"thieves guild"

>"thieves guild"
>only one quest involves stealing anything

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Wouldnt wanna give potential Pirates any funny ideas..

NEVER EARNED AN HONEST SEPTIM IN YA LIFE EH LASS

>mages guild
>"go kill some draugr"
>fighters guild
>"go kill some draugr"
>bard's college
>"go kill some draugr"

>Thieves guild
>Climax of the guild quest is returning a stolen thing

Define honest.

Looting dead bodies of people you've killed and selling all their belongings.

I've been replaying Oblivion on the xbone x and holy shit are the guilds way superior in that game. What the fuck happened in Skyrim? The thieves guild in that game quickly devolves into muh ancient brotherhood of guys who have nothing to do with the fucking thieves guild.

>fighters guild
>kill some rats and fuck around with some tree sap

the nightingale shit was retarded

>Having married Randye Howard, Todd had a glass coffin, like the one in Snow White and the Seven Dwarfs, installed in the basement of his mansion estate in Rockville, Maryland. He leads Randye's mother Beatrice to it, telling her it's where Randye will lie if she ever tries to leave him.[12]

actually in oblivion it was
>save rats from lions
>go on a tree-sap fueled murderspree

You have to sell your soul for armor that doesn't matter

>Can fail the induction quest and still be let into both Thieves and Mages guild

>Get less than 10,000 gold for killing off the Dark Brotherhood

>Companions are all a bunch of furries that have replaced the fighters guild

>Become leader of most of the factions after a week of joining

Why do people like this game?

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For all the shit some people try to throw at Oblivion its quests were frigging amazing. The guilds in particular had great build-up. Even the main quest had a good pace and some epic battles in between culminating with all hell breaking loose in the imperial city at the end.

yeah the thieves guild was better than the main story, stealing the elder scrolls themselves and being able to become the gray wolf was super cool

Oblivion gates tho

Brynjolf's voice was easily the best part of this entire failed abortion of a questline.

>Mages Guild Questline is a whole 'nother epic saga of stopping Cyrodiil from being nommed by neromancyfags
>Fighter's guild is one part satire of traditional rpg tropes and another part acid trip
>Dark Brotherhood is one giant murder mystery
>Thieves Guild actually about stealing shit

Oblivion was actually based now that I think about it

>fighters guild
>>"go kill some draugr"
This was the only guild that had an excuse and the fighters guild plotline was instead thrown away for some shitty werewolves. Dogfuckers could have been any other questline but instead they had to eat the only good guild.

that actually sounds kino as fuck when you put it like that

Shit taste

The only good quests are modded quests to be perfectly honest.
Dragonborn DLC is good too.
No idea why people praise Dawnguard though. So much awful shit that outweighed the good.

Skyrim tried and failed to escalate the conflict in Tamriel, when Oblivion itself was a great closure to the whole Septim saga established in the previous 3 games.They should try to play it simple with TES VI, just some regional conflict a la Nerevar/Tribunal instead of a world ending threat, they have to esacalate from zero again and earn their world shattering conflicts

dawnguard was pretty good if you just take the new equipment and areas and remove every npc and quest from it

The storylines are better but the quests themselves are mixed in quality. The mages guild is pretty shit because there's an extremely tedious questline in every city before you even get access to any of the shit a mage would care about joining a guild for, then the quests after that are all just "go to this cave and kill necromancers. Also here's an infinite supply of grand soul gems. Also Mannimarco is an anorexic altmer now." Also just like Skyrim's college quests you can complete it without ever casting a single spell.

Serana is a qt and Isran is pretty based. Crossbows and Vampire Lord are definitely the best things about Dawnguard though.

both oblivion and skyrim require you to cast spells on a pylon during a main mages guild mission

Which is exactly what I mean.
Crossbows? Neat
Aesthetic as fuck armor? Fuckin' nice
Forgotten Vale? Pleasant surprise
Everything else? Oh shit, n'wah, what are you doing

Both of which accept you using scrolls (or shouts in Skyrim's case) instead. Oblivion even provides you a bunch of appropriate scrolls in a chest right next to the pillar.

Mixed in quality, maybe, but at least there's more enemy variety instead of just Dragugs, Dwemmer machines and Falmers.

>"for the past 25 years we've been convinced this chick killed our former guildmaster"
>here's a diary that totally belonged to him even though you've never seen it, and here's some dude I brought who will translate it
>"this is unquestionable evidence, we believe you immediately"

I just want them to bring back fucking skill and renown requirements for questlines. It literally feels fucking stupid that some chucklefuck who can't even use magic can become the archmage of the mages' guild because he killed a lot of necromancers.

I've always credited Oblivion with having possibly the best direction (like moving directing) I've ever seen in a video game. The quests are really well implemented even if the writing isn't the best.

Skyrim was a step backwards in that regard.

>you can join werewolf hunters
That's just bullshit.

I agree with you, it would be the great. I enjoyed Fallout 4 for what it was but it did paint a grimm future for what to expect of TES VI. Hell, I was replaying Skyrim in VR the other day and I totallly had forgotten that you don't even need to repair your equipment anymore.

can't*

>"Skyrim"
>Never get to rim a girl named Sky

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>"Morrowind"
>Never get to sniff farts of a girl named Morro

Going to play Oblivion for the first time.
Are there any needed bug fixes or anything?
How about recommended visual mods?

unpopular opinion:
infinite guild quests (in addition to story quests) are a good thing.
in older bethesda games (before infinite quests), you could roleplay your character around being a slaver in FO3 or dark brotherhood assassin in oblivion, but eventually, the storyline ends and your character loses their purpose.

the infinite quests are shallow af but you can have a lot of fun with them if you have an imagination.

Oblivion with better engine when?

If Turd Howard can get gazillion of version from Skyrim why we don't have better versions from Oblivion and Morrowind?

Tree sap quest was actually pretty great, considering how shitty the Fighters Guild was in general.

Never m8, Morrowind and Oblivion have their fanbases but they weren't the cashcows Skyrim was. Your best option is to rely on mods if you want better graphics, me personally like to play them completely vanilla.

They're literally just bandits. If you look in the game files all that's changed is they have different names.

Crossbow is the greatest thing to be add into Skyrim. So much better than the bow.

Dawnguard is trash and this fully grown woman throwing a tantrum like a child is almost as retarded as her shit father being mustache twirling evil to the point of basically killing himself.

>play them completely vanilla.

I can stand Morrowind but I can never stand Oblivion's ugly faces.

>Equipment repair
Fuck off with this shit. I don't want to repair all my shit.

>college of winterhold
>only 2 quests and my wifes side quest involve any sort of education.

Companions should have been another quest line on top of the fighters guild one.

+1. Todd wrote all the Dark Brotherhood quests in Oblivion. Don't know what the hell happened between then and Skyrim, but it needs to be undone.

Post your NPC waifu from Skyrim.

Easiest to mod and at this point has the most shit to mod into it. Even barring ground up overhauls there are hundreds of quests at this point that are quality. Just stay away from most shit with voice acting and get as many quests custom expansions as humanly possible and you can have a semblance of an entertaining game.

If we'll be real frank I much prefer playing Oblivion vanilla than Skyrim modded. But you can only tolerate so much skyrim.

Morrowind literally only needs bug fixes and extended draw distance and it's perfectly playable.

Oblivion is ugly as sin and definitely needs a character model update to be playable. But after that it's fine and the quests will charm you anyway, even if the gameplay and mechanics are sometimes wanting.

What was wrong with the Dark Brotherhood quests in Skyrim? I rather enjoyed the idea of the had of the local brotherhood branch being asshurt about her position being usurped and doing what is right to keep it under her control rather than the Mother, leading to them getting fucked by the Empire and the Emperor getting assassinated.

not when you sell your soul to nocturnal for batman armor and nothing else of value

perhaps they could tone it down a bit but equipment maintenance is a big part of the immersion for me. maybe it could be disabled in the difficulty settings so everyone is happy.

