Why did John Carmack think turning Doom into a bad Half Life ripoff was a good idea?

Why did John Carmack think turning Doom into a bad Half Life ripoff was a good idea?

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Why did your mom thinking having you was a good idea?

Doom 3 is still good.
Yet Halflife was replaced by STALKER and not even finished.

Doom 3 is legitimately a good game.

no, it wasn't

Kinda makes sense to go spooky after the PSX port of Doom and Doom 64

DOOM Space 3 is a good game.

Still think Doom 64 did the horror better though.

doom 3 is a good game. if only my big fat hands didn't keep switching weapons by accident on the switch version

Yes it is you dumb faggot.

It's fairly different from Half Life, there isn't enough platforming, and the environments are much more constrictive. The game is more focused on being creepy than it is in having action showpieces, as half life often does. Also, it was a graphical showcase first and foremost, a game second.
All in all, it wasn't even a bad game, people just happened to expect something in the same vein as the first two doom games. It's a product of its time.

STALKER has dickall in common with half life, you spastic mongoloid.
Playing shooters with a controller is for mistakes of nature.

Its more diet system shock 2

Carmack is an engine dev, not a game designer.

No idea but it worked for me.

I missed this kind of interactivity in Doom2016.

because he's a hack

We've always know that

This.

Goddamn Yea Forums is retarded.

HOW DO I DECRAPIFY MY STEAM COPY OF BFG EDITION

What? Carmack never gave a shit about gameplay or level design. He was a technology guy and Doom 3 was fine in that aspect

John Carmack is an engineer, not a game designer. He always needed other people to handle the creative side of things. id Software became irrelevant because Carmack was given too much creative influence and had no idea how to make decent games.

Pirate the original

Carmack and Romero together were the perfect storm. Look what happened when they went on to make their own games. Quake 2 and Daikatana were both shit.

He was also the head of id software back then, everything he said went.

What if
both of them AND Warren Spector got together to create a new videogame?

Obligatory
moddb.com/mods/doom-3-redux

I'm playing through this right now and it's fucking awful. I'm considering just uninstalling it. Those constant jump scares in tight corridors are awful gameplay.

Speaking of game devs, what ever happened to the dude who made Bioshock?

Its one of the worst shooters I have ever played.

HL2 dabbed on Doom3 so hard when they came out so hard, they ripped off the grav gun in the expansion lmao.

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Just admit you're crapping your pants.

BFG is great once you install this which makes it definitive ver of 3:
moddb.com/mods/classic-rbdoom-3-bfg-edition

Stalker literally copied halflife 2 you ignorant retard.

ken levine? idk. bioshock infinite was his last, and I remember reading some comment he made about wanting to write for film. easy to disappear into that industry for years in negotiation/pre-production.

dude is a fucking hack though.

They are completely different games.
One is a survival horror. The other is a proto-open world game.

The only thing they copied was the scene during the teleportation-sequence.

>Stalker literally copied halflife 2

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didn't carmack say once that plot in a game was like plot in a porno and that you don't need it, or something?

I remember having the first argument woth you months ago and noticed you regularly making these threads which i ignore.
You got told last time and you are still a faggot.
Again there was an entire controversy of stalker using halflife 2 assets.

he's right

yes, and he's right

I'm not though. The lighting is exceptional for the year that it came out, but it doesn't make the game scary on its own. All the horror elements are just jump scares in tight spaces, but with how weak most enemies are they almost never pose a threat. When the first Pinky showed up I thought shit was about to get real as he was smashing down the door, but then I killed him in just one heads hot from the shotgun.
When fighting them later along with swarms of those faggot spider things, I finally got hit by one and realized they do even less damage than fucking imps too.

Fucking christ, I need to proof read apparently.

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>I remember having the first argument woth you months ago
I don't think you know who you're talking to, buddy.

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The game was a success of sales, being a faggy contrarian more than 14 years later won't rearrange reality.

>Halflife 2 is made
>slav studio wants to make their own chernobyl half life 2
>but with more feature creep
>hets caught literally as in lid er ally using Halflife 2 game assets in the files.
I thought this was common knowledge...
Basically you can tell they wanted a halflife 2 clone.
In the end Stalker became more popular than halflife 2 so theres that.

he should've taken his own advice then and not added a bunch of shitty cutscenes and characters into doom

I know its you. The entire thread is a bait thread. Go fuck yourself.
Imagine being so ass rekt in a thread you sit here periodically reposting this bait.

Based RIP AND TEAR-pilled

>bad
I'd say it's a fairly good Half Life clone. I like it more than Half Life. Ladders work.

As for why he decided to, I don't know. Carmack had id by the balls and he's a tech guy, and Doom 3's tech meant they had to blitz the scale of the series down to a thimble of what it was. Not that Doom was all slaughterwads, but "let's use teleporters to slowly spawn in enemies because the hardware can't handle more than like 5 actors at any time" is a bit ridiculous.

>half life clone
>nothing like half life.

Sounds like the perfect kind of Half Life clone to me.

It's literally the best game in the fucking series >dude gotta go fast! is boring

Doom 3 is a good game, suffers from having the Doom name attached to it, leading to people having widely different expectations from the delivered product.

If launched as a different IP it would have been considered a classic.

As to why Doom 3 became a survival horror like game rather than the fast pased shooter it originally was, all boils down to carmack having a hard on for lighting and lighting engines at the time, thus it was the best way to show it off.

>doom 3
>a half life clone
Yeah thats because you are a sped.

You can play doom 3 at a fast pace. The issue is bad players scared of shadows and playing it slowly.
Really you just need to git gud and play better.

It has gordon freeman in the game

>Set an industrial location
>Have that same "everything is a normal day at work, then things go bad" opening, almost beat for beat
>You're fighting not only monsters but soldiers
>Attempting to a tell a story, which is shitty compared to HL's story, which doom never really tried

Doom 3 was mocked incessantly when it came out.

What's a good mod for BFG that gives the textures some polish and improves the weapons?

>Doom 3 is a good game
Doom 3 is a literal corridor shooter, it's garbage and it's not because it has Doom in it's name.

>get hit by anything
>camera gets jerked around violently
I've played about 30 min of Doom 3, and this shit is pissing me off to no end

>a dur the post
Valve fan boys really are dumbass pieces of shit holy fuck.

>Doom 3 was mocked incessantly when it came out.
No it wasn't. The only complaint at launch was that it was too dark. Stop LARPing as an oldfag, faggot.

by casuals. Pretty much most of the whining was onions fags squealing about the darkness.

Doom 3 is great OP, get some taste

And its a good corridor shooter?

Of course you can, you can speedrun any game. However the gameplay designs don't facilitate it like they did with the original Doom, where speed was a core design focus. As the contemporary trend setter (ultima underground) was lacking in that area.

youtube.com/watch?v=TpuTbxkaZ94

And HP Lovecraft was a racist.

Modern perspectives will always warp perception of the past.

Not talking about speedrunning. Doom 3 is perfectly fast paced if you are good.
>facilitate it like they did with the original Doom,
Original doom is a completely different game you idiot. Its not 3d and is just a shooting gallery simulator.

No corridor shooter is good and Doom 3 is among the worst.

>Guns sound like shit
>Enemies barely react to fire
>Enemies spawn at complete random
>Environments so small and tight that you're constantly knocking into shit or back up into a wall
>All the enemies are easy for the most part
>Ridiculous fall damage
>Sprint meter
>Shit story that insist you care about it

Also
>Shotgun mostly useless

>valve fan boi auists go full retard over some game because they wrongly compare it to a valve game.
They really are stupid.

This is how i know you are bad, Shotgun is the most useful weapon in the game

No, shotgun sucks ass. The spread is beyond dick-sucking. The Super Shotgun they introduce in RoE was half-decent.

Doom 3 is substantially slower than Doom and it was purposefully built to be that way, It's got nothing to do with player skill, you moron.

Doom and doom 3 are completely different games.

you need to git gud. The shotgun one shots imps and you can even kill hell knights with it.
You need to stop being a pussy and get close.
Its the default weapon in the game.
Super shotgun is even better id recommend modding it into the first too.
You can play the entire 3 trilogy with it at a hectic pace.

>movement speed is a fraction of what it was in the original games and in Nuum
>falling 3 feet deals 20 HP worth of damage
>entire level design is tight corridors that occasionally have collapsing walls around you to reveal a bunch of enemies plus the occasional tiny and cramped room that gets locked until you clear out several waves of imps and spider thinga
>B-BUT YOU CAN STILL PLAY IT FAST!!

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>hes so fucking low iq he is comparing a 3d game with a different design to a pseudo3d sprite game.
Its like comparing apples and oranges. You are dumb as dog shit.

