This game will be praised as a masterpiece in 5 years.
Rain world thread
Other urls found in this thread:
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
mobile.twitter.com
youtu.be
metacritic.com
metacritic.com
youtube.com
forums.tigsource.com
twitter.com
It is praised as such right now, but voice isn't loud enough.
By god I won't let this rainworld thread die in the face of assblasted smashfags
>you'll never play rain world for the first time again
Sorry, I can't shitpost here, I'm reading Underrail threads right now.
>ywn experience Unfortunate Development for the first time
>ywn experience the ascent to Five Pebbles for the first time
>ywn experience the ascent
Fuck, i still need to finish it
>ywn tame the vulture for the first time
>ywn ride the centipede for the first time
>ywn be hit by a parasite Lurker wasp and give birth to baby lurker fpr the first time
post webms
I fuckin love it when they do that. I'm sure it's a glitch but whatever
>This game will be praised as a masterpiece in 5 years.
No, because it fails in terms of game design and balance.
It's interesting conceptually and visually, but that's it.
imagine being so wrong
i like the rabbits
So you think the game is flawless?
please tell me this is a bug and not intended, there's enough bullshit in this game i don't want my safe houses to be invaded
>only update in the past few months from devs was a Japanese translation
>More slugcats wont come out until 1.7 releases on PC
>Devs refuse to give any hints on the time frame for that to happen
AAAAAAAAAAAAAAAAAAAAA HOW HARD IS IT TO RELEASE A UPDATE THAT'S ALREADY OUT ON THE SWITCH
animals going into shelters is pretty common
Games don't have to be balanced, prove me wrong
I mean, it's already that as far as "Games as Art" are concerned.
I mean that term un-ironically, here. It uses the fact that it's a video game to express its message through theme reinforcing gameplay as opposed to being a movie or visual novel that begrudgingly includes gameplay elements to justify the price tag.
>Garbage Wastes on Hard Mode
>A Daddy Long Legs pretending to be a Brother Long Legs
>Red Centipedes, Cyan Lizards and King Vultures all over the surface
>Games don't have to be balanced, prove me wrong
You made that statement so the onus is on you.
Not that user, but you were the one to make the first assertion. You implied that a game does need to be balanced by suggesting the fact that it is unbalanced as a reason for failure of the criteria for being a masterpiece.
>N-no, you!
Not all games are designed to be fair/balanced/whatever. Yet, sometimes, they can be beloved by many. I Wanna be the Guy is a gigantic "Fuck you" to people with bullshit traps everywhere that you have to memorize. It's very imbalanced against the player. And yet, it's beloved by thousands of people and has spawned hundreds if-not thousands of Fangames derived from the same basic idea.
Also, not him, fucking faggot doesn't even deserve a (You).
Fun times
why should it be praised as a masterpiece?
It was a bit too cryptic and too underadvertised to reach a mainstream audience but I love the atmosphere and concept
I praise it as a masterpiece now. Truly ahead of its time
Kek at least you didn't get killed instantly like I did when that happened to me.
>You implied that a game does need to be balanced by suggesting the fact that it is unbalanced as a reason for failure of the criteria for being a masterpiece.
No, OP claimed that Rain World would be hailed as a masterpiece 5 years from now for no reason at all. So in fact the onus is on OP.
What I said was that it won't be regarded as a masterpiece because it fails in terms of game design AND balance. It wasn't executed well enough for it to be regarded as a masterpiece, so it will remain a game people look at and read a little about and say "Neat" and move on.
Masterpiece implies that it's either so incredibly polished, balanced and well designed to the point where it serves as the gold standard for future games to come (this game doesn't), or that it does something incredibly unique and executes it almost perfectly despite other rough areas. Alternatively a game that shakes things up in a stale or problematic climate, like for example, a game like ICO or Demon's Souls (more accurate to say Dark Souls since it was more accessible and got more exposure).
You may really like Rain World, but that doesn't mean much in the grand scheme of things.
If the world or game industry don't consider the game a masterpiece now, why would they 5 years from now? If anything it will be even more forgotten.
>or that it does something incredibly unique and executes it almost perfectly despite other rough areas
Ah, so Rain World then
Because it is, unironically, a breakthrough in game design.
Yes OP made an assertion, you said the assertion was wrong because you asserted that it was unbalanced and, therefore, not worthy of the title.
>it does something incredibly unique and executes it almost perfectly despite other rough areas
So... Rain World.
>Ah, so Rain World then
No. That is only what you want to believe.
I'm talking things like Katamari Damacy, Portal, The Sims, Little Big Planet, etc.
Games that really stand out from everything else on the market. Rain World is far too similar to other games. The most unique aspect about it are the awkward controls (which is not something positive).
Feel free to like the game, but it's not a masterpiece and will never be regarded as a masterpiece by the world or game dev industry.
I am studying to become a game designer and I have researched games, talked to industry people and other students on a daily basis. Know how often Rain World comes up? 0.
Not in game developer podcasts, interviews, or talks. Not in articles or books. Not in conversation at a bar, online or casually in person. Not in game club where we try out different games.
I am aware of this game because of how much I personally study games and try out games I normally wouldn't. Most people don't.
There is absolutely nothing that points to the world perceiving this game as a masterpiece now or later. This is something neither you or OP has of yet even made a case for.
Until you do, there is nothing more to say other than you should make peace with this fact and move on.
>being illiterate
I don't know why you repeatedly ignore the "game design" part over and over. You only come across as extremely illiterate and people taking you less and less seriously. Which doesn't help you at all in a discussion.
Also, see
That's weird, why did they go right for the kelp?
What do you even mean when you say it isn't "balanced"? It's perfectly balanced for the feelings it's trying to evoke. It's not like there's a gun you can get that one-shots everything or something.
>or that it does something incredibly unique and executes it almost perfectly despite other rough areas
Which is what Rain World does.
>The most unique aspect about it are the awkward controls (which is not something positive).
No. The most unique aspect about it isn't the persistent ecosystem and AI for all its creatures that is completely independent of the player. The controls are unique as well and they're only awkward when you're starting out but once you've start to learn them there's a ton of depth in them to explore.
I killed and ate the yellow bug
How fucked am I
>ignore the "game design" part over and over
Because the entire conversation up until this point was about the 'unbalanced' part, not the game design part. Calm down with the insults. If you're going to make spurious insults about me being illiterate twice for not... going on tangents... then at least have the decency to grab a damn thesaurus and not parrot yourself over again as if it gives any more weight to the insult.
You've made the false equivalence that to be good it must also be popular. That people don't talk about it does not mean it is not good. It just means it doesn't have particular traits that would make it popular. It is not infrequently that things which are great are not widely recognized as such on release.
>I am studying to become a game designer
How's the view from the hill?
>still waiting for 1.7 on pc and hopefully achievements for the gog version
>also waiting for that big fan expansion
Have you even beat the game?
>Rain World is far too similar to other games. The most unique aspect about it are the awkward controls (which is not something positive).
>I am studying to become a game designer
this has to be bait lmao
I love it when Vultures do that "Gorilla walk"
No need to panic.