>Post your NPC waifu from Skyrim.

This isn't /vg/

>needs a character model update to be playable.
perhaps if you have a serious case of the autisms but the game is perfectly playable as is, if you don't like it then mod the shit out of it.

>perhaps they could tone it down a bit but equipment maintenance is a big part of the immersion for me. maybe it could be disabled in the difficulty settings so everyone is happy.
Just make immersion an optional thing you can turn on and off in the settings menu. Because for me I'm the type of person to run around with only two sets of gear Heavy Armor to tank damage in open fights and Light Armor which I mainly use to stealth and take potshots at NPCs from a distance.

It would be tedious as hell to go out and repair these instead of just having them on a go and being fine.

Or you could invest in your armorer/smithing skill so you don't have to wait to go back to town to repair them. Or just use console commands you fucking zoomer faggot

different game but I honestly liked Breath of the wild's approach of just breaking your shit and replace it with what you have at hand, it made me adopt that same mentality in subsequent TES and Fallout playthroughs.

>Or you could invest in your armorer/smithing skill
I don't want to travel through every city and town buying all the iron ignots and leather that I can afford and spam making iron daggers and leather.straps to level up my smithing.

LOL

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They were meant to mimic what happened to a lot of Ninja clans in feudal Japan. Many of them devolved into petty murderers and pirates, but in Skyrim, the whole quest line was clunky.

Not the same guy but in Oblivion at least, the more you repair your equipment the more you level up your repair skill, no need to craft shit.

I never understood this comic, smithing and restoration both can help you get through tough fights. Smithing especially because it basically doubles your damage/armor.

Restoration don't do shit for your damage and if you fuck up and get too many levels in speech shit gets rough earlier on with no tangible gain without a complete perk mod overhaul.

shamusyoung.com/twentysidedtale/?p=14422

For those who haven't read it, this is one of the greatest vidya-related articles of all time.

Basically it's a completely quest-by-quest deconstruction of the Thieves Guild questline in Skyrim, and why it's so fucking awful

It's a great read, and the author is pretty entertaining

>GOD TIER
Brotherhood of Shadows
>GOOD TIER
Thieves Guild
>SHIT TIER
everything else

probably because "waifu" and "cool vampires"

Gosh I wish there was porn.

The point is that their enemy scaling system is dumb. They had to patch the game to make briarhearts with two handed weapons not instantly cutscene oneshot you if you are max level.

What are your hopes for ES6 Yea Forums?

>Crossbows are now a legit weapon type that follow the material progression like most other weapons
>stormcloaks won the war
>more than one region of Tamriel
>a boss that isn't piss-easy
>more advanced spell system, maybe have set slots to hold custom spells to balance it out
>infinite quests system tailored to who gives it to you, bandit camp raids or big creature bounties for warrior's guild or assassinations and robberies for thieves guild for example
>fleshed out homestead system kind of similar to fallout 4's settlement system, still have normal player homes on the side for those who don't want to bother
>a final boss that isn't a fucking pushover that you get a good counter to like right before you fight them

I'm gonna read it, thanks for sharing man.

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Serana is awful and Vampire Lord is frankly unsalvageable without mods.

They should've made non-direct combat skills separate from your actual level in Skyrim. This way if you got Smithing to 100 you could still make all those armors and such, but won't level up beyond level 1. The only way to leave level 1 is through leveling direct combat skills (One-Handed, Shield, Conjuration, Restoration, Destruction).

They probably assumed everyone was playing stealth archer. Why would you even get close to an enemy like that?

If you wasted your time learning just non-combatant skills then you deserve to have your ass handed to your in a fight. You decided to go with a non-combatant character then play accordingly.

>Stormcloaks won the war
Why?

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>spears
>good writing
>a magic system that's actually fun to use
I'm pretty easy to please.

>want to join the fighters guild
>join the inner circle after 2 quests and forced to become a werewolf to continue the questline
fuck off with that shit

fallout 4 settlements were a mistake though

true facts

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I really want them to fix combat gameplay. Please make it like a fucking ARPG with different movements and abilities.

This really pissed me off.

I didn't want to join these disgusting sub-human monster filth and wanted nothing more than to wipe the degenerate beasts from the face of Tamriel, but NOPE. They're all fucking immortal and just take a knee for a few seconds if you shove a sword up their ass like they deserve.

Which is why Skyrim was a shit game and smithing was a mistake compared to the armorer systems of previous games

Because the idea of a more split tamriel sounds cool.

They can do the whole war plotline again but make it actually not shit

closest i could find is the mod enguard

shame it's gone from the nexus. Idioticidiot had a unique sense of humor with those tiny jarl's with men voices. Hope she comes back in ES6.

wtf? I do NOT want to fuck this white korra? what happened to her face?

Thats why you keep around normal player homes too.
People who don't like that system/ don't think it's worth the effort can just grab a normal player home in the city.

Skills instead of Perks.
Exclusive decisions and guilds (i.e. the thieves guild doesn't want you if you're Dark brotherhood, etc)
Being able to kill important NPC.

Actually if you don't level crafting skills you'll eventually get left behind by enemies because they keep scaling even after you max out your main armor and fighting skill.

Crafting skills also scale a lot better than fighting skills, so much that I hope they either tone them down or make them considerably less tedious to level in the next installment.

the problem with settlements weren't that they existed. It was that so much space was used for their existence. 1-3 settlements would be okay, but the ratio of settlement to city was a bit eschewed making towns feel generic as they're all made-to-order by the player character.

I'm 100% on board of settlements as a concept, as long as the number of them is low.

Not really no, level scaling is objectively bad game design done solely out of laziness.

i still have tiny serana and babette. if it does come back for es6 it wont be on nexus

they only change they made to it for skyrim was an equipment cap so bandits wouldn't spawn in daedric

>settlements replace towns in Fallout 4
>now every town is limited to less than 15 NPCs no matter what because consoles
>now every town has to be tediously built up by spending 10 hours collecting garbage
>now every town has no unique quests or NPCs

Armor system was gay and stupid.

Yeah which is why Skyrim is shit.

Fallout 4 was a disappointment. The main story was boring shit and just ends and despite working with a small area which they could built up to be great they just make it feel empty. Settlement didn't help because most of the shit you can build is useless/dumb. I just fucking spammed water pumps, turrets, beds, and power.

I agree, Skyrim's armor system WAS gay and stupid and inferior to past games.

I kind of envision them as a mix between the hearthfire system and the fallout 4 system.
Sparse locations near towns (potentially like skyrim where it's towns that don't have player homes), you have to order shit like lumber and maybe stone but it is like fallout 4 in which you build the house/homestead/whatever yourself.

You get used to the potato faces, but the animation is just awful

>make them all non-essential
>murder all of them including maven blackbriar

Fuck all of it and the retarded Nightingale shit.

Essential NPCs was a huge mistake. Morrowind did it perfectly with the little message and the backdoor method to the main quest.

Anyone have saved the chart where they compared every TES?

Armorer was the most useless skill in a series with a fucking "Run Slightly Faster" skill. Oh boy, I have to spend somewhat fewer Repair Hammers to get my gear fixed up, and if I REALLY dedicate myself to it I get to repair my enchanted armor!
But I can also just go to the nearest blacksmith and drag a handful of gold out of the bottomless war chest I've built up naturally and get the same results, so it's entirely worthless.

>expecting anything even close to passable from bethesda at this point
it's gonna fucking blow, anons. just let it die

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Like I said one is fine and you can even put it in it's own unique location. Town building isn't exactly a unique concept and the post apocalyptic world makes sense. But it needs its own mechanics.

Make a ton, special events happen, full scale raids, unique wandering npcs with unique questline with equipment that helps you do town shit better. A ramping self sustaining loop that rewards you for engaging with it with rewards that help you engage with it more. It's own conclusion that ties into a unique way of ending the game. And hell while we're at it give the NPCs something to do that you yourself can make them engage with.

Half assing a building mechanic produces a unique "why fucking bother" situation.

