This game is unbelievably incredible. They did such an amazing job of making the world feel alive and real. Nearly every character in the game, even the most minor unimportant NPCs, have at least 5-6 lines of dialogue depending on what is happening in the game when you talk to them. The single most impressive thing to me was that after I had beaten the final boss and loaded the save, I went back to the final boss room. There was absolutely no reason for the player to do that. The boss was defeated, the room was empty. But I wasted 10 minutes walking there and goombella actually had a unique line of dialogue for the room. They didn't have to do that. 99.9% of players would never see that, and that goes for most of the dialogue in the game. They put so much love and attention to detail in this game and it's sad to me how little attention that gets.
Trying to do a level 1 run. So far its good. The 3 BP I have lets me do 12~ damage per partner hit. Chapter twos boss was dead in 3 turns
Liam Johnson
it's okay but backtracking kills it. always drop the game when general white comes up because it's not even worth it
Evan Barnes
There is literally nothing wrong with backtracking
Isaac Cox
yes there is. there is no need for the player to retread the same ground they just covered just to progress. imagine if this were a 2D game and it just had you play the same level twice but the second time was backwards.
Ian Evans
>there is no need for the player to retread the same ground they just covered just to progress You must hate a fuck ton of genres then
David Diaz
A 2d Mario game is primarily about the gameplay while Paper Mario is primarily about the characters and the world. The backtracking is not a bad thinh because each time you go back the characters have new dialogue. That's why the backtracking is in the game in the first place, so you keep going back and talking to characters.
Nolan Young
name 5 games that have as much and as lazy backtracking as ttyd
Owen Stewart
look man I love this game, but the doopliss section sans the boss fight and general white are annoying, it's not as bad as chapter 2 but it's a flaw
Elijah Cook
oh fuck off. half of the time you're backtracking through areas that don't even have any characters to talk to. even then, oh yeah walking back and forth for 5 minutes is worth seeing one character change what he's saying. 64 did this shit way better but you guys will never accept it
Brody Green
Loaded question. Ignored
Bentley Long
fuck I forgot, the amount of times you have to go through hooktail's castle, one for that dumb hide and seek koopa, one to get the badge/ms mowz, and again for the up arrow for merlon
Jack Russell
Does anyone else really love looking at the map? Every location other than Petal Meadows looks unique but at the same time, they're nondescript enough to get your imagination going on what lies ahead of you. I'll never forget looking at Twilight Town on the map expecting it to be a peaceful woodland level and then experiencing the shock of entering such a dark and gloomy village.
insane that the same studio that made this makes fire emblem
Caleb Murphy
Like fuck you do. The only one you have to do is the up arrow. Me mouz is a shitty partner never worth using and the hide and seek koopa is just for a minigame.
Hunter Martin
There hasn't been a JRPG before or since with combat as fun
How is it insane? Three Houses is one of the best games I've played recently. The FE hate needs to stop already.
Isaac Turner
pretty sure the up arrow quest is optional as well
Isaac Jackson
Its the quest to ultra upgrade your partners. You definitely don't need it at all because the game is so easy but there's at least a reason to do it unlike a weak ass partner and a minigame.
Levi White
>Intelligent Systems outsources majority of work to Koei Tecmo >game turns out to be better than any IS-made Fire Emblem in over a decade really activates my almonds
>but there's at least a reason to do it >not wanting all the partners >not wanting to have an easy minigame to farm tokens so you can get cake mix for good items thanks to zess t you'd at least have an argument if the optional partner was flurrie instead of mowz but damn
Michael Murphy
Three Houses is better than Warriors. Try again.
Colton Green
agreed. it's a masterpiece. gameplay, story, characters, music is all spot-on. not a single dull moment in this game.
it's not that bad. there's only 2 instances of backtracking in this game and they don't even account for a tenth of the gameplay time.
Dominic Sullivan
It's really cool that lady bow shows up after you've beaten the game. My jaw dropped when I saw her in poshley heights. She was the only well designed partner from the first game.
Adam Moore
I'm talking about Three Houses retard. Intelligent Systems literally outsourced most of the game's development to the Nobunaga's Ambition team at KT.