The shotgun only oneshots imps and pinkies at like 1 foot (compared to the 3 feet range that most fights in the game happen at where it requires 3 hits).
The best weapon in the game by far is the assault rifle because it can kill an entire wave of most enemies without needing to reload and doesn't have the obnoxious spin up of the chaingun. In fact there is literally no advantage at all to using the chaingun over the assault rifle.
Just because some of the people who worked on Doom said that the shotgun should be a primary weapon doesn't mean it was in Doom 3. You should go back and replay it so you can take off the nostalgia goggles.

Holy fuck, Doom 3 boomers getting btfo itt

No shit, you moron. What the fuck do you think I've been saying the entire time?
Doom as an IP started out as a fast pased shooter because that's what the design philosophy was explictedly set out to achieve. Doom was initially set to have RPG elements and be more like UU and later Strife until they decided that it bogged the game down too much and scrapped them.

Doom 3, had a different focus. Being that of lighting, because that's what Carmack was interested in at the time. A survival horror like game was a better way to show that off. Except public perception of Doom was already formed and people were expecting a game more like the initial two.

What im getting from this thread is people basically just suck at the thread.
Yes fag you need to stick the shotguns in the demons face to maximise the damage.
You can understand spread but not get that. Unreal.

I clearly also mentioned Nuum in That post, brainlet.
Nuum only has fall damage at all when you fall out of bounds and has much faster movement, more verticality and actual parkour.
And Doom 3 may as well be 2.5D because there is almost no verticality at all to it with how massive the fall damage is and how few opportunities to jump down from one area to another there are.

>In the end Stalker became more popular than halflife 2 so theres that.
do you have a single fact to back this up?

You are retarded you dumb cunt. Retro hipsterism didnt even exist back then.
Wanting the game to be more lile doom would be an alien concept.

His point is the spread in the game is retarded and gives no incentive for using it.

/vr/ is cancer.

That was my first response to you, I'm not the first person who was blowing your retarded ass the fuck out.
I get that I can rape an imp by shoving the shotgun up his ass. How the fuck does that matter or make the shotgun the main weapon when I can do the SAME FUCKING THING with the assault rifle but at much longer range?

And his point is invalid. He fucking thinks the machine gun is the best gun in the game.
Its the most inefficient gun in the game.
I can tell he is just bad at games in general. It takes the average iq person minutes to realise the shotgun uses 1 shell to kill 1 demon.

you straight up suck dude. Dont blame the game for being bad at games, lmao.

remember that clip valve posted where they said they had to change a level because one tester kept failing it.
That is you.

This has nothing to do with "retro hispterism" or whatever you'd like to call it. This has to do with the public perception and expectation of a product and and the failure to meet that, resulting in backlash. It's seen everywhere, not just limted to video games. But another major example would be will Metal Gear Solid 2, and the backlash against Raiden. People were expecting to play as Snake, they got Raiden instead and people were angered as a result. Something similar can be said about Doom 3.

Is there gyro aiming on doom 3 for switch?

Except, ironically, Doom 3 was praised at launch for NOT being the same as Doom.

By who? Video game journalists? Meaningless then as it is now.

Yes it does. Doom 3 is a completely different game to doom. Companies were concerned with new graphics and experimenting with not gameplay not rehashing Doom to please people like you that werent even born yet.
Gtfo here with you /vr/ fagging stupidity.

>not gameplay
New gameplay*

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They were trying to change their pace I think because the shooters they had been releasing were really not changing much aside from technology upgrades and tweaks to gameplay. They were trying to play catch up with the industry. Even as far back as 1999 before Quake 3's release, ID Software was even mentioning Epic Games Unreal and Valve's Half Life and the talent at pulling large amounts of people into their games. ID Software probably wanted to compete with the more storytelling FPS type of game; instead of being a minimalistic FPS. Doom 3 is basically their attempt at capturing some of that market.

>le git gud :^)
I've said multiple times now that I am not even getting hit in most of the encounters. You're not gonna troll me by calling me bad when the game is so piss easy that I'm getting through it without even a scratch.
Good job proving you have no arguments though. Still can't address the plain fact that the assault rifle is better than the shotty in every single way and in every scenario or that the movement speed is very slow and the fall damage is ridiculous.

Plz can someone who owns doom3 on switch replies

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This. All the weapons sound like shit. The shotgun is the one gun that packs a punch, and that's only at point blank range. Alpha labs part 390. Monster closets. Monsters teleporting into the room you're in. Brain dead AI. Utter lack of creativity, or change in pace or setting up until Hell.

>zoomers actually believe that nudoom is closer to the originals in tone and gameplay than 3
Yikes.

You can see in this thread most of the hate it garnered was from the super causal crowd. Thet funamentally got btfo by the shadows and the torch not even joking.
This was at a time where numerous filthy casuals whinged about realistic darkness in vidya.
You can literallly see i believe in the TES series on xbox the game shifting from realistic darkness to no darkness.
Its one of the biggest mistakes the western game industry ever made.
As seen by the success of dark souls.

>Monster closets
This is esepcially retarded

>In the end Stalker became more popular than halflife 2 so theres that.
Haha sure bud

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Just started playing it today.
Is it me, or are hitscan enemies broken in BFG edition? Feels like they fire at you before their animations are done.

doom 3 is fucking awful, stop being a contrarian

>omg doom is sooooo scarryyyy let me turn on my face cam so you can see all my reactions xD xD xD *dabs* lol

faggot

you just straight up suck at video games user.

Considering how long the soldiers stand around and stare at you before shooting, I didn't notice. I usually had them dead before they even fired.

>contrarians shitposting about doo 3 one of the best games ever made
>calls others contrarian.
Kys autist.

The contrarian opinion is to think Doom 3 is a bad game. Stop falling for Yea Forums memes you knuckle dragging retard.

Doom 3 was an actual game with thought out pacing and enemy behaviours that create interesting gameplay-loops. Half-Life 2 is just a glorified tech demo with lazy level design and AI that somehow manages to be worse than than in it's predecessor.

youtube.com/watch?v=XEhF7k-m7I8

youtube.com/watch?v=e0WqAmuSXEQ

It's a fucking borefest that only scarejump loving brainlets seem to enjoy.

It's baffling.
It isn't really a bad game, I've definitely seen and played worse shooters, but it just feels so poor.

Feels like F.E.A.R is much more the kind of game Doom 3 should have been, but it boggles my mind why it had to be like 5 minutes or slightly more 'til I even killed anything.

It just comes across as kind of quaint.

Doom 3 is an amazing tech demo, especially when it comes to its dynamic lighting, but very mediocre as a game.
Doom 64 is the real Doom 3.

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most good players can kill most of the enemies before they even get a hit.
>baffling
>quaint
comfy? snuggle wuggly?

>Doom 3 is a completely different game to doom.
Where have I stated otherwise? In fact I've specifically stated that they had different design goals. They do however carry the same name, as they are of the same IP thus comparisons between the two will ALWAYS occur.

This converstation is like trying to argue with an autistic child. Desperation to try and paint me as something which I've given zero indication or inclination of being.

This thread proves to me Yea Forums is full of filthy post 2000 casuals.

to be honest its difficult to tell where you're being shot from and by what. the effects are not clear at all and the graphics have aged extremely poorly since 2003 or whatever. also doomguy grunting from damage is exceptionally loud and the screen is so covered by jellyi you cant see a fucking thing. the sound design in general is pretty piss poor in this game, even by early 2000's standards

Are you implying Carmack wanted to do anything else than basic VR implementation with this thing?

>muh jumpscares
Actually try playing the game before complaining, fucking useless zoomer retard.

faggot, doom 3 IS a bad game. it has some of the worst sounding guns and literally the worst shotgun I've ever seen in any game. know what kind of fps's have shitty weapons? bad ones thats what.

Both games miss the mark.
DOom 3 was intentional, Doom 4 was trying to capture the original tone of the first, but no-one who worked on the original games works at id any more and it comes across as a shallow attempt.

First post based post.

You are severly autistic. You are just complaining that Doom 3 isnt exactly the same as your favourite thing Doom 1.
Its dumb when any one with a brain can see how radicially different the games are.
There was no "make it like the original" back then.
You cant even jump in doom ffs.

>Doom 64 is the real Doom 3.
/thread

>Doom 3's sound design is bad

64 has some of the worst Doom maps in existence.

>the graphics have aged extremely poorly since 2003 or whatever
This is what sticks out to me the most, really. Not that it does much against the gameplay, but for a game that was supposed to be "WOW DUDE LOOK AT OUR TECH", the textures look like shit smeared across moldy bread.