>Become leader of most of the factions after a week of joining
This shit I hate the most. There's no feel of progression through the ranks. You are just some fucking wonder boy that immediately solve every problem.

>laser turrets take more resources and power than heavy gun turrets and require the same amount of perk points but provide the same defense
>none of the higher tier buildings are worth it over the lower tier ones, often are worse because they'll produce more shit which attracts more raiders
>if you don't force the entire population of the commonwealth to subsist on nothing but mutfruit then you have to allocate nearly half of your population to food at all times
>shops are pointless
>even a pimped out settlement barelly gives you any bonuses over a slapped together one
Settlement shit was awful. Even mods don't make it interesting.

Oh I know Bethesda will fuck it up.
I just like posting ideas for the fun of it.

For the Strategy autists,
The CK2 MOD elder Kings is a different way to experience the Elder Scrolls. I love being a Breton, kidnapping Tiber Septum's daughters, and forcefully breeding them to steal the blood of the Emperor. Then I get the Amulet of Kings through cruelty and deceit.

I found it fairly satisfying to slaughter everything in Riften many times over. It deserves to be a ghost town.

At this point I'm just crossing my fingers they don't remove any more features or 'streamline' any more schools of magic.

>infinite quests system tailored to who gives it to you, bandit camp raids or big creature bounties for warrior's guild or robberies for thieves guild for example
This exists in Skyrim dude and it fucking sucks

If bethesda handles it not like shit then it could be pretty kino though.

The author claims there is no such thing as a "paralysis arrow" in the game. He's technically not wrong, but the game doesn't claim she uses such a thing. She just says she coated an arrow with a paralysis agent, right? And that *is* in the fucking game. I guess he never bothered switching to the potions and poisons tab, or bothered reading any sort of poison labels at all.

>>bethesda

Tell me when these faggots handled something right?

I completed the Thieves Guild like 7 years ago, but haven't done it in years. Regive me the run down on the questline again.

>This exists in Skyrim dude and it fucking sucks
There's a mod that did just that but better and it was pretty good. There was at the end 100+ events that could happen to really spruce up the world. Sadly he got ass pained and removed the mod.

Eh, not a bad read.

shamusyoung.com/twentysidedtale/?p=14422

No
Always play vanilla when you play an RPG for the first time
Except for mandatory shit like patches for modern systems

>Do a quest in skyrim
>There is someone waiting for you at the tail end.
>This person somehow went through all the shit you did, but without any problems or aggro'ing the enemies.
>To add on their entrance/exit is in the middle of an inaccessible cliff or high place.

tes6 should literally just ripoff mordhau combat, just straight up copy paste it

because i highly doubt they can amke something better

I heard Todd's been know to handle bikes pretty well

>lass
Lol faggot

>he played a female character
H___ S__

How the fuck do you combine mordhau combat with actual stats you dumb retard?
Do you understand that there is a point in TES where you are supposed to be strong enough to destroy buildings with swings, if there were physics?

youtube.com/watch?v=2bQzCK7RUpU

skyrim is honestly best in the series

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>he actually thinks they will go back to a traditional RPG style leveling system

fucking lel sweetie

There are literally endless quests with stealing something.

It doesn't explain how she was only ever able to make one and how it took her 25 years to make considering the ingredients for said paralysis agent are incredibly abundant.

eww

>"Oblivion"
>never going to touch real woman

>bard's college
>you can't even use an instrument

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the "stats" in skyrim literally did nothing but increase your damage and give you like one extra attack for two handed, lmao

There is an easy way to make perk system far superior to a skill system, people just don't fucking do it.
If the perk tree is actually huge and gives unique and sometimes strange changes to gameplay potentially with drawbacks, while the governing skill determines the success rate of the skill it becomes much varied than a flat skill
A complex perk system added on top of usual skill system is only a plus, but everyone sucks for some reason and fails at it in almost every game except for some autistic shit like Path of Exile or something

You're supposed to make the virgin really relateable and the chad a hyper-opposite satirical caricature of normies. Instead you made chadnord a power fantasy, and not even a well written one. 2/10 meme will steal the art.

zoomers will tell you you're wrong and that YOU never got the meme

What do I care? I'm a legit oldfag and meme wizard. Fuck zoomers.

He did not

your money was also stolen

It was better in Morrowind

oblivion>>>>>morrowind>skyrim

That's not true at all. In Fallout 3 Bethesda introduced level range caps for enemies as well as more refined level lists. They continued this in Skyrim. What this means is that levels and items all scale within a predefined range so, for example, not only do bandits never have anything but bandit gear but they can also never be higher than level 25 no matter what the player level is. These ranges include min and max levels so some enemies can never be lower than certain level no matter what the player level is, e.g. a troll is never below level 14.

Confirmed for born after 1998.

we're talking thieves guild and that order is just fact

Only if its so heavily modded that its barely even the same game anymore.

Nevermind then, you're absolutely correct. I thought you were talking about the entire games.

Well. Morrowind is absolutely broken in this regard, so yeah. You're right.

How to easily tell someone is a console babby, the post.

Oblivion is where they went full casual market appeal, it still had the elder scrolls charm but you can definitely tell they were lazy with it in many aspects.

nah I should've specified in the post, since not everyone might catch the context of what I'm replying to
pls understane

>oblivion thieves guild questline
Mostly dungeon diving for the purpose of collecting items so ultimately an angered daedric prince can be appeased and a curse can be lifted.
>skyrim thieves guild questline
Mostly dungeon diving for the purpose of collecting items so ultimately an angered daedric prince can be appeased and a curse can be lifted.

They are literally the exact same fucking thing.

>breaking into the white gold tower is 'dungeon diving'
repent zoomer

>the heist of the century of breaking into the white tower to steal an elder scroll
>vs
>confused old people fighting for 25 years over rocks

>you don’t even steal it

Contrary to popular belief amongst meme spouting retards, Skyrim occasionally has you breaking into places as part of the thieves guild questline too. The notion Oblivion did it "right" while Skyrim did it "wrong" is just bullshit. Neither involves much actual thievery. In fact, and this should be obvious to anyone who has actually played both, Skyrim has MORE genuine thieves guild shit in it than Oblivion did. If you don't believe me look up on the wiki what each quest for both questlines involves doing.

What they should really do in war results:

> Look at achievement statistics and choose whatever war faction people chose more

Idiot.

why

unofficial patches might as well be mandatory. And frankly I'd mod up oblivions environments. The game is drop dead gorgeous when dolled up. Well the environments that is

With the clue "you're a fucking moron", you figure out why. Activate the almonds your parents probably believe you have.

Asynchronous online isn't inherently bad.
He probably means this would require the game to be online. Which is a bad thing for a single player centric game and probably impossible with a single player centric game which exists only so people can mod the shit enough to fix it.

You're also a fucking dumbass.

Morrowind exists, and to an extent Oblivion is good too
But every other TES game is bad

Guess I am since I don't see a problem otherwise.

Morrowind 2

The real Thieves Guild, was the friends we made along the way.

No Todd. Radiant quests don't count. I'd rather play hearthstone than do those.

I'll give you another hint.
I'm staring right at the important thing, and the word that draws my eye is
>or

I mean we got a power from that. A shitty power but a power nonetheless.

if you can't converse in a normal manner, shut the fuck up with your false sense of superiority you autist

lol idiot pseudo-intellectual

>I'll give you another hint.
I've already stopped caring m8.

yeah ok retard

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Get a load of this guy.

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Stealing an Elder Scroll was so hype. Hell even Skyrim made obtaining one seem cool and like a big deal.

