>lore is well written and interesting >story is not a fucking clusterfuck and easy to follow + the cutscene at the beginning showing all the shit that happened before the Age of Fire is amazing >the way the areas are connected and how you can go to almost any place without a loading screen >the freedom to go to very hard places at the start of the game and actually be rewarded with good stuff(souls, good shields, BKH if lucky, a firekeeper soul, etc.) instead of the linearity bullshit of DaS 3 >Sorcery is actually strong but you have to use it wisely or you run out of charges/uses + going to NG+ allow you to buy more charges of your favorite sorceries. In Dark Souls 3 you can get the tomes again in NG+ but it doesn't fucking matter since magic uses MP and not charges >Crystal Lizards actually drop twink titanite and not stupid and useless gems like only a Raw Gem like in DaS 3. Seriously, this is one of the most stupid ass changes From made to an enemy >Darkroot Garden/Forest has more atmosphere than any other area in DaS 3 >tail cuts >weight load is attached to ENDURANCE and you don't need to waste souls with another useless stat >no retarded Estus Shard gathering, the Rite of Kindling is way fucking cool (lore-wise) and better way to increase your estus charges/uses >no retarded SANIC fast enemies >Ring of Fog >no respec so you need to think before spending your souls + this gives the game more replay value since you can try various builds (magic, faith, strenght) >the Gravelord Covenant has a very interesting concept and even though it failed in the vanilla game, you can use a CE table and play NG+ Perma-gravelorded which is 100x more fun than the garbage ass useless NG+ from DaS 3 >you can upgrade armor and actually play as a tank character
>despite what some people say, Tomb of the Giant is actually a fucking nice place since you need to trade a shield for a lantern and deal with dangerous enemies and this only increases the challenge and the fun >dragon form actually looks like a dragon and not some anorexic zombie deer
PvP doesn't matter because only autists care about this shit. Demon Ruins and Lost Izalith are kinda meh but still better than the garbage swamp or the castrated Izalith from DaS 3. Bed of Chaos is utter trash and i can't defend this without being dishonest. Even though Dark Souls 3 is worse than Dark Souls 1, it's not a bad game, it is just so disappointing in so many ways that you don't actually care about the world and the NPCs, it doesn't have nealry the same charm as DaS 1.
Gabriel Murphy
didn't read a word, but have a bump
Ayden Bell
Does anyone actually view Dark Souls 3 as anything other than an uninspired, soulless cash grab?
The 10,000 more people playing DS3 daily than DS1, I'd guess.
Elijah Price
>since you need to trade a shield for a lantern and deal with dangerous enemies Chump. If you have magic then you can cast light from miracles. If you went to Lost Izalith first you can just wear the Sunlight Maggot. I'd never be without a shield in Tomb of the Giants because of those fucking instakill four legged skeletons.
Anthony Perez
>easy strawman Sad!
Mason Lopez
>lore is well written and interesting >dark souls >well written lol
Luke Russell
>more play = more better think for yourself
Liam Smith
Dark Souls 3 has better gameplay which makes it superior by default.
Connor Stewart
It has better everything honestly the only thing you can do to try and say otherwise is cherrypicking
Tyler Perez
>>lore is well written and interesting If you can find it lol.
Landon Cooper
Nothing wrong with that but there's a reason Dark Souls 3 apes alot of stuff from Dark Souls 1.
Benjamin Ross
>If you can find it literally everything in your inventory that you pick up has some kind of lore attached to it that you can read.
Lincoln Murphy
Where my ds2 chads at? Emerald herald is best souls girl
She's annoying as fuck. I don't want to hear the same damn speech every time I want to level up or upgrade my flask.
Gabriel Lewis
>implying I'm going to read a description of every shitty item I pick up I'd go insane, besides it's mostly just individual pieces of information that don't mean anything on their own.
Matthew Lee
Ok i can concede that, but ypu cannot argue that majula isnt the comfiest hub out of the three
Evan Nelson
>you want ME to read? Fuck of Gaston.
Brandon Williams
Meh the original Firelink is pretty tough to beat. Whole gang ends up there even Patchs. It also helps they tend to be more interesting than most characters in 2
Lincoln Jones
Firelink would be tough to beat, but you didn't have much reason to stay in there. Majula was cool because it was comfy and there were helpful npcs, so you could soak in the atmosphere while doing important shit. That made it the best one for me.
Nathan Adams
Firelink Shrine is better. Everyone heads back there and it's the staging point for most of the major areas in the game, as well as the NPCs there actively tell you what you need to do next instead of cryptically let you wander aimlessly until you stumble across the one door you missed before like in Majula.
Elijah Lee
Lel each of the npcs in Firelink has some sort of use and end up going out and doing their own thing because ending up in firelink isn't the end of their story like it is in 2.
Anthony Taylor
i love both games. But dark souls 3 is easily better for two reasons.
