their counterattacks, stun them, and force them to target your tankiest guy. Once you figure out how they work, they're easily managed up until the game starts spamming them.
I'm not gonna read the whole thread, but here is the thing. Permadeath was in FE since the beginning and only recent titles added casual mode. Meaning, in every old FE game people use reset when their party member died.
That being said, I restarted this game twice on one of the skirmish battles early and atm I have 24 hours of playtime. I doubt I will use restart or even rewind time because the game is easy.
Long story short, suck my balls. It's not my fault your chars die in every single battle and you must play on casual.
You're playing a game with a literal rewind mechanic built into it. You're already playing easy mode my dudes.
I haven't played around with it too much, but rewinding and rng seem to interact similarly to how they did in SoV, if perhaps a bit more consistent. Doing the exact same sequence of events will yield the same result, but doing the same thing in a different order will change the outcome. Attacking in the same order but with different targets seems to give you a reroll, and attacking from a different tile might as well.
>save scum
i reset the chapter idiot
>abusing the save system
I teset the chapter idiot
>built in soft reset feature
I Reset The Chapter Idiot
Who the fuck cares, every video game achievement amounts to nothing in real world anyway.
>But 80% of the people playing Fire Emblem on Yea Forums play permadeath and just reset when someone dies.
The devs do this and expect us to play this way.
You sound like those fags who were against easy mode in Souls games. I, for one, don't need it, but if someone wants to play on easy mode, let him. But no, just the mere thought of having an easy mode in Souls games triggered some fags so much, as if the added difficulty setting would, in some way, change their enjoyment. You sound like those fags.
Consider gassing yourself, Pablo.
DUDE
I don't mean this
youtu.be
only trace left of this interview is on a kotaku article but the point stands
if you want to ironman thats fine but resetting is an intended feature, even if its not explicitly stated
I hope the faggot OP destroys his game whenever he gets a game over. Otherwise what a fucking pussy ass cheater.
Not him but I haven’t gotten my hands on the game yet, we’re you implying the second half of the game is much shorter or that it only gets slightly challenging in the last fourth?
The game is literally balanced and intended to be played on Classic. If you're playing Casual, you're not playing for the gameplay aspect of the game since you can do just about anything without failing. There's a fucking built-in time travel mechanic now so you don't even have to reset the game if a 2% crit you don't account for happens. In short, casual mode is specifically for people who don't give a shit about playing and/or are literal retards.
I just hit autobattle charge and hope for the best.
yeah, I bet you also start a new file everytime dimitri/edelgard/cloud or your unit dies lmao
>awakening interview meaning anything
Lol
How is the autobattle ai? Might be fun for a fuck around play through where you pretend to be a hands off professor. Optimize everyone as much as possible then watch them autobattle on their own.
Its not cheating IF ITS A BUILT IN MECHANIC THAT ISNT GATED BEHIND A FUCKING CHEAT MENU YOU ABSOLUTE SUBHUMAN MONGOLOID
IF ITS CHEATING WHY THE FUCK DID THEY CREATE THAT SHITTY SOFT RESET IN THE FIRST PLACE
FUCKING UNIRONICALLY KILL YOURSELF SCRUNGULOID
is it worth it at all to have a dark mage? does it give decent abilities?
absolute brainlet
Kill yourself, subhuman MONKEY
Act 2 is really short
How is three houses? Ive always had an irrational hate for fe for taking up so many smash slots but is the game good?
yeah i feel you
it is pretty good though if you like strategy games and jrpgs
Not really. One of the routes has a significantly shorter Part 2, but I'd say it's almost equal in length to the first half for the others. There's 10 chapters in Part 2, and the maps are typically larger than in Part 1.
Pretty good. Not amazing, but pretty good. Still overall better than the 3DS games, which admittedly isn't saying much.
I kind of agree..
But im a brainlet, so I just restart if anybody dies
That's because he's Roy.
OP is an actual insecure cuck. Not sure what fire emblem has to do with his depression but hey I'm right m there with ya OP, old friend.
Who the fuck needs to reset when divine pulse is in the game?
Dumb waifu fag.
>Roy and Marth are without exaggeration, two of the worst lords in the series
not even kidding here, they have shit stat growth rates and they are nothing without their legendary weapons
The only way to loose units in this game has to bw screwed by rng aka critted at 1% chance.
