There's some honest to god good parts of this game, but it's so fucking soulless

There's some honest to god good parts of this game, but it's so fucking soulless.

>Massive, empty, bland open world that exists for no reason other than "because we can"
>No choice in how you complete quests, no respect for the players intelligence
>Just follow the yellow circle and mash fast attack now watch the cutscene with dialogue choices that don't matter

It just feel like you're walking around the half finished set of a Netflix show.

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Other urls found in this thread:

youtube.com/user/XLetalis/playlists?view=50&sort=dd&shelf_id=35
youtube.com/watch?v=Z5BsJ1TRMh8
nexusmods.com/witcher3/mods/2145
twitter.com/SFWRedditGifs

I don't agree

I agree

>It just feel like you're walking around the half finished set of a Netflix show.
You're gonna need a bigger bait.

This is the same sort of person who was furiously typing "what do you mean my stupid pointless dialogue choices killed Ciri!? What does being a good dad have to do with anything!?!?" when the game was new.

0/10

The first one is false. The second one is also false because quests have different outcomes you need to figure out yourself. The second is false because of the first. If you played the game you would know. For example, saving the children from the witches has like three or four endings.

>mash fast attack
It's fast, fast, strong, dodge.

>Soulless
Stopped reading

>*whistles for magic horse*
>*autoruns on road to quest marker*
>*toucan sam vision activates*
>"Mhmm....giant slash marks all over the victim....a Drowner™, gotta be"
>"Come on, Roach"
>*follows nose*
>*guys in Drowner™ costumes appear*
>"OY BLOODY 'ELL FUCKING CUNT SHIT FUCK CUNT, IT'S A FUCKIN' WITCHER IT IS! GET 'EM"
>"Shit you stink" ALALALALALALALALA *sets guys on fire and they stumble and recover immediately, does a cinematic slash and cuts guys in half*
>"Mhmm....Bandits™ pretending to be Drowners™......better tell the village head about this"
>"Come on, Roach"
>*autoruns on road back to village*
>"OY BLOODY FUCK CUNT WITCHAH, WOT ABOUT DA CONTRACT WESE PAIDS YA FOR YA BLOODY FUCKING CUNT?"
>"Just some bastards posing as Drowners™, here's proof" *shows flipper*
>"OY KURWA, HERE'S YA REWARD DA WHOLE VILLAGE CHIPPED IN"
>"Drowning in Danger" Complete AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>10 crowns received

>99% of the people you see have nothing to say or are boring as shit
>Massive world that takes forever to get anywhere and there's nothing all that great to do even in the big cities
>Takes forever to reach the end
>Everyone who does talk to you wants something from you
>All the women are whores who throw themselves at you because you're handsome and dangerous
If I wanted to experience real life, I'd leave my house.

This is the problem with modern games. They've forgotten they're supposed to be escapes from reality, not emulating it. They're so concerned with realism because they think that's what equals immersion. But it's not. You don't remember the kids from school, you remember Link, Deckard, Makoto Kusanagi, Ichigo, The man with no name.

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What the fuck RPG would you consider soulful then OP you fucking autist? What open world would you consider interesting? What game has better choices in quests?

Any bets OP is one of those weird spergs who thinks the Gothic series are the best RPGs

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JRPG faggot detected

PS2 JRPG's are the peak of video games

Rogue Galaxy
Fallout New Vegas
Chrono Cross

This is the single best greentext ive seen in a while. Thank you so much.

Pretty much my thoughts exactly. Some parts genuinely are 10/10, but the hefty majority is pretty damn soulless.
>most witcher contracts: 6/10
>all sidequests except for yen, fyke isle, djikstra: 2/10
>baron stuff: 7/10
>crone stuff: 10/10
>all skellige except for the werewolf quest: 3/10
>kaer morhen stuff: 9.5/10
>rest of main story: 4/10
>gwafix: 10/10
>combat: 4.5/10
and hearts of stone so far has been 10/10. only completed one of von everec's wishes, and haven't touched the blood and wine expansion.

