What went so irreconcilably wrong?
What went so irreconcilably wrong?
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nothing, it was kino
nothing, you just have shit taste user
They removed mask selection in favour of more characters with unique abilities, but that only restricted the way you play each level.
It’s still a good sequel though
Windows
nothing
DUDE GLASS LMAO
farcical story
Look all I wanna do is whack some fuckers, idgaf about all these cutscenes and characters,
>Whaaaa it is too hard i want an easy mode bad game
This is honestly one of the best video game sequels ever. It not only manages to build upon the story and characters from the first game but it also has a way better soundtrack with a great track in every stage
dude windows and offscreen enemies with huge range lmao
This, also maybe too many characters/era so much that the simpler yet interesting narrative of the first one kinda stick better.
Calm down zoomer
the story doesn't get in the way of the game at all your brainless faggot.
I just need to say something user, none of this is really happening.
Fuck off namefag
So who was he?
>tripfag
Literally no one ever used any masks other than Richard, Zack, Brandon, or for shitters who needed a crutch: Tony.
Nothing.
Pure kino story expanding upon and showing the consequences and motivations of the first games story. Gameplay with a high skill ceiling that can really let you improve. Nothing better then full comboing levels.
getting killed by offscreen enemies and through bullshit ass windows
good soundtrack though
>takes a self contained story that was made to be cryptic yet to be satisfactory when completed, turns it into an overwritten slob exlplaining stuff that didn't needed to be explained and with a disappointing "nuclear apocalypse, they're all dead lmao" at the end.
>takes a solid and fast-paced formula in tight environnements encouraging you to be agressive and to fight in close combat, turns it into a stop and pop nightmare, were you and the NPCs snipe each other across neverending coridors
also this is just me I guess but the music in HM2 is the worst case of synthwave crap
First one was better, that is what happened
>He doesn't use the shift button
C'mon, the tracks were fucking bangers.
nothing
i want to fuck the zebra girl
The number.
Says so in the title.
> Original is focused on close, fast action combat, some minimal story is formed around gameplay
> Sequel is focused on story, gameplay comes second and accommodates story. That's why you see larger maps (like jungles). Makes sense story-wise, but gameplay wise loses edge and forces long range weapons
Playing stop and go on hallways isn't fun
maps too big
The best thing about Hotline Miami was the atmosphere and the OST.
youtube.com
Neck yourself and neck yourself again.
Hotline Miami 2*
It's been a long time, but I seem to remember the doors being some what buggy in the sequel.
Don't reply to him, filter him and move on like everyone else
My only problem with it is that the melee somehow felt slower and less viable
I didn't like all the tanky big nigs especially on the dock level but I thought it was alright ost was good
youtube.com
best music, best character and best level
Great music, actually really liked the story, but they decided to pick up difficulty where the last game left off and kept going higher while taking away your customization and often just giving you no ability at all.
The first game was actually really generous. When you broke into a room, you generally could break in with whatever you found around you and improvise it into a victory. 2 it was basically forced that you carry a gun, cautiously approach every corner, and play a lot of peekaboo. The windows also made all rooms overly connected so just busting it room by room wasn't enough. Not to mention the horrible downgrade to how fat men work and the swordies who force even more caution as they need to be killed in a way counterintuitive to the rest of the game.
The game is worth playing but it's just worse than the first on almost every gameplay aspect.
the game was fine. the windows and enemies with crazy range were annoying and i wasnt really satisfied with the ending but other than that the game was good
>you enjoyed charging through enclosed, dank spaces and hacking apart gangsters in a morally murky tale of crazed vigilantes?
>fuck you, you enjoy killing and need to be punished. Enjoy windows fuckers. Also, eat nuke.
Nothing.
this guy has it right, you have shit taste. Hotline Miami 2 improved on the first game in almost every way. The first game is braindead easy and all you need to do to win each level is run through with a crowbar, with exception to the last, like, 6 levels.
2 is way more varied and gives you multiple ways to beat each level while also forcing you to change things up instead of hanging onto a knife or bat. Also, better overall music.
trying to squeeze a sequel out of an already complete experience.
I actually loved the story. The final cutscene with Richter and Richard gives me chills every time.
I like 2 more than 1. I'm fully aware 2 fucked up the gameplay flow, but the music and story of 2 is so much of an improvement that I prefer it over the first as a full package.
the levels were too big with tons of antifun blindspots. Instead of learning and adapting like the first one you were forced to cheese.