>Big dungeon and Big theft
lol idk why I like that

The main problem with the thieves guild is there's no reason to rob people or steal shit. Anything you can steal is worth pennies compared to what you could make by smithing or alchemy. Why would I want to break into a house and steal 100 cups and plates when I could pick flowers for 10 minutes and make 100 potions that sell for 1k gold each? At least I can sell them anywhere and role play as a wandering salesman. If I steal shit there are two guys who will buy my crap, and so if I take to much I gotta spend days waiting for their money to get reset.
You could argue that you can roleplay as a retarded thief with no skills or something. But it still makes no sense because homes in Skyrim have nothing of considerable value. Just food, shitty clothes, and plates/cups/bowls. That's it. Furthermore, nobody cares that you steal their shit. You can empty out every house in the city, the Jarl's palace, the shops. And no one cares. No one will mention it. You can have an inventory full of stolen cups and food and the guards don't care unless they see you kill a chicken. You can pickpocket the clothes off of everyone's back and they'll walk around naked for the end of time.

>a series of quests gathering the tools to pull off The Big One, culminating in the longest and hardest heist in the series
>a series of dungeons and cutscenes culminating into one BIG dungeon
Man fuck Skyrim

>breaking into a lab to copy a translation tablet
>copyright infringement
jej

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exhentai.org/g/1379263/3276bdef5d/
You mean this?

Tfw Shamus hasn't written a mini deconstruction like thieves good or mass effect 3 in years and no programming parts either.
And no video content ever since his sjw
"Friends" kicked him out of their let's play clique

You faggot.

Some of that is being disingenuous. For example, one you label as "prison break" for Oblivion involves going into a dungeon and fighting a vampire. One for Skyrim you label "dungeon into copyright infringement" doesn't necessarily involve a dungeon, it involves breaking in to a museum. Doing the dungeon beforehand is 100% optional and not even really a part of this quest. It doesn't help your case when you have to mislead people to convince them you are right.

>exhentai

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It's back up, you fucking retards.

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how tf do I enter it

>they still don't know
Moldova is our greatest ally

>

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SkyBlivion is something to look into.
Watch the interview video from Gamespot (I think?) it should give you an idea. They're only showing landscapes mostly but if you watch the dev streams and keep up with their Twitter, you can see that they've already done much, much more and porting all the quests is what was one of their biggest hurdles, but in the works. SkyBlivion might be done by next year, the main game sans DLCs, at least.

All I see is the ending screen.

Excellent, I'm happy to know it's already a meme reflecting on itself.

>every guild questline ends with you being the leader

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fucked up the meme again god damn it

>already
Those posts date back to 2017.

>join college of wizards
>you read an elder scroll without going mad/dying, overcome magical challenges, and defeat numerous veteran magicians
>"y-you should still be stuck at doing some kind of menial rank-up odd jobs for years like everybody else"

>join guild of assassins
>everybody dies except you and the other guy
>"t-that doesn't mean you get to be the leader!"

whatever nerd

this, why can't I just be a made man

zoom zoom

>a museum that JUST so happens to be designed with the dwarven ruins template
Missing the point anyway because at the end of it you're not STEALING anything anyway. At the very worst you're pirating a translation so you can chase down a traitor, which is fucking lame no matter which way you cut it and definitely not what people are looking for signing up for the THIEVES Guild. People want to steal shit, not spend 75% of the plotline chasing something down to return it

Flush your DNS.

>Only 12 quests in the theives guild
It felt like so many more.

I think the lesson learnt from the quest is that piracy is theft.

But muh power fantasy!

>only 12
My friend, with Radiant Quests™ there is no limit to the fun you can have in this game.

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it's because you walked to all those locations like a true gamer

most casuals will put less than 50 hours in this game so skyrim needed to cut off most story development so casuals can become the mage guild leader in 3 hours before they have to go to bed and wake up for work in the morning. they dont have time to get invested because theyll forget it by tomorrow.

God I hope they won't let the player join the Psijic order in 6.

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Because the Empire sucks.

Do you think they gonna play the chosen one card again?

What the fuck

The worst part is that everyone still gives YOU the jobs to do.

>Psijic dude tells dragonborn how special he is in mg quest
They already did that

Read it before, but will gladly give it another perusal because it's great. (whilst listening to the Oblivion OST to make it even more epic!)

>Lass

of course they will, people have shitty lives and want to be special snowflakes, if they have to play as some regular dude who has to build his own legend they'll drop the game

More like
>Elder Scrolls: dragons and draugr

I got to the part where you're poisoning mead and I feel a sudden urge to grab Todd by his shirt and ask him to explain this shit.

Gothic and Morrowind are an acquired taste, I guess.

>ESO
>Chair, Rope & Neck

That and they have silver weapons and cure disease potions in their inventory. Everything else is the fucking same. And only one Silver Hand npc in the the entire game has a name, and you can't talk to him or even learn anything about him. In fact he can even spawn as a woman.

What? Were they that strong? But how? I wipe out everything with no effort in this game and I'm not quite as OP as I could be.

Oblivion is extremely based, potato-faces be damned

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I can't believe they were so lazy and didn't make proper bard guild quests that involve knowing history and persuation and at the very fucking least playing a stupid drum like a dungeon which has a music puzzle where you have to play a specific instrument based on a riddle or something.

what the fuck

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>wizard tells me to go dive in a well to pick up a ring
>I do
>Ring of Burden I pick up weighs me down so I would drown, just like the last guy
>this was a clever plan
>but I had a ring that let me breathe underwater
Why yes, I do like Oblivion's quests.

No you kill draug, you kill draug now!

No one gonna talk about how Mercer spent twenty years fucking around in a fucking guild pinching pennies which somehow went unnoticed for two decades despite the fact he knew the location of a gem so rare he'd be a millionaire and be set for life?

Or how Karliah waited twenty years for revenge?

25 years. 25 years or thumb-twiddling.

>Or how Karliah waited twenty years for revenge?
no you don't understand, she had Gallus' journal but it was written in dwarvish somehow, it took her those 25 years to find someone to suggest to her to get it translated

>NOBODY noticed money vanishing from the safe until you were there

>morrowind
>normal dude
you're literally the second coming of Dunmer jesus

Are you though? Are you really?

no, you EARN that shit so hard that you question whether you are choson, or forcing the prophecy

its subverting your expectations

>Wastes a paralysis arrow shooting you instead of Mercer
>Her logic is that she KNEW Mercer would suddenly drop the facade for zero reason and somehow botch killing a living corpse
>And that you'd believe her story without a doubt

It gets dumber and dumber as soon as you start analysing it beyond a passing glance.

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>Join the Companions to become a Conan mercenary
>Instantly get turned into a furry and be told to fight bandits with silver weapons

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All the fencing you had to do helped spread it out and made it feel longer. Gating progression with stuff like that and the stat requirements in Daggerfall/Morrowind really does a lot for helping faction progression feel like actual progression, you get more time at each rank to soak in what has happened and prepare for what's to come.

Does prostitution count?

lol
LOL
you bought it anyway bitch. catch you on the switch.

The player in Morrowind is told they're the super special chosen one with special messages from a god at the start of the game and prophecies about how they're hot shit. You are absolutely not just some guy.

There's no reason to think the player isn't actually the Nerevarine unless you just want to pretend your fan fiction is real, but at that point why not assume the Dragonborn was actually just some random guy who can yell really well and not actually a dragonborn?

With mods anything is possible

Can I post my PC waifu instead?

If anyone can learn to shout, why not assume the Dragonborn prophecy was bollocks too?

azura talks to everyone bro

Why do they insist on keeping their shitty "unique" leveling system when it obviously doesn't work well with the scaling system they also refuse to leave behind? They must know the two systems don't really work together, they're not that dumb, so what's the reason.

Yeah, except there's no reason to assume it's not true, since prophecies are actually real and true in the Elder Scrolls universe. Like, the game series is literally named after some artifacts that give true predictions of the future.

There's absolutely no reason to think the Dragonborn isn't a Dragonborn, and no reason to think the protagonist of Morrowind wasn't in fact actually the reborn spirit of Nerevar

sky's rim belongs to the nords!

Google is your friend

The obvious solution is to have it not matter because the Aldmeri Dominion swept in right away

Gorhic protagonist is literally the chosen champion of either Innos or Adanos.

Why can't I marry Serana?

