Litteraly impossible. Or am i a brainlet ?
Litteraly impossible. Or am i a brainlet ?
Just keep going places and clicking on stuff but don't do it wrong.
no shame in using walkthroughs when you're stuck after a while. Late 90s adventures were not fucking around.
How did boomers finished it ?
Basically you spent the whole summer on it instead of have sex.
Read the books in you inventory, and have a literal notebook jotting down notes, colors, maps, and symbols, and look for connections. I remember playing this as a kid because my older sister has it and I got stuck very quickly. Played it again a few years ago, and discovering how to solve the prison tablet puzzle and figuring out the clues that lead into one giant solution over the game and weeding out the red herrings was so satisfying, it hurts that most adventure games are just small puzzle segments that lead into the next one instead of a large puzzle overall filled with subtlety.
I never played these. I remember them having advert tags being best selling PC game ever or something. How did they hold up against time, are they still worth chekcing out?
I had it on PS1, my mum loved it.
Channelwood... Home.
You can't play these in 2019. Myst games are really a product of the 90s. Myst would be the only game you had, and you would spend a few hours a night wandering around in it, not making any progress. You'd think about it at work, and go back to it the next night. You'd be doing this for weeks at a time until you're having a shit and it clicks in your mind. That's one puzzle solved.
There's way too many videogames to play and things to watch that videogames like this don't have a place in 2019. You can boot it up and give it 10 minutes before you start using a guide, but no. You're not a brainlet, they are near impossible in 2019 though.
Absolutely based. Something about the pump shed and the pumping network really calms my autism. I can't describe it, it just really feels nice
Its the hardest out of the Myst games, thats for sure
I played and completed the game for the first time in 2017 without guides and I beat it in 2-3 play sessions. I agree with you that's how a lot of people can and do play it, but it's definitely not the only way.
Never finished it. Myst 3 was my favourite
>couldn't progress past some golden globe building as a kid
>try it years later as an adult
>still can't progress past the golden globe
So did you never leave the first island? Or is it you can't figure out what to do in the building?
My father brother sister and I played all taking notes and had a great time
I think I got to another island as a kid by some rollercoaster thingy
If you think this is impossible, don't try Black Dahlia
Riven is hard, but it is fair. Every puzzle can be solved with careful observation and logic.
fpbp
Which version of Myst should I play and do you need to take notes/screenshots to play it without consulting to a guide?
I finished it for the first time this year and had a blast, although you need to write down notes. As a brainlet I was stumped a bit but got through %90 of the game on my own
I recommend myst masterpiece if you want the true experience, but if you don't want to play a literal slide show then go for realMyst.
You will probably have to take some notes of stuff you see in books, but nothing too crazy. Just wander around until you figure out one of the puzzles
I like the 2D Myst Masterpiece, and you're definitely gonna need to take notes.
We bought one game a month and we spent that whole month with the game at the least.
How much a pain in the ass are the original CD/DVD releases to run on modern Windows? Stuck needing a Win98 VM?
Not sure about VM but you need to change discs between islands which is annoying
Use scummvm
Riven is the only point and click game that should put some effort to solve the puzzles. I played Myst IV recently and, its puzzles are fucking shit. At least the atmosphere and the music is phenomenal
It's not impossible, you just need to spent 50 hours on a game that can be beaten in 1 hour
Also believe it or not, Riven's best port is on android device. It looks great there and the load times are non existent. I play Riven on my psp though since the app on my phone crashes for some reason
I have Riven on DVD to avoid the swaps.
Thanks, wasn't even aware ScummVM branched that far out in the past few years. Will see if either my DVD or CD copy works.
I was like 11 when my parents bought this on mac. Ahh, good times
Myst and Riven are actually very sensible and straightforward adventure games. Most of the puzzles boil down to figuring out lock combinations and how machines work, which you do by flicking switches and experimenting until you understand the internal logic. It takes a time investment but it's way more fair and reasonable than most adventure game cartoon moon logic.
