I just started playing this, and i have a quick question, how the fuck does the combat work? I followed the shopkeepers advice and went to go train by killing the bandits near the netch and it seems like its just 2 people endlessly flailing away at each other and ive got maybe a 10% chance to actually hit. The magic is just as shit but has limited uses. Am i doing something wrong?
Morrowind
Other urls found in this thread:
If you don't have any weapon skills up to at least 50 on character gen, restart.
If your magic skill is low, your damage will be shit and you will probably whiff your cast.
Don't spam your swing, wait for the wind-up animation to end and then release. If you don't have auto-best turned on in the settings, you can do swings and jabs, which have different damage values depending on the weapon.
Make sure that your stamina is always as high as possible.
If you have 0 stamina you won't hit shit.
I chose spellsword and tower, is that good? Also, im using a halberd from the shop and there is no windup animation, if i hold the mouse down it just hangs offscreen forever
you gotta be doing the stabs with a halberd
swigs are a waste of stamina
> Am I doing something wrong
Other than playing Morrowind?
Nope , that is your only mistake.
Zoom zoom
Premade classes are shit. Create your own and make sure to tag speed so you can get around faster before you get the sanic shoes.
How do i stab tho
Attack is based on how you're moving.
What's the best set up to playing a summoner?
Should be W+Attack. A/D will probably be swipes and S an overhead or another stab, judging by the way other weapons behave.
Thanks fren, gonna try again
Basically you just kite and back step, going for attack after they've missed. If you use a spear the enemy will never be close enough to hit you and you can just kite them taking 0 dmg
Am I missing out if I play as a brainlet sword wielding warrior?
Isn't there an option for the game to automatically pick the most efficient type of attack?
make sure you dont have always use best attack option enabled in the settings
I'm going to start my first playthrough of Morrowind as a wizard, what should I know?
Yes
Do you have a weapon in your major skills and are you using a weapon of that type? Overall your weapon skill is basically your % chance to hit, it's higher in practice due to agility and fatigue, and it depends on some other stuff including your target's evasion stats but it's good to think of it that way as a rough guideline.
Pick Breton, never cast with low Fatigue, actually never do anything with low Fatigue.
Pick Altmer
I'm making a chad two hand sword warrior. Should I put heavy or medium armor in my major skills?
If you want to pick just one, definitely Heavy. I always get both myself for warrior type characters though. Heavy is the best overall but Medium armor has the Ebony Mail artifact which is the best single piece of armor in the game. Also if you have the free DLC it also has the best helmet in the game with a crazy high enchant capacity.
Heavy's better for just about every other slot.
Remember that total encumbrance effects your move speed, jump height, and fatigue drain rate from running so there are advantages to keeping things reasonably light when possible, even if you aren't close to being overburdened.
By the end game I usually end up mostly in heavy armor enchanted with fortify strength to offset their weight.
>only sell to the Creeper
>usually bring him more loot than he can afford
>leave the rest on the floor next to him
>mfw I end up with mountains of valuable shit just piled up in that room like it's my personal bank vault and the Creeper is the ATM
>Not bringing the mudcrab to your designated hideyhole for your own live-in ATM
>tower
If you're specializing in magic you choose apprentice or atronach.
If you have any other build the Lady or the Steed.
All other signs are worthless.
stop using weapons you aren't skilled with
what was the name of that one morrowind mod that let you do sick combos and dismember everyone just like in the animes
that was a good time
Here's a blast from the past. If I remember right this originally popped up around 2003. The author was hired by Bethesda and ended up helping work on the combat in Oblivion.
youtube.com
The name is "Combat Enhanced" or alternatively "Morrowind Enhanced Combat"
god bless
>that dismemberment sound effect
oh jesus fuck it's been so many years since i last heard it
should've just became a god at the start of the game you underaged newfag
This is probably one of Morrowind's biggest flaws. Race/Birthsign balance is absolutely fucked.
Just popped my cherry today after all these threads lately.
Did I make the right choice for first run?
Is the running like they are holding back a turd vanilla or from the mod?
Everything is based on dice rolls that happen behind the scenes. The game is pretty much Dungeons and Dragons. Your weapon skill + dice roll - enemy stats = hit or miss.
Install a mod called Fair Magika Regen. It won't make spells any easier to cast. But your magika will regenerate naturally based on your intelligence.
>not SPEAR
The body is modded but that animation looks like the good old Morrowind unreadied hands running animation.
>three weapon skills
Ruh-roh
Am I in for a tough time? Wanted to go in blind and decided to try to go with swords and destruction magic. Cleared first dungeon killing 3 people and freed some cat niggers. Took 3 reloaded saves and fighting only 1 guy at a time to pull off though.
Warrior is great, especially for archers or melee fighters in general. That flat 10% bonus to hit helps a ton in the early game and unlike attribute based signs continues applying its bonus even when your stats are maxed. I prefer it over Lady since I'm usually going to be leveling endurance anyway so that extra boost doesn't make a big difference to my HP pool in the long term.
Lover's fine too, not optimal but not garbage, nice big attribute boost to start off with. Not any worse than the Steed.
>Would you rather start with 50 extra attribute points or a shitty healing spell and a severe fire weakness?
Long Blade and Destruction are fine, but you won't be needing Blunt and Axe. It probably would have served you better to grab some other skills instead of them, but it's not that big of a deal.
By the by, spears are simply good weapons overall, and since they don't appear in Oblivion and Skyrim (RIP), you should give them a shot at some point.
Not having any extra magicka from race or birthsign is going to be a tough limitation if you want to rely on destruction, but it's good that you've got Alchemy so you can make fortify and restore magicka potions to keep you afloat.
