Underrail

Post here only if you never missed a 95% shot.

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Worse
Missing that 95% Superslam against a plasma turret at 25 hp and getting BTFO by it

>post here only if you savescum

Let's list some trap feats. Here I'll start:

Kneecap shot
Thermodynamicity
Hypothermia
Fend
Interloper
Blitz
Heavy Punch
Guard
Crippling Strike

what if ive missed three in a row?

>85% shot
>miss
>miss
>miss
>miss
>miss

This game is rigged

those are all great

>Hypothermia
Useful vs high CON boss characters like Balor and Carnifex, at least
>Heavy Punch
How so? Just started my first monk already
>Crippling Strike
I fail to see that, given how much it did fuck my shit up as a tin can

95%
>miss
>miss
>miss

>Blitz
you're retarded

>Want to play a gunz character
>Remember how tedious everything at the beginning is until you have enough money to pick up a decent weapon

help

To be fair thats the case for almost all builds tho

Do expedition refer to main campaign? Do i get funny dialogue if i do it after being invictus?

It's easy as shit for melee and psi characters since it's easy to get a good melee weapon and also >psi

Add paranoia

Yeah there's tons of dialogue where you can brag about being Invictus. But nowhere in the Expedition zones gets Arenanet so everyone is like "I don't know what that means but cool".

escape artist

What's wrong with Kneecap Shot?

you can get all of them pretty much right off the bat

ha

>quick tinkering
>trap expert

I've never played so I've never missed a shot
i don't think this would create the intended effect of your thread, OP

>Useful vs high CON boss characters like Balor and Carnifex, at least
Wow, two bosses. Hypothermia just limits the amount of health they can regain, man. It doesn't mean shit if you can't deal enough damage to off them.
>How so? Just started my first monk already
You want all the attacks you can get and 180% damage bonus for the price of 200% ap cost isn't worth the possibility of stunning or incapacitating your opponent with combo or cheap shots.
>I fail to see that, given how much it did fuck my shit up as a tin can
You do realize it only does that because you carry a lot of shit around, right? It doesn't work on enemies because they only have the shit they're wearing and some supplies.
>he fell for the 20 AP for an over-investment in agility with 15 turn cooldown meme
lol, it's only worthwhile on melee builds and even then it's a waste.

>Blitz is a trap for low AP strike builds
OH NONONONON

>You do realize it only does that because you carry a lot of shit around, right? It doesn't work on enemies because they only have the shit they're wearing and some supplies.
...
>tfw you're right

It has a cooldown of five turns and melee enemies swarm the fuck out of you. I could only see it being useful on Carnifex.

Yeah, as soon as I realized that I noped the fuck out of getting it on any of my melee characters.

its good against anybody with a sledgehammer, in metal armor, an AR, a sniper rifle, riot gear with shield, etc

how the fuck do you deal with crawlers and the 10turn debuff? i played this game on release years ago and even tho they were a pain, a few antidotes and some molotovs did the job. now i cant even heal or use antidotes because of it. what gives?

To be fair, it really depends. There's a lot of other good feats to choose from that don't require a lot of stat investment and give you far more utility.

>mfw they heal themselves now

So people you wouldn't want to get close to or normally be able to breach through their armor?

I just realized that, most of the times, 1/3 of the weight I carry is mostly supplies and gear
>Can carry 250 kg due being a STRchad hammer
>75 kg is armor set and hammer
>75 kg is basically an entire arsenal of any kind of weapon or supply I might need at any possible time
I have played this game for a long time and I never realized about that before

i dont mind the self heal, there are always ways to incapacitate or turn around fights, but this faggotry of debuffing you for 10 turns and also a stun after 3 turns, negating the heals or antidotes is just too much. am i supposed to get low freq shields for cavebugs now?

you want to be very close to AR and sniper users, theyll take a penalty
and npc armor isnt that thick; even a knife should get through (unless you get shield blocked)
but a PC with extra plates and helm and boots is a different story

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Stygg is probably well aware of how all of us stock up on items, which is why he gave every melee enemy a chance to inflict crippling strike. The slav fuck.

i started playing this today.
any fun beginner build to recommend?

Ninja Looter
Burglar
Pack Rathound
Doctor
Snooping
Skinner
Versatility
Disassemble
Ballistics
Salesman
Bone Breaker
Evasive Maneuvers
Brutality
Flight Response
Scrutinous

>Pack Rathound
But that one is actually good for crossbow users.

>Bone Breaker
You were right about everything else but this.

In hindsight, it's brilliant
Crippling strike is so strong against tin cans that forces us to adapt, somehow working around knifefags, flashbangs, flare spam, sprint, incendiaries, psionics
It's annoying as hell, but I suppose it's fair
Besides, having 1 weakness is acceptable when you take 0 damage from a literal bullet storm

Are the staff-spears in expedition uniques you need to do anything special to find, or are they weapons you'll just find on dead enemies just going through it normally?

>Scrutinous
>11 per
>7% crit chance increase
what a fucking scam

whats wrong with scrutinous?
bone breaker is nice for punchers
versatility might be good for smgs, but ive never tried it

I was right about that too. It's a fucking meme.

missed 4 95%'s in a row, have a nice thread

It works on everything but robots, where's the meme?

I will give him the benefit of the doubt
>Only works on targets that actually have ribs.
Bone breaker working on humans makes sense
But does work on critters? Like Psi bettles and crawlers for example?
Tchortlings too?

>Kneecap shot
>bad
150% dmg and allows you to fuck over people's movement.
>It has a cooldown of five turns and melee enemies swarm the fuck out of you.
You're really bad at tactics if you think that removing the enemies movement points is only relevant if they're melee.
Anyone who is out of MP is gonna have to waste AP to move even a bit, which means they're gonna make less attacks.

Is the Dragunov the best sniper rifle to use until you craft something like a Spearhead? I've started finding ones with higher damage and crit chance/damage but they cost the usual 40-50 AP to shoot and have the normal close range penalties. The higher AP cost doesn't seem worth it.

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I'm sure doing that to just one enemy will work wonders when there are about a half-dozen others.

>tfw stealthed through the entire fetid marsh
god I feel like such a pussy

user just because you suck doesnt mean the feat sucks

I can't get behind feats that only affect half the mobs in the game. If it truly is ONLY robots that are immune, it MIGHT be worth it for a punch crit build or something.

>kneecap sledgehammer enemy
>everyone else is shooting bullets that go plink plink off your armor

I wonder if it'll be faster to go and buy metal boots than wait for a health hypo cooldown after every looted corpse.

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>every ability that affects one enemy is bad
it's still a 150% dmg shot dude.There's no reason to not use it.

move one square
wait until you regenerate
move another square
etc

I fail to see how metal boots would be relevant in this case

>he didn't get sure step

>The higher AP cost doesn't seem worth it.
*laughs in 12.7mm Corsair Bipod*

Half? Robots are, like, 20% of the enemies in-game, 25% at best.

>Destroy Invincible Beast that drove your entire towns entire economy to a halt, risked the lives of every single citizens, and potentially doomed your town to ruin
>Go back to mayor to see if he has anything else neat to say
What a fucking chode

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half of the types of enemies, maybe
most enemies are human or otherwise mammalian

>implying their aren't multiple sledgehammer enemies and two psykers
It's a waste because its cooldown is so goddamn long.

SMGs or Assault Rifles with Psionic support skills.

