>normal is called "hard" and easy is called "normal"
why would they do this
Normal is called "hard" and easy is called "normal"
For the same reason modern multiplayer games hide the scoreboard
Casuals literally cannot handle being tested and finding out that they are shit. It's the same reason Nu-Yea Forums hates esports so much. It confirms your inferiority.
>hide the scoreboard
What? Do games actually do this?
What game?
it's free on the ebig store / chinese botnet
weird name for a game
They hide the scoreboard?
last one I played was Modern Warfare 3 and that still showed the scoreboard.
When did it get phased out?
Some people do not enjoy losing too many times like it says they play for the story and get done with it on the go ,for me,I do raise the difficulty so I can maximize playable time also It forces me to use the games mechanics to the fullest
To make people not to feel ashamed to choose 'easy' mode, and at the same time give excuse for difficulty spikes or in-balances in 'hard'.
A way to pandering to masses and casuals. The developer doesn't have strong enough spine to even express his vision. Game must be shit.
It’s free on Epic games store, but it’s called Moonlighter.
Overwatch doesn’t have a scoreboard for example. It shows your stats but you can’t see your own teammates stats or the enemy.
and this is Moonlighter, so the game is shit anyway
I know that rising storm / red orchestra does not display the amount of deaths that you have on multiplayer match scoreboards. In Mordhau you cannot see your total amount of deaths in the stats page, pisses me off.
Overwatch does this. They only show your own stats if you are in the top 3 of damage dealt or whatever. Makes it really difficult to see who is shitting up the team.
No-one asked where to get it, shills.
Because of casuals, women, trannies and journalists
>e-sports require skill
Good joke m8
I think the argument that I heard years ago was something like that k/d ratios kill teamplay because everyone just wants to be on top of the list instead of playing as a team.
Which is kind of true, but shouldn't matter to anyone else than try hard esport faggots who just want ladder points for won matches or whatever bullshit games nowadays give you.
then again 90% of players in modern games are those try hard faggots, so they're probably happy then. most likely not. so long gay bowsers i stick with old online games
it's super misleading in overwatch anyways
it's not impressive to be "top 3 damage dealt" when there are only 3 dps heroes on the team and the rest are tank and support
>Get moonlighter because it's free and they already have my details anyway so fuck it
>Install it
>Launch it
>Tutorial with "forced" death
>75 hours of extremely slow talking before you can play again
Nah, i'm out.
Is Moonlighter a good game?
It can't decide if it wants to be Binding of Isaac or Recettear and therefore fails tremendously at both.
>something like that k/d ratios kill teamplay because everyone just wants to be on top of the list instead of playing as a team.
As someone who played HoN and Dota 2 I don't understand this argument. You don't need teamplay if you can actively lock down +2 players into an endless loop of death and respawning, because that means the rest of your team can use that time. If I have more gold than the enemy team, either through selfish farming or ganking 24/7, then that will benefit the team because I'm increasing the gap between the teams. I would just roam for half a hour and grab kills everywhere, because I wanted the kills and taunt players, but in the meantime it would completely intimidate the enemy while my carry can farm. If I fucking pick Sombra in Overwatch and camp the enemy spawn for specific players who are bad, then everyone should see how well it is rewarded on the scoreboard. That way it would motivate the rest of your team to stomp them, rather than feed into this toxic braindead strategy of "let's become a deathblob while we circlejerk around our mercy to top off our health for 20 minutes until anything meaningful happens after both teams have charged their ults".
Because the devs intended the game to be hard