>dat feel when you can sequence break events and game accounts for it

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I don't think it's souless but the writing and quest design are so bad it drags down the game so much especially how much effort they put in animating all the cutscenes.

Wish they still had the same writing team as Witcher 1 or even Witcher 2 because this game was so cringe and a huge missed opportunity . Still can't get myself to replay it because every time I remember the music and detailed environments I remember the cringe.

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Just replayed it and while I loved it, the final act really did suck

>Massive, empty, bland
This has become more of a meme than open world itself.

The witcher 3 DLC are on another level compared to the main game, at least it felt like that to me

>>gwafix: 10/10
Not with that fucking green tint over everything, intensified x10 in bloodwine. Thank fuck for mods.

One of the most over-rated games of all time for sure

I think that's because CDPR is still far more comfortable making smaller, but denser zones over that "open world" approach. Basically, Gothic formula would be perfect for them.

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Made me giggle, and I really enjoy Witcher 3

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The whole Ciri thing was so fucking garbage... She died in my first playthrough even though i thought i did all the right choices. Turns out letting her destroy an entire lab in rage is way better than telling her to calm down and move on. And who could fucking now that telling her "Relax, you don't have to be good at anything" would result in you drinking with her

Fuck this piece of shit writing and misleading dialogues

>And who could fucking now that telling her "Relax, you don't have to be good at anything" would result in you drinking with her
Any true Slav, my friend.

I love how you can liberate areas, and it's an absolute waste of time, because only a couple interactable worthless generic NPCs move in, and at best you'll get a grindstone you'll never use because clearing that area means there's nothing else to do there.

kek, it would have been fine with me if it didn't result in her dying at the end

Not enough buzzwords for this bait to work. Better luck next time.

>a controlling parents leads to a bad outcome for the child
Astonishing how the message was utterly obvious for fucking everyone to see, yet you fucks still missed it.

>entire game emphasises how important Ciri is
>OK we finally found her, so I should be as mature as possible, right? The test here is I resist my urge to be childish because it's time for Ciri to grow up and Geralt in a way too.
>No LOL you're just an asshole just let Ciri b hurselv :^)
Literal dogshit and misleading on purpose, made so reddit psueds who read guides or played twice could say it was obvious.

If you read the dialogue at all, she'll tell you that she hates to be born with her powers. I don't disagree at all that I hate how forcefed it is to you to let her be herself, but there is logical sense to let her be herself instead of tring to please Emhyr. Everything about Ciri was the downfall of this game either way though.

>Massive, empty, bland open world that exists for no reason other than "because we can"
Sometimes, people just like to walk around an open world

>trying to please Emhyr
Not him, but I never even considered to give a fuck about Emhyr when it came to Ciri. The only choice directly tied to him is bringing Ciri to the Palace, and you have to be a fucking retard to go with that.

>Sometimes, people just like to walk around an open world
Leave your house then

You could MAYBE have a point if the open world at least looked like this. And not some fucking bland extra low fantasy garbage.

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And before you say "the setting doesn't allow for it to look like this", yes, it doesn't, which is also why it shouldn't have been open-world at all.

>everything should be high fantasy

Ahead of you It needs to either look interesting or have shit to do. Well, ideally both. If you can't do either, just don't do it at all.

In retrospect I'm glad they went with the open world route.

Just the last day I found the side quest with a fake witcher
I could lie to the villagers and say that two witchers were needed for that monster to save his ass, I could tell them the truth but ask them to forgive him or I could tell them the truth and let them punish him
How is that my choices dont matter?

Do you have autism?

What kind of an argument is that? The game isn't set in a high fantasy, period. A medieval slavic shithole is still more interesting than a tolkien ripoff #999 like dragon age.

When did "soulless" morph from a legitimate complaint into "thing I don't like"?

