2-3 Sunstroke >GQW-4BH-Y0G Newest course in my "SMB1.5" series, this involves the Angry Sun swooping around activating bob-ombs around you as you chase to the skies.
Currently working on a castle course next, hoping to get my new levels out a little quicker now.
Luke Bailey
Sweet, I'll play it now user
Kayden Phillips
My courses are good, my courses are great. Play my courses, as of this date:
1-2: Skipping Across the Stars YVY-JCY-7NG
1-1: Launch and Attack DGP-YP6-59G
I'm working on part 3 now, and I have an idea for part 4 that may or may not work. If you play, comment with a ridiculous picture
Carter Peterson
Nice work, great design and aesthetics
Christopher Clark
>Super Mario Generations 1-2 a bit enemy spammy, especially the ground area. I got all the key coins to reach the 2 little floating huts(?) with the 1ups, shame you had comments disabled though as I wanted to leave a comment to show that I got there.
Ryder Davis
>1-1: Launch and Attack hey I still have the WR on this one somehow, weird I don't remember trying to speedrun it. I guess you can only run through an autoscroller so fast though. Gunna try 1-2 Skipping Across the Stars now
Josiah Murphy
Thanks for the feedback. I have worried that my levels can get a bit too enemy spammy. It's a tough line to walk when you're trying to make it a little bit more difficult than a typical SMB level but nowhere near kaizo. I might reupload with less enemies though.
Disabling comments is a tough decision, too, but I just hate the way they obfuscate the levels.
Jordan Wilson
>Disabling comments is a tough decision, too, but I just hate the way they obfuscate the levels. you know players can turn off comments. its a toggle on the pause menu. literally no reason for a maker to disable comments.
Cooper Lopez
The WR for that one will be a bit more difficult. I tried to get the WR as my last course to get the WR crown, but it was too challenging and it would've been tight anyway, even though it's my own course. I'd be interested in hearing what you think. If you leave a comment on the course, I'll play yours back
David Allen
Neat, I actually didn't know that
Chase Fisher
>1-2: Skipping Across the Stars the part with the 2 diagonal tracks and burners really threw me off, I didn't get what you actually wanted the player to do and lost like 4 lives to it. Maybe I'm just a brainlet, but it seemed almost leap-of-faith tier to me with how that was designed. Other than that, good level; I particularly liked the bunnyhopping through the fast bob-omb pipes.
Adam Bailey
New Stage: The Floating Isle: HLW-WPP-LFG The name says it all, it's a remake of a stage i made back in MM1
Old stages: Lumber Tower: N7X-9BX-YKF Bone Voyage: RW5-5D0-DTG Desert Quest: YJG-9X6-BRF Ants and the Temple of Plants: B5F-TGN-Q7G
Finally got myself a new controller that doesn't make my hands cramp, drop me some of your stages to play if you want an opinion on them!
How is this not a general? It's been nonstop for weeks. Our much less frequent New Vegas threads get deleted but this is somehow allowed
Asher Reed
because these threads don't work at all in /vg/
Kevin Thomas
I tried to use coin trails to show where and when to jump, but that's not the first time I heard that complaint so I guess I done fucked up
Wyatt Smith
Loved the floating Isle, user. Lots of fun.
Charles Ward
>this long-term recurring thread doesn't work on the board made for long-term recurring threads
Brayden Gray
can you even get WR on your own level? I didn't try to speedrun this one though, got too many other levels to play and it looked difficult to speedrun. I'm not much of a speedrunner anyway. I found it a bit misleading as you had the claws going upwards, so my instinct was that you need to continue upwards and follow the claws (much like you do in others parts of the level), but the actual route is on the far bottom-right. I didn't notice the coin trail until my second death there, and you'd have to die there at least once to even see the coin trail down there at all I think. I'm not sure many people would know the correct route on their first attempt there.
Christian Clark
tbqh now that the threads are slowing down I wouldn't mind making the move to /vg/ but threads won't survive there while we are active on Yea Forums
Robert Clark
these threads always die in /vg/ since /vg/ is better for regulars, whilst these threads only have a tiny amount of regulars and mostly consist of different fresh anons popping in to get feedback on their first uploads (keep in mind the game's still selling a lot); those new anons to the threads don't go to /vg/ at all hence the threads die within a couple hours typically there. Also, this is a videogame thread, you couldn't get more videogames than anons making and playing levels, I see no problem having these threads on Yea Forums at all.
Lincoln Morales
I could've sworn I saw someone with a WR on their own level before.
You do need the claws to get to the second asteroid, and I thought I did have coin trails to & from them. You're supposed to stay on the second asteroid until it reaches the other coin trails at which point you jump off. So, you see what I intended to do, but I think I was just too enamored with the concept to see how it could fuck with people
Adrian Cruz
yeah I got that but only after a few attempts before it clicked that's what you wanted me to do there. Only one of the claw is needed yet there's 3 of them there for some reason(?), which I guess threw me off.
