It really is game of the decade, isn’t it?
It really is game of the decade, isn’t it?
Singleplayer was really good but the multiplayer is awful. It's too bad rockstar went full jew mode and down the microtransactions path.
Yeah, it’s a shame that they still care more about GTAV than RDR2, but it guess it’s understandable given how much revenue it brings in
The incredible story and the absorbing world make it an all time game for me
It really is.
until November 8th.
the literal state of this decade
Was great in the honeymoon phase, after about 20 hours you realize how shallow the gameplay is and the story has ups and downs. Online was a train wreck at first and from what I hear it didn't get any better
It will be the "Game of the Decade" if a large number of people are still playing it. We all know this trash will be forgotten and panned like the Half-Life mouth breathers.
The only decade games are multiplayer and competitive
>Kojima making a better game than Rockstar
Vice City, San Andreas, Bully, GTA4/5, RDR1 and 2 crush all of Kojimas works combined.
How is the gameplay shallow? Sluggish, I would agree but the gameplay has supreme depth, especially on free aim.
>The only decade games are multiplayer and competitive
Aren't these having average lifespan of a year now?
It was for like a month, then the hype died and everything returned to normal.
No the good ones were all made 1-2 decades ago and still rake in twitch views like LoL and DotA. Even Counter-Strike is staying up.
>Son... Insist?
why would you need microtransactions in rdo though? I'd personally never pay for gold or anything like that, but for now microtransactions don't ruin anything, there's barely any shit in the game to spend your money and/or gold on, at least if you play somehow regularly and already got everything you wanted
t. someone who already has every clothes, phamplets, equipment, horses and camp updates I wanted and sitting on 10k in cash and around 560 goy bars
It had potential to be, but I don't think the game is a very cohesive whole. Putting aside the strictly linear missions, several other design decisions bothered me. I found the Cores system to be more annoying than immersive. Scrolling through all my looted and purchased items to refill my cores was tedious. Then there's the weapon loadout constantly being switched. The broken wanted system. All the repeated "random" encounters. The open world is amazing, reminded me of Shenmue, but so much of the important stuff underneath just bothered me. I hope Rockstar's next game (Bully 2 probably) is set in a smaller map so things are cleaner--maybe have the entire game feel like RDR2's camp sites.
It really feels no different than gtav, except maybe the movement delay is slightly worse and got fucking forbid you want to pick up a can of beans off a shelf
Nah, it's Bloodborne
>Singleplayer was really good
fuck off
Single player was the shit. Isn't there supposed to be an expansion single player dlc out soon?
I don't plan to buy a console to find out.
>I would agree but the gameplay has supreme depth, especially on free aim.
Let's not pretend it isn't the same shit they've been doing since GTA IV with RPG mechanics more tacked on and negligible than the shit they did in SA.
Manually cocking weapons before being able to fire is probably the most innovation we'll see from R* on the gameplay front for another 10 years.
I’m not really sure... other than crafting and hunting there really isn’t much “gameplay” other than holding or tapping the A button.
Even the first game felt like it had better gameplay.
Coming off playing a lot of Nintendo and Mario the last couple months I tried playing this and it gets boring pretty quick.