Whats the appeal

whats the appeal

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You take it for granted now because everybody does post apocalyptic, but it was still a fresh concept when this came out.

is fun

>whats the appeal
It captured some of what it's like to play a PnP RPG on a computer.

everything

It's a detailed point and click adventure, the amazing tile and sprite work sells it. Even similar games made today like underrail don't look as good.

I really doubt it was fresh, it was just detailed and looked good.

RETRO!
Massive texts logs and options that would have no edfext on story or gameplay!
Paperdolls!

>edfext

For people who grew up with OG Starcraft and Diablo

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roleplaying dystopia sim, good writing, great atmosphere
>point and click adventure
no it isn't, just because you click things doesn't make it a part of the adventure genre

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>Massive texts logs
>Fallout

It has one of the most minimal stories in gaming.

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I thought the reason everyone hated voice acting in these games was because it resulted in less actual writing.

>I thought the reason everyone hated voice acting in these games was because it resulted in less actual writing.
Modern games have tens of hours of voiced cinematics. They don't have less writing, they have less role-playing options, and that's more of a result of dumbing down to appeal to the lowest common denominator than anything else.

>Fallout
>P&C
What did he mean by this?

>take 0 intelligence
>drool
what's not to like?

You'd have to play it before you was born to understand.

Fun quests, decent pacing, neat character/party progression, wraps up with a bang.
Characters haven't aged particularly well but the environments are a nice sight, too.

Usually old games used to have cryptic parts that you could get stuck on and which prevented progress either in the main quest or in side content, however this vagueness about the details of what you need to do and lack of hand-holding made things more personal, and elevated the experience once you finally figured it out, because it felt like the devs didn't intend you to be there and you still made it.

Now imagine a game composed entirely out of feels like this, e.g. it's really hard to find Power Armor in F2, you'll either have to thoroughly rummage through the entire game or have an incredible stroke of luck to find it by accident, beating the game without ever finding it is a completely realistic scenario. Now contrast that with how F4 treats PA, the first character you meet in the first town you find after exiting the Vault yells at you to get into it in a scripted sequence, which was also used in the promotional material, there's nothing personal about it, you and literally everyone else were meant to find that PA as the first thing you do in the game, and it feels cheap.

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>it's really hard to find Power Armor in F2
It really isn't. You either buy one in SanFran or get one for free from Enclave. Now F1 is another story, getting into Brotherhood, finishing the repairs and then polishing it requires way more effort than any option in F2.

that picture looks great and makes me want to reinstall fallout if you dont see appeal here you are absolute zoomer pleb

>Characters haven't aged particularly well
It has some of the best 2d spritework ever.

youtube.com/watch?v=PjbaWD-Aj6Y

And the talking heads certainly look better than anything from that era.

>you was
Nice niggerspeak

You can just lockpick your way into Brotherhood in FO1

>e.g. it's really hard to find Power Armor in F2
You can literally get power armor immediately after you the starting town. only thing you need to do is to save scum your way to the Enclave base, and then save scum the speech encounter and simply walk in.

You wouldn't know this going into the game blind, where as FO4 you get one just by going to help preston garvy

Fuck one of the reasons why I enjoyed New Vegas was that power armor was mostly disfunctional ontop of being rare, because only the BOS knew how to maintain it, the NCR power armor was a hackjob that actually ruined your stats, and the remnant armor was annoying to get as it was guarded by deathclaws in a narrow ass valley.

Can be either niggerspeak or trailerspeak. They talk the same in the south.

based retard

There's a description box that tells you information about things you point and click on, it literally is a point and click adventure with combat mechanics slapped on.

And there's also zero ways of knowing how to do that if you didn't play the game beforehand or read a guide on how to do it

>it's really hard to find Power Armor in F2
When was the last time you played FO2? The game literally hands you the best power armor and second best weapon in the game once you get to navarro.

It's built into the story, to progress you HAVE to go to navarro and get the tanker key fob and part of that is being handed a free suit of power armor unless you do the impossible and fight your way in.