>kino
do you have to be such a sheep following the herd?
Scattle is fucking based
>Roller Mobster
>Bloodline
>Fahkeet
>She Swallowed Burning Coals
>In The Face of Evil
>LE PERV
Say whatever you want about it but music-wise it kicks HM1's ass.
I'll eat the sheep alive. But I fucking hate sheep meat, so I'll spit it out. You too, are a sheep.
dude bwop bwop bwop brraaaaaap xD!
In the first games doors helped you, in the second they hindered you. Enemies would get knocked down by touching open, stationary doors forcing you to wait until they go up to shoot them. Not to mention the big strangler guys being invincible near doors for some reason
>DUDE BWOP BWOP BWOP BRRRAAAAAAP XD!
You're an utter failure and should slit your throat and gargle in your own blood, you ugly fucking tranny.
Yeah they did make melee slower which was stupid
Is the cover guy supposed to look like your typical nerd guy because that’s the supposed audience of Hotline Miami? Loved the games btw.
I understood he was death.
I don't see the problem with this. There's no reason to use guns in Hotline Miami 1 until the last chapter unless there's a fatty. Melees were overpowered by virtue of the guns being useless.
It's the convenience store / military guy. Jackets friend.
Did you even pay attention to the story? That's Beard getting nuked
stop trying that hard to fit in
This thread covers it all gameplay-wise. It’s a SLIGHT downgrade, really just because it was trying to stretch the limits of a very limited formula. The story is great, it’s very thematically reminiscent of MGS2 in a lot of ways.
They really did Tony dirty, which sucks.
Good game though
>leaving this world is not as scary as it sounds
It's Beard looking at the nuke
>post yfw you make sense of the main menu background
>real human bean
Evan
>did nothing wrong
Beard
>just following orders
Henchman, Jacket and Richter
>Deserved it
The Fans, Jake and The Son
>belongs on the ninth circle of hell
Pardo and the Pig Butcher
>stop trying that hard to fit in
I'll fucking have sex with each one of your eyeballs and cum on them. The only good use for you ugly fuckers in society.
whatever you say
Depends on which game.
Richard in HM1 is Jacket's conscience, since he's Jacket's default mask we can assume he mainly used that.
Richard in HM2 is a different beast, and I think he's an amalgamation of Death and the characters' perceptions of the Midnight Animal / Jacket.
Richard scolds Martin for enjoying and fantasizing about death, much like how Jacket did.
He greets Beard solemnly and as a friend, as Beard and Jacket were good friends.
He's mostly absent from the Fans' segments until Mark sees them all as Richard, which shows how they identify with and relate to Jacket, while also showing how disconnected they are from the man himself.
When the Henchman is visited by Richard, he's shown visions of car crashes and destruction during the car ride, similar to the death Jacket brought upon the mob in general.
Evan is mocked by Richard for selling the book about Jacket, which in my mind seems to imply how pointless it is and how Ethan is trying to find 1. deeper meaning and 2. profit, in an event that has neither.
The Son is confronted by Richard, his father, and his grandfather, which immediately makes since as Jacket killed them. The Son clearly associates Jacket and them together because of this.
And Richard comforts Richter right before they're nuked, showing that there is no point in fretting over their destruction, as there's nothing they can do to change it. I'd assume Richter sees Richard as more benevolent as, canonically, Jacket spared him.
Basically, IMO HM2 Richard is a personification of 1. everyone's death, and 2. Jacket as seen by the populace and the minds of the people obsessing over him. Or maybe I am just an autist.
They went wrong because the gameplay deviated too far from the formula in ways that weren't as fun and interesting as the original formula. Which is a shame because the story really comes together in a cool way, it's just a lot of the actual maps are slogs that aren't fun to replay. Top down camera + expansive areas that can't be seen even when using the aim mechanic + tons of enemies offscreen with marksman-tier accuracy and automatic weapons is just terrible game design, and there are multiple levels with that problem. They needed to enclose these giant spaces so you wouldn't constantly get sniped offscreen for not managing the boundaries of your viewing angles well enough.
too many characters with irrelevant and boring storylines that pass by in an instant
thats from a plot perspective, the game itself is functional and fun
don juan and the unicorn mask are pretty epic
So you want it?
also they made stealth less relevant in comparison to combos which is bad imo
Compared to the first better music, better story, much worse level design. All the increased difficult came down to having to play peekaboo as others have said.
no, im not a raging homo like you, sorry user
Oh and forgot to mention how they didnt release the level editor until way after most people cared anymore. Not good.
