*ruins open-world games*
*ruins open-world games*
>obligatory "le open world games were always bad" comment
le open world games were always bad
Why do people always posts this implying that Skyrim was the first game to do this? Come the fuck on.
I’m very certain directional quest markers have existed even before skyrim was released
Do people even make a direct B-line towards the objective anyways? I find myself getting sidetracked and distracted by a bunch of stuff along the way, and usually end up accepting and doing a different quest entirely. And not just in Skyrim either
*turns it off*
I am playing Risen after being fed lies by Enraged Rodrigez back in... 2012?
Also the last time I played it I went straight to the swamp, found it ugly as sin and gave up.
Now that I avoided the swamp and went to the harbor, holy shit the quests are actually good.
They might be boring for some, but some are actually interesting and makes you think what to do and where to go next, there is no golden compass you take a job and you do it by your own means, need 3 golden bowls? find who has em, steal em or buy em, then give em or sell em for yourself.
I wish more games had the gothic/morrowind approach to stuff, but I guess people with xbox ones and Ps4 would have trouble keeping their mushed brains on more than a few seconds to remember what are they supposed to do, even if that is the entire reason to get quests, being busy not rewarded.
Yeah but skyrims is probably the most iconic
There is nothing wrong with them though.
*game expects you to have it on at all times and gives no other clues as to where you're supposed to go*