I snuck in through the secret entrance near the gas station and the APA was a nice surprise, it's also super easy to fail any the speech checks necessary which guide you to the suit through the drill sergeant, or fuck up by not doing exactly what you're told

The feel of adventure and exploration.
Compare to ff7 which I was playing at that time it's really an eye opening how well western rpg is.
The depth of the story, the back ground, how big the game world is in such a small area if compare to world map of FF game.
In typical jrpg is more like you need to unlock next area in order to advance but in fallout you can move to next area if you want to do so but you need clues to unlock the next story. And the story is pretty much the opposite of jrpg where friendship save the world.
Can't go back to the old days but I had good memories.

pretending to be a REAL GAMER

It was all they had back then. Pickings were slim back in the dark age of gaming.
The reason it is beloved is simple nostalgia.

>In typical jrpg is more like you need to unlock next area in order to advance

You're right, they were pretty much the first games with the handholding you see in modern gaming; as long as you didn't die in combat you just kept moving on rails in a linear path. FO was probably the first game I played where you could sabotage yourself and be fucked.

Oh lovely. They sent me a mo-ron.

sage test, don't mind me.

thats why its shit!
theres too many ideas of which nothing works. Thats why all these games are shit. In the end, you just have to go for a certain skillset. Because everything else is just super-autistic roleplaying.

freedom, you can fucking kill anything in the game
try it in 4 and see how quick you are locked away from freely playing the game you bought

If only the early game combat wasn't

>You missed
>You missed
>You missed
>You missed

It's literally not, that's not genres are defined retard
I bet you also say shit like "hmmm isn't every game acktchually a roleplaying game when you think about it :thinking:"

The story is independent from map progression.
Plus, it's a fun post-apocalyptic RPG.

that's Fallout 2 tho, in Fallout 1 you could invest very little in combat and still have decent accuracy. In F2 skill scaling system was changed and misses became a much more common thing in early game

This. Non-Bethesda Fallout games have always made it difficult to get and use power armor because it's supposed to be the most powerful (and complex) armor in the Fallout universe, not some toy that raiders who live in cardboard boxes play with.

>people actually defend F1's dogshit water chip timed quest
Why? That sucked so much. What's the point exploring the world if not getting the chip back on time ends up in a game over?

You know they realized their fuckup because they didn't make the GECK quest in F2 timed like the original. Good riddance

Ah I didn't realise that - I always replay Fallout 2 more than 1 so my view is probably very skewed.

I liked the time limit because it forces you to actually follow the mission you were supposed to do. Given how much freedom you have, time limit helped to set up a certain mood to the whole water chip quest.

The water chip mission was basically an intro quest for the full game user. Once you came back from Vault 12, the 'open world' begins properly. Besides if you actually ran out of time looking for it you don't deserve to play Fallout

>rpg advertised as open world across a huge section of western seaboard
>player forced to waste their time looking for gay chip while passing through only like 2/3 locations with much more interesting quests (Hub+Junktown minimum)
Why is this allowed?

>Why is this allowed?
because it's delivering the experience of having a railroading DM to people that may never have had the chance to have their creativity curtailed by a neckbeard who is a little too proud of the story they slapped together.

Just finish bring the fucking chip and then you're free to do anything you want.
You can pay money to some shop and they will deliver water to your vault giving you additional time.

Atmosphere
Mystery
Nostalgia

Not him, but classic Fallout's have your typical 90's adventure game cursor where you switch between different cursor modes and choose to look at, use, pick up, walk to etc. Leisure Suit Larry, Sierra games etc all had the same mechanic.

...except the main story is also on a hidden timer so you cant explore freely and fuck around

This "beeline to necropolis and back" part of the game is alright, given how you come back and revisit the previous locations with a completely different perspective than before. I prefer this to the endless loop of errands you have to complete to get info on the GECK in F2. Another good example of a forced scenario from F1 is first interaction with Killian in Junktown, when the assassin comes after the dialogue, and you're caught in the crossfire. The player is presented with another way to spend his valuable time that he's supposed to use on searching the chip.
F2 also has a time limit, so it's also unexplorable I guess.

didn't they patch out the time limit? at worst you get some different ending slides saying "the mutants did bad shit here".

Didn't know that, but i managed to complete all the sidequests after i found water chip.