>caring about stealth
how much of a pussy are you?
Head so far up its own ass is what happened.
Says the tranny. I won't fuck your failing, rotting fake vagina. I said the EYES.
You're so fuckin' cringy.
why do you think i am a trannie user? stop projecting
running around trying to catch that last dog/thug is annoying
stealth makes the game harder, running off to a room with no windows and firing an uzi to lure the mobsters so you can shoot them is easy
>using guns
lol
she swallowed burning coals and le perv are the only good ones, maybe also divide
the rest pale in comparison to hm1's tracks
Fuck you cocksuckers.
that isnt enough to see what you need to see most of the time anyways
DUDE WINDOWS AND GUNS LMAO
HM1's soundtrack is boring compared to 2. The only truly great tracks in 1 are Hydrogen, Turf, Crystals, and Flatline.
I really liked it, reminded me somewhat of Mario lost levels. wish there were more custom campaigns.
Am I contrarian for liking 2s soundtrack more?
HM1:
Assault. Miami Disco. Don Juan.
HM2:
Death Wish. Sexualizer. Tony.
No, you have good taste.
I would say level design if i was retarded enough to not know how to use shift
I fucking hated that Jacket went from some dude to SUPER SPECIAL OPS FOUNDER OF 50 BLESSINGS
Ruined his character desu
This is legit the hardest game I ever beat. FUCK the jail level I almost broke my keyboard.
Huh? When does the game ever say he founded 50 Blessings? Did you ever play the game?
The entire story of 2 retroactively ruined everything about 1's.
Jamie?
You forgot this gem
youtube.com
You think Some Dude could wipe out the Russian Mafia?
Also he wasn't the founder of 50 blessings. He knew the founder but Jacket never actually connected 50 blessings with the masked attacks. He thought it was members of the Mafia trying to wipe out the other members.
2 also explains why he hated the Russians and ties it into a much larger cycle of revenge that serves as the games core theme. Violence always escalates and draws more people in seeking vengeance.
It's much better then being a literal copy paste of the Driver from Drive
He was around at the "founding" when his captain donned the mask with the blood symbol
It was inferior to 1 but still good and brought some interesting things with. The level design fucking sucks sometimes tho. 2 run of the game on hard mode with pardo at the docks made me uninstall and I fucking love Hotline Miami. Finished the first one 4 times.
That wasn't the founding of 50 Blessings, that was the general guy being fucking weird. Jacket most likely didn't even know about it at all. Did you miss the scene in HM2 where Jacket unironically thinks the Russians were the ones leaving calls on his machine?
see I'm aware he wasn't the founder, was just saying that for the sake of being succinct.
One of the big appeals for hotline miami , for me at least, was the mystery of the story. Taking away the everyman street level view of the conspiracy in favor of someone directly associated with the group is far less interesting. Of course it makes sense mechanically for jacket to have been trained as a killing machine but it is to the detriment of the story.
very bad opinion, unachievable levels of shit taste
What scene was that? It's been a while since I played and I don't remember that. Was it in one of the afterlife bar scenes?
he had the 50 blessings logo carved on the mask's forehead
he also painted it on a u.s. flag with the panther's blood
probably not a coincidence
No, it was Ethan's first scene where he's watching the trial. Jacket's lawyer says Jacket thought the Russians were leaving the calls on his phone.
I pick tony because i like punching slavs
the intro to first trial
Huh, I had completely forgotten about that.
Carpenter Brut is literally the worst part of HM soundtrack
But Jacket isnt directly associated. As I said he still has no idea what 50 blessings is doing.
Furthermore the sequel still gives you an everyman street level view through Richter as another uninformed member and Evan, a civilian not tied to the conspiracy in the slightest way until he chooses to write.
Also Jake who in contrast to Jackets silence and Richters reluctance is meant to show the average member of 50 blessings.
The Fans who represent the fact that the killings are supported by some members of the American populace who again are completely clueless.
2 still very much shows the killings through the ignorant everyman lens. In fact of all characters Biker is the only one who learns the truth and that's in the first game.
