I replay this game every year to remind myself what "fun" is.
I replay this game every year to remind myself what "fun" is
I miss this game’s aesthetic
It really sucks that they needed to replace it with a generic cyberpunk aesthetic for Catalyst. The original had a really nice and unique dystopian feel to it.
>It's a Mirror's Edge thread
ME is endlessly replayable because traversal is just so fucking fun that it doesn't matter if you know the routes through the levels perfectly, it still feels great to run through them.
What did you guys think of Catalyst? Personally I don't think that it deserves all the shit it gets, although it isn't nearly as good as the first game.
I wouldn't say Catalyst is terriblel, but the open world is really boring and they ruined the aesthetic of the first game. The combat is even arguably more atrocious in Catalyst. It just doesn't have the same replayability the first game does. Will we ever get an action game like the original Mirror's Edge again?
>still no Mirror's Edge for VR
I would probably buy a headset for it.
As long as EA isn’t being the definition of greed
I feel like removing features that the first game had hurt catalyst, the shootouts were stupid yeah, but they could have made it so faith can grab pistols only so she can parkour and shoot peeps at the same time, i also feel like her hands and legs movements are waaay too over exaggerated and should be more tensed and compact like the first game. Art direction was ok but it lost some of the charm of the first one. Also liked open world at first but then it got boring.
I play this game once every 6 months for about 5 mins and get bored
I listen to Still Alive every other week because it's a fucking great song. Game was good too. I haven't played it in ages though.
youtube.com
Catalyst's open world was kind of neutral for me because I wasn't offended by it and most of the main story levels were in separate instances so the level design wasn't hurt by open world bullshit. Running through the same route to get back to your base over and over again could get tiresome, and a lot of the activities were unpleasant, but traversing the map was still kinda fun.
youtu.be
Can we take the time to listen to the god teir ost
Fun is cumming inside a beautiful 20 year old pussy
Can't argue with that
I don't understand why people thought that the ability to pick up guns in the first game was a bad thing. You weren't forced to do it and running across rooftops with an M1911/TMP was badass, if anything I would've liked to have seen larger arenas that acted as free movement sandboxes inside a linear story. I honestly think that ME-style parkour mechanics are incredibly underutilized and they'd make for a very interesting multiplayer FPS.
I thought the combat was tolerable. It's worse if you play on console.
it hurts... why did they have to kill it
>I don't think that it deserves all the shit it gets
It deserves way more shit, people were way too easy on it when it released, it's so painfully clear DICE gave up halfway to work on Battlefield and Battlefront.
There's no way it deserved the 7s and 8s it got
melee only was mostly fun but it got really fucking tedious at the end, especially on the ship when they just stick a few mg dudes in the middle of the room, with a door you have to stand in front of for five seconds to open. attacking out of a wallrun also didn't do enough damage to justify setting it up, my strat was always either goomba stomp or kick everyone in the nuts.
try visiting Vancouver
Wouldn’t Tokyo fit the city’s aesthetic better?
I don't know how well that'd work since parkour requires the camera to be tilting and rotating, which is jarring in VR. Respawn is making a VR game which might be Titanfall. Don't know if the movement system will resemble the regular games, but that could come close to what you want.
Why would I want to go to a shitty Canadian city?
Cool game but I hate her face so fucking much. And not because she's Asian or anything, it's just that her face is so off. Totally in the uncanny valley
Seen this a few times before, is that tarp/plastic only on the PC version?
Yes, it is PC exclusive. You also have to have an Nvidia card for it to work properly as well. If you try this with an AMD card, your framerate is going to die.
They completely fixed her face in Catalyst. The game gets a lot of shit but they did right with character designs.
If you want “fun” play Mario
Same. I replayed it not too long ago and the art direction is great. The game also aged really well. Its a shame how much DICE has fallen from grace.
Mario is pretty fucking boring. Yeah, the games are well polished and whatnot, but that doesn't stop them from being really fucking boring.
>They completely fixed her face in Catalyst
Oh no they did not
And he literally said he hated her face because it's so realistic it's in the uncanny valley
>muh PHYSX
I thought Catalyst was better than most people gave it credit for. The traversal was about as fun, the Combat is legit great when you figure out how to play it (and the most fun way to play it is also the most effective), however:
Open World was a meme a shitton of people were parroting after the first game, terrible idea.