Richard dean andersson's voiceacting, obviously

Compared to F4 it is, getting to Navarro is one of the last things you'll do in the game, and even then it's easy to miss the items, PA was just an example when everything else in the game works to that tune as well, you can spend a bulk of your game time trying to figure out how to solve the Gecko powerplant issue, hoping Vault City will be able to help you, only for it to lead absolutely nowhere.

not him but it's not like you, during a normal playthrough (or at least the first), you just straight up walk to navarro and get a power armor.
Oh and keep in mind, if you do and fuck up the dialogue you won't be getting in there.

for me it's two things
>the combination of elements and gameplay of a traditional RPG like DnD with the technological and graphical capabilities of a computer, similiar to what the second post in this thread mentioned
>the atompunk setting and the blending of futuristic technology from a 50s scifi B movie with atomic age and cold war imagery, so the world doesn't just feel like the 50s with advanced technology the way bethesda thought fallout is supposed to, it feels more like what people in the 50s thought the future was going to be like

Wanna try THE WORST POSSIBLE FUCKING STARTING BUILD in F2

>Female age 60

>STR:9
Yeah more carry weight is cool and unarmed damage buff is kinda cool and dumping this much is a huge waste
>PER:1
Makes ranged character unplayable. Can't get perception checks, affects skills.
>END: 10
Lmao slightly more HPs. You won't be able to do shit anyways
>CHA: 10
Absolutely fucking useless with INT 1 and low speech
>INT: 1
1 so you can't buff it to 4 with a single Mentats and make yourself non-retard. Affects skill points, skills, locks you out of at least 1/2 of the game
>AGI: 1
Nuff said. Affects too much skills and gives you the minimum disgusing 5 Action points
>LCK: 10
With the other stats shit like that pretty much useless
I wanted some stats lower ofc but w/o cheating you can't get them lower

Traits
>Bruiser
+2 Special points but -2 AP. With 1 AGI gives you a fucking nightmare with only 3 (THREE) Action Points. Jesus christ
>Skilled
+5 skill points per level up is great but getting perks only every 4 not 3 levels hurts so much in a long run
Not picking Jinxed because with a high luck it gives you some chances. I want no chances

Tagged skills
>Throwing
The king of useless skills
>Traps
There are like a few places with traps that can be avoided anyways lol. Only useful for like Bishop's/Wright's safe for which you can get Sulik
>Pickpocket
Actually useless to dump points in. You will steal shit with -10% almost as good as with 300%. Your Sneak, position (from behind) and PER of the character you steal from matter much more
Not picking up Barter because with high CHA can be useful. And Gambling with good with high LCK in casinos

I think this is literally unplayable

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Safety. You have a much better chance of surviving Gizmo's gangsters and Killian's self-appointed lawmen than you have the Khans, Super Mutants and Deathclaws out in the wasteland.

Fucking based.

whats the appeal

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You can still get companions with 1 INT, so 10 CHA sounds aight. Psycho gives +3 AGI, that's 2 additional AP, so you'll have 5 AP which is enough for a P90 burst that you obviously don't need any kind of perks for it to work. With 10 LCK you will have a good chance of burst torso crits that scale damage to crazy amounts. Use Mentats + Sharpshooter + Gauss Pistol to use aimed shots. You won't need more than 150 small guns skill to use P90 bursts and probably won't need more than 175 skill to use Gauss Pistol on close-medium ranges.

can you even start the game at age 60? also any build with skilled is automatically dogshit. if you're going for the worst possible, might want to make strength 10 and endurance or luck 9 because anything above 5 str is a waste imo because power armor gives you +5, so with only 5 str you get power armor and automatically be max str for the rest of the game

Also forgot to add that you can add +1 IN via Hubologists and thus make you non-retarded while under Mentats, so you'll be able to use speech for the last part of the game to avoid combat

Yes you can make it playable constantly abusing drugs. But you can't get Mentats, Psychos and Buffouts reliably before at least Reno
Also Gauss is late game anyways

Even if you don't abuse drugs 10 charisma makes you eligible for a party run. Better make 7 PE, 10 STR, 2 CHA instead, so you HAVE to resort to drugs to mainain a party, and 7 PE doesn't do shit when you have 3 AP

Hmm... sounds actually fair. I kinda forgot about all the 3AP deal making PER 1
And yeah fucking companions ruin it

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Uh huh, and that's still not how genres are defined

It's compelling.

In a way it does, since the developers have to pay for voice-acting of all of the lines.
But unlike back when Fallout 1 and 2 were made, the series is now million dollar franchise, just like Elder Scrolls. Bethesda could absolutely afford to give characters more dialog, but being cheap assholes they don't. Not to mention that their writing staff is some of the worst in the industry, and they're not willing to hire new people at all.

Sleeping with Tandi after saving her from the bandits.

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