Do not play Divinity Original Sin

Do not play Divinity Original Sin

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But it has the best combat of all RPGs.

aight

why not

How can you even say this is pro or anti-Marxism you fucking retarded cunt lmao

You fucking snowflake.

DOS1 is far better than DOS2

The only thing that DOS2 brought was better graphics.

DOS1's comedic style is 10x better than DOS2, which is literally forced jokes. DOS1 is funny because it's pants on head retarded.

I can't remember, but what happened to the titty woman responsible for the void dragon?

Gameplay and visuals matter more in VIDEOGAMES. DOS2 is better than DOS1.

DOS1 and 2 are basically the only CRPGs with good gameplay.

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>great ideas

Can be taken as sarcasm as you know, everyone knows about "communism hasn't worked" all the time, Including /pol/.

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that fact that is says 'never worked out' implies they weren't great, dumbo

>DOS1 and 2 are basically the only CRPGs with good gameplay.
Any CRPG that isn't RTwP garbage tends to play alright, mac.

thanks I wont

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Agreed.

great means big in english, you mongol

Contextually. Can also mean "very good".

Not having to work and still being paid is the greatest idea ever.

"Great ideas that never worked out"
can also be read as
"""GREAT""""" ideas that never worked out *laughing pepe*"

That should be easier for you to understand

Except the initiative and armor system make the game nigh unplayable for any RPG enthusiast, in fact it ouright encourages one focused party to a damage type instead of any variety RPGs are known for otherwise face the sponge, the game is autistically balanced to a tea and it isn't fun at all
I don't know where this idea that the game has good gameplay comes from, outside of babby enviromental shit which belongs in Xcom or an MMO there is nothing here

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Ya but rpg enthusiasts have shit tastes in games lmao got em

But honestly tabletop and LARP shit on 99.98% of WRPGs. CRPGs suck and both Original Sins are a rare moment of actually using videogame as a medium to its advantage. They aren't without balance issues, but they're cute.

Why would they even put this in the game unless the writer was a closet communist? Like what normal person would even think this is a good idea? You have a normal fantasy game and you put a sentence about real world politics into it? Why

Is this your first RPG?
Do you not fucking know the tongue-in-cheek aspect of epitaphs?

It's Belgian humour. It's just a dad-tier joke, like in every Larian game. Don't think about it too hard, they certainly didn't.

How did they make the second game so much worse than the first?

DOS1 just has better pacing than DOS2 in my opinion.
More combat = more fun.

this is how vulnerable poltards actually are, the precious snowflakes

>Except the initiative and armor system make the game nigh unplayable for any RPG enthusiast, in fact it ouright encourages one focused party to a damage type instead of any variety RPGs are known for otherwise face the sponge
Can you go into detail what you mean by this? I only played the first OS.

Gameplay wise, DOS1 is better, tho. Less retarded armor system, less oppressive surface interaction (it's useful and tactical without being a huge clusterfuck of a mess like in DivOS2 where everything is constantly on blessed electric fire steam because every single ability create a surface), and has a better crafting system. The action point system is also better for most of the game except the late game where it becomes OP as fuck

basically there are magic shields and physical shields. you can't deal damage until you deplete all shields of that type using that damage type. so if you have 50/50 phys/magic you have twice as many shields to go through compared to a focused build.

He's mad that DOS2 uses a battle system similar to Final Fantasy 10's with a physical and magic shield that prevent you from a lot of status effects until you've broken down that shield.

He's ignoring stuff that ignores those shields and I can tell he's generally upset he cannot instant CC every fight.

Face it, DOS2 is completely dogshit compared to 1 in almost every way.
I played both and can't remember most of 2 because it's so forgettable

So you have to completely deplete their shields before being able to land CC at all? Or does the chance to land CC increase as their shields goes down?

>generally upset he cannot instant CC every fight
The smart thing to do is nerf CCing, not lower the variety of builds that your game is supposed to represent, all thanks to some arbitrary system that was designed to "balance" the game, but in reality makes it worse

this
play outer worlds
buy the season pass too

But it’s better than 2 and has some of the more broken builds

Shields block cc completely together with damage with a few exceptions like torturer and piercing damage

I played PoE 1 and 2, played the second gameplay and I had way so much more fun with it compared to the first.
I seriously don't get why rtwp is still a thing.

