What is this game like? Poorfag trying to find some new games to play.
Pokémon Trading Card Game
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That soundtrack has no business being as good as it is. It's great, easy to build decks because you get a shitton of cards everytime you win a fight.
Its literally just playing the tcg a bunch.
There are 8 gyms and an elite four, but no actual adventure or overworld. You just fast travel between the gyms. Great OST and honestly worth playing since it doesnt overstay its welcome at like 10 hours
RNG is a motherfucker in this game though.
I agree with this guy but don't let the RNG deter you. There won't be a TCG ever that you don't have to deal with this. Definitely worth the play time, especially if you like to try themed decks (water themed, fire, etc) it just adds an additional challenge
Is it better to start with the translated sequel?
I haven’t played it since I was like ten, but at the time I thought it was the best shit since sliced bread
Hitmonchan is fucking busted. Game is great.
I mean it's literally the same map, and nearly the same cards with the expansion of Team Rocket added.
But if you care about the story: You became an Elite 4 champion, then Team Rocket shows up. That's literally it for the second game to start with.
It's solid, but if you have an Android phone, you can just side-load the official TCG app and play that on mobile with all the newer cards instead of this.
Dude, is fantastic, once you pass the tutorial the game becomes super addicting. Only problem is i haven't found a way to play with friends through cellphone emulators.
Just get four of me along with four colorless and whatever and have fun spamming hyperbeam.
this game is 100% worth it, i havent played it in years but its fun and challenging
The fuck you talking about that card is trash.
Just make a haymaker deck.
>tfw Hudson ghost developed this
>tfw because its successful, Gamefreak barred them from making a sequel to TCG2
FUCK YOU
What was your deck like, Yea Forums?
I remember I had 4 Hitmonchan, Blastoise, Mewtwo and Gengar, then just a lot of draw cards and energy search. Haunter was busted with its ability to avoid damage by coin flip and hypnosis, and then Gengar decimated the enemy's bench with its ability to move damage around.
TCG online sucks complete fucking dick and all the older cards are banned because TPC are a bunch of greedy nips that want you to forget the older cards and buy newer ones.
The entire system is garbage. All the cards have massive power creep. It's subjectively a shit game right now. All it has going for it is pretty artwork
>4 energy to do 20 damage
Wow what a great card
I loved this game so much as a kid, I got it on the 3DS eshop to replay it.
You can make some pretty broken decks with it if youre strategic enough; I remember doing things with rapidash and magmar (the one that uses smog) that made me never lose a battle, and Im pretty sure theres some busted things you can do with electric decks too.
Its a cute, small game with good music. It actually had a sequel but it was only ever in japanese, so I dont know if its good, but I honestly think its a shame they didnt continue it. I would legit love another RPG-styled pokemon tcg game but with more modern technology and cards. (Like a yugioh game but with the cute, colorful, comfy pokemon setting instead.)
You could. Like the other guy said, the backstory is obvious enough. You get a ton more cards to play with, which are surprisingly balanced coming from Team Rocket.
Team GR also has a bunch of fun additions, like battle conditions, a casino that you have to savescum for, the ability to be the little girl, and a whole other island
>haymaker deck
Read what it does.
Protip everyone: play Pokemon TCG2 after playing TCG1. It's an amazing game, just like TCG.
- two worlds
- twice as many cards
- goes up to Rocket expansion
- at end game, you get to face super decks
English patch:
either:
artemis251.fobby.net
or
mefredbob
anonfile.com
I used mefredbob's patch. Unsure if artemis25's patch is better or worse.
Which soundtracks are good?
Where do you even get the ROM though?
like this
youtu.be
Has high hit point basic Pokemon with high high damage with little energy that clears your team before you're able to do any setup?
Also everyone is using energy removal trainers since they're broken as fuck
>not knowing how to google this day and age
If you need to be spoonfed a patch, that's understandable.
If you need help finding a rom for the most popular media franchise in the world, god help you
Nice, I'll check the sequel then!
>the ability to be the little girl
The complete PKMN experience!
I was a big fan of the exeggutor with big eggsplosion. just throw a handful of double energy cards on it and kill everything, coin flips willing
>Its a cute, small game with good music. It actually had a sequel but it was only ever in japanese, so I dont know if its good, but I honestly think its a shame they didnt continue it. I would legit love another RPG-styled pokemon tcg game but with more modern technology and cards. (Like a yugioh game but with the cute, colorful, comfy pokemon setting instead.)
The translation has been out for ever and it's literally just a straight better game.
>straight better game.
but what if im gay?
Just play the first one then faggot.
there's plenty of flamers too, don't worry
>get paralyzed
>coin flip to remove
>end up failing coin flip 8 times in a row and having my pokemon die
games really fun but the rng is pretty rough i only beat the elite four by savestating after each win
definitly worth playing
I remember Haymaker being busted way back. Thankfully I never ran into try hard kids. It's efficiency and simplicitywas nuts, though.
