I've played the first 5 chapters and I find it boring as fuck.
Will it get better?
I've played the first 5 chapters and I find it boring as fuck.
Will it get better?
The tutorial is 10 chapters, sadly.
no. play sacred stones or path of radiance. i dropped this one a few chapters after getting hector
Why even have characters who can die if you can simply restart every chapter?
i dont know. i dont know a single FE player who didnt reset if one of their units, especially a good unit died. hell even when i play if some shitter character ends up dying i reset the level as well, i like getting all of them to the end of the game, i make sure to recruit every single optional as well
>didnt reset if one of their units, especially a good unit died.
I used to do that, and started a new file if I got a game over. It's not a bad way to play as it makes each playthrough unique and makes risk management critical. Recently I've been doing something different though: trying to plan out the absolute best way to beat each chapter, which involves lots of resets as I consider new plans.
it gets better the second the tutorial ends, it never gets really difficult though, especially if one of your units goes apeshit and gets unusually strong, on my last playthrough Eliwood suddenly decided to not be shit and made a lot of my characters look like fucking toddlers, I actually had to keep him in the back, not because he was in any danger but because he kept stealing xp from everyone
Story after tutorial still boring af, sadly
You know you cant let your units die, right?
If you want to have a better time you can download a save file and start on Hector Hard Mode
I have no interest in replaying this game on any other setting
FE is boring as shit, that game specifically put me to sleep because nothing interesting was happening. Try another series.
>Why even have characters who can die if you can simply restart every chapter?
because not everyone has autism and is willing to throw away 20 minutes of their life because they lost a unit at the end of a map, especially when you have units of pretty much every type
if you don't play one save to save all characters and make every tactical juncture 100% sound then idk what the fuck you're even playing but it isn't FE for GBA
[spoilers]i bet you don't even marry off hector and lyn and elwood and ninian[/spoilers]
you are playing the game that rekindled the flame, it's good compared to what came before, but the games that came after were better, so fi you go back it's no wonder it seems lackluster
>OP is bored in FE7
>suggests he play FE8
Are you out of your mind?
sacred stones was more enjoyable. also much for unforgiving since every level after chapter 12 is fog of war iirc
this
once you've played one of them, you've played them all.
there's so many forgettable units and everyone gets so powerful by the end of the game it becomes saturated. I accidently lost the purple druid dude and didn't find out until the credits
It's a punishment mechanic as well as a deterrent of sloppy play. You can either restart and play the whole level over again, or you can accept the loss.
If they ended up fine at the end of the chapter, it'd be way too easy to just blitzkrieg your way through with no reserves.
>Why even have characters who can die if you can simply restart every chapter?
People have played FE like that since the beginning. You can just treat a death as an instant game over or play in casual mode which achieves the same thing you're doing with extra shame.
Gotta let most of them die in shadow dragon to play the gaiden chapters. But yeah generally, someone dies, especially if it's not a unit I don't hate, reset
It's more hardcore to accept deaths desu
Played fates, I am playing awakening right now. Christ, this series is hard as fuck if you play with permadeath. When I try to play as to never lose more guys in a story mission that I get, it takes me dozens of attempts and mind-numbingly complex strategie to accomplish this . Is it supposed to be that hard, or am I just bad?
>Make every correct call
>unit gets ganked by a critical hit
at this point autistic people will reset and do the same thing again for another half hour, and people who aren't idiots will just use one of the other 20 units
>play FE
>foolishly overlooked the range on an enemy unit and someone dies or they get an unlucky crit
>inevitably ragequit in frustration after it happens a 3rd or 4th time, especially after clearing the "hard part" of a level
>never finish the game
This is literally every FE experience for me.
If one of your units got killed by a crit, then you clearly didn't make the correct call.
only if you play serenes forest/gamefaqs emblem where you take as long as humanly possible to beat every map instead of a LTC chad
please break down these playstyles for me
Except if there is no way to avoid getting attacked by a boss who always has at least 20% crit chance, or a random enemy hits a 1% crit.
>95% chance to hit with weapon triangle advantage and 1-shot him
>opponent has 20% to hit you with weapon triangle disadvantage and a 1% chance to crit
You're probably missing the key to fire emblem: the games designed to make you play absolutely slow as fuck and snail crawl your way through it to be safe. It's honestly pretty unfun design.
Or maybe your characters are just weak and need better classes/level ups
git gud
not sure how they do it in fates, but hard mode in awakening is a literal waste of time because all it does is inflate enemy attack and always scale enemy stat rating higher than your entire squadron.
it's absolute lazy design and the game funnels your strategy to play conservatively and retreat constantly.
I remember being only in like chapter 9 or so and grinded the fuck out of all my units to promotion but the enemy still had a higher overall stat rating.
It's 100x better than nu-emblem waifu persona shit
>doesn't realize that crits and the RNG aren't as random as he thinks they are and if his positioning leads to his character being critremoved he might want to rethink his strategy for the next play
>game is so easy you can fucking finish it overnight if you don't care about keeping your characters alive
>calls people who play for the deeper storyline and to see what happens to the characters "autistic" because he has trained himself to read all important storyline that he himself will not get from the game by playing off of wikipedia
Kill yourself my dude
>get extremely unlucky
>git gud
????????????
Weak b8, m8
>Hypocrisy: The Post
Dumb lynfag
They tried to make it so that you have multiple units and if one dies then they can be replaced but the reality is that when one of your a-team units die their replacements are underlevelled as hell and likely have shit stats/growths as well so you don't HAVE any choices. FE would make 10x more sense if there wasn't such importance on keeping everyone alive. It's basically one of new-XCOM's minor issues blown up to a larger degree.