Alexander Rogers
Fire Emblem > Babby's first RPG with autistic OCs
Zachary Turner
I like mowz design but her moves all suck and she has no real dialogue after you pick her up, the fun part about her was when she would pop up in each area and say something, as a partner she has no value. Outside of puzzles I think most people will end up falling back on Vivian or bobbery since bobbery has godly AoE and Vivian has pretty good AoE with defensive options.
Bentley Collins
>Outside of puzzles I think most people will end up falling back on Vivian or bobbery since bobbery has godly AoE and Vivian has pretty good AoE with defensive options. can't argue with that, but mowz is basically lady bow in combat and still more useful then flurrie
Asher Garcia
>but mowz is basically lady bow in combat scratch that stupid comment bow was basically split into two, mowz with the slap and vivian with the useful hide ability
Elijah Martin
I LIKE BOGGLY WOODS OK. I THINK IT HAS A COZY, ESOTERIC FEEL. LIKE A FAMILIAR PLACE COVERED BY UNTOUCHED FALLEN SNOW.
>The single most impressive thing to me was that after I had beaten the final boss and loaded the save, I went back to the final boss room. There was absolutely no reason for the player to do that. Are you playing for the first time? Because you'll actually be finding a reason to go back there again soon.
Joshua Diaz
>2 instances of backtracking >boggly woods >twilight town >island >general white Haven't played in a good while but i remember all of these being backtracking heavy
Grayson Barnes
A proper TTYD successor would be a massive fucking success (upwards of 10 million sales) and Nintendo is retarded for not realizing that. It's one of the last "never ever"s of Ninty game announcements; people have been clamoring for years after Sticker Star/Color Splash literally shit on fans hopes and buried the franchise dead. And it'd be a well known IP on a hugely successful console.
i wish they just dropped the little bug side story completely and designed the tree around something else
Noah Williams
Actually now that I think about it, I think the "outside of puzzles" part is why mowz feels so insignificant. All the other partners, no matter how useless they are in combat are still used for puzzles (goombella to get hints for them). They end up feeling useful and you end up appreciating them because of it. Maybe that's why they made Vivian and Bobbery so overpowered too, because they dont have as much puzzle utility and would otherwise feel like an after thought. Just some speculation.
Asher Williams
I played the game back when I was like 13 but I was still a stupid kid with no attention span so I didn't do any of the side quests or really explore for secrets.
Lincoln Collins
mowz rules, sexy stilettos + heart tail and she sniff sniffs treasure panels
Dylan Garcia
I think the next paper Mario will be TTYD style, since Nintendo is pandering to the GameCube nostalgia a lot lately. I don't think IS has the talent anymore to make a game that good though.
Juan Brown
maybe vivian but bobbery was the solution to all of the cracks in various walls that you saw before
Juan Mitchell
reminder that PM64 and Super are both superior to TTYD
Lincoln Baker
Nah. Super is mediocre, and PM64's only perk over TTYD is its level design.
Tyler Brown
absolute retard. i seriously hate sharing a board with people like you
Ryder Thomas
I started this for the first time a few months ago and forgot should I play this?
Jayden Williams
Honestly I feel the comparisons between 64 and TTYD are just stupid. While having a lot of aesthetic and gameplay similarities the games aim for very different sorts of experiences so they can't be compared. TTYD is aiming to make a living, breathing world with dynamic characters who feel real. 64 is a much more simple straight forward romp. It's like trying to compare banjo kazooie to banjo tooie.
Thomas Ramirez
am i actually talking to a retard here or what?
Matthew Myers
It could be a lot worse, but yes, backtracking is never fun.
Daniel Sullivan
Who the fuck actually likes the Color Splash artstyle? It looks like shit >DUDE PAPER LMAO
you can thank ttyd for starting this shit. 64 was just "hey the characters are thin". ttyd was the one that went ahead and starting making all the cardboard and paper jokes
Carter Barnes
Was there any acknowledgement that they were paper besides the curses? I dont remember any.
Samuel Peterson
>white outline into the garbage
Justin Edwards
The light jokes were fine in TTYD because they were kept to a minimum; they didn't base the entire humor around "dude paper LMAO" like CS.
I can't even recall TTYD outright using cardboard as a design crutch like CS. Even if it did, the art design is so fucking great it doesn't matter.
Ryan Sanchez
Paper Mario 64 > Mario & Luigi: Superstar Saga > Paper Mario TTYD > Super Mario RPG
I still like Super Mario RPG though.
