Why are me1 fags so deluded?

why are me1 fags so deluded?

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I liked ME1 because it felt like a nice mixture of KotoR and Halo. Then you play ME2 and it was just another shooty shooty bang bang

>I liked ME1 because it felt like a nice mixture of KotoR and Halo.
It's actually a mixture of KotOR and Star Trek, you'd know that if you weren't underage.

You're right I grew up watching Stargate SG-1 instead. I'm flattered you'd think I'm even close to being underage though. I think I've only ever seen one Star Trek movie

Pre-JewJew Abraham movies are literally just higher budget TV episodes set after both of the respective series (TOS and TNG).
Mass Effect is very heavily influenced by TOS and TNG.

i don't understand how anyone can even defend me1 on the grounds of being a game, it's borderline unplayable
say what you want about me2's dumber story elements but at least it plays like an actual video game

is ME Andromeda worth pirating?

Even heavily modded to fix the ugly characters and help gameplay a bit, it's still a shit game made by C-team.

hell no
it has the best gameplay of any ME but it is so abysmal in every other possible area i still can't recommend it

Are you fucking delusional? The TNG movies are fucking trash.

They're 50% good, 2 are good and 2 are shit but don't act like the TV series don't have horrible episodes either.
Voyager is basically 90% shit, Enterprise and STD are 100% shit, TOS is like 20% shit and TNG is 30% shit.

is it so bad? there is an unofficial fan patch, right?

No amount of patches can fix a game that was never finished.
They literally rushed it out the door unfinished and cancelled all post-launch support, both DLC and patches.
It's an abandoned ugly baby with shit genes that nobody wants.

Because just like with all games from the Bioware of yore, saying you unconditionally love them gets you adoration, approval, and (you)s from Yea Forumstards.
For autists and redditors starved for attention, it's the closest thing to an upvote.

I FUCKING LOVE KOTOR LOOK AT MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Now excuse me while I go pat myself on the back for my objectively unbiased opinion.

because old good

Starved for sci-fi RPGs at the time, and by the time ME2 came out it was cool to hate Bioware

ME1 didn't even have a better story. It barely had any story at all outside the most barebones generic "stop bad guy" plot. Plus it fucked 2 and 3 from beyond the grave with the impossible reaper threat that it set up and left on a cliffhanger. Also no matter how hard ME1fags bitch otherwise Cerberus in 2 was infinitely more interesting and better written than the lol dude we're evil scientists mooks in 1

Cerberus in ME1 felt as if you were running into CIA operations but in space.
In ME2, Cerberus felt more like something you'd find in a Call of Duty game, what with their capabilities, resources and technology. Not to mention those bitching aesthetics.

Games drastically shifted tonally, CIA-in-space doesn't fit games like ME2 and ME3.

It set up a great universe with good mysteries, lore, story, characters, choices that affected sidequests and major story/character beats, and had a great atmosphere. The actual shooting and Mako parts weren't that great, but most people didn't love it for the exploration and action elements to begin with.

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In 2 their resources aren't really that extensive, other than maybe the magic revival technology. I don't think you even see another Cerberus ship or uniformed personnel outside your own crew the entire game. In 3 it does get very stupid though but 3 had that effect on a lot of things.

Exploring planets was a great idea for a scifi rpg
Sure the ME1 execution was somewhat lacking, but the fact it was there still added massively to the atmosphere
then ME2, rather than trying to properly implement a good idea, just outright scrapped it, like everything else

ME1 was a rough diamond
ME2 was polished glass

ME1 is a good RPG
ME2 is a good cover shooter

You have to take 2's Cerberus contextually with 3's. In 2 Cerberus felt like the private toy super-army of a reclusive larger than life quintillionaire. He even had his own penthouse by a star.
In 3, we see the full effect of his quintillions; he literally turned his shit into an entirely new faction with bitching paint-job, cyberninjas and mecha. Shit's like CoD.

