Best mechanics in the series with level design almost as good as the original
sequel when
Best mechanics in the series with level design almost as good as the original
sequel when
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Never because you faggots bitched about early access for preordering (something that other games do and get away with)
Never, buy Avengers.
never, because the autistic faggots that "boycotted" this game because they got asshurt about the "aug lives matter" advertising.
>Best mechanics in the series
even if this were true, which it isn't, i'd sack a potential new deus ex game if it meant getting rid of early access and preorder bonuses in a fucking second.
>SOME Augmentations are unique powers that can be used in a variety of creative ways but you can fill almost all slots with passives, just like in HR
>Story shits on player choice of Deus Ex tries to shove a mangled shitball of 2 out of 3 endings glued together with shit down player throats
And you forgot:
- atrocious performance;
- number of bugs and/or crashed comparable to fucking legends like Buggerfall or Battlecruiser 3000AD;
- excruciatingly tiny locations which LOAD ALL THE FUCKING TIME, SERIOUSLY YOU CAN'T MAKE MORE THAN 50 FUCKING STEPS IN ANY DIRECTION WITHOUT THIS SHITPILE HAVING TO LOAD A NEW AREA;
- "universal ammo";
- discounts (although far from the most egregious part of its stellar writing).
Am I forgetting anything?
Also, there were melee weapons? The game is so shit that I don't even remember them being there.
when i replayed it a few years ago, the absolute tiny size of the levels was insane. Felt so much larger when I was young.
Game ran fine for me. Dragon Tooth sword is in the game as well. Also the story is goof and far more coherent than Deus Ex 1’s random jumble of conspiracy theories
Unfortunately I played it for the first time only 10 years ago or so.
>number of bugs and/or crashed comparable to fucking legends like Buggerfall or Battlecruiser 3000AD
This is crap. Yes, the game ran like shit but it wasn't riddled with bugs and prone to crashing at all. Certainly to nowhere near as great a degree as the first Deus Ex.
"Works on my machine." Yet people on forums complained about this too back in the day. Also the physics in IW is fucked to lowest hells as far a I remember. Nothing like in DX.
>physics were better in DX than IW
Now you are just being stupid.
Maybe my overall impression coloured some of the memories. I will reinstall it some day, try to apply the patch, if that works install the improved textures and see through a facepalm what I've mercifully managed to forget about this jagged rock of a game.
why is every thread bitching about a game. unless its a nintendo game 5 + years old?
We're talking about Mankind Divided which is mechanically superior to HR
Invisible War is ass and only really tolerable if you go guns blazing
This game kicks fucking ass. I only wish it wasnt cut in half and loading screens between the hubs werent so long. Gameplay is 10/10. Golem City best area, looked fucking awesome. As a czechbro I also appreciate how nice and believable futuristic Prague looked.
Ross tore nuDudeSex a new asshole lol.
If it were longer with another hub world it would be an 8,maybe even 9 out of 10. As is, its a strong 6.
Going around the hub, doing side quests and looting everything imaginable was great.
>unless its a nintendo game 5 + years old?
Those threads are filled with "aged like milk" bitching and the like.
Welcome to Yea Forums, is this your first summer with us, newfag?
Ross is a retard who think the original Deus Ex is good because it "drops redpills".
yeah this game had so much good in it but a lot of unfortunate things that just tarnish the experience as well. I really wanna see a new nu deus ex, but I have a feeling that 2077 will be the next "deus ex" game we get.
I really like that with the orginal but man its hard to get into with combat wise
Better discussion then
>Yup, that's sure a good game.
Yup, that's sure a good game.
>lmfao pewdipie said this game sux
Good to know, thanks.
Yea Forums is a nintendo leaning board and has been for a long time. Doesn't stop nintendo fans from having a desperately strong victim complex though.
It's not Yea Forums's fault that reality is "Nintendo leaning". Maybe if their competitors made better games we wouldn't have this "problem".
I dont think they needed an example but thanks I guess.
I'm trying to play the original but every so often it just crashes without warning with no similarities. Sometimes it's during dialogue, other times it's just while walking, but the common symptom is that the mouse pointer is suddenly visible and can't move. Does anyone know how to fix this?
>but I have a feeling that 2077 will be the next "deus ex" game we get.
What a fucking dumb cunt, have you seen 2077? The style and tone is so different, what a fucking dumb cunt yankee.
lmao
>deus ex is defined solely by style and tone
HMMM
>invisible war
>thief inspired stealth
bit of a stretch, it definitely has elements but it's profoundly simple and basically worthless once you get the silent feet aug. stealth sucks balls in invisible war
I'm with on CP 2077 looking like it lacks the gmeplay of Deus Ex.
Fuck Square Enix, after what they did to deus ex I agreed to never buy any of their products, also what the fuck are they thinking with Avengers.
the combat looks very similar to nu-ex and the devs have said they tried to make it similar to vampire tmb and the original DE
I agree and i think as soon as they're done with that capeshit game no one asked for
>not posting the updated image
>We're talking about Mankind Divided which is mechanically superior to HR
Hardly. MD is just HR with some superficial additions. They didn't even fix the glaring issues of HR, like the pacman-stealth, lack of melee, dull augmentations, etc.
>dull augmentations
Alright, you fuck. Can't believe I actually have to talk shit about the original DX but here you go.
Augs:
>increase melee damage
>pick up heavier objects
>gofast
>gosilent
>cloak
>alt cloak
>defense up
>emp defense up
>elemental defense up
>regenerating health
>Swimming: The Aug
>environmental resistance, pretty much useless when suits take up just one slot
>energy usage reduction that's a pain to use without the mod that turns it on automatically when needed
>night vision, upgrades to wallhack
>accuracy up + health bars
>and spy drone, the only actually unique aug
What are you trying to compare it to?
Human Rev was really good, not sure why it garnered so much hate
What does Mankind Divided change?
Forgot one.
>reflect projectiles
Pretty cool, not very unique, situational, useless in stealth.
You've deliberately left out unique augmentations of DX that have no equivalent in HR/MD, like Aggressive Defense, so I'm not even going to bother addressing all your points, since you're already being dishonest.
>increase melee damage
>Swimming: The Aug
You make fun of this, yet the new DX games don't even let you swim, or perform melee attacks, that's how neutered their gameplay is.
>cloak
>alt cloak
You know damn well that one only works against sentients and one only against robots/cameras. This nuance actually means you have to make choices that affect your playstyle, a nuance completely lacking in the new DX games.
In DX you have to actually find an aug that lets you regenerate health, and it still costs bio-energy, a limited resource. And you have to find an aug that lets you look through walls and again it costs bio-energy.
In HR you have regenerating health and regenerating bio-energy from the start of the game, no effort required. You have a radar that shows you where enemies are again, no effort required.