While jumpscares are false, it is true the game really likes spawning shit behind you.

That shitty game was a mistake and it's the reason why Doom 2016 switched back to having much faster pace and non lineal, shitty thight corridor level design.

2016 might not have the same feeling as the originals, but it's the best 90s retro revival shooter so far. It does a great job of capturing the general style of gameplay of 90s shooters, even if it's not quite the same.

>reee my opinion is right because because it just is
Holy shit just go back to your containment board.
You are the scrub that thinks the machi e gunis the best game because you play it like a pussy and a CoD shooter?
Little girls can play doom 3 better than you.

It was in development hell for too long to properly copy something.

Doom 3 will never not be controversial with the fanbase.

>You are just complaining that Doom 3 isnt exactly the same as your favourite thing Doom 1.
Where have I once made that complaint?

Nu-Doom plays NOTHING like the original Doom. It play exactly like Painkiller or Serious Sam.

>"64 has some of the worst Doom maps in existence."
>I've never played Final Doom

It's a fun game, let it go.
I bet you complained about the flashlight switcheroo as well

doom 3's sound design IS fucking bad you autistic fuck. the shotgun sounds like rickety piece of fuck, spreads like a god damn grenade or something, and you reload it 2 shells at a time despite only inserting 1 shell makes no fucking sense. kys

>90s retro revival
>nothing like a 90s game
Holy shit.

Fucking retarded cringelord. No one but Yea Forums hipsters give a shit about your shitty slav game crashing simulator.

I liked it when I played it at release and I liked it when I replayed it 6 years ago and I like it while I'm replaying it now.

John Carmack had little to do with the design direction of Doom. Doom/Doom 2 were John Romero. Doom 3 was Tim Willits.

>but it's the best 90s retro revival shooter so far.
What is Dusk
What is Amid Evil
What is Ion Maiden
What is Wrath
And I could go on.

Doom 2016 is a fucking Painkiller clone (which is not a 90s shooter, btw)

No it doesn't, and I always see this exact same comparison every time Doom 2016 is brought up in this exact same way, which is slowly leading me to believe you're posting this in every conversation involving it.

Your entire argument goalpostfag
stfu valve fan boy. You retards are sperging out at not one but two games in this thread.

I wouldn't call it bad. It's serviceable at best.
But I am iffy on the choice of reloads in a Doom game.

>>hets caught literally as in lid er ally using Halflife 2 game assets in the files.
This is completely untrue.

>but it's the best 90s retro revival shooter so far.
It plays nothing like a 90s shooter you fucking dunce

this, also, nobody had a better idea, so they went with the carmack one. simple as that

little girls can listen to cringey audio clips and punch in keycodes to get sparse ammo in a fucking doom game and walk down a straight corridor and shoot weak enemies that just walk out in front of you. yeah way to make a point, faggot.

>No it doesn't
Lmao

>get locked in arena
>waves of enemies spawn
>clear out room
>move on to next room
>repeat
>not exactly like Painkiller
Tell me, when does this happen in the original Doom games? Aside from the few occasional trap rooms. Never.

2016 is actually slower and you'd know this if you had actually played both. 2016 requires much lesser and fewer player actions than 3. The speed is only in the aesthetics, otherwise you actually spend a shitload more time doing nothing meaningful in 2016. 3 is so much more engaging in gameplay and if you think otherwise, you are just a söy-mouthed retard who got duped by the glory kill "Awesome-button" spectacle.

She didn't. I was an accident.

Why do boomers think it's ok to shit up ever Doom 2016 threads but when people shit on Doom 3, they get mad?

Yep, both the shitty corridor lineal level design and the fact it tried so hard to be spooky or just a lighting showcase by being overly dark became memes on their own. It was always a pleb game for people to try their expensive cards on and then forget it ever existed.

They feel old and need to defend that which they once shat on.

No it isnt they copy pasted a bunch of things from source, textures CS sounds down to the file names.

doom 2016 was a good game, and I think doom 3 was crap, even back then. also doom 64 was the true doom 3

And a better game at that

Painkiller and Serious Sam throw mobs of identical enemies at you that don't have much AI beyond "move towards the player / fire at player". Doom 2016 locking you into a room to fight enemies doesn't automatically equal a mob shooter, especially when every enemy is parkouring around the place, both away and towards you, and forcing you to hop and evade around all over the place as chaos ensues on a much smaller and more patterned enemy count. Saying D16 is like PK or SS is like saying proclaiming that Duke 3D is like fucking Blake Stone.

Doom 3 tickles my boner for immersion, but the game itself is very repetitive.

>its another underage fag uses the shitty boomer meme to mean people over the age of 18

Also, SS has probably the worst level design in fps history.

>Your entire argument goalpostfag
Either you are illiterate or you don't even understand what my "argument" is.
Spoiler: Only once have I indicated my personal opinion on Doom 3 in this exchange, in which I called it a classic. The rest has been about public perception.

This. There was a massive flame war between HL2 and Doom 3 before each game was released, and after Doom 3's release Valve fanboys were dabbing HARD on the Doom fanboys.

>And HP Lovecraft was a racist.
I'm not seeing your point. So he was based then and is still seen as based now, how does that work with Doom which was always regarded as a flop?

Nostalgia faggotry should be a straight up bannable offence on here imo. Since ther is a board dedicated to it.
Arguing with vr hipsters is like having a conversation with dyslexic drunk down syndrome china man in a thunderstorm.
They fundamentally have a different idea to what is good which is something like the older something is the better it is.

You are absolutely retarded and cant argue for shit.
Just like you cant play games for shit.

Typical zoomer. Ban anyone who says something I don't like!

Kill yourself.

>tight arenas
>vertical movement
>small numbers of enemies
>often have to close distance with enemies
>can't hold S+LMB 24/7
>Serious Sam

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It's a boring snoozefest
You can tell every time a scripted monster will appear

>because valve fan boys hated doom
>???
>doom was unpopular.
If you do a search you find that valve autists compared several games to HL2 and has autistic bedwetting tantrums about every game.

that includes Doom and Stalker which we see in this thread they are still crying about.

All of those points are simply caused by console limitations, lol.

Im over 30 your views are just shitposting.
If your default posting in every thread is orgiinal > anything after you are an idiot.

You have autism fucking contrarian hipster loser. Doom 3 enemies all move at much slower pace and you have far less room to move than Doom 2016, there is also barely any vertically on level designs or combat, Doom 3 is a shitty cinematic slow ass corridor shooter and no amount of nostalgia faggotry is gonna change that. The series realized the mistake that tech demo was because it can't afford being in denial forever, time for you to do as well or gtfo.

Prove it. All I've ever seen is a generic flashlight texture, likely from the same texture pack Valve used.

user what are you not understanding here? you are the contrarian.

Literal schizo.

You can do a search takes seconds retard.
Denying history isnt an argument.

Doom 3 wasn't a flop by any stretch of the imagination. A more accurate term would be divisive and the entire point of the post was to highlight how stupid it is to hold things in the past to modern day perspectives. To keep things in the video game realm, it would be akin to calling Battlefield: 1942 shit because it's just another WW2 shooter.

Cart before the horse line of thinking.

Posting the superior Doom 3.

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>You are absolutely retarded and cant argue for shit.
>Just like you cant play games for shit.

babby's first ad hom

weapons maybe but environment wise you are a fucking wrong in every regard

Am i the only one loling at the valve fan boys saying things like
>doom 3 forced you to watch story compared to HL2
HL2 is full of unskippable in game cinematics.
Doom 3 has some brief cutscenes at the beginning before the demons arrive then pretty much nothing until the end.
Another one is comapring it to HL
>everything is a regular day at work in Doom 3
You literally never played the game. The entire opening segment continually shives in your face something isnt right.
HL2 has a completely different 1984 opening.

>Devs pretty much turn the formula around to never repeat the shitty snooze fest only spergs find "scary" somehow that was """"Doom 3"""'
>No user, you're the contrarian ;.)
Go get fucked with your shitty babies first eyecandy tech demo, no one wants that garbage games anymore.

>Battlefield: 1942 shit because it's just another WW2 shooter.
This is exactly what the brats born after 1995 do.

Can you just shut the fuck up you underage retard?
Games like doom 3 existed before Doom 3 btw.
The most memorable being Unreal.

why are people so defensive of doom 3 now?

I have both DOOM 3 and BFG
What's the best way to play the game? Including graphical mods and shit

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The anons who played it in their childhood are getting nostalgic for it.

