Mr. X wasn't scary

He was just fucking annoying.

"OOOH, he's invincible and can be heard 3 rooms away!"
Yeah, that's great and all but he can't move faster than a brisk walk and gets stopped by tables, meaning all you have to do to avoid him if he sees you is run around a table and then loop around the station once.

Yeah, if you haven't been clearing zombies it might be bad, but then again, you haven't been fucking clearing zombies, so its your own fault.

Literally zero danger from this dude, and no danger= no scary.

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Someone's playing on Normal

What makes him even worse, is that if you run straight at him he'll throw you for minimal damage (I think it's the weakest attack in the entire game), and then you can run straight past him.

I hope they bring back scripted encounters for Nemesis so he can actually be a threat to the player when he appears.

He doesn't always throw you, and (at least on Hardcore) it takes you from Green to Yellow in one hit.

>He doesn't always throw you
I don't know man, I've always got him to throw me. The only time he'll swing is if I fuck around in front of him. Getting thrown is pretty much the go to tactic for getting past him on Tofu.

Not OP but he's even more annoying on hardcore

They should have given you the ability to despawn him for a while like Jack in RE7, at best you stun can X for a few seconds but that's it

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Mr. X is an obstacle, a door you count on to be open but is now, in a really bad moment, inexplicably inaccessible. He's a mobile wall.

But he falls apart if there is ever any truly reliable strat to cheese your way past him.

Fuck you bitch. He’s cool as shit.

If something can't hit you, its damage is literally zero. He could one hit kill you at all times, and he'd still have 0 dps because it only matters if you get hit, and he is even easier than zombies to avoid.

His pathing and strategy remains the same, so long as you have memorized the station (Which isn't hard due to all the backtracking you have to do) he's literally harmless.

Even with some rooms "Off limits" due to knowing you left enemies in there (like lickers I would avoid killing) you can just take an alternative route to lose him.

>clearing zombies
just shoot them once in the head and just run past them

you have more than enough ammo to kill them-- its what knives are for after all.

people can choose to run past them, but there's really no reason to given how much ammo the game gives you and how much easier it makes backtracking with X.

Yeah he's not scary at all when you understand how he behaves but he's still a lot of fun.

>its what knives are for after all
Knives are for bosses and lickers, unless you're using the infinite knife in which case welcome to Weenie Hut Jr's.

>*takes 8 bullets to the head without staggering*

what for? that just eats time, just shoot them in the head when close and run past them when they are stunned.
Mr. X is fucking harmless if you just keep moving
dude is just too slow

he was scary the first time but that game in a nutshell

So what you're saying is when you know everything about the game and can run it blindfolded, it's no longer dangerous and therefore not scary. I think you've cracked some sort of code.

Dude, you figure out that Mr. X is slower than you in the first 5 seconds. Congrats you've now beaten him.

Dude, it barely took more than an hour to learn the mechanics of the game and less than a minute to figure out Mr. X.

If you've played RE games before this game, this stuff is basic-- I never played RE 2 before the remake, and this was all still second nature.

>The moment where you think it's not a big deal when Mr. X catches you, and he crushes your head like a grape

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He was scary for like the first 10 minutes. Once you got used to him though, he was more annoying than scary.

That being said, I'm 27 years old and I'm not scared by fucking video games

you still need to know the station very well to outmaneuver him. ANYTHING stops being challenging when you know everything about it.

Does the game even give you enough ammo to take him down without screwing yourself over?

They better keep the contextual dodge for REmake 3, and not throw in a generic dodge button.

The station is small as hell, you've already explored around 75% of it by the time he shows up, and you have a map which pauses the game while it's open. The only thing that you learn through repeat playthroughs is what rooms he can and can't enter.

>BREAKING a knife
Dude, you put your knife away when it hits 5% or less and then just stick it in your box until the boss.
You lose your knife for the fight when you stab someone until they're dead, so functionally that 1% knife is just as good for defense as a 100% knife against a boss. You save the "dead" knives for use as defensive weapons and swap to a full knife for future chopping. (And if you don't have a knife you run past the body if you're low on ammo or double tap a couple times if you're high on ammo-- and once you hit the sewers and get the Flamethrower you will be SWIMMING in ammo and knives)

On normal, I would say yes. That being said, you still need to aim for the head and only do it a few times.