I'd argue Jake didn't deserve it. He got wrapped up in 50 Blessings' bullshit but he's not wrong for hating the Russians who run a mafia and nuked San Francisco. It's sad he got betrayed in the end.
Don't worry, everyone else did too. All kinds of "prequel" custom campaigns on Steam Workshop paint Jacket as doing what he did knowingly and on purpose as revenge against the Russians, and sometimes even being "in" on 50 Blessings, which is clearly false.
You wanted an easy run and gun game and the devs gave you something that required actual thought
>level design complaints from shitters who couldn't figure out the shift key, staying away from windows, or beating any stage that wasn't entirely made up of enemy closets like in the original.
hm2 threads brings out the casual tears like no other.
The general definitely started the group but Jacket never realized it. Unlike Jake and Biker, Jacket never puts two and two together and figure out who really made the phone calls, he probably doesn't even remember that little episode with the general and just joined 50 Blessings out of hatred for the russians.
He learned about 50 blessings and still supported it.
But much more then that, he actively sought out violence without any reservations.
>joined 50 blessings out of hatred for the russians
Jacket never realized 50 Blessings existed. He thought other Russians were leaving him the calls. He just went along with it.
>jacket just following orders
That police station didn't got wiped out itself
Everything felt gimmicky and there were too many glitches. Soundtrack was better, though. Neither game is all that great.
I'll take back on Jacket being more directly associated with 50 blessings, I had completely forgotten that he thought the Russians were the ones leaving the calls. (Though iirc I believe he has pamphlets from them at the start? It's been such a long time that my memory is foggy, as is shown with me forgetting about the first trial. If I am remembering it correctly I think that can go either your way or mine, where he is more associated or he is just in what he thinks is some veteran's program his captain made)
That said, I actually did enjoy Richter and Evan's storylines the most in 2, followed by The Son's. I think for those three they did a pretty good job. I think the fans could have been fleshed out more and lost some of their spotlight to THICK SKIN.
You join the group first then you get the phone messages. Biker says in the second game he signed up for "patriotic bullshit" and then the messages came and in order to get out he went after the source. I think in the first game there are some papers that say Jacket was a subscriber or something.
He knew 50 blessings existed. He subscribed to their newsletter. You can find them in his apartment on the first level.
He just never knew they were the ones calling him.
My theory is that he subscribed because his old General buddy had set up this organization. When he starts getting the phone calls and the animal masks he's too blinded by Russki hatred to put the pieces together. If he remembers the General's panther face episode he possibly dismissed it as a coincidence, that the general was just drunk (as Barnes noted in that scene) and didnt make a whole conspiracy out of it.
One thing that is more vague is Richters connection to the General. Richter never signed up for 50 blessings but was still contacted. His father is missing and his mother says he was a loner. Theres a room full of mounted animal heads and military gear in his mothers bedroom.
And it would explain why Miami, of all cities, was chosen. But it seems like that bit of HM2 will forever remain a mystery. Same with the Pig Butcher. Still sont understand that character.
Ironically,Martin is like the only person that didn't kill a soul, why the fuck are you putting him on Pardo's level of malice
Richter's segments reminded me of how much I really love my mom
>he thinks it was a movie
beard and jacket did nothing wrong
Was Barnes based or cringe?
Saved.
Fuck you I loved elephant
They took the worst level in the first game, the hospital level and made an entire game similar to it
HM2 had the better last level and ending sequence. HM1 has better music and level design.
????????
based and run pilled
Level design. The level design in Hotline Miami 1 allowed for fast paced action, most of the level you could see from the camera given, and there was a few instances where you'd fuck up with a window, or get to much attention, but overall the level design was made to be played fast, and loose. Which is imo the ideal way to play Hotline Miami.
Hotline Miami 2 on the other hand, its level design is not made to support this type of playstyle inherently. Some examples of this are the levels being to big, Hotline 1 dodged this issue by adding stairs, or elevators, while Hotline 2 simply had levels that were to large for their own good.. You could memorize where, and how many thugs or dogs you'd have to kill, but that takes away from the playstyle. The music encourages you to be violent, and fast. The satisfying hits, and slices of weapons, and windows breaking. All of it wants to promote a fast, and loose playstyle, but the level design of 2 hinders this. One of the worst offenders being the Hawaiian level where beard takes on a compound by himself. It's just to large for it's own good, that could of been remedied by adding lower levels into the compound. Imagining ducking, and weaving in the tunnels of some commie compound in Hawaii sounds a lot of fun. Running around a large open plantation where one hit from off screen makes you restart is just not designed for the playstyle hotline tries to cultivate.