Chase Jackson
i'm fairly certain there were a few jokes about characters being "paper"-thin and what not but no, i don't think it was ever really acknowledged outside of that
Austin Taylor
>SMRPG below the paper games fuck off
Jaxson Garcia
God I wish any Mario game had anything close to this worldbuilding. I loved seeing all those little towns made up of species that are usually only depicted as enemies.
i still think SMRPG isnt as good as the papers its too much final fantasy without being more of its own thing like how paper mario is and its combat system
FUCK YOU. seriously though, who the hell thought this was a good idea? you know, it might've been fine if it was a one-time thing but no, even when you know he's there, you still have to go on a goose chase
Well if you just look at the combat, PMTTYD had the real time reaction for moves in combat that made it 100% times more enjoyable I understand that Super Mario RPG also had this but it didn't feel nearly as satisfying.
Personally I think PMTTYD is the perfected recipe of Mario RPG.
Mario & Luigi doesn't belong on that list, they are fun games but the stories are mediocre and the personality isn't as great as the Paper Games
Lucas Lopez
It strikes me as a meta joke that got out of hand
Parker Long
What reason are you talking about? Been a while since I played but I can't for the life of me remember having to go back there.
>my friend tells me you get DK as a partner in "that jungle" >it's just a spooky town with no DK
Fuck you, Xavier. Double fuck you for telling me Raichu was in Melee if you play a full 99min match
Carter Collins
>personality isn't as great as paper games someone has never played SS
Nathan Peterson
Get rid of the white lines and the choppy animation, then I would consider CS's artstyle
Jacob Morris
by paper games I refer to the only 2 games in the franchise 64 and TTYD.
Sticker Star was the biggest disappointment I've ever played from Nintendo. Now that I think of it all Nintendo games that have SS as initials are the worst in the franchise. >Skyward Sword >Sword and Shield >Sticker Star I think Nintendo needs to stop using S alliteration.
Jacob Miller
soul silver
Ian Ward
KT is credited because they used the warriors engine.
Camden Cox
Wow, so he's made a few mistakes in his life. Doesn't mean we bring out the guillotine.
Austin Lee
Superstar Saga
Michael Morgan
well there is always an outlier. you could argue that because Soul Silver and Heart Gold came out together their initials are SSHG or HGSS seeing as thats how the Sword and Shield initials were made.
Jordan Anderson
Skyward Sword is better than Zelda 1. Zelda 1 be like "bomb this one square wall section out of the 90 here, then pay rupees for the door"
Nathaniel Morris
Does anyone else love cooking in this game? I just like the idea of being able to combine items into a useful item for later, saving inventory space and turns in battle. Zelda and Terraria both scratched this itch with the tinkerer's workshop and being able to combine foods for better effects. There's just something magical about the whole ordeal.
>when you cook your first yummy meal and get that sweet 20/20 health/flower point regain
thats one of the fun things about Zelda 1, there isn't anything fun about Skyward Sword. >Fi hold your hand literally everywhere >Gameplay is janky as hell >Story single-handedly ruined later Zelda plots >Game is really linear with only 4 areas that you constantly revisit. in conclusion, games bad
Wyatt Wilson
>tfw the flash tier animation and tweening kills my immersion I liked the art style of the first game better.
Jonathan Bailey
Fuck off weeb faggot, keep jerking off to your dumb overdone waifushit. Fire emblem is the reason we don't get an actual good game like a proper paper Mario sequel.
Chase Nelson
THIS.
Jayden Rivera
Lads dont forget to sign the petition for the HD remaster to get nintendo to wake the fuck up.
Xavier Brooks
What a nice name.
Eli Cook
I adore TTYD, but CS was better for me. Absolute brilliant level design and art direction.
Skyward Sword is the best 3D Zelda game. Get a better taste, nigger.
>we will never get a paper mario game with donkey kong as a partner didnt know i wanted this until now
Jack Kelly
south park stick of truth is the closest we are going to get to a proper paper mario sequel. There is a guy from here creating a game about paper bugs so that could also be cool.
Christian Taylor
>he didn’t unlocked DK
Robert Jones
Sticker Star has godly music, and I can see what they were trying with the gameplay. If you don’t do a danger run 64 and TTYD are ridicously easy, and I like it trying to be an RPG after SPM which was more plot driven with some annoying platforming here and there
Samuel Clark
First one was better
James Mitchell
The first one was better though?