Some spells ignore it.

But lets say you have a physical skill and he still has 10 points of physical shield. If the shield isn't broken your skill cannot deal CC.
But your skill will deal 11 physical damage meaning it'll work.

It's honestly a good system when combined with the Memory stat. A lot of the CC attacks I use do more damage than a normal attack so you have to figure out "can I just waste this CC attack as damage (and not use it for 3 rounds) so I can CC it with a different one once I've broken this guy's shield?"

His argument is that it ruins the game for hybrid characters but it's a party based game, these other characters can back-up your weaknesses, and not every solo unit build has to be efficient.

>DAO

look, I hate the armour system as much as the next guy, but people here make too much of a deal out of it, I finished my first playthrough to classic mode and a second on tactician and in both mods we had a varied party and went for a casual playthrough.

>I seriously don't get why rtwp is still a thing.
Probably because it's better than turn based in every way
>way faster
>characters all move at the same time, making the game more immersive and offering more tactical possibilities

Even though it rendered my last playthrough with a friend utter retardation, because our party was the stereotypical 2 rogues, 1 warrior and a mage and my friend playing the mage couldn't do shit, he was useless because he wasn't dishing out enough damage to even get past the magic shields to do any health damage, so yeah, it is a big problem despite your insistence to defend this shit game

>great first act, but gets progressively worse and more forgettable afterwards
>90% of the enemies are humans or voidwoken insects
>can't spit in any direction without hitting a wannabe god or chosen, everyone is written around being a gimmick and not an actual person
>lazy tacked on armor system to deal with the first game's CC while not having to deal with adding a real RPG's saves
>lack of classes gives the illusion of freedom while actually making every build feel samey
>Larian humour
>shitty mmo elements like cool down based skills, equipment tiers and shitty item scaling
>characters die and magically come back to life with no explanation until the game kills them in an event
>free respecs
>shitty social skills and persuasion checks you can respec for
>big explosions with equally little effect with few exceptions
>pet pal isn't free and seeing ghosts still has to be recasted
>turn based
Yeah D:OS2 is shit

I played as a mage in a phys. damage party during our first playthrough (tactician). Not only does the game easily and cheaply (money+skill point-wise) let you learn skills from other skill trees, you can use a various range of summon, healing, cleansing, and buff skills, which come in very handy on the higher difficulties.
For example:
Teleportation/netherswap, wind of change, magic damage absorption shields, blessed earth, fortify, rain, regeneration, immunity to fire/freeze, water of life, mass heal, ressurect, summon undeads.
Not to mention the tons of enemies who don't have magic shield, and you can cc them or charm them.

A milquetoast, fairly bland and overused joke that goes against my beliefs in MY RPG?

didn't plan to, I don't play shit games overrated by journalists

>Why would they even put this in the game unless the writer was a closet communist
The phrase "marxism has great ideas but sadly they don't work in reality" is only ever said by non-communsts with some warm feelings for state moderation who have never come close to any theorical work of socialism, let alone the marxist branch to make their minds about it. No one else has the mental dullness to claim such a boring phrase; and as it is boring, it's also pretty harmless.

This, I only play good games played by my favorite twitch streamers

thats underrail

Should I play OS1 first or skip ahead to OS2? I've frequently seen it said that OS2 is simply better in nearly all respects.

Does it work on 2009 pc?

Does anyone prefer to play D:OS1 over 2?
Also, the first game has a better main menu theme.
youtube.com/watch?v=xMwNSyGamJg

>Buy 2 because nobody will shut the fuck up about it
>A year later finish only by playing with a friend and abusing the lone wolf/poly/adrenaline melee builds
Rare to find a system that evolved from whatever 1 offers into punishing a balanced party

i played 2 without 1 and loved it

The second one is incomparably better then the 1st and you don't need to know the story anyway.