The music was solid in each game. Didn't mind the cut scenes. But i have a lot more fun playing Hotline 1 then I did 2.
>Miami Disco
>To The Top
>Musikk per Automatikk
>Silver Lights
>not truly great
2's OST is better than 1's but come on now
>the worst level in the first game
Literally nothing you mongol
Ritcher might have joined accidentally
I will give you Miami Disco and Musikk per Automatikk, forgot about those. Excuse my faggotry.
Miami Disco is the best track between the two games.
this all of this
the level design is ass
it promotes playing level memorization and playing cautiously instead of playing fast and reacting to changes in enemy location and awareness.
Also the level editor is ass.
He didn't found 50 Blessings, he was just one of the many disenfranchised veterans whom they sought.
>game gets a redneck character
>hes basically fucking retarded
every fucking time
>redneck
>not retarded
Pick one.
Those are cringe tracks
youtube.com
Hotline Miami introduced me to Mitch Murder and he's in a fucking league of his own
that's a pretty uuuhhhh powerful image
kind of what redneck means
They're just drunk and had too much ketchup
more of a Sexualizer man myself
This. Of all of the games to try and retroactively apply a coherent, political story to, the game about a crazy guy who puts on a mask, kills a bunch of people, and the entire thing feels like an 80's drug trip probably isn't the best choice. The game never needed a deeper story, and it's told in such an obtuse way in the second game that most people don't even bother trying to piece together what is actually going on.
Hotline Miami 2 is literally "I forgot if I already bought this game"
>it's told in such an obtuse way in the second game that most people don't even bother trying to piece together what is actually going on.
Literally every HM thread and discussion I've been in involved theories and speculation, such as Manny's condition and Richard. Even this thread has that.
>retroactively
First game already had it with Bikers secret ending as well as setting up all the other stuff such as the Photo. Richter. Everything.
It always had a story even if peanut brains ignored it.
>we almost had Pursuit by Gesaffelstein instead of Le Perv but it was changed late in development
Not sure how to feel about this
It has been said so many times since its release that it seems redundant, but that doesn't make it any less true - the levels are too big, too open, there are too many windows, and too many off-screen bad guys with guns that it basically kills the intense momentum that made the first game so good.
The first game was great because you were constantly smashing open doors, tossing your melee weapons, picking up new weapons, clubbing people in the face, etc. This has been largely replaced in the second game by a greater emphasis on plot and slowed-down gunplay
Yes, but the first one was surrealist and postmodern in nature; the second one goes out of its way to explicitly illuminate every little detail that the first one left unknown on purpose.
Nothing, it is better than the first game, now it actually takes some skill to achieve a good score.
> youtube.com
Any more songs like this?
Fuck wrong one youtube.com
check out the rest of the album
youtube.com
How, despite being pretty ugly, do these games manage to have such a good A E S T H E T I C?
>out of its way to explicitly illuminate every little detail that the first one left unknown on purpose.
Richard's true nature in the 2nd game.
The Pig Butcher levels.
Why two top-down facial sprites, those of Manny Pardo and Evan Wright appear on Police Officer bodies when the Pig Butcher is shot.
Why Richard cant understand Pardo and why he is the only one Richard doesnt appear to.
The mysterious green/purple alien plants in Hawaii. Note also the pills the Son takes are green/purple.
Those tapes in Richters room and who his father is, his connection to 50 blessings.
pretty much everything
False. Pursuit was the original name for bloodline
In regards to Pardo and Richard, I'm this guy and I personally think the reason why is probably because Pardo gives literally no shits about Jacket, never mentions Jacket's rampage or himself at all, and instead his anger is directed at the fans and himself. Pardo's literally completely irrelevant to the story, that's why Richard doesn't get him. He has absolutely no link to Jacket or the first game.
Jake is the only playable character in 2 who figures out where the phone calls come from so he's the smartest character by default
The number. Says so right there.
I dont think they could afford Gesaffelstein. He worked with Kanye. A shame.
Theres one good custom campaign with a soundtrack that has Gesaffelstein play over the last level and its sweet.
This
>hair gets in the way making reskining harder
psssh... nothing personnel...