Lucas Miller
Played all your Generations stages. Well designed level layout, but a bit too many enemies for my taste. Collected all of the red coins in each of them. I would recommend placing the very last coin in a safe zone, since dying with the key will lose all your coins.
Parker Peterson
thanks user. I'm thinking of removing some enemies and reuploading. I'll definitely change the dying with a key thing moving forward.
My First Map: Watch your steps! > HGM-076-C7G Its a "No Jumping" one, which has a hard middle part. I hope someone like it, and if there any changes they need to be done, then just (You) me
How the hell do i grab people? Everytime i start a match, someone just grabs me and throw my body into the abyss. Im not fucking yoshi
Easton Phillips
Wet Woods: LBV-FHQ-DTF Terrible name aside, it's a traditional SMW forest level. I put icicles at the top and the drips give the level a rainy effect, which I thought looked pretty cool.
Michael King
>Red-Hot Castle Rush LJ1-75M-Y7G Kind of a speedrun level, but not really.
>Perfect Luigi Blossom NWX-G9Y-FSF Normal difficulty bullet hell.
i don't think reuploading is necessary. Just keep it in mind for the future. It is better to achieve difficulty trough strategically placed enemies over more enemies.
Dylan Phillips
Double Hot Rodz WQ4-VJ4-N2G
Outrun the horrible contraption to make it out alive.
First level of this kind that I've made. Any feedback is appreciated. Let me know what to do better so I can make better levels in the future.
Christian Roberts
Thanks user, good point!
Oliver Garcia
Made a wall jumping based level the other day, play it lads and tell me what you think. Requires some patience and so far only one dude has cleared it. Need to time your wall jumps on the moving cannon to avoid/squeeze by all the shit thrown at you. D57-S1W-KSG
He means put a bunch of thwomps that are out of sight that the player has no time to react to
Brandon Edwards
spin jump button while next to someone
Isaac Jackson
I made some bad ones. 07H-QC1-6PG 6BY-326-8TF
Oliver Bell
World>3>1>New>D World
Aaron Young
hate auto-scroll but this wasn't bad
Aiden Sanders
Next level should be finished sometime today unless something comes up. I hope you guys like it.
Dr. Wrench’s Cloudy Contraption! XMG-293-RQG >I’m really hoping this one turned out alright because it took a surprising amount of time to get right. I tried my hand at creating a boss battle that isn’t just Boom Boom, Bowser Jr, or Bowser which was definitely the part of the level that took the longest to get right.
Managed to beat your stage. Conceptually, the stage isn't bad, but it needed a LOT more testing. Always keep in mind that the timing in which you move can change the time an enemy/obstacle is loaded and desynchronize/despawn them. On top of that, keep RNG in mind. As example, the Hammer Bros can occasionally jump on the platform and get on the exit to the right and permanently block the path, the springs on the muncher are prone to despawning, etc. Just keep different playstyles and speeds in mind when doing playtesting. Also, the whomps can be pretty cheap. They should've all had parachutes or at least some visual warning indicator
Owen Lewis
Just played and loved Red Hot Castle Rush. I'll play your others now!
Lincoln Rivera
Got it! Thanks for testing, gonna fix them later
Adam Green
Collab user here, it's almost up. Jonny, do you mind if I tweak your section as pictured? It was a little too difficult before, so this edit should help keep it consistent for less skilled players, I just want your feedback on whether you had a different change in mind, or if this is alright with you.
Really nice stage. You can feel that a lot of effort went into making the stage work well and look good. Creative boss fight! Looking forward to your next stage!
Angel Lewis
Anti Bully Rangers GO! >NML-7CM-T0H a level totally based off of hopping across bullies and dumping them into lava, has multiple secret areas and tons of coins to collect, go ham
>Moles Inc. G6W-4LQ-GJG >Hive of Stingbies FVT-4WT-VHF >Infested sewers LTP-CRG-55G
Jack Perez
>Underwater volcano (normal?) CRX-S4L-L7G >Underwater volcano: death castle HWY-XLQ-YKG
Parker Sullivan
Fuck off
Nathaniel Martin
>It's a 7 year old who got scared of the first piranha plant he saw and then dies then gives you a boo and then quits player
Where are the good players? Do I have to shill on places like Twitch to get someone mildly competent to play my levels?
Gavin Miller
I don't understand why this has such a low clear rate. fun level though.