Game has zero challenge.
I feel like Eliwood should be higher than Lyn.
Eliwood at least gets a horse.
>"Lol losing and trying again is cheating"
>Eirika in C
Sorry Ephraim, she belongs in F. She absolutely blew ass when I played.
All anons say that gambits are broken as fuck, but how would YOU rebalance them to not be?
Recap:
>+3 free hits per map per unit
>no retaliation from the enemy
>completely negates terrain nerfs on Hit rate
>automatically levels authority
>assists and combos make them even stronger and negate the initial low Hit
>stride is the most OP gambit in the game
Personally, I would cut their usage to 1 per unit on each map,just like high level spells. That's still 9 gambits per map. So you can play the game normally and still gank "that one unit" with no retaliation, or get through a forest if you don't wanna deal with regular Hit deficiencies in that terrain.
>this projection
the game is terribly easy that you can just insta gib every unit with MC and a lord and I never use gambits outside of killing monsters.
this franchise needs to be more simplified in their stats more in line with FE heroes. what I mean is take away hit and crit bullshit so its more strategic rather than a gamblers betting arena. so if any of your units did die that's 100% your fault
>he's playing his first playthrough on classic, constantly stressing about losing units, not enjoying the story
check out this retard lol
Are the red lines cheating for someone who has never touched fe before? Or does everyone like them?
Resetting the chapter is my punishment for my inferior tactics. Starting from the very beginning is the only way I'll learn not to make that mistake again, without consequence I'll just keep doing it.
Thats absolutely true.
But the thing is, even if you play on hard, and you get into tricky situations, like woodland terrain while being surrounded, or even facing the DK - you can just gambit the problem away.
Furthermore, if you have a unit that's already hurt and would potentially be killed by the enemies counterattack, you can just gambit the problem away again, instead of reassessing the situation.
Gambits are such a weird "oh you fucked up? dont worry baby here's your free hit that'll get you out of this mess" addition, as if IS didn't want anyone to do wrong anymore.
Constantly resetting just makes it easier since you have more units to gang up on what's left. Its easymodo and you're just making an excuse for why your bullshit that's easier than characters just reviving afterwards is somehow meaningfully difficult.
You can't really judge by growth rates because they are différent in Zach game. Also Roy have excellent growth rates for his game he is just fucked by his late promotion
>since you have more units to gang up on what's left
Not even true. Optimal strat is to field as few units as possible and then make them as OP as possible by feeding them all the XP. Do you even play these games at all?
Yes but I havent picked up three houses. Also that's not really a refutation of what I said at all. I didnt say you put out a mob I just said you have more to gang up on what's left. Normally in my experience theres harder units towards the core of the enemy. You're resetting over relatively weak enemies which makes the final stronger enemies easier to face.(unless if you picked them off 3/4ths into the fight at which point you're going after stragglers but that's not really a part of the point I'm making)
>I just said you have more to gang up on what's left.
You presented this as if it's an unfair advantage over the challenges that the game provides and as such makes the game easier to play and that's just not true. If you're gonna police the ways people play fire emblem then I suggest you go after that playstyle I mentioned instead.
There is absolutely nothing wrong with resetting whenever a character dies.
I always let my units stay dead unless they were absolutely vital to my strategy and there was no unit that could readily replace them.
Okay now you're just fingering your asshole in public by not actually responding to what I said. I did say that what I stated which is having more units you would otherwise not have had by not resetting is basically an unfair advantage because you literally only let things play out in the best possible light for you, no clutch, no by the seat of your pants or skin of your teeth, no meaning in victory. I'm not policing what anyone does I'm just agreeing that to give this methodology of play any significance as if you arent actually just making the game easier is retarded AND gay.
>getting mad how people play a singleplayer waifu rpg.
I'm lmaoing at your life incel
Incel isn't an insult on Yea Forums, go back where you came from tranny
You mean it's a
>guys I've spent an autistic amount of time on this series and so can play without getting any of my units killed hahaha look what I have over you I haven't wasted countless hours on a video game series for the sole reason of bragging rights!
episode
Don't bother. Most people who shit on Roy have never played his game and just looking at numbers from Serenes.