Awakening is laughably easy below lunatic+ mode and no complex strategies are required or even recommended. If you want to win effortlessly deploy only robin+chrom and spam end turn until you win
Savestates exist for a reason user. It's not even like it's abusing the game either, most of the games have fucking save points mid map or can in battle save anyway.
People who have the curse of knowledge on how to "correctly" play FE games don't realize that even Awakening can be a genuine struggle to new players, even ones that played RPGs. Once you learn the tricks like proper promotions and how busted pair up is, awakening will become easier.
That said, no-grind runs are still pretty tough.
that's true, but I've never emulated a FE game.
B-but if I don't get them to level 20 before promotions, they'll lose stats in the long run!!
Old Fire Emblem was just about strategy and slight dating shit if you positioned allies by each other
Nu Emblem is about running around a high school talking to kawaii school girls and doing fetch quest sidequests
Weak b8, m8
>fire emblem rng blah blah
If there are any experienced FE players here please tell me: assuming the player makes the optimal move in every situation, approximately what % chance do they have of completing a Fire Emblem game with the best score ranking without a single reset?
Is it like 90%? 50%? 10%? Less?
Mediocre game of a mediocre franchise, loved and praised by 2000 nostalgiafags.
I played echoes on hard and it is seriously the laziest design I've ever seen
>mila's temple
>gargoyles have almost as much stat rating as my weak ass soldiers and kill my folk in 2-3 hits.
>takes me at least 5 turns to scrounge my units through the trees and to the stairs. easy to get overwhelmed.
>mage dudes make ranged battle almost impossible and I have to rely on rng to not get hit.
>desert lair
>hallways have archers and mages everywhere and they're so powerful it's not even a matter of attrition since they can kill you in 1 phase
>spend +20 turns bait and switching with my own mages
>have to crawl the way by forcing valbar through the hallway while my sword units use him to hide
this is like playing some sort of shitty platformer in slow motion.
The correct call here is to whittle this enemy down until you can get 100% chance of victory or 0% chance of crit. A direct confrontation will almost assuredly result in tears.
It's the best way to play them. You can emulate every one of them too besides the new one, and by the time lunatic mode is out which is the only time it'll be worth playing it'll work on emulator too user, try it out
I tried lunatic mode in awakening and it was legitimately unfun. I couldn't get past the 2nd level.
It's good for balance, and provides a different incentive to approach strategy differently.
>Shining Force: filling a unit slot with a high-defense low-attack enemy bait to take the front lines, die, and lead the enemy into an ambush, with the knowledge you can revive them and do it every fight
>Fire Emblem: that strategy still works, but because characters die permanently you miss out on that character's ending, relationships, and even potential kids, and your roster might end up unbalanced for later levels
Yeah, Awakening lunatic is one of the worst difficulties ever made. It was made with the intent to make people grind in the dlc maps after chapter 4, even more in lunatic+
L+ is even better. Enemies spawn with a random set of skills that will always proc like aegis, luna, pavise, or hawkeye that guarentees attacks hit so you can't bank on their axes having shit hit rates.
Some combinations become mathematically impossible to complete.
The game gives you the stats of every enemy the moment you reach the preparations menu. With this information, you should be able to tell if any enemy has a chance to crit you or not. 1% crits only really happen early in the game, when most of your units tend to have low luck bases. Trying to enemy phase against an enemy that has a chance to crit you with this knowledge is a poor play. If you try to fight an enemy that has a chance to kill you, no matter how small, then you are taking a risk. You should never take risks like that unless you've screwed yourself into a position where there is absolutely no safe option left.
This goes for bosses that have a higher crit chance too. If they have a chance to one shot one of your units from a crit, then you should never commit to that attack. Use your prepromotes. You get them starting from map one, and their bases are high enough to ensure they never face a 1% crit, or even die to a boss crit early in the game. By the time they fall off (most of them don't even depending on the game and difficulty), you should have recruited more units with high bases, that can do the same job for later maps. Many of the units that you've been training should be able to survive a boss crit at full health by this time too, and they won't have to worry about 1% crits either due to getting a few luck increases from level ups, or goddess icons. Don't act like there's nothing you can do to prevent these situations. If the game gives you the information beforehand, there will always be better alternatives that you can take. If you blame the game instead of yourself, then you'll never get better.
It's honestly a garbage mentality they have for the design, but they're clearly never going to fucking change. I've played plenty of srpgs, many of them hard, and it's easy to make them difficult but give the player options and not just have them snail crawl their way through every fucking map.
Didn't play awakening, it's the most nu emblem of the nu emblems. I'm just speaking generally, out of all the fe games I've played even on lunatic or H5 it's generally not particularly difficult for the most part, so anything below that is unfun. Games that are too easy are unfun for me. Lunatic reverse on the other hand, can go fuck itself that's unfun in the other direction, requiring you to snail crawl the game even harder than usual
those moments when a crit wipes out your favorite character is memorable
stop being a little bitch and reset and you will enjoy them 10x more
lunatic is grind chrom+ robin and pair them up for a instant kill god unit
>I've played plenty of srpgs, many of them hard
PLEASE NAME SOME
Fire Emblem isn't a very good series.
>outside of a few scripted instances, enemies don't charge you unless you're in their immediate attack range, so you can slowly crawl forward at your leisure and pick off enemies one by one
>in some cases, enemies don't react, e.g. when shooting them through a wall with an archer. They just stand there motionless in the several turns it takes to finish them off with ranged attacks.
>bosses similarly don't pose a threat, because they remain glued to the gate/throne they're guarding, so you can just have all your characters surround them and take potshots at them.
>flying units have to move around ground-based enemy units. Why can't they fly over them like they do over obstacles?
>archers can only fire from 1 square away. That means they're essentially not really archers, but just a different flavor of melee attack.