Please convince me to keep playing. I put well over 30 hours into this game. It took me over 120 cycles to make my way to The Depths (yes I am garbage and have no skill). This game came across as one in which you had complete freedom and independence to figure out what to do and where to go. So I randomly visited areas, completely combed over them before arbitrarily moving on to the next area once I had the full map explored or had the idea there was nothing left for me to do. This way, many cycles and hours later I completely accidentally stumbled across The Depths while having completely skipped all mainline stuff. I spent a couple of hours figuring out what to do in that area, thinking I had to bring something to those fuckers or kill them or be at the highest karma or whatever. Turns out I have to increase my Karma limit. So I tried to make my way out of the Subterranean for an hour and died constantly (I am shit at this game). Now I don't have the motivation or skill to bother finishing the game. It feels like this game betrays its goal of you finding your own way through this game. I looked up a speedrun and was suprised that I had completely missed the plot (that there even was one) and many areas. So in a game about you having to survive on your own merrits, you are still forced to first go where the game wants you to and are not rewarded for reaching the end beforehand.
So I tried playing the game on the lowest difficulty instead of the Monk but that difficulty is glitched. Everytime I go through the first tube (the first screen transition) the game crashes.
I had such a great time trying to master this game. It was filled with many holy shit moments of this game's interacting systems that has given me experiences that no other game has and will for a long time. Butt this game is way too brutal. I am not willing to trial and error my way through the rest of the game, potentially wasting 30 hours again, or more, before I can finish it. Can you convince me?
>get to subterrean
>lose all my karma and can't leave
i fucking hate this place so much, 50% of the time i'm just dead because there's a roach blocking the only path i have, the gate leading downwards is just darkness and i'm not making that mistake again
even if i get out of this and rush to right i end up in drainage system which lasts forever, rain just catches up to me
Only you can convince yourself to keep playing. I would recommend taking a break and then starting over. Plus follow the yellow guy and you should always be going in the right direction
Play the game, user.
I don't even know how to jump correctly, but man I'm trying.
Your situation is exactly what I did on my first playthrough (explore everything EXCEPT the areas with Moon and the part leading to Five Pebbles) and it's why you should have been saving passages. I ended up just using a passage, doing the story bits, then using another passage to go back down to the depths and finish. I personally just liked exploring the world for its own sake to see new things and also collecting the collectables for multiplayer.
I've never heard of Monk being bugged. Are you playing on PC? If so have you tried reinstalling it?
If you're early in the game I would recommend restarting and instead following the yellow guide.
>This game came across as one in which you had complete freedom and independence to figure out what to do and where to go.
But it's pretty clear from the beginning that your goal is to find your family and the yellow fag is helping you achieve that. If you ignored that and just went to fuck knows where and thus made the game a million times harder for yourself then it's your own fault t.b.h.
Just restart and follow the intended route.
i got two titles, some echo thing and the survivor which lets me teleport to somewhere i've been
use those or restart?
I honestly don't get how monsters decide to attack
>scissor mouth creatures running as a pack, destroying everything on their path
>they look at me and just walk by
>spear holding creatures with colored eyes
>sometimes randomly attack, sometimes don't
If this is a new game on monk then I'm pretty sure map completion is shared between difficulties. If you wanted you could use the passage to warp to a hibernation chamber near the story bits, do them, and then warp to the depths right after and finish it.
Depends. I never really used those teleports, so it's really down to you if you think it's worth it for the map progress. Tbh the most valuable thing you got is experience
yeah youre going the wrong way
teleport back to outskirts or restart
Just following the yellow guy does not feel true to this game's design. Why have a giant map to explore with many layers if you just have to follow yellow guy? Why allow me to go to other areas if you want me to go in 1 direction? Why in a game that gives you so much freedom, is there only 1 correct way to play? I made a conscious effort to not follow the yellow guy and explore the world driven by my own curiosity. Turns out that was the biggest mistake I made. I thought the games was like BotW. Many biomes for you to freely explore and for you to ignore depending on what you want, a game with many interlocking gameplay systems that give you a unique gameplay experiences that few others have had, and a game in which you are not forced to do anything and can finish if you are skilled enough whenever. But no, follow this dumb waypoint, which you have every reason to distrust as it might lead you to a trap (is what I believed, considering how brutal the game is).
Sorry for the confusion. I played as the white guy, survivor, and got stuck. So I restarted as the yelllw guy, monk, which is glitched. Playing on PS4.
Well I'm pretty sure map completion is saved even if you start a new game as Survivor on that file, so just do if you're only interested in doing the story and finishing it at this point.
The world is what it is. There are many different ways to get around to the end goal, not one. The yellow guy shows one possible way that is typically easier than others but not always. The most valuable thing you achieved by going to those areas is some knowledge of its systems, making you a smarter and more efficient survivor.
>the game has a linear path to follow on the first playthrough that tells a story and leads the player through most of the world
>the game also has a completely open world to explore on subsequent playthroughs
What's so hard to understand? You deliberately went against the intended way to play and you're complaining that it was too difficult.
Why is there no good porn of those creatures? They make my dick hard.
Nani? Are you trying to say my desire is wrong?
Distorted at least. Slugcats are too pure.
I haven't even played this game. Besides, slugcat is white, so cumming on it won't even show.
I wonder if I should've let this guy in the gate with me
I don't want to look up walkthroughs but i've spent like ten hours trying to beat a part where you swim underwater in garbage area and after a certain point there doesn't seem to be anywhere to go no oxygen to breath to safe heavens to find
halp
The game is already art btw it's just absolutely isn't for everyone
Around Scavs never relax
wew, predator looks pretty intense
Post pic of area
There shouldnt be any hard underwater areas in there, stop pressing the jump button you run out of air faster
GET FUCKING DABBED ON SCAVS
>a self-masturbatory artsy-fartsy walking simulator with zero effort put into gameplay and level design
>a masterpiece
You faggots will praise anything if it looks pretty and has some pretentious tryhard 2 deep 4 u ending.
kill scavvers.
also ignore the obvious batnip.
WHAT THE FUCK HELP I HAVEN'T SAVED IN AGES
oh youre boned
Why even bother posting shit like this when it's abundantly clear you've never played the game.
I not only played the game, I finished it. Bypassing like 70% of content by unintentionally using an exploit that I didn't even realize was an exploit because the game does such a shit job at explaining its core mechanics. Go ahead and tell me the devs were merely pretending to be retarded.
I don't know how you can honestly call Rain World a "walking simulator".
There are no real enemies to fight (because running past everything like a bitch is by far the best option), no boss fights, no puzzles to solve, no real platforming, no real story, no memorable characters, nothing. You just walk in a huge maze dodging enemies and fighting the shittiest control scheme known to mankind until you randomly stumble onto the right path and the game just ends.
I killed moon in shoreline and now I'm on Underhang. Did I fuck up? Also The Leg wasn't nearly as hard as it's made out to be. The orange lizards are a fucking pain, though.
So you just admitted that it's not a walking simulator.
>killed moon
>did I fuck up?
Gee user, you tell me
Literally r*ddit - the game
Huh, what exploitis that?
Using blue flashbang fruits to run past the statues at the end of the Filtration System. This way you don't need to have your max karma raised. I wasn't even aware karma was a thing when I played, I just happened to have enough to pass the gates without understanding what unlocked them.
This post is complete bullshit. So you really bothered to bring a flashbang fruit all the way over to the Depths for no reason? And you didn't know about the exploit? And you couldn't figure out that the karma symbols in the bottom right matched the ones on the karma gates? Come off it.
>So you really bothered to bring a flashbang fruit all the way over to the Depths for no reason?
I got BTFOd by the statues once, remembered that flashbangs were a big new thing in the "previous" area (the subway train, whatever the name), and figured I was supposed to bring them with me to get past the enemies. It worked, so there was no way for me to tell that's unintended.
>And you couldn't figure out that the karma symbols in the bottom right matched the ones on the karma gates?
There are weird runes all over the damn place, including the background. I didn't pay much attention to the gates, because, again, they opened automatically for me. It wasn't even obvious those were gates, I initially thought it was some hazard and I had to dodge steam/water.