There are only two puzzles in all of Riven I'd argue approach being unfair, one because of how easy it is to miss a vital clue (the missing animal symbol) and the other because of just HOW labor intensive it is to figure out since the puzzle is split between two entirely different islands (waffle iron fire beads).
People call these games hard but they are head and shoulders more fair than the vast majority of adventure games.
Where can I buy Riven?
>the missing animal symbol
There's dried fish hanging fucking everywhere in the village.
Steam, GOG.
I don't know why, but I much prefer Myst 3. Myst 4 is breathtaking visually, but can be horribly slow by moment. Riven is too hard and weird. The original Myst is alright, but outdated in every way.
Myst 3 scratches that perfect itch, not too easy, not too hard, and very inventive.
I still remember the first time I completed Amateria. The scene took me completely by surprise. I never connected the dots about the purpose of the diverse puzzles I was doing until the end. I was grinning like a moron.
Myst 3 ending sequence is also great. The double wall puzzle really activates almond, and manage to pull some heartstrings. Better than 4 and 1, in my opinion. Riven's ending sequence is good too, but again a little too esoteric for my taste.
Being tone deaf and sound puzzles do not mix.
I liked Myst 3 but lacked the IQ for the marble puzzle
Actually I have a big problem with Riven. Or rather with its centerpiece, which differs it from ALL tge other Myst games, the (spoilers from here on) animal puzzle.
You see, thing is, you scour over all the islands back and forth, back and forth, back and forth, right? All the islands in the archipelago. Eventually you stumble upon the Moiyeti (or whatever the fuck they are called) cave. There, of course, is a combination lock, a shitload of stones, depicting animals, birds, fish, insects. Among these you need to press 5 in the right order.
Some of these animals you happen to see while scouring the islands. Some of them you don't.
You do see where I am leading this, right?(cont)
gog, i think they finally changed their version of it to use scummvm so its ezpz to get it up and running.
Just a shame that ScummVM still has some bugs/effects missing.
>Gehn is an asshole
>Sirius and Achenar are both assholes
>Yeesha isn't exactly an asshole but has issues
Atrus is literally the only well-adjusted person in his immediate bloodline.
>he never caught the beetle and got the secret ending
When you can create (or connect to) any world you can imagine, it's hard to not think yourself as a god. Add to that the long history of D'ni being complete dicks.
Myst5!Yeesha was a real punch in the dick, though. Seeing the innocent cutie patootie you saved from murder grown up to be an ugly asshole broke something in my heart.
Can't wait for Schizm 3
Yeah, now that I think about it, his granddad was pretty much the only guy in D'ni who wasn't kind of a prick.
Funny to think for how much Gehn worshipped D'ni culture, if he'd actually grown up in it they would've all look down on him for being of mixed ancestry.
Gehn isn't in his immediate bloodline any more than Catherine, and she's fine too.
i hope cyan's next game is good
The only creatures whose presense you WITNESS on the archipelago, are those who are the parts of the code. The others, as far as the actual ingame content is concerned, might as well not exist, you only ever see pictogram of each such a creature exactly once, in that cave. Which bears the question: what the fuck are those extra pictograms not constituting the correct code, are representing? What are these representations based on from the ingame point of view? WHERE THE FUCK ARE THE PROTOTYPES FOR THOSE IMAGES? WHAT THE FUCK DID THOSE MOIYETIS DRAW FROM?!
Now, we should keep in mind the context. Gehn is essentially a colonialist fallen from grace, Rivenese are colonized brutes. The animal puzzle is embracing their native culture, in uncorrupted by Gehn form, the 5 code animals are highly significant, maybe totemic in the context of that culture. Whatever. Thing is, those 5 creatures are NATIVE RIVENESE WILDLIFE. The puzzle is a test of how much the native Rivenese you are. Of whether you share the same values, the order is how those values are prioritized.
Point is, those five creatures have significance in Rivenese culture, which suggests that OTHERS REPRESENTED IN THE CAVE DO NOT. Which suggest that THEY STILL EXIST AS NATIVE WILDLIFE BUT AREN'T SEEN AS ANYTHING SPECIAL WHATSOEVER BY OLD-SCHOOL NATIVE RIVENESE.