Turn based is great and the superior choice for a cRPG you fucking shitter. Hence why cooldown is also fine. Learn to manage your abilities you casual

BASED

Baldurs Gate 3 is gonna ROCK!

both are worth playing
DivOS 1 still has some unique qualities to it that the sequel removed because they couldnt be balanced. plus it has some of the most delicious femorcs ever

the stories are mostly unrelated as the 2nd game takes place about 600 years later in the timeline

i dont play indie cancer regardless

who /bumbrain/ here

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DOS1 felt more like a fairy tale adventure with its' light tone. The only thing that irritated me was visual design of armor, DOS2 has it better. Other than that, while I like both, DOS2 really grates me with its' harsh dissonance between mocking narrative tone and very grim themes of the game. Not enough weight to anything, everything is ho-ho, ha-ha and so on.
RIP Kirill

youtube.com/watch?v=5cZmWEn-za4&list=PLq9z3GmD3R9Omw3rVuAPHnU_rqBX8ZFqd&index=7

I've beaten the game easily, you mouthbreather. I haven't said that turn based is difficult.

I just realised how similar they are.

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I gotchu senpai

>slightly dark
>more misses than playing xcom blind

Great ideas that never worked out, objectively means they were poor ideas in retrospect.

Both are very different games and very fun. I liked 1 more than 2 but still liked both.

Literally playing it right now and dabbing on OP

Nah 2's story and atmosphere is more immersive

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Lmao I remember finding this one back in the day
Based Larian

Is Divinity 2 related to 1?

Yeah, all Divinity are related
divinity.fandom.com/wiki/Timeline

Is this the Dark Souls shield autist?

It runs like ass for me. The screen flickers and there is regular lag. Is it an issue with having two screens?

Nothing Marx said was ever proven wrong, in fact after much of the 20th century of philosophy desperately trying to shit on Marx, in the end all roads lead back to Marxist conflict theory being true. Economists never bothered to actually debunk Marx, instead just claimed that material value is "Subjective" thus entering mainstream economics into the realm of feel over reals and completely ignoring Marxist theory of value or what Value actually means in a materialist viewpoint (Marx never disputed that commodities have different "Subjective" values to different users, but this is still meaningless when looking at the material mode of production).

Daily reminder that TRPF has been literally proven true and that material production levels of living Labour have been shown to directly match up with prices.

Can't blame the USSR on Marx when all the Communists were killed in the 1920s and 30s and a reactionary spastic that pretty much everyone with a brain in the party hated was able to seize power. The USSR was state capitalism anyway trying to leapfrog the Capitalist stage to get to a level of production that allowed a transition to Socialism to take place which under Marxism is likely driven by a state of mass intellegent automation. Marx was actually against this sort of "forcing" to Socialism as you see in his later life with "I'm not a Marxist" stuff.

>Also Marxism has no good ideas
>Literally uses the terms Feudalism, capitalism, antiquity etc

Guess what buddies, you used Marxism.

>play till act 2 end
>Game is bugged to hell
Well fuck me. What setup should I go for in Enhanced edition?

Oi gimme some

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It took me until after googling that the joke is it sounds like Marxism. Feels like it might not be sarcasm.

Theory is theory and reality is reality. The greater good often makes sense in theory but when put in to practice makes the person doing it a sociopath.

I hated the fact that you were super railroaded into areas based on the level of the encounters
But the game also refused to tell you where was the level appropriate challenge

>That jolly ghost in the graveyard area
>Later you learn he is a crazy child murdering child rapist (post-murder rapist too)
That was slightly unexpected

>Except the initiative and armor system make the game nigh unplayable for any RPG enthusiast
Speak for yourself, shitter. Unlike you, I actually understood what both systems were going for and why they exist.

>Dig the grave up
>It explodes
kek

You can't prove philosophical concepts wrong

Imagine believing the most braindead, simplified and monotonous modern RPG has the best combat in the genre.
>in fact it ouright encourages one focused party to a damage type
It doesn't, in fact the more you progress through the game the more the enemy batches are designed with multiple tanks specialized in one armor type, a 2-2 party is technically the best kind of party due to that.
The problem is that since D:OS' horrible character building and stat system snowballs into massive stat bloat in all possible senses, it doesn't even matter which armor type you choose to focus on since if you play "correctly" and just dump everything into one type of attack your characters will shit insane damage that renders armor null no matter which one you have to deal with, the armor system is essentially "ghost" HP at the end of the day.

What makes this worse is that if you are even a tiny bit used to play RPGs you can easily find many ways to simply ignore the armor system entirely since the game has so many design oversights, and once you try to experiment with the game a bit and tinker some more with the few technicalities that are there it gets even worse because nobody fucking playtested it, or at least nobody with a brain did, so you can complete most of the game with exploits, not to mention how on top of it all they give you easy mode options like that convenient lone lava field in Act 2 you can use to instakill everything outside of the enemies in two or three dungeons.