>that it does something incredibly unique and executes it almost perfectly despite other rough areas.
Literally this
>popularity = masterpiece
>mindshare = good game
>problematic
who uses this word unironically
Wish it was on xbox
>caring about achievements
>In 2019
God I hate these things. It's a cruel and fucked up joke that The Leg is chock full of them.
>caring about achievements
>In 2019
>or ever, actually
How do you fuck up this bad? Don't go to drainage system. It's 100% optional and you never have to touch it. DEFINITELY Don't go to filtration system this early in the game. Did you really think you're supposed to just die a dozen times in this maze in the dark? Come back when you have a light. Have you considered the centipede is there so you DON'T go that way? Have you considered the fact that the gate into filtration system is a 5 but you only need a 1 to get out of it through the same gate? Have you wondered why you haven't seen the little yellow guide for, I don't know, four fucking areas?
Here are your (terrible) options:
1: go back through drainage system to outskirts to garbage wastes. Take it from there. Easiest but second longest.
2: go back through drainage system to shoreline. This is most direct but hard as fuck because you surely don't know shit about swimming or how to deal with leeches.
3:try to go through subterranean through the room in your pic, connect out through to shoreline. Longest and hardest.
4: restart tthe fucking game. Copy your userdata folder / save files if you want first. But seriously. Outskirts -->garbage wastes, not outskirts --> drainage system. And definitely not drainage --> filtration --> subterranean --> shorline
depths is literally a dead end at that point in the game. Its an endgame zone
If you need to grind a bunch to enter a new area you probably arent supposed to be there yet
Your mistake was looking anything up. But since you did, you ought to know that the feeling of aimless wandering is intentional. A big part of the game becomes finding meaning, or rather making your own meaning, in the events that happen. And I don't mean "you bring your own interpretation to it," I mean in a concrete sense, your goals evolve from merely living another day to a higher purpose entirely organically. What's more, you shouldn't try to focus on beating the game.
That isn't true at all. There is a way to get to the end of the game that an intrepid player will stumble on accidentally, piece by piece. Following the yellow guy or not are both valid choices. Instead of thinking about it in terms of game design and saying it's a "waypoint," the way you need to think to truly understand the game is, how are you reacting to this strange yellow thing flashing pictures at you, as a slugcat in a hostile world?
I've thought about getting this, but seeing how these webms make it look like a bad 2005-era physics tech demo, I'm going to have to pass. It looked great in screenshots.
Oney plays just played it
It's amazing how wrong this post is. Rain World has a ridiculously high skill ceiling and a scored hard mode that turns it into an action game.
If your reputation with scavengers is good they will not attack you. When it's at neutral they usually won't attack until you get too close or see you holding a spear.
>Rain World is far too similar to other games.
It's not.
The scavengers apparently have some degree of personality variety, people claim you can judge how hostile they will be by their appearance, with the ones with smaller shiftier eyes being more dangerous and excitable.
Most of them will attack the yellow overseer thing on sight though, a lot of deaths are from them aiming at him as he teleports around and hitting slugcat instead.
I play hunter mode just so I could say I killed a King Vulture but I have never been able to kill one
>chieftain to scavs
>thought I was safe from their 4 IQ judgments
>traveling through shaded citadel
>see alone scav being fucked up by a lizard
>throw spear and manage to hurt the lizard
>continue to pelt lizard until it dies
>scav with its two brain cells thinks I was trying to hit it
>spears me with one of the spears I threw into the lizard
DEATH TO SCAVS
>There are no real enemies to fight
wew
>no real story, no memorable characters
So you didn't even speak to Five Pebbles or Looks to the Moon.
>nothing.
Never mind I guess you did understand the game.
Well, the scav lived and you died, so who's the real 2 IQ retard here?
I can only hope because it is criminal how underappreciated it is.
What's amazing is that it's not a simple message in the slightest, it ends up being about all of these super heavy complex ideas and it brings it all about so naturally. There's games like Journey which do a great job conveying an emotions in an experience, but I think Rain World goes way above and beyond that because it delivers an intellectual or philosophical challenge.
>it delivers an intellectual or philosophical challenge
Is this with a mod?
No, the game will slow down like that for a while after eating a mushroom. It also slightly increases your jump height.
Keyboard or gamepad?
So does Moon ever directly say anything regarding your lost family, or is it left entirely up to you to wonder why the overseer was flashing images of slugcats at you?
I meant the bounce off of lizards, pretty sure there is a mod that gives you some boost to that.
The overseers act independently of moon, he was tricking you to go to where moon was. Moon herself doesnt know anything about you or your family
Either one honestly, I use gamepad but I have heard from others that keyboard is just as good, if not better.
I don't think Moon does, she wouldn't remember. It's up to interpretation, but I think the overseers are tricking you into finding Moon out of desperation.
Keyboard, but I played the game the first time with controller. I find that it's very hard to be as precise on a d-pad, particularly because there are a lot of moves in the game tied to back-forward movement followed by some other precise direction. Back-flip roll is like some kind of fucked up Raging Storm pretzel input.
Yeah, d-pad felt horrible to use and joysticks are too sensitive, I find myself crouching while trying to walk normally, fucking up while climbing walls, etc
Both are fine, game was made and tested for keyboard and allows for all the hard to pull off techs.
It's implied that the opening cutscene was longer ago than people think, Slugcat is still very young in the cutscene but an adult during the game. The dreams throughout the game consist of Slugcat finally getting over his loss, with pic related as the final one depicting the 3 lost family members. (Monk is the 4th)
Not sure if this is still the case, but dpad can't perform a lot of tech for some reason and they have to be performed by analog stick. Keyboard does not have this problem.
I know by now that Moon didn't have the memory capacity to have had anything to do with the overseer bringing you to her, but she never makes any mention of it or just confirms that it was tricking you? As slugcat it's just kind of like fuck, what now?
It does. For me anyway. It's something you think about logically instead of something you just react to. The game questioned a lot of the ideologies I subscribed to. Ideas like technology uplifting us, and notions about legacy.
Nah she never says anything about it, its just left for you to realize it
Neither Moon nor FP can control what the overseers are doing. In FP's case they can act as his independent eyes(though he mentions he doesn't pay much attention to it anymore) but Moon has lost the ability to do this.
It's important to understand that what happened in this game, happened only because it was written that way. Reality does not necessarily go the same way as in a story.
She has no idea, she has no link with the overseers anymore.
I think that confusion over what to do afterwards is one of those game-making moments. Because then you get the dream of her and the overseers switch to pointing you at the neuron fly, and then if you follow them the purpose of the game changes entirely, from mere survival to trying to help another.
>You've made the false equivalence that to be good it must also be popular
He never did that.
>platformer or metroidvania
>10/10 masterpiece
Look I know you nintendies are enjoying the increased 3rd party support on switch but this shit isn't a "masterpiece". Fuck off shills.
It's not about events that literally happen, it's about the questions they bring up. And it's not about overriding beliefs or anything, but it poses a bunch of questions and has a perspective on them that's very much worth considering.
I got it in the Summer Sale and haven't played it yet, what am I in for?
One hell of a journey
Now get out of here before you get spoiled
That's what I got out of it too, I don't think he made any other coherent point.
First time playing, I just wanted to make sure I didn't fuck up, I made it to Looks to the Moon and kinda just sat there in front of her and then left. I got the achievement and little cutscene when I hybernated so I guess I did what I was supposed to? I won't have to go back AGAIN and then backtrack AGAIN because I didn't do something, right?
Follow the direction the overseer is leading you to progress.