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It just calling out valve fan bois. One of the apparently severly autistic fandoms in the gaming community.

you werent even born when doom 3 was released though.

playing the non-bfg edition and typing clearlights in the console everytime you load a level

It's weird because months ago people would shit on it now this month any thread you make hoards of people come in to defend it

Doom 3 wasn't influential in any way or form gameplay wise, the only kind of praise it ever got was by the same kind of brainlets who praise movies like Avatar because of the FX. Just people with no taste in general that have a preference for eyecandy and spending more on hardware.

There was a thread made months ago by a Valce fan boy.
One of them mentioned HL2. They were laughed at and the went full retard for the entire thread.
What you saw is that autist making multiple circlejerk threads daily for the following months and people just ignoring it.

Sikkmod + Wulfen Texture Pack, or, something like that. All those gameplay altering mods are usually pretty shit, but Sikkmod lets you tune shit at least. I personally grab the Alpha Shotgun mod too. If you really want to use the BFG Edition, then I really don't know.

It is EXTREMELY common for games to use placeholder assets that don't belong to the developer during development. They're usually stripped out by the end.

>Doom 3
>literally kickstarted an entire genre of fps horror shooters and realisitc fps games with cinematic narratives and immersion
Kid you need to stop.

doom 3 is a fantastic game, i love it

>Doom 3 wasn't influential in any way or form gameplay wise
I'm pretty sure Prey 2017 takes more than a few nods from it. Although to be fair, this is because Doom was originally supposed to be a System Shock-like game where you explored a realistic environment using either a male or female character and you could use all the computers in the world.

seething
Cant even reply properly its so btfo.

im 29

Stalker stole assets from hl2 and doom 3.

Im older than you bitch.

>literally kickstarted an entire genre of fps horror shooters
That was literally F.E.A.R and unless you presume that F.E.A.R was made in a year, you're wrong
>realisitc fps games with cinematic narratives and immersion
That was Half Life or Half Life 2

I love how HL2 babies and Doom 3 fans always ignore that the exact same year, Far Cry and Riddick released. Far Cry was a hugely influential game. And a fantastically designed FPS title in its own right with a remarkable swerve into horror. Creeping through flickering hallways, knowing that the trigen can kill you with a single swipe, was one of the scariest experiences in gaming.

>literally kickstarted an entire genre of fps horror shooters and realisitc fps games with cinematic narratives and immersion
Do you literally a single fact to back any of this up. Also the second part is credited to Half-Life by literally every developer.

yep whats really funny is the valve fan boys backed themselves into a corner denying this happened.
Because and this is the funny part,
It proves that Stalker copied HL2 and they are trying to deny any connection between HL2 and Stalker.

Yeah and that's really embarrassing for you.

It's not really responding to any particular post.

Doom 3 is a solid 7/10. Even though its slow I don't hate its combat I just think its too repetitive. Part of this is how weak guns feel for the most part so besides the BFG and the super shotgun in the DLCs its not like they can throw the world at you because of it but its their fault.

Constant imp spawning was pretty lame though like every other second you hear that fucking noise and just walk and shotgun the cunt. Both the DLC/lost missions are far better then the original campaign that is only decent from the Waste levels and on.

You fucking autistic dumbass, Unreal had the most amazing variety of level designs, top notch AI, and some of the most creative weapons seen in shooters back then. It was filled not only with verticality, large worlds and interactivity but also focused on gameplay by having a dedicated, fast paced Mp arena mode with unique maps and modes. How you dare compare it with the shitty cinematic slogfest that was "Doom" 3?

did doom 3 insult your mom or something

Oh shut the fuck up you kneejerk autsitic spastic.
The point is unreal was a tech demo praised for its graphics and used journal entries to tell a story.
Gtfo with your retard posting.

play hl1 and doom 1 instead of doom 3, stalker, hl2, far cry, riddick.

>cinematic
>has practically 1 cinematic and the rest gameplay
you
did
not
play
the
game
fuckwit

Doom 3 was ASS. Period.

>Also the second part is credited to Half-Life by literally every developer.
Savvier developers credit GoldenEye. Particularly the ones aware that Half-Life was completely rebooted after GoldenEye came out because it looked hilariously outdated next to Rare's masterpiece.

Nothin' a coat hanger couldn't have fixed.

>cinematic slogfest
You never played Doom 3

Do you have a single fact to back this up?

>goldeneye
>masterpiece
lmao.

You are a retard. Fullstop. Dumb yank basedboy.

I remember when they first came out (around the same time, if I recall), I thought Doom 3 was better than Half-Life 2.

I just played through both of them within the past two weeks.

Doom 3 is still better than Half-Life 2.

>Cinematic
>Corridor
>Cinematic
>More corridors
>Cinematic (totally not copying from half life we swear.)
>Hell
>Cinematic

Great game there, shithead.

The strange thing about STALKER is that it was in development hell for years. The oldest versions set in Chernyobyl date back to mid 2002. youtube.com/watch?v=9Ni3wEvi5E0

Non-BFG.

Do people understand saying a game is cinematic is not the same as saying it is full of cutscenes?
HL2 is full of unskippable cutscenes. Its like metal gear solid.
Doom 3 was cinematic because it was like a movie but used atmosphere to convey it.
It has virtually no cutscenes.

you are straight up retarded see

The fact HL1 was rebooted literally a month after GE released.
The fact David Doak talked to Valve at a trade show and they told him that GE forced them to change a lot.

>>Cinematic (totally not copying from half life we swear.)
Doom was originally supposed to be a highly cinematic game. Many of Doom 3's ideas come directly from the Doom Bible. Notice how people think the monorail in Doom 3 is some kind of Half-Life thing? The monorail was in the original Doom design document from the early 90s.

Theres a thing in the industry where two devs will be making a similar game because one is basically copying the other or both.
But yeah i was aware it was in development hell.

does this restore the red crosses on health pickups and the swastika room? if not, is there a way to do that?

Monorails arent anything new. Quake 2 and unreal had them.
Valve boys are in a bubble.

It was a meme then and now

John Carmack is not a game designer, he NEVER was. He was always the tech guru and engines guy.
God damn, fuck this place so god damn hard.

I actually really like doom 3, I think the game would be better without the doom name.

I just installed Redux and literally nothing is fucking different. It doesn't even add widescreen support like it said.
The instructions just say extract the redux folder to Doom 3 and add the launch options there's nothing I could have fucked up

STALKER was shockingly ahead of its time. Imagine if it had released in 2002 instead of 2007. Many of the assets you see in the 2002 builds are unchanged in the final product. And also uncharted in the two sequels. CoP in 2009 still has textures/models/etc from 2002 in it.

>not playing doom 3 on your phone

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>please please just remove the doom name.
Would you remove 2016 dooms name too? Its essentially just a similar sequel.

She ran out of those after the previous accident.

Any opinions on this mod for BFG? moddb.com/mods/classic-rbdoom-3-bfg-edition It adds soft shadowing, improved lighting, and more. It basically solves the problem Doom 3/Quake 4 had where shadows were completely black, too.

>I think the game would be better without the doom name.
Why, though? If you're gonna go down that road, why call Doom "Doom" when it was clearly John Romero's take on Doom instead of Tom Hall's take on Doom? Logically Doom 3 is the only "true" Doom game that respects the series' vision.

>reloads shotgun
>puts one shell into the chamber
>bullet count jumps up by 2

This is fucking retarded.

>problem
I like stark shadows. Reminder games that used it after were praised.
It works well with dynamic lighting.
Nowadays you have to mod in darker shadows into games to get realistic pitch darkness.

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Reminder that valve drones got btfo today.

>Reminder games that used it after were praised.
No they weren't. Volume shadows can't handle transparencies, and accurately reflect the low polygon underlying models, defeating the entire point of bump mapping. They're literally "that's not how light works"-tier.

This is why Far Cry 1 needed to use a mixture of volume shadows and shadow maps.

>realistic pitch darkness.
Realistic pitch darkness doesn't really exist when you take eye adaptation into account, which most modern games do.

It's better than half life, half life has always been overrated garbage.

Doom 3 was fucking great, everyone loved it at the time. Then people cracked jokes about it being filled with one too many jump scares, which slowly turned into the modern contrarianist hyper-retard fuckfest of pretending extremely hard that Doom 3 actually sucked and everyone hated it and look how big my dick is for saying this out loud, please suck my dick please anons, I need anonymous imageboard posters to validate me, I desperately crave attention and cannot hold any real opinions of my own, lest Satan calls me back to hell for not being a big enough of a gigantic faggot.

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I don't know if what happens in Doom 3 is what I'd call a jump scare though.

He puts them in two by two what's the issue are your hands too small to hold two shells ?

>BFG edition

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You are flat out mentally retarded stfu.

the only worthwhile jump scare in all of Doom 3 was the Trite that pops out from behind a computer monitor after you open a door with it or something

Sigh.... user in a rook with no light source how would a person see?