>bought

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Comparing Oblivion and Skyrim, how can Skyrim's Daedric quests even compete?

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Because she's an abomination and Molag Bal's sloppy seconds.

Alright boys we all know Todd is a hack, but what would YOU do to make:
>Companions
>Thieves Guild
>Dark Brotherhood
>Mage's College
more interesting and unique?

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Why would you marry someone who's vagina has been destroyed by Molag Bal?

>Companions
Remove radiant quests, tailor the quests around being a barbarian mercenary
>Thieves Guild
Remove radiant quests, tailor the quests around stealing shit
>Dark Brotherhood
Keep it I guess
>Mage's College
Make it so that you have to know more than 1 spell to advance

>Companions
ways to figure out they're werewolves earlier, and a way to betray them and kill them all for the werewolf hunters

>Mage's College
Add segments where you're graduating to a new level of learnedness and in order to do so you must create your own spell to show your talents, along with requirements to make your own robes and staff.
Also include quests where you have to go to various towns and offer a mage's services to regular people.

>>Companions
make them the fighters guild again, but with some of the higher ups being werewolves.
The initial quests are standard fighters guild fare, until you learn the dark secret of the guild.
This opens the three choices of join up with the members who want to purify the guild and kill them all, join the werewolves and kill off the dissidents (who split into the silver hand), or the original ending of curing them, except now you have to kill the werewolves who won't accept the cure and the dissidents who think the cure isn't enough.

>spending time on crafting in a single player game
Why would anyone do that?

The real redpill is that all Elder Scrolls games are subpar at best and awful at worst, people only force themselves to like them because for some goddamn reason they're the only company making the kind of games that they make - RPGs (barely at this point but I digress) with a focus on world exploration and discovering new locations and sidestories throughout the world. Imagine, just IMAGINE, if another company did the exact same thing but just did a much better job of it. The billions they would rake in.

>but at that point why not assume the Dragonborn was actually just some random guy who can yell really well and not actually a dragonborn?
The game doesn't do a whole lot to support or encourage that line of thinking.

Morrowind was by design ambiguous about whether or not you were the Nerevarine, all the way to the very end where they leave it up to you to decide whether it's true or not during the conversation with Dagoth Ur.
There is exactly one part of the prophecy that you fulfill by birth: the fact that your birth date is known but your parents are not. There's a whole lot of people that fit that description. You aren't the first Nerevarine candidate, and should you die you won't be the last. You meet the ghosts of others who failed at varying stages. The letter from the empire states that their goal in releasing you is to make you "become the Nerevarine." As such under the command of the Blades the first half of the main quest is taking the prophecy and treating it like a checklist, eventually trying to make different groups of people recognize you as Hortator.
As one Urshilaku wise woman told a certain adventurer:
>You are not the Nerevarine. You are one who may become the Nerevarine. It is a puzzle, and a hard one. But you have found some of the pieces, and you may find more. Do you choose to be the Nerevarine?

From a recent retrospective interview, here's a quote about how Ken Rolston, the lead designer of the game and its main quest, approached it:
>Ken’s contribution, which made it sing, was to say, “OK, if we do this, then we never confirm it.” So we never outright say, “Yes, you are [the prophesied hero, the Nerevarine].” Even in the last, final battle with the bad guy, you can go, “No. I’m not. Everybody thinks I am, but I’m not.”
>And then we would never, as a company, confirm either way, because it’s your story.

have the quests be something other than going to a ruin and killing draugr
do more shit like blackreach, really just expand on the falmer subplot in general

Breath of the Wild was kind of similar but had a lot less RPG aspect to it

I agree, would add a lot of depth to combat for sure.

because everyone like hoarding shit in their video game houses

The people who don't fulfill every aspect of the prophecy are not the Nerevarine and the person who does fulfill every aspect of the prophecy is the Nerevarine. And the player fulfills every aspect of the prophecy. Therefor, you are the Nerevarine. The reasons and methods for why you fulfilled the prophecy is irrelevant.

If the authors intention was to make it vague and leave open the door that you weren't actually the reincarnated jesus, they absolutely failed. You have to go through some pretty extreme mental gymnastics to come up with some justification where you're not a chosen one

Because you literally absorb dragon souls and certain people can sense your soul is fucky unlike nerevars

I actually don't believe in souls.

>fulfilling a prophecy on purpose means the prophecy has magical powers

>You have to go through some pretty extreme mental gymnastics to come up with some justification where you're not a chosen one
Alternatively you could just play through the main quest while reading all the words on the screen.

And no one ever treats you even remotely like you are the leader, making the title completely meaningless.

there wasn't guilds to begin with. It is a later addition.

Bethesda doesn't make RPGs and haven't done so since daggerfall

>daggerfall
You mean that old action-adventure game?

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That's literally what Oblivion thieves quest was in a certain pov

How the fuck is that not honest? Unless you're a bandit, killing in self defense is not criminal. And their items aren't anyone else's after they're dead.

That it kills Bethesda so ubisoft can buy them and use their open world style instead

>LASS
Dilate

Are there any videos that shit on Skyrim? I need something to watch while I try to fall asleep

tasks by a guild do not have to involve actual profession of the guild.
the hanseatic league is THE guild archtype, yet they employed more soldiers than merchants and even waged wars against kings and countries.
why would a guild ask you to do stuff that their members can do better than you anyway?

of course, if we are talking about membership quests, the simple answer is "bethesda is shit".

Because it is fun?
Not in bethesda games, of course, but hypothetically in a better game?

youtube.com/watch?v=46gaz6veVNQ

All these should require you power in their respective skills and better dialogues mostly.

Time to go watch Spoony's Ultima series video again.

>become the Arch Mage, Dark Brotherhood whisperer, main story Chosen One(tm), boss of the Thieves Guild
>all in one playthrough

>back up after being taken down
nice honeypot

Two of the thieves offer nothing but a wide variety of thief missions.

Werewolf > Vampire

That's just dogs vs cats with a twist

>decide to try Skyrim again beause I built a super powerful PC
>old save is bloated with mods, decide to start from scratch
>go with SE because wanted a breath of fresh air
>30 mins later, 90+ mods only to fix textures
>game barely gets 30fps anymore

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And people will keep doing this forever until Bethesda fails as a company. They sell you the idea that you can "do anything" and extra so with the possibility off mods, it's marketing they mostly sell you on.
The game they end up shipping is just a husk of what the marketing allured to

First point he makes is wrong. It is a series of lies and nitpicks with a valid complaint or two.
He just wanted to shit on Bethesda facts be damned.

>The game they end up shipping is just a husk of what the marketing allured to
Where have I heard this before...

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>Companions
Start out with some low level shit from Farkas (go beat up x/ kill a wolf in y's house) until you walk in on Farkas and a civillian npc discussing a job for rescuing civilian's spouse. Farkas agrees eventually after driving the price so high that the civilian beggars themselves. Farkas and the player go rescue the spouse. The spouse is found dead and it's revealed to be a silverhand set up. Player and Farkas return to Jorrvaskr after killing the silverhand to get paid. Civilian initially refuses because you didn't rescue their spouse. Farkas intimidates them into paying double the outrageous fee for disrespect and gives the player half. Civilian can be seen for the rest of the game as a depressed beggar in Whiterun.

The player is then told to do another radial quest or two but more advanced (escort npc/bandit camp) before getting quests. One from Vilkas, Skjor and Aela.

Vilkas' quest entails being hired muscle for a skooma operation/deal which involves intimidating some guards into looking the other way or killing them. Convincing a junkie to pay his debts by either beating it out of him or connvincing him. Player can also convince him to quit skooma (if player did not beat him and he quit skooma the junkie can be made a follower post guild). Finally it ends with defending from rival skooma dealers who are revealed to be paying tribute to the silver hand via optional note on corpse.

Skjor has the player go on a raid of a silverhand base whilst he goes and raids another. The quest ends at the rendezvous where it's revealedby a silverhand ambush that Skjor is captured. The player heads to Skjor's base where the player fights a boss and discovers a dead werewolf. Dossiers can be found on all members of the circle in the base.