Now. The purpose of the puzzle is to test whether you share Rivenese values. Not a test on which creatures EXIST on Riven and which don't. Everyone who has spent a day on Riven could just waltz in that cave and at a glance distinguish those creatures he has actually seen from whateverthefuckisthatsupposedtorepresent chimeras. And yet thus is EXACTLY what happens to the player in the context of the game.
Where the fuck are primary sources for all the other pictograms in tge cave?! They HAVE to be on Riven, they, evidently, are NOT.
Which is exactly the problem I have with this puzzle.
First Schizm had vastly better music than Exile did, but otherwise sucked Exile's ass.
Gehn is his dad, I'd say that makes him pretty immediate.
Catherine is fine but she's his wife and isn't related to him by blood.
I remember sitting on my dad's lap watching him figuring out how this game worked. Didnt know what the fuck was going on at all but the scenery was very pretty.
I really enjoyed Obduction so I backed Firmament on kickstarter, hopin its good too.
Do ages exist before a linking book is written to them or do they poof out of existence as soon as the linking page is first touched?
What I like the most about Myst 3's ending is how many different things you can do just by solving the final puzzle in ways that make sense.
You can capture Saavedro and leave the book behind. You can get the book and leave him trapped. You can lose the book but still encase him in amber when he's fled. You can get the book and go back, but get chased after and killed. You can get the book and let him go, and so on.
Sure the game doesn't completely acknowledge all of the permutations, but it doesn't really contradict them either. It's such a satisfying way to end a simple story, and it's left completely in your hands.
Contrast this with games that present you with three buttons that are meant to change the world drastically, and all you get is a different cutscene.
You're right, I got confused.
I always assumed that the normal earth animals shown on the rocks was based on Ghen educating the population on Earth animals and ecosystem, not much of a stretch if he's also teaching them D'ni ideology and customs. Only natives should/would be able to pick up on the native animal population food chain without scouring the islands for clues, so only the devoted natives of Riven would find the hidden rebel base
How all the other puzzles come together at the end is pretty ingenious though. you need to use the counting system to figure out the combination of the gold domes, the color system to figure out where the beads go, the maps on the other island to find where to place the beads.
play store. it literally is the best looking version
They exist beforehand because technically everything exists beforehand in multiverse theory, but writing a linking book to somewhere basically lets you look at its coding and make alterations if you want so a lot of people (Gehn) get confused and think they're gods when really they're just trans-dimensional programmers.
*playful music starts*
*stops*
*HEAVY DRUMS INTENSIFY*
This is a core philosophical debate in the first novel. The ages already exist and are connected to through the linking book, but changes made to the linking book after being connected can affect the balance of the world.
I outta read the books, I've always been really into the Myst games but never read the books.
I agree completely. Myst 3's ending is one of the tightest puzzle ending I have ever played. It is simple. It makes you think. The premises are trivial, but there are so many possibilities depending on the order of your action. Some are counter-intuitive until you stop to think for one minute, and then it makes perfect sense. Simple, yet complex.
It's a puzzle ending. Beside Riven's, Myst is seriously lacking in puzzle endings. And Riven's is more about random stuff in correct locations on correct time, more esoteric, less constrained.
Don't get me started on Myst 5 endings. That shit was completely retarded. I am ashamed to say that it took me a long time to understand what was expected of me, and it felt like a cop-out and a personal insult.
JUST DROP THE TABLET BRUH
Is Uru online any good?
age design is hit or miss, some of the puzzles are uninspired.
It's not terrible, but it could totally be better.