Dragon Age is Baldurs Gate ripoff peppered with GoT, not tolkien you uncultured swine

>generic JRPG environment #xyz

Cool argument.

Learn to read, you fucking retard. Yes, it isn't. So there's nothing to see and realistically nothing to really explore. Don't make it open world. Worked fine for the first two.
>A medieval slavic shithole is still more interesting than a tolkien ripoff #999 like dragon age.
It's just forests, hills, and plains. You can see the same exact shit IRL in 16k 9000FPS or whatever.

What a retarded opinion
>hurr no story should ever be set in a realistic universe

Witcher 3 has some of the most beautiful environments and it ties in directly with the backdrop of empires waging war against eachother with the small nations caught between getting grinded to dust. If it were small scale like Vizima in W1 it wouldnt lend itself to theme of Geralt going from Village to Village and being a monster exterminator for hire.

Get some better reading comprehension, you utter fucking braindead retard.
I'm going to sleep.

Real life doesnt have monsters lurking in the woods

>no argument
Yeah, expected as much

Except the choices you make in quests have visible and permanent consequences on the open world.

>It's just forests, hills, and plains.
And that is bad how? It is some of the best forests, hills and plains and unlike simulators react to changes in the story

I've heard this since release, yet not once in my 150 hours have any significant changes actually occurred. A load of shit.

I severely doubt you put 150 hours in witcher if you're seething that hard, but ok if you're too lazy to actually check up on locales where you finished your quests then lets take a look at some videos

youtube.com/user/XLetalis/playlists?view=50&sort=dd&shelf_id=35

Cringy clickbait titles aside those playlists actually include the many different micro and macro changes that happen throughout Witcher 3 and confirm that sequence breaking does also lead to different outcomes and choices

Those who scream "durrr w3 is totally linear" never bothered to think outside the box

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>What kind of an argument is that? The game isn't set in a high fantasy, period. A medieval slavic shithole is still more interesting than a tolkien ripoff #999 like dragon age.

Of course it's high fantasy. It's a fantastical world separate from our own. That's the very definition of high fantasy.

Also:

>implying that the witcher wasn't inspired by tolkien

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Wow another contrarian on Yea Forums. How refreshing...

Do you know the answer?

No. Magical elements are not considered normal in Witcher society (at least in Temeria). It's low fantasy.

Elder scrolls is high fantasy, since every guard uses magic to heal himself.

>No. Magical elements are not considered normal in Witcher society (at least in Temeria). It's low fantasy.
The premise of the entire series is that the main character hunts monsters for a living. How is that low fantasy?

Magic being used frequently is not a requirement for high fantasy. Gandalf uses magic in the LOTR far less often than magic users do in the Witcher univrse,

Isn't the plot of Witcher 3 about a race of interdimensional beings wanting to enslave people from other worlds?

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Why are we arguing about this? Who cares about high fantasy or low fantasy aslong as its entertaining?

Monsters aren't common in the world of witcher (except drowners). The average city dweller doesn't even believe they exist.

Of course, the games cannot have like 3 monsters in total, so they appear to be ubiquitous. A contradiction, yes.

> Magic being used frequently is not a requirement for high fantasy
Magical elements, not strictly magic. Talking trees, monsters being well known, alien landscapes yada yada

Taking her to see Emhyr is only bad if you then accept the payment for bringing her there right in front of Ciri.

I can kill a guy in some alley in Skyrim, and he'll stay dead there. Doesn't matter at all.
>too lazy to actually check up on locales where you finished your quests
>micro and macro changes
Micro sounds about right. Just some post-completion states I have to intentionally go check up on, and most of the time feel like the world is ever more dead, because they'll have nothing to offer. It's just something the game had to have because it was open-world, rather than something that justifies it being open-world.

And I don't know what the fuck you want me to look at in that link, there's just a bunch of trash.

>"Why doesnt the open world react to my choices?"
>It actually does, watch these vids
>"Nuh-uh It doesnt also I dont want to watch these videos!"

