>So Final Fantasy ripped off a tabletop roleplaying game instead of another wildly popular Japanese video game that came right before and plays almost exactly like it?
>With the sole exceptions of CHAOS, WarMECH, and the CARIBE (piranha), every single monster race comes from an AD&D monster manual published between 1977 and 1983. In a number of cases, FF1 includes most (or all) subtypes of a monster without adding any that weren't in AD&D. For example, SCUM, MUCK, OOZE, and SLIME are very clearly read, in Japanese, as Green Slime, Gray Ooze, Ochre Jelly, and Black Pudding... exactly the names of the only four gloopy monsters in the 1977 AD&D Monster Manual. Not a coincidence.
>Most of the FF1 monsters came from the 1977 manual. I didn't look as closely, but I definitely recognized some names in the later manuals from subsequent FF games. Espers, too! The 1983 book has Carbuncle with a ruby, and Phoenix, and Phantom... and Mist Dragon. And that Mist Dragon looks just like the one in FF4, and is a non-evil dragon that can turn to mist at will. And it's one page away from a Shadow Dragon that looks not unlike Golbez's and has disabling magic.
>Re spells: the CURE spells are pretty similar to AD&D, especially with CUR4 being the full heal, but they moved levels around for those: they were 1, 4, 5, 6 in AD&D, not 1, 3, 5, 7. And there were no MT healing spells at all, and not as many attack spells (no parallels for ICE1, LIT3, or NUKE). So there were some very sensible adjustments made, at least.
>But geez, look at all these direct analogues, at exactly the right level, or adjusted by one to squeeze 9 spell levels into 8... spells I would never have suspected, but that do line up perfectly. RUSE was Sanctuary! FADE/HOLY, meet Holy Word! EXIT was Word of Recall, and here are HOLD, CONF, BANE, BRAK, RUB in succession, not to mention STUN, BLND, KILL, and beyond. Oof.
Dumb weeb.
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