Story was better, but also just too boring.
Collectibles sucked.
Ending boss sucked.
Having the unlock running mechanics sucked.
Grappling hook sucked.
The first half of the first game had so much promise though.
Honestly Faith would be better as a silent protagonist like Chell
This, i'm sad the sequel was worse than the original because they followed the open world trend
I unironically liked Catalyst more than the first game
>inb4 zoom zoom
I played the games in the order they came out, when they came out
Try something more engaging, like Dark Souls/Bloodborne
>running straight at the guy with what i think is SHOTGUN
>misses
wow nice game
Dying Light improved on it in every way
>Story was better
Story was far worse, there was more story yes but all the characters are unbearable and the plot was retarded (stop an evil white guy from controlling everyone's brains with an app)
Desu it's pretty realistic for cops
huffpost.com
Are there indie rip-offs?
Nah, the characters actually were characters, and there was an actual scene-to-scene progression.
The first game was written by Rhianna Pratchett, the bitch who ruined Thief remake, New Tomb Raider and is now out of a job.
Lemma
NaissanceE (sorta)
this, it didn't have a retarded non-plot about nothing
>Lemma
Cool. Thanks.
>NaissanceE (sorta)
That's more of a pic related.
Again, none of that means the story is good, the characters are all cringy cliches, many of them get introduced once and are literally never seen again (i.e. birdman, who was in all the trailers) and Faith is such an unlikeable, asinine protagonist who causes way more harm than good on her own volition.
>there was an actual scene-to-scene progression
What? That is the fucking worst part about the story, the cutscenes and story moments that interrupt gameplay all the fucking time. In the first game, the story was built around the levels and cutscenes never broke the flow of the game.
In Catalyst, it's very clearly the opposite, the levels are there to get you to one cutscene or plot point after another, all while characters bombard you with exposition and technobabble on your radio, yet the level design is almost non-existent, it's so hand-holdy so many missions feel like playable cutscenes (like the last fucking level).
ME1 had a very barebones story, but no story is better than one that's the writing equivalent of nails-on-a-chalkboard.
Having shit taste is not exclusive to zoomers bro
It's a miracle that ME1 even existed in the first place. Even Mirror's Edge platforming is too complicated for the Asscreed/Uncharted audience.
with all this talk about story, am i the only one that thinks they actually did pretty well with what they had and the world building in the first game? they never actually delved too deep into it or gave you much info other than the people in power, scraps and hints of the past and what led to their rise, and only some tidbits here and there about the state of affairs in the city/how things are ran (and the conflict between the city's government and corporations) to give you a basic idea and let your imagination build up the rest, or build on it in a sequel. makes for an enjoyable world to think about imo.
i haven't played catalyst, and it doesn't seem like that bad of a game, but from what i remember reading about it and seeing it's hardly even in the same vein as the original city. i don't know what it is, but it just doesn't really seem all that intriguing.
didn't sergeant miller tell faith that throughout most of the first game she's pretty much just been fighting PK security dudes? i wouldn't be surprised if they're mostly oversupplied thugs with too much shit to know what to do with
Really though, how could a small asian woman realistically hip-fire an M249?
>180 on objects you can hold onto
>In the end fails to to do... what, exactly? She'd grab it automatically.
>Ezio doing all this shit instead of just climbing forward twice.
Shit image, always was.
>expecting skill from gamepad players
Her perfect face was the one we never had.
That's ridiculous. Sure, it takes some time to get accustomed to it, but its definitely not very difficult to get a grasp of the control scheme.
One of my all time favorites. The only flaw which sticks out is her acceleration curve and time to reach maximum speed, and some subtle aspects of her cornering. She also runs like a distance runner when she's at a full sprint, which is acceptable because she'd favor a more stable form for whatever obstacle she might hit.
I consider it perfect. 10/10. I downloaded all the trailers over dial up waiting for it to release. Still have the disc, came with a soundtrack.
Original Faith was perfect.
How did console gamers go from being able to handle things like the Prince of Persia games and classic Tomb Raider, to needing their platforming to be automated?
I'll never understand how people can take auto-platforming as anything other than an insult to their intelligence. What the fuck is happening when Mario, a game for children, actually has physics while supposedly mature games are full of shit like this?