Oh, so you don't actually want to see consequences be reflected in the world, you just want to argue for arguements sake, all you do is ignore evidence to the contrary so you can feel better about yourself, because you think its better to be wrong and stupid instead of actually learning something.

You are refuse. A pile of unthinking flesh.

Everyone tries to convince you that DUDE, THE WORLD TOTALLY REACTS TO YOUR CHOICES AND FEELS ALIVE, and then you play it and it's just a fuckload of padding everywhere, zero interactivity, and you never see any actually significant changes. And the rest you usually have to go out of your way to see.
I don't give a fuck what you're trying to argue about, but whatever your point is, it does not in the slightest change the fact that there was absolutely no need to make it open world. Seriously, what are you even trying to say?
>you can go back to that quest area and meet an NPC who reminds you how you did a thing
Amazing, can I have a good game instead?

i thought the world and quest were fine actually. my problem with the game is that the combat, equipment, etc was all fucking pointless, and this ruins the rest of the experience. who gives a fuck about finding all these quests, nooks and crannies, etc when the rewards is just more pointless shit you're going to tell for money, and on top of that money is fucking pointless because there isnt a single thing worth buying in this game? i played on death march from the very beginning and once you get your 1st witcher gear set everything is pointless. it's sad because there are so many weapons, armor types, potions, etc. in this game but no reason to touch any of it.

How many times has this been posted?

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>Those who scream "durrr w3 is totally linear" never bothered to think outside the box

>no ability to attack npcs
>no non-combat skills
>no different builds
>no real interactivity with the world
The Witcher 3 is basically jrpg levels of static world.

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>who throw themselves at you because you're handsome and dangerous
is that not how it would work in actuality?

My point is I don't WANT to play a game where shit happens like it does in real life idiot. Learn to read.

>another witcher 3 thread

This game gets talked about endlessly on here

This. I understand why doing things like taking Emhyr's money or speaking on her behalf/telling her what to do with the Lodge impact her confidence. I can even see it when it comes to her burying Craven.

But the bit with the lab is retarded, and the bit where you try to console her during her grief is even more retarded.

>the most soulful game tihs gen
>i its soulless

Cope forever hahaha jesus christ

>Made in a second world country
>81 million dollar budget
>16 free dlc’s
>Two DLC’s that are better than most games
>Massive world, that you can explore and interact with
>”But, muh Superiority Complex”

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And what I am trying to tell you and what you consistently ignore in any of your posts that there IS interactivity in the open world that goes beyond just revisiting locales, but no you fall back constantly on the same sentence.
You never wanted to be proven wrong, any evidence to the contrary of your argument you simply ignore.

And nice way of outing yourself as a pathological troglodyte with that last sentence of yours.
>I put 150 hours into the game
>can I have a good game instead

Good job retard you wasted 150 hours on something you didn't enjoy and ignore the stuff that might, so you go shitposting on the internet.

>tfw playing witcher 3 right now and realizing the tv show will have nothing that made most of us fall in love with the game.

>>no non-combat skills

You can put points in axii and the game reacts if your skill isnt high enough when trying to influence more than 1 person, leading to violent or non violent outcomes.

You're severely overvaluing minor shit and trying to pass one thing as another, with not a single actual argument given so far.
The only "interactivity" you have is scripted quests. If something of interest exists, it's part of the quest. If you come upon something without having the quest, it's likely you won't get to do anything. The Distillery is a good example. You can come there, get the mash and instructions, and you'd think you'd be able to use them. Nope. Go get the quest.

It's not any of your fucking business what I do with my time, so I'm not going to bother arguing about that. Only thing that matters here is that I did play it and did beat it, so I'm not talking out of my ass at any point.

Witcher 1 and 2 had far better world designs with tbe chapter based focus than TW3 had with the open world. It seems like with 3 they just took the same design philosophy but just made the worlds bigger, then coopypasted ubisofts ? design.

