Explain why this isn’t a good game without using the word “movie”

Explain why this isn’t a good game without using the word “movie”.

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movie

Its not a good game. Its a great game. Super fun and with an excellent story, and the graphics were some of the best of the era.

more of a flick desu

film

lack of gameplay and too many cutscenes
also known as a movie

Third person cover shooter with light crafting, zombie enemies, and contemporary Netflix drama writing that relied on asset quality to reach critical and commercial success.

Thoroughly mediocre in every aspect but art direction. That this creatively bankrupt little trend-rider, this testament to using SEO as a design document did well is proof that nothing will be lost if this medium was wiped from the fucking earth.

Motion picture

>The gameplay is absolute as-

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I can't. It's really good

Story focused, you just clear areas of baddies,walk and talk, sometimes walk torwards a thing and press a button to activate thing.
Multiplayer was fun as fuck, it should have been just that.

It plays itself. The only good thing about it is the opening.

AI on human are trash, so the only gun chapters are the ones dealing with the infected

It's an alright game but it is vastly overrated. the assets and graphics are great considering it was made for the ps3, but still nothing mindblowing. The gameplay is kind of clunky and has a bunch of retarded "non-puzzles" (ie. find where to place the ladder to proceed to a higher platform)

not ape escape 4

The gameplay is pure shit and not fun

Sony BAD
Nintendo GOOD

\>slowed down Max Payne 3
lol

gameplay itself is boring, it doesn't help that the environments are so bland and generic. Puzzles are painfully simple and slow too. Its like the Days Gone of 2011. Its not bad but its just kinda there.

It sticks too heavily to the formula of:
Cutscene > Walking bit > ladder """puzzle""" > Cutscene > Shooting bit > Walking bit
Repeat.

This is why people keep comparing Red Dead 2 to Last of Us.
Fucking hell this is just awful to look at.

i can tell you why its a good game

you can throw bricks at people's heads

It was a great game still is.

Then the dlc came out and warning signals went off

And then 2 was announced like 5 years ago with a pro womyn/lesbian/jewnose plotline and all hope was lost that this franchise could continue.

gameplay is slow as fuck and the environment is fucking boring.

It is a good game. It's not a great game and you niggers overhype it only to sperg out when people say "yeah it wasn't that good".

You can do that in real life, and real life still sucks.

how is this any different from every other 5/10 cover action shooter from the ps3/360 era?

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Gameplay consists of
Cutscene
Walk and talk
Cutscene
Stealth
Shooting
Cutscene

Furthermore, the highly praised story is derivative of better works in other media and the gameplay is just average (shooting is ok, nothing more and the stealth sections are laughable because Ellie can stand wherever she wants and no one detects her).

But I'll give you two things that were genuinely good: the ending and the OST. But that, of course, don't make a great game.

:(

Because that guy is playing it wrong. Your supposed to stealth through that area

Massive AI retardation made worse by the fact that they showed smart AI up until release. Joel vision. Bad stealth mechanics. Shitty puzzles.

>things that were genuinely good: the ending
I'd be glad it's over too

unironically looks really fun
I stealthed through this section when I should have done that

>TLoU bad
>Yakuza good

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>it's not shit, you are playing it wrong

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Yakuza has tons of cutscenes, yes. But then it has three times that amount in gameplay (brawler and tons of mini games).

too many walking around and talking parts. i actually really like the gun play on hard mode with the listen mode off i like how the guns actually do damage and dont shoot pellets. the zombies are not fun to fight

>oh wow, an intersection with all these waist-high walls dotted around the area
you won't believe what happened next

>God tier gameplay
Wish the same could be said of that enemy AI... Wait, didn't they say that it WOULD be during advertising?

>derivative of better works in other media
They're actually not better, Children of Men was trash.

It’s fine I wouldn’t say it’s the greatest game ever but for a 3rd person shooter with some light stealth it’s decent. The only real reason it gets so much hate is the fact that it’s exclusive

This.