Contrast to 1, where the only real clues you'd have when running into Cerberus was the human models, creepy experiments and logs they left behind. Literally nothing else.

why is mass effect 1 so fucking bad
I played 30 minutes and uninstalled this shit

You are a delusional fucking retard
>Then you play ME2 and it's an entirely different beast and a vast improvement to the first game
fixed

To be fair I didn't even put an hour into ME2 because it just wasn't the kind of game I was looking to play

Nothing you have said is even remotely true and this place seriously makes me question my own sanity. Were you even old enough back then to understand anything? ME2 is still widely meme'd as one of the GOAT games even though it is very undeserved. It is seen by most as the better game even though it isn't true. This one has the highest completion percentage among the ME fanbase.

>meme'd
cope harder me1fag

is it possible to play mass effect 1 on ps4?

I hope it was The Motion Picture

fpbp

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>it's borderline unplayable
Maybe if you have ADHD

>4 bars filled
>The rest empty
That's how, every class in ME1 had the viable way to play and then everything else, ME2 gave you more to do with your individual tools

Fuck off outta here. Nobody'll give you upvotes for having the popular opinion. ME1's gameplay has aged as well as Dragon Age: Origins'. And DA:O had fucking mods to skip entire sections.
That is to say, ALL pre-ME2 Bioware games had fucking atrocious gameplay. Fuck you, your nostalgia and your CRPG autism.

>and a vast improvement to the first game
>No inventory
>simplified combat
>Shepard dies for no reason at the beginning only so they could immediately bring him back to retcon Cerberus, who were passively mentioned in a sidequest in the previous game
>the plot, despite being about the reapers, frequently has you fighting mercenary groups instead
>levels are all corridor shooting shit
>the one level that might be interesting, going inside a reaper, is yet again a shooty corridor level
I could go on

He didnt mention Halo for its story telling elements at all you dumbfuck.

How about you go back to playing your first-person shooters and staying out of RPGS, you fucking casual.

2>andromeda>1>3

The pips on the right unironically have ten times more weight and in-game impact than anything on the left does. Half the "skills" on the left are weapons mastery (for the whopping 4 identical guns) and you couldn't even max mastery if you weren't soldier. Not to mention you levelled a million times every time you tripped or opened a door to give the illusion you were progressing anywhere.
I nurse a special hatred for ME1tards who larp about ME1's "tactical" or "RPG-like" gameplay because they are either lying, don't play video games or are trying to bullshit innocent kids who didn't play any of the games and won't know any better

1>3>andromeda>2

>Played ME 1 when it came out
>Clunky gameplay but has enough depth to do what you want, imagine that the sequel will keep the depth and make the gameplay more responsive
>Great character(except for Jacob) and world building, animations are a bit rough but I imagined it would be improved in a sequel
>Mako is clunky but should be improved in the sequel
And then I played ME 2 and it just made everything worse except the shooting mechanics, shit story, no depth, no sense of progression, removed content instead of fixing it.
And most of of all
>Online pass

>The pips on the right unironically have ten times more weight and in-game impact than anything on the left does.
AMMO
DIFFERENT AMMO
MOVE FAST
HIT BETTER
Yeah bro so deep
>Half the "skills" on the left are weapons mastery
Actually only 4 and they all feel different, nice try though
>and you couldn't even max mastery if you weren't soldier.
Woah, it's almost like you were creating a balanced character instead of a special snowflake super-soldier.

Jacob wasn't in ME1.

Ah right, I meant Kaiden, they're both so worthless that I mix them up

It's a good game. Deal with it.

It's garbage. Deal with it.

Wrong

>disliking the Mako

Dont drive like a retard, and then its fucking great.

Cry harder, faggot.

I don't get the people who say this, they are all cover shooters, the only difference is that 1 did it badly and 3 did it best

Based. Me1 being botched was a sign of things to come. And people now cheer over it.

Agreed, it feels terrible to play today, was great back in the day

I somewhat agree with this sentiment; but I find 1 to be mechanically better than 2, in ME 1 I find I'm a lot more mobile than 2.