>games LCDlets will NEVER understand

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It always weirds me out how Half-Life gets credited with introducing scripted set pieces when GoldenEye is chock full of them. The entire showdown against 006 is a scripted sequence complete with banter. The game literally recreates the bottling room scene from the room complete with:
"One half of everything is luck..."
"And the other half?"
*Alarms blare*
"Fate."
Then the Russians storm the room and Alec is surrounded. He surrenders and they "execute" him after a countdown. This is accompanied by dialogue between the characters.

All HL really did was do the "seamless transition" thing that Quake II did a year earlier.

>Sigh.... user in a rook with no light source how would a person see?
They wouldn't. But such rooms don't exist in modern videogames. They always have ambient light sources.

guys help how do I delete a hard drive?

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false. Riddick was praised for similar lighting to Doom 3.

pitch darkness is a realistic thing that is avoided in games to handhold baby casuals who are afraid of the dark.
If you can clearly see things in a game in darkness it isnt realistic. At all full stop,

I was more in line of what an user said earlier, which was it would of been a cult classic if it did not have the doom name to it. I also think the movement in the orginal doom is really slow as well.

You realise you are flat out retarded and dontunderstabd how light or biology works?
Humans arent a nocturnal animal.
We cant see in the dark.
Most modern games default on an unatural nocturnal vision preset for shadows and darkness.
Forcing people to mod in realistic darkness,

>it would of been a cult classic if it did not have the doom name to it.
It's a cult classic already. How much more of a cult classic does it need to be? What next? Are we gonna argue that Doom 64 shouldn't have had the Doom game, either?

it felt more like a resident evil clone if anything

This. Doom 3 and Riddick EFBB were both better games than Meme Life 2.

How the fuck could you even compare the two?
How is that even fucking possible?

>pitch darkness is a realistic thing
Not it isn't. THAT'S NOT HOW LIGHT WORKS.
>Riddick was praised for similar lighting to Doom 3.
Riddick has a bald protag, avoiding the glaring problem of volume shadows being incapable of handling hair properly. Again, nothing Doom nor Riddick were doing was particularly impressive. Far Cry featured BOTH shadow techniques in the same game as a workaround because volume shadows SUCK DICK and only technologically illiterate fanboys like them. They're also horrifically inefficient.
>We cant see in the dark.
Yes they can. Videogames simply accelerate the eye adaptation process from minutes down to less than second. Go play a game like Doom 3 and notice how light doesn't even bounce around corners. Its style of lighting doesn't exist in the real world. You can illuminate an entire room in real life with a single candle. Good luck doing that in id tech 4.

Here, let me help you. en.wikipedia.org/wiki/Adaptation_(eye)

>there is an user that actually belives pitch black night and darkness doesnt exist.
Im done.
this is peak retardation. Its dumbass shits like you that ruined games.

>This entire post

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CARLOS.

Holy shot you actually think humans can see in the dark.

>pitch black night
The only way to get pitch black night is to be completely overcast and have no artificial light sources within visible distance.

hlbabies can't refute it

Holy shit, you don't understand how light works.

it literally says humans need two hours
TWO HOURS to get accustomed to darkness.
Not see in the dark.
In any setting where you have bright light in your eyes everything will be pitch black

retard

>nothing Doom nor Riddick were doing was particularly impressive.
Nigger were you even born when Doom 3 and Riddick first came out? That lighting effect was something no other game had until that point. Doom 3's real time lighting was what made people turn their heads at the fact the Nvidia Shield card at the time was pushed at it's fucking limit to show off (which was brand new to support the game) Something the Switch can't even properly show off without it suffering in the newest port.
Shut your fucking mouth.

>Forcing people to mod in realistic darkness,
Replace "people" with "idiots". Those mods never actually reflect how light works in the real world. These people tend to be fans of games that predated realtime global illumination, incidentally.

you are possible the most fucking stupid person i uave EVER seen on Yea Forums hands down.

you are clinically retarded. I can just imagine you banging around in your mental ward at night.

>it literally says humans need two hours
What part of "developers accelerate the process down to a second" is unclear to you?

It's a good looking game

It's 5am I'm playing doom 3 on s phone

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I liked Doom 3 when it released. It certainly wasn't like Doom 1 and 2 at all, but as a kid I liked it and the horror was very effective on me. In terms of sheer gameplay I do think 1 & 2 are definitely better, but having replayed Doom 3 in VR last year was still fun. It's not overall as good or iconic as the original but it's not all bad either.

thats not fucking realistic you retarded nigger. It doesnt matter anyway because as soon as a human sees light they can no longer percieve things in darkness.

>Nigger were you even born when Doom 3 and Riddick first came out?
Yes I was.
>That lighting effect was something no other game had until that point.
Far Cry released months earlier and has the exact same technology. It also has shadow maps for scenarios where volume shadows fall apart. Riddick and Doom 3 couldn't do shadow maps, incidentally. This means that they can't render characters with hair. They can't render shadows from any kind of transparency. Far Cry 1 was far more sophisticated than Doom 3 and Riddick and HL2, and it released months earlier.

>thats not fucking realistic you retarded nigger. It doesnt matter anyway because as soon as a human sees light they can no longer percieve things in darkness.
Making people wait two hours for the eye adaptation process to take hold is not a viable game mechanic.

NOT AT THE TABLE CARLOS

You are literally talking out of your god damn ass. I want proof, right fucking now of this claim.

This is the person killing games. Look at them and laugh.

>Far Cry released months earlier and has the exact same technology
If it had the "exact same technology" someone would of been sued. You fucking moron.

Thats what light sources are for you immense nigger tard.
Flashlights, lanterns etc you know what people use to see in the dark for thousands of years.
Not being handheld with unatural cat vision.
It was fucking numbnut casuals like you that squealed about the darkness and flashlight in D3

The way I remember things is doom 3 was a technology gimmick, half life 2 was cinematic video game, but far cry impressed me the most, and fear was the best with encounters and quake 3, mohaa and unreal tournament 2004 were still the best MP games

>tfw genuinely like Doom 3 more than Half Life 2
wtf is wrong with me

>Not see in the dark.
Is English your second language or something? Because I don't think you understand what is actually meant by "humans can see in low light conditions". Also I don't think you understand that light consists of particles that bounce. This is why a room can only be pitch black if it has no light sources in it, or entering it. The style of lighting that FEAR 1 fanboys are in love with is literally not how light works. Not how shadows work. Modern games feature global illumination so that light bounces around corners. The entire reason you're going to be forced to buy a ray tracing card by 2023 is to realistically render how light works. And guess what? Ray tracing makes all that shitty pitch black shadowing go bye-bye.

>cant render characters with hair
You just dont stop with the stupid do you?

Kys you dumbass piece of shit.

>technology gimmick
Explain what a "technology gimmick" is to those who don't understand your made up lingo?

>If it had the "exact same technology" someone would of been sued.
Volume shadows were invented in 1977.

If it wasn't for Doom 3 the whole concept of dark atmosphere horror fps games with realistic darkness would never have eventuated.

It was all about the lighting and shiny textures

Try again.

>Graphics is a gimmick
Enjoy your LCD games user.

Just finished this. Is Resurrection of Evil any better than the main game?

he is making another "INTERACTIVE EXPERIENCE"

>zoomer revisionism
oh no no no

>no no D3 isnt cinematic thats what HL2 was!
HL2 basically pioneered the most annoying thing in modern games unskippable in game cutscenes.
There wasnt a cinematic experience until the dlc.

yes because the double shotty.

>Is DLC better than the entire game?
Do you realize how fucking stupid you sound?

Volume shadows don't work with transparencies and/or shaders. You literally can't render proper hair with a volume shadow. You either have to have bald characters or characters with "hair" that is literally just painted on.

It was in 2004

REFUTE IT

No no you said
>cant render hair.
That is flat out wrong.

>Graphics only mattered and was a gimmick in 2004
Yeah, because we have evolved past that haven't we? Oh wait, we haven't...fucking moron.

That's what I mean, they aimed to give a cinematic feel to the games

shut up kneejerk tard

I'm saying that doom 3 was known for its shiny textures and lighting first, like a tech demo

Doom 3 was pretty dreadful on release due to the darkness and the flashlight taking the place of a weapon like your gun. Subsequent versions made the flashlight an independent thing and it's a perfectly fine shooter. I'd even go so far as to say that it's a pretty good FPS overall; at least as good as Quake 4. However, I will admit that it really has nothing significant in common with any other Doom game, so it's disappointing in that regard.