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I wasn't talking about movies.

Then you haven't seen what it's derived from. The story is a mashup of Children of Men and the film version of the Road.

I guess you're not wrong. The people behind it, are probably too lazy to read books.

Shallow 3rd person combat. Bad Ai.

Pretty much every criticism aimed at the game on Yea Forums is purely subjective, because in every OBJECTIVE measure, it's a great game.

>muh cutscenes
Many people like a story in their games, and every cutscene is skippable

>muh crafting
again, subjective criticism. Tlou was also released a while before literally every game had a crafting system so it was still somewhat fresh and actually added to the game because there weren't any pointless resources

>Lack of gameplay
objectively false, only people who have never even played the game parrot this criticism and make themselves look retarded

>muh boring environments
another completely subjective criticism

>muh slow aiming
yet another completely subjective criticism
the list goes on and on


The last of us will go down as another BoTW; a great game which is critically acclaimed, loved by players, commercially successful, but is always hated on Yea Forums because of contrarianism and consolewar shitflinging.
grow the fuck up

umad

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Children of men was a book you fucking mongol

Has far more boring time wasting puzzles and mediocre walking sections that it does have fulfilling gameplay

B&R

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>that retarded AI and obvious lock on
CRINGE as fuck, my dude

>and every cutscene is skippable
You are aware that the issue isn't with the cutscenes but the fact that cutscenes are often followed by walk and talk scenes, which aren't skippable, that people see as glorified cutscenes and not as gameplay because they have the controls yanked away from them so they can be talked at.

>The combat is shallo-

Attached: God Tier TLoU Gameplay 2.webm (1024x576, 2.69M)

>Shadman

w

Are you pretending to be retarded?

That's rich. Book and movie adaptation were different. Most readers agree that it's one of the few cases were the majority of the changes in the adaptation were for the better.

Even funnier, I never even mentioned that story in the first place.

That's pretty bad.

waist high cover

Cinema

-w
>playing a shooter on consoles
Top fucking kek

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bad writing flick

That "art" looks as shit as Shadman's so can you really blame me for being mistaken?

walk n talk scenes are almost always skippable by just moving to the next objective, even more in tlou than previous ND games since most of these parts are relegated to completely optional conversations you have to explicitly activate

What's with the daily threads for Last of Us and Horizon lately, did something happen?

Shadfag wishes he could paint anything like that. And it's okay user we all make mistakes no need to make up excuses for them.

Generic TPS with repetitive gameplay and a cliched story.

No new movie games have come out lately, so PS4 owners have to do something with their time.

>by just moving to the next objective
So it's a glorified cutscene that you can't outright skip or leave to run itself through while you go do something else.
You didn't prove me wrong.

>Shadfag wishes he could paint anything like that.
The faces scream Shadman with how fucking terrible they are.

>No new movie games have come out lately
Judgement released world wide in June.

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what am I supposed to be impressed by? it looks like an average action shooter.

>Children of Men was trash
kneegar what is wrong with you

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>in June.
Exactly, long enough ago for everyone to have finished it. None of these "games" have any replayability either, so they need a constant drip feed of them.

>talk about game after release window
>pffft you have nothing else to play
>dont talk about game after release window
>[insert year here] I am forgotten
the absolute state of this board

It depends. If he's talking about the book, he's right. It's a bad book with a good premise.
The movie however is genuinely great.

But since this is Yea Forums (Yea Forums of all places), he's probably being contrarian about the movie. Also had no idea of the book.

I don't like it, and that's enough for me to tell you it sucks.

I literally cringed at this.
>badass gangster/street brawler
>does the craziest anime nonsense ever

I fucking hate the aesthetic of Japanese beat em ups. Tlou was brilliantly visceral and featured zero of this cartoon style violence. Same goes for red dead 2. Sure you killed an unrealistic amount of enemies, but at least Arthur Morgan didn't fly into combat on a dragon made of spirit energy to a song about friendship.

