Why do people support the balancing patches of games?

Leave the game untouched ffs,thats the way it was intended, I actually think this kills some SOUL

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balance is only wrong when it's in favor of the player

Stupid zoomers and their MUUUUH NEERFFF TOO STRONK!! or MUUUUH BUFF TTOOO WEEAK

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because it's easier to say that the game is unbalanced than to admit that you just suck at the game

It depends on the situation
For multiplayer games a lot of these things are cases where it never occurred to the QA team to test out EVERY single option or combination, and as such only find out once live if there is a balance issue--whether it should be balanced I guess comes down to the case of if the exploit is fun or obnoxious to work around
For singleplayer, these are almost ways issues that were straight up missed, and definitely not intentionally (Curse stacking in DS1 and elemental Rifle Spears in BB)
For games like DS2 that are singleplayer with heavier multiplayer focus though, the balances just need to account for enemies and bosses, which almost none of the patches did, balancing the MP while making SP more of a slog because intented kill methods were nerfed

You try to be serious in a shipost thread? Godspeed user.

it's easier than having good game design
if you create options that have good counters for everything, even if something is overpowered you can expect it and counter
however it's much easier to just have the game poorly designed and nerf what is currently strongest

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>having lots of options but only having a handful of it be usable is a good thing
no

because they are retarded but thats just as devs want it because that way they dont have to do shit other than tweak couple of modifiers with each "patch" and create a shitty perpetual metagame which has never new content other than tweaking modifiers

...

>League of Legends took an aggressive rebalancing approach 2 years ago
>Loses significant popularity and twitch viewership because pro players who used to stream and promote their game have to scrim against each other 14 hours a day to understand all of the radically changed bullshit that will probably go out of style next patch

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Old people are just as retarded as young people so the zoomer argument sucks
I think it's pritty subjective, i think games would be better off patched max once a month but that's just me

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>patched max once a month
No, if somethings broken it should be fixed immediately, I don't want to wait a month for the devs to fix bugs and several months for them to fix the new broken character because they limit bug fixes to monthly patches and balance changes to seasonal patches.

True, i need to think more about the subject it seems

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I guess there is no good way to patch a game ina good way other then patching it good, if you patch a game good the game will be better, if you patch it shit and everything goes to shit, it gets worse, but what is good? balanced? fun? both? gotta be both, how hard is that tho? is it realistic you expect devs to patch a game to be both balanced and fun? isn't that to much to ask for?

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I guess a balanced game is a fun game tho, because it would be best for competetive, wich is the reson i would asume so many poeple like league of legends overwatch and etc, they would would only need to focus on balance, and yet it seems no devs can do that

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I seem to not understand what you are trying to convey user, would you mind explaining in more detail

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PUNCH NAZIS

This type of attitude is why Anarchy Reigns fucking died.

No.