Evan Diaz
Bit Crusade 3 is an adventure series of Mario levels that play in the traditional sense (scaling difficulty, hidden rooms and level theming). So if you like traditional Mario stages you’ll probably like these. The “game” will eventually utilize all 5 styles so there’s a little something for everyone. Every stage has five red coins hidden within that unlock a super bonus room at the end.
Starting Point: 1-1: Start of a New Journey V61-WT5-DPG
Current Stage: NEW! 4-1: Quartz Caverns 3XY-BQ7-2RG
After leaving the furnace, Mario finds himself inside an underground cave system. NSMB underground stage that utilizes that gametypes moveset, as well as some propeller shroom shenanigans.
Feedback is appreciated and returned. If you got a really good level I’ll likely make a short webm of it to showcase it. If you decide to take the plunge and play them I hope you enjoy them. If you complete everything up to the current stage let me know and I'll play all your levels if I haven't already.
I played this last night before I had to crash and I really liked it. Surpasses the twister castle stage imo and I love the theme. Probably the first in depth sun stage I’ve played and I really like the way the level starts. I made a webm too but I don’t have it saved to my phone, I should be home in like an hour I’ll post it then. Left a silly doodle too.
I think I saved your webm in the last thread. I'd post it but recent rangebans are preventing me from doing so. I'll try out quartz caverns in a bit, just busy working on another course myself as I want to get more levels out.
Eli Davis
>Its a shit level so you run into the first enemy to be able to boo it as quick as possible.
Jace Bailey
So you admit to being 7 years old?
Leo Cruz
you can just start over in the menu for maximum boo speed
Eli Myers
can't believe someone actually made a good level build around the sun
Ryder Hernandez
4-1 An ordinary day K9J-47X-Y8G
Another comfy level and the start of world 4! There's gonna be more gimmicks in this world, planning to experiment a little with the upside down theme, and ofcourse giant enemies!
Tube War [Race] > KWR-YL3-25G A Short Race Map, with 4 Pipes for each player, but only one brings you to the exit
Aiden Garcia
Played your stages and beat them except the climb one. Your cursed pipe stage is good looking and has a good atmosphere, but it feels pretty try and error based at some points. It might just be me, though. The Pow Block stage is pretty flashy and a decent car level. The Climb stage feels also a bit try and error based. I gave up at the blue diamond with the 500 bullets, because the long row of sideway bullets felt cheap.
Lucas Bailey
Have the old Yea Forums speedrunners from the first game come back for this game? I want to see what they can do to everyones levels.
Christian Cooper
Mofo beat me to making this thread by 15 seconds. Oh well.
Dire Outpost WL5-8L2-KBG Theme: SMW
There are 4 challenges, a flag you can use when ever, and the stage is multiplayer friendly. Another of my high-effort courses. I used a similar format style to Dire Foundation, but now you can do any of the challenges in what ever order you want. This is also my first attempt at a SMW course.
Would particularly like feedback on Outpost as I've just uploaded it.
Cave Gobobobo QL3-JH0-HMG Theme: SMB
Cave in the Jungle with an optional quest to find the pink coins to access a room full of 1-Ups. I just wanted an excuse to use the Forrest theme desu.
So i tried my best, to change some stuff you mention. I tried to make it less RNG, replaced the despawning springs, and make the whomps less cheap (watchable)
Shilling my old levels while my Switch recharges, then I'll play some levels from this thread. I really need to take some inspiration for proper Mario levels.
You can (note) jump D76-C7Y-B2H Easy speedrun with note blocks
Clawin' around NMJ-GT2-2CG Hard and long'don't touch the ground' course with claws
The trials of Mario LQB-2RN-RVF 6 rooms where you use a powerup to get to the exit
Buzzy Shell Ridin' 879-GL8-56G Long-ish course all about riding buzzy beetle shells
Math Test JWT-GDG-RBG Asolve the operations to get to the answer of each room (the sfx makes it too easy)
Advanced climbing DPH-2BC-GHG Short but needs a lot of precision, one mistake will lose you a bunch of progress
Hop Step Jump! 06J-9N0-VPG Very hard, bounce on the enemies without touching the ground
Swinging time 69N-9M3-4SF Short speedrun with the claws
The metal colossus LML-WF3-KTG Easy themed level, climb the giant robot's body and disable its engine
Jack and the magic vinestalk 2K3-NJN-0SF Vertical level about vines with a boss battle at the end
user who first cleared it back then here. It feels a LOT better now. It was worth trading the difficulty for consistency
Adam Young
im happy to hear it, thanks user
Isaac Long
>28 levels
Good lord I don't even need to play your shit to know they're low effort
Caleb Kelly
Shut up fag, I’ve played almost all of them and they've been consistently good
Jose Collins
Buzzsaw Blackout F70-SF4-6WF >Navigate a dark factory wherein buzzsaws are your friend and your enemy. It's a dark level, so I'm expecting some negativity, but I tried to make the concept intuitive and fun. All hazards are illuminated.