>even magic functions exactly the same as physical attacks. Outside of the rare exceptions like Nosferatura and even more rare staves with so extremely limited uses, I have yet to see any spell that does anything other than deal single-target damage. And for some reason spellbooks are just as heavy as weapons
>some things are just mindless busywork, like having to use healers to constantly cure 1 point of damage just to ensure they don't fall behind xp-wise. Oh, and apparently you have to wait 50 billion turns for units to unlock support conversation. Are these games designed for autists?
>the games consists mostly of dead space, maps are massive but because encounters only happen in close quarters (even archers have a laughably short range), most of your time is just spent mindlessly moving units forward rather than making interesting decisions
And there have been what, 20+ Fire Emblem games by now? Yet there's barely any significant evolution of the formula. There are turn-based series that have had more changes from one game to the next, than Fire Emblem has had in 20+ titles.
Yeah, I got so mad when I looked "tutorials" for lunatic+ out of curiosity and all of them said "if these enemies have these abilities reset", and then went "now you have unlocked the dlcs, go grind in them". Total bullshit.
Dude there are times almost every enemy will have a chance to crit you, and usually you can only reach enemies before they hit you with a mounted unit or a ranged attack, but will have another enemies surrounding them that you won't be anle to kill. Stop trying to defend that it is impossible to avoid all risk of a killing low chance crit.
are you autistic OP?
>no-grind runs
People grind in FE and are proud to have beaten the game that way?
Fire Emblem as a whole is kinda "hit or miss" to me. I feel like the series as a whole is pretty inconsistent and quality varies from title to title
Majority of people don't give a shit and don't even know people like you exist and try and gatekeep with it.
>Dude there are times almost every enemy will have a chance to crit you, and usually you can only reach enemies before they hit you with a mounted unit or a ranged attack, but will have another enemies surrounding them that you won't be anle to kill.
Give me an example where this has happened to you on a specific map. If you are dying to low percentage crits, then chances are it's an early game map where your unit's luck bases are lower than the enemy. In this case, you'll likely have a prepromote that can easily take a crit and live. Simply saying its impossible to face an enemy without risking a crit is pretty audacious, especially considering there are certain games where enemies don't even have high luck stats early on.
Most people agree that it's hit or miss but everyone has a different opinion on which games are the hits and which are the misses
Early FE11 has a couple situations where you can't kill the bosses without risking possible death. Beyond that a 0% growths H5 warpless ironman run is totally doable though
Lyn mode is basically a 10 chapter long tutorial
Play on higher difficulties and you're gonna see why losing a unit isnt as bad as redoing a late game map.
Also, FE is pretty consistent in its gameplay. If you dont like it by now, you'll probably not gonna like anyway.
I wasn't totally being serious but, I mean, why are you grinding in a "strategy" game? You're just turning difficulty into time wasted, I don't see how that's fun.
>play fire emblem for the first time
>oh how interesting, it's a personal story about Lyn reclaiming her noble right, such a small-scale story is unusual for a jrpg
Imagine my disappointment when the story devolved into the usual epic jrpg struggles and 1000-year old dragons who look like 14-year old lolis.
Skip the tutorial then, you retard. Or better yet, play a better FE game.
im playing PoR rn and im enjoying it but what is the best one i can emulate on mobile like snes or gba emulator?
Which maps specifically? Jagen should be able to survive a round of combat most of the time, but I do remember bosses being bullshit in the highest difficulties
>game forces you to play tutorial
>doesn't even let you choose higher difficulty until you've already finished the game
>just skip the tutorial!
Dumb piece of shit
>frogposter
kill yourself
>getting punished for playing the shit route out of the 3
Based RNG
Score, like ranking in the GBA games? You're not gonna do it blind.
Otherwise, it's not horrible. But you're gonna have to actually plan chapters out. You have to beat every chapter within a certain amount of turns, get a lot of exp on weak units, keep items instead of selling of them, etc.
>he doesn't know
Keep playing the tutorial then, retard
Optimal based on the knowledge a player would have going in blind or optimal based on having played through the game before and knowing things that a first-time player wouldn't know (reinforcements, fog of war etc...)?
If the latter, it's pretty close to 100%. Very very few FE games are actually difficult and even if you have bad growths as long as they aren't literally abysmal you can still make due.
Don't remember off the top of my head but something like 1-3. Jeigan has a low luck stat and bosses regain hp faster than you can chip with javelins and bows, so he can get crit.
>oh no, I'm objectively incorrect.
>better post a wojak!
This game is built off a couple good ideas but overall the mechanical foundation is old and stale and they've no capacity in invent new mechanics to outweigh subtracting these staple nuances besides cushioning it with pretty graphics and social sims.
>Constantly reposting your shitty opinion image
(You)
Story in each FE game is literally for retards, not because the theme is barely there, but because there are constant, endless interruptions and what amounts to pouting and grimacing from weebshit characters. I see that the new game went completely into Persona x Valkyria Chronicles territory so there's even more moeshit there and I think only streamers making six figures monthly can sit there and pretend they like to play it.
Dont know if youll like it more later gameplaywise but story will get pretty good
Yeah I meant the ranking thing. Optimal based on complete knowledge of the game, not blind.
Good to know it's not all that RNG based, despite the 1337 challenge runs on youtube making it seem that way.
I mean, I can't shit on the campaign more - if you want a lighthearted, fun campaign play Rance Sengoku - the gameplay is barely there but it's not much different than stomping away with several hyper powered characters that each FE game devolves into.
If you want a truly great campaign, play Myst: the Fallen Lords.
>this shit taste pleb yet again
Echoes is middling and no one will change my mind on that. Maps and units were so fucking braindead.
it's a bait image, please stop responding to it
>besides cushioning it with pretty graphics
Man I wish they gave it pretty graphics, but it looks like Three Houses shit the bed aesthetically. The models look alright overall it looks grey and washed out.