Hotline Miami 2 is much more polished, HM1 feels floaty and clunky, and the guns are almost worthless in it.
HM2 feels more fair and still more challenging, but it requires you to learn the enemy placements and the level layouts - and use the shift button.
>that one room with two guys immune to bullets and two immune to guns all patrolling right by each other
What the fuck were the thinking
HM1 does have that wave effect and such things to make it feel more like a 80s VHS film but it's kind of distracting.
It also has half a dozen absolutely useless random weapons (Brick and Hammer and such) that are only there for executions.
As well as the annoying hostage mechanic that is rarely useful and more often just takes you out of the zone.
... rlxtt keknaie
Yeah, and I hate how half the time Jacket doesn't pick up the weapon that is lying one pixel in front of him, this is what breaks my combos most of the time - and the fact that enemies sometimes randomly survive a bullet.
Both are great games though, but HM2 is much better balanced.
Reluctant kek
Richter dad probably signed up and then was killed while following the orders of the phone calls
its better than the first game but only by virtue of the fact that the first game was filled to the brim with bugs and shenanigans. you could hit an enemy 3 times with a pipe or something and it wouldnt hit them, you could try to execute someone but fail because youre not in the very specific position you need to be to execute
Richter's dad seems to be mildly hinted at being the colonel himself I think
>hostage mechanic
Fuck now I'm mad that 2 doesn't have that. It wasn't very useful but it was neat
Didn’t they killed him because they thought he would expose the 50 blessings?
>Hotline Miami 2 is much more polished, HM1 feels floaty and clunky
you're joking, right
shit thread
Are you actually retarded?
Evan was best boy, I loved his gimmicks and combo stretching by unloading guns is both cool and kind of hilarious
It was a precaution, Jake was loyal and hated the russians
in hotline 2 hit detection for getting through tight spaces and doorways or around corners was made worse so you get stuck running in place way easier
it unironically feels more like a flash game, I guess if that's your idea of a much more polished game then right on
these
pic related
Hotline Miami 1 was littered with poor hit detection that got fixed in HM2. HM2 is undeniably more polished
>Hotline Miami 1 was littered with poor hit detection that got fixed in HM2.
>tfw divide hits
youtu.be
>here's your drop, bro
only og version allowed
youtu.be
>over 30 seconds of drop build-up
I like the song but this always bothered me
>No mention of Knock Knock and Deep Cover
baka
>Jake
>deserved it
SHOW SOME GOD DAMN RESPECT. Jake was a real patriot whose sole motivation was protecting his country, and he came that close to uncovering the truth behind 50 blessings too.
I kinda liked a lot of custom campaigns for a peculiar sort of humor lot of the creators share (mocking Pardo and the whole super serious tone of the game)
>that one custom level with a timed bomb but there's no timer anywhere
fuck you, your bloodline, and your existence spencer yan
can't even get a fucking VN done
Calling it a sequel. It should have been marketed as a different chapter or some shit, I don't know. I don't want to get a sequel that doesn't build on the previous game but eschews most of the core gameplay. FOH
>goes to a popular reddit board
>just copies and pastes some interesting stories into a text to speech engine
>make money
I might actually do this. Seems easy
kek
What happened here?
I miss her, bros
Play Wild Thing.
nothing its a great game
Could you be more specfic I'm just getting shitty flash sites right now
>gets demolished along with her friends by a guy tripping balls
I know the ending was a big fuck you in general but really?
I'm sure it was a sneaky nigger attack just like the Twins.
It's a custom campaign.
All Corey levels and the map layout is designed with her dodge roll in mind.
I used Carl.
Nah it makes sense.
It was all 1v1. Mark had used up his SMGs, they were burned out on mobsters.
Plus just compare the Fans levels to the Sons.
>house of common thugs
>apartment of common thugs
>club of common thugs
>sewers of common thugs
>strip club filled with Colombian Mobsters
>A bank with plenty of guards and more mobsters
>a heavily guarded Colombian Mob mansion
If you compare the numbers, the Son in his 4 missions kills more people then the Fans in their 5 (In fact the Son has the second highest kill count in the series after Jacket)
Being high wouldn't impair his fighting ability either.
there's a difference between actual difficulty and artificial difficulty
while its a good sequel, the design of the levels are entirely style > functionality and the glass is way too plentiful in areas making it near impossible to get through levels without dying a few times beforehand taking away from the stakes of the game about half way through. Once you catch on to the fact you can get through the game easier if your first few runs on each floor are you trying to memorise windows/doors/enemy positions it breaks the tension the first game had.