And this is without considering the massive craters in game design outside of the battle system, like the fact that hardly any of your "choices" amount to anything, the shitty equipment system tied to a broken economy that forces you to pickpocket, the immense amount of lootable trash that has zero uses, the assassination of a perfectly fine crafting system and so on.

OS1's crafting was not "perfectly fine", it broke the fucking game.

The thing about that is, that different kinds of enemies have different focus on their shields. Warrior types will have a lot of physical armour, while caster types will have a lot of magic armour. So with a 50/50 party, you just have your phys damage focus their mages and your mages focus their tanks. Easy peasy. Even one the highest difficulty, using a 50/50 or a 75/25 setup does not cripple you in any noticeable way.

D:OS was already broken to absurd levels just for the simple fact that you could create literal nukes by stacking explosive barrels in a crate, a crafting system doesn't do anything in a battle system that allows you to effortlessly CC everything in a map in the first turn and then just mash attack with the overpowered weapons you crafted so you can save the time you chose to waste on this shit game.
And I'll take a crafting system that actually exists and does something to a "crafting" system that is there for two key quest items and nothing else.

Did they ever fix the awful combat system in OS2?

How is 2 worse than 1? Legit question. I liked 2 but I'm looking for an RPG I can actually roleplay in.

was there even orcs in DivOS2?WHY WASTE THIS MODEL SWEN JUST THROW IT IN AS QUICK DLC OR SOMETHING

Temple of Elemental Evil has the best combat of all RPGs nigga

>was there even orcs in DivOS2
There was one living orc in OS2 iirc.
I makes sense because storywise they were basically extinct by the time of the events in OS2, remember this is a game set immediately after Lucian genocided the orcs and ascended to divinity, what doesn't make a lot of sense is not having any imps around.

No it doesn't.

>Action
>move action
>wheel with every possible D&D manouver
>sidestep
>flanking
Yes, it does.

In pretty much every possible way that doesn't involve gloss. The mechanics of 2 are dogshit.

In theory.
In practice it's D&D, so it's still shit, but I can agree that it's the current best integration of D&D's combat in a videogame, Kingmaker would have come close were it not for the massive amount of bizarre steps back they took, in a game that was marketed as a perfect translation of the TT ruleset in videogame form.

pirated DOS2 dropped it 5 hours in
is DOS1 better or the same

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this. it's like saying you're going to invent a method of generating electricity for free.

don't you fucking EVER bring kingmaker to the table again

Seething /pol/ retard

Well, at least they tried, still better than a lot of other games too, especially D:OS games.

>Seething /pol/ retard

the obsession

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tried and FAILED
the entirety of D&D combat ruleset is based on turn, everyone has its turn and act freely on that
If a game uses D&D ruleset and makes it real time combat, you instantly failed miserably in the most crucial aspect
Divinity is infinitely better than kingmaker in that regard,

>Reddit spacing

>anything: reddit
look down
the obsession2

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Sure you can. Check your monads.

Truth to be told, the turn based mod exists and it's excellent, it even fixes quite a few problems with the game.
I don't think anybody who plays Kingmaker seriously and likes RPGs plays it with the shallow shitfest that is RTwP, Owlcat themselves actually seem to have kinda reconsidered their decision with all the player feedback too.
Now, the massive amount of bugs, that's another matter entirely, but games like ToEE definitely weren't any better, and at least Owlcat is still pushing critical updates to the game even now to fix the issues, more than I can say for a lot of other people like say, Obsidian.
>Divinity is infinitely better than kingmaker in that regard
No, even considering RTwP and pretending TB combat isn't an option, D:OS games are doubly guilty of not only being shitty, but ruining a perfectly good basic design too.
The only true winner in the late years is Underrail because not only it started with the right plan, it also delivered unlike either D:OS or Kingmaker.

>2nd act
>Trying to save some dude uptop of some stairs
>Oil slime spawn kill ed them
>Fire slime spawn right after
>My computer grinds to a halt off all that NECROFIRE

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You can preempively suck the oil up with a geomancer, most of your problems are due to the massive amount of oil before the battle starts, the oilings themselves do not splat a lot of oil around, just suck up the oil and remove the barrels.