How do I pirate the three houses? Can't run it on the emulator because no key :
Holy shit, this. I have never seen a fanbase so divided on their opinions on what Fire Emblem should be. Make a thread asking "what is the best FE game" and watch how chaotic it becomes.
>cursed to live in the timeline where FE lived and AW died
Could be worse
which one of these is the correct version i dont wanna waste my time and play shit games
>Make a thread asking "what is the best FE game"
Well that's because that's a bad way to start a thread. Most people interested in talking about fire emblem would steer clear because they know it will just be naming games without providing much reasoning.
He's right though.
Thats literally what it is.
Just checked out that map, and holy shit it's pretty bad. Ogma has high enough base speed to the point where he should never get doubled, and you can use Navarre's Killing edge to get a crit on enemy phase, while healing with Vulnerary on player phase. It's still slow as shit, and not 100% reliable though. There are battle saves on that map though, so this is really the only case that I'd abide with trying to rely on rng, since you can restart right at the boss as oppose to starting the map over. The map's much more forgiving on the easier difficulties though, and new player's shouldn't have to deal with it in that case.
I'd argue that this is still an exception rather than the norm, as most early game bosses aren't nearly this bullshit, but I'll concede to this case.
>>outside of a few scripted instances, enemies don't charge you unless you're in their immediate attack range
Stopped reading there.
Stop playing on easy mode you fucking faggot.
Originally I always heard FE4 was the best and now all of a sudden it sucks and the other games are not worth it and vice versa.
There is no correct version.
Play 4,7,9 in no particular order.
Those are the only must plays.
9 is even controversial in that aspect due to the low difficulty, but I'd put it in anyway.
That just sounds like a boring way to play.
Just remember that 4 and 7 sucks and you should not believe what these people have to say.
Every title has people who like and dislike it. Like how others swear that FE6 is great and I fucking hate it.
The only way you'll find out is if you play it.
I totally agree that it's rare for FE to rely on luck, I'm not I just felt the need to jump in with a "well actually" since you seemed to be genuinely interested.
Call it shit taste, but I liked Awakening better than 8.
>Play fe7
>It's ok I guess
>Suddenly this song starts playing on every map youtube.com
FE5 was considered among the best for a while but now there's a much more accessible translation so it's considered mediocre. This was made before the new translation came out
It's not shit taste, 8 is rivaled only by 2 and Rev in awfulness. I'd even argue that BR does things better.
>The only way you'll find out is if you play it.
I disagree. Depending on what a person cares about in their video games you can predict with high accuracy whether someone will enjoy a particular fire emblem game.
I love FE6. It feels like bullshit even on easy mode but it's satisfying to overcome that bullshit and become a powerhouse with the tiny amount of good units they provide you.
>FE5 was considered among the best for a while but now there's a much more accessible translation so it's considered mediocre.
That makes no sense.
FE5 is not considered the best because it has very wonky maps, many of which are straight up annoying and/or feel like you're supposed to exploit them if you wanna grab bonus objectives.
Storywise it is still held in high regard, and is probably the best after 4 in that regard
Fire Emblem isn't hard you autist.
play 8, 9, and 10. everything else is shit
Depends what you want out of it. FE7 is my favorite in the series because I like the state of the series' mechanics in the GBA games and 7 is the only game to have such a small-scale story. FE's overarching plots are never really that great but 7 manages to avoid several of the common pitfalls by virtue of being limited in its scope since it had to not step on the toes of 6, being a prequel and all. You don't overthrow an invading nation, your main characters aren't the highest powers in the land, the big bad guy is out of the picture for most of the game and is just some wizard and not a supreme deity. Each arc of the plot is more concerned with fragmented, local stories that are tied up in the big bad's schemes rather than always being driven by the main lord's conflict with the big bad. The circumstances of how you're traveling and what you're fighting against make more sense for the small-scale army you have rather than the usual FE game where you're defeating entire armies by fielding a handful of dudes.
If you want something grander than that, play 4 and 5 or 9 and 10 (both of these are best enjoyed as pairs). If you want something with more character interaction, play a modern FE game like Awakening/Fates/3 Houses. If you want something similar but 7 just isn't doing it for you, try 6 or 8. If it's the core gameplay that you dislike, the series probably just isn't for you.
Is Shanna/Thanny any good? I keep hearing she's great on the battlefield and others say she is only a glorified taxi.
That doesnt make that statement less retarded because it only goes for easy mode.
why did they get rid of branching promotion choices from 8 bros?
It makes perfect sense. Most people barely play video games and just parrot memes so they circlejerked FE5 endlessly, but now more people have played it so its prestige has fallen. I still wouldn't be surprised if you haven't played it either.
I appreciate that a lot actually. I normally don't go into most FE related threads, but it's nice to see that there are still people willing to discuss the games without whining about which are the worst.
You don't get it. 5 used to be considered the best because almost nobody played it because of the daunting reputation it held. A shitty translation by itself is enough to turn a lot of people away. As such, it was put on a pedestal for the longest time since people relied on the small word of mouth of the oned who did play it.
Now that a better translation is out, more people played it, more people playing it brings in more opinions.
They decided to go balls deep with class changing instead. I don't really like it as much as branching paths, locked classes helped define and differentiate characters, but I can see the appeal of it.
Never touched 5 until the recent translation finished but I've gotta say it lives up to all the hype for me. I'm loving the map design, the follow-up crit mechanic, the abundance of powerful, unique personal weapons given to you so early. Capture is easily the most fun system mechanic in the series. What's not to like?
Itt: zoomers who started at awakening hating on actual fire emblem games because they arent shitty anime waifu simulators and require a modicim of thought to progress
Play however you want, but don't blame the rng when most scenarios can be played around with proper planning.