>when you really want to like the game but you're so bad you just keep dying to random things again and again and again
I wish there was some ACTUAL easy mode so I could get familiar with controls and finish it at least once.
It's really more about knowledge and mindset than any kind of mechanical skill.
You can use the Sandbox mode to test if you're having trouble, with or without enemies.
Yeah except you also need mushrooms to give yourself enough time while they're blinded
Cool. I guess the fact that she can't control them would have to be confirmation enough for slugcat, since he can't ask the overseer what it's problem was.
It feels like the second arc of the game now, with no pressing goal, free to explore the ones and learn more from pearls, maybe try to steal some of those gold pebbles.
>except you also need mushrooms
Except you literally don't.
Ok Mr accidental speedrunner
>speedrun
Buddy, you literally throw your grenade and walk in a straight line. Quit embarassing yourself.
That's just the game, acquiesce to die.
I'm pretty sure you need a mushroom or two flashbangs.
Yes, you need two. You can carry them at the same time so I'm not sure why would anyone pick just one. No mushrooms necessary, though.
It's the overseer's job to help Moon, I'm guessing Slugcat isn't the only one it tried to lure in. Note how some of the slugcats he was showing didn't look like the lost family at all.
If you hurt Moon but leave her alive, the overseer will wish death upon you and then leave forever. Seems like it's more than a simple machine.
Here's the rest for anyone that cares.
You literally can't do that
What the fuck is happening with the slugcat on the bottom left
That's really interesting.
Garbage Wastes has been a horrible experience so far, I was enjoying the game up to that
>3 screen long water part with leeches, suddenly big bird comes when you're right in the middle
>2 tentacle spiders patrolling, taking their sweet time to move and making it impossible to go anywhere
I just want to get out jesus
It's pretty horrible.
Why do you post this every thread but never the source? Why are you such an asshole?
The devs left a lot of stuff in the game folders. Here's some unused graffiti.
Also there's an absolute ton of unused music.
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
I didnt have the sauce either
But one clever google search later
mobile.twitter.com
It's got a timeless artstyle, so it'll stick around for a long, long time.
Finally, thank you.
Porn mod when
When's the fucking PC update
The faggot devs of the MSE are holding the mod until the devs release the new version on PC
>second image in the second to last row
Splitt
Damn is that skull graffiti in supposed to be an Iterator?
What is wrong with you.
>tfw I recognise random areas in webms now
I'm never going to be able to go back, am I?
I think Rain World did a really good job of making all the rooms distinct in some way.
Hunter is fun!
Looks like a polyp.
Fitting.
The game was so boring, I couldn't even bring myself to finish it. The premise is interesting at first, but falls flat as nothing happens further down the line.
What d'you mean by "nothing happens"? I assume the moment-to-moment gameplay wasn't enough for you?
What game is Rain World similar to? I have trouble convincing people it's a metroid-like, let alone any other genre.
>I've been dead for 35 years. Today is the day I live.
Out of interest, what made you ignore the yellow overseer?
E.Y.E.
Also anyone got any RW papes? I've been having surprising difficulty finding any.
based
Any news on expansion or DLC?
I guess I’d say it’s a cinematic platformer?
Does this fucker want me to go right or what
If you're not liking the way, find another way. That's what I did.
yes
No you can't have any rain world pepes, but you can have some real memes.
Thanks for the laugh. Watching someone state something blatantly wrong with such confidence is always hilarious to me. You can leave now.
None. That's the appeal. It's unique.
>First time getting to Pebbles via Wall
Get dabbed on devs and cancer
This game really fucking stressed me out, especially when I got to the all dark part. And I've read from these threads that it only gets harder. I don't have the nuts of steel required for this.
variant
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa
Papes, ya dunce. Wallpapers.
Means the game is working.
Was kinda expecting more than 4 threads after he did but it was still a very enjoyable letsplay
>follow observer like a good boy all the way
>he leads me to moon
>can't even understand what she's saying
thank you mr observer
>Go deep DOWN
>Waste +15 minutes waiting for worm to hook me
>Another 15 going DOWN the abyss
>LOL you actually have to go UP now
Really gets the noggin joggin
I've only ever killed one.
Am I only getting a Rain World thread due to some faggy letsplayer? You disappoint me Yea Forums.
I hope so, it got panned by critics for being too hard and I think the vast majority of them didn't bother finishing the game. It deserves a solid cult following at least.
I played it on ps4. It's a masterpiece.
Its a fucking small indie game, this is the last thing you're gonna see paid shills from
Didn't the dev originally plan for pups when it was released? I could've sworn there was a video during the dev cycle showing pups.
I played this earlier this year, all I remember was the controls being odd and making me do stuff I didn't want to do, dying a bit and being very bored
what's the best way to play, controller or keyboard? I think I used a controller
also is using the yellow slug cheating or changing the content in any way?
As someone who's well versed in a couple of subjects I can't express how annoying it is when someone who knows nothing tries to act like they know a lot. Unconscious incompetence is real.
The sheer whininess of the critical response to the game is seriously disheartening. Just this absolutely disgustingly petulant demand that they game compromise its core concepts so that they don’t have to feel like failures from the usual suspects.
Yes, yellow slugcat is an entirely separate mode and experience essentially. Play white first.
Use a keyboard.
The game is not always intended to be fun. Don’t look anything up.
>Platformer
>Shit controls
Imagine praising artificial difficulty
Played the game when it released for 31 hours and stoped playing at chimney canopy did the exterior and five pebbles before that if i remember correctly. How much of the game do i have left? Or should i just start from the beginning again?
I think the controls are great once you know what you're doing.
The best game critics are actually developers, most "game critics" are descriptive, not even analytical. Tim Rogers for instance is a developer and writer, and his critiques are far far juicier than anything you'd read or watch on IGN.
You get used to the controls eventually, what bothers me and nobody else addresses is how many of the ""advanced"" movements are generally useless in practice except for rolling and belly sliding.
Backflip is very useful to get into a roll or get over dumb lizards. Turn-around momentum conserving hops is the fastest horizontal movement. Pole spear is invaluable. Slide spear is game-changing.
You’re in the last act.
Rain World threads are some of my favorite. Even if I didn't complete the game.
moar
Ok this thread will die soon so I will quickly ask: What is some good beginner advice before I jump into this game?
That webm is fucking BULLshit
Backflip is too easy to execute to be an advanced movement and it's used mostly to start a roll, backflipping lizards is too luck-based as they can grab you in mid air. There aren't many times where backflip is practical aside from the rolling aspect.
Turn-around momentum is irrelevant due to the much more effective roll-jump-roll chain.
I'll give you the pole spear bit.
I never got much use out of slide spearing. Sometimes it still bounces off the lizards, it's too unreliable for me to use.
Follow the orange thing and don't worry much about dying or the imminent rain, don't be afraid you won't reach a new shelter in time.
>shared my playthrough of the game on youtube for a friend
>some anons watched it
>last video I say in the comments that I will share my hunter playthrough
>devs refuse to update the game so my autism prevents me from doing it
>tried to start a playthrough of another game in the meantime but I realized I don't have the will to go through editing with my shitty computer for any game that isn't rain world
Reeeeeeee
Good game tho
>i'm studiying to be a game designer
lol
Do what the orange thing says. Look carefully when it shows you images too, you'll get relevant context from that if you can understand what it was trying to tell you.
Always try to grab stuff, and always try to carry stuff with you. You never know.
DO NOT go into drainage systems starting out.
Knowledge is your biggest asset in this game, more so even than mastery of controls. Learn what does what, what will kill you, what you can eat, what you can throw, and how things interact with other things. This will keep you safe and alive far better than anything else.