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It brought us some cool animations involving a notorious drug dealer.

so you like things that are fucking boring, and hate things that are brilliant and fun. Stop playing videogames, faggot.

Two main complaints I have are the pacing(which could have been rectified by fixing the next issue) and the lack of enemy variety. Anyone who has seen the concept art has seen the scrapped fungus elephant and immediately thought "wow that would have been cool". Nope have more clickers w/ the occasional bloater.

what are you trying to prove exactly?
You've made your definition so loose that it applies to basically any game

Of course there's downtime when a character is giving exposition about what to do next, just like most single player games almost without exception. If tlou had none of this and just gave you an objective marker to follow instead you'd be criticizing that, because you are clearly just trying to invent criticisms to justify your preconceived dislike of the game.

Git gud.

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Boring
Overused concept
Weak level design
Annoying characters

>boss starts doing kicks while he's a mile away from the player character
wat

>The movie however is genuinely great.
It's just pretentious as fuck camera gimmickry with a below barebones script and a non ending. I'd say Last of Us was better.

fpbp

>Explain why this isn’t a good game without using the word “movie”.
Because the developers spent the vast majority of their budget and effort on the story and graphics as opposed to the gameplay. It is not a "bad" game, it is merely an underwhelming one that is hailed as the second coming of Jesus Christ because it gave reviewers "feels" and had high production values. Overrated games tend to receive backlash from hardcore gamers and the backlash is usually exaggerated in order to compensate for (and in accordance with) the magnitude of praise the game in question has received.

This is not rocket science, OP.

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I like games with mature themes and gripping stories and realism. I'm not a jaded 15 year old who can only masturbate to cartoon horse porn and needs everything to constantly be screaming and flashing strobe lights at him to enjoy a gaming experience.

>the developers spent the vast majority of their budget and effort on the story and graphics as opposed to the gameplay.
You're thinking of Final Fantasy, user.

This, it especially fails when """puzzles""" are water sections where you find a pallet for Ellie four times and "BRO GET A LADDER OR PLANK AND PUT IT BY THIS HUGE BRIGHT YELLOW MARK BRO".

>Pretentious as fuck camera gimmickry
>Below barebones script
>Non ending
You were trying to say it's well-shot, with a simple engaging story and an appropriate ending.

Try harder, watch more and, most importantly, read more.

>just like most single player games almost without exception
What fucking single player games are you playing?
>If tlou had none of this and just gave you an objective marker to follow instead you'd be criticizing that
How about... and bare with me here... You DON'T have an objective marker and use the fucking cutscene to say where you go next. THEN you just travel like it's a normal fucking level.
But no please, tell me, what are these single player games that have this downtime when a character is giving exposition that you're talking about? I played TLOU and found it boring because in every single player game I'd played up until that point THERE WAS NOT ONE OF THOSE SEGMENTS EVER.

Oh, they're also guilty but you better start a different thread for them. This one has already enough with ND's faggotry.

>watch more and, most importantly, read more.
Truer words may have never been spoken here, user. It's so painfully obvious in threads like these that the vast majority of anons only consume vidya and never dabble into any worthy literature or film.

The difference is that ND never skimps on the gameplay.

Attached: God Tier TLoU2 Gameplay.webm (960x540, 3M)

>most importantly, read more
Said the pleb
nypress.com/count-down-to-dystopia/

lesbians

I never took the "movie" comments seriously, because the same people would get angry at me for hating JRPGs because of their long stories. That's a little hypocritical if you ask me. I should be allowed to hate any story in a video game if I consider it too long, no matter what it uses to justify itself. I don't believe in making exceptions out of a sense of bias or brand loyalty.

Fuck off back to R3ddit you stupid niggerfaggot poltard.

I highly doubt they venture at all into literature. At best subliterature or airport novels. And then they gasp at the story of TLoU.

>nypress.com/count-down-to-dystopia/
So you magically have the same opinion as AW, a renowned contrarian, good for you. Makes it easier to defend your position, by just linking to some review instead of writing your own thoughts down.