What base stats do you go for in a Psi monk build? 10 Will obviously, but how much Con, Agility or Dex?

you said he was stupid in front of the entire town

I don't understand, are you losing all your health from stepping in acid pools or something? If you craft mutie dog chest and feet, the DT is enough to cancel out almost all acid pool damage. Just get a ton of 0 0 0 0 0's while walking through it.

Please tell me you guys didn't avoid the opportunity to call him out in front of everyone.

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>It's a waste because its cooldown is so goddamn long.
it's still better than making a regular shot. No build is gonna use so many talents that they don't have the space to fit it in if it works for their weapon.

>Remain silent.

>SMGs or Assault Rifles with Psionic support skills.
don't be cruel to the new boi

Just learned about the acorn and have to go to the health center, how far am I into the expedition questline? I have a bunch of coordinates for other lemurian locations, do I go to all of them as part of the main quest or are they optional?

Look closely
I throwed burrower poision caltrops near the turret, now he kind locked himself up
Remenber kids, always get Sure Step

Metal armor sledgehammer or ARs

I don't think you can get 3 bursts with AR's with psi support, and you can get 2 bursts without it, so your returns on SMG might be better.

Those are poisonous caltrops.
That's how.

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Ah I see now, had to open it up much bigger. Had just one experience like that and I haven't used caltrops since then.

play a knife build with leather on DOMINATING
level dodge and evasion every chance you get and LOL your way to the final boss

What the hell is that mist crap after Magnar died? How do I get rid of it?

Should have gotten the juice first bro

>pissing anyone off when rewards and future cooperation is at stake
Kissing ass is the best approach 99 percent of the time, outside of larping.

What juice where?

You still need to explore the nexus of technology to upgrade the security access of that chip, then go to the health center to insert the chip into your arm, then go to the military center (might be optional cant remember), then you get the ferryman to bring the submarine to coordinate L2 and use it to go to abyssal station, once there you find the acorn. Finding the acorn essentially concludes the expedition, but its up to you what you want to do with it. Don't think you have to give to the expedition scientists.

Does LOL stands for load on load?

>play a knife build with leather on DOMINATING
>tfw I'm actually doing that build
>but didn't fall for the Dodge meme beyond 40 for Fancy Footwork

This game's difficulty curve is so strange, it's maximum filtering up to Depot A, but after that it gets very easy until DC, which spikes it again.

So I take it is worth it until you can craft Spearheads. Thanks.

yes

I think it is, I've been using it for a long time now as long range crutch as my build is shotgun based. It's a damn fine sniper, I'll miss it when I can craft a good Spearhead+Rapid Reloader.

I just punched all Sentry Bots on GMS to oblivion
What is this game

Those ultra turbonigger 75AP a shot sniper rifles are for the stealth builds so you can deal a gorillion damage at once, dragunov and spearhead with speedloader are better when your entire build doesn't revolve around sniping.

You PSImonk masterace too? Based if true

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What is the best Core City faction to join for a psi? Is it Coretech? They look like they make electronic shit, right?

Coretech has the only merchant good for psi, but Praetorian is a better choice.

Neo build is pretty based. More games should allow this.

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Glass cannon sniper is super rng dependant but can one shot 99% of enemies. Set bear traps -> Snipe -> Aimed Shot -> flashbang and hide instantly deletes two enemies and sets you up for another round. I kept an smg as a sidearm to burst down anything that got close if necessary.

Coretech but check the sewers again after you finish their quests for extra lore.

Can you speak like a human?

Coretech, they got best electronic stuff

I read two speed loader/smart module Spearheads are the best for sniper builds. One with a regular scope for Snipe, and one with an anatomically aware scope for Aimed Shot.

the absolute madlad

Welcome to the chans newfriend

You mean praetorian is good lore/decision wise? Or they sell good equipment for most players?

>being this new

Alright, I finished Expedition and think I got the brainlet ending, I couldn't figure out what to do with any of the Monoliths, Yngwar or the Graveyard, and I couldn't do anything against the final boss(?) at all, so I had to just run away. Am I right in assuming that I missed something?

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Jookhela is exclusive to Praetorians. That door never gets unlocked if you pick another faction.

>You mean praetorian is good lore/decision wise?
Yes. Psi gets the most out of Praetorian in this sense.

Off yourself template posting cancer.
Who are you quoting?

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Styg has a fucking boner for psi so pretty much all the lore is locked behind psi and willpower

Is going pure Psi viable for a beginner? Would max Will and Con, dump rest into INT. Focus on all four Psi schools and Persuasion/Mercantile.

Do you just like, walk around with no weapon? Am I gonna miss out with no crafting?

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Beginning is too tedious...

Huh?
I thought the other faction exclusive places unlocked when you finish the quest line?

>Am I right in assuming that I missed something?
That's a bit of an understatement.

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Has anyone bothered to refurbish the house in core city?
How much did it cost?

I just punced the whole lot of raiders to their deaths in a single run
What is happening
Why is this working
What is this game
Why is this so fucking hillarious, holy shit I cannot help but smile all the time

>finally craft myself some new combat gloves using infused ancient rathound leather
>only 1 more average damage than claw, no contaminate
At least pneumatic is useful sometimes.

About 35,000

totally not fucking worth it

hownew.ru

There is NOTHING you cannot punch if you try

Nah. From JKK Bogdan's place and the sewer route to the Warehouse do get unlocked, but not the Biocorp facility. From Praetorian Jookhela's sewer section doesn't get unlocked. From Coretech nothing gets unlocked either, because their quests don't lead to any new place so there's nothing to unlock.

horde of chellovecks having a guff at your hoohawerry

pls assist

Fuck yeah!

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someone post the carnifex tippy-toes

You should specialise in Psi somewhat. Do two schools.

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How do i save Buzzer without killing the faceless? I already informed the Foundry faceless about Cornell.

pure psi is so overpowered you can fuck it up as much as you want and still crush the game

I've beaten the 3 main missions for the Tchort Institute and i'm level 15.

Am I supposed to be higher than this? I'm reading people being in the early 20s at this part.

>Is going pure Psi viable for a beginner?
Yes.

>Do you just like, walk around with no weapon?
No, some weapons grant passive bonuses that are useful. You won't be using them as weapons though.

>Am I gonna miss out with no crafting?
Yes.

Thanks, what build would you recommend for a beginner? Heard you have to min/max somewhat otherwise you can't beat the game.

trap coward BTFO'D

Sounds like you are underleveled. Level 15 you should be doing core city, foundry, and expedition stuff.
I recommend you do some expedition stuff or explore more non-quest areas.

it doesn't really matter while you're at the institute, but don't meet the headmaster yet if you get the chance. 15 is a bit low for the next part and it's a point of no return until the end

Persuasion check, 65 effective persuasion.

>The 3 con coward in his natural habitat

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What's the recommended level for Tchort institute?

pure sci is fun
I say thermokinesis is best, don't rush into feats for other schools. Take the electronic crafting feats for shields and psi augmentation kit.
Been so long since I've played.

>tfw you're barely holding off the restartitis

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18-20

>foundry

I went here earlier and didn't see a single quest after a few minutes of walking around. I saw some faceless next to a tunneler but I couldn't do anything with them.

I'm assuming i'm missing a bunch of xp by not having done anything at foundry?

For me it's right after doing arena, what's your usual breaking point for restartitis?

Yes foundry is one of the places you are suppose to investigate. Also be friendly towards those faceless or you might regret it.

Anyone got an example of a psychosis build? Never done a Psi character before, so I don't really know where to start

talk to the mayor in the west part of the map in the blue building
also visit the house north of his

Heavy assault is the dumb helmet build for beginners.

