It's Underrated

Tell me why I'm wrong.

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Because you're retarded and your opinion license is hereby revoked.

You're not because it is

Skyward Sword was the best 3D Zelda until BotW came along

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it sucks.

you're wrong because it's 90+ on metacritic

>critics
Word of mouth has SS as the worst 3D Zelda, and I don't know in what world that TP is better, but it's not this one.

hey guys john IGN here bringing you today's shill review on this piece of shit
9/10 made me feel like link

>but it's not this one
It is. TP was infinitely better than SS.

>sky is an empty shithole
>surface is a bunch of disconnected corridors
>reused areas
>reused bosses
>some of the worst bosses in the series (whoever designed the Imprisoned fights needs to be shot)
>worst handholding in the series
>shitty motion controls
>nothing outside of the dungeons is even fun
>shitty sidequests
>tadtones
>no day/night cycle, seriously what the fuck?
>tryhard cringeworthy attempt at a deeper story

It's overrated, despite people already hating it because they really don't hate it as much as they should.

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Motion controls killed the interest of most of the fanbase just like the DS games did with the obligatory touch screen for the movement instead of using that shit on puzzles only

That's why everyone wants a remeake with fixed controllers for the switch

>bullshit map you have to go all the way around instead of B-line like in every other 3D Zelda
>they even knew the overworld was anti-fun, so they scattered warp points everwhere
>ugly desaturated color scheme
>worst Zelda
>worst Dorf
>neither Zelda nor Dorf need to be in the game at all
>twilight realm bug hunt that gets dabbed on by the based Silent Realm

The chad Wind Waker
The chad Majoras Mask
The chad Minish Cap
The chad A link to the past
The chad Twilight Princess

The virgin Skyward Sword
The virgin Phantom Hourglass
The virgin Breath of the Wild

A remake/port isn't going to fix SS's problems. The motion controls are the least of its problems.

Nothing short of an entire reboot of SS from the ground up is going to fix SS.

That's all small fry shit compared to .

>reused and shitty bosses
Just the Imprisoned, and even then there's more than one way to do damage, which adds a little to it. The Ghirahim fights are different enough, especially the 3rd.
>shitty motion controls
Not in the sword combat, everything else is questionable but if you had shitty experience with the combat, you either had a shitty set up, or you didn't actually have your wrist in the position you thought you did.
>shitty sidequests
Every Zelda game except Majora's Mask, and that was a total accident. Even Nintendo don't know what made it good.
>tadtones
Was comfy.
>tryhard cringeworthy attempt at a deeper story
I didn't think anything was or was trying to be a deeper story than typical Zelda, just one that highlighted Zelda and Link's friendship.

There's nothing to like about TP except Midna in the first place. It's all so ugly and soulless. It's very polished mechanically because it doesn't try anything new and has no unique identity of its own. It only exists under the shadow of OoT, even more than WW, which had even more direct connections to OoT.

>It's all so ugly and soulless.
Meaningless.

It's at least a completed game, which makes it better than Wind Waker.

>Forced motion controls that don't even work half the time
>A text feeding partner that never shuts up
>Strangest pacing in a Zelda title
>Introduced stamina meter

No, it deserves all the hate it gets. There's a few good music tracks in it, but that's all I'll give it credit for.

the sky was the most boring thing in 3d zelda. I dreaded returning to the sky because it'd mean even more flying around, which felt insanely slow.

>minish cap
>chad
sure do love half the chests in the game having fucking kinstones