Holy FUCK this thread is full of slack jawed faggots with shit taste!
Over the years a clear tier list has established itself that everyone with internet access can see easily without relying on shitpost and people who see their chance to shoehorn their shit taste into threads.
Top Tier
>Genealogy
>Thracia
>Blazing blade
>Path of Radiance
Mid Tier
>Sacred Stones
>Awakening
>Radiant Dawn
>Conquest
>New Mystery
>Binding Blade
Low Tier
>Birthright
>Revelations
>Shadow Dragon
>SoV
>gene
>thracia
>top tier
Good taste you pass
>8
Lol
9/10 list, not bad, mostly agree.
sup 7fag?
>It makes perfect sense
No it doesnt. Literally nothing has changed
>Most people barely play video games and just parrot memes so they circlejerked FE5 endlessly,
That makes no sense either, because if any game gets "circlejerked" it would be 5.
You're just making shit up for whatever reason. Where exactly has the consensus changed? Because it certainly hasn't on the three FE communities I'm part of including SF.
Same goes for this post,
If anything I'd accuse you guys of never having played it, because you'd immediately know that its the maps that held people back from calling it the best. If anything, the story being worse than they thought, wouldn't elevate it.
Bump up Conquest and SoV a tier each and I'll agree.
This is true.
Not completely my taste but a solid 9/10 for people seeking direction in this franchise.
>because if any game gets "circlejerked" it would be 5.
Exactly. And now that more people olayed it it's less circlejerked.
playing through path of radiance right now and holy fuck jill is absolutely disgusting
How are you guys so fucking bad at fire emblem of all things? In most of them you can group 3 units together and full clear maps with just them.
I meant 4 actually.
And your post still holds no water.
I was just talking about what I have observed in the FE fandom over the past decade, not influenced by my own personal opinion on the game.
stop with the tier list. pick ONE. Now.
>I was just talking about what I have observed in the FE fandom over the past decade
As someone who's actually active in the fandom, I seriously question the validity of your comment unless you refer to some posts on Yea Forums
4
this is even worse holy shit
this is the only list you need
How the fuck am I supposed to calculate the crit chance an enemy will have? Not only do the games not tell you, the formula is also different in every game.
Since you're a FE expert can you tell me more about these wonky annoying maps? Which ones are bad and why?
I'm interested in learning what makes FE maps good and bad.
>more boring than awakening
>seth2win even harder than ryoma2win
>throws unpromoted units with god awful stats at you way in the late game
>story is shit because eirika is a dumbass
>allows for grinding, which a ton of people ragged on awakenkng for but gets a pass here
Who even likes this shit? Why is the reputation towards it so favorable?
Truth, Despair, and Hope is why.
Difficulty mode generally doesn't change this, half the time units will sit and do nothing until you're within range, other times half of them will only move when you cross a certain threshold of the map. A proper srpg would have units either advance towards you in a sensible fashion where they support each other instead of individually, or they would not approach you at all and remain in excessively defensive formations and tiles to fuck you.
A good map should cause you to actually utilize positioning and strategy and not just your strongest unit in a choke point, or a big empty that you just clear.
In case of Thracia, 24x is probably the one named the most. 16B too. Also, some of the rescue/defend maps are just terribly designed in the way that you have to do the ol' "post all your units so they block all the routes like a giant snake" to optimize play.
Go on then, I like por and radiant dawn the most, but I want them much harder.
The fire emblem I would enjoy the most doesn't exist.
>Difficulty mode generally doesn't change this,
Stop playing on easy mode.
The tutorial is the worst in the series. It's the sole reason why I hate recommending 7.
Play 9 first instead.
You and me both baby.
Thankfully I still have 4 and 5 in terms of difficulty but an actual har 9 would be awesome
I only ever play on the hardest difficulty available in fe games because they're incredibly easy no matter what, just slow, so parroting the same shit doesn't change anything. I just played shadow dragon on H5, what I said is every map, half the units don't fucking move you dumb cunt.
Play CQ on lunatic
No I mean if you explained how you care about characters, character interactions, like skills and supports, don't want maps to be heavily focused on gimmicks, don't mind selecting enemies individually to see enemy attack ranges, etc. then someone could point you towards the tellius games
I'm not seeing how 24x and 16b are bad by that logic. Both seemed like pretty involved and unique chapters, not empty rooms. Is there a trick I missed?
And why is it optimal to block the routes in the rescue/defend maps?
I plan to eventually, but it's not the same. It looks like shit, the classes are all over the fucking place, characters are all unlikable as fuck, still retarded pairing mechanic reliant. Like sure, I hear it has the difficulty - although again it's just making you snail crawl - it doesn't actually live up to being anywhere close to the fire emblem I would enjoy the most because of its weak parts. Maybe some day they'll actually make it and stop making marriage simulators and persona and instead spend that time on the actual combat mechanics
7.
yes. it picks up as soon as you get into eliwoods story
This is awful advice for someone in the boring tutorial phase
I know that feel, fren. I can only hope another Advance Wars game gets to come into being
>I only ever play on the hardest difficulty
>still says nothing changes even though the AI is literally programed to do what he complains about
>Shadow Dragon
Maybe play more than one game faggot
SoV is better than that even with its maps
>'m not seeing how 24x and 16b are bad by that logic
Check Serenes Forest.
No it isn't.
Hey its not shit tier, its just low tier.
I'm sure if he'd split it into 4 tiers then SoV wouldn't be in the last.
>it looks like shit
>likes FE9
Yes it is, Nearly everything about it besides its maps are done better than most other FE games.
>hurr durr it's just one game
Didn't happen in the new mystery, por or radiant dawn either. Really makes you think
Like what? Not class balance because of how overpowered dread fighters are, not equipment, not magic, sure as hell not gameplay.