Pure Psi is really powerful too.

Here's an example of a Heavy assault build

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gotta find that special build guy, took me half a dozen tries. highest restart was 14.

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man, biocorp were a bunch of fucking dickheads weren't they? lemurians did nothing wrong and just liked the sea

9/3/3/7/10/5
best of everything as long as you think sneaking is for pussies

just wait till later, lol
the deepest lore awaits

>lemurians did nothing wrong and just liked the sea
Nobody tell him

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You can play pure psi, it will be fun. Don't worry too hard about min/maxing. I'd take at least two crafting skills, Electronics and Tailoring, with a little Biology on the side, but don't worry too much about the details unless you are on the high difficulties. I'd actually suggest you don't plan too much ahead for the first few levels. Just play with the tools you received, then you'll know what you like about it and will be able to plan better from there.

Lemurian style was gay as fuck, they deserved to get gassed.

>Tungsten fag

how the fuck do you deal with sea wyrms and heartbreakers when you main melee? is there no other way besides stealthing by them?

>telekinetic punch
>grenades

stun them and move in
getting a faster jet would help

>This was it, this was the moment
>Kill or be killed
>The champion of the arena
> 'Bout to be taken down by this new gladiator that, instead of fighting him, layed down traps and hinderances all over the whole place
>And much for Carnifex disgust, he was getting away with it
>His feet bleeding, his heart racing, his mind dazed, about to break
'No' Carnifex said, mostly to himself
'I won't die today, I won't fall in this fight!'
'It's time for my ultimate technique! My maximum jutsu!'
'spin2win!'
>Carnifex starts to spin
>Spinning on his own axis, his feet moving back and forth, but not the sides; somehow spinning without actually have to spin
>He starts to slightly hover above the ground while spinning at 300 k/h, hovering above the poisioned traps
>Everyone watches in awe how Carnifex defies the laws of gravity itself
>The coward stood there, flabbergasted
>Now the spinning champion flew past his traps
>And without even having time to react, the human tornado quickly jumped over the challenger
>A mighty left hook, at ludicrous speed and strenght materialized from the gladiatorial hurricane
>Teeth flying all over the place, dislocated jaw, the trapped flew spinning through the air just to dive half a meter inside the concrete wall
>And so, that day, Carnifex managed to keep his title, he might fall one day, but that day
>Then a crossbow smuggler ambushed him and killed him on a shady corner of Core City

>1 str for decent defense boost
what's the point of other metals

top kek

>>Then a crossbow smuggler ambushed him and killed him on a shady corner of Core City
bitch please, as if any could hit the legend himself

>That music when you get to the Nexus of Technology
Holy fuck this is the best area in the game, you don't get this kind of atmosphere outside of CRPGs

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You should concern yourself with Effective skills and skill caps effective skill is shown in brackets next to the number of points you put in a skill.

For most builds, Mechanics, Electronics and tailoring should be maxed.

at effective 112 Chem you can make the highest tier grenades/Mines

at effective 115 Bio you can make Regen mixture. (Super soldier drug is not worth it imo)

at effective 95 traps, you can plant the highest tier mines

at effective 108 lockpicking and effective 120 hacking you can pick/hack any lock, assuming you're using jackknife and the Huxkey.

at effective 90 Mercantile you should be able to get in the highest tier of goods from each oligarch merchant.

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what's worse
lurkers or lunatics

Lunatics
Almost all lunatics have psi abilities
Lurkers only a very few

>at effective 108 lockpicking and effective 120 hacking you can pick/hack any lock, assuming you're using jackknife and the Huxkey.
You can take another 10 off those with the special armor in expedition

You gonna need crafting
Really hard

just wait till you go to the abyssal station

Around the same time, like level 12-14ish.

I think I do, but then I read shit in this thread or even see a particular type of enemy and think it would be cool to play that.

>some psilet stealthfags
>a horde of psi billocating motherfuckers that also have psi stealthfags

yeah there isn't much choice there the lunatic mall is one of the biggest casual filters of the game

[heavy breathing]

>lunatics
What are they looking for? Why are they drawn to Occulus? Why do they all think you are the One?

fucking fat boy creeping me out

Ezra has Stasis after a quest, right? Think someone told me it was either acid hunters, post-carnifex, or after all the oligarchy quests?

I killed the naga in the nexus of science. Am I a big boy now?

>Gorsky is about to open the vault door at GMS
>Door opens
>Gorsky and soldier are there in aiming stance and ready to fire
>The other idiot has only his fists, swinging them in circles like some sort of cartoon

Okay now fight two at the same time

I read somewhere Stasis is ins Institute, or SGS

>he doesn't know the power of fully unarmed chars
pleb

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after the oligarch quests then pascal at sgs sells stasis, or maybe its after the lunatic mall and you get into the institute, he sells is after the institute for sure, but they also sell it on the institute aswell, the fastest way to get it outside of a lucky drop is probably rushing to the mall getting the figurine and getting into the institute

>Start new game
>Nobody anywhere has any blueprints for Boots
>Regular fucking boots
>Also nowhere has any ballistic panels so I have to do GMS without a tactical vest with 0 stealth

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>be psi
>never miss
Seethe harder guncucks.

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When you're an unarmed chad, it doesn't matter how autistic you behave.

Big Bret in Agronomy and pens sells it.

Does your ski stay where you left it if I use a rift, like from the Black Sea to SGS or something?

Big Bret sells Boot blueprints in Agronomy, on SGS

What's the recommended level to go assassinate Joe de Pacino?

If you can deal with a group of ironheads you can deal with those guys.

any use for zlatoriya?

I heard there was a 3 xp oddity in the foundry mine somewhere
is this true?

Arena is a cakewalk.
Gauntlet on the other hand... That's some shit.

I am just constantly ripping through my supply of shotgun shells with the double barreled shotgun, I'm gonna have to sail all the way around locust hell to go buy more for the tech center. The spiders and crabs didn't help.

Well i killed, Balor with the help of toxic grenades, burrower caltrops and flashbangs with my heavy ar build, but that's because i escaped the map to heal, i can't do that with Joe and his crew..

2 lanterns oddities can be found in Foundry's mines
There are borer oddities and bladeling oddities
Obsidian stone oddities too
I think thats all, but my memory could fail me

I don't think I have the lanterns, thanks man

Faceless mask oddity, Skeleton Visor oddity

what's a good balance between the Freighter and the Torpedo? I don't want to not carry anything, but I also don't want a turtle in the water

Oh yeah, deep inside th cavern there was a hole with dead faceless near it, correct?

Based newfag

depends on what gauntelets you get, some are piss easy, others are fucking hell

How do you guys combine heavy armor and melee builds effectively? I never seem to have enough movement points with Sprint alone. Am I underusing grenades?

>Start the expedition
>get attacked by savages
>realize this uncivilized vermin need some cleansing to learn their place
>head straight north and slaughter every man, woman and child

its good to be the good guys

>he can't adapt to any situation with the right equipment
pleb

>Am I underusing grenades?
yes
molotovs too

What's the best place for me to stock an ungodly amount of napalm?

>Am I underusing grenades
If you have to ask, yes. Flashbangs and Crawler caltrops are your friends.

is level 16-18 good to start expedition? maybe a bit overleveled? just beat carni

Glow, Shark, Plasma Levitator are the medium sized jets.