This kind of anal shit is like watching people scrutinize at all of their reasoning on a math test while saying it's a video game desu. If anything what you stated sound gay as shit
>I watched these autists on youtube play through the series and they got 0 character deaths wow I wanna be like them so I'm just going to reset to have 0 deaths instead of developing skill through playing the game, because ultimately I'm here because fire emblem is really just a visual novel and I'll miss out on some of the scenes if the characters die!
Faggot OP's probably never even done an iron man run.
>I'm just agreeing that to give this methodology of play any significance as if you arent actually just making the game easier is retarded AND gay
The game isn't automatically easier because you have more units to work with when the majority of said units are unusable past a certain point and when every level has a deployment limit. You are straight up wrong is what I'm saying. Would it give you a hard time to lose your strongest unit and then move on to the next stage? Absolutely. Does this mean that the game is too easy if you don't move on? Absolutely not.
Do you not understand what you mean when you say "unfair advantage" or what?
Also a unit not dying doesn't mean that the level went optimally at all. That's just absurd, there is no way you've played fire emblem before if you think so. Holy shit dude, never had a lucky dodge or a lucky skill activation?
church or black eagle route first? which one has more suffering?
>All of this talk of "wasting time"
It's a fucking videogame, if you are enjoying it then you are not wasting any time.
I don't want any of my units to die, but I also want to have the risk of "if anyone dies is game over".
Does reseting make the game longer? Probably, but I enjoy it nonetheless.
>it's another "WAAAH PEOPLE DONT PLAY THE SAME WAY I DO AND THATS BAD, ME NO LIKE" thread
*sip* yep
Who mentioned anything about watching youtubers what the fuck? This is a classic dick waving thread. Sorry if I hurt your feelings :(
Ultimately throughout the series theres a shit ton of battles so theres a shit ton of variables to speak through, even ones where keeping your damaged units is a challenge in itself, in my experience even if some units are low health depending on what theyre used for you can use them as a reliable supplement to any final efforts so your mentality is only really relevant if you're super scared that a leaf will kill them if they are close to the final push of a battle with no real reinforcements.
I'm less speaking about the overarching difficulty of the game mind you and more speaking to the singular resetting in the battles. I already know theres plenty of units supplied.
Also you keep on appealing to optimization which I never really addressed so I'd suggest you see a psychologist because you've likely got a bit of schizophrenia going on.
I already know you disagree with me and I respond with once more, you are a faggot.
>somebody on my team who i like dies
>MC just so happens to die causing a game over
I technically never reset the game so I guess I'm a pro chad gamer.
When you play the game and your ultimate goal after countless hours is to wave your dick over others then yes, it's a waste of time. This shit is what Yea Forums is all about though, trying to justify spending hundreds of hours on a game by touting superiority in it over others.
>This guy cheats when playing Mario, he doesn't just stop playing the game on death, he actually restarts from the start of the level and tries again
This stupid nigger has been posting this shit everywhere.
The most fun I have with Fire Emblem is the times when I go into a mission and have to restart 10+ times because a shitty underleveled unit constantly dies.
>Main Character being a self insert with no personality
Why is this a thing in new FEs
>Optimal strat is to field as few units as possible and then make them as OP as possible by feeding them all the XP.
That's not even remotely true for F3H since the game is so easy, even on hard, you face absolutely no repercussions from fielding anyone.
Usually weapons lvls were something to consider in that regard because you wanted to get it up for certain units asap, but since you can tutor it outside of battle now, this isnt a thing either.
Not to mention that you can spend half a month training on auxillary battles if you feel the need to push units.
>just play on casual
It's not the same you fucking retard. You aren't going to try if your units will never permanently die. Even if I were to agree that resetting is cheating it's still difficult because you have to redo hour long chapters without making a single mistake where in if you play casual I can just mindlessly throw my units in with no consequence.
>you keep on appealing to optimization which I never really addressed
Huh
>because you literally only let things play out in the best possible light for you
>the best possible light for you
Do you also not understand what the word "optimal" means or what?
Most units that go unused for a few battles are literally useless and die in a single encounter on anything past easy.
Stop with the pointless clarification as if you're saying anything new, we're both talking about the effects of resetting battles and the effects it has on the game overall.
Stop typing so much in general and making me reply in kind when all I'm actually doing is pointing out how poorly thought out everything you type is.
Seriously no business calling anyone else mentally ill by the way.
