Considering Fallout 76 was a brutal failure both critically financially...

Considering Fallout 76 was a brutal failure both critically financially, do you Bethesda will finally put effort into their games again, since they've FINALLY got their commupents for shitting out buggy, soulless games?

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Nah

The last three games before76 all cleared a billion.
They will be fine.

It wasn't a financial failure. It was like top 20 last year. I have to find the source. For their first online game. I would say they are doing good trying to fix issues about the game compared to other online games

Shhh....let user vent.

But seriously, they won't. The fact is that the cock-sucking suits in EA, Bethesda, Activision, Ubisoft, etc will never learn unless they start losing assloads of money, which never happens because retards keep buying their shitty fucking games.

Probably not.
Fallout 76 may have sold like shit, but you gotta remember that it's packed to the brim with recycled assets, they didn't have to spend money on voice actors (very few npcs), didn't have to spend money on writers/storyboarders because there's no ending or plot development- or factions, and it was made by interns. Fallout 76 probably cost nothing to make and I'm under the distinct impression that it still probably made money and is continuing to make money due to the only feature that actually fucking works as intended: the cash shop.
Pay pigs are probably making a game like Fallout 76 worth it, but I could be wrong. I hope I'm wrong. I actually want more Fallout, but everything since Fallout 4 has been offensively bad shit.

We have to wait for Starfield to be honest. FO76 is too much of a spinoff to really sink the ship.

If Starfield is shit, then TESIV suddenly becomes a lot more important to get absolutely correct.

Still pathetic compared to their previous titles. Boiling frog, you known.

No, they will do the bare minimum which is them making something like Skyrim or Fallout 4.
People will forget 76 and continue buying as if nothing happened.

>first online game
Brink says "remember me? anyone? no?"

Whaa...why do so many people like games I don't?

You're probably right for the most part but they're still planning on adding npcs, companions and other basic shit whuch means hiring a cast of actors and other costs.

They haven't given us numbers on how much it was sold. So we've to wait and see or listen to people that claim they made little

I remember playing that game. But was it made from the same team that made fo76 though? It wasn't which makes a "big difference"

Absolutely not.
Ever since, well.. Daggerfall actually, Bethesda has been trying to orient their games closer and closer to what appeals to the main stream. Just because their borderlands knockoff failed, that doesn't mean they'll suddenly snap all the way back to in-def RPGs.

>reused assets
Hate to break it to you but a good 80% of the assets in the game are new
>no writers or Storyboarders
There is an ending, and plot development, like what are you smoking? Have you played the game or heard the news about year 2?
>Cost nothing to make because they reused everything
HEY NEWS FLASH ASSHAT, They had to add quake's netcode to Creation which as an engine programmer myself I give them a shit ton of credit for, because Creation is a hell fire of shit when it comes to testing.

It was Bethesda Game Studios' first online game

>Presenting Fallout 76!
>Brought to you by the same team that put the final nail in the coffin of the Ultima series!
WHAT the fuck were they THINKING.

They kinda have fixed their shit? We are on Patch 11 and the game runs a fuck ton better then launch, and with the upcoming NPC update, I'm looking forward to the reputation system coming back with enemies and weapons from Fo1 and F02 returning.

To be quite frank:
I would actually pay for and download Fallout 76 if it even had just basic effort put into it in the form of:
-Singleplayer/Offline 'Creative Mode' Servers where you literally just rebuild Appalachia and set about constructing settlements, accruing settlers, and seeing to their needs. Basically building your own country from nothing but scraps.

-Playable races: Humans, Ghouls, and SuperMutants, who all play somewhat to very differently and in the case of the SuperMutants are perhaps always flagged for mutual PVP given the fact that you're a massive, roided out, racist, cannibalistic, SuperMutant.

-The ability to create Guilds in multiplayer and 'Factions' in Singleplayer: build not just settlements, but perhaps Child of Atom colonies, Raider camps, Tribal villages, if you're a SuperMutant player you can maybe only build more SuperMutant camps? Stock them with unique buildings, decorations, craft unique faction-only items or equipment? Maybe if you're Ghouls-only you can have 'Feral Ghoul Pens' and Mongrel Dogs as pets? And if you're a SuperMutant player you can have Mutant Hounds?

As the game stands right now it's just a big empty fucking boring clunky world lacking in depth, meanginful interaction, or really any reason to do anything. It's stark lack of features just makes it feel like one massive beta as opposed to a finished product.

No

It is an MMO, and probably the biggest advantage of MMOs is that, unlike single player games, future updates can vastly improve the game. I know it's a cliché example, but No Man's Sky in 2019 is leaps and bounds better than No Man's Sky in 2016.

That is how fallout supposed to feel like. A empty world where people are either trying to rebuild or kill. It isn't supposed to have big city filled of people like other apocalypse games. Even the previous game have huge empty areas just filled with enemies and a few NPC unless you want to a settlement

Here's hoping cause I really want to play as a SuperMutant and Fallout 76 feels like the best opportunity to implement such a feature.

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>do you Bethesda will finally put effort into their games again
I think they put a decent amount of effort into their current games, they're just incompetent.

I would play it if they drop the item degradation and survival nonsense.
Not really into tedium sims.

>For their first online game
SkyNET, 1996
An Elder Scrolls Legend: Battlespire, 1997

Was it made by the same team that made fo76 though?

The same development studio, yeah, though obviously lots of people left and joined between them. Todd Howard, Gary Noonan, and Bruce Nesmith are among those in Fallout 76's credits who worked on the older games as well.