Maybe in ten years, you'll start to form your own opinion on things you like/dislike.

kill yourself faggot,fun flies over your head like a plane

So... You've played it?
I mean they showed a playable segment so clearly the public got to play it to know that ND didn't choose to lie about their AI again, right? I mean if you've played it there's no issue but if you're using footage not from your own hands then I'm going to bring your statement into question.

The "AI" is a fucking joke.

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No offense user, but I don't consider watching cutscenes to be fun, and that webm that 90% cutscene.

bad gameplay makes for a bad game

He expressed the same criticism I had while watching and compared it negatively to two films I also think are actually great: Stalker and Goodfellas.

*blocks your path*

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The loli at the start was really cute.

>calls people who don't actively hate fun "jaded"
You are the definition of jaded, dumbass.

But user, I like Platinum button mashers

The contrarians of this site never seize to amaze me

>He expressed the SAME criticism I had while watching and compared it negatively to two films I ALSO think are actually great: Stalker and Goodfellas.
How convenient for you.
But next time write your own criticism instead of linking to some reviewer, if you want to be taken seriously.

>seize
ESL

Like I said before, in tlou you can almost always just go straight to the next objective, there's nothing forcing you to stick with the companion character.
This isn't HL2 where they literally lock you in a room for 15 minutes at a time while a character talks at you.

You're just making it more and more obvious that you never even played the game. stop posting before you make yourself look even more retarded, if it's even possible.
I'm going to bed now, so feel free to get the last word and feel empty inside knowing that you're full of shit, and that I know it too.

I was going to put seizure but thought it didn't have the subtlety of seize.

>it's okay to be contrarian against TLOU, but not against Nier

That's very interesting.

Saying Automata is a good game is being contrarian?

This thread as a whole is just a bunch of contrarians. Tlou has a good story but most everything else is mediocre.

playing it like this is uninteresting to me, just stealthing through / stealth kills was fun though

It's a good game overall, but it rellies too much on graphics and story.
This kind of game does not age well because there's nothing special in its backbone.
Wait a few years and when people look back at it there will be absolutely nothing special about it.

That user is saying Automata has bad gameplay. That's why he's a contrarian.

If it was a movie it would be laughed for being a zombie movie with worse writing than The Walking Dead

Given that that's a widely held opinion, I'm not sure how it's contrarian.

TLOU isn't a terrible game, its not a ground breaker either, it has some things that were done in a good way, like certain crafting aspects, the gunplay is very satisfying with the extreme level of violent detail and how you can make every bullet really count, switching between your inventory during skirmishes to make the most of all your tools while using the least amount of resources. The shoot outs are fun, enemies try to flank you, they stay on the move, the have the illusion of communication with one another, you can get into the action a bit.
That's the good parts, the bad parts are the CONSTANT slowdown for walky-talkies. The stealth is completely busted, and like most western AAA titles the player is extremely "guided". In a game where you're supposed to scavenge for every tool and resource you can find you're very frequently nudged back into the direction that the developers want you to see and at the pace they want you to move. Western AAA developers also do not understand you can have a story heavy game and still be a game, so it constantly tries to blur the lines with these nudges and walky talky segments which journo media eats up but no one wants to play through the game twice once you realize these sequences are padding for dialogue. It's a decent game when it lets you play it, but Naughty Dog heavily sniff their own farts now though and I have absolutely no faith in TLOU2 especially after how awful Uncharted 4 was. The market demands "muh mature storytelling" and they fooled everyone into thinking that you have to tear down the wall between game and cut scene to achieve it

can i get a qrd?

Joel dies at the end of the first game.

Spoiler warning.

game has too much "walk and talk" non-cutscenes
game has braindead filler like moving ladders
game has no real exploration, just walking in a straight line the whole time
game has braindead AI that was lied about youtube.com/watch?v=BF0EaH73ee4
game is a shooter that is a console exclusive
game has "stealth" but you can see through walls
game is praised for its story, its still not as good as children of men or the walking dead portray similar scenarios

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>Uncharted 4 is straight up garbag-

Attached: God Tier Uncharted 4 Gameplay.webm (768x432, 2.75M)

So you played on the easiest difficulty and exploited a mechanic for drooling retards. Way to out yourself.