Hammer wizard here
Psychokinesis is a stun machine, that's how mostly I get by in the game
However, Molotovs will make the AI step out from the fire, effectively a zoning tool
Also set them on fire can be useful too, if you chase and corner them
Flashbang to make them stand still
Caltrops to slow them down
Bear traps if it's a planned fight
If stunned, throw a net to they can stand still
Abuse the everloving shit of every stun chance you got with psychokinesis
If cant do anything of those, stand behind corners, make THEM come to YOU, once they walked around the corner, bash their shit in

14-18 is probably good depending on how strong your character is

its fine thats probably the best level to go in, if you are too low level the savages snorting coke will ravage your ass

15-20 levels is ideal, if you beat Carnifex you're a good to go
Savages are way more brutal than anything you faced before, even more than Lurkers

you're fine. That said there are a LOT of 80+ and 100+ lockpicking/hacking/mechanic checks or prompts so if you have those skills try to get it to at least that

Based on what?

Anyone have the psimonk build image?

Why do people crap on thermo, I thought it worked pretty well for my tranquility build.

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>Savages are way more brutal than anything you faced before, even more than Lurkers
here's theme music to help you new expac boi understand

youtube.com/watch?v=89F5fpvwPr0

Fire and ice cancel each other out and the ap thing is only really useful for tranquil builds

Where can i get a bullet strap belt?

Savage battle music is wicked tho
OH
OH AH HO

>I never seem to have enough movement points with Sprint alone
boot springs nigga, craft some of them and you'll be ZOOMIN'
maybe consider dipping into temporal manipulation, at 55 skill you get a FREE adrenaline shot. you do sacrifice a lot of HP though.
tabi increase movespeed, though less than boot spring boots I think.
infused hopper leather decreases sprint CD, dunno by how many turns, also ups your agility. combine with boot springs.
grab 40 dodge for fancy footwork

yeah I returned to core after realizing I could only just barely squeeze through the savage invasions with my poor sod of a sword psyker through vigorous savescumming, that and having to spend 10-15 turns to kill those fucking crabs through stalling until I could use expose weakness and hopefully hit all my flurry strikes

that 5% is my bane

>Want to go psi/hammer or psi monk
>need 10+ will to get all lore tidbits
I'll never beat the expansion at this rate.

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how the fuck do I put parts on my jet ski? I can't even move the faggot parts that are stock on it

>Fire and ice cancel each other out
I mean that's the obvious downside but you can play around it by going for different targets or just ending with a fire psi, since it's mainly the burning effect you want.

Nigga
10 Will will(kek) greatly boos your psi abilities and all your social skills
Mid game your proxy punch will do 200-200 damage, it will carry you through the game
Plus good lore reading
I shit you not nigga, I'm doing hammer wizard and psi monk right now

i'm like 5 hours in, still in the phase of restarting over and over trying out different things, i can't get settled, i keep feeling anxious that i've picked a build i'm gonna regret. also, i'm a masochist, but i can't decide if i want to just play on hard or on dominating difficulty. i am good at nu-xcom and orginal sin 1+2 on hardest difficulties, and even old x-com, i like hard games that feel brutal. anyone play dominating on their first time?

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you have to move them to the jet ski inventory before you can take them to your inventory
also check if your replacement parts are the right size, they may be too big

Where the fuck can I find a high quality smart module?

You literally just click and drag. Make sure you read the specifics qualifications. For example, you can't put a medium sized engine inside a small jet ski.

Is the firearm pistol really that bad?

oculus has pretty high qual ones

If you want to play on the hardest difficulty and not fuck up, just go psi; its hard to fuck that build up. That being said, psi is easy mode and the veterans of the game try to avoid psi builds because they are so OP.

>anyone play dominating on their first time
No, play on hard instead

Yup, even .44s suck.

being able to fireball and frost orb for very little is OP
frostbolt+the flame volley thing is pretty good early game too

DOMINATING will blow whatever xcom or divinity shit you did out of the water

you WILL need prior game knowledge and extreme min-maxing to pass dominating

How do I get there?

I wished I saved the webm of some guy doing 850 crit damage per shot on a firearm pistol build. That being said it is out classed by energy pistol builds.

turns out you can't be ON the thing and then right click. Bought one and all the "advanced" parts from mercantile. Between that and having just bought my house with crafting tables I assume I'm done with the money sinks? I am down to a paltry 9k, like a true zoner.

>frostbolt+the flame volley thing is pretty good early game too
Yeah, this was pretty much my goto combo for a good chunk of the game.

Just hit 18, haven't allocated feats/skills/etc. What do I do? I have the expansion, obviously.

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I usually keep a 5mm silenced neo Lüger on me because the large clip and low AP makes it a decent secondary. I never use standard rounds tho, I always have it loaded with special bullets. I only use it if my main wep runs out and I have AP to spare or when I'm being stealthy and trying to avoid everyone in the area aggroing. But it's true, you want something better by the time you finish your second quest.

Go to expedition

STEALTH BOIS WHERE WE AT

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Build? I need some inspiration

Firearm pistol are outclassed by all of it's dex gun competitors. Energy pistols are better at crits and do full damage most of the time, Chem pistols give a lot of advantage with the bonus effects and SMGs have more DPS.

Only use is for Psi- builds who ran out of Psi and need to plink off the last enemy and won't be taking Pistol perks anyway.

I meant for skills and feats. Is it worth it to level Metatherm? And my potential feat choices aren't so great. First time playing through, so I'm just kinda picking what seems to work. But how much more of crafting skills do I need? And when or where do I get a house for those supposed crafting bonuses?

reporting in
just fucked up simon peres, 1 more oddity xp and I am getting 10 perception and am getting snipe

I don't know if it's just the sound or the enemy's stun animation, or a combination of the two, but the taser is my favourite fucking utility. I tase people, I tase rats, beetles, I even tase hoppers if I can sneak up on them. Shit's ridiculous, I shouldn't be loving it this much.

>went retard smash
>no crafting
oh god what have i done to myself, i can't make specific armour

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I can't play this game without stealth.

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>rapid smart spearhead gives me 2 free kills with snipe and aimed shot on turn 1
>whip out my plasma pistol and plasma grenades to finish off anything left
usually what happens is I either kill everything on turn 1 or die

What the fuck are you supposed to do after a crawler sting?

>just don't get stung bro

>See underrail thread
>"Oh yeah, I want to play that"
>Launch the game
>Loading bar pops up
>"Man this is taking a while"
>Bored
>Decide to beat off
>Pull up porn
>Start cranking
>Approaching climax
>Black screen
>UNDERRAIL: EXPEDITION
>Nut

load a save

Use antidote, don't use health hypos.

holy based

>play dominating without stealth
>tchortlings start spawning in infinite numbers five seconds after you enter Hollow Earth
So this skill is mandatory on dominating then.

you go searching for crawler booty and get him before you get stunned

P-please, I need build advice. I'm 100% indecisive right now.

I'm not into builds and I mostly figure out my own
But I will tell you this
10 Strenght
10 Constitution
6 Agility (For Sprint)
7 Will
I tanked Dex and Pers to 3
I also tanked Int to 3, although thats something that hurted me the whole game, but I could overcome
First two feats in Sprint and Conditioning
You have to choices
Either level up WILL or STR
With Corporeal Projection, telekinetic damage will increase for every point of STR above 5, and you have 10 STR already
Or
Level up WILL to boost your psi disciplines and ge that sweet, sweet lore, as well raise your resolve
Keep Melee ability and Psychokinesis ability topped at all times, second to Mechanics too

Now feel free to change anything you like, this is my DOMINATING hammer wizard, I'm currently at level 18, beat Carnifex and (barely) survived the first wave of Savages, I know people wont like 3 Int but it's a sacrifice I'm willing to endure

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Try to molotov/flashbang/inflict some kind of crippling status, run through a doorway and close it behind you, Force Field, lay a trap with Quick Tinkering

If you have a visored helmet, throw a flashbang on the ground and hope you catch something.