>models are actually decent, both battle scene and field
vs
>models are about 3 pixels shoved together and very obviously look like it
Yeah, it looks like shit, every single fe after radiant dawn until 3 houses has looked irredeemably bad. And radiant dawn and 3 houses don't even look good, they look bare minimum level of acceptable, so that says a lot about 3ds emblems.
Presentation, music, the story's basic as fuck but I like how it's executed.
>3Hs looks better than 3ds FE
in what FUCKING UNIVERSE
Thanks but could you provide a link to a thread? I'm looking through the forums and nothing relevant is jumping out at me.
Replay PoR, user. "Decent" is not the word used to describe how it looks graphically.
Also, CQ did more for battle mechanics by adding debuffs than anything from 9 or 10. Classes are a non complaint.
If you hate the tutorial so much then good news, you can break it whenever it forces an option on you and do whatever you prefer instead, like not using the Knight Crest on wallace and giving it to Kent/Sain instead.
In the universe we live in, where using more than 3 pixels for an entire model is a necessity, where things are actually smoothed and not pixelated and blocky as shit. Like, are you stevie wonder lad?
Hold the fuck on I swear to god I'm gonna make you a comparison image because holy fuck lad
>presentation
10 fps cutscenes? The only thing it did better in presentation than any other game is include full voice acting, that is not enough to bring it out of shit tier.
>where things are actually smoothed
Not with 3H's total lack of aliasing it isn't.
The artwork, I'd argue it has the best portraits in the series. And the support conversations didn't feel intrusive, and they lacked the baggage of time kids and such. In addition to all of that I liked how units would chime in every now and then despite technically being disposable. Like, I hated trying to keep Clive's useless ass alive but he had some great moments I would've missed out on if I had just let him die.
Support convos were a big fat nothing and had no development at all for anyone.
Still made me give more of a fuck that I might not have given otherwise.
>it looks shit compared to what it could look like
nobody argued that buddy, that doesn't magically make it look as bad as 3ds eye cancer. Even the worst part of 3h looks 1000x better than the best thing in 3ds emblem
For fucking who?
Lyn's mode is literally designed to be as training wheels as possible. Game opens up a bit after you hit Eliwood's mode and a lot more in Hector's mode.
Mostly everyone, not Leon though.
>he honestly likes those shitty models on the map screen over the sprites.
Are you blind?
How? They gave almost no insight into anyone that you couldn't figure out from context clues.
Advance Wars is even worse. At least Fire Emblem has the threat of permanently losing characters. Advance Wars doesn't have that, and the combat is both braindead easy and tedious. Easy because it's lacking in challenge and tedious because most of your time is just spent mindlessly crawling units forward, rather than making interesting decisions. Literally the most boring strategy game I've ever played.
Maybe the sprites would be comparable if the sprites weren't CHEAP LAZY DOGSHIT NO EFFORT THINGS BUDDY. Good of you to completely dodge the battle models though, because even the most retarded fanboy can see that spiky ass lazy cheap shit is indefensible and that at least 3h models are actually fit for purpose.
>you can slowly crawl forward at your leisure and pick off enemies one by one
Say goodbye to your tactics rank and have fun losing on important items, paralogues and units. Don't play baby mode.
>enemies don't react, e.g. when shooting them through a wall with an archer
As long as the enemy has means to fight back in any way or form this is total bullshit.
>>bosses similarly don't pose a threat, because they remain glued to the gate/throne they're guarding
Your tactics and power rank go down once more. Not to mention there are plenty of games where turtling gets heavily punished. Enjoy the bad ending.
>flying units have to move around ground-based enemy units
nitpick
>>even magic functions exactly the same as physical attacks
Yeah, let's ignore magic weapon triangle and units that are virtually invulnerable to physical attacks. Not to mention staves like Warp, Rescue, Silence, Unlock, Sleep, Berserk, Freeze, etc.
>>some things are just mindless busywork, like having to use healers to constantly cure 1 point of damage[...]
Experience is a non-factor specially on a healer, you can beat most FE games without earning a single point of EXP.
>>the games consists mostly of dead space, maps are massive but because encounters only happen in close quarters[...]
Don't play baby FE games on the easiest difficulty. You literally know nothing about map design, brainlet.
I only bothered embarrassing you because your pasta was growing stale.
I turn battle animations off, so the map screen is much more valuable to me, and it is a lot better in CQ than 3H. CQ doesn't need to have portraits over characters.
Are you literally retarded?
Thracia had some intense maps, still the dismount mechanic was not good unless they already specialized in swords
I'm not sitting here all night handholding you.
I gave you the necessary information already.
>story is shit because eirika is a dumbass
Try actually reading it next time
>deterrent of sloppy play
the entire game is at the whims of RNG, fuck this
>thinks anyone gives a shit about rankings
lol
>Play on higher difficulties
Why would anyone do this? I don't have autism fyi
Disprove it.
That's not how the burden of proof works
>half the units don't fucking move you dumb cunt.
The very first map of that game in H5 proves you wrong.
24x is probably one of the worst maps in all of FE, but even though I understand why the fanbase would also call 16B bad I never thought it was as bad.
Don't get me wrong, it IS BAD with the warp tiles sending you back to the start so you just have to run back all the way, but its not as bad as some others since its mostly tedium.
An actual challenge.
Also, on lunatic the enemy AI changes.
Holy shit based!
Thanks for putting into words what I'm too lazy for.
>Say goodbye to your tactics rank and have fun losing on important items, paralogues and units. Don't play baby mode.
Who the fuck cares about tactics rank? Its just a meaningless numbers only losers like yourself care about to inflate their e-penis.