Aela has you join her on a hunt for a giant at the end of which she reveals the circle are all werewolves.

After doing this, Kodlak gives you a quest to kill the witches and explains the cure as usual.

>>if you don't force the entire population of the commonwealth to subsist on nothing but mutfruit then you have to allocate nearly half of your population to food at all times
So, realistic low tech?

>we'll need the power of Nocturnal if we're to have any chance against Mercer
>swear your life to her
>don't get the power until after you beat him

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It's not new to say this, just needs to be said every time someone is stuck inside their head and thinks it's more than it really is.
There will never be a better quality game from them as long as this formula works

Best answer

>Mercer was able to open the guild vault because he stole the Skeleton Key. It’s an artifact of Nocturnal. It lets you “open any door”. (Of course, when you get it, it does no such thing. It’s just an un-breakable lockpick with no other bonus.)
I remember this and being really furious with the game. Talk about a let-down.

not only that, we're also told that it can unlock one's potential. theoretically, it shoukd have also allowed you to have maxed out skills

TODD HOWARD

AS HE CLIMBED THE MOUNTAIN

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Welcome to 2011

There is a silverhand attack whilst your away and as in the original questline, Kodlak is killed. In this version however, Wuuthrad (which wasn't broken) is stolen. The play goes to the headquarters of the silverhand where they are faced with a choice.
>Option A
Kill the silverhand and take Wuuthraad back. Player becomes a werewolf and joins the circle.
>Option B
Player joins the silverhand and finishes thd job by killing the circle and destroying Wuuthrad. Player is given a unique onehanded weapon and silverhad radial quests (go kill werewolf, dragur, etc) and accsess to a silverhand vendor. Player is kicked out of the companions.
>Option C
Player convinces the silverhand to help them with a peaceful option. Player convinces the companions to go to Ysgrammor's tomb where the player forcibly cures the circle with the help of the silverhand. Aela the Hircine worshipper becomes hostile and must be killed. Player gets Ysgrammor's shield as a reward and is remains a companion but is unable to take the circle as followers and does not have accsess to silverhand quests but can still use their vendor.

Todds vision of creating games that do not allow the player to do what they want makes the world shallow. The amount of times I've wanted to do something in their games and it's just flat out denied is infuriating, having no autonomy doesn't enhance anything.
If you want a good RPG, create the systems that can interact first and lay the story on top. Starting with a story and trying to shoehorn the story onto what the tech allows never works.

>killing Aela
Gay. Also I don't think the others would just let you kill her.

Next to no choice and consequence
Piss easy combat with no sense of danger
Can become the head of every guild
Don't even have to cast a spell to be head of the mages guild

Morrowind sucks

Nice reading, but complaining about the fact that a super-thieve armor is hidding your face is quite retarded

well, you're at fault here too
you can have the strongest PC in the world, but it won't make the engine of the game better

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He is wrong about his first point. He just likes to shit on Bethesda facts be damned. That's his schtick

Also make it so you can just fucking kill Brynjolf and then raid the thieves guild like you can do with the fucking brotherhood

>Become leader of most of the factions after a week of joining
This is exactly what happens in Oblivion too. Why don’t people complain about that?

It happens in every game since Morrowind.

Dawnguard is cool because of the new environment, mainly the sool cairn

Fucking hell user, how have i not thought of genderbent characters before ? Deleting all my textures mod to get these

>Become leader of most of the factions after a week of joining
>the literal savior of all of tamriel at a given moment wouldn't be charismatic enough to rise above the ranks and eventually lead a few petty guilds consisting of crooks, murders and magicians.

nobody cares about your pretentious unpopular "old game good, new game bad" shit taste or else a triple A studio would've been hired you to insert it in their games.

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The people that praise those games grew up on them, same thing is happening with skyrim now.

>be kid me
>Oblivion is my first Elder Scrolls
>get kicked out of the Mage's Guild for stealing
>whatever I didn't want to be a wizard anyway
>end up becoming a vampire because I get bitten
>at first it's okay but eventually I can't walk around in sunlight and people run away from me screaming
>to cure it I need to go the Mage's Guild
>they won't let me in until I make amends for stealing
>Dude go pick some flowers LMAO
>But I don't even know where these flowers are...
>End up fighting town guards and killing civilians in a fit of rage, escaping on a stolen horse and deciding this was the best game I'd ever played
I didn't become head of any guild with that character but I had a good time.

It's ironic that this dude is complaining about how dumbed down RPGs are when Fallout comes out the next year and blows fucking Ultima out the water.

Retarded grognards have always been a thing I guess.

>be me
>based two handed axe barbarian
>murdering everyone i can except in towns dont wanna get 5 million bounty
>oi vey youre such an honorable magician why wont you lead our academy
yeah the people of skyrim are retarded

people did. it's just oblivion criticism died down after skyrim's release.

Skyrim is pretty good with mods
I modded like 99% of it now it looks like some anime world and my character looks like samus and enemies have a lot of guns

Shops have tons of gold you retard. Why rob a home when you could rob a shop?

Are we playing the same game here? Because if you're not a stealth archer your health gets shredded in seconds from pretty much anything until you have buffed HP, gained some of the best armor, and put into skills that increase your defense. Hell, I die in two hits from Chaurus' despite wearing heavy armor. Anything with magic makes you go from full health to dead in under two seconds unless you have buffs specifically to negate certain elements. Spriggans and Vampires are some of the most dangerous enemies in the games early on, and then Witches, Briarhearts, and dragons become the most abysmal things to fight.

Plus the length of time it takes to get there really makes you feel like you are this great person. Early on you are scraping by doing odd jobs for money in guilds and the blades slowly upgrading gear. Then come late game you're flying around levitating and using enchanted items to blow fuckers away

I mean shit, if they wanted to be lazy still they could have added a shout that summons music or something so you can bullshit and say you're using magic to make sick beats.

You had to go through a fucking ton of quests to even be allowed to enter the headquarters of the mage guild

spellcaster at level 50+ are retarded op
i always play on master and on my warrior playthrough i couldnt win vs the boss mages until i used all my recourses they are so op they will one shot you everytime
also those late game mages are the only characters you cant revive not even witht the strongest spell

>magical challenges
Name 5

Those are side quests, made with radiant™ quest system. They do not count

>fallout
>blows fucking Ultima out the water
nice try, but where's the fucking magic system?

the entire point is that Skyrim's story is another "you're the chosen one, destined savior of humanity"

meanwhile you can finish the academy in skyrim in an hour if you hurry

>>the literal savior of all of tamriel at a given moment wouldn't be charismatic enough [...]

What if I'm roleplaying a uncharismatic fuck that ignores the main quest?

Non existent, but the main things that guy is complaining about is RPGs being too linear and repetitive, which Fallout is the opposite of.

Get sent to pick pocket items
Get sent to steal items from peoples houses or business
Get sent to just steal shit to let the guards know the guild is still around

So everybody goes the Shamus route and never let facts stand in the way of a good argument now?

To be fair the first Fallout wasn't long enough to get repetitive.

If skyrim had an actual good magic system then you could use restoration to fortify your stats.

true, but it is still a good example of open ended game design.

You can go from boat to cutscene in 15 minutes in Morrowind if you hurry.
Why would either be an issue? Does the mere possibility it can happen really bother you?
If so stop worrying about how others might play the game.

a game that goes progression good is mount and blade you gotta claw you're way up every fucking rank amassing an army that can take down other kingdoms

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I have the graphics set on ultra, have an ENB running, and have 122 mods running all at the same time and get 61fps. You're PC is just shit bro.

No.
You can take down an army at level one.
It is actually easier and more xp for you.

All games are bad you've just gotten older

By making it short and having a definite end?
That doesn't work in Bethesda games.

It's been 25 years, why can't anyone make an RPG as good as Skyrim?