DO NOT go into drainage systems starting out.
Following the yellow guy creates a loop for me. I'm super early on (only found 2 shelters) but the guide bug seemed to send me back to the shelter I'd already found.
Rain world was at GDC
youtu.be
>tfw want to make a game that's inspired by Rain World, Majora's Mask, E.Y.E and Silent Hill
>too much shit going on in real life
hold me bros
Look out for the slugcat face icon, followed by the Moon and neuron icons. Other icons are for situational help like finding shelters.
When the rain is coming he'll always point you to the nearest shelter. When he's flashing a symbol of an alien head you're headed in the right direction, although sometimes he just stops doing that for a while.
>was trying to savescum
>copied the wrong filee
>moved myself from the leg to all the way back to shoreline start
epic
There is some. But. Seek help.
Started playing recently, its a compelling yet daunting game to play. I both love and fear it. I bumped into farm arrays but decided to go back and went to chimney canopy instead, did I make the right choice?
I liked your videos user, it's pretty rare to see text commentary playthroughs nowadays and I miss them.
I think I beat the game without ever learning to properly swim so you probably don't have to go that way.
The beauty of the game is that there is no wrong ways just harder/easier paths
You might want to take any other route from Industrial Complex instead, the Chimney route feels more like a sequence break route and skips some cool stuff, plus you end up there later anyway. All up to you though, it's not a "wrong" route.
>zero effort put into gameplay and level design
That's where you're wrong kiddo
hold onto those ideas, write things down. don't let it be lost to the ages.
also i have no idea what kinds of shit are going on so this may be impossible/retarded advice, but sometimes when you really want a thing, you have to *make* time.
you made a righter choice but maybe not the rightest. chimney canopy can be hell. you might consider going back down and finding another route if you find yourself becoming vulture poop more often than you're comfortable with.
First time playing too, I got accustomed to Farm Arrays pretty quickly so I would recommend it as a beginner.
I forget. Is this industrial complex?
Y-you too
I need to get myself a better computer and a plane ticket to wherever the devs live to force them to update the PC version
That exploit is a glitch the devs purposefully left in because speedrunners requested it. First time I've seen someone stumble upon it by accident, unless you're lying.
Literal lies. Here's an "exploit" for you that actually happened.
>go "wrong way" (outskirts to drainage to filtration to depths)
>warp back using survivor rune
>go "right way" (outskirts to industrial complex to garbage wastes to shoreline)
>eventually make it to 5 pebbles
>as soon as I'm marked to karma X just warp back to filtration, never waste time in farm arrays or filtration or going down the wall or chimney canopy or anything
bottom of garbage wastes. it's kind of a trap area, easy to fall down into, filled with brother long legs, and the only immediately obvious exit takes you right into drainage systems, which, if you manage to struggle your soggy ass through, brings you right back to outskirts as a final, dark joke.
Well i found the entrance to sky islands, should I go there? I'm still exploring canopy, the voluminous amount of lizards are giving me more trouble than the vultures. The white lizards in particular are quite tough to avoid.
that's what we in the business call karma
N once you learn it isn't that bad
Sky Islands is my favourite area of the game. It's absolutely beautiful.
You only can teleport one time?
for the love of all that is good, no. sky islands is a late game area with some absolute clusterfuck rooms. go back down and try to find industrial complex/garbage wastes.
I mean sure you *could*, there's nothing stopping you, but it's a whole lot of effort and pain and if you make it through you'll just find yourself back in farm arrays.
Once per achievement. There's your motivation to get that sicc gamerscore, eh?
Massive Kek thank you user
>no puzzles to solve,
The whole game is a fucking puzzle. Just because it's not done like Zelda doesn't make it invalid.
The SI/CC gate section was one of my biggest roadblocks in the game. Hours of falling to my death, getting destroyed by lizards and vultures and getting pulverized by rain trying to look for the shelter.
>randomly stumble onto the right path
Dunno but you but I had a completely opposite experience
>doing this section as Hunter with the cyan rocket-propelled heat-seeking pinpoint-targeting lizards
iyaaaaaa
>hunter run
>The Leg
Just fuck my karma up.
haven't played for a few months
in the area before the underhang, little yellow guy just isn't showing up, he pointed me this way. Aren't you supposed to bring something back to the girl? Orange lizards keep fucking me, what the fuck am I supposed to do?
He won't show up that far in, but you're on the right path. Try to find a gate in the Underhang.
my legit favored strategy for getting through that hairy spider clusterfuck is to just let yourself get tranq'd, grabbed, and carried upwards, and bank on the relatively high chance of getting dislodged by something else when near the top.
it's an absolute nightmare trying to get up that shit normally.
keep going, you're headed the right way. you'll know when you get to the right place.
do i just keep throwing myself at it till the orange guys aren't puppy guarding the way through?
I haven't taken anything back to the chick, you're supposed to right?
there's usually ways to get around the orange dudes, they don't tend to cluster in areas you need to go through. you're not trying to pass through that ball-shaped place, are you?
if it's only one or two, you can always give 'em the ol' rock-spear 1-2.
The guide shows you the way to more of those floaty things above the chick's head. That's what he wants you to bring back. You're close.
whoever took these, they're great
Is there anyone who didn't stop and climb that one antenna going down the Wall and just sit there for a while, taking in the scenery?
is there something in particular I need to do for the blue guys? just wait
sneak past them
the spinny bois? they're surprisingly weak and squishy, a single spear will get them to run away, if not wound them really bad. even chucking rocks stuns them pretty good.
Which blue guys? The tentacle monsters or the lizards?
hello
is it me you're looking for
tentacles
I've been waiting for them to move away from exits. Tried spearing them and they just take it. Wouldn't be so bad if it wasn't for this part with all the poles
I have a screenshot of that exact moment also, stuck on a previous computer.
oh those guys. in that case, chuck rocks away from them. they're attracted to sound and will usually go investigate noises.
unless you get super unlucky and one is just squatting in a tiny corridor unable to move, in which case ha ha you're fucked.
No. It was starting to rain so I didn't had of a choice
Nobody talked about Katamari until years after it came out either. You are just a trendy hipster drone, doesn't surprise me you are going to uni to become a game designer, if that's what you implied.
I got the depths relatively too. Those weird guys (not gonna spoil) pulled me out with some gravity fuckery, I tried going back to them but they killed me instead. I figured I was not supposed to be there, at least not at that point. It's not that difficult.
i finally fucking made it
thanks guys
>back to the shaded citadel, lit from within
>no fear, fuck the dark, time to genocide the spider races
>speared out of nowhere from offscreen by a squint-eyed garbage monkey who just wanted my flashbangs
I already ascended but I kinda want to go back to the spider shithole since I could never go too far in that area
It's not too bad if you manage to get a scav lantern. Small spider groups can be separated with a rock or spear and will get killed outright by flashbangs.
i dont want to fuck slugcat because he's too pure and shouldn't be violated, but i do want to fuck the lizard thing
ESCAPE THE CYCLES
video game critics just like any other kind of critic only exists for neophytes and dabblers. You instinctively learn what good shit is if you actually try to get out of your comfort zone and experience enough of the medium to forge your own taste.
>Backflipping
>luck based
nay. not all lizards can actually flip fast enough. green and purple can be styled on easily.
>indescribable spirit being told me the struggle, the cycles, it could all fade away like mist under the morning sun
>then it killed me
>mfw
Cum in cat
this game has made me a more bitter and angry person
i looked it up and there is ONE (uno) good pic on the salty site and its gay
FUCK!