HR's augs are just badly designed. You have a billion augmentations with tiny effects like 'sprint for 2.5 seconds longer' or 'track targets for 25m longer'. Whereas in DX you have a dozen or so augmentations with actually tangible effects.
Fucking hanzer
While you're right for calling out OP, IW was too bogged down having cupboard-sized levels due to being an Xbox title it'll fail in any comparison for that alone even if it had better almost exclusively better mechanics and wasn't turned into a third-person cover stealth action game.
I hope the reboot trilogy gets its third part some time, maybe even fingers crossed without any third-person nonsense but that's probably a lost cause.
I don't know why I even bother considering the image you attached. Fine.
>like Aggressive Defense
You had 11 minutes to update the thread. >You make fun of this
I'm not making fun of anything. I'm showing how the augs weren't actually all that interesting ever. That doesn't equal bad.
>yet the new DX games don't even let you swim
Hardly an issue, it's not like there's water and it just kills you, see Deadly Shadows.
>melee attacks
The only melee attacks most people used was OHKO with dragontooth.
>HR's augs are just badly designed.
Cool, but this was initially about MD and how it didn't improve. Remote Hacking exists and ID, while not very original, is fun to use and has uses both in and outside of combat.
>You have a radar that shows you where enemies are
That one's retarded, yes.
Rest of the points don't need to be addressed.
>the new DX games don't even let you swim
If falling damage is any indicator Jensen weighs like an overweight Maus.
>Hardly an issue, it's not like there's water
Yes, and you don't see the issue? The original DX had levels with bodies of water that opened up alternate pathways and allowed for different approaches. This is dumbing down level design and gameplay, why would you try to spin this as a positive?
>The only melee attacks most people used was OHKO with dragontooth.
So pray tell, how did people play DX non-lethally or stealthily? Because the only ranged tools for that are tranq darts, which are extremely limited in quantity.
Are you forgetting about the baton, stun prod, pepper spray, crowbar, knife, etc? You don't even acquire the Dragontooth until halfway through the game.
>Cool, but this was initially about MD and how it didn't improve. Remote Hacking exists and ID, while not very original, is fun to use and has uses both in and outside of combat.
You know damn well that almost every aug in MD is just copy-pasted from HR. Even the abomination that was Invisible War was more ambitious.
Besides, it speaks volumes that the only ideas they had were ripping off remote hacking from Bioshock 2 and ripping off the Blink from Dishonored. And since these new augs were ripped of from other games with little thought, they let you trivialize the game even further.
>Yes, and you don't see the issue?
Having water doesn't automatically improve level design, and not having it doesn't make it bad. It was never important, most levels in the original and even first two Thief games don't have water and function just fine.
>So pray tell, how did people play DX non-lethally
I forgot to even mention that because I assume that everyone realizes there's no significant difference between melee takedowns and contextual takedowns. Apparently not. I do wish they were more like in Dishonored instead of ebin cinematic shit, but it's not crucial.
>or stealthily?
You don't need takedowns for that.
Lethal melee other than DTS is hardly worth using.
>You know damn well that almost every aug in MD is just copy-pasted from HR.
Not 1:1. "sprint for 2.5 seconds longer" no longer exists, and what the fuck is your problem with "track targets for 25m longer", upgrading augs in DX1 did the same shit for the most part.
>the only ideas they had were ripping off remote hacking from Bioshock 2 and ripping off the Blink from Dishonored
There's nothing wrong with borrowing ideas and putting them in good use. Bio2's hacking was straightforward as fuck and not used for anything of interest, and ID gives you active mobility and offensive ability in addition to targeted AtoB movement.
>they let you trivialize the game even further
Not like the original was actually difficult.
Mankind Divided is pretty much a level pack for HR. It's quite short and the story is inconsequential, but it's full of minor improvements (the bioelectric energy system is much better for example) and there are a ton of side quests to dig into.
Given how little MD costs on sale, if you enjoyed HR then it's definitely worth picking up MD.
One of the best level designs in a game for this decade. Just exploring Prague is amazing and can spend hours just breaking into apartments and look through every nook and cranny for clues (that the game doesn't notify you off, but you as a player has to put in your memory) so that you can solve all the conspiracies going on in the main story. Something that is not in your face like all the other games but it's actually clever enough that you will feel an incomplete story if all you do is follow the markers to the missions instead of investigate on your own on what is going on.
It's just a really, really great game. One of the best of this decade but since most gamers have become brainlets that can't think for themselves, you consider it to be shit.
How come nobody remade invisible war in original deus ex engine? The devkit is available. Sounds simple to do as story is already there. Only thing would be required is redesigning the levels to be bigger
People tend only to remake games they like.
>I forgot to even mention that because I assume that everyone realizes there's no significant difference between melee takedowns and contextual takedowns.
Takedowns in HR/MD
>you can press the takedown button from a great distance, even if you couldn't physically reach the target, even behind the safety of cover, and the game will play a cutscen where Jensen teleports to the target, you can even take down multiple enemies at once.
>time is frozen while the takedown plays, so you are safe from surrounding enemies
>the game can misinterpret your actions, at one point. you face an enemy holding a hostage. If you have the double takedown, the game will knock down or murder both the enemy and their hostage. Care to defend that one, genius?
>you can only use your arm blades for takedowns, meaning jensen can't bash open a crate or break a window to gain entry, or hit a surface with his arm blade for a stealth distraction or any number of basic actions
>there is no meaningful difference between non-lethal and lethal...except non-lethal rewards twice as much XP and is silent, so why on earth would you ever lethal. This removes player choice.
Melee attacks in DX
>you have to actually walk up to the target and make sure they are within the physical attack range of your weapon. if stealthing, you have to sneak up on them without alerting them
>at no point is time frozen, the player constantly has to be anticipate any other enemies in the vicinity
>you are always in full control, failure comes from the player themselves messing up.
>besides combat, you can bash open crates, bash doors, break glass, hit a surface to create a distraction or do any number of things
>the distinction between lethal and non-lethal is actually relevant for gameplay. Lethal weapons are stronger, but non-lethal weapons can have some advantages. e.g. MiB self-destruct if you were to kill them with the dragon tooth sword, but not if you knock them out.
>Having water doesn't automatically improve level design, and not having it doesn't make it bad. It was never important, most levels in the original and even first two Thief games don't have water and function just fine.
There was an entire underwater lab in the original DX and somehow it was never important according to you?
Deus Ex, the first two Thief games and Dishonored, all of which have swimming, all have vastly better level design than HR and MD. This is not a coincidence.
>Not 1:1. "sprint for 2.5 seconds longer" no longer exists
So? The vast majority of augs are still the same, or only with superficial differences.
>and what the fuck is your problem with "track targets for 25m longer", upgrading augs in DX1 did the same shit for the most part.
No, it didn't. For starters, DX1 didn't have a shitty radar system.