Beetle eats fish? Hardly seems plausible. And it looks way too big for that frog, and that frog - way too small for that aquatic creature. Anyway, point is, you see those animals live. Four of them - on the main island too (Gehn obviously made a show of his "death by wahrk" executions, so that every village idiot would have at least some idwa as to how wahrks look). Moreover, you stumble upon natives freely wandering around, so it's not like they are under curfew (or however the hell that's written). The only exception is the frog which you see on another island, extracting it from somewhere underground. Why the hell would underground creature need to be bright orange (it was, wasn't it?), there is no light, noone is about to see you are orange. How the hell did underground creature even attain any significance for people living above ground on another island altogether anyway?
Point is, you could see 4 of 5 of needed creatures, alive, without any effort, just by living there.
For me it’s myst live
There are only two bullshit puzzles I remember in Riven. The fire marble puzzle and those areas you have to press a hidden button to access. Even so I beat the game without looking at hints in 2018.
Higher attention span.
whats bs about the marble dome? you get shown precisely how to solve it and exact placement of each marble, there's no vague hints or guessing.
What are some other games in the vein of Myst/Riven that you enjoyed? I have some similar titles back from UndergroundGamer days, but I haven't tried any.
The minecraft MystCraft mod is really good, makes me feel like I'm Atrus or something writing and exploring ages
Aura is my favourite
Figuring out what you needed to do wasn't the problem, it's the map that was bullshit. Not all the domes were shown on the map so you had to go over there, try and work out roughly where it is and then correspond it to the map. Also IIRC there's nothing that tells you that one of the marbles is unused or what the last color is which adds to the confusion.
Beetle > Frog > Fish > Platypus thing > Whark
There's a little bit of a jump in logic for the fish bit, but frogs are semi-aquatic even if the one you find is underground. About the second part, one thing to remember is that once upon a time, the 5 islands of Riven were one large island. Changes made to the linking book caused a split/tectonic shift between them and then the broken parts of the island drifted out until another change was made that ended the tectonic shift. At that point, the rail system was constructed over time and the multiple domes for the linking books set up so Ghen could get back to his retreat from all the islands.
Just chiming in, you still have to trial and error between couple of variations. The reason is there are six marbles in the dome, you only need five. One of the lesser domes (on prison island) you visit only after you solve the marble puzzle, hence you can't know its symbol and color, thus you have to trial-and-error between two variants.
Next consideration is that since you HAVE TO trial and error anyway, then that door with a trick to it, near where you see the frog, leading to the visor observing one of the domes, is also optional, at most it would elevate the number of variations from 2 to 6 which is still acceptable, and with grid coordinates you can just conjecture, in the absence of dome shape on that island, to center upon that suspicious hole in the rock surface (you can see from below without accessing that visor anyway).
One caveat: I distinctly remember fish coming first in the code. Quick search in google seems to confirm it.
>Quern
Poor performance and pretty insipid plot, but the puzzles are mostly good.
>Rhem
Very old fashioned. The plot is inconsequential and the puzzles are very dry.
Actually, provided you have enough patience, you can get by with knowing just two dome colors (while still knowing all the coordinates), that way you'll have 24 combinations to sift through, 12.5 on average. Knowing just one color gives you 120 combinations, no colors at all - 720, both are unreasonable.
1st RHEM is by far the best and the most leveldesign-centric. One hellish labyrinth you have to learn like the back of your hand. I mean, to mutate Riven, using nothing Riven didn't already have, into T.H.A.T. motherfucker of a maze is a very impressive feat, completely unironically.
>you're so stupid you can't even find the puzzles
feels bad
I also have:
>John Saul's Blackstone Chronicles
>Obsidian
>Bioscopia
>Chemicus
>Physicus
As Riven followups, check out Exile (Myst 3, from Journeyman Project devs) and Obduction, in any order.
I also second RHEM 1 and 2 (1 is maze-centric, 2 is puzzle-centric) and I definitely second Obsidian, which is God Damn Awesome.
In other words, the point of marble puzzle seems to me that its up to you as to how much you value your time when conversing with someone like awfully vague and cryptic-like. And that it's not a given that someone who looks oh so smart and thoughtful actually has anything meaningful to convey, and isn't just pretending to be someone he is not. Excuse my wild tangent.