Guys I want to reroll constantly. I'm playing through expedition right now with my heavy armor psionic shotgunner but now I'm thinking about those spears. Should I do it?

>compass

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You have the same autism I do when it comes to RPGs like this.

Just make multiple characters to specialize in different skills and try to get them through the game one act at a time to see how differently you approach different situations.

>How do I get there?
Remember Abram from junkyard, at Kareem's? Do his quests. Only parts you can fail on are if you turn him in or if you give him the wrong info on the embassy. He wants to hear "No dogs" and "I'm allowed back in" for that part. The rest should be straightforward, maybe except the prison break. To start the prison break quest, just exit/enter junkyard from the southernmost point.

It's a long questline but very worth it and one of the coolest/best in game.

The crawlers in that dark tunnel near the free drones/stolen train are horrid to deal with.

Is there anything in this area to make it remotely worth it?

Such is life for an Underail player.

I spent over 100hrs from just rerolling in the first act of the game. This game preys on indecisive minds like nothing else, makes me nauseous just thinking about it.

>tfw turned this guy's quest down

Did I fuck up?

Some super mega loot, boi.

Totally not something that will haunt your nightmares and kill you.

Metathermics are the worst desu, not worth speccing in to especially that late. Just boost your psi skills and crafting for whatever headbands or armor you want to aid your psi.

Very interesting. I've been looking for a dominating melee build like that, gotta give it a try.

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Extremely.

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Sun is crawlers

very hard, you just cucked yourself of one of the best pre-dlc questchains in the game

He might still be interested, talk to him again and see. If not, then yes. You fucked up hardcore.

No. There's a boss crawler who has the same random drops as any other crawler so that's pointless. There's a blueprint for the special 12.7mm rounds but they're not that good and you're probably not using a 12.7mm rifle anyway.
I guess there are a lot of crawlers so you can stock up on stingers to get poison out of if you use that.
Extreme yes.

item spoiler, but yeah

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Where do I get silencer for sniper rifle? I'm tired of agroing entire location after single shot.

Oh for fuck's sake.

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and not only you fucked yourself from good items, you also missed one of the best traders in the game, and a fuck ton of lore

Word of though, if you gonna change something of your own, change the 3 Int
That was the thing I felt the most, I had to be level 18 to craft a metal armor of 80 quality with 4 plates
The penalties for Int below 3 can be quite noticiable, I only could beat Carnifex when my total DT was over 40, but that took me a lot of labour to get

Regardless, feel free to experiment, report back if you have issues

If you have enough mercantile Constantine sells components with over 160 quality too. Those are cool.
It's called a crossbow.

Does he actually not give you the quest if you tell him to fuck off? You didn't turn him in, did you?

There's always next run.

What's the stat spread look like for a spear user? Should I bother with iron grip at all?

Sniper rifles have no silencers. They are strong alpha strike weapons designed to lead enemies into your mine/caltrop/cryogrenade field, while you keep popping problem enemies and bursting enemies that get too close with you Chimera AR.

Crossbows are for silent sniping.

If it serves you of comfort, I only got to the Occulus quests only on my third run
After probably hundred of hours wasted, I did it all
Call it perseverance, or autism, maybe both.

Export your character and start over if it hurts you so much, you should be able to progress more quickly.

>notices a mistake with their build
>keeps playing
That's inspiration right there.

I can't think of any reason to use iron grip except for thematic roleplaying purposes.

to stack shield block with spear guard

It wasnt -that- bad anyways, i'm highly autistic and I wont give up so easily
Besides, gear problems are usually less of an issue if you got a strong build and stats, crafting will eventually go up in due time, so I dont mind playing the long game

That's what I mean, you can get all the blocking you'd ever want without the shield.There is no reason for it.

you sound like someone who doesn't want 300% block chance

I don't remember there being a gang of like 10 people blocking the way to railroad crossings, how do I get there now

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...Are you walking to railroad crossings? Like on the tracks?
Use the fucking train?

I think that's a random event
fucking kill them, that's how

I made a mistake with my build and kept playing but it haunts me. Every second I play I'm constantly thinking about how I somehow took perfect scattering and how fucking stupid that move was.
I don't even know how I did it. I just looked at my feat list one time and it was there. How did it get there? What the fuck was I thinking? Am I retarded? Why do I not remember anything related to taking it? Did aliens do it and then wipe my memory? These are some of the things I think about when I see perfect scattering.

>That feel when you craft yourself 10 psi boosters
Das it mane

Unless it's a 300% chance to block you ever replying to my posts again then no.

>tfw indecisive
We IRL specced into psychosis.

Forgot pic

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If you gotta be a metal hammer man then take a decision and roll with it, endure all the pain, overcome all difficulties, dont give up, see it through sheer force of will/autism
Make up your mind already

got to fight crawlers lads, going to get in motion to give myself the strength to continue

Caltrops
Bear traps
Molotovs
Flares
Psi abilities

You can do it

>Those ultra turbonigger 75AP a shot sniper rifles are for the stealth builds

I don't know man, I have a tincan build myself and I love my 50AP Harbinger, took down the naga protector in one shot.

>Tin can sniper
*gasps*

Not him but I am seriously considering using cheat engine to give myself higher will only to unlock the lore text, fucking annoying as fuck I have NO IDEA what is going on.

Can you reduce it back to normal after you read?

no need, my autismo encyclopedic amount of game cheese knowledge from past plays gave me the ability to throw a molotov in the perfect place to keep the stalkers off my back long enough for me to get a door between me an them
the motion put me right out front of the coretech facility I was about to head into, once I was inside the answer to my troubles just came to me

I read all the lore in the pillars and I still have no idea what's going on

I imagine Liu Kang noises as I'm puncing people to oblivion
Alternatively, Bruce Lee

>Do drill quest
>"Hey we got the train working, so some areas are open now that weren't before"
>Wanna do the 'urgent' quest first so I head to RC
>Get off train
>"Guess I'm here. There's a passage on this platform so that must be the way."
>Fight random thugs
>Fight some pigs
>Fight the cat lords
>Enter abandoned tech site
>Steal their alien magic tech cube
>Fight robots
>Fight bugs
>Fight roof pokers
>Find dank tunnel
>[Human Scalp] GET!
>Finally see friendly NPCs
>"Welcome to central, Zonigger."

Just gonna stay home from now on

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I genuinely feel bad for you, the only reason I did it was because I actually read beforehand if the quest was worth it. That's what I hate about this game, the slightest thing you miss can be a huge fuck up.

Nigga Railroad Crossing was, quite literally, 2 areas away from you southwest
Nigga how did you fuck up this bad
Nigga pls

Taste the sting of your arrogance
Stuck in this screeching bitch called life
Drop the coins and send you down to Charon

I figured it out after, but to be fair; why the fuck doesn't the train drop you off one tile to the south? Or better yet, INSIDE RC?

Because it's Underrail, if it'd hold your hand it wouldn't be Underrail

This kinda looks like those recent Shadowrun games. It any good?