I guess, it just seems to me that the issue with IW is gameplay. If you remake it with DX gameplay, everyone would like it right away
>non-lethal weapons can have some advantages. e.g. MiB self-destruct if you were to kill them with the dragon tooth sword
Personally I like to use the GEP gun to make a silent takedown
Gameplay in the sense of level design and mechanics, sure. But that's also the thing people enjoy most about a DX game.
Sadly, Deus Ex isn't that popular a franchise. Despite being extremely moddable, it took 15+ years for major mods like GMDX to even surface.
By contrast, there are billions of mods for console games like Super Metroid and Final Fantasy, despite being way more restrictions and limitations to modding.
Invisible war fucking sucked
No, the story and most characters are subpar as well.
>No, the story and most characters are subpar as well.
IW has the second best story and characters in the entire DX franchise.
Which admittdly isn't saying much since the writing in HR and MD is atrocious.
What are you talking about? The story and characters are absolutely amazing compared to nu-dx trash about muh opressed minorities. It's the only true deus ex game after the original.
Damn so water levels were the key to better level design this whole time. Completely based.
I hope the next doos ex game will be low poly and around 10 GB.
Who NG Resonance here?
youtube.com
>Best mechanics
>Mankind Divided is a textbook expansion pack sequel, but the problem with that is that Human Revolution was just OK. And when you do a copy-paste of a game that's just OK then any positive feeling the good bit might have given us falls away as the annoyances repeat themselves. I can't stand the way the game goes to cutscene every time you take out a guard or break a wall or break wind, with a pause, a cinematic fade to black and a musical sting as Adam ceremoniously farts with the tenor saxophone implanted in his rectum. It is about as conducive to the flow of gameplay as a fat bloke jumping on a skilift.
>The upgrades are still pretty shoddily designed as well with a lot of redundancy. 'Want the ability to mark 5 targets?' 'Not really, since I can see them all on the radar anyway and marking them requires me to pop up from cover and gormlessly stare at them for a second like they're my high school crush and I'm hiding in their dad's rose bushes.' 'Well then how about the ability to mark 40 targets? There is nowhere in the game where there are that many but it will come in handy after you get bored and switch to playing Serious Sam instead!'
>I also resent how it doesn't matter for shit whether you take lethal or nonlethal approach because I always take the stealth option on the off chance the game has the balls to have consequences. And the slightest mistake leaves me completely surrounded by the ungrateful bastard I permitted to live. Half the time it wasn't even my mistake. I'd be trying to stealthily kangaroo my way across rooftops when Adam would decide that grabbing the next ledge would ruin his manicure and drop into a dumpster full of bells and airhorns.
>What I'm saying is that Human Revolution had more room for improvement than this.
Good. This should always be an example and other games should receive the same treatment.
>you can press the takedown button from a great distance
Exaggerated. You still have to be pretty close.
>so you are safe from surrounding enemies
Safe how? In what way is it safer than the original? Melee takedown is one hit and you're done, contextual takes a while, in either case you can get noticed if you fuck up your positioning, you're not invisible.
>the game can misinterpret your actions, at one point. you face an enemy holding a hostage. If you have the double takedown, the game will knock down or murder both the enemy and their hostage.
In fucking how many cases does this matter? I don't even remember anyone holding a hostage aside from that one dialogue minigame guy in HR, and you can't even approach him stealthily.
>bash open a crate
Ah, right, that one's retarded. At least explosives still work.
>break a window to gain entry
There were so many unbreakable windows in DX1 with most of the rest being in areas where you couldn't afford noise that it's hardly a factor. In nuDX you can open them most of the time and shoot those that you couldn't. You do carry a silenced pistol around, right? I mean, it's not ideal, but again not crucial. Just like you can create distractions in various other ways.
>so why on earth would you ever lethal
That question stands with or without exp bonuses, and not just for the game in question.
But you know, sure, you win this one. Some melee wouldn't hurt.
>There was an entire underwater lab in the original DX and somehow it was never important according to you?
It's an underwater lab, not an underwater ruin. Also that level sucks.
>No, it didn't. For starters, DX1 didn't have a shitty radar system.
That's beside the point. You clearly implied that the upgrade was boring because it was a plain number bonus, and the original had plenty of those.
>copypasting a youtube meme reviewer's opinion
neck yourself
>early access
just the shit frosting
>microtransactions
>literally one third of a game
>DUDE DISCRIMINATION LOL
Besides the story yeah, it was pretty fantastic. Exploring every inch of Prague was unbelievably comfy.
I dare you to name a more retarder boomer fanbase than DX. Every time i read a post like these i'm filled with joy that you autistic faggots will never ever get a new game you will enjoy.
Keep jerking your tiny dicks to the idiotic conspiracy plot aimed at 14-year olds until the day you die for you are forever stuck with your shit taste.
Go back to pedoera you tranny
The microtransactions were buried so far most players wouldn't even notice they're there and 100%ing MD takes about as long as 100%ing HR.
I enjoyed what's there but the non-ending just sours everything.
>second best story
What's so good about it?
>and characters
Who? Those freaks in BDSM suits?
>compared to nu-dx trash about muh opressed minorities
HR is about have and have nots, same as the original. The only difference is the original had substance beyond that. But then I'm not as easily triggered by allusions to niggers or some other brownie point group.
>Exaggerated. You still have to be pretty close.
Not exaggerated at all. Look how far away the enemy is here: i.imgur.com
>Safe how? In what way is it safer than the original?
In DX1 other enemies can continue to attack you while you're dealing with one enemy. In HR they can't, because time is frozen during the takedown.
In DX1 melee weapons require you to aim your attack at a single target, in HR takedowns can affect multiple targets simultaneously.
In DX1 dealing with multiple enemies requires you to move from target to target, dodge to avoid attacks, etc. In HR you just spam the takedown button to freeze time and play a cutscene.
Are you being deliberately being obtuse or what?
>In fucking how many cases does this matter?
In at least one case that is a major encounter, and that's enough to determine it's a shit system.
>There were so many unbreakable windows in DX1
Bullshit. What windows are unbreakable in DX1?
>where you couldn't afford noise that it's hardly a factor.
Why couldn't you afford noise? Lethal is perfectly viable in DX, unlike the new games.
>I mean, it's not ideal, but again not crucial. Just like you can create distractions in various other ways.
Why are you being such a filthy apologist? The fact that you can't even do basic things like bash open crates, windows, hit surfaces to create a distraction is horrific design.
>That question stands with or without exp bonuses, and not just for the game in question.
DX and IW do not punish you for going lethal. HR and MD however do punish you, by robbing you of XP if you go lethal. What are you even saying here?
>HR is about have and have nots, same as the original.
HR isn't even a real DX game.
Contrary to popular belief, OG Deus Ex (and IW) was never about augmentation. Augmentation was merely a framing device to tell a story about how technological advances could exacerbate the dangers of economical and political centralization, culminating in JC merging with an AI to form a new enlightened form of government to oppose these dangers. There was never an 'aug controversy'. Augmentations were only used for peacekeeping operations. There are like five augmented people in the whole of Deus Ex, half of which are your collegues.