Every single minuscule, microscopic aspect of the game is completely derivative of other things that were popular around the time this game came out.
It seems less like something anybody wanted to make and more like a corporate checklist made by a giant boardroom meeting to print money.

I could forgive being derivative and unoriginal if it was blowing its competition out of the water but no, there are better cover shooters, there are better stealth games, there are better survival games, there are better story driven games. It's bland and not worth playing.

This is honestly why I hate all story heavy games. They have these exact same flaws and just repeat them over and over, doing little to even try and dress them up.

Holy shit. Did you just admit to playing on easy? lmao. Then admit to liking the Walking Dead. lmfao.

good
>shooting, certain crafting aspects, inventory management, bandit fights
bad
>constant exposition, forced player pacing, broken stealth, no incentive to replay

>Getting shot in the back several times because you exposed yourself to open fire
>Get punched in the face after dawdling there for way too long due to a canned animation
>Fall out into the open, slide, health recovers, do some useless spray and pray while swinging on a rope

This isn't even good Uncharted 4 footage, what the fuck are you trying to prove with his

iirc you don't unlock the difficulty level where wallhacks are disabled until you beat the game once

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I played on normal difficulty like a normal person.

And no, I dont like the walking dead apart from the first two seasons, but those seasons are far and away much better than the story and presentation in TLOU
those are some nice animations. It would be funny to see how few buttons it takes to actually do that.

>10% cutscenes
dope bait, but I would like to see some one actually put a timer on the amount of in-game exposition that takes place in TLOU

this looks like ass

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I don't know why Yea Forums bashes this game, yet gushes over Persona, which has even less gameplay. is it just another example of "It's okay when Japan does it!"?

the only good Persona is 2

Metal Gear is probably the worst offender.

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It just stems from fanboy bias. A patrician hates every single story heavy game in existence, from JRPGs to cinematic hallway simulators. It's wrong to make exceptions out of brand loyalty.

>"God Tier" """Gameplay"""
PFFFTTT imagine being a stupid s󠀀onygger.

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He's right, TLOU was 90 % gameplay & the cutscenes happened once in a blue moon. The game is only 9 hours long and the FMV's were spread out during the game

>Silent hill 2
>time to beat: 8:00:00
>story exposition + cutscenes: 2:32:03
>story/game ratio: 0.317

>The last of us
>time to beat: 15:30:00
>story exposition + cutscenes: 3:23:50
>story/game ratio: 0.219

I think both are slightly overblown because the youtube "game movies" tend to include a lot of story-in-gameplay, but I took the fairly worse cases for both.
TLoU still wins.

>sources
>youtube.com/watch?v=nGQM0yzg2Jk
>youtube.com/watch?v=WVmwkdncXFo
>howlongtobeat.com/game.php?id=9997
>howlongtobeat.com/game.php?id=8523

Sony games consistently push high fidelity graphics, cutting edge gameplay, and mature narratives. They are the only company that is actively pushing the medium forward with their games.

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>the cutscenes happened once in a blue moon
hahahahaha

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the story is extremely mediocre

Could be worse.

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It's overly cinematic while being in denial about it. Same for a much lesser extent for yazuka.
Compared this to David cage who makes games that are unapologetic about being films.

Ladders.

The story is the only good thing about it though, the gameplay is so generic it hurts.

Detroit was unironically kino.

>22 hours.
Not a single western game I've seen has managed this.

Wow look at this slow garbage. DMC5 came out this fucking year user.