>Rain World threads
my favorite game of all time. spiritual but hard as nails.
don't let this one die lads. ignore all degenerates/shitposters, spoilers for the new players
Yeh
even if there was a hundred id still have expected them to be all gay
How do you sell this masterpiece to others? Do you only suggest it to friends you know can handle it?
i told my friends about it and they bought the game. if they share similar interests with you, your friends are bound to enjoy it for the most part
Honestly I just played the co-op mod with them, made for a very enjoyable experience. Sure they didn't the "true" experience but it was wonderful exploring, hunting, and trying to survive with them. Ascending together was great.
The game says so little in terms of story but somehow it immersed the hell out of me. I guess your mind just kind of fills in the blanks as you learn bits and pieces of the world.
apparently pyrocynical is going to do a review on this game
don't worry, the fame is coming
Source? He mentioned it in one of his video and likes it enough to have a slugcat plushie. He got me into Lost in Vivo. Dude's taste is impeccable
Thanks for the laugh. I needed some cheering up.
>co-op/solo mode where you protect and teach pups never ever
i love this game and its atmosphere but why the fuck is every zone a shitty kuso level that only children would have the patience for
Rain world 2 but with family
It doesn't. It resets the current cycle showing its understanding and otherworldly mastery of them.
I want Rain World Online. Same game, but a big sandbox with 64 players just running about.
Ascending or dying a bunch would permanently move you from the server and the game would just get lonelier and lonelier.
>when you realize your whole world has been in and on an enormous machine that towers through the clouds into the lower atmosphere with a dead city sitting on top of it
>the people of this world lived on top of these machines far removed from the ruined surface
>there are other mechanical plateau-cities in the distance
How's the framerate on switch? Watched oney's video of it and it looked cool. Would get it on ps4 but I'm running out of space atm
How do you know what to do to get passages?
I think there’s achievement descriptions but I just kinda figured it out from the names.
It halts for a second when explosives go off. The only issue I've seen so far is one area with a lot of lightning strikes that sometimes cause a little stutter which could fuck up your platforming. Nothing that ruins the game imo.
I really like having the game on the go and it's recently been my most played version. Gonna be honest though, the port has performance issues that can get pretty bad. Apparently the recent patch removed some crashes but framerate can really suffer when stuff is exploding or when there are a ton of creatures on-screen.
Also, PC/PS4 are 60fps while Switch is 30fps in optimal conditions.
Now that I think about it, this game didn’t have a single spike hazard, did it?
haven't beat it but yeah I don't recall any.
Just bottomless depths or pools filled with baddies
Nope
It had worse, worm grass
Yes, because there was no need to build spikes in the old world. There is grass tho.
That's the cutest fucking thing I've ever seen -locks car-
>hurr durr y no r34?
learn2draw
slugcat x hornet???
Hey Grö, I hope you're having a good time here! ;))))
Just realized this thread is still alive. Now go fuck a goat.
It's a really cool detail that it doesnt' rain above the clouds, and that antennae is just tall enough to be above them. You're doomed though because you can't get back down.
It's called ASSGRASS
doesn't rhyme unless you're a northerner though
you're not a northerner, are you?
>lemme GRASSK you a question
Same goes for the Comm. Arrays, it just drizzles there. Completely useless in gameplay but it does give you an idea about the height of that place compared to The Wall.
What do you believe needs to be updated?
I love everyting about this game, I sure hope to see more of it in the future.
Not him, but the console versions actually have a more recent version of the game, which included new endings for Monk and Hunter mode currently not on PC. Devs mentioned they wanted to make sure it wouldn't break mods first but it's been over half a year now without another word on the matter.
The endings are pretty short, I recommend just looking them up after finishing a Monk or Hunter run if you're playing on PC.
>retweeted
LOL
This. Cool concept, executed horribly.
let's not
cool thread
No one ever said I Wanna Be The Guy was good. It was a meme game and trend of the month and was treated as such. Same happened to Rain World. Just.
let's
I been out of rain world threads for a while so I just kinda assumed they would have gotten all versions to parity by now.
How the fuck does the slugcat species even survive this world?
For that matter, it doesn't rain in The Leg or Underhang, because the iterator is blocking it. Crazy FPS dropping lightning effects though.
It used to rain there in version 1.0 and 1.01 but they changed it to electric sparks in 1.5.
Huh, didn't know that. I only played this game this past winter
>Cool and good
They always think/type like children.
CLANK CLANK CLANK
Is the evrionment pixel art or was some trick used to make it look that way?
Because if it's, that's just the best pixel graphics I've seen in a game
*snibbedy snabb :DD*
There's a map editor you can play around with, it's pixel art on tiles.
I like your drawings
1.0 was a bit tougher.
>much less air while swimming
>no underwater light making Slugcat almost invisible
>grapple worms were heavy and made platforming difficult, were usable in 5P unlike today though
>some of the karma gate requirements were higher
>lacks many neutral mobs in the game today including food sources like Noodleflies and Egg Bugs
>no starvation cycles, ending a cycle with not enough food results in death (pic related)
>no fruit regeneration on death
>MAP LOSS ON DEATH
It kind of reminds me of how Dark Souls 1 used to be before they drastically nerfed curse and Lost Izalith.
they're not mine, but I saved them from one of these threads
begone, one who fornicates with beasts
Grapple worms not working in 5p is bullshit.
I beat DS 1 unpatched, but I'd be afraid to play this one like that.
>tfw every time I play the game I find fucked up shit that makes me afraid to leave the den in search of food every day
>tfw every time I find these threads I see even more fucked up shit than I ever could have imagined having to deal with
This game is going to give me a stroke and I love it.
>eating nootfly babbies
absolute madman
fun fact: if you hibernate with one of their eggs, there's a small chance they'll think of you as their parent and follow you around everywhere
you can then commit the ultimate betrayal and eat your children
*sad honkbuzz*
This is what 1.0 swimming was like, in case you're wondering.
>eating nootfly babbies
I didn't even realize what it was at first.
The moment I took off after grabbing the berry was the moment I heard the predator drum beat start up and realized what I had accidentally grabbed to eat in the tunnel when I entered.
I was yelling out loud at that fat piece of shit bug in the tunnel to fucking move before the pink lizard thing caught me.
reminder to bully moon
I have been interested in this for a while, what do you actually have to do in the game, all I know is that visually it looks neat but is there some sort of goal?
>that moment after they leave where slugcat just clings there panting
Jesus I can smell the fear sweat from here
This game makes for such good webbums.
Have fun user, don't forget to follow your little yellow friend.
Just started this recently
Am i supposed to just keep running and finding new hidey-holes or is there something i'm missing?
also my guidance plant fucks off every time it starts to point me in a new direction
What's the point of this game
Those fucking bugs have caused my death quite a few times like this.
Find your family. After that, there is a goal but it's better to find out for yourself. It's not a sandbox type game with no point, if that's what you're asking. It's just not very obvious about it.
>Am i supposed to just keep running and finding new hidey-holes or is there something i'm missing?
Yes.
Your orange friend points you towards where you need to go, otherwise just keep exploring for new safe holes and food.
The big rooms with a wall in the middle and a weird symbol require a certain amount of karma to proceed through, which you get by surviving cycles with enough food.
Go in the general area he points you towards. If you end up somewhere you feel like is murdering your ass more than usual, maybe turn around and make sure that was where he was pointing.
Where are you now?
What floor do I need to jump from to erase my memory of Rain World and only Rain World? I just want to play it again blind.
thanks anons
don't know why i was too retarded to make that connection between those rooms and the sleep cycles
(You)
I mean they explain literally nothing about it, it always takes a bit to click your first time through.