It also tried fleshing out a really convoluted story, but I liked that.
The son is also has the skills of all the fans.
>make game
>intend it to be the only game
>fans clamor for the sequel
>instead of doing the honorable thing and saying no, make a sequel for dosh
>use it to shit on fans of pretty much all types
It was pretty good but I hated how enemies could kill you before you even had a chance to see them.
GET WOKE GO BROKE
They made the levels bigger, harder, and added more enemy types.
It makes the game more challenging but it also really clashes with the run-and-gun arcade style fun that the first game really nailed. You end up trying to strike a frustrating balance between non-stop fast paced action like you want to be doing and peeking around corners picking enemies off because it's the tenth time you've repeated this level and you really just want to move on. It's still pretty fun and the music is cool though.
jacket was some army delta force chad who got used as a tool by 50 blessings, he was largely nobody in the grand scheme
Pardo has a higher kill count than the Son.
>The Son has killed 207 enemies (212 if you count Blue Lips, the 2 bankers in Blood Money and the 2 captive Colombians seen in the intro of Take Over).
>Manny Pardo has killed 118 enemies (153 if you count the enemies from Caught).
That's not Technoir
Yeah this
Jacket didn't simply follow orders. Jacket sought out 50 blessings to avenge Beard, and started falling away when he found Hooker. Then he pretty much quit 50 blessings entirely after Richter.
The games are simplistic, not ugly. The clunky style suits such a vicious and dissociated game.
>What went so irreconcilably wrong?
Nothing, you fucking shitter.
t. A+ / S on every single Hard Mode level.
>there's a difference between actual difficulty and artificial difficulty
No, there isn't. Video games are contrived human creative output and not a force of nature, all difficulty in them is artificial, people who complain about "artificial difficulty" are just shitters looking for a copout for sucking.
>when best boy gets shot by that faggot pardo
it hurts
So why did Richard say he didn't understand Pardo?
>he was largely nobody in the grand scheme
he's pretty much the only operative that really worked out for them, he single handedly wiped out most of the russian mafia as well as all their leaders
tfw you dont get a grip
He's a man of justice, yet a heinous criminal
>namefag
you both suck
then skip it you fucking mongoloid
>man of thick skin paired with "Bitches and Whores"
That's something I'd like to see.
i need more art of best girl
Windows
Too many guns
Not enough melee
Enemy alert time is now instant
I think the term is Yandere?
Guy she liked didn't want to fuck her
Good choice user, one of my favorite tracks ingame
>just beat hotline miami 2 hard mode today
>trying to 100% now
Wish me luck broskis, fucking love this game.
It'd be a very ambitious crossover
Some of the soundbites remind me of Vector Man.
The map design from mid-Hawaii and onward sucks. Trying to kill people in doorways is completely fucked. Enemies have double or triple the reaction time they did in 1.
>reaction time is faster
Feels like they react slower on normal, on hard it does feel like it got quite faster though.
I think it's a direct improvement on the original in almost every way. By the time you finish the first game you get pretty good at quickly slaughtering groups of enemies in little closets and it feels a bit stale. 2 changes things up and makes guns actually effective and the larger levels are much more varied and interesting to approach than a series of small rooms. I can't really understand why people seem to have wanted an exact copy of 1 gameplay wise, I loved the game but I was pretty done with that way of doing things after a couple replays. The story, characters, and music are incredible and some of my favorites in any game. The final level is one of the most memorable vidya moments I've ever experienced and the whole game is loaded with crazy moments like it
We didn't get enough of Corey.
Aside from that though, nothing. As many others probably have said already, it's superior to the original. the first one will always have a special place in my heart though
imo the issue with AI reactions in Hotline Miami 2 is a combination of two changes together, the consistent reaction times and the AI backpeddling
in HM1, AI had a range of reaction times they could respond with so sometimes they were fast other times slow, but on average you could pretty safely reach a lot of them before they turned and shot you
in HM2, AI seem to have a single reaction time that they respond with exactly the same in every situation, meaning there's no chance of you getting slightly lucky and reaching them from far away but also no chance of them reacting super quickly
also in HM2 now AI with guns back away from you as you get closer, which effectively increases the distance between them and the player in a pretty deceptive way
couple those two things together, the AI now distance themselves from charging players and react the same speed everytime which is why melee is seen as downright inferior to luring them with gunshots, which they now respond to the same everytime whereas in the first game it was also pretty random
The level editor puts it above the original for me tbqh.