>You literally can't render proper hair with a volume shadow.
>proper hair
What the fuck does that mean in terms of video games? Why would they worry about hair rendering? That's completely unneeded SINCE YOU DON'T EVEN SEE YOUR CHARACTER IN DOOM 3 FOR MORE THAN A FEW SECONDS

Thats not what cinematic means in a games context.
Cinematic means the game uses in game stuff in real time as the person is playing to tell the story.
So like moody lighting, weather, helicopters flying over head, sounds.
Not unskippable cutscenes they are cinematics.

I'll take that as confirmation.

I'm still not understanding your gripe here. Everyone back then praised it. Why can't you just accept that it was good? Just trying to be the contrarian here?

hes a fuckwit no game can render proper hair. Games years later had solid rendered hair.
He doesnt understand what render means.

i like both doom 3 and hl.

I know he doesn't know. I went to college for game design. Used unreal engine 3 for most projects.

can we just take a minute to discuss how fucking retarded the fall damage in this game is?

I hate it, fucking slow shit with 1-2 monsters on screen

This is the worst part, yeah.
>picking up one of the audio logs from a dude that was dead next to an Imp I just shotgunned
>fall like 5 fucking feet
>lose 20 HP

This guy is a marine? This and the insistance on spawning things behind you in tight corridors are my least favorite things about the game.

wat

>If it wasn't for Doom 3 the whole concept of dark atmosphere horror fps games with realistic darkness would never have eventuated.
Turok 2 came out years earlier and even featured the flare gun mechanic that Quake II RTX recently ripped off. Also you're forgetting titles like Alien vs Predator 2.

It's not an unreasonable question. Homefront: The Revolution's story DLC is better than the entire game game.

Literally not the something. You need to understand what was done in order to talk.

>turok 2
Its Unreal tier. Its NOTHING visually like Doom 3.
Doom 3 was the next step after that generation of games.

>Homefront

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I am starting to think the board consists of literal idiotic children who pretend to know how things work.

lmao

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why did carmack copy system shock and half life?
What was he thinking?

You cannot cast a volume shadow from hair, dude. Have you ever actually tried doing it? Why do you think Conker uses shadow maps? Because it needs Conker's shadow to be fuzzy because he has fur. You can't render HAIR nor FUR with a shadow volume. Because it's the shape of the polygons. Hair is transparent. Unless you render every hair individually using polygons which isn't feasible.

>What the fuck does that mean in terms of video games?
See that stuff on top of the woman's head? You cannot render shadows from it using volume shadows. It can't be done. This is why game developers all switched back to shadow maps. Also because volume shadows are ridiculously expensive. Also because they look terrible. Also because ray tracing is going to make it all irrelevant in due time anyway.

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Which means jackshit if the game isn't fun. See the problem here?

Doom 3 is actually game kino, I prefer it to D44M in many ways

Ok
I prefer nu-Doom because I like the room being flooded with bad guys. I like climbing up things. I like to feel like I'm not hindered, that I'm a super powered bad ass who just woke up from some hell shit nonsense.
I like Doom 3 as well. But you stated your opinion, I just wanted to say mine.

still no refutation

>I like big explodey colors in my face QTE ammo explosions big epic killing demons so cool awesome

And?

>Why yes, I prefer D44M to Doom 3. How could you tell?

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>I like small spooky corridors with gray monochrome enemies in my face slow walk speed shit gunplay epic typing in passcodes so cool awesome

Only the best and non confromist patrictians love this game. It is one of the best horror games ever made.

That looks like a great morning. I'm more of a Reese's Puffs guy though.
Being a snob over video games must be exhausting.

lol dude im smoking weed rn haha

>Understated, slow and methodical combat with tasteful monster design, unmatched atmosphere and well-paced environmental evolution
vs
>WHOA BRO I TOTALLY JUST EPIC CHAINSAW QTE'D THAT ZOMBIE BRO NEEDED AMMO AND HEALTH PICKUPS LIKE IN MY MOBILE GAMES LIKE A BIG CANDY PINATA CANT WAIT FOR NEW RICK AND MORTY US GAMERS HUH

Another thing. See how Joseph Seed's glasses cast a shadow onto his face? See how the whiskers of his beard cast shadows? You can't do this with shadow volumes. The best you could do is split up the glasses into two models. One is the frame, the other is the lenses. But then you'd get hard black shadows on his face that wouldn't realistically reflect the ambient light conditions. And also the transparent lenses wouldn't cast a very faint shadow of their own onto his face. Shadow volumes were phased out because they're cripplingly limited. They can't render something as simple as a tree with leaves. The people who like them only like them because of their aesthetic. They're the same people who complain about ray traced lighting looking "worse" despite being more accurate.

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doom 3 fags are so insecure.

You seem to have some sort of problem with literally everything.
Want to talk about it?

The issue with doom4 is things like the colour coding to handhold players through the game
>you can jump here it is green
Then the level design it is a hybrid of doom 3 and quake arena.
It has the good corridor and exploration parts of doom 3 but they essentially funnel you to arenas.
Then you fight demons in a quake style jumpad arena.
What it does is this, it immerses you in the game with the doom 3 style parts. Then rips you out of the immersion in the arena parts.

you unironically watch rick and morty and post about it on reddit

Because it will always be fucking miles better then the bullshit being put out today.

I like how you're breaking down all this to someone who not only didn't ask for an explanation, but also to a guy who knows this shit probably more than you since I actually designed things before.
But no please, continue.

i just dont like lowest common denominator tasteless homogenized redditor garbage infesting everything

this game is what? 20 fucking years later.
Kys.

>blah blah blah
Dude I don't care. I like the game. Stop being so butthurt about it.

Kys you fucking sodomite

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Calm down autist i didnt say you cant like it. I like it too that is my criticism.

You kids really need to relax. It's just video games. Let people like what they like, you're getting mad over nothing you have zero control over.

>understated, slow and methodical combat
It's fucking classic Doom but slowed to a snail's pace, the only difference it has from something like Halo is that you can shoot projectiles out of the air.
>tasteful monster design
Ignoring what I said about every demon being a shade of gray, if you think the Cacodemon redesign is anywhere near good, I'm sorry.
>unmatched atmosphere
I bet you can count the number of horror games you've played on your stubby fingers.
>well-paced environmental evolution
Ah yes, the evolution of steel corridors and locker rooms to 10 second segments of suffocating on Mars.

>also to a guy who knows this shit probably more than you since I actually designed things before.
Unlike you, I've actually worked with the engines in question before. You're an Unreal 3 babby.

Ah, of course, someone disagrees, must be an autist. You'd think after 10+ years of that meme here it'd die quicker than (umbrain

>we cant have claustrophobic space base corridors
This is your arbitary opinion. Dude.

I remember being disappointed when you finally see a woman in the game and she turns in to a lost soul monster :/
and yeah Doom 3 was hated on, but it was a jaw-dropping technology leap in graphics at the time

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>I like Doom 3 as well. But you stated your opinion, I just wanted to say mine.
This was the post i was replying to
Here is your reply
>Dude I don't care. I like the game. Stop being so butthurt about it.

And? You are not doing shit now. So guess that makes you just a later bloomer. I was doing Unreal 3 shit back in 2006. I'm old. You're a new loser. And soon, someone else will be "know-it-all" and tel you how your shit is outdated. Welcome to reality kiddo.

And? I don't care, nothing you said made me change my mind in the slightest. Also I said "stop being butthurt" about liking something you don't. Don't take my words out of context.

>just let me eat shit in peace
ok just do it on reddit

>It's fucking classic Doom but slowed to a snail's pace, the only difference it has from something like Halo is that you can shoot projectiles out of the air.
How? In classic doom you can't aim at all. In Doom 3 the enemies have much higher threat factor and playing through first time is an amazingly immersive experience.
>Ignoring what I said about every demon being a shade of gray, if you think the Cacodemon redesign is anywhere near good, I'm sorry.
Doom 3 has a coherent aesthetic to maximize immersion. "The colors arent saturated enough like my fruit loops in the morning" is not an opinion anyone will respect, moron.
>I bet you can count the number of horror games you've played on your stubby fingers.
Did you think this was an epic zinger? Wubba lubba dub duuuub!
>Ah yes, the evolution of steel corridors and locker rooms to 10 second segments of suffocating on Mars.
That's the whole point of making your way through a Mars base which has had demonic hell unleashed on it. You just drank too much fluoridated tap water so you can't properly engage with art that requires executive processing.

I wasnt trying to change your mind autist learn to stfu.
I just said i liked the game.
You are fucking stupid.

