How did this game managed to hit the mainstream so easily?
Its still largely a game about immersion and walking around.
How did this game managed to hit the mainstream so easily?
>High levels of player agency
>Fifth mainline installment in a then increasingly popular franchise
>Good aesthetic
>Comfy
>Incredibly modding scene
>Godly soundtrack
>Good marketing campaign
It's not rocket science.
But where are the guns and the cars and the online multiplayer?
Could Skyrim be successful if it released today?
It's unironically the comfiest game to ever exist aside from maybe minecraft. It fires just enough neurons to feel like a game, but never enough to make me feel not brain dead, it's perfect.
A gigantic, and I mean fucking MASSIVE marketing campaign. The whole internet, including Yea Forums, was in a positive frenzy.
It's really not even that fun of a game desu.
>unironically the comfiest game to ever exist
What are some actual essential mods that won't take an eternity to install?
If you are a newfriend, it was the witchter 3 on steroids, if you are an oldfag it was oblivion on steroids.
Bethesda RPGs are THE RPG series for most people.
Go all out or bust
this guys gets it. it's normie enough to get the normies in, but then it captures that primal part of all humans to just sit around a campfire and drink ale.
mods
oblivion was too wonky to get comfy in. like a warm wool blanket that is too itchy and scratchy to sit in for a long time.
Marketing just like how they manage to sell any garbage AAA mainstream game.
Was this the last Bethesda game with soul?
This is real dabbing right here, not that retarded posing shit.
Skyrim has absolutely pathetic "player agency"
I feel they sincerely tried with Fallout 4 and just failed hard, fallout 69 however was just a cash grab
>mods take an eternity to install
Fuck off with this meme already, mods aren't time consuming to install if you have an IQ above 95. Read the mod description and comments to see if it conflicts with anything.
Skyui and under the hood performance improvements. Anything else will be content mods and if you're getting a few of those you should go crazy with them instead of stopping at just a few.
>mods aren't time consuming
Try downloading 200gb in different zip file faggot all to get a stable 700+ mod list
Whoa, were those goalposts there before?
Why does Skyrim keep fucking crashing even after installing all the crash and bug fixes? Oblivion and Morrowind were never this unstable, my game fucking likes to crash the most when I try doing something like open the map, start trading with a merchant, or just walking around outside in the wild or hanging around any of the open cities.
They didn't try with Fallout 4. Fallout 4's primary feature are settlements, which Beth stole from the settlement mod for Fallout 3. They didn't add anything else; the faction system was almost nonexistent, the companion system poor and the quests themselves uninteresting and unsatisfying. But it sold just well enough where they didn't realize their mistakes which is how they got into F76.
It is either all or nothing user
Have you tried the special edition, its way more stable
the sims for neckbeards
They put elbow grease into the their usual strengths, map design, Faction was tied to story progression and they bothered with making factions distinctive. The writing was never this bad before and everything that makes TES lore great bethesda fucks up in Fallout. I didn't like it either user but to me it looks like pure incompetence that Fallout 4 sucked as much as it did, not lack of effort.
You likely installed a mod wrong or there's mod conflicts; the game shouldn't be crashing when doing any of those things.
Also get ENBoost, memory patches and SKSE if you haven't already.
Illusion spells have a hard baked error that crashes the game often instantly.
And yet it has more than most games that are billed as RPGs these days. Take The Witcher 3, for example, a game constantly heralded as the best RPG of all time, yet it doesn't have a fraction of Skyrim's player agency or world reactivity.
Nude mods.
The memes. All the fus ro da memes and songs and all that stuff.
people want to feel good about themselves because they're playing le deep RPG but don't want to put up with the actual mechanics of an RPG so Skyrim falls right in between their wishes with it's shallow mechanics and ''big'' open world full of easily solved marker quests
OP here, see TW3 is a game where I understand why it got popular, its very casual friendly.
Big story focus, big character focus, braindead follow the piss scent quests, third person, zero roleplaying or having to make decisions.
But skyrim I dont understand it so much outside marketing I guess
Im afraid TES6 will just copy the witcher and kill TES for good
>stick giant arrow above players head telling him where to go at all times
Not rocket science.
I actually don't understand how W3 got so popular when 1 and 2 were anything but. I guess it was a combination of le swanky open world and aggressive marketing, since those are the two things you desperately need to make a successful video game nowadays for some retarded reason
Bethesda RPGs are closer to immersive Sims then any other RPGs with the exception being Arx Fatalis.
I'll never get why people think Skyrim is comfy, the game feels so fucking soulless and the art style is pale as fuck. Oblivion was way more comfy, and Gothic 2 is just on another level.
It was clearly the retarded normie memes of Fus Roh Da and arrow to the knee shit.
Based.
>High levels of player agency
Careful with them buzzwords, faggot.
Where's the "high levels" of player agency, outside of common things?
It's certain not in its quests or world.
Because of this
Arx fatalis is still on sale. Is this worth grabbing?
Yes.
>2002 game
>full body awareness
good, buying it
It's like Morrowind but set underground, with a bit better melee combat and a lot more enjoyable spell casting system.
Isn't that one of the games Mandalore (RIP) reviewed?
>It's like Morrowind but set underground
You mean Ultima Underworld, the game that Arx Fatalis was inspired by.
Yeah
Well at least they started adding choice and consequences to the quests. There was a severe dearth of them in previous titles.
Is the player drawing the runes to cast spells? If so that seems like a PitA. Can you play a not mage in this game to avoid that?
>>High levels of player agency
what the fucking fuck does that even mean you triple nigger
I can't believe Todd is STILL Shilling skyrim 8 FUCKING YEARS after its release
This, fallout 4 genuinly has some of the best exploration and world of any game but they’re still clinging to rpg mechanics and dialog systems that might as well not even be there any more. I sincerely hope they just drop it entirely and focus entirely on being a fun sandbox game instead of this weird rpg hybrid.