Seriously, some of these campaigns are kino as fuck. Particularly Blessed, Croak, and Miami Menace.
Nothing
>also this is just me I guess but the music in HM2 is the worst case of synthwave crap
You have the worst taste I have ever seen.
>Let's shit on our fanbase for absolutely no reason
Also, beard levels were shit. What a boring character.
best vidya character of all time
prove me wrong
As a Colombian spic i have to disagree
But i don't
The plot was unnecessarily convoluted, the game was unnecessarily difficult at times and the devs unnecessarily made it to be hateful to the fans. Gameplay and soundtrack are still on point though.
Does Risitas memes ever get old?
No 3ds port
I don't, the more you play HM1 the worse it gets, you start to notice how unpolished it is - enemies sometimes survive a bullet, sometimes don't, it's a dicetoss whether you can melee your enemy before he melees you, you need to be too close to execute an enemy on the ground, enemies with a double barrell shotgun shoot three times in a row, half the time Jacket doesn't pick up the weapon on the ground, the combo window is too short - and the list goes on.
HM2 fixed all of this, now you can have an actually decent challenge with learning the levels and planning your attacks. Go to the workshop and check out some HM1 levels recreated in HM2, you will see how easy it is.
>Literally no one ever used any masks other than Richard, Zack, Brandon, or for shitters who needed a crutch: Tony.
Fuck you nigger, I only used Jake.
>mfw someone saved my shitty MSpaint doodle
Jesus fuck, I made that when I was still in high school.
my absolute nigger
too bad they kinda nerfed him in the sequel
>was still in high school in 2015
Kek, you act like that was so long ago. My ten year reunion is next year you're about to find out that years go by quick and dont mean quick as an adult
Why haven't you killed yourself yet
Nerfed him? I don't know, he felt the same to me.
To this day HM2 is still the biggest pleb filter that is regularly talked about on Yea Forums.
He does, but the weapons you throw do not longer "pierce" through enemies. They come to a full stop now once you kill somebody.
Yuka Takaoka, if anyones interested. Mental bitch stabbed her boyfriend while he slept, because she found a photo of him with another woman on his phone. She’s a fucking crazy gook.
It feels like it's been ages though.
I want to get my shit together first before I try suicide.
I used Earl because bullet do shooty
Restricting character/mask selection lead them to designing levels that were meant to be beaten a certain way because now they had an exact idea which ways you could beat them. Also it was clear from the get go that they didn't want to make a sequel.
not even remotely what happened you newfag.
I think HM1 vs HM2 is just up to preference, one is not objectively better than the other. Both of them have the occasional bullshit level but HM1 is easier between the two. HM1 tells the story about one character but full understanding requires paying attention to the lore while HM2 tells the story about many characters and spells out the whole plot for you. There's up and downs to this like you get to follow a whole cast of characters with different gimmicks but their stories might not be as strong as Jacket to some.
This. I got both as soon as they were available to buy and I loved both front to back.
The plot wasn't that convoluted but the random pacing throws people off. I feel like they did wanna be ballbusters with the second game. The second game has explicit paths to follow unlike the first, but those paths are great once you get the hang of them. Getting a 70x kill multiplier on Pardo's boat level on hard first try after watching a video shows this off pretty well
Even a newfag should know, it was all over social media
>enemies sometimes survive a bullet, sometimes don't
hotline 1 had enemies randomly survive a shot once in a while yeah
>it's a dicetoss whether you can melee your enemy before he melees you
no clue what you mean by this, the only time melee doesn't kill enemies is in certain doorways and corners in hotline 2
>you need to be too close to execute an enemy on the ground
you don't even need any part of your model touching them, what are you whining about
>enemies with a double barrell shotgun shoot three times in a row
read what your mask does and you won't get caught by surprise like that
>half the time Jacket doesn't pick up the weapon on the ground
weapon pickup glitch is only present in hotline 2, you can straight pick up weapons through walls in hotline 1
>the combo window is too short
it's more than enough for you to get a high score on every single level, and if you really can't make that work use a mask that lets you move faster or use another to make the combo window longer