Excellent cardio
Prince of Persia and Another World aren't complex. Mario 3 is far more difficult, what are you smoking
>How did console gamers go from being able to handle things like the Prince of Persia games and classic Tomb Raider, to needing their platforming to be automated?
Its because they began focus testing their games on casual groups. They were probably aware that core gamers would eventually get it, but unfortunately the same couldn't be applied to a casual person. They probably lost patience and interest if they didn't receive instant gratification.
>ME2 had a grappling hook
Does that mix up well with the parkour mechanics? I could see it being fantastic, or terrible. Not sure.
IT'S CINEMATIC.
Holy fuck this image is rage inducing.
Prince of Persia and old TR are cinematic as well you dumps. Old TR is no more complex than platforming in Ocarina of Time, you just have to sloooowly step into place before auto-jumping to the next ledge.
Yeah but he's a trained assassin while she's just some chinese girl.
She would be really cute if she wasn't infested with worms from eating raw fish.
She's clearly Eurasian mix though.
>car-sickness simulator
>fun
Default middleware physics engine for Unreal 4 and Unity now faggot. RENT FREE
Any recommendations for a third playthrough?
Kill 'em all.
I do too, actually. When I'm done with it I remind myself what fun is. And it is whatever the opposite of Mirror's Edge is.
Then that would explain why she needs to make everything needlessly complicated, including climbing. Typical.
this.
>tfw did all the time trials 3 star on xbox 360 version other than the dlc maps (mom didn't trust putting card info into the system)
Even made top of some of the monthly leaderboards, never made all time though
Does anybody know?
It was basically an excuse for poor level design. You could only use the grapple at certain points and it was usually to bridge large gaps that would otherwise have some a more elegant solution of getting across them.
There wasn't any momentum to it. Whether you where at full speed or full stop when using it, it still worked the same way.
Genetic dead-end
Not really, it was just to get across specific big gaps.
>t. TotalBiscuit
I play it sometimes to remind myself of a time when EA and gaming as a whole weren't both completely awful, then I get sad, very very sad...
>i haven't played catalyst, and it doesn't seem like that bad of a game, but from what i remember reading about it and seeing it's hardly even in the same vein as the original city. i don't know what it is, but it just doesn't really seem all that intriguing.
the setting shifts from plausible very-near future to a post-apocalyptic one that's far more overtly dystopian. I like them both for their own reasons, but my issue with Catalyst's worldbuilding is that they drop so many interesting tidbits in the lore snippets and yet they never really expand on them and we never really go outside of the limited scope of a subsection of Glass. I'm not asking them to spill the beans on everything as leaving shit to the imagination is good, but there's a difference between that and just blueballing everyone.
it's like they tried to run through a checklist of things that all the other contemporary open-world games had and shoehorned them in.
no. It's a potentially interesting concept that's used to disguise loading zones between different sections of the city (you cannot run between different areas, you have to use the grapple), to act as a key for areas that are blocked by sheet metal, and to allow the devs to cop out of making interesting/complex ways of scaling vertical surfaces.
Dead Space and Mirror's Edge 1 got everyone's hopes up.
The most infuriating thing about videogames now is the mindset that if you're not immediately good at something that means it's bad.
I've come to learn that 'tight controls' is just game journalist for 'I should never have to learn anything'
The combat wasn't even supposed to be there in the first place. It was EA that insisted they add it.
Recently replayed this on my ancient 360. As beautiful and fun as it is, the dlc is fucking incredible. I remember people not liking it back in the day but honestly it was one of my favourite parts of the game
The time attack dlc right?
>tfw you can't get it on PC anymore
I have a feeling some games from the past gen got undeserved criticism and low scores because game journalists didn't give them a fair chance.
Datk souls is good, but it's a completely different game.
Man, platforming is so braindead in most modern games just to make the player feel like they're doing cool shit instantly instead of earning it. Classic Sonic games and Sonic Mania make for great action platformers, actually. Except for some shitty level design in Sonic 1, the games are pretty interesting to play at higher skill levels.
Developers learned that people care more about the idea of what they're doing more than what they're actually doing.
okay opinion to have but stop using "unironically" as a meaningless modifier you clothy bint
>to remind myself what "fun" is.
a buzzword
Nah, fun is more than a buzzword.