>some kind of building
>fun exploration
>spooky and interesting sea life
I'm working on a game that takes place primarily underwater...
What are some good inspirations for deep sea creatures? Doesn't have to be realistic. I think subnautica was lacking in scary deep sea life, like anglerfish, those bigass creepy eyed sharks, giant squids, etc.
Make an underwater 4x game with mermen.
>A good sense of the vastness of the environment involved.
>The environment being truly dynamic by nature - constant shifts in current and terrain, which help make the setting feel more living.
>A thriving biosphere (ties into the first and second points), which helps make the place feel alive. Shoals of millions of tiny fish representing fluid dynamics, odd structures generated by organic growth of seaweeds and coral, etc.
I'd love this.
underneath the SEEEEEAAAA LAAAAAAAB
UNDER NEATH THE WA TER
SEEEEEEAAAAA LAAAAAAB
AT THE BOTTOM OF THE SEA~
Timed escort missions with oxygen management
>I think subnautica was lacking in scary deep sea life
Subnautica started development strong but a lot of it's later creatures ended up just looking goofy.
Maybe part of the story could be some fuckery happened in a lab and you could get original with the spooky sea life
Make it so you die if you ascend too quickly and add a coral reef