1. The bosses, theyre just cooler straight up. bosses are my favorite thing about any fromsoft game
2. the gameplay is better, but it dam well should be since its a newer game.
The interconnected world of ds 1 is dope, but its absence in ds3 was never a problem to me because i was having a good fucking time. both great games
Cameron Wright
Damn, you're right. I guess DS1 was about transition while DS2 was about entropy and stagnancy and that reflects in both hubs in a way. I just enjoyed the stability of Majula more. That does beget the question though, what was the theme of DS3?
Yeah, DS3 was troublesome because every 30 minutes there was "hey look, its that thing you know from the previous game. isn't that fun?". It really started getting on my nerves.
Brandon Turner
Now that I think about it I can recall most boss themes from DS1 like they're burned into my brain, but I can't remember the music for shit from the 2 and 3. What's up with that?
This ruined the sense of exploration and danger in the souls series for me. In DaS for most of the game you feel like an adventurer, constantly venturing into the unknown, there is never an easy way back, each bonfire lit becomes your new reference point. I loved this feeling, no other souls managed to re-create it.
Jace Lewis
DaS1 and DeS were humble games
Austin Lopez
I think one of the important things is that in DS1, when you light a bonfire it does not count as having rested at it, same with warping to one via Homeward Bone/Lordvessel. This means that you can rest at Firelink and if you know what you're doing you can get all the way to the bottom of Blighttown and kill Quelaag and light the Daughters of Chaos bonfire and escape via Homeward Bone instead of having to climb all the way back up through Blighttown again.
Jordan Taylor
>lore is well written and interesting Well this depends on what you mean. It's well-written if you accept the main point is to reinforce the themes and tickle your imagination. If you ACTUALLY think there's some deep, coherent, and meaningful history in the world it means you're gullible and have been listening to too much retarded headcanon on youtube.
Dark Souls story is surreal. It's fragments of myths and legends mixed into a collage of themed action levels. Solaire even fucking tells you this flat-out:
>We are amidst strange beings, in a strange land. >The flow of time itself is convoluted, with heroes centuries old phasing in and out. >The very fabric wavers, and relations shift and obscure. >There's no telling how much longer your world and mine will remain in contact.
In other words: no amount of logic will allow you to piece together a coherent reality from the observed lore in Dark Souls. To use logic you need to know the rules and there are no rules.
to add to your list, Blighttown is actualy the best area that only got ruined because of fps drops, unlike swamp in the DaS3
Ayden Mitchell
switch DeS and DS3, then the list'll be correct.
Juan Moore
ITS A FUCKING SEQUEL YOU DUMB FUCK
Ian Cooper
I really like this perspective. Vaati’s videos are often entertaining but he pulls a lot of shit out of his ass
Lincoln Morgan
(cont.) >story is not a fucking clusterfuck and easy to follow Yes, more important is that the game's "story" establishes clear, simple objectives leading to an excellent structure for an action-adventure style of game.
Part 1. Ring two bells. One up above, one down below. The path to each bell is substantial and you can do them in either order. Part 2. Get the LordVessel Part 3. Collect the four Lord Souls Part 4. Endgame
With DS3 there's a ton of convoluted lore but the actual structure of the game is linear.
if you want to have fun speculating there's nothing wrong with that I just recommend not getting too invested. I think the big problem with people taking it seriously is if it leads to future writers taking it too seriously rather than doing what DS1 did and focus on gameplay objectives and just flesh out the story from there.
Gabriel Cooper
This digraph is inaccurate as it makes the simple assumption that slaying the Hydra in Darkroot Basin will immediately open the DLC, which is false. You need to place the Lordvessel and first access the Duke's Archives before you can enter the DLC, which opens up issues like being unable to both see the extended intro of the Sif boss fight and enter the Darkwraiths covenant, or even follow Kaathe's path instead of do your own thing or follow Frampt since you have to place the Lordvessel first, which locks in your guide for the rest of that run.
Angel Diaz
If we are to believe myiaz-hacky, he started with a full, functional story then cut off some bits to prevent us from seeing the whole picture and let our imagination fill in the blanks.
He did this to emulate what he experienced when reading english fantasy books. As a non native english speaker, I can relate and I think that's absolute genius (whether it's true or not)
Hudson Carter
IMAGINE >Elden Ring to be Dark Souls 1 inspired Just like Dark Souls 3. Its going to be shit.
Grayson Butler
>you can upgrade armor and actually play as a tank character This is the only one that I 100% agree with OP. I really liked that there was a reason to want heavy equipment. Coupling super heavy, upgraded armor with the ring of steel protection and a lot of health meant you could basically be immortal and chip away at enemies.
Not my favorite way to play, but certainly a fun change of pace when you want a different kind of run. Hopefully Great Rune takes some of the good, left behind mechanics like this and applies them to the overall more polished DS3 experience.