The randomness is programmed with a seed.
The next roll is generated from previous roll, if you retake the exact same route, it will always be the same.
One gambit use per unit on a map would actually work pretty well imo
Its even better because you actively have to choose when to use overpowered shit like stride. In fact, now that I think about it, it'd fix so many issues with gambits that I'm dumbfounded they didn't do it like that.
They'd still be overpowered but at least now you have to actively think about using them instead of just spam it.
Anime
>Focused on levelling up only my waifu Edgelgard
>Meme happens
>Byleth is literally too weak to survive the initial turns and Seleth is useless
Am i softlocked?
>so rewinding a missed attack to try to hit will always result in a miss.
>The randomness is programmed with a seed.
Not true. The only time I ever used rewind was when a unit missed, and so far it always hit in the second attempt.
Playing hard/classic.
>its difficult because it takes longer
>Just play on baby mode idiots
If I did that then restarting after a death would be meaningless.
>but how would YOU rebalance them to not be?
Gambits shouldn't be in the game.
Did FE games before TH show you who enemy is about to target when you hover over them?
I don't remember this happening before, but could be retarded. It makes the game a little too easy.
Thinking the same.
They just turn wrong moves into right moves.
If you're playing on hard/lunatic then yes it's hard. Because like I said you have to play some of these ball busting hard chapters without making a single mistake. Time itself isn't even an issue in my argument not being fucked by bad RNG or making a single mistake in that long amount of time is just straight up difficult.
And it adds busy work, after every combat you need to go to Anna and replenish them, and it costs like 4 gold so it seems pointless as an action.
I'm curious. I sided with blue lions but there comes an option to choose edelgard side when she offers in one of the chapters but i decline. Can you actually switch sides midgame or no?
No they didn't, and they shouldn't be in the game or at least let us turn them off.
The real problem isn't even what you describe, even though it obviously puts a fundamental strategic layer in the hands of the computer, instead of leaving it with the player as it should be, and thus allowing to make wrong calls.
But the bigger issue is that it doesn't just show you who's gonna be attacked, but also when the AI decides NOT to attack somebody.
I had 5HP Petra stand in range of an enemy all alone. Usually this would mean that I had to break off support from my main group because I fucked up and she's gonna die in the next turn.
Nope, the line showed that the AI is instead targeting full HP Byleth, and she's gonna be fine.
I don't know why ISIS thought that following on screen instructions is a decent substitute for strategic moments.
Okay then let me clarify I mean best possible light in the sense that after you reset the game 10 times you finally didnt lose 1 dude given the discussion being had is about the keeping your units therefor meaning when I say best possible light I mean in the sense of being able to keep all of your dudes which consequentially gives you more options on the peripheral matter of the difficulty of the battle I had earlier adressed, my criticism wasnt people do it to make the game easier I'm saying it's a product of it which is ironic given it would seem as though people are saying it isnt easier. I would think it's obvious especially given my position you wouldnt infer that I mean that you get litterally a crit every single fucking time because you reset the game every single fucking time you didnt get one and reset the game every single fucking time the enemy didnt miss given that would be by definition optimal if we are to be talking about all elements of the battle.
Like holy shit what a fucking pedant. Best example of the word autism
Yea I wondered about that too.
They're so fucking cheap to replenish it doesn't even matter one bit.
Dude, they've been dumbing the games down for a while now.
>Nope, the line showed that the AI is instead targeting full HP Byleth, and she's gonna be fine.
This has happened to me way too often.
I make a bad decision, Bernie is sitting there with like 4 hp, and 2 enemy units ignore her and suicide themselves on Byleth.
>how would YOU rebalance them to not be?
Enemies with battalions counter-attack with their own gambit upon being gambit'd
But the point is you did make a fucking mistake and then erased it you fucking moron.
>stop pointless clarification
>alright let me clarify
Are you retarded? Both of us used the word optimal to describe the same thing and you flipped your lid and called me a schizophrenic for doing so.
>that I mean that you get litterally a crit every single fucking time because you reset the game every single fucking time you didnt get one and reset the game every single fucking time the enemy didnt miss given that would be by definition optimal if we are to be talking about all elements of the battle.
I'd like to say that this hurt to read.
Now I'm autistic and pedantic for using the word optimal and the reasoning behind that is provided by you using the word in the most pedantic manner possible.
