What's the point of "hunger" in video games?
What's the point of "hunger" in video games?
To force the player to move forward
Piss off autists.
If you don't force people out of comfort zones they will set up simple loops to slowly progress without experiencing danger, same reason you need conflict zones to progress in MMOs.
HUNGER AND SANITY AMIRITE LOL IT'S LIKE REAL LIFE XD
>Don't Starve
>''wtf why is there a hunger mechanic in the game''
Keeping yourself fed isn't even hard in Don't Starve once you understand how to make actual food.
The actual challenge comes from keeping yourself fed efficiently so you can do other tasks.
In good games obtaining food is non-trivial, therefore it forces the player to move forward, interact with the world and take ever-increasing risks.
Don't starve isn't a good game. Obtaining food is laughably easy so all it adds is tedium.
what is a game with a good food system then?
Every game is boring with a hunger mechanic as it's a limit on basic actions, or just a timer. And you replenish it by going into a menu reasonbly often to use an item.
>Be me
>Playing Don't Starve when it basically just came out on steam. Pre-RoG
>Be a brainlet who can't really fight for shit, rely on pure tard-strength and try facetanking a pig
>Pig kicks my ass because no armor, no kiting, shitty weapon, etc.
>Sustain myself on morsels gained from rabbit traps and just that
>Don't even fucking make a crock pot. All my days are spent checking traps, gathering resources for more traps, and somehow living off just morsels
>Winter finally comes and throws a wrench into my plans since I built in a shitty spot, have to walk a fair distance to get stuff in the first place, so any trips I make have to be short
>Looked up what to do, couldn't do much of anything other than making rabbit earmuffs and rely on Wilson's beard for warmth
>supplies dwindle fast, know I'll die, decide 'fuck it' and just head south as far as possible away from base, see how far I could get before freezing
Those were the days. Even now with all the dlc, together, and whatnot I just can't get into Don't Starve even if my life depended on it. Survival games just aren't really my thing, I guess.
It's an incentive to manage your time efficiently.
Roguelikes
Hunger mechanic in general is more suited for turn-based (or I guess real-time with variable speed) games, where it doesn't punish you for taking your time to think and decide.
hunger is never the problem itself
it's either
>food rots in next to no time at all
>hunger rate drops at retardedly fast speed
>food is absurdly expensive to buy and rare to find, forcing you to live on shit
>either just there as a "mechanic" that doesn't add anything beyond padding
>or completely cripples the player and acts like missing half a days worth of food is like starving yourself for a week
>makes you die in your sleep if you don't eat before bed
>but makes you wake up with an empty stomach anyway, even if waiting for the time you spent sleeping wouldn't have used half the amount of hunger
>food / drink storage systems are either so broken you stack so much it becomes trivial and thus annoying, or you can only have tiny amounts on you at any one time despite a bounty of options for rationing being available
>makes it so eating takes literally a half second so muh immersion is ruined despite the game trying to be immersive with hunger mechanics
blah blah blah
>is used as another bullshit mechanic like health as food or stamina as food and pays no attention to your health based on your long term diet
its never been implemented fucking properly, with cravings, tastes, calories, macronutrients and so on, it's basically another health bar most of the time in every game, you're essentially suffering from a slow acting poison and you have to keep chugging the antidote to keep yourself alive
>its never been implemented fucking properly, with cravings, tastes, calories, macronutrients and so on
C:DDA does exactly that and it's fucking shit. When it takes your character a week without food to notice penalties and 3 weeks to finally starve to death, and vitamin deficiencies take months to develop, you just don't pay ANY attention to what and how you eat.
>TFW no Yea Forums server on DST
>Forced to play pubs
Obtaining food is trivial in Don't Starve, because dying directly from hunger isn't supposed to be a core threat. Handling the food situation in a way that opens up time for non-food things, by comparison, is not.
Hunger isn't intended to be the main thing that kills you, since you can always get stuff to shovel into your mouth if you try hard enough, but poorly balancing hunger with the rest of your time and/or other concerns can. Or if not that, then at least prevent you from efficiently exploring the mid to late game.
>Handling the food situation in a way that opens up time for non-food things, by comparison, is not
1. Build a cooking pot (does't require high-tech or rare materials, available on day 1)
2. Throw 1 meat and 3 of any random garbage into it.
3. Get the most time and cost efficient food item in the game.
Wow, dude, I really had to optimize my play to make time for exploration over foraging.
it's a timer, disguised so as not to cause difficulty panic in normies or trigger autists
A human can easily go days without food and function but in video games with hunger mechanics you're dead if you're not constantly stuffing shit into your mouth
Nomad > base autism
>Nomad
What's the point when the world is finite, small and has limited preset points of interest to find?
>Throw 1 meat and 3 of any random garbage into it
Except meatballs are mediocre as fuck, and far too many new players plateau here after falling into the trap of making it their go-to meal.
There's a reason meatballs have a measly spoil time of ten days. If you want to actually do things other than survive, at least in a vaguely optimal manner, you are considerably better off exploring your other food options. Especially for the sake of literal exploration.
to give autismos something to bitch about
>Not just waiting for hunger to reach 0 and then eating meaty stew
Mad cuz bad
>Except meatballs are mediocre as fuck
Yet they are good enough to allow me to explore the entire game world and do whatever I want.
>a measly spoil time of ten days
Nigger, 10 days is enough to clear the entirety of ruins.
have snacks.
The hunger mechanic is completely pointless if food is abundant.
Meatballs are too good
>30-40~ Crock Pot recipes
>LOL lets just make meaballs,pierogi and meaty stew till the end of days
>not making bacon and eggs
>or cave basing and subsisting on surf n' turf
Ishiggydiggy.
And where did you get that meat, user? It's not easy to to get meat that isn't accidental without learning some of the game's other systems. Rabbits will out run you, and nearly everything else will out fight you. If you're making meatballs, you have a grasp of crafting, where to find resources, and either trapping or how to win at combat. There's a lot of steps taken to get there.
But you are overplaying your argument. Meatballs are perfectly fine for most situations, especially if you're not playing on fuck hueg maps with bad wormhole placement.
WHY DID DON'T STARVE TOGETHER NOT GET A CAMPAIGN MODE
rogue, not rogulikes, is one of the only game to do hunger right. Hunger exists to prevent grinding monster spawns. Typically in other games hunger is handled very poorly, as a simulation element. Western devs tend to believe the closer a game is to a simulation the better it is
>Together
Nah Wilson story should continue in shipwrecked and Hamlet
What's the point of ammo in shooting games?
the tip
Kingdom come
Just cause it had pros and cons being starving full or stuffed. Food spoilage mattered. What you ate for buffs and when you ate mattered cause you could only eat so much.
It wasnt perfect but the closest to. At least its not skyrim where you eat 30 cabbages in 1 second.
Dunno I main Woody
UnReal World
Make server
It's a punishment system for not aiming properly.
Food is not a problem in Unreal World
Elona probably has the best hunger system I saw in videogame.
>being too full or too hungry give you debuffs, but they aren't crippling
>you can starve to death, but it takes a long time
>you are rewarded for eating high quality or rare food as it trains your stats or stat potentials
>Elona
thirst mechanic
Thankfully I played it a while ago, while the grass was green, servers were alive and Ano didn't go full retard.