>Because the game did something other action games don't dare to do: It moved away from the limited idea that you can only deal with enemies by staying passive and waiting to dodge their attacks
Have you ever heard of dodge offset?
How hard will this game make me rage, Yea Forums? For context...
That means you were already doing something and being proactive, not just holding down the block button.
Play Black first you niggerfaggot
Is it necessary to beat the game? Everything in Bayonetta is heavily telegraphed from what I remember.
Master Ninja vs Ultimate Ninja, which harder or the same?
Don't worry, Ninja gaiden is for fucking scrubs
Try Monster Hunter if you want the real challenge
but both games are heavily different you retard
You claimed that no other action game dared to remove the limitation of staying passive, which is bullshit, and Bayoneeta having enemies with clear telegraphed attacks unlike NG gives it better enemy design, and you'll certainly need to use dodge offset in infinite climax
"Clearly" telegraphed attacks are not necessarily a good thing, they're just basic. In Ninja Gaiden 2, if you jump right next to an enemy ninja he will instantly try to grab you. So you have to space your instant UTs properly. That not telegraphed, but you can expect it to happen. That's not bad enemy design, that's actually awesome and dynamic. It means you have to look two steps ahead instead of purely playing a reactive game. It's like in a fighting game where you don't want to stay close to certain characters.
>That means you were already doing something and being proactive
What's so proactive about figuring out which moves have the biggest safety net, and then just exploiting the shit out of them? NG2 has so many fucking useless attacks you barely ever get the chance to use because lol punished immediately.