While Human Revolution was advertised as a prequel, it's actually a reboot of the franchise. In a prequel things should be LESS advanced, not more) yet somehow augmentation is used not just for military purposes, but everyday mundane activities. Everyone is obsessed with augmentation. This is taken to absurd extremes: even lower-class people, homeless bums and hookers are augmented. You even have augmented hookers. Why would these people spend millions to have their limbs cut off and spend the rest of their lives paying for an expensive anti-rejection drug? How can they even afford it? And for what purpose? To get better jobs? They already have millions to spend, so what do they need those augmentations for? The whole thing is impossible to take seriously.
Augmentations in HR and MD are nothing but a vehicle to preach about topical social issues like the pro-life debate and 'black lives matter' (they literally used 'aug lives matter' in their marketing). And they even fail at that. The aug incident happened because someone basically flipped a switch and turned all augmented people in killer zombies (why did nobody question why this was allowed?). This is an issue of cyber-terrorism, not social conflict.
Good sci-fi is universal and timeless, HR and MD are sensationalist garbage that's already dated.
>a story about how technological advances could exacerbate the dangers of economical and political centralization
So, haves and have nots? Those who have access to vaccine and those who have not? Those who have access to knowledge about the secret world government, their resources, their plans and those who have no such access?
>Augmentation was merely a framing device to tell a story about how technological advances could exacerbate the dangers of economical and political centralization
Not that I'll defend the HR story with my dying breath or anything, but I thought the idea of augmentation being so pushed on the public was trying to reinforce this idea. That you know, this is the product you HAVE to have to remain competitive at life in general, provided by only a very limited number of suppliers. And no, these people seriously can't afford these things, and the dependence on expensive hardware and meds makes them enslaved to the debt. This isn't addressed enough (basically just that one mission about the hooker who doesn't want to get auged to keep her job because money, and the one lady who put herself into debt to get augs to excel at math class) and you're right that it doesn't make sense that random thugs and hobos would be auged, unless the hobos were the augmented ones who couldn't pay for it in the end. But then how long have augmentations like that been commonplace?
Fucking hell.
>Not exaggerated at all. Look how far away the enemy is here
It's not too bad, it's just that in DX1 in comparison you have to be way too fucking close.
>In DX1 other enemies can continue to attack you while you're dealing with one enemy.
"Continue to attack"? What are you even doing? Using non-OHKO lethal melee already in combat? Always a waste of time.
>multiple targets
Two. Exactly two.
>In HR you just spam the takedown button
If you have unlimited energy, sure.
>In at least one case that is a major encounter
Fucking where? Point it out. I don't remember any case where I could stealthily approach a guy holding a hostage, and if it's in the open then you shouldn't even be trying to use a takedown. And if it's one case, do you seriously believe it invalidates the entire system? Nonsense.
>What windows are unbreakable in DX1?
The only thing still lingering in my head is the distinct sound of melee bouncing off a window, never cared to memorize the exact places aside from the UNATCO area where the soldiers have hell.
>Why couldn't you afford noise? Lethal is perfectly viable in DX, unlike the new games.
If you're playing lethal you might as well just shoot it.
>Why are you being such a filthy apologist?
Because minor flaws don't ruin the entire game. And I admitted that not having melee does get retarded at times already.
>What are you even saying here?
That you should stick with the prod regardless of exp bonuses.
99% of people who "boycott" any game for any reason weren't even going to buy it in the first place.
This game failed because it had shitty marketing and a weird release, plus they could no longer fool normie retards into thinking it was an ebin shootbang game because everyone played the first game by now.
This and Hitman are poster childs for the modern game industry's inability to support mid-tier games.
first game had better mechanics and level design.
MD was still good and they some better changes from HR though.
fuck you retard I finished DX for the first last week and it was even more enjoyable than HR and MD
>plus they could no longer fool normie retards into thinking it was an ebin shootbang game because everyone played the first game by now.
the saddest part is that pure combat is way more viable in MD and the prerelease marketing demonstrated this
>If you have unlimited energy, sure.
the game showers you in consumables for it and you get free recharge if you're low.
not even him.
>the game showers you in consumables for it
And in DX1 you can spam biocells to cloak through an entire area. It's just the genre being what it is. Thief worked around it, but then DS ended up with the same shit by making tools carry over between missions.
>you get free recharge if you're low
Not instantly, won't let you "spam it in combat".
>"Continue to attack"? What are you even doing?
DX is from the old-school era of FPS, so enemies can circle strafe and dodge your attacks. Also, Deus Ex has locational damage, so an attack is not always lethal depending on what body part you hit. Also, not all enemies in DX are humanoids.
Melee in DX was never great or anything. Which is why the newer games should have IMPROVED upon it, like by adding parrying and special attacks (which the older Thief games already had), not dumb things down by outright REMOVING melee entirely.
>Two. Exactly two.
So? It's still massively overpowered.
>If you have unlimited energy, sure.
Bio-energy regenerates by itself in HR/MD, so you do effectively have unlimited energy, yes.
>Fucking where?
youtube.com
>and if it's in the open then you shouldn't even be trying to use a takedown.
Are you retarded? Takedowns in HR/MD FREEZE TIME. That's more useful IN the open, because enemies that otherwise would attack you are prevented from acting.
>The only thing still lingering in my head is the distinct sound of melee bouncing off a window, never cared to memorize the exact places aside from the UNATCO area where the soldiers have hell.
So you can't come up with any actual examples? And are you just going to ignore the webm I posted where glass being breakable is something that informs gameplay and how you approach sitatuations, something that is virtually completely absent from HR/MD?
>Because minor flaws don't ruin the entire game.
I would hardly call the removal of basic features like being able to hit something a minor flaw.
>That you should stick with the prod regardless of exp bonuses.
Why would you? Again, this isn't HR/MD, where you are punished for going lethal.
>Not instantly
Maybe it depends on difficulty? I don't remember if I played on lower ones.
>Comment too long. Click here to view the full text.
>wojack
Time to gb2/r/gaming
>And in DX1 you can spam biocells to cloak through an entire area.
Not remotely the same thing. Bio-cells in DX1 are a limited resource. Furthermore, all augs in DX1 have to be manually activated and consume bio-energy while they're active.
In HR/MD you don't even need consumables because bio-energy always regenerates by itself, and there's only like 4 active augs in the entire game, most augs are passive/contextual and don't even consume any bio-energy to begin with.
did we play the same game? the minimum cap for the auto regen in both HR and MD is extremely low and biocells are pretty rare too. I spent way more time having minimal bioenergy in HR/MD than I did in the original game.
