When was the last time microtransactions actually contributed to a game/the industry?
Give me one good reason the practice shouldn't be regulated or at least shunned.
When was the last time microtransactions actually contributed to a game/the industry?
Give me one good reason the practice shouldn't be regulated or at least shunned.
Capitalism is fucking trash.
I think Warframe has a good microtransaction model considering it's a free game, and the system's been successful enough so as to allow the game to grow well beyond its closed/open beta state from years ago.
But I don't think that's what this thread's about. This thread's about full price $60 games having $40 season passes and tons of other microtransactions. Systems like that—I agree—are horrible and greedy and seem like they would do more harm than good to a game's sales and longevity.
>Dame with Ermine
>Expansion pack
It came earlier retard
It's also much better than the Mona Lisa and was actually finished
>When was the last time microtransactions actually contributed to a game/the industry?
Right now. Games are more profitable than ever. Even if we exclude the juggernaut that is mobile gaming and only focus on archaic console/PC games for comparison's sake, they still bring way more cash than ever before. You might cry about it, but that's just how it is.
This but unironically.
Who gives a shit how much money shareholders are making. I want good games.
The only acceptable microtransactions are for cosmetics.
All forms of dev/publisher game monetization from a single customer after the initial purchase should be banned, but games should adopt a more flexible pricing scheme, and not just a blanket $60 for everything. F2P games that used to rely on MTX for monetization should be e.g. $10, but the latest gigantic AAA game should be $100.
correct