On hard? No way. Unless you are really good

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>hey better keep the contextual dodge for REmake 3, and not throw in a generic dodge button.

I am not sure I want it in at all. It was my least favorite part about RE3. The dodge in the game just didn't feel fair, or at least consistent with how it worked. It frustrated me a lot.

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RE4 Quick time buttons return maybe?

I know they got overused in 5, but they worked in 4, no reason to get rid of them for all time. Just use them for Nemesis dodges and no other events.

It's because the timings changed depending on the attack you're dodging, and what weapon you're wielding. Making it incredibly hard to pull off unless you knew the variables. Though it also makes it incredibly satisfying when you do pull them off, and the unique animations adds to that.

thats...every horror game AI, when you break it down to how the AI works, and how you can break that AI/cheese it, it stops being scary.

Why the fuck is he so pissed off in 2nd Run? Like holy fuck, I swear this dude has been speedwalking directly towards me since I first stepped onto the 3rd floor.

He gets back up, so why would you waste it?

X is only the third most dangerous thing in the station
Even Birkin manages to be second
Pic related is the first

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What? You can dodge him without getting hit on tofu

Yeah, that's exactly what I mean, seems to me it's a noobtrap for first timers to demonstrate that he's not just another enemy you can kill

>RE4 Quick time buttons return maybe?

No fucking way. I never want that BS in a RE game ever again. Nothing is worse than watching a 5 minute cut scene, and dying in the middle of it.

While I understand that, there were just too many variables for my taste. I am sure there is a a better way to pull it off, or leave it out like in RE2

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>dodge into a wall, get hit
>go to aim
>Fire
>Dodge because the enemy attacked at the exact moment i fired
>Get hit because on wall
>Repeat 3x as im trapped against a wall and the game wont let me attack

The scary party about Mr. X is the pressure he puts on you. The fact he can go almost anywhere and not much stops him comes to a surprise, especially to people who played the original. I'd say the best moments he had were ones where he is present along with other threats.
Got lickers you wanna stealth by? X gonna give it to ya and force you to run. Got zombies blocking a path? X is right behind you. Got a puzzle to solve? He's on his way. The boot noises, him pursuing you, all that provided some much needed tension in the midgame. Sure he loses his fear factor in other playthroughs, but that's expected. His presence is there to force you to stay on the move and he does this very well.

Can't wait for Nemesis to clock that up to 11.

I agree. The contextual dodge should be changed into an animation that occurs when you just barely avoid a hitbox with positioning alone. Make it just part of normal movement, rather than a button. Your reward for a 'dodge' would be the enemy being easy to pass by.

It's like how you could sometimes shove a zombie away just barely in the RE2 remake at the right angle.

He's the pleb filter retard.
Shame the games retard filters were the puzzles.

I'd be fine with them returning for a limited fashion like dodging. So long as it doesn't turn into a press X to awesome.

Nothing in media is scary. Only real life is scary.

>It's like how you could sometimes shove a zombie away just barely in the RE2 remake at the right angle.

Ya, I think that was a great move in RE2 to do that. My only " issue " with it, it was never really explained well. I bet 75% of people never knew it was even in the game unless they saw it happen. Even then, I bet they were confused. lol

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They honestly shouldn't have changed him from how he operated in OG RE2 or like Nemesis in RE3. Be a mild threat that progressively gets harder but rewards you for persisting with fighting him.

>Got lickers you wanna stealth by?

My first play through was Clare HC and I let most of lickers and certain zombies live for ammo conservation. I thought he added a lot of tension and I didn't even know if safe rooms existed at the time. If I would have played on a lower difficulty I would have probably just mowed everything down due to amassing items + the all the inventory extensions they give you, thus lowering X's intimidation factor.