Witcher 3 has nothing that made me fall in love with the game. The first game, you know, the actually good one.

Ok mr contrarian autist. I meant to say to fall in love with the franchise.
All three witcher games have what we won't see in the show.

Funny thing is, there wasn't anything wrong with ubisoft's design. At least not early on, I don't know what they're doing now since I stopped playing their games. You were never really meant to explore anything, the open area was just a backdrop for an action game. The collectibles were there for you to grab on the way to point B or actually go looking for them if you're autistic. People don't complain about "rockstar open world", do they? Not much to do in GTA.
The problem arises when you take that and try to build an RPG on it. CDPR thought it would be a good idea.

I really wonder why people hate the quest design so much, in my mind that is true for every RPG there is. They are by nature repetitive and ultimately either "go there, kill this thing" or "go pick up some stuff over tehre killing things along the way" type quests. alongside the odd escort mission, "sneaking" behind strangers to listen to them talk or having stuff like races or catching a thief. It is always the same stuff and incredibly repetitive. I dont see it as a negative in any RPG because thats just the genre.

Or how would a good quest look like that is unique and doesnt involve "go there and kill thing" ?

The games were always partially faithful sequel fanfiction.
The show is adapting the books directly. It's not for the bandwagon faggots who made TW3 sell as much as it did. Thing is, I don't know who it's for, because they don't seem to care about the book fans either.

>though i thought i did all the right choices
Well you thought wrong, retard

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Women and n words

>4 years later and people are still seething over the witcher 3

fags and liberals
as per usual from Netlfix

youtube.com/watch?v=Z5BsJ1TRMh8

Yeah, thats a good point. Static, lifeless open world is fine if youre just going to design missions and quests in it with fun action. Its not fine for an RPG. You need TES/Gothic/New Vegas style open world for an RPG. Everything needs to be interactive. Player needs special agency in the world. World needs to feel real and immersive rather than just a series of bandit camps with randomized loot

This. Witcher 3 at least had a decent handful of well-crafted sidequests that featured characters and plots and interesting choices. It wasn’t ALL virtual chores.

That said I think what people were hoping for was that it your contracts would be more MonHun-esque, where you had to actually find sign and track the monster instead of following GPS coordinates. And that would have been pretty cool. I mean the game sets it up like this is what you do, and the mechanics are there to do it, but it still gives you a big blinking THE NEXT CLUE IS HERE sign 99% of the time

Its incredibly old and overposted you massive newfag. I thought it was funny too when I first saw it though

goddamn I hate you faggots so much. You play one bethesda game when you're 12 and then you consider it the gold standard for an rpg your entire life. picking stuff up is not what makes an rpg

I lost interest a few hours in, the gameplay is just boring and annoying.

There is still Leo Bonart somewhere

cope, OP

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You failed as a father, simple as

God I love the witcher 3. Love it even more because of how much it makes some autists seethe.

The Fairytale land inside the book was very good

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>>No choice in how you complete quests, no respect for the players intelligence
The worst part about that is that the previous two games did it better. Instead of evolving the formula, Witcher 3 devolved it. The horse is retarded and borderline unusable, and the detective shit is awful. And having said all of this, Ciri is by far the worst thing about the entire game.

I felt like such a piece of shit when I learned that I got the “bad dad” ending and not just the actual ending. I actually tried really hard to be a good person and a good father, letting Ciri make her own choices and protecting and supporting her wherever I could.

I guess talking her down from a temper tantrum that involves trashing her best friend’s house is bad parenting.

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You know, that's exactly what I thought when I got there. Something actually worth to stop and look at. Shame about the piss filter, though. The lighting fix for Toussaint didn't work in there, and my reshade was unfit to counter it.

The game is on sale for 15 bucks with all the dlc on PS4, should I even get it? Hows the combat?

>Massive, empty, bland open world
TW3 has one of the fullest and richest open worlds of any open world.
I dare you to bring an open world that has more stuff in it than TW3.

