WHY DOES EVERY GAME NEED CRAFTING IN IT

WHY DOES EVERY GAME NEED CRAFTING IN IT

NO I DONT WANT TO GO TO EIGHT DIFFERENT AREAS TO COLLECT SOME CUMRAGS AND JELLY BEANS TO CRAFT A NEW SWORD

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kiss me user
also, adventuring and getting rewarded for that is fun

Yeah, that sucks. You should play monster hunter instead.

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You're not cute

Name 1 game that has crafting.

Minecraft.

Runescape

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This OP is based as fuck. Even when I was a kid, I always fucking hated any crafting or alchemy system because it invariably meant "You wanna git gud at post game? Grind items for 30 hours". Now this fucking shit is everywhere and I can't get rid of it.

that post made him look pretty cute ngl

Fortnite.

post your feet

新次元ゲイム ネプテューヌVIIR

I like the way Prey2017 does it desu, you find specs for a useful item and you find junk, you can find machines to recycle said junk into materials which can be put in a different machine (typically in the same room) and used to create the useful item.

>inventory ends up full of junk because I can't be sure any of it might be used for crafting at some point
am I really the only one bothered by this?

Atelier

I was doing that before crafting became a thing desu senpai

What are some good mobile games that have crafting?

I think fallout 4 did crafting pretty well

Every game with crafting should introduce a drop early on that explicitly states "YOU CAN SELL THIS, IT'S USELESS" so you know that whatever doesn't have this description can be used for something.

The "Notch Effect," basically. He rewrote the book on how muh crafting must now be included in everything. Ironic that now the industry hate him for being another rich white guy with opinions and zero fucks.

Series that do crafting well, go.

>Atelier

I'm playing a crafting game right now called FINAL FANTASY XIV
it's really deep

Summon Night Swordcraft
Warcraft
- Papercraft and Origami

It's the modern day equivalent of collect-a-thons only used by devs who either have no idea how to make their game more engaging or more commonly by devs seeking to pad out their games. Most recent game that pissed me off for this was BoTW. It didn't need that shit or weapons that break but it's there anyway and really brings down the game because of it in my opinion.

More like how does Atelier make crafting fun when in other games it's a chore.

Runecrafting

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NONE

>obsessively search every corner of every map because it just might have the only platinum dildo in the game needed to make the ultimate weapon
I fucking hate games that do this. I fucking hate developers who think they're being clever by hiding shit where you have to backtrack or somewhere you wouldn't normally look.

In Atelier it's more than smashing x,y, and z together to get a new item. Every component has quality levels and inheritable traits to consider, so making the best items is a balancing act of high quality, desirable traits and resource management in the form of your character's stamina, days required to make the item, and even trait meter management as typically the better the trait, the more it costs to add it to the new item and there's only so many points to allocate in that regard. Basically, it's actually engaging to try and make good items.

Women are pigs. Put the cum in your mouth and swallow it. I've never felt the need to make this much of a mess while sucking a fat cock.

you get to be a cute while doing it

I wish there were more games focused on potions and potion crafting
The only notable games I can think of are the Divinity Games, Minecraft, Skylander with Pop Fizz and Elder Scrolls and Technically Fallout with chems and explosions serving the same functions
I find it pretty satisfying to get the materials for poison and potions, and I find the explorative alchemy aspect more appealing than smithing and enchanting
And chucking everything at enemies with satisfying effects like a poison cloud or an explosion.
The *chik* sound of a grenade pin being pulled or the popping of a cork on a vial

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Underrail, which is commonly accepted on Yea Forums as the messiah of the modern tactical rpg genre, has copious crafting, yet you won't see people complaining.

I was under the impression that this thread was more for games that aren't RPG's that force this sort of stuff into them, not built from the ground up RPG's.

Ironicaly i have yet to play a game where crafting bothered me except maybe Dragon Quest 9, but i can just cheat to get the 0.01% bullshit boss drops

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Was it? I thought OP was just pissed off by crafting in general, as a game mechanic.

It's only because it's the focus, and not
>oh, you can also do some crafting, so start collecting trash and try to open this menu from time to time, just to realize you haveven't collected enough specific trash that drops in that one area you forgot even existed

Starcraft

Crafting is a jewish lie