Will technology ever progress enough to where we can buy a physical copy and it has the entire game on the physical...

Will technology ever progress enough to where we can buy a physical copy and it has the entire game on the physical media, requires no patch or internet connection, and doesn't require any anti-consumer console wannabe platform if it is for PC?

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ya

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yes but it will be suppressed and you wont be able to use it

we already do, the online component is used as a means of draconian control over software licenses

That technology was lost in the 7th Gen Console Wars

I don't even have a disk drive. It's just way more convenient to have it downloaded if you have good internet. It's comfy to look at physical games though.

Physical media is outdated tech.

These days even the GOTY/complete editions need a 20 gigabyte patch.

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Kinda, it still takes my decent broadband about two hours to download a game.

I can promise you that. Do you mind if the games have a max size of 16gb though?

No, the future will be stream-only.

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With how fickle and ever changing tastes consumers have, not likely.

Games will always require patches between they are thousands of times more complicated than they used to be.

disks are complete fucking cancer, fragile media and noisy fragile drives, I'm only onboard for complete physical games if they are on a flash memory/cartridge type of thing

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Based

No and you can thank both sides being retarded for the absolute state of vidya as it is.

>companies can get away with selling an unfinished bugridden mess of a game because retarded daywunners will lap it up and essentially beta test for them
>resources that should be spent on Q&A are instead spent on marketing, marketing and more fucking marketing, complete with vidya testers historically being treated like utter shit
>PIRATES BAD! SO LET'S PUNISH BUYFAGS EVEN THOUGH PIRATEFAGS WILL JUST WAIT FOR A CRACK >:(
>digital media being far more profitable for companies that run the shops than physical will ever be

So yeah, 9th gen will probably be the last year of physical media at this rate IMO.

Yes, but we still won't have it because companies thrive off tying shit to digital in order to have more control over the product you purchased

It already exists. It's called an external hard drive with pirated games.

Ahem......

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That point in time has already passed once you could download stuff from the web. From a dev point of view, it’s always a safe option to be able to patch games and allow for DLC later down the road so that the core of games can be released quicker. This means its rare for games today to come as one complete package. It also means people will have to jump through hoops in the future to put that package back together once the servers offering the patches and DLC go defunct.

NANI?!?

No.
Because those aren't technology problems, those are human error problems.

We used to get games exactly like that for DECADES! Patches weren't a readily accepted thing until the late 2000s. Problem is, before that, games NEEDED patches but didn't get them.

>card cost - $100
>plus game cost - $60

That'll be $160 for your fucking Puyo Puyo Tetris, bro. Plus tax.

Pfft, those no-name 1TB cards are actually 32GB with spoofed specs

Ehh, it'll come along. It's a flake of plastic the size of a fingernail, I'm sure production will eventually be 50 cents for multiple TB ones

32gb memory sticks don't cost much though

what's wrong with downloading patches, why go back instead of going forward?
imagine the year 198something and you buy a game but the game gas a critical error, what do you do? or the 90's where maybe not everyone has internet or the speed is shit
with gigabit speeds and no cap, is it really that bad to wait like 5 minutes to fix your game
>but muh game must not have any bugs in the first place
well it has, why don't you release a pefect flawless game? at least now you can fix it in seconds
as for always online just know that in 20 years at worst most games will be in the cloud because capitalism and no capitalism = no games, normies won't argue it so hardware producers will slowly die and you will have no choice (ironically that's technology progressing like you wanted)

Give me one reason you don't pirate games.

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A 64GB or 128GB USB key costs like $10-15 and can hold any game made today. The point is that the technology is there, but the demand is not thanks to high speed internet connections. I can download a 50GB game in the time it takes me to find something to masturbate to.

I have secretly wished for software to be delivered on these for quite some time but the production costs just don't make any sense with the internet existing and all.

But if there were ever a move to some sort of pf physical in the modern age, thumb drives would definitely be what I'd want to see. High speed, high capacity and they don't take up much physical space. In fact I already keep all my linux and windows distros on thumb drives.

I'm gonna have to ask for sauce.

>what is reverse image source
>why is it even implemented on 4chin

I'd rather ask you than Google.

We're not going to see physical copies exist in the future, I'd wager. Things will move more to cloud gaming due to it not taking up so much space on your drive and the cost to make copies is nil.

Regardless how shitty cloud gaming is NOW doesn't mean it won't be improved upon soon.

Though, IF physical copies are to continue, I figure it'll move to buying basically micro-SD-like things.

you can choose from multiple image search engines

cloud saves

If there were a resurgence of physical media, I think it should be a specialist market. Flash memory cartridges, perhaps a trading card-size like Turbo Grafx cartridges. They should be a hundred American dollars at the bare minimum. They should be in a very nice box, perhaps even a metal box, with a full-color manual and maybe a nice trinket like a keychain or deck of playing cards.

Physical media is going to be more expensive and the vast majority of people are going to buy digital anyway. You make money by selling a thousand things for ten dollars each or ten things for a thousand dollars each. You might as well go all-out on the latter.

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thx senpai firing up nyaa.torrents now

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No, there will still be patches

Why not just buy digital and make your own? I know on PC, steam has a button that lets you back up any Steam game onto any piece of physical media. Maybe consoles could start doing the same thing?

I do, but I wish I didn't. There's still some tingling moral bone in here, I haven't yet stamped it out.

look down baka

iqdb, tineye and even saucenao didn't help. I mean it's probably pisseasily found by searching the label on the CD, but you'll agree that having a person tell you the sauce is an experience that's so innately and deeply human, it's almost strange how rarely we seek or grant it.

In the future video games will be free, but devs and publishers will get paid through people's playtime or player count, much like how Youtube works. And of course, DLC and microtransactions will come in truckloads

This. I foresee the next big thing a la battle royale to use a legitimate miner to finance itself.

jesus, do you breathe manually?

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>falling for his trap
Good job, slave.

i miss the times when you bought a game and it was just the game, you knew it would never change or get patches, it was just the cartridge and thats it

>games without updates or patches
An art that is sadly lost and forgotten.

Never once in my life has the advanced tactic of pretending to be retarded failed me no matter how challenging the task.

Consoles competing against each other through exclusives is one of the purest forms of free market capitalism I can think of. Stop being an autistic monkey.

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We accomplished that shit back in the fucking 70s.

>requires no patch or internet connection
That will never happen since pretty much all companies are now relying on post-release patches to fix shit. Why wait for your game to be in a perfect state when you can just keep QA'ing after the game goes on sale? Back in the day datafreeze for master release was typically 1 month prior the go-to market date and delaying QA wasn't a possibility. But now? Developers just use that one month to keep QA'ing and insert fixes in a day 0 patch.

amazing what we once had