>And in DX1 you can spam biocells to cloak through an entire area.
the game doesn't shower you with them though. they give you a decent amount, but to get them all you also have to burn through other resources. in HR and MD as long as you have the appropriate hacking lvl you can pretty much reach everywhere with no worries. you don't need a tool to use up every time you need to hack.
>I spent way more time having minimal bioenergy in HR/MD
Minimal bioenergy is enough to perform takedowns, so thanks for proving my point for me.
Regenerating health/energy will always be a shit system that undermines gameplay outside of some specific games that use it intelligently (e.g. betrayal at krondor)
Yeah, I'm done here. Again people pulling shit out of asses, misunderstanding, exaggerating, and posting wojaks, and I honestly just want to do something else without being distracted by a pointless argument.
>lmao no arguments so you're just leaving
Take it as you will, I don't care.
lol
No longer shall you trouble Yea Forums with your presence, zoomer.
The game would probably be better with a traditional melee system, but one-button takedowns really don't break the game as much as people here like to say. It requires a resource to use it and you can't exactly just press it every single encounter to win. There was badly broken shit in the original game too.
Weapon mods, multitools, vaulting, expanded augments, tons more exploration, even better gunplay. If you liked HR at all MD is absolutely worth playing and I think it's on sale on Steam now. If you care more about story than gameplay then you'll likely be disappointed, but the setting and tone is still top notch. Game is so fun to play.
>You have a billion augmentations with tiny effects like 'sprint for 2.5 seconds longer' or 'track targets for 25m longer'.
This just replaces the original attribute system. It serves the same purpose.
I'm really glad they added multitools and crafting to MD. It's super handy to be able to easily unlock a level 5 keypad if you happen to have scavenged for enough spare parts.
>This just replaces the original attribute system. It serves the same purpose.
It doesn't. The DX skills governed things like lockpicking, swimming, weapon specializations, efficiency when using items, etc. Those things don't exist in the new DX games.
>zoomer
Fuck off underage.
Why react to failjack posters to begin with? My time is more valuable than that.
>Human Rev was really good, not sure why it garnered so much hate
Because it didn't.
>there is no meaningful difference between non-lethal and lethal...except non-lethal rewards twice as much XP and is silent, so why on earth would you ever lethal. This removes player choice.
There isn't much meaningful difference between lethal and non-lethal in the first game either. You do it because it's how you want to play, not because it gives you points. That's what these games are about.
>Lethal is perfectly viable in DX, unlike the new games.
What? Did you even play the new games?
Manking Provided was pretty fun, but you guys kept crying about muh Square Enix fucking everyone.
Not him but introducing an XP differential between play styles is something unique to HR/MD and discourages trying out new play styles rather than experimenting with them.
I was getting plenty of experience for both sneaking around and getting headshots on enemies. You get the most experience just exploring. It's really not a problem.
squeenix are a bunch of gookajews so I think it's well within people's rights to bitch about their asshole decisions
absolutely based
Mankind Divided is peak depression gaming
youtube.com
>There isn't much meaningful difference between lethal and non-lethal in the first game either
DX HR/MD:
>non-lethal: press button for cutscene takedown
> lethal: press button for cutscene takedown, get half as much xp as non-lethal for retarded reason
>guns with lethal and non-lethal ammo are functionally identical and instantly take down their target
DX1:
Non-lethal:
>tranq darts require time to kick in, making it different from shooting someone in the head with a normal gun
>baton that deals no lethal damage, but can knock out unaware target if hit in the right body part.
>riot prod that functions unlike any other melee weapon. It requires batteries to recharge and can stun even enemies that are alerted.
>peppercan that sprays a gas cloud at that sends into enemies into a coughing fit, blinds them and makes them more vulnerable to non-lethal attacks from the baton. some enemies wear gas masks and are immune.
There was much more effort put into differentiating non-lethal and lethal play in the original DX. Right down to little quirks like how the Dragon Tooth sword creates light around you, which can actually give away your position when trying to stealth and make enemies spot you easier.
I remember a lot of the fans of the original disliking it. And the bosses caught some flack too (maybe deservedly)
And HR soundtrack
IT WAS SO BORING
>And HR soundtrack
>there are people on Yea Forums who unironically liked HR's soundtrack
Deus Ex 1 music
>music drawing from a wide variety of genres, with strong melodies and catchy hooks
>every area in the game has FOUR unique pieces of music: one for exploration, one for combat, one for dialogue, and even a unique game over theme
>music changes if you revisit areas after plot-critical events (such as the escape from Unatco)
>hours upon hours of music
Human Revolution music
>generic ambient noise
>almost no unique music, tracks are reused constantly
>barely one hour of music in total
I want zoomers to leave.
>play DXHR for the first time
>okay I'm a moralfag let's go stealth, I know it'll be harder but I'm up for the challenge
>knockouts are pretty funny, what else we got
>stealth taser
>stealth sniper rifle
>stealth grenade
>stealth mine
>stealth shotgun
Suck shit, the art direction and aesthetic for HR is objectively stronger
>gets BTFO
>changes topic
get fucked faggot
>old thing good, new thing bad
>no middle ground, everything is either the greatest thing of all time or the worst
imagine liking things lmao
>Reddit spacing
>b-but muh UNATCO HQ...
youtube.com
Kys
>universal ammo
no?
that's not reddit spacing you retard
>the art direction and aesthetic for HR is objectively stronger
PISS
I
S
S
>Goodbye, Francis
MD OST > HR OST, and no one can fucking convince me otherwise.
>Literally r*ddit spacing
>N-No it's actually paragraphs even though you don't do them in a sentence nor greentext posting
Go back
>implying that Unatco HQ is the only good track from DX1
That's how I know you're a zoomer, because Unatco HQ track was the only DX track prominently featured in HR.
>posts a track is that is the very definition of generic ambient noise
Remember actually good music?
youtube.com
>with level design almost as good as the original
Not really hard when the whole game consist of one level
Different user here, you haven't refuted a single argument in like eight back-and-forth posts and all of your posting did is inform non retarded people that HR/MD are indeed regressions compared to the original DX. Congrats, lmao.
>using "ambient" pejoratively
...yeah, he's a pleb...
The reason why HR/MD are less complex than the original Deus Ex is obvious and it's always been obvious - the newer games are multiplats and their design has to accomodate the limited console controller layout. It's still honestly a miracle they turned out as well as they did in light of that fact.
Have you tried playing the PS2 port of Deus Ex? The controller layout is an absolute clusterfuck. It's almost as bad as the PSP ports of armored core.
That said, I am impressed by how faithful the PS2 port was.
>using "ambient" pejoratively
Ambient music can be just as good as melodic music. The problem is that the music in modern movies and games is intentionally designd to be as bland and inoffensive as possible to appeal to the widest possible audience. The music in HR/MD is part of that unfortunate trend. I can't for the life of me remember a single piece of music from these games.
Here are some example of actually good ambient track from video games:
>Have you tried playing the PS2 port of Deus Ex?
