You are in charge of a definitive HD skyrim remake.
What do you change?
Skyrim
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Gameplay
And how do you change it?
Completely
My job.
Add microtransactions
Bring back stats
> Cha, Int, Str, ect.
More in-depth leveling system.
fpbp
varied heights for every character and adjust every animation to work with different heights
i would have to play 100 hours of the game again and complete every quest, then search and play through the previous 4 games. while that isn't the extent of my research it's impossible for me to tell you what i'd change otherwise
I'd add more argonian tits
Take the 1000 best mods and merge them into the base game. No sex mods included, just body morph mods
Disable third party launcher support. To open the game you have to log into Bethesda's website. You get a limit of 10 "free" mod slots (esp slots) but you can buy more with a good price structure to incentivize buying in bulk (10 for $10, 20 for $18, and so on). Add the option to get "Beth Points" on the website for unlocking achievements (kind of like how Uplay used to do it for HOMM). Then people could always claim that it's unlockable through gameplay and buying them is just an option. Of course, official Creation Club mods are not subject to this restriction.
Why would a lizard have a belly button?
Why would it have breasts?
>druchii sorceress clothes
Based. Were can I get this mod?
lotta whys going on here.
Change the game from skyrim to morrowind.
This. Wildcat + ultimate combat are a good start.
They aren't lizards, they're trees.
*miss
*miss
*miss
truly the pinnacle of RPG combats
Return old weapons
Spears, Staffs, Halberds etc;
Bring back all schools of magic from Daggerfall/Morrowind/Oblivion;
Make more well-written companions;
Re-introduce Winterhold's College and make it an actual Mage's Guild where you have to use tons of magic and do research;
Completely revamp the whole Civil War thing and make it more interesting rather than just a series of city 'sieges';
Make more dialogue options and make Speechcraft more useful (Honestly, the only fucking time you use persuasion in the game is in Riften when the guard tries to shake you down for money.);
Completely redo the cancerous mess of an interface and make it less console-y;
Add more short but interesting quests like Oblivion and Morrowind had;
COMPLETELY FUCKING REMOVE THE COMPASS AND MAKE PLAYER NAVIGATE AROUND THE MAP BY USING LANDMARKS AND DESCRIPTIONS GIVEN BY THE QUESTGIVER.
Lots of people like Darkest Dungeon/XCOM, user.
Such combat is alright with turn-based strategies, not with Real-Time RPGs
>*miss
>*the spell fizzles
>*miss
The worst part of Skyrim is the pickpocket system, which hasn't been updated since morrowind. It's an all or nothing system where the guards immediately murder you for attempting to steal an apple.
What bothers me is that the pickpocket chance is capped at 90% which makes it effectivily useless unless you save scum. Not that it's useful for anything other than power leveling with trainers anyway.
>Completely revamp the whole Civil War thing and make it more interesting rather than just a series of city 'sieges';
This. The fact that the civil war doesn't do anything until you pick a side is retarded. How it should have happened would be something like.
>Random skirmishes along roads between held cities
>In city attacks from spies and infiltrators
>Some time around level 30-40, battle of whiterun starts when you visit
>You're forced to defend against the stormcloak or side with them.
>More organized fights with archers being protected by a line of fighters with shields, swords and/or spears.
>You can make an impact but strategies for each army dictate the majority of the outcome
>Each city is progressively tougher to capture.
>Not dealing with the war results in more annoying fights and amushes
The civil war had the same issue as dragons. There wasn't a downside for ignoring the main quest too long.
And add an option to fight for yourself, because you're the motherfucking dragonborn. You are your own side and don't take shit from anyone.
Absolutely nothing.
Learn to build your character, its an RPG.
Alternatively stop attacking with no fatigue.
Who am I kidding, we both know you never played it.
I WANNA LICK THOSE ABS AAAAAAAAAA
I like Darkest Dungeon myself, the whole game is about mitigating RNG. Have 400hr something in it. Also what said.
Finished it some time ago. I like Morrowind but let's not kid ourselves about its combat.
youtube.com
add guns
Combat is fine if you're not a retard about your character build.
Make it an actual RPG
Add female khajits you can marry
it is an actual Role Playing Game. You can play any role you like. You can be a fighter, you can be a mage, you can be a miner, you can be a merchant, you can have a wife and adopt (cringe) kids, etc etc etc. And mods expand the RolePlaying aspect of the game.
Fallout 4 settlement building in Skyrim has been my request. Maybe Es6 will have a deeper version of it
This holy shit. Im the fucking dragonborn I do not give a fuck about these little squabbles
Exept the game lets you do anything no matter what "role" you play.
You can play as an lawful good paladin who never done anything bad in his life and Brynjolf is still automatically talking to you about how you've "never done an honest day's work in your life".
A real rpg, like Morrowind, puts restrictions on you when you play a certain type of character. It's impossible to do every questline in one playthrough. Skyrim is more like a theme park and the game wants you to experience everything it has to offer in one go.
Make the combat like Shadow Warrior
RPG is about having the freedom to solve the problems the game presents you with anyway you want, not what you're pretending in your brain.
>ywn help your buff argonian wife strip off her armor after a long day of blasting bandits and lick her smooth sweaty abs clean
Ok then. Well the game shouldn't pretend like the civil war isn't a thing. After a certain point Whiterun should be the site of constant unrest.
Just like with the main quest. If you don't deal with Alduin you should have to deal with dragons every few minutes.
Those are RPG elements, Skyrim is an open world action adventure game with RPG elements.
Nobody likes world timers in RPGs, this matter has been settled decades ago.
You cannot convince producers to put that shit in.
teach bethesda how to into C++ so they can actually make games
they're just as retarded as the people who think the engine is actually at fault for the games being shit and not bethesda's five C++ programmers
Skyrim is pretty shallow and weak in general. Combat, crafting and skills in general aren’t integral to player progress unlike games like FONV or Oblivion. I’d say the most disappointing part of Skyrim are the guild quests, they are way to short (the worst case being the college that makes you the archmage after one class on wards).
The most interesting encounters I had in Skyrim were unmarked quests or events, like going to visit some camp in the mountains after leaving Helgen belonging to an archery trainer where you can learn her backstory and get about 5 levels of archery easy (in pic).
The other big things needed would be:
>expanded spell list (similar to: youtu.be
>spell crafting (see: youtu.be
>fleshed out combat mechanics
>more skillchecks/use of the speech stat
>expanded weapon list
>unarmed combat (make greybeards trainers?)
>more customisable armour like oblivion
>expand or give all the hold capitals their own style dawnstar, morthal and falkreath are just asset flipped.
>hardcore mode that implements things like frostfall
There are heaps of mods that turn Skyrim into something good, it’s just that Bethesda are lazy or incompetent.
I would bring back all of the Stats and Level Up System like that of Oblivion. (I would discard the Speechcraft and Resting/Meditating bullshit)
>Pretty much what Activision/Blizzard and Electronic Arts would do.
Bring back the spell hotkeys so I can use two handed weapons and cast spells when needed quicker also make racial questlines to further integrate the player into the world.