>realistically populated and expansive towns/cities but most things cannot be interacted with and are copy-pasted in bulk or >cities and towns have only a few buildings and people but most things are unique and can be interacted with
second, I don't need a whole lot of nothing to explore
Juan Stewart
>jeans & barefoot
hnnnnnnggg
Dylan Watson
I like both One certainly feels quite refreshing when youve grown used to the other
Juan Bennett
Get a real fetish you fungus muncher
Christopher Price
I prefer the latter, but the former has it's place for world building in some games. vis a vis a lot of infinity engine games have pretty large and beautiful maps that are pretty much just for show, but it serves to their benefit.