>finally start playing stardew valley >learn to my horror that it lacks proper mouse support
What manner of mongoloid designed this game? There's a reason why every game about performing a billion repetitive actions (e.g. strategy games, Diabo clones, etc.) use the control scheme wherein if you click on something, your character will walk up to it and perform the relevant action, be it attacking an enemy, chopping wood or whatever. Stardew Valley is not an action game, nor is it 3D, it gains nothing from WASD movement.
As it is, I don't think I can play the game with this terrible control scheme.
unironically you're autistic op and im not even memeing you really are
Joseph Morris
It doesn't? I only played it for an hour and I'm pretty sure it has. Also the most robust controller in the market (logitech rumblepad 2) is like 10 bucks, user.
>unironically you're autistic op and im not even memeing you really are It's you who must be autistic, considering your idea of fun seems to be a control scheme where you constantly have to make small movements to get into the right position to chop the next block of wood or cut the next piece of grass.
Andrew Perez
>It doesn't? I only played it for an hour and I'm pretty sure it has. Nope. It supports mouse for menus and stuff, but not for movement.
>Also the most robust controller in the market (logitech rumblepad 2) is like 10 bucks, user.
Obviously, don't play strategy games with a controller. Is this and strategy games the only things you play? Mad respect if so. I get tired of the entire genre after a month of play and revisit them years later.
literally no one thought the control scheme of stardew should've emulated diablo games. you can search this up on the archive of any stardew valley threads; no one has thought the same autistic thought you have.
>Obviously, don't play strategy games with a controller. Is this and strategy games the only things you play?
Stardew Valley IS a strategy game.
James Walker
We have very different definitions of "mouse support". You can click on shit to interact with it and move with wasd, like 95% of other similar games
Liam Green
>stardew valley is a strategy game even if this is bait i'm hoping it isn't just so it'll turn out that you're more of a retard than anyone here imagined.
>repetitive actions >automated sprinklers >automated animals feeding >automated milk and cloth harvesting >with a simple mod you can automatically harvest and refill all your cheese, wine, jelly, etc. machines >little ayy lmaos pick your crops for you >scarcrows automatically keep your crops from getting eaten the only manual thing you do is carry all your goods to the bin to be sold and go mining which you should be doing with bombs anyways.
Matthew Ward
>not playing on pc I play on PC you retard. That's why I'm horrified that it lacks proper mouse support.
>Wow it's almost like the game isn't designed to support it. How is that an argument? That mod wasn't made by the developer of stardew valley. My point was that the developer should have implemented mouse movement to begin with.
Bentley Green
>developer is too incompetent to implement a simple pathfinding algorithm >this is somehow worthy of praise
I spent some time writing a reply to your post but I realized that it was a waste of my life. Have a good one.
Aaron Rodriguez
>a simple pathfinding algorithm Pathfinding is anything but simple. There's a reason that shit used to ate a fuckton of resources 15 years ago.
Owen Gomez
>Pathfinding is anything but simple. There's a reason that shit used to ate a fuckton of resources 15 years ago
It's not 15 years ago. Also it ate a fuckton of resources only in RTS games where you controlled hundreds of units at a time. In Stardew Valley you control only a single characters.
Camden Morgan
i know exactly what you mean. playing stardew valley after factorio was fucking brutal
I don't understand. You actually LIKE clicking where to go? That always feels restrictive to me. I don't want to reply on automation and pathing. I want to control where I go and how.