Cant say since I dont know what's Shadowrun
Yeah it's a gud gaem m8

Yes

Lots of people are calling it an 'xcom-like game' but a shadowrun/crpg would be a better comparison

shadow run is pretty dope

if you get bored I'd recommend Shadow Run Hong Kong and Dragon Fall. Especially HK

Shadowrun has a bit of a different atmosphere than underrail and more linear. I liked both of them.

Cyberpunk iso-rpg. All pretty good.
store.steampowered.com/app/300550/Shadowrun_Dragonfall__Directors_Cut/

And neat. Might grab it since I liked Shadowrun.

If it's weebshit I'm not playing it

Its not but thats also an autistic mindset.

Yes, it is, that's why we both are in an Underrail thread.

So this is less linear? That mean I can do way more shit between the "big missions"? Or hell even grind for exp? Do I get party members?

No skin off my back if you don't, Autism Andy

>Tungsteen combat glove
>Force emission
>Heavy punch
I wonder how it'd feel to get punched in the face by that combo

>game size 2.8GB
>Dlc size 5.5GB
How?

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>exit combat
>recharge tazer
>recharge cloaking device
>recharge shock melee
>recharge energy pistol
>recharge shield generator
>recharge haxxor
>recharge night vision
sure is fun carrying around 20lbs of duracell 16 pack AAA batteries

it adds a shitload that's why

>taser
>opportunist

>Getting tased on the balls

what's the highest persuasion check in the game other than the AI in DC?

No party members.
No "big missions". I'd much rather call them dungeons.
It's not a game where you want to grind, and there's two different game modes where you earn xp in two different ways, you'll get it when you try it.
It's harder than the Shadowrun games as well, at least for me.

smg burst, molotov

please dont burst
please dont burst
PLEASE DONT BURST

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>grind for exp
Faggot.

But to answer your query, yes.
and only temporary party members, Turns are already too long.

My autism ruined Shadowrun for me because I looked into the source material, which is a complex tabletop system, before I tried the games and they were very underwhelming in the same way VtM:B is underwhelming after you read the tabletop source material. Apart from that it's quite decent, deserves a run

>all those alphas
so dominating makes the world look kinda silly right?
You can't have an alpha without a pack of non-alphas, come on

KEK

alpha packs, dowg

I fall into the same mistake, I just love the crafting in this game and end up with a bunch of gizmos that eat my batteries. I long for a barbarian playthrough where I can ignoreba them

Do electroshock pistols do more damage against bladelings than plasma ones?

It's actually Hard
In dominating, these Bettles become Goliath bettles

Stealthlets on suicide watch

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U GONNA GET IAN'D

Yes.

>psi beetle barely visible on the other shore
the little details

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>compass
Unapologetically BASED

>mfw i could have made this aluminized or kevlar but the skin looks like shit in comparison to dark cloth

DARK CLOTH GANG RISE UP

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>60%

You're gonna need a forklift to get your kiloton ass to 'RISE UP'â„¢

>tfw you realize hank was the former owner of your core city house
what the fuck? do you ever get to meet this guy?

I am old school underrail player back when it was essential. Can't go without it. Those were the days where the retards got lost and the compass users survived.

Bettles would have iced me if it wasnt for Force Field cover
It's so good

the weight of those plates will make my descent into DC way faster when the elevator breaks though

sorry but this is kevlar gang territory

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when did directions change

Once you go BLACK you never go back
This nuance is lost on new players, they're all like "why the fuck would you use that"?

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>tfw idiot who got lost constantly but finished the game somehow

Compass would be still relevant if you could rotate the view.

How people get lost?
Once I knew where was the north, I literally had the whole fucking Underrail draw in my mind
Does people not know cardinal directions?

What's up with the compass posting what did I miss?

BLACK CLOTH OVERCOAT GANG

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A psi player was using a compass in a webm.

I thought there were signs pointing the way to Rail Crossing, that's how I found it anyways.

High IQ players read signs.
Low IQ players walk through random holes

>Oh I forgot, I should talk to Vera for the quests of the documents
>Yeah remind myself doing that
>*One trip to SGS*
>*One trip back to Junkyard*
>I feel like I forgot something
>Oh man I forgot talk to Vera
>Next time I visit will be
>*Same shit happens again*
>Repeat this 10 times until I decide to only think about talking to Vera and nothing else

All y'all are bitches.

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>psi

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>regen vest
lmao just kill them before they kill you N E R D

Are there any chem checks outside crafting higher than 112?

Also, should I pick up hacking or persuasion when I enter upper underrail?

it's worth more than your bitch nigga vests

nigga I got 3 CON I need my pig boots and sturdy vest 'cuz I sure as shit ain't surviving any hits out here

Not him but
>Not having a whooping 1000 shields up at all times

Sturdy > Regen always. But you can always craft another one to correct your mistake. Otherwise, welcome to the Trenchcoat Mafia.

>expedition camp
>camp automatic defenses ON
>naga and plasma turrets melt everything
>aegis guard decides to throw grenade
>fails check
>throws it right on top of him, killing himself AND hitting one of the plasma turrents
>automated defense system is now my enemy

WHAT THE FUCK

I ain't got the skill to craft them crazy high cap bitches yet but I'm sure inching closer

>figure out proxy mimics emission damage
>level 18
I'm retarded.

Better later than never user
I'm currently eagerly waiting to get proxy with my psi monk after I fucking beat Depot A

bre, fuck off with your 3 CON having ass shit faced ass bitch psionic ass shit ass, bitch ass.

regen is better than sturdy on metal armors since nothing is supposed to kill you quickly

If only you knew how bad thing really are.

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>Damien
You're the bitch

Are stealth builds the only builds that can play Dominating?

If you're in metal armor, why would you want to regen past 30% and lose out of Survival Instincts? Regen Vest keeps healing you up to 70%

says the bitch

is tnt/jackhammer useful in expedition?

You dont know true pain yet

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ok, so I hate my tanky sword build. I'm tempted to start over. Go agility + temporal? Does anyone have a good sword build, I just want to go full personal

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there's a couple walls in the facilities you can blow through if you need to, or if you're a stealth character you can use the TNT charges to kite enemies away from places of interest. I'd only carry 1 charge with me in expedition, not really rocks to break there.

Yeah agility + temporal makes any melee build insanely powerful. Its the way to go if you want to maximize your full potential in swords.

is there any enemies that the tesla armor is good for fighting? or should I just stash it in my locker?

handmaidens I guess
coil spiders

Are there any downsides to being openly hostile to protectorate? will it block anything good like a great merchant, questline or whatever?

I'm running this and having a load of fun. Minimal psi invest for nothing but stuns and some useful shit like psi-cognitive interruption, pseudo-spatial projection, force field, etc.

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Dunno but considering they might or not throw a Dreadnaught at you or two

How are the stuns etc working out without maxing the skill? I thought the success rate of crowd control on psi scaled with skill.

Joe de Pacino and his gang?

>tfw you're regularly doing damage in the upper hundreds with shotguns

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any reason for having 7 str? Machete's are 6str maximum right?

>not doing 2k in one turn with an AR

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that's only for the mind punch and the thought control stuff
the lighting bolt and the lightning mine all are guaranteed stuns as long as at least 1 dmg was dealt

I can think of a few places they might cause a ruckus in like junkyard, core city, upper metro

Only really affects punch, and I never use it unless for some reason every other stun/immobilize is on cooldown for me, which is fucking never thanks to force field, stasis, and limited increment.
Psi beetle vest and psi headband get you far enough, as with the 5 will for ripper.
You can take a lot more throwing than I did for nets. You can get a good root off by tossing a net after a stun/incap. I still use shit like flashbangs, tazer, molotovs, etc. very often.
Freeze can't be resisted I don't think, nor can electrokinesis or imprint. Fear and Mental Breakdown might be affected a lot more but I haven't grabbed those yet. been putting off thought control.