I liked it a lot! Very nice use of the darkness and nice gimmick. The final part had me pretty tense.
Jonathan Mitchell
Holla Holla Get Dolla: 307-N53-2SF playing around with making kinda puzzle-rooms I guess? Not very long. Not been beaten yet.
Aaron Hall
They've already played some foreigner levels on the last couple episodes of their web series. I remember they also had some foreigner levels for Arino on the live special for the original game.
Nathan Taylor
They're good. They are pretty straightforward and traditional, but well made
>読んで出来ない Grammatically odd. 読めない or 読むこと出来ない would be correct.
>外国人の応募が受け入れない Strange word choice, sounds very unnatural. What are you trying to say? Foreigners can't sign up?
登録出来ない would be better.
Caleb King
The new collab is up! Thank you everyone who participated this time!
Tanooki Citadel Collab: WNW-L8Y-1FF
Last Collab:
Yea Forums's Flying Circus Collab: VJY-0XL-NSF
I have an idea for a new collab for next time, that isn't just a red coin level. But for now, enjoy the new level everyone, and let me know what you think!
I've been studying for about eight years. Best decision I ever made, honestly. It's been quite life changing.
Jaxson Scott
good stuff. this one was a bit easier so everyone should try it.
Joseph Edwards
The code for dire outpost is actually WJ5-8L2-KBG It's pretty good, my only complaint was it would be much better with an infinite checkpoint, to save each red coin individually, instead of a one time checkpoint. Other than that, great course!
Camden Baker
Mario steals a bank.
9PX-6F9-84G
A very basic puzzle level
>Implying Yea Forums will even be able to finish it
Very nice speedrun stage. The only part that I feel could flow better is the one with the cheep cheeps. Also fukcing lol at Bowser killing Bowser Jr.
Very tense stage, but also very fair. The ending was fucking intense. Loved it.
Played Seesaw Swamp, very nice stage.The second part gave me a bit of troubles at first but it just required a bit of precision. Good job.
Played Climb climb climb. Bery nice, the diamond part was definitely tough but once you get the hang of the rhythm it's manageable.
Dire Outpost was very fun! Agreed with the other user, having to redo the challenges after you take the checkpoint can be a pain, especially that damn Boom Boom. I swear flying Boom Boom is the worst.
Angel Moore
hi zankioh
Gabriel Jenkins
WBX-Y8P-1NF - Forest of Titans Forest level with deep lore.
I tried something different and made a multi-path speedrun level. The timer is 100s, but it's pretty lenient (my clear-check time using the fastest route is 47 seconds). Higher paths are faster, but more difficult to execute. The lowest paths are the slowest. There is a checkpoint half-way through, and certain shortcuts are available if you're able to keep your mushroom. >Arctic Blitz: 3DC-TQG-8DF
Last level I made: >Bowser's New Security System: N3X-4P7-HPF
Am I the only female girl around here who has played Mario games since childhood?
Joshua Harris
hi
Elijah Lee
tits or gtfo
Andrew Baker
already posted my stuff above, but here's my maker ID i guess HHB-SY1-SMF
Carson Lopez
eyyyy
Colton Baker
user, taking hormone pills and putting on a wig doesn't make you a girl.
Jayden Wilson
Hi Seesaw swamp YGM-6HC-V4G A simple sm world style standard-ish course featuring a lot of seesaws cause I like em Hey thanks, if you get all the red coins you get a cape for the second part
Great course user, especially impressive as a first. Nice consistent theme/enemy pool and progression on the P-Block challenge. Your use of coins as a guide was also great
My only nitpick was the falling goomba felt a bit out of left field. Also you may want to give some bonus 1-ups for people to get when playing it in Endless.
That rain is a great detail. I wish I came up with it first.
Logan Martinez
Yes my friend it is.
Ryder Sullivan
You ever play Yea Forums levels? I don't see any names I recognize in your "Liked" courses
Jack Roberts
Oh shit the call-out happening has happened
Samuel Thompson
>playing Endless on each of the difficulties >expected to see levels full of the multi-coins everywhere >so far people have used them sparingly and appropriately >haven't seen enemy spam >no lakitu spam either >no corridor-filled-with-starmen-and-8-Bowsers levels >not a single DON'T MOVE level Did Nintendo develop an algorithm to kill these or has the player base matured
>come home from work just now >have to see myself getting bullied like this in my absence to boot wow isn't even me. I've also already said that I misunderstood what kind of difficulty we were going for with our sections in the collab and that I apologize for mine sticking out like that.
Anthony Ward
That bullet bill section is too much for me to finally get only to fail a little later and have to redo all over again.