Fez is actually a Myst-like game at its core, under the guise of a simplistic platforming game. It definitely has its share of obnoxious indieshit in its content, but there is stuff to enjoy there as well.
Yes, fucking absolutely.
Tier list:
Riven
Myst III
Myst IV
Myst
The fish thing is not a logic jump. There is a place where you can use Gehn’s underwater observatory to see how the fish’s outline is visible
See .
STARRY EXPANSE WHEN
You’re overthinking that puzzle. if the test was about anything other than Knowing The Secret Knock, they wouldn’t have bothered with the sound-eyes and silhouettes with numbers associated. The point of using animals as puzzle pieces is that it’s something that could be hidden in plain sight without giving away what it was for. Gehn even finds the fish eye and doesn’t know what to make of it, a wooden eye with a “1” printed on the back is not immediately evident as part of a passcode
>Using six of anything
>in Riven
It isn’t even about common sense, it’s about looking at the exact place Gehn says he found it at seeing pic related
The only reason people miss this is that it’s not immediately intuitive that wheel can be turned.
They use a six color system, even though their numbers are base 25.
I am actually starting to think Exile to be a more cohesive game than Riven. Riven has for it that it proposes a new gameplay concept, a maze, with buttons opening one pathway while closing another, where you establish looped pathways and then break them off where you need to access places you previously haven't, anyway, RHEMs later capitalized on that gameplay concept, and exploited it 110%, but it definitely originated in Riven and served a point there as well.
Exile doesn't offer anything new gameplay-wise, it doesn't even try, which is a disappointment actually, but I simply find it more coherent in how it's put together.
I mean it's not even diappointment actually, the game is deliberately anklet-deep, as in shallow (including being derivative gameplay-wise) as fuck, in opposition to Riven, to convey a point that not everything you see here and now means something because meanings are based on your past, and some things from here and now you are seeing for tge first time in your life
For me, it is unironically Uru Online. I don't get why people refuse to play it despite it being an utterly unique experience. It is worth playing simply for the fact that there has never been, isn't, and never will be another game like it. I think it would be absolutely hilarious to play it with Yea Forums as there is actually voice chat in the game.
But if you know where the domes are, and you know even ONE color, then you know how to get the colors from the other 4.
That puzzle can be solved without those shapes at all. Just numbers, sounds and actually seeing creatures themselves (dried fish included).
Exile was the only truly believable Myst game to me because it was the only one that offered a good canonical explanation of why this little island we’re on is full of ridiculous and arbitrary puzzles.
Myst IV KIIIIIND of did, and so did Riven. Myst barely fucking winked at it.
There are SIX marbles on the waffle, even though you are supposed to use just five. You HAVE to know at least two colors for it not to take forever.
It can (though fish don’t make a sound), but that’s not my point. My point is, every single one of them is visible as a silhouette with a number behind its eye, except for the rock-baskers. The only reason for the sound component is to let you get the rock-baskers by extrapolation
Yes, that’s true, I’m responding to the argument that you can “do it with fewer”. You CAN if you wanna bruteforce 24 solutions, but why would you? It’s not like you’re bypassing unique challenges.
i prefer realmyst version
It is both plausible AND somewhat silly, in a good way, too. It's just a pretty lighthearted game at its core, I really like it. Barring its cookie-cutter soundtrack, that is.
But determining a dome’s color is the same for all domes, user. If you know how to do it (which you must, if you know two) and you know where the domes are, it’s probably faster to just go determine the colors than bruteforce the combos.
My point is the entire game drills five into your brain the entire time, also the grid for the fire marble puzzle has 5 distinct shapes, it's pretty straightforward that one of the marbles is unnecessary. Even if they have six colors.
Myst III is neither lighthearted nor a game with a cookie-cutter soundtrack.
It too me the better part of 6 months and I used a strategy good for that fucking marble puzzle
The original Myst exhibits a huge gulf between what they want you imagine versus what they present. Reading the books in the library, these are all worlds full of characters and cultures, other races (except I guess for the Selenitic Age). Channelwood is supposed to be home to these monkey-like creatures, a bunch of dudes live in Stoneship, and the Mechanical Age is apparently populous enough to have a major piracy problem. But then you go there and you see such small slivers of the civilizations on offer with none of the other characters and no reasonable living accommodations except for Sirius and Achenar.