If you're having trouble getting it up to get through a gate, don't be afraid to find a comfy spot with lots of nearby food and just spend a few cycles eating and sleeping.
I wish I didn't spoil myself on the ending. Oh man
I'm happy I bought this game early enough to experience 1.0
fucking samefag
stop shilling your indie shit, thank you
>He's STILL crying about people posting old WEBMs
>Over a year later
Slugcats seem more intelligent than average compared to 99% of the species out there, maybe scavs but they're still stuck with some dumb tribalism quirks
nice try retard but you're wrong
back to crying about Hero in your smash threads with you
>Implying I'm a smashfag
Please, project harder and continue to embarrass yourself.
>Implying scavs are even remotely as intelligent as the based slugcat
>calling down a tactical air strike on this particular scav toll
Fuck me the things you can do in this game.
They are intelligent, but look at how hard it is for you to survive in this game. How does your average slugcat do this?
Scavs seem to have more of a culture than Slugcats, but to be fair we are kind of a lone wolf.
all me
Does it even matter if slugcats survive well or not, considering everything respawns anyway? Christ, what would reincarnation do to survival of the fittest, anyway?
that's literally the point of the game
I got drunk, made this thread, and then passed out last night.
I'm so happy it's still up.
Love you all.
I'm drunk RIGHT NOW and i'm posting in this thread
thanks user, love you too
More Slugcats soon
I love you too babe.
Are zoomers allergic to actual platforming? Why is it that almost every 7th gen+ so called platformer has virtually no platforming in it?
Oh God oh fuck I see why people hate unfortunate development now
tfw big brain "just skip the entire fucking section without knowing it even exists" strat
Did you skip right past? If so you saved yourself about a dozen handfuls of ripped out hair and broken keyboards
I mean it's an experience, it's worth checking out at least. But there's no denying it's hell.
>that one AR that brings buff posts and force fields and generally plays support
Godspeed you magnificent bastard
Hey wait a moment this is the wrong thread
Have a meme to make up for it
Toll accepted. You may pass through. Unless you stand up, in which case we'll fucking spear you you fucking cunt, never shoulda come here.
No it won't. Gaming journos can't beat it. Hell, they probably can't get through the beginning of the game. It will forever be a cult classic to everyone autistic enough to put up with the game's bullshit. While everyone else will just go "oh yeah, that indie game I heard was hard".
I love this game, but I get stuck pretty often in it. Made it to the moon lady and have no idea where to go from here which caused me to lose interest.
Head up/west to shaded citadel and you should be able to find your way from there.
Did you eat her neurons?
You monster
Is it really that challenging though? I watched probably a dozen webms itt and saw almost no bottomless pits or instadeath stuff. Seems like a pretty take platformer compared to something like the lost levels, Castlevania or adventure island
It says little, but you feel a lot. That's worldbuilding.
>I watched probably a dozen webms itt and saw almost no bottomless pits or instadeath stuff.
No one makes and posts webms of the million times they died.
Cult classic = masterpiece
It doesn't play like any of those platformers. For starters the controls are different. But more than that, with those games, the dangers exist per room. but with this game, danger will pursue you from room to room.
Also, there are a bunch of traps that instantly kill you. You think you can reach for a pole, but oops, dead. You think you can hide in a hole, but oops dead.
>and saw almost no bottomless pits
AHAHAHAHAHAHAHAHAHAHAHA
unironically the worst part of the game is the fact they have bottomless pits everywhere which are absolutely indistinguishable from pits which drop you into new areas.
That's not what made the game too hard for journos, though, as there's no drops in the starting area. They just unironically couldn't handle the lizzies.
High barrier of entry =/= praise.
Cult classic != high barrior of entry.
It plays out a lot similar to a planet earth documentary, there's like 95% avoidance of big scary predators that will eat you, and then the 5% is do or die moments where a single split second decision will determine whether you live or die.
of course a lot of people tend to start off playing it like a typical metroidvania and start plinking away at the first enemy-looking thing they find.
you just gotta play it like you're the prey animal. you can be a god-like destroyer of all life later on once you master the mechanics and creature behaviors. but when you're starting out, you'd better act like everything is much stronger than you and out to kill you.
if you play this expecting no death pits or instadeath you will feel very mistaken
Well the game has a high barrier of entry. That is truth. From there, you can deduce the rest.
user, don't follow deduction up your own arsehole. The game has 1,500 very positive reviews on Steam and regularish threads on Yea Forums filled with people waxing lyrical about it. It's clearly quite popular, and those who do play it consider it a masterpiece.
SOON, EXECUTUS
ItIts not a metroidvania tho. It's a cinematic plplatplplatformer like flashback, another world, oddworld: abes oddysey / exodus, heart of darkness, etc.
Yeah I know, I just hear a lot of people coming into it expecting it to play like one. Fighting stuff should be a last resort because god knows you're not getting any fucking XP or sick drops out of it.
There isn't even a life bar. You basically die in one hit.
you can go through a dozen screens and miss one jump and fall to your you can go through a dozen screens and miss one jump and fall to your death and have to play through all them again.
3/10 game. Seems cool but even Ninja Gaiden was less bullshit than this shit.
I've never played those games, but I'd definitely say it takes heavy inspiration from metroidvanias.
I would never!
Okay, maybe I thought about it.
I appreciate that though. Not sure how far into the game I am, but I love how it manages to have such simple controls for such a complex and dynamic set of systems
1,500 positive stream reviews is tiny. The game came out over 2 years ago now. Compare it to Baba is You, which has over 3,100 positive reviews in a little over 4 months.
Look at it on metacritic. For PC, it only has 16 professional reviews. The highest only scoring 80 points.
metacritic.com
Now compare to Baba is You. With admittedly fewer professional reviews. However, there is one 100 point score, and a few 90s in there. metacritic.com
I honestly don't think unfortunate development was that bad I think I only died 71 times in there.
t. Dustforce player
Something I noticed is that non-bottomless pits always have a pole sticking out from the connecting area. The screen transitions is definitely the worst part of the game, though. Getting killed by something just offscreen is always bullshit.
Also, I guarantee you non of the journos made it out of Outskirts
Yes. Look at the extreme lack of challenge in 95% of nu-platformers
>1,500 positive stream reviews is tiny
It is not. It's a perfectly decent number for an indie game. Also, reviews tend not to increase much in number after the first few months.
What does professional reviewing even have to do with anything? You do know we're on Yea Forums, right?
Rekt.webm
>bottomless pits everywhere which are absolutely indistinguishable from pits which drop you into new areas.
if the lower screen is connected by an arrow auto-pipe, falling won't kill you.
if the lower screen is connected by the 3 dashes auto-pipe, falling will kill you.
if there are (easily) accessible poles leading down, falling won't kill you.
I have a pirated gog version of 1.0. So I can still play it that way if I want. but I but I usually play the current update one that I bought
Give it another try, m8. You can get to shaded citadel pretty easily from where you are, and you're close to hitting the most pure kino moment in the game.
The thing I find amazing about it is how endgame you has almost no difference from new game you, the only thing separating the two is knowledge, familiarity, and pure skill. You get better by learning the game.
Kek every fucking time this is really thethis is really the this is really the only emergency braking thing about the game that really bothers me. Because you know a scav would never fucking do this
Rain World threads are so comfy. Don't let it die lads, and make more after
immersion breaking *
Rain World is an incredible pleb filter. The world is harsh and unforgiving, there's like 5 prompts at the very beginning and that's it for handholding,
the plot is an esoteric Buddhist parable, and the lore has to be pieced together through painstaking backtracking.