I'm not a masochist, so no. I did finish vanilla DX like five times, GMDX three, HR three and MD twice and IW once when I was like 13. Not saying it to jerk myself off or get street cred, just to show off that all the games in the series are pretty good. Honestly, the biggest problem with MD doesn't even have anything to do with the gameplay (for one the gunplay itself is really smooth compared to HR, the level design is pretty great too), more with the setting and writing.
Invisible War is the best Deus Ex game because I bought it used at a game shop when I was 12 and had no idea what Deus Ex was, and I fucking loved it.
I refuted plenty, which resulted in that retard pretending they never existed and quoting me less and less.
When we got to "uhhh actually all your energy regenerates instantly and you can press one button to nuke the room", I just gave up. Not interested in correcting people who don't know what the fuck they're talking about at all.
Melee could be nice if just to break objects, but it's not a big deal.
>The reason why HR/MD are less complex than the original Deus Ex
They aren't though.
IW is the only one I didn't play, perhaps I ought to check it out some time.
I agree with that, but the setting and writing in HR was ass too. HR just had a few memorable characters to make it more endearing. For some reason MD really dropped the ball there.
The big thing with Deus Ex was always giving the player complete agency. I think that all of the arguments like "it stops time" (which doesn't even have to do with combat, doing shit like this ensures that the patrols don't even move out of place which removes another element of the challenge of having to keep up with them), "it forces you to watch a cutscene of Jensen doing shit instead of the player", "it removes the necessity of positioning yourself properly", "it removes ways of interacting with the world that go beyond attacking NPCs" is enough to cement that it is indeed a regression compared to the original. It's incredibly overpowered to the point where you can clear rooms of up to three enemies without even breaking the "not get discovered" bonus.
It's extremely easy to abuse - in HR there were moments where you were able to instantly stun a guy with a stungun and press the melee button immediately afterwards - you wouldn't even get discovered doing this. Good luck doing that without a dedicated melee button. You can disegard that shit by saying "it's not a big deal" but that's not an actual argument as much as you'd like to pretend it is since we're arguing for something that encompasses all gameplay.
I don't even have to tl;dr here, Deus Ex has skill points while none of the other games do. That means it's objectively more complex.
I recommend giving IW a shot, even if you don't like most of it meeting JC again is pretty cool, and I don't think it plays bad at all. As for HR, it at least had the decency to not neuter the setting by having everyone turn into a weird mechanical racist and to have more than one hub in the game.
I actually kinda liked Invisible War when it came out, but after replaying the original game recently and jumping into Invisible War I don't know what I was thinking.
The game is an absolute chore to get running, I had to turn off some discord app in my logitech software, otherwise, I'd get a black screen after character creation.
The game has a lot of loading screens just to get to another tiny area, and the loading screens are fairly long even on modern hardware.
The gameplay is clunky, the weapons are unsatisfying to use, you don't get lockpicks anymore, just multitools.
The UI is too in-your-face and ammo is now universal. I knew it was a huge step down compared to the original, I guess I was just immersed in the level design, which I thought was good. Biggest problem with this game is the fact that it was made for consoles first with PC as an afterthought.
Most challenges in all immersive sims are self-imposed. You can trivialize even Thief 1-2 with some experience, just gas and knock everyone out, done, easy expert run. OR you can try ghosting it instead. DX1 is no different.
Environmental use for melee weapons is a good point, loss of control/immersion is a good point, but difficulty is absolutely fucking not.
>Most challenges in all immersive sims are self-imposed. You can trivialize even Thief 1-2 with some experience, just gas and knock everyone out, done, easy expert run
How exactly would you do that considering gas arrows are extremely rare in the Thief games?
>but difficulty is absolutely fucking not
I'm not saying it's a big change in difficulty, but it is there in terms of how you have to approach stealth. I don't particularly think the design in HR/MD is that good when it comes to stealth though, it rarely requires you to think a lot and usually devolves into finding the lone guard -> knock out -> next guard, etc. That shit happens very rarely in the original unless you get a bigger map like Liberty Island.
>just gas and knock everyone out, done, easy expert run
I don't remember it well but I think you can't knock everyone out on expert.
Not that rare. I'm not saying gas literally everyone. Just blackjacking people is easy and clears out areas, and where you can't reach reliably gas arrows should finish the job. Though it's true that I do seem to be remembering them being less rare than they actually were.
>usually devolves into finding the lone guard -> knock out -> next guard
See, I don't know, I always try to keep KOs to minimum because it feels cheap most of the time, in any game. I don't recall DX1 being much different aside from the crossbow not fucking working until you upgrade the skill
>I don't remember it well but I think you can't knock everyone out on expert.
You can't kill anyone and that's it.
>crossbow not fucking working until you upgrade the skill
A headshot means the cunts will start running around and alerting people but they won't be able to hit you if you hide and wait a second after the initial shot, they'll just start running away.
Yeah wait, actually, nevermind, you can't even buy them at any mission's start apparently. Weird, because I clearly remember often having some that I usually ended up not even using.
Well, there's other shit, like flashbangs.
Love that game, might get a sequel if CyberPunk does well. Like it or not people will be comparing the two
Human Revolution is my favorite game of the last fifteen years. I'm saving Mankind Divided for the week before I kys myself.
>Well, there's other shit, like flashbangs.
Those don't knock out enemies, last for only a few seconds and affect the player's vision as well, not just the enemies'.
Bait.
yeah im sure it was this and not meeting sales numbers squeenix wanted to see. i hope these faggots bankrupt soon and release this ip to someone with both halves of their brains
>MD
>dull augmentations
Did you even play the game?
Seriously, i have a strong impression that people who post such retarded statements have no played the games, and are spouting their "opinions" which are based off memes and misinformation that they are too happy to regurgitate and vomit allover the place.
MD probably has the best augs, especially with the DLC.
It's incredibly fun being able to basically manufacture an endless stream of multitools using the microdisassembler.
I like irony - the picture you posted is a perfect summary of you and your post.
>md has the best augs
>only example he can come up with is that you can use them to craft items
Riveting stuff.
>Did you even play the game?
Did you? Wake me up when MD lets me make leaps as massive as the one in this webm.
Best video game since Human Revolution released. Not saying much with today's shit industry but still a great fucking game
Prague itself is extremely well designed, but all the mission areas like Golem City are just wasted potential. That whole sequence where you get ambushed in the snow place was just extremely un-fun.
>getting mad at autists seeing patterns
>old man yells at cloud.jpg
wew lad
MD's biggest improvement is just ripping off the original game's choice system for augs, and it still didn't do it better.
It's pretty handy to be able to do something with all the loot the game throws at you if you're going the combative approach.
I also thought the TITAN, remote hacking and icarus dash were positive additions. All of them were useful, none of them were passive (a major problem with HR) and they all contributed to making different play styles more interesting.