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Combat is acceptably bad. Like, you have to be awake to win fights, and it’s responsive and satisfying enough to not frustrate you, but it’s never fun or challenging.

>Massive, empty
Why do people meme this so hard? You don't need to fill every square inch of a map with shit. Sometimes space is just there to give a sense of scale and immersion. It makes stumbling upon things more rewarding if there isn't a thing at every step.

this place was one of the best areas I've ever been in any video game to be quite honest. Loved it.

>empty
i still to play a game that is not empty

>Witcher 3
>no choice

You're the type of faggot that makes game companies put shit like "CLEMENTINE WILL REMEMBER THAT" in big bold words. Because you're Aspergers is so strong that you can't put two and two together, you fucking socially dead retard.

IT WAS BLOODBOURNE'S TURN

>No choice in how you complete quests
Wrong.

>all white with one or two diversity hires
Every time

I loved this game but with the dlc it’s just so vast that I’m not sure I can bring myself to play it again. My last full playthrough was way back when blood and wine came out and I still don’t think it’s been long enough

witcher is literally a 3rd person console game, complete with an actual dodge button
dont get me wrong, a game like this can be good, but as a rule it isnt
its designed for people who have no business being involved in this hobby, people who think half life is a 'smart' game, and fighting games need simpler inputs

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What game did you play? Because Witcher 3 is dripping with soul.

Pretty sure CDPR would rather have Skyrims sales numbers than a better user score.

cringe cope onions bluepilled and reddit: the thread

Jesus wept what a shit take, it's probably the only soulful AAA game in recent years

There were plenty soulful quests
The haunted tower, Red Baron, Heart of Stone were soul

There's no green tint, either post comparison shots or fuck off. B&W is just more saturated than normal

5834687453 geocaches are not content, it's shit

>game about a monster hunter
>combat only works well against other humans

Imagine having no original thoughts, I bet you call others "NPC" as well.

unironically based, witcher 2 was better than this time waster

Yeah, B&W had the yellow tint. Main game had a subtle but very noticeable green, and, as you said, everything was oversaturated to shit.
nexusmods.com/witcher3/mods/2145

>its designed for people who have no business being involved in this hobby
open worlds with 80 hour base game stories and 80+ more hours of optional side content aren't really made for console casuals or people who want to play quick shit on the side you stupid nigger. It didn't even sell that much on the PS4.
You're fucking retarded. Not everything in open worlds has to be about combat. The edler scrollshit and fallout games always had trash combat. This is just how it is in most open worlds.

And this place is just pure art in video game form.

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>really enjoyed TW2
>replay it multiple times before TW3 releases
>TW3 comes
>play it once
>half disappointed because I was too hyped before it came out
>still enjoy it for what it is
>year passes
>decide to replay TW3 again
>completely bored out of my mind

In retrospect it really isn't as great as you first think it is.

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>"Drowning in Danger" Complete AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>10 crowns received
It's this shit that always gets me, because it's true.

Shut up faggot, Oblivion is more of an RPG than Witcher 3

Yeah because every time I leave my house I am met with a war-torn medieval land and monsters roam everywhere. The Witcher 3 simulates life really well for me.

Same, man. Idk why they decided to replace small, focused quests and detailed hub areas with many shallow samey quests with no replayability in larger, less detailed spaces.

Netflix is literally pandering to 16-23y/o american liberals.

>Yeah because every time I leave my house I am met with a war-torn medieval land and monsters roam everywhere
Try living in the UK

surprised people didn't take the opportunity to mention the bland overworld in BotW, last few witcher threads that's exactly what nintendon'ts did

>REEE WHY ARE GAMES BIG
>I WANT GAMES TO BE SMALL LIKE MY CHILDHOOD GAMES
>ITS SO MUCH BETTER WHEN THERE IS LESS STUFF BECAUSE IT REMINDS ME OF MY CHILDHOOD
grow up boom boom