>mixing fags and blacks

>Shepard

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ME1>ME3>ME2: Sheppards Whacky Sidequest The Game>ME Tired Face

Do you guys play default Shepard or make your own?

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based and truthpilled

/thread

>Choosing the inferior Krogan

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soul

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I tried making my own but they all end up looking like shit so I stick to default bald spess muhreen

canon approved default male soldier

It handled like a drunk rhino but I loved it

Doesn't gayman say that in ME3?

Renegade Tyrone Shepard is the only way to go.

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>he doesn't immediately max charm or intimidate
lmaoing at his life

>The actual shooting and Mako parts weren't that great
The former was tolerable once you get out of the scrub levels and actually read the skill descriptions with a pair of eyes capable of seeing things that are connected to a functioning brain. The latter was even good if you didn't expect it behave like in your latest NFS game and actually learned how it works.
So, being no surprise whatsoever, RPGs require a minimal amount of brainpower, something the fagnite/ASSFAGGOTS/cawadooty crowd is devoid of by definition.

Mako is Kino
Only plebs think otherwise. The barren planets were better than the fucking corridor "planets" you "explore" in Mass Effect 2.

>8 increases of 2% + 4 increases of 5/10%
vs
>3 increases of normally damage, duration, utility, then 3 choices between a mix of utility, damage, aoe, range, duration, + new features

Wow, it's almost like ME1 had fucking pointless point-dumping into shit that at the end only made a numerical difference instead of an really measurable power and utility ones. Go ask your handler to pull your ethernet.

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>>No inventory
Good. Served zero point besides letting you stock 3 tungston, 3 inferno and 3 shredder ammos. It worked better as powers that the squaddies can give to the team.
>>simplified combat
Wrong.
>Shepard dies for no reason at the beginning only so they could immediately bring him back to retcon Cerberus, who were passively mentioned in a sidequest in the previous game
Yes/no. It set's the collectors as an antagonist. There were already like, 3/4 storylines where cerberus was shown to have fairly extensive military operatives, secret locations, and enough power/funding to even acquire and breed rachni. They were elaborated upon in 2 in a not bad way.
>the plot, despite being about the reapers, frequently has you fighting mercenary groups instead
Okay, in 1 the plot despite being about Saren and the geth has you frequently fighting cerberus/batarians/exogeni/mercs/rachni.
>levels are all corridor shooting shit
As opposed to copy-pasted bunker/prefab interior with drawn-out "get from point A to B" Mako sections?
>I could go on
Please do.

ENEMIES EVERYWHERE

I really liked Paragon/Renegate around-the-face bars

That one barren planet without an atmosphere that's close to a fucking red giant

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Mako wasn't great, but it helped immerse you and make you feel like you were actually exploring.

Scanning planets may not have been as awkward but did little more than be tedious.

>focus on a specific skillset or weapon, including different methods of persuasion, specialization in your class
or
>static abilities with cooldowns that don't affect anything outside of combat
>Good. Served zero point besides letting you stock 3 tungston, 3 inferno and 3 shredder ammos. It worked better as powers that the squaddies can give to the team.
The literally removed an RPG mechanic instead of expanding upon it on making it better to prop up shooting.
>Wrong.
Nope
>Yes/no. It set's the collectors as an antagonist.
And how relevant were they after the game?
>There were already like, 3/4 storylines where cerberus was shown to have fairly extensive military operatives, secret locations, and enough power/funding to even acquire and breed rachni.
They had like, a cave and 10 guys. Their goals, background, and overall direction changed radically in 2
>Okay, in 1 the plot despite being about Saren and the geth has you frequently fighting cerberus/batarians/exogeni/mercs/rachni.
Because you're still discovering exactly what the reapers are. In ME2 you know they're going to annihilate life in the galaxy and feel a sense of urgency as soon as the game starts, but don't get to act on it.
>As opposed to copy-pasted bunker/prefab interior with drawn-out "get from point A to B" Mako sections?
You mean sections that at least granted you the illusion of progressing through a fleshed out area and not playing an arcade game?
>Please do
>paragon and renegade system butchered. Every hard choice is now solved by pushing the red or blue button with no story consequences
>Tali's personality rewritten to make her a fangirl for waifufags
>the human reaper is a stupid fucking concept and final boss, especially compared to Saren and the Reaper in ME1
>classic sci -fi aesthetic replaced with some weird graffiti shit
I could go on