Gothic 2 had the best thieves guild

>virgin relatable

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Speaking of Gothic 2
>normally it takes years to rank up from novice to mage
>the G2 hero do it in a couple days by doing chores in monastery and passing the test

What happens if you take this quest as an argonian?

no by the fact you can sequence break and you're not dictated to complete specific objectives in a set order

I suppose the same thing, it's not like you can drown.

One of my favorite things about Morrowind is how talking to lower-ranked members of the Mages Guild about "advancement" when you're the Arch-Mage makes them go:
>You want to talk to me about advancement? Am I ready for the next rank, Arch-Mage?

It is what happens with each subsequent Bethesda release. Things people hated in previous game just fade away because next one will be even more dumbed down and worse in almost every way possible with possible exception of graphics.

>>Get less than 10,000 gold for killing off the Dark Brotherhood

I would have done it for free, To end those Night-Motherless heretics hypocrites that completely missed the point of the dark brotherhood.

So you prefer a hub based system? Perfectly valid. That doesn't work in Bethesda games either.

Well choice and consequence has gotten better since Morrowind. So that is something.

The Thieves guild should really be about hiding from the law. TES needs a much better law system with rumours and reputation. So if you steal in one town, you could pay the guild 2500 septims to spread rumours that it really wasn't you and you did some good things, so the town likes you after all. Or maybe you could pay 1250 septims to have them discredit someone who said you were a bad man. When there are rumours about you, food costs twice as much and no one lets you into their houses.

Well New Vegas isn't quite as non linear as FO1, but it does a pretty good job regardless.And that game is essentially a re purposed Bethesda game.

I think the engine is just too bad to script anything truly compelling. Literally every interaction is so goddamn basic in Bethesda's Gamebryo games.

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What? You thought Redditors could draw?

New Vegas did it the best with the different reputation with the factions. It should go further like you said. I like the idea of things being more expensive and not being allowed in their house.

Well Obsidian managed to do a decent job with New Vegas' quests. Problem is Bethesda just doesn't understand how to design a compelling open RPG quest.

They focus on railroading the player through a dumb plot, rather than designing quests in which the player has agency. They try and tell these "epic" stories, rather than focusing on world building. Which is ironic since TES has a wealth of cool lore to build off of.

When you think of New Vegas and compare it to Skyrim, that game is so beloved because it does everything Skyrim doesn't. The actual plot is pretty straightforward and minimalistic, because it really only exists to introduce the player to wealth of characters and factions, so they can better immerse themselves in the world. The player drives the narrative forward and can skip large portions of it if they want to.

It's weird that after making so many TES and Fallout games they STILL don't understand that people play their games soley to fuck around and have agency, with the main quests being the worst parts, because they take this agency away.

Fucking based

Obsidian just got sold for their debt being paid off and a as of yet undisclosed amount of cash.

Bethesda does not need to learn from a failed studio.

Bethesda understands its audience you are just mad you are not it.

Obsidian is a failed studio that has only lost talent and be we gained. Kept afloat short term by kickstarter

When was Bethesda last good game? Skyrim? That is almost nu Boomer terms of age. Their time is coming.

You could actually make a pretty decent system out of it. Reputation to control who will even speak to you, trust you with quests, buy your goods and so on. Make social standing actually matter. Then you have a guild of thieves and conmen who are social tricksters to get away with it.

Said increasingly nervous man fort he 800th time.

reddit bad Yea Forums good Give me yous

It's the most aesthetic armor in the game though.

>time to become a nightingale for no reason
>sell your soul to me for all eternity lol
>why? What will you do to aid me in return
>nothing lol
Brilliant writing

shit taste and they are too retarded to play real rpgs, they just want to feel like they are playing one for nerd points

ok
(you)s

Knightly Orders > Fighter Guild > Free lance mercenary work > killing shit for fun > killing for loot > killing for exp > Companions

>game has a decent variety of enemies
>every dungeon is just fucking draugr

>choice and consequence has gotten better since Morrowind

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From none to some is an improvement.
Well that's not fair there was a faction lockout in the MQ in Morrowind. Other than that nothing.

"Oblivion"
never get to have my cock and balls tortured by a girl named Liv

>>infinite quests system tailored to who gives it to you,
please god no

Bethesda can't even afford to pay critics for positive reviews for fallout 76. Both fallout 4 and 76 are on the downward trend but especially among the gamers themselves.

The normies have been waking up since Oblivion.
Perhaps you should put on a pot of coffee for them.
Any day now they will pop out of bed.

>diverse dungeons and settings not just dragr or dirt caves filled with muh bandits
>a perk tree that doesn't blow dick or require mods to make interesting
>permenant birth signs
>impactful racials
>smarter loot tables
>better stealing system
>actual guild quests with unique quests
>real charisma tree to recruit others to fight for you
>bigger armor scaling options not just the standard 5 sets
>actual body hit detection to do realistic dmg based on blows
>jeremy soul
>difficulty scaling that isn't linear and cheesable with 100 stealth
>better day night cycle
>actual spells to cast that don't just do different amounts of dmg
>more CC in abilities
>hardcore mode with no respawns
>built in live another life
>no paid mods
>tod howard easter egg memes

You still don't have any chance of choice, you star as a the new chose one because reasons and can't deny it or change the destiny (MUH ELDUR SCRULS) yo are the """""god"""" goy.

You can't say fuck it like Miraak and go bananas killin people and helping the Dragons or be a Evil Lord taking Skyrim for yourself.

Like Generic RPG #4546233445332 you can't choose and you are the good choosen one.

Based and redpilled

unironically a proper use of the meme

What does that have to do with the volume of C&C in Morrowind or more precisely the lack of it?

You get the "chosen one" cutscene no matter what when you finish the MQ.
Other than bellyfeels what in game says you are not the chosen one?

In Morrowind if you kill a essential npc you get spammed with a message to load your game.

I think in no one, is a fucking trend that need to die already.

>bards quest puzzle
>there are 3 rocks with a painting of music instrument on them, you need to play the correct music instrument next to each rock
>door opens, draugs behind it
>kill draugs to complete the quest

So if you kill essential NPCs you have to do the backdoor method.
Up to two now.
Any quests in Morrowind have C&C or are they all MMO tier fetch/kill quests?

Over 2,000 people were doxxed in e3 if you went into e3 check this shit
web.archive.org/web/20190803001329/https://www.e3expo.com/wp-content/uploads/2019/05/E3-2019-Approved-Media-List-1-1.xlsx

That could only work if the quests in skyrim were to continue after the death of the npc.
If delphine gets killed during the quest where you need to kill the dragon to prove you are dragonborn then you are screwed so they need to make her essential or find another way for the story to continue, in morrowind most npcs are stationary they are in no danger

It's pretty clear that Oblivion was a passion project--the culmination of their prior work. And that Skyrim was a corporate product pushed out like a stiff turd. Setting the game in Cyrodiil allowed them to provide a glimpse of the surrounding provinces, with their diversity of culture and architecture. You can clearly see the corners they cut with Skyrim. They toned down the AI. They were too greedy to pay for middleware to make the flora look right. The UI is soulless as fuck. Complete gutting of RPG elements. The guilds made no pretense of having you work your way up. Just puerile power fantasy. A thousand mods couldn't salvage what they created. All you have to do is look at /vg/, and you'll see that the game is nothing but a platform for elf porn. I can only imagine what low IQ bullshit they have in store. I pray to Vaermina that Todd is visited with nightmares that set him straight.

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Rate my samus, Yea Forums
Also give inputs

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I think /tesg/s issues are /tesg/ specific.
They would be degenrerates whether TES existed or not.

I don't believe you.

Morrowind also deserves criticism for its shit guilds with really boring, repetitive quests and anticlimactic endings.

why is the end always you becoming the leader anyway? why can't you just become a high ranking member of a guild at the end instead of taking over it but not actually being able to do any of the responsibilities of a leader anyway

Why have us become the leader when that means absolutely nothing? You're not leading anything, you're just holding a title.

High ranking members don't get the cool apartment.