Nicholas Ramirez
I killed the sun by accident by kicking a bomb lol. Good level
there's an intended way to kill the sun with a koopa shell, but I didn't intend a bob-omb to be able to do it kek
Austin Gray
I liked it so much I went back for WR
Levi Jones
I boo all levels for daring to exist tbqh
Jace Flores
I swear I'm good at video games, but god damn I keep dying for stupid reasons. Great level though.
Julian Bailey
what do you do in the rightmost room with the koopas in the pipe
Chase Thompson
suffer
Hudson Peterson
JUST Dig It H61-YCF-BQG Its a fossil excavation themed level Honestly it's too easy but give me your feed back
Hunter Smith
It could use more enemies to make the long empty corridors more exciting.
Jaxson Young
Checked your stages out after you drew that comment on my Floating Isle stage. Your stages are a joy to play! Really well made and themed! I like the art you do with rails and elements in your Red Coin rooms! Followed you to support my fellow German map creator!
Asher Edwards
About time, maturedposter
Ethan Thompson
You cannot get softlocked there, Adam°
Hudson Smith
When you said it was an excavation level, I was afraid it would be a level focused on using bombs to blow up blocks. I was surprised to see that it's not, but not all that pleasantly.
Easy is a bit of an understatement, the real problem is that there just isn't much to do. It looks like you wanna make an exploration level, but there's just lots of nothing. Few platforming segments, very little incentive to explore outside of the sheer magnitude of the stage making it just a lil hard to discern where to go, and hardly any enemies to really propose a threat. I did get a rare opportunity to mess around with the cape a little, which was fun, but I'm not sure that was the intention of the stage.
You can really start by making the play area a little more compact. That will give you more space to make more routes as well, if your goal is exploration. Finally, try to actually present an objective for the player, besides just getting to the end. Some sort of challenge. Maybe, since it seems to be about exploration and excavation, there's places where you wanna dig up red coins or something? Bomb excavation is boring as hell when done too much, but if it's in brief segments, or if the challenge is getting a bomb to where it needs to be or something, that could be fun? All in all, it just seems like the stage could stand to be smaller and more focused on something. At least, I think so.
Hoo boy, I wouldn't really call that standard, but... Well, I managed to clear it.
Anyway, it's a pretty challenging level. There were some good ideas there, such as the goomba trap and the bob-omb timer near the end, but there was also a few other notable problems.
The first part of the subworld and the very end are both kind of obnoxious noob traps that will 100% claim a life for someone going in blind. That's not really good design, unless you're deliberately trying to make a kaizo level, and even then, it doesn't really feel fair. The player isn't immediately encouraged to run right at the beginning of the second section until they notice the lava, and by then it's too late. The bombs light their fuse before the player reaches the end of the bomb too, and again, it's too late to catch up to them after the player registers the objective.
As far as general things are concerned, it might be better to focus on a few elements in future levels. You use a bunch of random ideas in the design here, but never really bring them up again more than once, so it's just a bunch of random challenges that you have to sort of guess the objective of each time you run into them. Try to focus on a clear idea of what sort of challenges the player has to face and then try to introduce them gradually.
All in all, a good challenge... once you already know what to do. Kind of BS if you don't. I wouldn't skip this level in Expert, but I'd be tempted to if my goal was to last as long as possible.
Gavin Powell
appreciate the feedback
Justin Robinson
Thank you for the feed back
Elijah Long
Fun course I r8 an 8/8. All the challenges were really solid.
That bobomb toss toss was a bit annoying to time though, I wish there was something for it to land on.
Mason Cox
anyone else having problems with despawning enemies? how do i fix this?
Liam Wilson
I agree with the other person. Cool level, sweet mole action and all, but the bomb toss is a bit awkward. Feels like more of a boss fight than the Boom Boom.
Matthew Cooper
pipes, bullet blaster, firebars, or icicles.
Wyatt Walker
how do icicles and firebars fix that?
Christopher Sanders
K7W-J4M-1JG
Requires a few precise jumps, and a little waiting for the right moment. I'm really uncreative and kind of just tried things. All criticism is good criticism.
A somewhat lengthy castle level with lava and Thwomps, mainly. I'm a lil proud of this level, so give me reasons not to be. Thanks~
Ethan Lewis
entities on top of firebars or icicles stay permanently loaded.
Joseph Miller
thanks
Cameron Campbell
Pretty strange level Not sure what the chomp cavern is for but I went another route. First jump is the hardest though for sure. Gave you a like cause it is kinda satisfying to do it.
Ethan Murphy
Hol' up can you get on top of the mountain right away?
Brody Johnson
Can I play online with friends yet? And don't reply to me saying shit like I have no friends anyway, else I'm gonna FUCKING cry and you'll all be sorry.