>remote hacking
I wish they'd let you truly remote hack, not just shit like blinds or extentable bridges or whatever.
>HR
>tranquiliser rifle takes time to kick in
>shoot enemy in the face and they will go alert/hostile
>gas grenade/mine takes time to knock enemies out, have to be carefull not to alert them or nearby enemies
>stungun is good for close engagement with one enemy, can alert others as it produces sound and leaves you vulnerable while reloading it
>PEPS can knock out enemies, but can also be quite loud and inneffective if used in wrong position
And thats just non-lethal.
>MD
>tesla fist
>need to be reaaaaly careful - non stealthy, but four target stun with long range capability
>peps arm gun
>no difference between lethal/non-lethal
What the fuck are you smoking, you gibbering idiot? Did you and your fellow retards play the games at all?
>bosses caught some flack
Mostly because they were unavoidable and tough to deal with if players did not have combat options working. In DX, first two could be dealt with by kill-phrases, Simons, well, depends on what player did later on.
In HR, first two can be dispatched with stun guns, last one with grenades, gas grenades or a turret. I personaly prefer to swiss-cheese Namir, but it was quite easy to get a laser gun and just beam him up in less than 5 seconds. Same with last boss.
i have a feelingthat people who shit on HR by complaining about bossfights simply were not ready to fight them.
So, idiot is at it again.
That and blade-crossbow that shoots explosives blades. That was one of the best augs and absolutely great for lethal stealth run.
So you have not played the game, or read up wiki on it and just shitpost. Riveting.
It did better with extra stuff on top of already good stuff.
The boss fights are shit though, they had to fix them in the definitive edition. Barret is a fucker for anyone playing a stealth build in the original.
No, that was one of the weaker additions in MD IMO. The aug overclocking thing didn't really matter at all and didn't go anywhere. I would have liked a modern approach to DX's aug mutual exclusion, but unfortunately that didn't happen in MD.
That said, it didn't really harm anything.
MD was made by marketing and rushed
If the devs and writers were allowed to focus on making the actual game good compared to all the extra garbage that revolved around it, the end result would have been a lot different (bland short DLCs, game modes no one asked for, universe content and microstransactions)
HR's success went to their head and they thought they could follow a COD release model when the core audience would never tolerate the marketing garbage.
Obviously you did not since you are reposting same webm that was around here for years.
>E-celeb say thing is bad so me think thing is bad
What is it like being an NPC?
being able to switch augs in and out is not better design imo. it lessens the weight of your gameplay choices, it makes you too flexible in a game meant to have you specialize in certain roles, you can basically have anything and everything you would like later on, and it doesn't make sense in the time of the setting.
>cod release model
>hr 2011
>md 2016
Rely maek u think
>HR tranquiliser rifle takes time to kick in
You are lying: youtube.com
Compare to the tranq darts in DX, which take a long time to take effect, during which enemies can run around, triggering alarm and alerting their allies.
>shoot enemy in the face and they will go alert/hostile
So? How is that non-lethal play? Actually, HR is further dumbed down from DX1 even in this regard. In Dx1 if you did a certain amount of damage, some enemies would run away in panic.
>gas grenade/mine takes time to knock enemies out
Again, you are lying: youtube.com
Again, compare to gas grenades in DX, where they merely temporarily incapacitate enemies and you have to follow up with an attack to knock them out.
I'm not even going to bother addressing the rest of your point.
>stealth build
>no weapons
Barret was a fucker, but you had plenty of explosive barrels (no, you did not need aungs to toss them), gas canisters and weapons all around. My first fight with him was a grueling one due to damage he inflicted. Taking cover and shooting him with a pistol did do the trick (armor piercing mod that you get in your appartment). Later on it was a stun gun that trivialises him.
And no, bossfight fix did not do diddley. Just added a few more places to dick around and restock on supplies.
it didnt do anything exciting but its a lot more polished than hr, cover changes were nice. hope they continue too
The main story was garbage and the ending was terrible. I couldn't believe the game ended where it did.
HR was a better game
that's because it was clearly cutoff
the current ending was probably a midway point in the original length that was planned
Is there a flamethrower in HR or MD? I always liked doing burning everyone in the original.
What hubs do you think the next game would get? LA is likely I'm guessing based on where the plot is headed but not sure if it will be a core hub or a pretty restricted one like London was in the last game.
What hubs would be interesting to see? It's hard to choose favorites based on hubs to date, I think Prague, Hengsha, and Detroit were all very well done.
>Is there a flamethrower in HR or MD?
There isn't, because that might have actually been fun and given the player a reason to engage in lethal combat and the devs of HR/MD clearly don't want that.
as a whole package? yes. but gameplay was worse
Yeah. I just checked the wiki and 3/5 heavy weapons in HR are just rifles. And with the lack of low-tech weapons, close-combat is boring.
>shoot civies and they instantly go to sleep
Big surprise there chump.
>shoot enemy in the face and they will go alert/hostile
That was about tranquiliser rifle. It does not kill them, instead it knocks them out faster. However, it does not work as fast against armored/heavy enemies.
Also, mini-crossbow is hardly a comparable weapon to an actual tranquiliser rifle.
And yes, i never liked DX's gas grenades precisely because of the way they work - can kill player, but for enemies its just a pepper spray.
In HR, gas grenades do take time to knock out enemies - depends on enemy.
Also, regarding that video - you can knock all fo them out if you place gas mines on the walls next to elevator and the colosed door, without them entering the penthouse area.
>The aug incident
This is the most pathetic thing about HR plot. They wanted to create drama around augs so much they had to make some comic book tier villain with bullshit incident that was supposed to make everyone hate augs. It feels so forced and unnatural it hurts.
Thats like saying absence of a laser gun or a revolver with explosive bullets makes DX boring because its fun to slice things in half or shoot mini-rockets.
>shoot civies and they instantly go to sleep
Civvies? They'ree enemies. What are you even trying to say?
>In HR, gas grenades do take time to knock out enemies
They don't, as evidenced by that that video. If they do take time to take effect (I can't say I ever noticed), it's so short as to be negligible. Ditto for tranq darts.
>civies
Unarmored/Unarmed targets. They get knocked out nearly instantly and instantly if shot in the head with tranq rifle.
>rest fo the post
You have not played the game, that is quite clear.
>Best mechanics in the series with level design almost as good as the original
none of that matters when the story was the absolute worst out of the entire franchise, the whole aug lives matter thing was so incredibly boring/predictable and rather them putting an actual interesting spin on it they just went for an obvious attempt to try and parallel current real life social issues for woke points, and to make it worst the point when the real interesting conspiracy shit finally comes in the game fucking ends. I'M STILL FUCKING MAD
>still nonsense
I posted multiple videos where enemies go down instantly from both tranq darts and gas grenades. One of those videos involved heavily armored enemies.
Show me proof of it requiring time to take effect, or shut your mouth and admit you're wrong, you imbecelic cretin.