>loses to form 1 birkin
>The form that can be driven off by a rookie cop with like 4 clips of handgun ammo

user you seem like an otherwise smart guy so I want to explain something to you about game design at large:

NO SHIT IT ISN'T SCARY WHEN YOU'VE ENCOUNTERED IT AND MEMORIZED THE ENTIRE MAP LAYOUT AND THE MOST EFFICIENT COUNTERS

Fuck's sake dude. It's like complaining that the combat in a game sucks after you learn to speed run it and exploit kill bosses in less than 5 seconds each.

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The context he was explaining them in wasn't saying we should have a giant QTE cutscene. When those QTE were just part of the moveset it worked fine. In RE4 you could only use them in isolated fights or to kick enemies who were stunned properly. You don't have to have QTE cutscenes to do that.

I stopped playing when he showed up never got past him. wasn't because he was hard or scary I just enjoy exploring every little corner slowly. I hate being rushed in a game it killed the atmosphere for me

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Is the PC version worth double dipping for if I want to mess around with mods?

Just pirate it. That's what I did. No point in double dipping if going to PC. You can get all the DLC free and the whole game AND still install mods using mod tools so you always have the OG files backed up.

Dude, I don't mean that shit, I mean just quick time for dodging an enemy attack and nothing else.
I specifically said "no other events" except nemesis dodges, like how you could dodge verdugo.

back to pokemon with you, pussy.

I love Claire.

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Leon will never tap her.

Yeah I think its important to make it feel organic. Make sure it isn't a needed mechanic for basic play, but make it more obvious that it's needed for higher level play like speed runs and HC modes. But make it something the player can learn subtly through tips, like
>"Sometimes zombies are impossible to just run past. If you move out of the way of a zombie just right, you can dodge them instead, making them fumble and giving you an opening to escape or attack"
Just keep it as a tip. Don't do any tutorial bullshit, but have it be discoverable through base gameplay and it'll blend seamlessly with the game without feeling like it's adding too much 'press x to dodge' bs in.

> In RE4 you could only use them in isolated fights or to kick enemies who were stunned properly.

That's a button prompt, not a QTE. Nothing like is bad.

You know what is? pressing X or Square to out run a bolder or statue.

I would rather have them gone all together.

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I like that idea a lot

When people refer to the quick time button presses, they're also referring to the "Hit X" to dodge prompts.
Which is what we're talking about. Literally no one but you is talking about the "outrun statue/punch boulder/whatever" aspect of it.


Please discuss that specific part of it since that's what we're talking about for dodging nemmy.
I mean shit, I really would rather have had them for dodging birkin's hand from the ceiling rather than just trying to listen for him on the roof and running away.

I just cleared RE2, normal Leon. I just heard the canon path is Claire A, Leon B? Kinda sucks because the backlog is growing and I think one more Claire B run will do it for the main story. Wanna try hardcore but I'm put off by the limited saves, i save everytime i walk past a typewriter.

Honestly hearing him stamping around is scarier than actually encountering him. It’s more about the build up than the pay off.

He was okay in the A scenario but he really didn't need to be in both, he became an annoyance rather than a threat. They should have done this approach with Nemesis.

HE GON' GIVE IT TO YA

They should have upgraded in him in Scenario 2; Like had him have lost his limiter coat from birkin slashing him near in half, and have him run at you if he saw you, with a dodge ability of some type that would cause him to get his claw arm stuck in the wall momentarily after missing so you could escape

>Playing this game for the first time, never even played the original
> Drop it for a couple weeks
> Get the urge to start playing
> It's been so long I don't remember what my current objective is or where I need to go
> Immediately lose any urge to play

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>if you just play the game right it's not a threat at all
what exactly are you complaining about, retard?

> Get the urge to start playing
> It's been so long I don't remember what my current objective is or where I need to go
> Immediately lose any urge to play
Well at least they were true to the original in that regard.

That was me with REmake 1, and I'm already so well versed in RE lore that I didn't even feel bad about it

Claire is simply wonderful

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>Resident evil "Lore"

>NYAHAHA Evil corporation
>Super zombie virus
>"ULTIMATE WEAPON"
>"ULTIMATER ULTIMATE WEAPON"
>"EVEN MORE ULTIMATER ULTIMATE WEAPON"
>Blah blah blah evolution blah blah blah Unworthy blah blah blah I'm god
>"Complete Global Saturation"
>Why does everyone hate me?! all I did was kill everyone!

