Why were pre-WoW MMOs so fucking good? What went wrong?

Why were pre-WoW MMOs so fucking good? What went wrong?

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MMOs pre and including vanilla wow, focused heavily on the world and the rpg systems.
All modern MMOs focus on loot, systems built around obtaining loot, spending large amounts of time doing so.

FPBP. The unfortunate reality of modern gaming is that there are so many games right now all competing for the same market that they NEED to rely on quick dopamine hits (in the form of constant marginal loot upgrades) to grip audiences. You can't hook a playerbase with the promise of long-term rewards anymore, because most players won't stick around long enough for that.

Did you make that daoc thread earlier? I was hoping it would live longer

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neo-Yea Forums wasn't even alive was DAOC came out, these threads don't make it past 10 posts.

zoomers only want to talk about Final Tranny XIV and modern WoW

>What went wrong?
solo-focus

The old MMOs were built based on dreams and passion. The modern MMOs are build to milk money from dumbasses with old concepts.

they weren't filled with faggot raiders and """""""""""""""""""""""hardcore""""""""""""""""""""""" PvE guilds

things went wrong apparently because they werent actually good and now it's just old good new bad nostalgia that's defending them just like it's now defending wow itself because wow has existed long enough for it to apply

My biggest mmo regret will be that I never got to 50 and did true rvr pvp when daoc was in its prime. Thidranki was pretty good though.