Why did the GBA sound so fucking terrible?

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Why did the GBA sound so fucking terrible?

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SMA2 was released within less than a year of the GBA's launch and had poor soundfont and other shit because the developers were still kinda green with the tech n' such, iirc.
youtube.com/watch?v=bFQXaif4Np4
The GBA can do bretty gud stuff.
Even better when it's cleaned up(sometimes) on account of the compression in the GBA doing a number on song quality.
youtube.com/watch?v=uXx0IWcNw_s

The sound relied on its cpu a lot rather than a dedicated chip, which really limited it or something like that.

SNES ports were the absolute worst.

not as bad as genesis ports

rushed hardware development

Just because some developers were shit doesn't mean others couldn't make some amazing stuff.
Golden Sun has already been posted, but Super Robot Wars, Fire Emblem and Megaman Battle Network had some amazing soundtracks.

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lmao and people said genesis has farts? That is how you know Nintendo fans are biased.

>posts MMBN
>no MMBN 3 music
Nigga what's wrong with you?
youtu.be/hZKhoKX2VoY
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Wanted to give other BNs some love too. I mean, 4 was ass, but I do think the boss theme is one of the best in the series.

Sonic Advance and Battle worked really well with GBA's gritty sound.

It's because the GBA had a shitty small speaker that they didn't make sound quality a priority when it came to designing the hardware since youw ere never going to hear good quality sound out of it anyways.

dunno theres some good ones here and there
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The difference is no Nintendo fan denies that GBA had terrible sound. Genesis fans still insist that Doom doesn't sound like shit on 32x and they'll post some shit that fans made, which wasn't present at the time and doesn't really count.

The GBA didn't have good sound hardware.
You had the old GB/C channels, which were outdated chirpy crap.
You also had PCM hardware, which is pretty dumb (i.e. it doesn't do much by itself) and is largely driven by the CPU.
Since the CPU has to mix and modulate a bunch of PCM samples it can often take a hit out of time for gameplay processing.
It depends on how good your programming is and how much overhead you can afford on you CPU. Thankfully the GBA CPU was pretty damn fast, it blows both the SNES and Genesis out of the water for sure.

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The Castlevania games sound pretty good, especially Circle of the Moon(which had pretty decent sampled instruments) and Harmony of Dissonance(which mostly uses sounds from the PSG1 module used in the japanese version of CVIII)

Fun trick with the sound that you can do with original GBAs, I don't know if many people even knew about this, if you insert headphone jack partially it plays only some of the sound channels. Makes some interesting tunes, depending on how its composed.

Anyway have these.
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Man, I miss Advance Wars.

Trying to play Final Fantasy ports on GBA makes me want to tear my ears off, but some of the music made specifically for the GBA sounds pretty good. It was all up to how much they were able/willing to sacrifice for the sake of sound quality like somebody said earlier.

Use the restoration patches, most of them are pretty good.

Me too user me too. I'm surprised they didn't make a mobile game yet

I'd rather leave AW respectfully in its grave rather than dig up the corpse and parade it around as a mobage.

I tried one and it had an underlying hissing sound that most people were apparently too deaf to hear but I know was innate with the patch. I've heard there are better ones but haven't tried looking for them since then.

>implying
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The unironic greatest video game soundtrack of all time is on the gameboy though.

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>playing Superstar Saga
>getting to the wood part
>the music is just an 8 second loop
>drop the game because after a while I just can't bear it anymore

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The fact that Mother 3's OST is over 6 hours long and sounds as good as it does while being on the fucking gameboy is wizardry
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Because you're cherry picking
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the best

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Because it's developed by nintendo

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The fact that Snes samples are encoded at 5-bit and processed by a sound chip from 1990 and still sound beter is a testament to the GBA's shitty audio.

The fuck happened?
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shitty port plus Sega lost the fucking source code to Sonic 1

To add to my post, Stealth (one of the devs on Mania) made a competent GBA port of Sonic 1
stealth.hapisan.com/portfolio/S1DS.html

This game's music was so based.
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restoration patches dont restore the sound effects though

The GBA was in an awkward place where it could potentially sound good but in practice often didn't. A solution would have been making the games sound intentionally video game-y but of course not all people like their games to be full of retro-sounding beeps and boops.

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You didn't make it

The GBA itself was fine soundwise, it was the ports that were absolutely atrocious.
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With emulation can them remastered songs be added into golden sun?