If you join the Mages Guild they can provide you with some free potions for now. Each guild hall has a supply chest and even a novice ranking member can freely loot them. It's also a good place to make some cheaper spells.
Anyone tried any of the mods that add new enemy types? Are they any good?
I'm kinda sick of spending 90% of my time fighting skeletons and the occasional atronach.
why is no one acknowledging he chose spellsword but is using a halberd? spellswords don't have spears as a major/minor.
buy the thing that's in the class name; a sword.
Why the fuck does anyone complain about combat in this game? It's totally fine, needs no modding or anything whatsoever, pretty easy to figure out too
don't bother with boomer trash.
It said longblades and spears were good for me (i chose nord btw) and the halberd qualified as both. im using a 2 handed claymore now tho, with healing magic as a backup
18+ site.
get your combat skill up around 30 before attempting to kill a humanoid. practice on mudcrabs, rats and kwama foragers (leave the scribs alone). if you didn't tag an armor skill then restart and tag one (i like Medium).
Shame it isn't 90 and under gramps.
>just 2 people endlessly flailing away at each other
>Selling to creeper instead of the mudcrab merchant
Fucking pleb
Why do zoomers love "spellswords" so much?
There is, and I dont know why you wouldn't ever use it.
Qucik tip.
Level Acrobatics/Athletics to 100
Get the boots of blinding speed. Equip them with 100% magic resist (can be temporary)
Enchant a belt with Slowfall 0
Enchant a ring or 3 with jump 100 for 3 seconds on self
Jump across the map like a fucking boss
I will never forgive bethesda for taking this shit (and levitate) out of Oblivion. Complete downgrade on the magic system. Can't believe people defend that game. Skyrim had a better magic system than Oblivion.
Acrobatics 100 is always the most fun, just hop around like a demon.
>onionsword
>3 weapon skills tagged
Restart, idiot
idk it's fun. My last run was a spearmage that used conjuration and alteration. I didn't even have a weapon on me, I just conjured a spear. Made for a really interesting playthrough I thought.
>Skyrim had a better magic system than Oblivion.
Absolutely ridiculous and untrue. Skyrim had far more boring conjuration, worse pathfinding for summoned creatures, far fewer spells in every school, no spell crafting, fewer magical items, a much worse mage questline.
>Am i doing something wrong?
Yeah, you're playing an Elder Scolls game.
BOTW threads are elsewhere, zoomer
Breh, the whole cast pink blob or blue blob or touch system was dated as fuck. Skyrim gets mad points for making the magic system modern with tons of different styles of magic casting. That's way better than a downgraded Morrowind magic system with all the fun spells absent. Also the mage questline and magical items are not part of the magic system you rube.
The only thing that was fun with magic in Oblivion was the Army of Darkness glitch which was patched out. Seriously, fuck Todd, and fuck people who defend Oblivion.
Skyrim cut even more shit though, you couldn't even make your own spells.
Breh, give yourself so much Jump that you can hope across the entire Island the long way in one leap. Shit was constant loading screens.
Play Gothic 2
At that point, it wasn't really cutting stuff. They remade the magic system dude. I wanted magic crafting too, but it might not have been feesable with all the different effects of casted magic.
The reason it was possible before because it was so fucking simple and dated with on touch or shoot a blob that either has AoE or doesn't.
I like what they did with adding more effects and the perk system. Honestly the games Bethesda makes always feel dated as fuck and it felt a bit more modern.
I'd like them to find a happy middle ground though with some of the old shit back in, but still with perks and more interesting casting effects of magic.
The main issue with Skyrim's magic system was it not always being properly tuned. It usually felt too weak or too powerful relative to what you were fighting, with a lot of stuff being useless.
breh look at this
Oblivions magic system was literally a an unimprovement over Morrowind. It was literally worse in every single way. At least Skyrim's made plenty of forward progress.
No.
>breh, look at me being an ESL nigger who pulls essays out of his ass and fails to say anything of substance
Oblivion is the most Reddit game of the century. I'm sorry I offended you, sweetheart.
That would be either NV or Borderlands.
also started a new game
how does conjuring work?
I could one shot mudcrabs with a dagger even though I didn't take short blades.
I also took unarmored what happens with any armor I conjure
I didn't even mention Oblivion, schizo
>boots of blinding speed
If you play an Orc or Breton, you can automatically see where you're going but you still play with a dark shading
if you use light armor, there is armor at Tel Fyr that gives you CE magicka resistance and there is a ring if you go exploring around Dagon Fel that gives you CE magicka resistance
Or you could be not retarded and just make a 1 second spell for 100% resistance
TL;DR raise agility and maybe luck while keeping your fatigue up.
According to UESP's page on Morrowind Combat your chance to hit is calculated as (Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Fortify Attack Magnitude + Blind Magnitude. It really sucks in early game as you can barely hit anything. There are some combat mods, but you may be better off sticking with it for a few levels.
Apoapse's Attack is a decent mod that makes your chance to hit 100% (or close to it) while making your weapon skills affect how much damage you do. This affects AI as well and makes some enemies harder than they should be.
Conjured weapons fortify the corresponding weapon skill when worn. They're also as strong as Daedric weapons, so one-shotting a mudcrab sounds about right.
Bound Armors provide a flat defense rate that isn't affected by your armor skill, but it does train your Light Armor skill when it takes a hit for what that's worth.
Bound Gauntlets fortify your Hand-to-Hand skill so they're nice if you're playing an unarmed character.
>most reddit game of the century
>came out over a century ago
uhh ok kid