FPBFUCKINGP

>ok just do it on reddit
Make me

>Someone who knows about the limitations of id tech 4 and Lithtech and other engines explains in detail why volume shadows were bad.
>Someone whose first engine was Unreal 3, an engine that can do shadow maps to work around the limitations of volume shadows insists they know better.

What was the point to share your opinion then?
I don't care that you liked the game.
Stop being obnoxious.

>i can share my opinion
>others can
I want to bitch slap you so hard you faggot

We get it, you're the better nerd. Bow down to the king of fucking nothing.

I am by highlighting your redditor opinions so they will have an even more difficult time finding succour on Yea Forums

It's not necessary because Yea Forums already generally dislikes redditrash like nuPrey and levies criticisms at the reddity aspects of nuDoom

I never said I wanted your opinion though. You assumed I wanted your opinion.
>I want to bitch slap you so hard you faggot
See? This is why no one likes you.

>shares his opinion
>spergs out at others sharing theirs
You get punched in the face a lot irl huh?

It's clearly not a Half Life type game, they were probably experimenting with new light and shadow technology and molded the game around what would make use of that new tech.
Besides Doom 3 is much more fun than Half Life 2, HL2 relies too much on presentation and has terrible pacing, whereas Doom 3 is all about the gameplay and the game plays as fast as you want to play it.
Doom 3 is a good game regardless.

Do you think the inclusion of vertical aiming really mattered in the sense of threatening monsters? Oh no, the slow, flying demon is above me in this one area, I will now aim up and shoot at it, and proceed to aim forward and shoot the gorillion monster closets for the majority of the game.
Yes, it has a coherent aesthetic, but it's a shit one nonetheless. The demons feel less like different species and more of all of them just being slight variations of each other.
It's funny you claim D3 has "unmatched atmosphere" when it was overshadowed by games that came out before it and at the same time as it.
>he thinks games are art
oh no

Holy shit just stfu you mentally retarded fuck.
My opinion is you are a dumbass.

>redditor opinions
Lol, I swear you kids come up with the weirdest fucking lingo these days.
Sounds to me like you have a problem with a particular website and projecting that REALLY hard. You sound like you have some sort of obsession about it.

Didn't Doom 3 have that gun already in pre development? They just decided to add it to the expansion instead of the main game.

>games arent art they're just toys for soi bois like me
WUBBA LUBBA GOD DELUSION MORTY

FUCK DRUMPF AND FUCK WHITE PEOPLE

>Waaaah no one wants to hear me whine!
My god, you can just see the literal crying.

he didnt

irony is every valve game ever was a game they bought from game dev students.
In a way stole if you like.

The retard, having no solid arguments at hand, proceeds to start flinging shit and regurgitating memes from 2016.

>people can't share their opions only me!
Severe Chrischan tier autism.

Whoa, no where did I say you can't share your opinion. At all.
I simply said, I did not ask nor care for your opinion. Not the samething kid.

>complaining about unsolicited opinions on 4 fucking chan.
I can only imagine how triggering every thread is for you.

Prove me wrong

there is no point in speaking intellectually with an NPC such as yourself. you have nothing to offer anyone.

you are devoid of the spark, an empty vessel that sucks the life out of existence.

Not at all.
I've been around here since around 2007. Nothing has changed besides the memes became more frequent. People arguing about their video game preference and why they're right over someone else.
Then the name calling, the snark (as you seem so delighted to present to me) and let's not forget the "autism" meme that ironically never died after over a decade despite it not actually being about the actual condition, just a new way of saying faggot like the old ones used to.
Same shit, different day. But that's life.

@472727154
No more yous for you you are clearly tismal.

That's the spirit, keep that eternal wheel turning sheep.

Yes, I'm a lowbrow, a halfwit, because I don't have the soulfulness to appreciate a decade+ old sub-par action/horror video game that failed to deliver on either action or horror.
I bow to your epic NPC and (umbrain memes because you are both based and redpilled.

Try the ultra-nightmare.
At least 1st map (UAC) to get the achievement.

>OLD IS BAD
God, all these Doom 3 MAGA chuds need to grow up and vote democrat like us epic D44Mrades

Attached: mature liberal.jpg (1152x449, 113K)

based game dev students

Leave it to some snarky kid on Yea Forums to make something political out of fucking no where.

Stop making the same retarded argument over and over you useless zoomer faggot.

the nudoom tranny made it political with xis "based and redpilled" funny attempt at in-joke sniping

>h-he did it first!
My god, you sound like you're a toddler. Shut the fuck up and get thicker skin. Don't sink to his level then.
Where the fuck are your parents and why are they failing you so god damn badly?

>faggot
>faggot
>faggot
Jesus, what a waste of a human.

>Get thicker skin
Do you think I'm upset about crushing some retarded redditor nudoom zoomer tranny on Yea Forums?

>complains about politics while calling people NPCs
Does irony or hypocrisy mean nothing to you?

nudoom is literally tailor made for little girls due to the QTE-based gameplay
try again

>crushing
You didn't do anything you stupid keyboard warrior

Will you actually play the game before talking out of your ass? Or is it easier to spew nonsense and memes all day instead?

Doom 3 fags live in denial.

>complains about politics
I'm not complaining about politics at all retard, I'm all for publicly humiliating leftscum as frequently as possible.

Why haven't you told me to go back to /pol/ yet? Though I suppose "based and redpilled" is just a vaguely more subtle version of

>glory kills are triggered by the player consciously deciding to melee an enemy in range or to pull out the chainsaw and use it on an enemy at any available time
>a quick time event is an event where you must react quickly within a small window or else you will be punished
i don't think you know what a qte is

cope

>Why haven't you told me to go back to /pol/ yet?
Because I'm not 12.

I like the atmosphere of Doom 3,but I hate how old the enemy encounters were. They would try to either ambush you, or come out at you from a blind spot. The enemies are nothing more than bullet sponges.

>>a quick time event is an event where you must react quickly within a small window or else you will be punished
that's exactly what the glory kill system is though, if you dont go up to enemy and press button, you not get epic loss of player control and awesome color loot explosion epic

Cope with what? I own all 4 Doom games.
Does saying one word suppose to help the other person understand what they're supposed to be coping with here?

seethe

Okay, you clearly never played the game user.

me like pressing buttan on ememy, he kill and do cool kill move

And? Doom 1 and 2 has melee. What's your point? Takes the same amount of effort.

>melee and qtes are the same thing
the coping state of D44Mbrains

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you have a point, if you need resources, you need to quickly maim an enemy and press the button to get those resources, but you still have to deal with the whole getting to them part, also the other enemies who will be attacking you and will be waiting to attack you as soon as you come out of the animation. but still, it's entirely optional, not shoved in your face like "typical qtes" and if you're good at manoeuvring the environment, you won't even need to glory kill or chainsaw

Doom 64 with Phil Collins - In The Air Tonight playing on a crt screen, or emulated with scanlines enabled. Nothing more atmospheric.

the worst part about glory kills is they dont even feel good. they could have been made with some minimal gameplay aspect but they just straight up stop the game entirely to break immersion completely.

and they're not even that cool for the most part.

First of all, never said that. You need to learn how to read if you want to debate with adults.
Secondly, it does require the same effort. Only in "D44m" you need to actually weaken the enemies in order to even perform the glory kill. If you kill them too hastily or too well, they'll die before you even get to do it.
Third, don't act like your chainsaw bullshit wasn't unlimited.Or that your health and ammo packs were not in every nook and crack in the past Doom games.
Fourth, yes, health and ammo is more important in D44m because there's this thing called precise aiming. And most of those weapon's ammo goes REAL fast if you're just firing away for no fucking reason. Also the weapons also have modifications for alt firing and suit augmentations allowing you to customize your playstyle.
Fourth, and this is one important kiddo...glory kills are OPTIONAL. You don't even need to do glory kills in the main game if you don't want to or want more of a challenge. It's like Resident Evil games and carrying around the rocket launcher. You know people are gonna give you shit for it, but fuck that boss you know?
You're being childish, shut the fuck up. I'll wait for your I'm sure detailed reply in counter to this.

yeah, I don't like how music like bfg division will be blasting in the background, and everytime you glory kill, the music goes into that weird crescendo, they should have just let it keep playing
i didn't really like the concept of glory kills at first, especially with that 2015 trailer where the player slowly walks up and does 4 second chainsaw animations on 3 zombies, that was lame
but i played through the game on arcade mode, equipped with the rune upgrade "savagery" that makes the glory kills much faster, and it felt more natural to me. the animations were shaved from 5 seconds to about 1 and a half, much better. i hope they do something about that for eternal.

Sorry but your post is retarded and all your points are factually incorrect.

This is the ideal reddit opinion. You may bot like it, but this is peak reddit

Okay, I'm sure you'll tell me how they're factually incorrect, right user?