Baba is You is a mechanically simple game and pretty easy to understand, which is part of its genius. Game journos play a few levels, go "that's really clever!" then look up a guide and finish their article. You can't do that in Rain World. In fact, looking shit up instead of finding it yourself ruins the entire experience.
>Kek every fucking time this is really thethis is really the this is really the only emergency braking thing about the game that really bothers me.
If you like games for that aspect then consider taking a look at Outer Wilds. You can beat the game within 5 minutes, but there's a whole system of "science" and history that you need to understand to figure out how to get to the end. There's really nothing like it.
Brigador hadn't even worst time despite being just as a brilliant but it wasn't as obvious until people had played it a lot more. Unfortunately, to the untrained eye it just looks like just another twin stick shooter with late-90s art style. Not a tactical action game with some of the most depth I've seen in a decade
Too bad about the epic shit.
>What does professional reviewing even have to do with anything?
What don't you understand about "praise". In order for the game to be praised as a masterpiece, it will need a larger consensus than the game's tiny cult following. Oh sure, YOU guys will praise the game, because you're the cult. But I don't think that's what OP meant. To get the kind of praise he means, the game needs to be considered by wider circles. It needs to be recognized and respected. None of these things will happen outside of the niche community you have here.
And maybe I overstated the small number of reviews the game has. But as a would-be masterpiece, it's nothing. Games that actually reach masterpiece status, often explode in reviews. But no one will appreciate this game, because the would-be reviewers can't and won't play the game, due to it's high barrier of entry.
You can play the original tech demo which is the same but with worse graphics or just pirate it because based Tim already paid for your copy. 100% worth playing if you like exploration games.
I did play the original, it's incomplete. Much of it is there, but it doesn't lead to any conclusion.
Is it really not a twin stick shooter with a mecha coat of paint?
I've had my eye on it for a while now, thanks for the rec. There's something about coming back to a previous part/enemy armed with the knowledge you could smack it dead in seconds when before it used to murder you in less time that makes me super pleased.
Same reason I like time loop plots when they're done correctly. That sense of "this time will be different" tickles me in the gonads real good.
And thank you for explaining why Rainworld won't be praised as a masterpiece.
I do not disagree with a single thing you said.
I fucking hate Zoomer so fucking much
Metroidvania games have a progression system based on what items and unlocks you have. You can't get to the other door until you have double jump. You have to fight a boss to get this power up. etcetera etcetera etcetera. etcetera etcetera etcetera. Rain world has none of these things
I don't think you understand what people mean by masterpiece, or you intentionally ignore that to invoke a popularity contest.
Yeah, I ended up pirating it, but I might consider paying for it once it releases on Steam. Not exactly to support the devs, but to show support for games that take the sort of risk it did.
I forgot about that part, yeah just pirate it.
sometimes you do get sick drops out of it, and if you're playing on hard mode you can use fallen enemies for food
I think my definition of masterpiece differs from yours but I don't think something has to have mass appeal to be a masterpiece.
I don't think whether or not it's a masterpiece is the question. But rather whether or not it will get the praise.
ok, let me break down the context of the OP.
It implies that the game isn't already praised as a masterpiece. It asserts that it will be praised as a masterpiece in as little as 5 years. So we have a situation that changes from one form to another. Well what causes the change? The way I interpret it, is that not *enough* people are praising the game now in order to count for OP. So in order for that to change, more people will need to praise the game.
The reason I interpret it as such, is that I already hear people praising the game today. So OP can't be satisfied with them. He must think more is required. And I agree with that.
>it's a noob ends up in Drainage System episode
Oh, I haven't been following the thread entirely, that makes perfect sense. I was understanding as "It will continue to be praised" and thought the argument was over whether or not it was a masterpiece and not whether or not appreciation of it will grow over time.
I still remember that one thread where some poor user was stuck there and we walked him through room by leech filled room.
Those Rain World threads were some of the best on Yea Forums
>ive never listened to metallica but linkin park is definitely influenced by nirvana!
Phew, I'm glad that's cleared up.
>where is 1.7?
>where is More Slugcat Expantion?
>whats up with the region jam?
>are the devs going to add more official content after 1.7?
Are their answers to any of these question?
I can't play this game cause it looks so horrifying.
I brought a grapple worm all the way to five Pebbles and was kind of pissed that it didn't fucking do anything there. Would be handy for unfortunate development. However the fact that they actually weighed so much it would pull you down a pole was bulshit so I'm glad they change that
Kek how can anyone defend this.
No wonder they were cut from the final release, I can barely get across the wasteland myself, if I were escorting a toddler then it would just get eaten
>mfw next pc update is taking forever because they are working with the MSC team to create an official expansion on top of other stuff
They're definitely working to keep mods from breaking but I wonder if they're actually in contact with the MSC team
Nah, he'll be a game journo in a few years.
Dude was reborn in drainage man. Don't think he posted ever again just blazed off into the sunset
What did 1.7 even add besides "new" endings
Did they ever fix these nigger rabbit piepiecepiepieces of shit?
Tfw no comfy slugcat Sims/animal crossing tier game
If you can get through drainage you can get through anywhere. Plus I'm pretty sure he was warned about UD
relax friend :)
Is this shaded citadel?
This is really neat. I also love how it doesn't rain in 5 pebbles.
Kek. Replace the spikes with a bottomless pit and it's accurate
UnUnplayaable 24 fps garbage
I cant stand this game without 144hz
I figured it out at the top of the wall after 5 pebbles and then it was so obvious in chimney canopy
>popular LPer plays RW
>surge of interest
neat, I suppose
Tfw the demo will never be leaked
forums.tigsource.com
This is why I love it. It doesn't beat you over the beat
Yea Forums
e-celebs
But how did you know he was there? Was it the extremely subtle fly disappearing
Look at Slugcat's eyes
>slugcat was once "the Bear"
thank god that random dude convinced Joar to change it
honestly I would have enjoyed the game more without the whole rain and shelter system but at its core the whole thing seems like one big fuck you anyway. I just never liked timers like that because it makes me tense the whole time and I just want to fuck around.
When you enter a room with a hiding white lizard, they're not invisible yet and you have a split second to locate them before they cloak
This but unironically.
>7-13 minute time limit every time you wanna go anywhere
>can only save in certain spots and only if you have enough food
It is still a 10/10 game but man I wish they didn't make it so impossible to get to the next cool part.
While it's certainly extremely frustrating at times, finally getting a solid path down through UD and executing it is probably one of my favorite parts of rain world.
I died in the next screen over after that webm, and it took another hour or two to make it through that part again too
The fact that this game is even considered remotely hard just shows how shtity the standards have gone down the fucking drain
>monk mode
>only need to clear karma gates once and they’re always open
>proceed to fuck around not caring about karma
>go to sleep
>wake up
>this thread's still alive
nice
But only one post left before the thread dies
But it there was another thread that kinda involved rain world
Sequels?
>deep world (ocean plane)
>brain world (Jupiter brain)
honestly, RW is so unique that I want to see the lead dev try something else that's never really been done well before
>Kek every fucking time this is really thethis is really the this is really the only emergency braking thing about the game that really bothers me.
>install game
>It's literally locked at 720p
>can't even mod it
Who the fuck thought this was a good idea? It looks fucking disgusting
Are the creatures implied to be part artificial or anything? When I first played I thought the Vultures were part boombox and played the threat music when close. It would be badass to have a game where the enemies play their music from their own body.
Leviathans are
MAYBE vultures specifically kings if you count the targeting laser as a literal targeting laser on them