As for items and units, what part of 'scripted instances' don't you understand, you retard? Yes, there will occasionally be things like 'get to village before x amount of turns or it will be pillaged'. But those are scripted. Outside of those instances, enemies stand stockstill, allowing you to pick them off one by one. Even on the highest difficulty.
>As long as the enemy has means to fight back in any way or form this is total bullshit.
What do you mean 'as long as the enemy has means to fight back'? Even if the enemy can't fight back, they should at least move away to prevent taking further damage. Instead, they just stand there and don't even react to being hit, because again, enemies are scripted not to move unless you walk into their immediate attack range.
>Your tactics and power rank go down once more.
Why should I care about a meaningless number that has no effect on gameplay?
>Not to mention there are plenty of games where turtling gets heavily punished.
Then why can't you name any examples?
>nitpick
No, it just shows how poorly thought out some of the mechanics are. In othr turn-based games, flying units can fly over other units because, duh, they can fly. Why would their movement be blocked by units that are on the ground?
>Yeah, let's ignore magic weapon triangle and units that are virtually invulnerable to physical attacks.
The magic triangle is a reskin of the weapon triangle, and you could say the same about units that are virtually invulnerable to magic attacks. That's my point: magic is functionally identical to physical attacks, outside of staves, which are the sole instance of magic actually having unique mechanics.
Can't address rest because I've reached the post count limit.
I'd rate sacred stones higher, even if it is probably the easiest FE, the class system was actually my favorite that allowed a decent amount of choices without going full FF tactics where every unit had access to a shit load of classes and the ability to endlessly reclass.
A combination of awakening's and sacred stones class systems would be pretty great.
Just let me know when to stop looking then. So far I've only found this thread forums.serenesforest.net
Is that all or is there a thread with actual good discussion hidden somewhere?
I just bought awakening and have been playing this while I wait for it to show up.
I got to mission 9 I think (fog of war and seemingly endless spawning enemies), and have reloaded like 5 times.
I seriously have no fucking idea what strategy they expect me to use, especially if they just keep spawning forever.
It's just nice, I don't anything terribly deep.
If you're following the tutorial you should have Wallace immediately promoted to General, a very high defense unit, and the village immediately above your starting position gives you a torch which, when used by your thief, will let you see far into the fog of war. If you occupy a tile that enemies spawn on, they will not spawn. This should not be a difficult problem for you to solve.
>bought awakening
But you can emulate it.
I suck at these kinds of games, trying to get good.
So I can sit the Pegasus on that fort in the mountains? That's huge.
Also should I bring in a full party every time? A FAQ I just looked at said not to.
I never finish games when I emulate them, and I heard Awakening has frame-rate issues in battles on Citra.
how good of a pc do you need for citra now? i tried to emulate awakening a year or so ago and it was a mess
The 3DS is cheap and feels very nice to play on. No reason not to buy one.
Well one reason. Resolution. But no reason not to buy one if you don't have a top of the line CPU.
Oh shit a FE thread, here's an update on my PoR remaster.
All the main textures for 3d models and GUI elements are done so I'm focusing on the 2d character models for now. If all goes well I should have them done by the end of september for a beta release.
There's no penalty to fielding as many units as you can, it's just more to keep track of and you'll want to try to feed experience to only the ones who need it/who you want to level up. Parking a high defense unit like your General on a chokepoint, like the bridge in that chapter, is a basic but useful strat.
Great work so far
>Who the fuck cares about tactics rank?
Anyone that has enough understanding of the games mechanics and tools at their disposal to achieve mastery of a strategy game. Since these games want to be accesible and allow many different playstyles they don't force you to learn the most optimal and efficient way of playing.
>what part of 'scripted instances' don't you understand, you retard?
Since it was used in the context of units movement i don't why i should have generalized to your whole post. Regardless it's still a childish complaint, the lack of a dynamical AI is balanced by map design, the accomplishment of multiple objectives with a turn count, permadeth and the challenge of getting a good rank overall. If every enemy reacted in a different manner to every decision you take reaching an optimal strategy wouldn't be enjoyable, playing the game of cat and mouse with any enemy encounter is a chore. In games like FE5 and FE14 enemies woun't just stay still unless you enter their damage zone, they can even trick you by not moving right when you enter their range in order to charge at you when your guard is down.
>What do you mean 'as long as the enemy has means to fight back'?
A priest or a mage with no direct attack tome will stand still because to move would indulge into a tedious cat and mouse game, something that once again fucks up the search of an optimal strategy
>enemies are scripted not to move unless you walk into their immediate attack range
Games like FE4,FE5 and FE12 prove you wrong, even fucking GAIDEN and Echoes do.
>Why should I care about a meaningless number that has no effect on gameplay?
Read above. It goes in hand with the way you play, how does it not affect gameplay?
(1/2)
>Then why can't you name any examples?
I posted Chapter 14 of thracia. Chapter 10 of FE3 and chapter 10 of Conquest are some other examples. Try to turtle in any of those maps and you either miss a tons of shit(14), unavoidable get units killed (Merric) or simply cannot beat it(CQ). FE5 and FE6 are filled with anti-turtling maps in general.
>Why would their movement be blocked by units that are on the ground?
Because Terrain bonuses and map objectives are a thing. These kind of restrictions have a reason to be and are another instance of why map design is important. If flying units could just fly anywhere they want you could leave your main army stationed somewhere while the fliers easily kill off sage mages, ballistas or thieves instead of requiring to use your whole army as a whole to move through.
Anyway, stop being a shitter.
(2/2)
>Being such a contrarian that you pretend that Thacia is one of best because it's translation doesn't even work and literally no one has played it to contradict you.
Did the general consenus on Sacred Stones shit or something?
People kept saying how great it is so I played it recently and it was honestly really boring.