Luke Phillips
Oh was it not intended? Don't delete the level, let people who can pull it off get away with it desu
Caleb Diaz
if you had any fucking friends they'd ask to play mario maker 2 with you if you could but you can't and don't FUCKER
Parker Gray
well, you have no friends
Benjamin Martin
Man I wanna learn that jump, could actually be useful.
Detective Mario is on the case 8KS-593-jHf It's a ghost house themed level The pink coins scavenger hunt is optional
Aiden Johnson
I had a gud time on your airship, and your other levels too. Cept that lakitu sun one. I ganked one of the clouds and blew past all that BS lol. Nice stuff overall, though the airship is by far the best one of your lot.
I usually hate don't jump stage conditions but it makes me happy when someone makes a good one. I'd say that this is one of them. Didn't play the previous version but this one plays great. That lone boo near the end had me sweating a bit haha.
I liked your other stage too, the 4 pipes had me thinking of pick a path and hope you don't die but that wasn't it at all. Thank you for not making Boom-Boom mandatory to kill on the wrong paths.
>lowest at #100 is still over 11k Never gonna make it.
Easton Miller
My first two levels: 307-B66-6JF CBQ-0SR-31G
John Rogers
Finished it just now. I agree with the other anons this one felt waaaaay more streamlined and cohesive than the first one. All 4 contributors came up with neat rooms, and I got some webms cooking up like I did for the last one.
The first room starting from the left was simple, but it also has a well timed jump n float at the end. Didn't see a name so I dunno who did that one but it was the easiest. I did theirs and Shottys on my first go.
Shotty's room was diverse, had slow falls, flying, and an optional path if you manage to hold onto the leaf which I appreciated. I liked theirs the most overall since it had the most to do.
Serigos (I think? Was hard to make out some of the letters) was where things started to get a little trickier. Twisters are volatile but combined with the leaf they work pretty well, and the traveling one was a neat expansion on the basic concept.
jonnys was the one that gave me the most trouble since I'd never done flying Koopa kicks until now. I got the rhythm down for that fast enough but what makes his the hardest imo is that if you fuck up you don't really get a second chance since the leaf spawns at the start of the room and no where else. So not the most laborious of tasks, but you better not fuck up or you're dead.
I look forward to the next collab, and hope to take part in it now that its the weekend and I have more free time.
Ice Cavern Ascent 0RT-3R6-7XG A stage focused on tricky vertical platforming - if you slip you may have to start climbing from the bottom again. Frustrated a lot of anons in the last thread but the response has been positive.
Kek, guess I shouldn’t have slapped coins all over my portion’s name. My maker name is Scrungio. I’m happy my portion turned out alright though.
Brandon Price
FYI you can click the left stick to zoom out for screenshots so you don't have to do it like this
Hunter Collins
>7k >I only broke 2k today
how did you get so much?
Adam Kelly
What do you mean? I know you can zoom out in Maker mode but I didn't make the stage I was just playing on it.
Justin Evans
>most annoying stage in mario 17Y 93L L6G Haven't made a new stage in a while. Was bored and completely out of ideas, so I came up with this stupid bullshit
fuck don't mind me I'm retarded I thought you were posting for a new collab or something
Joseph Murphy
Lol it’s ok man we all derp sometimes
Brandon Hernandez
Just got done with this one a few minutes ago, hope you guys enjoy it.
Pitch Black Manor CG0-DGS-7HG >This is probably the level I’ve put the most time into so far, and I tried to explore a lot of ideas in one level without letting it get too bloated. The idea was to make a level using the nighttime ghost house theme without creating a level that’s total bullshit, so I used POW Blocks to light up the way to go in different ways. I’m not to familiar with making ghost house levels but I tried to give this level some atmosphere through the sound effects and decorations.
Great stuff. Guess I'll do a little review of each section as well. Spamite - Fun stuff, claws and tanooki floating are a good pair, fairly easy but satisfying too. Shotty - I'm not going to review my own section, that would be silly. Scrungio - Died here a couple times, but not too bad once you get used to constantly floating. The usage of the koopa with the twister at the end was brilliant. Jonny - This section was the bane of my existence, sorry Jonny. Love the idea, but it was extremely punishing imo. Like the other user said, if you fuck up it's game over and you have to restart. Took me a good while to beat, but it did feel satisfying once I got it down. Not bad at all though, I probably just suck admittedly.
Glad I got to be part of this, everyone did a great job and I look forward to contributing again, perhaps after the next collab so more anons get their chance to shine. Thanks again for letting me participate!