I'll refer you to my earlier posts about discussion with NPCs

What does that even mean?

is this itself a troll?

>DOOM thread
>autism through the roof

Not surprised.

Fuck having a legit conversation in this trash heap.

all the autism is coming from valve fan bois.

This. I'm going to Reddit and never coming back. I hope you join me.

stalker was announced years before half life 2 announced you dumb fucking burger. they were mostly inspired by fallout (1 & 2), trying to make a post-soviet open world fps version of that

off yourself

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I hope people ITT realise this entire thread was bait thread by autistic valve fan boys.
Also consider that they have been doing this since 2005 and earlier.

Valveniggers still can't prove me wrong

Looks like i won again hehe better luck next time valvecucks.

Yep. Just played through it again. Its unique in the Doom series, and very much laid the foundation for good space-horror games like DeadSpace

If a search only takes seconds why the fuck cant you produce the evidence you smelly groid?

Doom 3 is fun. I like the little Easter egg PDA that has a little thank you for playing note from every developer.

And because after ioq3, ioq4 was a fucking major disappointment compared to Unreal 3. The only novel thing ioq4 did that Unreal didn't have was the stupid UI system, which could be copied in about 10 minutes with Scaleform.
Then lol@rage and ioq5, "muh megatextures"

>imagine having infinite as your legacy
did he anhero?

He's just mad Ultima Underworld released before Wolf3D and was a better game overall.

Valve would be dead if Digipen closed or decided to exert IP ownership over their students projects

In literally every case they hired the developers, how the fuck did they steal them?

Horror Doom is an amazing concept that should be explored again. Doom 64 is also incredibly underrated and is horror themed.

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I like Doom 3 way more than Doom 1 and 2

Valve is the Dunning Kruger game studio

Like this user said Carmack wanted to make a new game because of newer technology available. The lighting, model detail, and other visual fx couldn't have been accomplished years before when it was released.

>le boomer meme
>everyone on Yea Forums who disagrees with me is the same person meme

>Doom 3 babbies are so butthurt that they resort to the valve boogeyman.
Lmao your game is shit.

I only ever killed Hell Knights with the chainsaw.

Half these kids weren't even alive when Doom 3 came out

Seething Doomzoom.

>Go to get plasma rifle
>Room spans a 5 hell knights in a cramped room
>Kill them while constantly bumping into them wall, and pillers, and into the hell knights themselves
>Walk out of the room
>immediately shot and killed by a possessed marine who literally appeared out of nowhere

Why do people defend this game

git gud

Those anons are right.
The only reason people are sperging on it is because they pretend to be doom purists to be hardcore and fit in. Meanwhile the game concept is interesting at least - ID took the very idea of darkness and forged it into gameplay. Even the shitloads of jumpscares simply fit into the claustrophobic game theme. Level and enemy designs are great, lightmaps are outstanding, background music adds pressure and the general horror atmosphere of the game is great. It also has probably the best designed and executed "classic" hell panorama.

I'm not saying the game does not have design flaws, but the only real reason it's hated by a vocal, autistic minority of doom fanbase is because It's called Doom 3. Change the title and the names of enemies/weapons, and You have one of the best horror FPS ever made.

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If it was so good, why was Doom 4 cancelled and they dropped the style all together?

>If it was so good, why was Doom 4 cancelled and they dropped the style all together?

yourlogicalfallacyis.com/false-cause

it's a tech demo

>hurr if fallout 2 was so succesful why did they make it an FPS
>durr if GTA games were so succesful why did they make it TPP
You are fucking retarded. Doom 3 was praised when it came out, and not only because of then-supreme engine. But yeah, you'd have to be old enough to be able to read when it came out, so it kind of disqualifies you.

>If it was so good, why was Doom 4 cancelled and they dropped the style all together?
Doom 4 was turning out nothing like Doom 3.

>I have no response so ill insult you

Doom 4 was literally going to be like Rage. Rage is full of Doom possibly Doom 4 references.

You got to understand nowadays theres "zoomers" or whatever that don't understand the chronological order of game history for the last thirty years.
Some of them believe that game design in the 90s was purely a "style" and that they were capable of making the games we see today. They just chose not to.
Its like those people born after 1995 that think cassette players have usb ports.

>shotgun in 3 sucks
>machinegun is great
How are you this fucking bad?

>How are you this fucking bad?
Pretty much what said.
People that only used shotgun/machineguns in fortnite and PUBG are simply incapable to using them differently.

Jesus fucking christ, I get it why the most autistic doom fans are still triggered by doom 3, but why, WHY THE FUCK this rabble of underaged turds choose to parrot THEM of all playerbases?

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Heey-ooo!

The section they are referring to was a maze section in HL2 that involved following a trail of pickups through a series of tunnels with 3 way and 4 way intersections, and if you took a wrong turn in a certain spot it put you back at the beginning. Except you picked up the pickups and there was no way to find the right path the second time unless you either wrote it down or reset the whole level to do it again. So eventually they decided to make the first bad path skip the maze and the loot entirely.

GODDAMMIT CARLOS

John Carmack is a tech guy. Not a games ideas guy. That was Romero. And that's why they need each other.

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Closet monsters: The game

In the closet: The Post

>Carmack made the superior artistic cinema masterpiece doom
Rightwing
Genius
Game designer
Space ship engineer.
Carmack is some sort of game design god.
He even ported Doom 3 to iphone in one night.

>Romero is the games ideas guy
have you played Sigil ?

It's better than shat life 2 at least

I have not. You implying it's bad?

>he played on easy

great game, really misunderstood. way better than hl2 which, together with cod, kickstarted the "cinematic one-way tunnel" dark age.
although the best shooter to come out that year was far cry, despite the ludicrous rocket-firing mutants.

>he played on easy, in a fully lit room in the middle of the day, with brightness turned to maximum and without headphones. He is also incapable of immersing himself due to poor imagination and low IQ, and has absolutely no idea of what "horror" is.
Fixed that for You user.

>Talking about a dark age in a thread about Doom 3 and it's not a reference to Doom 3
This fucking guy.

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i agree with Far Cry, and I do love Half-life 2 but I have to agree with you on the influence it had wasn't all good

Funny thing how Doom 3 aged great, whole HL2 aged so poorly. The sheer though of having to once again play through the boat and buggy levels makes me sick. Pretty much the only thing I remember fondly about HL2 is "We Don't go to Ravenholm" and the fact it's Source Engine was used to create Dark Messiah.

yep. i tried to replay it a couple of times and the gamplay is so bland; moreover all the setpieces feel just tedious. doom3 on the other hand feels completely fine to play again.

the only annoying thing about doom3 is indeed the excessive darkness. i get the shadow-light thing, but honestly they let themselves get carried away with that. Especially in the first half of the game; the latter levels are a bit brighter and they are just way better.

Adding to this is the weapon variety.
Doom 3 has quite the memorable equipment with THE "melee" shotgun, the "pe, pew-pew-pew pew!" plasma and surprisingly bland but awesome Rocket Launcher. HL2 has pretty much only crossbow, used almost exclusively in one part of the game, and Gravity Gun, of which gameplay peaked during said Ravenholm level, only to be forgotten untill late game upgrade.

>the only annoying thing about doom3 is indeed the excessive darkness. i get the shadow-light thing, but honestly they let themselves get carried away with that. Especially in the first half of the game; the latter levels are a bit brighter and they are just way better.
Welcome to the Dungeon, Marine.

lmao
it's a mediocre shooter only good for its tech
dead space improved upon it wholesale

If only the shotgun felt a lot more powerful.

>X was improved in Y!
>That means X is shit!
You are as fucking retarded as is.

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i never really understood the complaint about d3 shotty.
you just have to understand it is a melee weapon (deliberately made like that, because combat happens in such small spaces) and you can very quickly dispatch anything.
getting to melee range to deal massive damage while avoiding everything that is hurled at you, is really really fun.
glso i like its metallic sound, it's not the conventional "booom" sound but it fits with its compact design.

doom 3 is more atmospheric, dark, and immersive than any other doom game. it legitimately feels like space survival/exploration/combat/investigation whereas nu doom is like super mario with kill animations instead of shooting things. it also has glowing BS out the ass. it's not a bad game, but more of an arcade fighter/shooter than a space FPS where the environment is oppressive. in nu doom you are taking the fight to hell and the mars colony, you aren't surviving them. I like both games for different reasons but doom3 does what very few other FPS do. it's more like system shock or dead space. I remember enemies and how they appeared being legitimately frightening vs nu doom where the reaction is basically the same as with every enemy: dump ammo into it until it glows then press x.