>play ME when it came out
>get hooked on space shit
>watch and read everything space related
>SG, ST, BSG, RD, Dune, you name it
>come back to ME
>"wait a fucking second, did they stole that shit from X" every 10 minutes
>like ME2 more only because it has less of that feel
god fucking damn it

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Reminder that ME2 > ME1

>tfw there will never be a game with characters as good and interesting as ME2
Talking with Mordin was always a blast

If your a child perhaps. The only relevant mission in regards to the overarching plot is DLC

>get hype for me2
>completely lobotomized all rpg elements
>immediately quit and replay me1 for the next 10 years ignoring all the bullshit that came after
feels good, zoomers don't like good rpg's i guess

No. If your rpg is shit it and aged poorly you deserve to know it.

And if you prefer an FPS to an RPG than your opinion on what makes it better shouldn't really be counted

>focus on a specific skillset or weapon
>Each class has 1 superior weapon to level for combat, then dump points into Renegade or Paragon, then whatever powers you felt like, and you win everything
Also c'mon, 2 did exactly what 1 did for social minus having to put points into it. You still needed to actively do renegade or paragon choices to fill your meter enough to manage hard social situations. And interrupts were a nice addition in 2 so you can't autopilot through conversations and often have bonus story/gameplay results.
>The literally removed an RPG mechanic
Okay. How would YOU expand it? Just curious. Also, if they can't make it better then there is no reason to keep it just for the sake of it being an "RPG mechanic". There is still looting but now instead of chance (to just selling everything and buying spectre gear) you keep your eyes peeled for items that get permanently added to you inventory, weapon/armor upgrades as well. Class PnPRPG mechanics of "wow I got a +2 GS instead of a +1" don't translate well into most modern/future media. See horderlands. It's shit.
>Nope.
Immunity+adrenaline rush+ Wrex+ infinite ammo+2 friction mods = there is no deep combat. 2 started tech combos, which actually added depth.
>And how relevant were they after the game?
Unfortunately they were only used as a bridge for 3 to explaining the reapers reproduction and expand their threat. Sucks that they were added in MP only for 3. Same could be said about the Rachni though as after 1 they return in 3 to either add 100 warscore or remove 125 or something, that's it. At least Collects did more then that.
>Because you're still discovering exactly what the reapers are.
To be fair, 1 was about universe building while 2 was about world/faction-building within that universe. neither 1 nor 3 would be as good without it.
>illusion of progressing
NEVER good. Just give actual fucking tangible progress.

How can you fucking plebs critique the story elements of ME1 and jerk off the sequel when it featured the god-awful collectors as the primary villains and that hilariously bad reaper babby "epic twist"

Saren and Harbinger were the nut, even if they were formulaic

We know this hurts you, user

>Every hard choice is now solved by pushing the red or blue button with no story consequences
And this wasn't the case for 1?
>Literally make the main antagonist kill himself with the red or blue button
>Tali's personality rewritten to make her a fangirl for waifufags
She actually had character growth, unlike Liar who had to have a whole comic and dedicated DLC to explain what the fuck happened to her and why she went from shy reclusive scientist to the fucking shadow broker. Still a odd and unwarranted transformation.
>the human reaper is a stupid fucking concept and final boss, especially compared to Saren and the Reaper in ME1
Saren was a bulletsponge, this automatically make's him a mediocre final boss. Plus phase 1 is skipable.
>classic sci -fi aesthetic replaced with some weird graffiti shit
I liked Omega. I liked Illium too, and that wasn't graffiti chief, neither was Tuchanka.
>I could go on
Go on.