Riven does a much better job at presenting a world where people could actually live and have a history, albeit one hedged in by the ocean, and who knows if anything exists beyond it. It's prohibitively small but, other than that, very believable as an actual world with its own history and ecosystem.
Myst III kinda tries to find a wedge between the two. These worlds are deliberately artificial with no real pre-history, but that's on purpose. Atrus wrote them that way to act as lessons for his sons. The only world with any actual sense of history and people, Narayan, we're only allowed a glimpse of and that kinda bugs me.
Myst III is fine but it could never displace Riven's sense of being an actual place for me, even though Riven's a slideshow and Myst III is way more polished.
Rock-baskers also have a sihlouette. Not the point. Point is nowhere the game teaches you to discern those sihlouettes, it expects you to HAVE A REVELATION OH MY GOD IT TOTALLY LOOKS LIKE FROG!!!!111 NO FUCKING WAY. There is something about this that irks me. Good thing the game actually has just enough overlap in clues to just barely let you bypass those shapes. I would like it a lot less otherwise.
Also I forgot, there's 4 colored totems on the map island that just give you 4 colors with one implied being destroyed and that also gives you the color needed for the prison island so no guesswork is ever needed for the fire marble puzzle cause the fifth destroyed totem color is a visitable dome.
If rock baskers have a silhouette, I HAVE to see it. Show me. That was the one I never found, and Google agrees with me
Also, the game teaches you the silhouette mechanic by beating you over the head with it with the beetle in the sand pit. Did you not think anything at all of that? It’s transparent that the eyeball Corresponds To An Eye after that
It's an orchestral rendition of Myst's and Riven's soundtrack by a videogame industry's mainstream hack for one. It's expensive derivative schlock.
Each puzzle age ends with a deliberately awesome flyby, kinda telling you it was the entire point. Actually, in Voltaic and Amateria pretty much all you do on those ages is making those flybys possible. So, now, remember, please, the Amateria's video, and tell me again Myst 3 isn't a lighthearted game. That's for two.
Wait, the do WHAT now? I never knew that.
The flybys are fun, but I don't think I'll ever describe Saavedro's game as light-hearted.
Also you are the only person I have ever met contrarian enough to shit on Jack Wall OR the score for Exile for being "mainstream"
The sand pit takes up a large potion of the screen, that still takes a logical leap to assemble into a singular shape. Moreover, the initial state of the pit is dry, you gradually fill it up with water, observing it to shuffle a sequence of arbitrary disjointed shapes as the water rises. All that animation is basically to take your attention away from capturing the final image all at once. A don't think it's clearly communicated at all. Also, I don't have the game installed, but I remember there being one specific angle, where the image assembled into rock-basker sihlouette. Maybe it involved mixing up wood and stone material though, or like different, or maybe that basker was in near-vertical position, there was some trick, but I don't remember the specifics.
In relation to Wall - okay, whatever.
In relation to Saavedro, you do realize game director and scriptwriter were different persons, right?
Also, I think, what you eventually accomplish is telling Saavedro to fuck off and to move on with his life, more or less.
>The sand pit takes up a large potion of the screen, that still takes a logical leap to assemble into a singular shape
Sorry, user, but what the hell logical leap was required for you to understand the significance of this?
>In relation to Saavedro, you do realize game director and scriptwriter were different persons, right
So? What does that have to do with the overall tone of the game? The director and the key grip are different people on a movie set but lighting still has an impact on mood and tone.
Is that a stone from moiyeti's cave? You aren't anywhere near visiting it when you first stumble upon it - and when you do it is quite possible yiu have already forgotten about "huh why did I have an option to fill tgat pit with water again?". And all the beetles you see before are seen from top, not from side. Second, the shape is still large, seen from an odd angle and, lastly, extremely inaccurate. Third, the pit has another purpose, which is accessing rotating stone. The water can be seen an emphasizing stone which stays above it, water gives you beetle sound which establishes the link with the live bettle, you have either seen 10 minutes ago ir will see 10 minutes later. Here, done, goid job, figured it out, time to move along. Or so you think.