I wholeheartedly agree. the story isn't as good as the others but god damn the levels and especially the prison break DLC came close to the original game for once. Human revolution feels like a metal gear clone in comparison
>Thats like saying absence of a laser gun or a revolver with explosive bullets makes DX boring because its fun to slice things in half or shoot mini-rockets.
Except DX1 has significantly more weapon variety than HR or MD. The existence of actual melee weapons alone makes it have more variety. Not to mention the unique ammo types.
HR/MD suffer from extreme weapon bloat. Most of the weapons make each other redundant, yet somehow it manages to lack actually distinct shooter staples like the aforementioned flame thrower.
>3rd person cover system and "takedowns"
It all should have been 1st person view. First person melee is way more immersive than some cinematic 3rd person shit.
I didn't purchase this game because of its transhuman supremacist ideology widely proliferated in the video game industry as if it normalized common inevitability of mankind's destiny that everyone must accept. And MD exemplifies this propaganda the most.
>The existence of actual melee weapons alone makes it have more variety.
In what situations would you want to use a crowbar or knives over the baton or Dragon's Tooth?
I thought the combination of third person and first person worked well. The takedowns were shit though.
Too bad the story was stupid
Its a shame they sold us half a game so they could Jew us a sequel that will now never be made.
heavily underrated game, i prefer games like this with a small and super dense hub instead of the empty open world shit we get nowadays
>Deus Ex has skill points while none of the other games do. That means it's objectively more complex.
Mankind Divided has passive augs that you earn through experience points which do things such as reducing reticle growth and improve aim stability. The only difference between that and what the original game offers is that one is called Augmentations and the other is called Skills.
The difference is that you're already pretty competent without those augs in MD, in DX if you try to go full FPS without the aiming augs you won't last long.
>Show me proof of it requiring time to take effect
Got one right here, just need to convert avi to webm.
Why the fuck these games are published by the most retarded publishers in existence Yea Forums? I mean take a look at Prey, it would have been perfect for it to be named Neuroshock but the naming confused everyone. Then there's the pre-order tier fuckery of Mankind Divided.
Just because you're bad at shooting without investing skill points doesn't necessarily make it more complex. You're gimped in other ways in MD - good luck surviving a firefight on Give Me Deus Ex difficulty without the damage reduction skills.
>having to lie to defend hr/md
That aug only affects reticle growth during movement. Which, considering HR/MD are modern FPS that already discourage hipfire due to iron sights, is useless.
In DX1, the weapon skilsl affected all aspects of gunplay: reloading speed, reticle growth both whil standing still and moving and even attack speed and movemnt speed while using certain weapons
What a load of nonsense.
Considering you don't have access to the Dragontooth sword for most of the game, uhm..., for most of the game?
Okay, there are augs that affect recoil and reload speed too.
You get it like halfway through and it's insanely broken.
>best mechanics
all of the new augs made the game trivially easy
>level design almost as good as the original
ONE HUB
ONE BOSS
FULLY LINEAR AUG SLUM SEQUENCE
I'm pretty sure people complaining about the ending haven't actually played it given that it resolves the games story just fine and sets up some stuff for a sequel.
None of that shit is anywhere near as significant as in DX1. Especially since those augs affect ALL weapons. Unlike a proper RPG, there is no real weapon specialization.
You get it in like quater way through the game, fifth if you go fast.
eat a dick
>DX
become god
>DX:HR
decide the entire course of a future ruling class
>DX:MD
save an office building
it's so obvious they got shafted by squeenix, especially when you examine the asinine way the DLC was set up
the ending of HR came right out of nowhere and didn't matter
at least the ending of MD resolves the story that was set up within the game
It's not an RPG. Deus Ex is barely an RPG. FPS/Adventure, like System Shock.
>semantics
>it's so obvious they got shafted by squeenix
pcgamer.com
>the ending of HR came right out of nowhere and didn't matter
sure, because there was an entire hub that was cut at the end
>at least the ending of MD resolves the story that was set up within the game
they literally tell you in-game that the fat guy is just the first prong of a larger syndicate
there are entire side-quest lines that stop or just magically resolve half-way through, like the strip club one
There. Eat shit fuckface of shitmountain.
Always kek when two autists start raging at each other over pointless vidya shit
>Game ends just as it was getting interesting
AAAAAAAAADAAAAAAAAAAAAM GOOD TO SEE YOU!
I did that on principle. Also, i had some great fun. Now i can produce some webms on my vidya plays.
Also, the point was and is that imageposting fuckface was lying.
>Big surprise there chump.
just stop you goober.
Holy shit, how desperate do you have to be? Tranq darts only take a few seconds to kick in if you don't go for a headshot. Which, considring tranq rifle is always shot from stealth where you have all the time to aim, there's no reason not to go for a headshot.
The fact that you would go to all the effort of making a webm where you deliberately miss his head to misrepresent HR's game mechanics speaks volumes about how pathetic you are.
civies does not mean unarmored or unarmed.
also pic related.
> Jensen is now more recognizable as the "face" of Deus Ex than original lead Paul Denton
>unlike the new games
HR, yes. But in MD you can be an unstoppable killing machine.
So now you are moving goalposts. Fuck off you piece of shit.
>civies
>posts terrorist
Since when ters are civies?
another user said they were civies because they had no heavy armor and were unarmed. I'm saying they're not.
And headshots with tranquiliser rifle do not work instantly on big targets, like this one.
So, my dear imbecilic cretin, eat shit.
Should provide you enough, you pathetic coprophage. Now shut the fuck up and get to it.
>xp message pops up barely 2 seconds after firing
>"not instantly"
I mean, I guess it technically isn't instant, but it's so short that it might as well be instant
those two seconds could have been a real disaster, user. you sure showed him. based.
You know what? I liked Invisible War. For all of the flaws and faults, it did really feel like a Deus Ex game. Sure, the levels are cramped due to the Xbox's hardware limitations, but there is still a lot to find and discover and alternate ways of doing things; lots of choices to make too, like you can just straight up kill Nicolette Duclare at one point but the game never goes "HEY YOU WANNA KILL HER THAT'S THE LEADER OF THE ILLUMINATI," it just lets you decide naturally if you want to do that. I also had a hilarious blast combining the strength and speed aug with melee much like in the first game.
Point is that its not instant, as was per original argument. Usefulness of this approach is not currently discussed.
legitimately autistic.
>For all of the flaws and faults, it did really feel like a Deus Ex game.
HR and especially MD felt way more in line with DX than IW did.
>retarder
Gameplay wise I'd agree, but I think IW had the better story since it was a direct sequel and featured more than just nods and winks like HR/MD. The faction system was cool too and lead to more natural alternate endings than "uh push a button"
The only good parts of the IW story were when it directly referenced the first game. The entire first half is incredibly boring and ultimately pointless when you hit the big twist.