That six hour one has gameplay interspersed to make it seem more like a real movie. So that’s like 4 hours of cutscene to a 16 or so hour game. Still crap but not as horrible as I thought

>waaah game isn't unique enough
>waaah game isn't just like DMC5

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TLOU would be 100% improved if you took out every cutscene and actually worked on turning them into gameplay segments. Also, obviously you need to improve the gameplay so it's not boring shootan and walkin everywhere. But it's a start. There is never a justification for a game to have hours of cutscenes. They only exist because of this odd push to make games "artistic".

half the game was "okay so it's still technically gameplay because you can control your character but in reality you can't do anything but slowly walk forward while the characters spout dialogue so it's actually still just a cutscene except it also forces you to play along instead of just being honest with you about it"

It is like a sequence of pictures accompanied by audio.

>The enemies are just standing still waiting for you to attack
lol I've played Dynasty Warrior games more challenging than nu-GoW. Stop posting these try hard webms.

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microwave re-heated leftovers from an already bad game franchise (uncharted). besides that, 3rd person action games on console that require any kind of aiming as it's primary mechanic is going to suck by default. add in the overblown claims of dynamic combat that totally fall flat and you have one of the most disappointing movie games ever. ACTUAL movie games from the likes of david cage are 10x better even if they're flawed, because they know what they are and play to their strengths, delivering an entertaining journey that the player is mostly invested in. the mechanics revolve around character interactions and evolving the story. last of us and other "all encompassing" movie games that try to have action/shooting mechanics and open world BS are just plain bad games that lean on the movie aspect because they can't design good gameplay.

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Cope.

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tbqh I actually liked TLOU's gameplay. It's just marred by how the game constantly cockblocks you and interrupts the gameplay in order to give its "cinematic experience" shit instead.

Also on the topic of gameplay, the follower AI was complete garbage. The game compensates for this by not having enemy AI react at all to your NPC buddies when they're sneaking around with you, but this just makes it more jarring when you see Ellie walk right into a fungus zombie and neither of them reacts to it.

And speaking of the fungus zombies, they don't do echolocation correctly. The game just treats them as blind enemies with sensitive hearing, even though creatures that use echolocation would absolutely know if something is in front of them, even if silent and unmoving.

>It's just marred by how the game constantly cockblocks you and interrupts the gameplay in order to give its "cinematic experience" shit instead.
THIS, holy crap. Look at this youtube.com/watch?v=6Csw8G6yruE

I'm trying to play through a video game, and they think it's okay to shove this kind of pseudo-emotional filler in my face. It feels like blatant oscar bait, and it's not improving my gameplay experience. If you have a story to tell, you have videogamey stuff that you can tell it with. You should be using the environment and natural progression to give me a sense of the story. This is amateur hour, sony can't do better?

FFs I had the same problem with games like Xenoblade. youtube.com/watch?v=C-eipdzpv74

They have the same issue of shoving story in my face that does not enhance the gameplay in any way. It's basically just another scene I skip because I'm not watching a movie. I paid 60 bucks for this product, I shouldn't be getting shoveled a cinematic experience.

And then to top it off the gameplay doesn't even redeem it. It's completely divorced from the story, it feels like I'm taking part in two separate products.

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...user... The word you wanted was cease. Seizure is NOWHERE close to meaning the same thing. AT ALL.

>Have a sword
>Instead of using sword punch the guy
FUCKING WHY?

They literally give you a sense of the story throughout multiple sections when exploring the environment and with natural progression, pay attention.

Yes, they do, when they're forcing you through unskippable walk and talk sections. It's the laziest method of cinematic storytelling. Have you ever heard of show, don't tell? It's a little something many games used to utilize through environments and natural gameplay progression. Super Metroid and many games that followed in its footsteps were the prime examples of such.

>Have you ever heard of show, don't tell?
its funny because western devs have heard of it, but their method of "showing" you is more or less grabbing the player by the head and pushing their face into it

God, that looks so shit.

The only real interesting things were leaving the grenade at the door, the sneak attack at the backdoor, and the melee hit into gunpoint interaction.
I actually forgot one of the interesting things while writing this and had to double take a second time. Looking from one door to the other multiple times to confuse the AI and an enemy going down in one shot is kind of boring tbhwy.