Charles Howard
what makes pm64 better
Aaron Jackson
This is such a tired take. The General White quest is a bit of a pain but it takes all of, what, 10 minutes at most? And you can grab some items for cooking from the various places you visit and maybe explore new parts of the underground in the process of doing it. "TTYD is bad because backtracking" is practically just a meme at this point, it almost seems like people just repeat it for the sake of either shitposting or trying to fit in somehow.
Gabriel Robinson
better gaem
Landon Martin
>is practically just a meme at this point, it almost seems like people just repeat it for the sake of either shitposting or trying to fit in somehow. Or maybe it just really killled the momentum for them. There's a lot of backtracking in this game thats unnecessary
Luke Morgan
The story was much better and wasn't nearly as cutscene reliant as TTYD Different places where the star spirits were had a lot more variety The boss variety was much better too TTYD strayed too far from being a "Mario" game in my opinion because of its world building and NPCs, it felt like it was trying to throw Mario into an entirely different game but still keeping nods to the original Mario series I could say more but it's 5AM and I can't be assed to
Christopher Hill
CARDBOARD LMAOOOOOOOOOOOOOOO
Ethan Brown
What would you add in a TTYD remaster/remake, Yea Forums? >postgame Glitz Pit with stronger enemies and Prince Mush as a bonus boss >Shadow Sirens/Doopliss fight restored to Chapter 6, Smorg's origins explained >when you're supposed to fight the Shadow Sirens in Chapter 8, Jr. Troopa casually beats them in reference to him doing the same to the Koopa Bros in PM64, and then you have a surprise fight with him
Joshua Clark
>Absolute brilliant level design and art direction And nothing else, hell the art direction isn't even that good. The choppy character movements and white outlines look like shit
William Lewis
I also like looking through the cookbook/recipes
James Jones
Agreed
Jaxon Ramirez
Agree with the first two points. Jr. Troopa should be optional or an added boss, it shouldn't replace the Shadow Sirens fight since their battle theme is so fucking good and it's a fun fight. Also,
>Hard mode/NG+ >Never going to happen but a boss rush would be fun, maybe a harder pit? >Revamp the backtracking segments so that the contrarians can finally stfu >Move Power Bounce to the endgame, it's ridiculous that you get the best attack in the game during the first two hours >Some balance adjustments and additional party banter would be nice but not necessary >Skippable cutscenes (fuck you, Shadow Queen)
Blake Roberts
I don’t care how autistic this is, I miss when these games actually gave life to the whole series’ characters and settings
>Move Power Bounce to the endgame, it's ridiculous that you get the best attack in the game during the first two hours I think they should make it so one Power Bounce badge caps you at 3 hits, and each additional one you stack gives you another hit at the cost of 1 or 2 more FP (as well as the BP to equip it) That way you could still get it early without it breaking the game, and then get scale it up as you progress.
Aiden Murphy
Koopa Jr's history mode, similar to what they did in superstar saga remake
Easton Gray
This game is probably in my top 3, but I just get bitter when I think about it, knowing that we may never get anything as good as it again. I was too much of a brainlet to do the cooking, I’ve never had the patience to do it in any game really
Leo Williams
Imagine the new golden age that Nintendo will go through once their senior designers all retire and nobody has to put up with their autism anymore.
Zachary Campbell
Miyamoto's death has gotta be the biggest double-edged sword in the industry On one hand it will be a huge loss, on the other maybe we'll get some Mario games with a story
Josiah Roberts
Actually a good idea. Stacking multiple badges should in all cases cost more BP/FP (mainly to nerf Danger Mario/stacking Power Plus), since BP is way too good to pick when leveling as is. Also, remove HP and FP Plus.
Jaxson Garcia
Mario and luigi games come close.
James Jackson
Personally I think they should just get rid of random badge drops from enemies and unlimited badges of any kind and stick to strictly-defined limits on how many of each are available. I'm not sure about cutting HP/FP plus since I like the option of having a little bit of leeway to change your build on the fly, but it is true that having one around essentially makes upgrading BP flat out better than the corresponding stat. Maybe nerf them to 3 HP/FP each? Would make picking BP more versatile but less efficient overall. Dunno how often just 2 HP would be likely to matter though.