If all else fails, I carry a jackknife as a backup to get off expose weakness for 4-5 AP. You can spam it for that 15% cheap shots incap chance.

Was thinking about decap at some point but never took it. You can allocate the STR point elsewhere

You can have them ambush you by telling them about the important thing from the DLC, which provides you some unique drops.

Their questline has a part in the DLC I believe, and they have an arguably better merchant than the free drones.

>AR
objectively worse than psi

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>very low evasion
>no armor
>first beach mission
fuck this
I'm killing the natives as soon as I stop getting two shot by niggers 18 tiles away from me.

>very low evasion
>no armor
Why would you do this?

>I'm killing the natives as soon as I stop getting two shot by niggers 18 tiles away from me.

why can they outsnipe me with a crossbow?

HOW CAN THEY OUTSNIPE ME WITH A FUCKING CROSSBOW WHEN I HAVE SNIPER RIFLE

ARE YOU FUCKING KIDDING ME

I just use stealth and kiting if I really have to.
I cleared the lurker base pretty easily before I came here, but obviously stealth doesn't work in this shitty event.

Why can crossbows and sniper enemies see me when I can't see them?
It's not like they're hiding or anything, they're just somehow able to see farther in the fog of war than every other enemy

Infused pig leather can have nearly 40% DR and a big health bonus for only 15% penalty (which means 0% with nimble). You should try it. Infused pig is great.

>sneaking around the ratking lair
>a fucking deathstalker literally bumps into me
>win initiative
>go full FLAME ON
>deathstalker runs away
>is found by rathounds
>they fight
turns out a pack of rathounds > deathstalker that can't stealth

Only way to can be useful is traps/nades hiding behind that massive pillar. Let the aegis take the damage.

Infused pig is for pussies, my friend.

First time I almost got screwed up by low persuation skills

I don't think the deathstalkers restealth when they fight rathounds for some reason.

why not just ancient rathound?
what about the new leathers

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I just noticed that dim purple wave aura Force Emission gives when it's toggled on

I'm literally a DBZ fighter now

yeah, they just stand there and get eaten by the rathounds
pretty funny

Yeah, it's pretty badass.

Is fend a good spear feat or pretty much worthless?

Pig is better than ancient once infused. Pig has that nice HP bonus and +1 constitution for even more. Ancient rathound has fire/cold resist that you don't really care about. When it comes to DR they're the same, DT on ancient is better but still kinda sucks so you'll be relying on DR most of the time anyway so that doesn't matter.
Ancient used to be crazy since you could get to like 200 quality but the infused leather nerf killed it. Now it's only reaches a few points higher than the other types.
Expedition leathers are good but they're pretty heavy duty so a light character won't like them much. Except greater siphoner, but it's pretty similar to regular siphoner so whatever.

doing emporium now. god help me.

You know, I just noticed that I never ventured on the south of SGS, past the pack of rathounds, entering the western caverns, where the pigs are and beyond, before Depot A
Imma do it

Kevin sells 2 napalm on special order, only shop I've seen sell it so far since I don't craft.

Fear and Mental Breakdown roll a skill check between your thought control & the opponent's resolve. The wiki says that Freeze can be resisted with cold resist but I haven't seen it happen yet.

What the fuck?

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user, it aint that hard

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You can brainlet your way out of that puzzle

We can give you a hint if you want.
>throw cave ear caltrops in the doorway
>throw gas grenade in the doorway
>wait a second for the gas to spread then throw a molotov in the doorway
>walk into the other room then come back a while later to see that every lunatic killed themselves trying to run through the gas/fire

The numbers mason

well shit, good thing I've put off thought control for now. I have a feeling it'd still be good as a last ditch when you're going for a bit of crowd control but thought control might be skippable on my build if you want more stat points to toss around. I've done fine without it up to my current level (16) and just tied up all the oligarchy missions. Up next is the black sea for me.

Prison break was surprisingly easy to not Rambo through even with no stealth. As long as you have a way to open vents anyway.

Dude, gas and fire is literally a war crime
Fire damage sky rockets with gas
It's fucking disgusting, and hillarious

wait normal rathound leather gives 8% crit
what's the point of anything else

yeah, it's easily doable with 0 stealth as long as you know the path to take.

Anybody got the virgin psi vs the chad sledgehammer one?

what about the /fitlit/ sledge wizard?

What the hell am I supposed to do with the two sets of numbers?

nigga just go unga the muties

sledge wizard reporting in
I cant help but philosophy as I'm smashing people's skulls in

I did but I still want to know.

not particularly, but the problem is no matter how much noise I make, I still fail to pull more lunatics to that choke point, so I have to go out into the open mall to take out a few at a time
the only thing I dread about this location is the lunatic scanners that can bio locate me, got no psi
there's a third, look around, then use mathematics
If you can't find out what to do, I still have the answer to the codes written down. good luck.

Every line has 3 numbers in em. Add em the fuck up bre. Notice how every piece of paper related to a part of the mechanism has 3 numbers.

Input.

Kneecap Shot is busted dude, anyways:
>Hit and Run
>Barrel Stare
>Ballistics/Gun Nut/pretty much most crafting Feats except for Bowyer and Power Management
>Rapid Fire

Bitch please. Pig hide fuckers will never beat a ghost to death with their bare hands.

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Nothing

It's an on/off switch for cryo pumps

Source: Dude being defensive about me touching it and the bullshit password made me think I was gonna find some skeletons in his digital closet. Was horribly annoyed over the time wasted and disappointing reward.

>Kneecap Shot is busted
I'm not sure what that's supposed to mean.
>Hit and Run
Can actually be of some use with specialization now. Not much but it's something.
>Barrel Stare
I thought that was buffed to shit.
>>Ballistics/Gun Nut/pretty much most crafting Feats except for Bowyer and Power Management
Ballistics, yeah. Everything else is lol. Weapon smith and armor sloping be down, dog.
>>Rapid Fire
Yeah, only useful on firearm pistol builds and lol firearm pistols.

pretty sure you get the same outcome regardless of how you deal with the muties

there's some numbers in the room but I was too dumb to know what to do with them so I drank some brew to have enough strength to swing my sword again and had at 'em

pls respond

where get

By upper underrail you mean Core City?

I think he might mean the Upper Metro with the mall and university and all that, can't be sure of course though.

>I thought that was buffed to shit.
That was sixth shell. Barrel stare is still a trap since getting it to work requires you to be close enough to stop leading shot working, and leading shot is better most of the time.

I'm mostly done with core city, going to expedition now

busted knees hahaha

The problem with Barrel Stare is that it doesn't work with Leading Shot which is much better overall. Kneecap Shot is ridiculous on Shotgun builds and even if you don't use shotties you can always craft yourself a nice chunky .44 to use it just for that skill alone. It's kinda mediocre in SMG builds tho, you're better off focusing on your burst/CC first, then getting Kneecap once you can afford heavier hitting SMGs and ammo.

Hacking because there are a lot of fucking turrets everywhere, but both are good

112 should be the the max cap unless you're playing chem pistols/ chem traps.

I'm not playing an INT build but i put my Hacking to 120 and ignore Persuasion completely.

