Was Halo 4 really that bad?

Was Halo 4 really that bad?

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Yes, mostly the multiplayer's fault though,unlike 5 which had the shittiest campaign ever.

The multiplayer was asshole and it shipped with less features than halo 3, so yeah.

I honestly thought it was pretty great t b h, maybe my second favorite from the series. Most people seem to hate because they're casual brainlets and couldn't understand how good the story is

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The campaign is decent even if it mucks with cool parts of the backstory, but Reach did that too so I dunno who even really cares at this point. Multiplayer was bad, but again who cares at this point.

yes

Yes it was. The MP was fucking shit and the SP needed you to read the books to understand what the fuck was happening.

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I haven't played the Halo games myself, but I remember that Halo 4 "Special Edition Mountain Dew and Doritos" thing that everyone made fun of back in 2012.

Campaign story was competent and I enjoyed the intent of the story however not necessarily best execution.
In comparison to 5 though it's a master piece. Halo 5 has the worst combination of dumb as fuck story telling, with a pretentious writing team and topped off by absolute awful dogshit execution.

So in general Halo 4 is swept under the rug and forgettable which makes the nicer components of it stand out. I wouldn't want to play it twice though which is a shame as the original Halo trilogy had excellent replay value.

What's your favourite part of the Sangheili anatomy?

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>couldn't understand how good the story is
Doesn't matter because it's been retconned twice now.

Not quite, but a little related to your post.
My biggest pet peeve with Halo 4 & 5 are the fucking designs of the covenant species.

Give the Sangheili good, sleek armor again, sheesh it's horrendous in 4 & 5

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Campaign no
Mp yes

Mandibles

Yes the direction they took the story in was pretty retarded with the UNSC being as strong so soon after the war, basically every character introduced was boring and forgettable. The direction they took the forerunners in was pretty predictable as well but the setting and environments were pretty good.
Multiplayer was pure dogshit though, I can’t even think of a single redeemable factor for it

Post Cortana porn

Halo cutscenes will never be entertaining again without Sgt.Johnson. Can they just bring him back?

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People were over Halo. The fight was finished, other games launched and the PS4 raped Xbox.

I really liked the campaign but the multiplayer was really boring at the time. Playing some multiplayer recently on MCC has softened me up to it a bit, but it's still the worst MP.

>Permission to leave the station.
>For what purpose, Master Chief?
>To coax the Covenant into glassing Africa.
>Permission granted.
What did Staten mean by this?

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Their uncircumcised human-like penis

Not as bad as people say. A lot of it was just series fatigue and extra nitpicking because it was a new developer. Though, I definitely don't like the direction they took the story, and I thought the Forerunner enemies and weapons were bland.

It had a great campaign. I liked the Didact as a villain. MP was awful.

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Halo 4 would have been a lot better if they didn't use the forerunners.
There's other advanced species in the lore they could have pulled from. The Forerunners should have been left as extinct as to marvel over there believed power level.
Halo 4 just left me with a sense of disappointment due to how shit forerunners are.

The campaign felt rushed. It could have spanned a trilogy.
>4 has Chief alone on Requiem
>5 has Chief being found
>6 has the Didact escaping Requiem with Chief pursuing, the climax being Earth.

>it had a good story
The Bungie Halo games build up the forerunners to be ancient gods who were several generations of technology ahead of us and were capable of cleansing the entire galaxy of organic life, leaving behind only their reverence-inspiring and megalithic architecture.

In Halo 4, you can punch an annoying forerunner faggot in the face. They fucking ruined Halo by extending the story at all.

>great campaign
See

yeah pretty much

Though I agree it should have centred around a singular trilogy instead of going Starwars prequels mode on Halo, but that seems a bit too familiar to the original trilogy.

heh

nobody plays Halo for the multiplayer

Cortana/Chief plotline was kino

Test: cuck cucks

t. friendless faggot

That's how the story unfolded anyway, but was crammed into an 8-hour game instead.

That would have been perfect if microshit and 343 didn't 100% chuck the ball into the dirt and smash it with their feet as soon as bungie left.

Yes. It should have been a campaign of just Chief and Cortana stranded on the Forerunner planet with actually interesting forerunner enemies and a stranded legion of Covenant soldiers that didn't know the war was over like those Japanese soldiers who were still fighting ww2 in the 1970s on that island.

Cortana going nuts would have been more tense since it would just be Chief (the player) and her, with a constant back and forth conversation in gameplay as you explored the weird multilayer superstructure interior (as opposed to just a boring hollow planet).

Plot would be about trying to find a way home and stop some automated forerunner tech from escaping.

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Yeah to be fair you're right. Just makes Halo 4 seem even worse now.
I think the biggest issue Halo has at the moment is 343 severely overestimate their own story telling capabilities and are just arrogant.
They can't just develop a story cohesively and competently, they have to rush too broad of a story in 4, then attempt way too many plot points in an even shorter story in Halo 5.
Fuck damn I hope Halo Infinite has a competent lead writer and story board director.

At least they sacked Brian Reed.

>Fuck damn I hope Halo Infinite has a competent lead writer and story board director.
Fool me once, fool me twice, fool me three times?

it was unnecessary, which means that everything bad about it is magnified a hundred times in the eyes of the series' long-running fans

cortana was an absolute cute in that game so it's ok

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It had a fun SWAT mode at least.

Here's the only moment I remember from Halo 4 release multiplayer
>whole team respawns
>extremely narrow corridor
>just running down it
>somebody on the other team vaporizing us as we come around the corner on cooldown

4 had garbage multiplayer but an at least passable campaign. Not a great package altogether but I was more forgiving since it was 343's first real outing after Bungie left.

Worse than 5 though? Definitely not.