Do you really want to have to set the curriculum and review applicants for the mages guild.

New Vegas.

Of course not. But to make some choices about where to expand or something, make some money, choose what free resources the guild should provide members (you), gain some reputation/social benefits

Then you must just love the settlement system from Fallout 4.
I am the opposite. The less I have to babysit the better.

damn dude send your resume to bethesda asap

>tiny serana and babette
could you host them somewhere?

I hated it. I don't want any in depth shit and micromanagement, just some fairly big obvious shit choices and benefits so it feels like you gain something from being the leader. Getting to bring along bodyguard companions maybe.

It would be cool if you could actually decide what the course of the guild was. For example, thieves guild could be either ruthless or robin hood type after you takeover. Brotherhood could be assassins that remain neutral and only take small vengeance contracts or tool to be used by the highest bidder. Mage guild could focus on research to help the general population or become recluses that don't interact with anyone. Shit like this. As it is you become the leader and are still treated like everyone's bitch.

Why was the Thieves Guild the only way to access fences? Seriously, I tried so hard to get the Fence perk (I didn't need to, I joined the guild every playthrough), I maxed Alchemy and fast travelled around the country selling as much high priced crafted loot as I possibly could, and never levelled Mercantile enough to achieve the Fence perk. It's so retardedly unbalanced.

Non combat skills are way too tedious to level

Speechcraft is a skill you find a trainer for.

Hell fucking yes, no more filthy arg*nians, kh*jits, or orcs in my guild.

>"thieves guild"
>we only steal from the rich to give to the poor!
That's not how it works you poser motherfuckers.

The librarian is based though.

>send resume to Betsheda, getting invited to an interview
>interview room is full of draugs
>"kill these draugs and you got the job"

Actually it’s kinda funny. Because of the dog shit level scaling you will encounter overpowered draugr.

epic skrrrm meme

TES needs to go harder on the racism. Why have all these races if you're not going to discuss the ramifications of difference? I want to be insulted and hated and denied service. Make me feel something dammit.

Only Morrowind had the Robin Hood vibe.

Skyrim hit critical mass for casuals, but their inability to innovate is killing their games because they still stick to an engine that was dated ten years ago. Gamebyro can't handle complex tasks in a city, too many ai tasks and the game will crash in a small area. In Oblivion, the limit was literally a dozen before performance quickly tanked.

I actually forgot how shit the quests were and I’m glad.

>start playthrough of Skyrim
>be a complete moralfag
>Brynjolf says this
>want to kill him
>but he's an important NPC

I should mod Skyrim just to kill that cheeky shitstick.

Shame he didn't have someone fact check the article or verify his claims.
Maybe he did and just didn't let facts stand in the way of a good argument.

Have you even played an elder scrolls game?

>full-plated character with a twohander on the back
>HEY, YOU LOOK LIKE A THIEF!
>COME, LET ME SHOW YOU OUR SECRET HIDEOUT
I wish we could purge Skyrim from history.

You don't.

>honeypot
>SOMEBODY THINK OF THE DRAWINGS!!!

more like
>join college of wizards
>know literally zero spells
>become archmage of winterhold
epic

>tfw we will never get a TES game with Skyrim's overworld, Oblivion's quest design and Morrowind's writing

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>no special treatment for playing argonian

You don't need to cast spells in Morrowind to become the head of either the Telvani or Mages guild in Morrowind.
So they are staying true to their roots.
You will need a potion or enchanted item for levitation if you go Telvani though.

>wanting Skyrim's overworld

The town's being instanced behind walls and having 15 buildings inside of them and completely removing acrobatics to accomodate this shitty design is ass. All towns should be open air to the world. I should be able to walk into every town without a loading screen. A bunch of games do this. Morrowind did this just fine.

Wanting Morrowinds writing

You do at least have to meet attribute and skill reqs for ranks though.

Please be a bro and host.

If you didn't have loading screens in morrowind's overworld you weren't moving fast enough.

Meh. A roadblock so easily avoided isn't much of one.

Let me rephrase that: Morrowind had towns that weren't instanced loading zones hidden behind walls like in Oblivion and Skyrim. The closest you got to that was Vivec being made of giant buildings and everything interesting being inside of them. I would rather deal with a random loading screen while running at the speed of sound with the Boots of Blinding Speed over a bunch of hills in the middle of nowhere than have a shitty town behind a wall and only be able to run and jump the exact same speed and height the entire game.

you clearly didn't play the game since you have to do a bunch of radiant quests involving stealing to upgrade the guild.

>plays games on easiest difficulty

no hope

Who's more financially secure is not the point. Besides Beth's bad design decisions have been catching up with them of late.

Even normies hated Fallout 4 and 76. They really need to step up their game with TESVI and Starfield.

the actual voice lines and ai pathing/scripting is bordering on insanity in this game, everything else sucks but to give credit when credit is due and yes i know there is like only 6 va's on this game.

>undertale
you wear that faggot label well, you insufferable scum

You can literally read the same thing on any other hentai website like nhentai or sum shit

>"video games board"
>only one user has ever made a game

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t. size queen

true words, people need to understand that satisfying rewards can only be earned and never given, try to see the difference between each. for example when you use cheat engine and play for 5 mins then never touch it again.

Just give them more content. They're all so damn short. the Mage's College starts off great but you go from being "no name student" to archmage waaay too fast. Skyrim needed another year in the over, or post launch content updates or something.

should be able to kill everyone

god do i wish there was someway to honor fight him for saying that

>textures hurt your FPS
get more vram or use lower res textures pal

>oblivion was a passion project

I think this is sorta correct. Oblivion tried it's hardest to be a generic, marketable RPG to distance itself from Morrowind and needlessly dumbed itself down. But at the same time, Todd has said he loves classic RPGs like Ultima and Wizardry, so him wanting to make to make a more traditional RPG probably came from a place of passion.

Also Beth put alot of effort into improving the AI and giving them routines and such, even if the end result made the NPCs come off as complete autists, it was an improvement over Morrowind's NPCs who stood in the same spot all day and generally was pretty impressive for the time.

I've always seen Beth as incompetent but fairly consumer friendly dev team. After Skyrim and it's success, they went full jew though. But I blame Zenimax for that and not the BGS employees.

This

what's a soul nothing but air now this armor thats something real and so a e s t h e t i c .

Oblivion also. If you are kind to beggars they will give you hints where to find guild.

Emil has said that was inspired by cold war spy fiction like Le'Carre. The spies in some of his stories would use the homeless and beggars to gain info.
"You can look right at them and they will still be invisible" was the idea behind it.

Now that I think of it, did anybody give a shit about your wizarding abilities in Morrowind's mages guild?
In Balmora all you did was collecting dues from members/clashing with Telvanni
In Ald'ruhn you looked for Dwemer stuff
Don't remember other cities
Trebonius is a moron

Quests tended to deal with magic and sometimes would be helpful for their completion but yeah overall not nessecary. Trials would be a fun addition to rank up requirements with new perks.

Fallout 4 did crafting better than Skyrim.

Crafting makes more sense in Fallout, due to its lack of infrastructure. Makes no sense as an adventurer in Tamriel to make and repair your own equipment when there are smiths literally everywhere.

>implying radiant side quests are real quests

Focus on unlocking high level Smith's and enchanters through quests. Roll the crafting skills into a "survival" category of alchemy where you can make oils for weapons and armour to help maintain it while you need to take it back to town and repair it.

>gray wolf

The only thing was the "You must be this tall" mechanic.

>I would have done it for free, To end those Night-Motherless heretics hypocrites that completely missed the point of the dark brotherhood.
Do they though? Astrid does go to people who perform the sacrament and gets the killing done.

The contention was the TG had no quests involving thievery.
I pointed out this was not true.
Is your contention that the TG has no thieving quests as long as you don't count the thieving quests?
Are you Shamus from 20sideddie?

>OP guild
>only one quest involves being a faggot

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Gothic 1-2 were that kind of game but better, and yet nobody outside Germany and Poland had ever heard of them