I just keep pushing out levels I think people might enjoy and try to keep up with playing courses by anons or from endless and giving likes/comments. Sometimes others will play and like back. Put out a shitload of courses earlier this week, however I think consistently putting out stuff is the key to steadily gaining maker score. My easier courses also tend to get more love. My two semi puzzle-like levels that require more patience don't see much attention.
I did make a "popular bait" level in the form of classic 1-1 with a gimmick, but ironically one of my other recent levels seems to have overtaken it instead. You just can't anticipate what people will really enjoy most I suppose.
Jeremiah Phillips
Fuck me that looks cool as fuck. I'll give it a go later tonight. Any music you recommend for this level? I usually like to play levels with other vidya music playing on the background that fits. Just autism on my part, I guess, but I feel that it adds to the ambiance.
Jason Morales
I feel like the first collab I did was way more of a learning experience for what I need to watch out for and how to improve. I think the addition of a theme, alongside a clearer set of rules, really helped keep this one more consistent. jonny's section was probably a little too difficult compared to the rest, but it's some cool tech that I haven't even seen before so I don't mind.
Does anyone have any ideas for future collabs? I have a couple myself, and the power-up themed collabs are always a decent option, but I'm curious to see what you guys think. What kind of themeing would you guys like to see?
Connor Clark
Jonny's section is borderline kaizoshit. I think there needs to come a point where you step in and say "you need to change something about this." not everyone is a speedrunning autist who clears shit like this first, or even 100th try.
Anthony Richardson
Nah, I feel you. If anything I’d say youtu.be/E2sPmtLg60k or youtu.be/8btnaFsKqiY but you might actually want to keep the music on for this level. Some of it is actually kept in complete silence to build up a little tension and atmosphere for certain parts, or at least that’s what I was going for.
Luke Rodriguez
>level has been up for 20 minutes and it’s already been boo’d by some Japanese kid who skipped it after one attempt T-thanks, Japan.
Henry Phillips
Not them but in MM1 I found pretty good success makin series of levels instead of a buncha one offs, same reason I’m doing this time too. Keeps players coming back and a reason to play all your stages instead of just a few if it feels more like an adventure.
Playing other stages and leavin comments helps too, and it’s a nice thing to do.
This looks sick, gonna play it.
Do you do that too? I had an entire alternate soundtrack in my mind for the games I made in MM1 for each level. Really does add to the ambiance on some stages for sure.
Ayden Reyes
Come on now, calling that borderline kaizo is a way overreaction.
Owen Lopez
I agree, I thought it was tricky but totally doable as my graceful webm demonstrated lol. It’s a neat idea and one I might use down the road.
Justin Carter
I play other people's stuff all the time and leave comments, but never get any in kind. It's kind of irritating at this point, I guess my stages just suck. no, I'm not posting them again right now, I'm not looking for pity, I just want to know why my shit gets snubbed for no fucking reason, like my stages don't even show up in endless or something.
Dominic Diaz
Can’t really tell you for sure then if I don’t know if I’ve played them or not. I’m sorry though man, being a wagecuck means I can’t play as much as I would like but I try to play as many anons stages as I can. And that’s stacked on trying to make stages of my own.
Connor White
If you've been in these threads for any length of time you probably have. I get maybe three or four plays from here, and maybe a comment if I'm lucky. But it feels like I don't get nearly as much return on investment, so to speak.
Brayden Edwards
I wish i could play more stages, but I'm usually pretty busy at work and organizing the collabs. I love playing levels though, just pressed for time until my vacation next week.
Nicholas James
I'm kinda hitting this point as well... I played like 6 new people in this thread alone, gave 2 write-ups, yet not one playback.
I follow and am followed by several regulars and they're the only ones who actually play my courses (besides Endless players who generally like my stuff) so honestly I just post out of habit now - I'm not getting plays out of these threads.
It was satisfying calling that little faggot leach out earlier in the thread though, maybe that'll be my new calling.
Ian Smith
here bird lad Airshipvania: BQ6-9QH-DNG
Alexander Turner
>It was satisfying calling that little faggot leach out earlier in the thread though, maybe that'll be my new calling. this happened?
Lucas Foster
Bob-Omb Battlefield in Super Mario World >FT9-NHX-JLF
I added a little optional race course with Koopa the Quick at the end as well.
Noah Jones
Wait, what? How do you know they boo'd your stage?
Jose Young
How your $20 shit online experience is going?
Zachary Price
see Not him but if you spot a sudden drop in Maker Points that is the cause. My courses have suddenly been inundated with Jap kids and they are fucking cancer, drop the course at any challenge. I thought they were supposed to be smart and studious like in my animes?
Banzai Bill is from World. That design is an original for this game.
Easton Foster
>post picture attached to post of levels that subtly contains very obscure fetish >suddenly stages get a shitton of plays and likes having a big think right now
Liam Campbell
Posting some recent 3 levels, in order of easiest to hardest
Overgrown Molehill: K75-77D-WNF Piranha plants have infested the moles homes! Watch your step!