I have no words. You might just be the least self aware person on the board.
True, but this is the peak so far.
It feels like a tutorial addition that doesn't turn itself off.
In the current state of the game, they'd miss most of the time unless the game would also allow for enemy assists.
Do you even know what hyperbole is?
Well I'm glad this isn't a paragraph at least.
Yes I do know what hyperbole is. Your point?
Not him but there's no problem with doing it if you leave it at that.
The problem comes when there are people who do it and then they either act like they did it flawlessly, or they act like they're better than people who play on casual.
Being longer isn't what makes it difficult, but is merely a consequence of it being difficult.
I don't understand how you people can fail at basic logic so easily.
>or they act like they're better than people who play on casual.
But the advantages of playing on casual are clear as day and have been listed ITT already. It is definitely easier to play on casual and better players have no reason to play on it.
If you're gonna be elitist about vidya, then at least pick a proper tactical game and not a dating sim pretending to be one.
I don't know. Given how three houses works if I lost all my characters I'd still be able to clear with an unstoppable killing machine of a main character and house main.
says the elitist pretending his tactical game is better than others
Why's this not happening to me? Anytime Bernie is in range of anything or any of my mages are in range of anything, if they're able to get one shot the enemy will just bee line towards them unless I break their legs with gambits.
the point is that you can remove characters you don't want in your game by having them killed but you can just reset to keep the characters you want alive
My bernie has really high Res and Def, I assume the AI basically ignores HP and just targets based on damage done.
Even if they could kill a unit that's 1 hp with a move that does 3 hp, they will rather attack a full hp unit if the damage done to them is more than 3.
Don't doubt that. That'd make the AI many times more stupid than usual. But at least it doesn't stand idly by looking at a wall and doing absolutely fucking nothing if you leave a ally enemy on the opposite side of it
Hope they have actual plans for lunatic
I reset because character deaths sound like they just sprained an anckle and they arent actually dying
moreovet if they """die""" is because of some bullshit like enemies spawning on top of them with zero indication
If you're willing to keep going when a unit dies instead of starting over, you're a huge pussy. Just go back to casual where its designd for letting units die. Letting people die for an easier win is not an achievement.
Not a problem this time around since enemies don't get to get a free turns on the turn they spawn in. Which is admittedly really fucking stacked in player advantage.
Besides Three Houses has a more busted version of LUCTs Chariot Tarrot.
Is this a gameplay tier list? Ike can solo his entire game very easily, Corrin can't.
I don't feel like they are OP, almost never use them because you can't double with them. Stride just saves time.
What a dumb fucking argument. If it were a game where you auto fail the mission if someone dies, would that be cheating too?
On casual you can let everyone die and still beat the mission and just get everyone back. On hardcore even if you reset you have to start the mission over, it's literally no different than if the game made you auto fail.
>good
No
I like getting the most of each playthrough. So I keep them alive to see more of their supports and such. In the more recent games with all the alt class stuff, I like experimenting builds and playstyles too.
I was doing an alt class only run of Revelations before Three Houses came out, Great Knight Azama was the MVP.
Is there anything worth purchasing with renown for NG+? Or should I just blow it all on statues?
teacher ranks so you can do more bond shit earlier with your new class and get more money earlier so you have cash to spare when the income stops. After that I'd do statues and once those are finally maxed out, spam skills to recruit earlier
I can not believe this is an actual thread.
Fire Emblem is played in classic mode. Permadeath is part of the show; look at it like this: If a unit dies you failed the chapter.
Don't tell long time FE player how to play their fucking game, you rancid swine
thread ended here.
Aight, can anyone tell me how enjoyable Fire Emblem was as opposed to dragon quest? I still got 1 voucher left and I'm mass doubting myself
If Dedue dies in a Part 1 battle, who rescues Dmitri?
bump niggers
I imagine story related characters retreat and you can't use them again.
Comparing an SRPG to a JRPG is the definition of comparing apples to oranges. I find it equally enjoyable and got my hours out of my first playthroughs.
So, I lost my tank in Edelgard and best mage in Hubert because of the plot twist. Does this mean I'm fucked for those classes or will I get replacements? I'm still at the mission where you fight Edelgard.
they're gone. You should have picked better cakeboy.