If you use kneecap with a shotgun and hit multiple people do they all get the debuff or does it only hit the person you were specifically aiming at?

>tfw completing the music puzzle by hand
i feel so accomplished

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xpbl_lemuriaoutside.ogg best track of the expansion and you cant prove me wrong. Josh Culler is a fucking madman.

What's the full psy build to shred my enemies brains to shit?

Only 1, but if you get a heavy hit they'll fucking melt over the following turns. Pairs excellently with 3P Tungsten.

Locus of Control
All schools

Psychosis Pyro/Kinesis or Tranquility all 3 schools + 55 on Temporal.

>clear out burrower mine in Hathor
>forgot TNT
>take a two minute trip to SGS and back
>burrowers have all respawned
Did going back trigger it or did I get unlucky with some timer?
Also, is it possible to side with Tchort? I feel like doing an E.Y.E inspired run.

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what about stats, feats and secondary shit?

>mfw raging hard on trying to hide and find an escape from Evelyn's rape dungeon

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That's sad but also expected. Oh well.

lads what traps skill is adequate for Depot A?
is it needed?

10 Will, 6 INT (7 if Psychosis for the Psi boost on crafted headgear), 9 CON, 6 Agi, 3 everything else. Pump Will.

Feats: Tranquility or Pyschosis/Meditation or Psionic Mania/Premeditation/Force User/Locus of Control/Pyromaniac/Sprint/Conditioning etc.

No. Molotovs are enough. Caltrops and basic bitch Bear Traps are always helpful tho.

You need exactly 0 skills in traps to buy every single basic trap from the hunter dude and to place them down. Seriously bre, you dont have an excuse unless you have 0 stealth, just throw a bunch of caltrops and bear traps down, your major heavy hitters are all melee people with acid attacks, just don some siphoner gear, put like 15 traps down and atrract em with a grenade, watch as they all rush towards bear traps and then take cover behind a LOS blocker and peek out to shoot/grenade em.

I think the there burrowers re-spawn more quickly than other places. I compared it with the burrowers under Buzzer's shop.

Is it worth killing this buddy for 1000 coins? I wanted to help scrappers this time but their questline kinda lackluster.

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Is it just me, or are the Burrowers at Camp Hathor a lot more resistant to damage then the ones you meet before?

Id never actually help em, especialy considering this is your best shop pre Core City for most misc gear, mutatd dog leather included bre. Its a good ass shop with real good stuff in it and the guy running it is cool.

Is there anyway to use cheat engine to spawn in a specific weapon?

I'm gonna die if i remove it right?

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What's the deal with health regeneration? Do you just need to end the fight with over 90% health to regen it?

85% and above you regen.

Just have.EMP

One way to find out bre.

how good is vile weaponry+bladed fist weapons? I think that is what I want my next playthrough to be

Gotcha, thanks. Pretty helpful, I'd die inside if I had to waste a bandage for like 10% health.

Let Baine live

Taste of blood alongside vile weaponry can be so fucking insane for shit it makes you a dps machine. Later on you can get shit like Rippers Glove that attack for low as shit dex, can trigger bleeding thrice a attack, give you mad stacks of damage, and then you can switch on to a Powerfist or other more damaging weapon to beat the crap outta people. So yeah its good.

thanks, man
you've given me some ideas, sounds like a good time

The only reason why I hesitate to take vile weaponry is because I plan to use The Fist, that unique fist weapon in Hecate
Although I'm not sure...

It would be extremely painful

>just some robots meh easy
>fucking crawlers out of nowhere gangbangin me
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

i meant detection and disabling for the trap ridden depot shithole but thanks

Scrappers are fags. After you wipe them out, you finally have no reason to enter their map.

It is. Bleedfist+Powerfist is legitimately a great ass combo, bleedfistes also have a lower ap cost for expose weakness so a dex puncher (that invests level up points into like 5 str) can also benefit from the powerfists inherent good damage, alongside elec, boosted by the taste for blood stacks and vile wounds. Also lowered AP cost for the fist.
user, the Powerfist Im mentioning is The Fist, Ive done that already, shit works.

>ripper's gloves
>not some bomb ass bladed boots
plebe

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What kind of stuff does Blaine sell?

why so many keys

i've done pretty much everything that can be done in the game and collected everything that can be collected

yeah, I've seen your screenshots, but why keep them all on you

Is there any way to play this in a proper borderless window?

Why should I put them away?

Whats the best high damage sniper rifle platform? I'm gonna take aimed shot finally at level 20 to use a sniper as a backup.

Thats respectable bre but I took in some good old infused piggy tabis instead for further ap reductio. I was a dex 10con tank and bre, I legitimately dabbed on crawlers, 90% of the time I outright negated the stun, the other times I got dazed from thicc skull and beat em to shit. It was hella fun.

because they weigh nothing, let you keep track of what you've done/haven't done, and they only clutter the key tab on your inventory.
Do you even play games like these or is Underrail your first?

why not wyrm boots

Reaper if you're using aimed shot.

dunno, I know there's a tab in the inventory to not look at plot items, but it just looks like a lot of clutter to me. just personal preference I suppose
great job with magnar by the way, probably one of the most impressive things I've seen in these threads

8.6 reaper is probably the best choice for you since it gets a critical damage bonus. You can go 12.7 corsair if you want though.
7.62 rapid spearhead is popular since it only takes 24 AP so you can shoot twice per turn but if you're only rarely planning on using it maybe you don't care.

Too freaking heavy.

does armour bio resist/threshold affect poison damage?

Also, no crit damage bonus.

I made something disgusting.

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If you're only going to use at as an alpha strike, you might as well only carry special rounds

>Take the engine out of the parked devastator and just casually walk away heavily encumbered with it without even using stealth
Why am I able to get away with this?

>great job with magnar by the way, probably one of the most impressive things I've seen in these threads
Thank you, I impressed myself with that one. Wouldn't be surprised if Styg made him immune to wrestling in a future patch so you couldn't kite him like I did.

Styg permits it. You think he doesnt know bre, its the same shit as "waaaa why psy good". Styg knows. Styg likes it. It stays.

>throwing accuracy 90%
>blow myself the fuck up 70% of the time
these statistics are bullshit

>throwing accuracy 15%
>grenades usually go where I want them
hehe

you must be the unluckiest person in these threads
even unluckier than the guy who claimed he never once dodged a pummel strike with a sledge hammer with 120 dodge
how is that possible, man
most of my throws land where I want with 30 throwing skill

Step aside

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never fired one, so haven't missed one either.

heavy armour is fucking amazing

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What's that headpiece?

why can't I jack all this badass furniture from the institute for my core city house
why do I got to spend thousands of coins when there's good stuff right here

Bandana you get for killing one of the pirate leaders.

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do you get the brutality proc if you don't have brutality?

.44 pistol build or tommy gun build
I wanna blow shit up

same I always thought throwing is useless because nades go where you want them 99% of time anyway.

.44 especially with explosive rounds

Unfortunately no, but 2% crit chance is better than anything balaclavas or psibands can get me.

>20 damage
woopty fucking doo, you can resist more with a rathound leather armour.

the tommy is .44 which is why I ask

do you see black crawlers commonly on dominating? or is it still just the one?

I heard the tommy gun is very inaccurate, and with the price of .44 rounds I doubt it would be worth using much

he's obviously still in junkyard or something calm down

Why is this game so contradicting when it comes to enemies infighting? Crawlers just running past lurkers to go after me in stealth like 20 km away.