Glider Garden: 24M-RXF-3RF I made a don’t touch the ground level and I think it turned out well
Treetop Bop: 7RM-PRP-35G I made this level too long but there’s a gimmick with the trees where you gain way more momentum jumping facing the other direction you want to go
>make level, easyish traditional >first clear takes 3 attempts, reasonable >second play took fucking 20 plays Jesus Christ how are people this fucking bad at mario
>One of my levels hit finally hit 100 plays Feels good. Here's a new level >Baron Bob-omb's Clawful Cruise Sot-so-sequel Claw-Bomb Construction, so much as a spiritual successor to my favorite level I built in the first game C2B-XJP-QXF
The repeated testing while making a level should make you capable of beating a level on the first try. It is more likely you're just a shitty level creator.
Liam Ramirez
someone was probably routing for WR
Jacob Anderson
You fucked up the level code, but I played both of them. First level was a bit weird, kinda a lack of direction but the 2nd one was much more enjoyable Ive gotten much better at making consistent difficulty levels, this level was designed to not be very hard, and can be beaten without even touching the run button. It’s probably what said.
Nathaniel Diaz
Whoops I totally did! Here's the right code: HGT-5G5-1JG
how do i make it so only 1 coin comes out of a block? it always does multiple
Nathaniel Wood
Suppose I'll make a shillpost of my latest levels at this point too. Feedback appreciated. >SMB 1-1: Backstage Tour HD6 - Q10 - XWF A behind the scenes look at the famous level that brought the Mario Bros into stardom.
>Cloudy with a Chance of Koopas Q8J - WD2 - 8QF A traditional SMB3 sky stage. Fun to speedrun, but has plenty of collectibles and such for the average player too.
>Dead-End Koopazon Warehouse Job G84 - 4D0 - M0H After losing your builder’s license, you’ve had to resort to other means to keep afloat in the tough Mushroom Kingdom economy. But enough is enough, and you’re going to stick it to those greedy business rats and your shitty boss, today! (collect all the red coins for a nice secret bonus)
You can only do so with ? blocks by not putting anything in them. Brick blocks either have a 10 coin, nothing, or enemy/etc. You can't do single coins in them.
James Foster
why would they do that?
Connor Cook
Thanks anons, that means a lot.
Carter Moore
RXG-FJ4-Y8G Multitasking at Work
It's a short level that takes place in a single compact room. There is a timer and you have to multitask to finish the level. I'll let you figure out the rest. You don't need a high apm.
Finally getting caught up on everyone. Cloudy with a chance of koopas was so much fun man. Tons to do and play around with, and like you said, its fun to zip through it too. Looks really nice on top of it the gold walls compliment the clouds well.
Because that's how it happens in regular Mario levels?
Dominic James
the green snake sound sounds like tickling
Charles Green
Currently crusing through yours. I really like your remixes of original stages, they're pretty fun, and the one you posted is a pretty faithful recreation of Bomb-omb Battlefield, I was able to identify all the key parts easily.
Freeze-OFF Fields was really nice too, very pretty and the switch mechanic was implemented well there. Got a few more to play but nice stuff overall man.
Glad you enjoyed it! There's something refreshing about making basic traditional levels after having made so many more complicated ones.
If you want something very similar of mine that's like Cloudy try this out (if you haven't played it already of course): >Blue Boo Hullabaloo SKV - XM3 - 4GG
Lol I already did. I liked that one too but im on a profile knockout rampage right now.
I'll give it a go after I wrap these next few up
John Taylor
who is this Milly! bitch? Sounds like a tranny to me
Leo Morris
She is one of the great 6 legendary based players of Yea Forums
Jose Martinez
enough with this meme there's way more than six
Carter Mitchell
Dang that shit was funny. I dunno why but that big mole on the treadmill split my sides with how fast he boogied. I liked the opening segment too with the spike helmet some ironic justice there haha.
good spooky ship my man. maybe a tad too long but still good shit
Ryder Cox
that makes me super happy to hear. please link a map of your own if youd like me to play!
Aaron Baker
Really enjoyed the sense of momentum this level has, I imagine it’d be pretty fun to try and speedrun.
Daniel Barnes
Thanks! And yeah, I tried my best to provide speedrunning options. If you're good enough, you can rush through almost every part.
Josiah Nelson
Really loved the moment where the car starts falling apart in this one, it’s got a lot of inventive ideas and had me chuckling more than once, good stuff.
Cameron Nguyen
Thanks! I always end up wanting to make my levels cinematic, and my cliche is making enemies pretend to have good AI by using weapons and shit.