The Alien Isolation AI isn't really exploitable

The alien is just annoying not scary because its game over if he sees you so its essentially just press start and reload if you get spotted.

Still found it retarded how he was literally bulletproof.

Yeah, small arms fire is generally inneffective against a xenomorph, but they're NOT invincible: Shotguns have hurt/killed them in the past, and an explosive at point blank range WILL fuck them up at least a little (and cumulative damage will rack up).

they should have allowed you to kill it but just had another one pop up later due to there being a hive, making it an excercise in futility.

>Brainlet gets confused by the fucking lore of RE
Holy shit
>NYAHAHA Evil corporation
Umbrella wasn't so much as evil as it was trying to sell Biological weapons to world governments. They aren't apocalypse starting assholes like in the movies (except for Spencer, but he got put in a home for a reason).
>Super zombie virus
Outside of Urorborus (which is meant to create superhumans and turn everybody who didn't have the right genetic coding into zombies), the zombies were accidental byproducts. The virus itself is meant to create the BOWs they sold, and it had a tiny chance of turning a normal human into a t-Type.
>"ULTIMATE WEAPON"
>"ULTIMATER ULTIMATE WEAPON"
>"EVEN MORE ULTIMATER ULTIMATE WEAPON"
All the ultimate weapons are all t-Type creations, meaning they're all the same brand. When Wesker says the t-002 is the Ultimate Weapon, he is right. The t-002 was used as the base for one of the best weapons you could possibly have, the t-103, AKA Mr. X. Nemesis is technically better, but that's Umbrella Europe and they only had one of those.
>Blah blah blah evolution blah blah blah Unworthy blah blah blah I'm god
>"Complete Global Saturation"
That's the post-0 stuff, but even then that's still not bad for vidya. Wesker is talking about artificially advancing humanity using his combination of t-Veronica and Plaga, which will create superhumans and the chaff (zombies).
>Why does everyone hate me?! all I did was kill everyone!
Not once do any of the villains question why people hate them. Except for Evelyn, but she's a fucking child. She was also shit tier for RE villains. We've had people involved in corporate espionage, sociopathic rapists, a soldier just doing his job, a gay man who became a woman because he had too much creamy boy fear in his body. Evelyn is just nothing by comparison.

Been a fan of RE since the first back in the 90's and I was DYING to play ReMake2 but Mr. X chasing you around put me off while it seems that all they did was give the game a new coat of paint and didn't expand on either the story or the gameplay. Lost interest!!!FACT!!!

it absolutely fucking is since you can easily cheese it by crouching behind any waist high object.
Makes me wonder why they even bothered with closets in that game

>Makes me wonder why they even bothered with closets in that game

So faggots like OP can hide in them!!!FACT!!!

Back in the original 2 the G virus was supposed to turn people into super humans (As birkin theorized) as a possible outcome.
And then in Veronica the T-veronica virus was supposed to turn people into superhumans, just they realized you needed a fuck ton of time to make it work.

THEN in dead aim you had morpheus wanting to use the two viruses at once to make himself into a superbeing.

Face it, after 1 the villains were all hopping on "This virus will create super beings!" train.

>Back in the original 2 the G virus was supposed to turn people into super humans (As birkin theorized) as a possible outcome.
Yeah, it was, G-Birkin even showed why that would be the outcome thanks to how he constantly adapted and evolved, as well as constantly regenerated. Issue was Birkin didn't have the right genes for it.
Sherry is the closest we ever got to a G-Virus made superhuman, but still far from what could have been, since she has the constant regen aspect, making her eternally young, and she will have some fucked up children with Jake.
>And then in Veronica the T-veronica virus was supposed to turn people into superhumans, just they realized you needed a fuck ton of time to make it work.
T-Alexia perfected it though and basically became plagas before plagas with how she used Steve and took away his powers when he attacked her.
>Face it, after 1 the villains were all hopping on "This virus will create super beings!" train.
It's not really that. Both Alexia and Birkin doing the same thing makes sense as they were the known rival scientists within Umbrella. Birkin wanted to go forward with what he got from the Nemesis parasite tests they did on Lisa Trevor while Alexia wanted to focus on the t-Type strains, and Morpheus was the natural conclusion of that.
The 'Ultimate Weapon' thing mentioned in the post I responded to though only applies to the Tyrant series of BOWs, and the superhumans thing is the constant theme of villains in RE wanting to take evolution and put it on the highway, which ended with 5 where Wesker did perfect a virus that would fast track evolution.