The only that had me engaged was Tana
talk to this guy
>shit
fuck I meant shift
Casuals started playing the older game and sacred stones is one of the easiest FE.
>A priest or a mage with no direct attack tome will stand still because to move would indulge into a tedious cat and mouse game, something that once again fucks up the search of an optimal strategy
What cat and mouse game? I'm simply asking for basic AI that lets the enemy move away to avoid damage instead of just standing there are not reacting at all. In what universe is the latter preferable over the former? Are you really saying it's a good thing that enemy units have no AI, just to indulge your autistic desire for "an optimal strategy" (whatever that means)?
Besides, it's not just priest or mages, melee units also don't react in the scenario I described.
>If every enemy reacted in a different manner to every decision you take reaching an optimal strategy wouldn't be enjoyable, playing the game of cat and mouse with any enemy encounter is a chore.
Literally every other turn-based game proves you wrong, considering they have enemy units that are active and patrol the area, and it works perfectly fine. In other turn-based games enemies will actually set up ambushes, lay traps, employ hit-and-run tactics, etc. and it's far more engaging than your typical Fire Emblem map where most of your play time is spent moving units forward one by one bcause the enemy AI is too stupid to move by themselves.
>Anyone that has enough understanding of the games mechanics and tools at their disposal to achieve mastery of a strategy game.
Not an argument. Mastery of a strategy game should have concrete results, like the number of casualties, not some number that is utterly meaningless.
the 3 fates versions should be seperated honestly
Awakening is just shit. It's not a strategy game, it's a pure JRPG. If the maps are too hard then you didn't grind hard enough or got shitty level ups. Just focus on Chrom and Robin since they get god tier level ups and can steamroll through everything
He's unironically a shitter
>waah i don't want to have to chase down units pls let them stand like retards whilst i wail on them freely
He doesn't want strategy or decisions or tactics, he wants the game to operate in a set way, the same way, every time, so he just has to look up or remember what to do instead of actively having to pay attention and change what you do based on what happens on the field.
Pretending that retard rank that literally 99.9999% of any and all players do not give one single flying fuck about matters is lol
I haven't been following your discussion but fire emblem is not a strategy game, it's a tactics puzzle where the objective is to clear the game reliably with the lowest turns taken. It's not like a chess match, it's like those chess puzzles where you figure out how to checkmate in 3 turns from a given position. By the way in fire emblem you're typically scored based on the number of casualties + the number of turns taken.
I'm not too familiar with tactics games where the player is on an even playing field vs AI of increasing intelligence, what game would you say does that best?
LTC is such a meme. Once its solved you're basically just copying the same moves another player made.
>I haven't been following your discussion but fire emblem is not a strategy game
Man shut the fuck up lmao. That's the most retarded shit I've heard. It's not remotely a puzzle game, these are all just desperate excuses for their inability to actually add more depth to the game over the years.
The appeal of LTC is figuring out the "solutions" and none of the games I like are anywhere close to solved (at least based on what I can find online) so that's not an issue for me.
>I haven't been following your discussion but fire emblem is not a strategy game, it's a tactics puzzle
It's not remotely a puzzle game. A puzzle game is characterized by having one solution, or a few specific solutions for a puzzle. That's why it's called a puzzle. That's not how Fire Emblem works: you can finish a mission using any combination of characters and weapons you like, in several turns or dozens of turns, with all units alive or several dead, etc.
>to clear the game reliably with the lowest turns taken.
There's no incentive to clear the game with the lowest turns. In fact, the opposite is true: to unlock support conversations, you're encouraged to let missions drag on as possible.
>By the way in fire emblem you're typically scored based on the number of casualties + the number of turns taken.
A score that is utterly meaningless.
>I'm not too familiar with tactics games where the player is on an even playing field vs AI of increasing intelligence, what game would you say does that best?
I wouldn't say thy are on an even playing field (even the best AI can be outsmarted by a player), but something like Jagged Alliance 2 is a good example. Enemies exhibit a variety of behaviours: they can patrol around, but some of them will also stay put behind certain advantageous positions, like behind a corner to get the drop on you. Enemies are also attracted by sound, which can be used to your advantage. Conversely, stealth is possible, if you can manage to remain silent and unseen.
>If 3 of these aren't in your top 5 you a bitch tier
>Conquest
>Thracia
>Blazing Blade
>Path of Radiance
>New Mystery
>High tier
>Binding Blade
>Genealogy
>Radiant Dawn
>Mid Tier
Birthright
Sacred Stones
>Disappointing tier
Shadow Dragon
Revelations
>If you like this you a bitch tier
Awakening
>Never bothered to get around to playing tier
>1
>2
>3
>Gaiden
>Three Houses
Emulate to make savescumming easier
So what do you guys think of the marriage system? I really love pairing up my units to create a child with optimized stats.
>If 3 of these aren't in your top 5 you a bitch tier
Sorry, best I can do is 2. PoR and NM are great, but SS is my other pick.
>unironically liking lyn
>frogposter
kill yourself
Black can checkmate in several turns or dozens of turns, with most pieces remaining or several dead, etc. But how do you checkmate in three turns? Likewise, how do you checkmate fire emblem in 150 turns? In my opinion that's the way to look at fire emblem if you want it to be an interesting game.
>There's no incentive to clear the game with the lowest turns. In fact, the opposite is true: to unlock support conversations, you're encouraged to let missions drag on as possible.
There are alternative approaches to play these games of course. It's like how most jrpgs are designed for you to fight boss a then boss b then boss c etc. but some people like walking back and forth to kill monsters until they're invincible. You can do the same thing in fire emblem as you grind exp and grind supports and stuff, but you can also choose not to do that. The fact that other people enjoy FE in a different way doesn't spoil my fun.