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I guess the term should be refitted for video games, since it's mostly for movies that talk too much.

>five fucking seconds to watch a slow ass choking animation
God I hate this game.

The sequel exists & will ruin this game because it ended perfectly & didn’t need a continuation. Characters will be butchered, Joel will be turned into a bad guy or killed thus making his character development in TLoU pointless.

The pretentious atmosphere surrounding the game makes an already boring slog insufferable.

pfftt

It's fuckign hilarious how much he got shot and as soon as he landed he somehow completely recovered. Holy shit there was so much button mashing in this one webm.

How is it that you'd be able to pay attention and observe the environments to your leisure without some downtime? As the game progresses ellie helps joel more often in combat showing an increase in their bond as he trust s her more. That's natural game play progression.

The third person behind the back camera position does NOT work for this kinda of combat.

calling it "walky talkies" works for me since it also covers when the camera is aggressively removed from you control to absolutely make sure you see things the way the developer intended

No, it's just the genre that matters.
Most people play action/shooting games for the gameplay. That's what draws them in. Just look at Halo and Doom, two completely different shooters. One is 110% gameplay and the other is like 20-30% story 70% gameplay (with most cutscenes able to be skipped or sped up).

JRPGs are almost always played specifically catering to story and worldbuilding, with the only real exceptions being the Mario RPGs and the Pokemon series. While they do have a focus on story, they still have gameplay sections that involve a lot more from the player than most other RPGs, thus making it bloated with gameplay interactions, like timed hits and teambuilding.

If Yea Forums really did suck Japan's dick so much, the majority, if not all, wouldn't herald Rollercoaster Tycoon 2, another game that is pretty much 110% gameplay yet is also a completely different genre from the other games mentioned.

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the video game equivalent of "show don't tell" would be "interact, don't show"

Derivative story with nothing original to tell. Very linear gameplay and level design. Bad enemy AI that undermines the tension the game wants you to feel. Terrible ally pathing that has friendly NPCs getting caught on geometry and breaking immersion. Too much of the story is told through non-interactive cut scenes instead of organically through gameplay. Little to no player agency.

The only things the game does well are animations and voice/performance capture acting.

Here is an honest opinion. Game play is meh with little options to work with or to
Change things up. Exploring the “ world “ is just one long tunnel with the occasional open area to move around but those are far and few. The story is alright but the attitude of the girl your protecting was a bit off putting as in the lack of perspective of the shit she is in and doing dumb stuff like picking a fight with a guy, that Joel said was a bit unstable and hate outsiders which by the way they needed his help.

Truly this is a ok game with a strong story on the PS 3 which had no game goes to show why it was highly praised.


TL:DR
I may have Shit taste but the last of us was an 8/10 at best and just had crappy gameplay and exploration with a strong story on an anaemic platform.

Why is it a good game? Serious question, I wanna know if it's worth playing.

It's a "pretty decent" game with some good sequences and enjoyable enough combat when the game lets you off the leash. If you can stomach lots of in-game exposition and padding it might be worth one playthrough but there isn't any incentive to go through it twice

It’s got a decent story. It is a bad to middling game. If you really like post apocalyptic zombie settings or stories where fatherhood as a theme are explored you might enjoy TLoU, because of the story, but probably not because of the actual gameplay.

So you have to put up with the gameplay sections to get to the next plot dump? Sounds like a slog.

I know that, smoothbrain.

Clearly you don't
>I was going to put seizure but thought it didn't have the subtlety of seize.
How the fuck does that even make any sense?

>Lack of gameplay
>objectively false
lol okay

I assume he was baiting you fucktard

That's nice, but I don't see people spamming tlou threads just to shit on it constantly since release led by people trying to shove their subjective opinion down everybody's throat and getting buttmad when people call him a faggot

>sounds like a slog
Because it is. Just watch someone’s play through online if the story sounds appealing to you.