>If we are to believe myiaz-hacky, he started with a full, functional story then cut off some bits to prevent us from seeing the whole picture and let our imagination fill in the blanks. Yeah, I don't believe that. Why wouldn't he just say that? I suppose I sort of do. There's probably some big-picture coherent lore for the world and basic story outline (obviously some concepts are very clear and straightforward like there being ancient dragons that were defeated by Gwyn and knights). But the original story didn't really fit the plans for the game so they just didn't worry about it.
Blake Rogers
>das 1 vs 3 is this even a question lmao
Christopher Smith
>The bosses >the gameplay is better This is an 18+ site.
>spam role >go through 15 estus The only thing wrong here is the game giving shitters too much estus. At least it's not 20 like DaS1 though.
Lincoln Butler
>anor londo archers >bed of chaos >blind ass tomb of giants >spam prism stones every step crystal cave >New londo where ghosts are immune to damage without a retarded item, also you're forced to wear a ring for a boss fight >blightown >depths >capra demon arena >Painted world's retarded requirements "Dude don't you love muh interconnectivity in level design?" Why aren't you faggots dead already.
Jeremiah Mitchell
Dark Souls 3 sucks shit, but Dark Souls 1 is the most overrated shit of all time
Camden Howard
Dark Souls 1 is underrated.
Sebastian Reed
That ruined your sense of danger? I thought it was the easy 10 estus at the start, or 20 if you quickly defeat the easiest boss in the game. Demon's Souls had teleports and was much MUCH more dangerous than DS1 to explore, faggot.
Benjamin Robinson
extremely far from it. as an action game it is clunky and mediocre, as an rpg well it just isn't one at all, 80% of the bosses are dogshit and less interesting than anything in demon's souls, the levels are good for the first few hours, but demon ruins and izalith are the worst in the entire franchise. not to mention the game is only half finished and shipped with a giant amount of cut content (though that's a series staple pretty much so not just das1), buggy as all fuck even after the final patch and even with the """"remaster"""", pc port was a complete pile of shit. i can keep going but i think you get it
that being said it is a great game (lol imagine admitting a game can be flawed but also great on Yea Forums), but it is only praised like it is because everything else released in its window was even worse
Joshua Allen
fucking THANK YOU. People shit on it because of frame drops (reasonable), but that's been fixed for years now. It's a fantastically designed area and the only game in the series to do a poison area right. I wish they'd drop the concept already.
Guess i'm the only one who liked the faster combat. But I do think 1 overall is better composed.
Easton Gutierrez
Is DS3 worth playing if you aren't a weeb?
Dylan Phillips
DS3 >pvp is miles better >cool armor from all Dark Souls >best bosses period >gameplay is tight and fair. not the jankyness of DS1 which makes you rage >everything is polished and finished. unlike everything after Undead Burg of DS1
Jonathan Lewis
are you supposed to just upgrade one or two stats (Strength for Barbarians, Dex for Thieves, both for Qualityfags, etc) and ignore the rest (except to occasionally put a point in Vitality or Endurance every now and then), or sort of spread it around evenly? i've tried both methods and always end up feeling like i've screwed myself over.
Gavin Ross
>magic is somehow even worse than in the last two games
Ayden Wood
Depends on the weapon you're using, as well as up to a certain soft cap. I want to say 40 is a breaking point in dark souls 1. You want to pump your primary stat, and make sure you have the minimum stat to use it correctly.
Eli Murphy
>a heavily european game in aesthetics with the exception of a few katanas said to be foreign even in the games world >weeb It's japanese made but it should be a problem.
Dylan Ortiz
>B-BUT THE GAMEPLAY IS BETTER it's the exact same as souls 1 just with a couple of tweaks. This does not make up for the amount of fucking shit souls 3 has in it, no matter what.
>If you want to know lore you gotta watch youtube because there ain't no fucking way to get half of it from the game >You won't be able to discover half of the content if you don't check it online >again without knowledge from internet you won't get your mates solaire and onion boy through the game because there is no fucking single way you're gonna discover all of those bullshit places and requirements by yourself
I did like ds1 but it has some serious issues
Jeremiah Powell
>why aren't there quest markers? WAAAAAAAAHHHH grow a pair and explore it yourself. The game typically provides you with enough info to get you up to speed and lead you in the right direction just from speaking to npcs or reading an item description. only thing I can think of that they don t explain well is how to keep from dying in the abyss for 4 kings.
Tyler Murphy
There is something between quest markers and absolute lack of information, how the fuck am I supposed to prevent solaire from getting sunbug on his dumb head ? What lines of dialog imply it's going to happen?
Zachary Garcia
That's what made replaying ds1 so fun You would discover new areas or routes that you never found on your first run
>I need to be able to know everything that can possibly happen otherwise one of the game's optional subplots will have a suboptimal ending which is just terrible you weren't supposed to do everything in one run