And then Six where the villains just decided "Fuck logic lets just kill people for the hell of it".

Because Goddamned did Carla and Simmon's plans make no sense. Carla just decided "Fuck everything lets kill everyone with the ULTIMATE BIOWEAPON and Simmons plot... I still don't get how the fuck he thought any of his steps past "assassinate the president" were going to turn out well for him.

Lol babb playing on easy difficulties in a horror game and acting like,he isn't scary

Had to keep the sample safe.

I still don't understand what was happening in 6 other than Jake maybe had the cure for the C-Virus and Piers died despite being the second best new character (Jake being the best).
6 is completely incomprehensible and they should've made Chris' story from it a sequel to Marhawa Desire, and instead taken Revelations 2's story, and made that 6.

GOIN HARD GETTIN BUSY WIDDIT

The weird thing is that Revelations 1's plot is basically Simmon's plot, except LOGICAL.

Its like they stepped back, said "Woah, we fucked that up, lets just redo the government official stages a bioterror attack plot" and released R1.

6 isn't incomprehensible at all ? It's just dumb and bad . did you unlock and,best ad as campaign ? Didn't,they make,it immediately available in some,update?

Sorry my autism broke my,keyboard. Did you unlock Adas campaign? It explains everthing,very clesrly. It's just stupid and not releevant. Rev2 is more of an re6

>The weird thing is that Revelations 1's plot is basically Simmon's plot, except LOGICAL.
Revelations 1 did not have a logical plot.
>We'll help terrorists destroy a city to show the world that they need an anti-Bioterror force, in a world where Bioterror has already been commonplace for years and Raccoon City was the most traumatic even in America in centuries resulting in 300 000 deaths
The FBC were so fucking retarded.
I beat all the campaigns. I do not understand what was happening. I know Carla was pretending to be Ada because they wanted to frame Ada for some reason and Simmons thought it was hot, and they killed the president for some reason, and they were going to spread the C-Virus for... some reason.
Revelations 2 actually makes sense and spins off of already established plot points. Alex Wesker was established back in RE5 as being the only surviving Wesker Child. She was working with Spencer and obviously was important as he didn't feel the need to mention her to Albert. Come REv2, she's working on the immortality virus Spencer wanted, and she actually managed to get it to kind of work. I can perfectly understand what's happening in REv2, and unlike 6, its supplemental manga actually adds to it in a meaningful way.

Rev 2 is dumb in that the island should have turned into a living hell from the T-phobos alone being let loose on the island (The T virus in 2 literally mutated all living creatures in the city into monsters, with the insect life being horrific abominations the size of cars or bigger), and that's BEFORE the oroboros virus got loose.
5: oroboros devours and grows into a giant blob monster in virtually no time
Rev 2: Nah, its cool, its just a few zombies that you can stealth kill

>His strategy remains the same
He doesn't lose track of you nearly as easily. On normal you can just go around a corner and he forgets you exist.

If you read the files, the FBC has little to no actual power.
Despite it being a horrific event, the government only gave token power to the organization and preferred to keep actual power to deal with it in the traditional groups.


Landsdale's plot made PERFECT sense as he felt the only way to get his organization to get the proper power allotted to it in order to actually handle and prevent bio-terror events was to have another one occur so he and his allies would have the political push needed to point at it and go "See, if you had given our organization the proper amount of power before, we could have prevented this" and lobby for the jurisdiction and reach to properly do their job.


Landsdale wasn't a straight villain which was what I liked most about him-- He had a perfectly reasonable view on things (that the government wasn't taking the threat seriously enough in how much power they'd given his organization despite Raccoon city having been so horrific), and he took extreme measures to solve that problem.
He wasn't a straight villain and he felt he was justified in his actions in order to save more lives than he cost.