Maybe. I'll be honest, I found the frog silhouette first so it was super duper obvious to me from that point on that I was to be LOOKING for animal shapes when I found eyes
I think effectively telling someone to stop wailing in regard to one's past is fairly consistent with "hey, I just might be seeing something like this for the first time ever actually".
He clicked the wrong post, user. This is a Myst thread, we all have the common sense to understand what was intended.
The game definitely doesn't teach you to discern frog sihlouette on the example on that frog sihlouette, however. And the sand pit, if seen as a tutorial, is made in a very misleading way, I think. I mean, yeah, you effectively lucked out. But I just don't like such a major part of the game being dependent on luck.
You know, and come to think of it, that sense of revelation is totally partly "Oh God, could've just as well missed it without even a clue I have!.
"without a clue there has even been anything to miss", that is.
Dude, fire marble puzzle IIRC is randomized, animal puzzle is not. In no way fish-related stone HAS TO give you prison island color. Oh. I get it. Eye shapes on animal-related stones differ, don't they? 5 eyeshapes, 5 colors, 5 domes. Pretty cool, if so, that one I didn't catch. A bit of a leap for just one wasted attempt though, provided you did everything else.
What? No. The eyes are all the same “shape”, they’re placed in silhouettes of the animals they correspond to, make the sound of that animal when touched, and have a number on the back that indicates the sequence you press the buttons in
IDK if the fire marble puzzle is randomized, but the eye-esque symbol for each color that opens the dome in question when you press on its viewer corresponds to the fire marble color that needs to be mapped to its location
The Moeity Ring Puzzle and the Fire Marble Puzzle aren’t related in any discernable way.
Neither puzzle is randomized
Okay, you know, my memory on the game is fuzzy, it's been some years. Since you claim fire marbles puzzle could be solved on the first try, I must've missed something relating to it. Maybe, I'll replay the game one of these days, to find out what exactly that was, why not. Thank you for the information.
As for fire marble randomization, I think I just misinterpreted some RaWa's remark, I was recently skimming through a compilation of his posts.
Also, I was refering to whether the eye images on the FRONT SIDES of those spherical sound-emitting stones (with numbers being on the respective back sides), themselves, differed.
I fucking hated running out of missiles in realmyst
Myst 4 was so beautiful, it's a shame they didn't have better 3D modeling to go with the animations, actors, and ambition.
Myst V on the otherhand was a clay sculpted mess that felt like a stubborn adult went "fine, here's three more puzzles, are you done playing myst yet?"
I'm so glad my first game was Myst 5 - i really enjoyed it, free from any prejudice (and it looked fucking gorgeous), then I traced back to Myst 4 and Riven and realMyst and had even more fun time.
I got halfway through Myst IV and stopped. Can't remember why I stopped, though I do recall being irked by their decision to retcon how prison books worked. Loved the camera + note system though, great inclusion.
Never played V.
What's the deal with this elevator? Why is it so elaborate on the outside? Why is it so shitty on the inside? Why does the side just fall down revealing the shitty, wood plank interior?
Who is it for? Gehn, I assume. Maybe the natives that work on Survey Island. but why does it look like that
Riven's lore is generally really solid, but this thing's always bothered me.
I fucking love Myst, and am severely depressed that I never got one of these.
It's just a metaphor (more illustration really) for Gehn's personality. Book of Atrus has descriptions of his behavior that match it quute well.
When I was a kid I bought a journal like the kind you might keep a diary in, cut out a photograph from a magazine depicting some real world location I thought looked cool, glued it to the front page, and spent the rest of the book writing/illustrating what I imagined the age was like.
Has it ever been shown how the silent protag looks like?
Pretty sure it's supposed to be (You)