Ahem. FUCK Moltress.
it's interesting because the rng for coin flips isn't really "random" per se. the coin flip results are stored like they're another deck of cards and you're drawing from the deck each time you need a result. so if you savestate before an attack and it fails, the next coin flip will ALWAYS be a fail, no matter who flips or what it's for. this leads to some interesting savescum strats, because you have to decide if you want to waste a trainer card to advance the rng if you need an attack to succeed or something. or you can not use an attack with a coin flip and save that failure for an enemy's attack (like if it checks to put you to sleep). at least that's how it is in the sequel, and I assume they reused all the systems and it worked the same in the first one
You're thinking of sleep. Paralyze has no coin flips.
Stop cheating.
>FUCK Moltress.
>Courtney uses moltress
>two of them do nothing on tails and both require at minimum 3 energy to do anything
weren't most of the big rom sites purged?
>What was your deck like, Yea Forums?
Zubat + Venonat (plus evolutions) with the power buff card. Extra damage meant extra healing, so it was a lot easier to keep stuff alive than you might expect. I think I tossed in some Koffings as well because their status effects were just so good. That got me through most of the game.
After a bit, I just threw a bunch of Scyther/Hitmonchan/Machop together in a deck and made quick work of everything. I also made a bunch of gimmick decks, like Blastoise/Lapras Rain Dance and Wigglytuff Do The Wave. Any deck with 4x Bill and 4x Professor Oak could easily dump a huge portion of the deck with little trouble.
I also did a silly Slowbro deck, where I stuck a bunch of energy onto Slowbro and moved damage counters to him, then Gust of Wind to put it all back into my deck. Hilarious seeing the AI spend all its efforts drawing cards, suddenly for me to have the larger deck and it struggling to do anything to avoid decking out.
This was busted in the card game, since you could watch the coin spin and time when to hit the button. The timing of the spin determined what side it landed on, so you could get dozens of the same side in a row if you wanted. I seem to recall Geodude being able to 1-shot everything as well with that trick.
I absolutely loved making decks with the legendary Zapdos card, but I do admit it was so disgustingly overpowered. I guess limiting the player to 2 copies made sense.
Good times
>but I do admit it was so disgustingly overpowered.
>Zapdos
That's some good shit, user.
You mean a deck that wins on the first turn without even having to attach a single Energy Card isn't overpowered?
Simple card game with a good selection of deck types to build.
it's an RPG based on the pokemon TCG. only has the first two or three sets so feel free to just curbstomp the AI with Haymaker I guess, unless you want to do some janky shitbrews for fun (aka the correct way to play.)
It's really fucking good. It and especially its sequel (japan only, but it has a fan translation these days) are by far the best TCG games I've ever played and I'd even argue the best pokemon games.
>make a Zapdos deck
>absurdly overpowered, nothing could knock Zapdos out before it would wipe everything off the board
>run into one opponent with a Mr. Mime
>Mr. Mime was immune to all damage above 20
>completely stopped the deck cold
>would've lost right there
>but opponent kept dropping new pokemon on the bench for me to kill for victory
Thanks for the win, game AI.
It wins on the first turn if you deal the random 30 to the right target, the opponent has no other pokemon in play, and their starting pokemon is squishy enough to die to that 30.
sequel's better since it has pretty much everything in the first game but also adds a lot more. between another island to travel through, more sets, themed matches (you have to run a deck using certain cards or types of cards, so you can't just crush everything with the one meta deck you figured out) etc. it makes for a more complete experience.
played the sequel a few years ago. It was a psychic deck that mostly relied on Haunter either confusing or sleeping the other guy's pokemon and failing that Dark Kadabra just ignoring any resistances with that one attack that does 40 no matter what.
That doesn't even look fun.
Mr. Mime's PokePower only works on attacks, not Zapdos's PokePower
Mr. Mime's PokePower only works on attacks, not Zapdos's PokePower.
Mr. Mime's PokePower only works on attacks, not Zapdos's PokePower..
Mr. Mime's PokePower only works on attacks, not Zapdos's PokePower.
Mr. Mime's PokePower only works on attacks, not Zapdos's PokePower..
Mr. Mime's PokePower only works on attacks, not Zapdos's PokePower
any other stupid comments, user?
Do you remember? I do.
Funny, because it prevented damage from Zapdos in the first game.
Did you even watch the video?
You repeatedly withdraw re-summon the same Zapdos over and over again on the first turn.
You do 30 damage,
and then another 30 damage,
and then another 30 damage,
and then another 30 damage,
and then another 30 damage,etc.
The deck has the capability to dish out 360 across on the board on the first turn.
And it's even stronger in TCG2.
>Funny, because it prevented damage from Zapdos in the first game.
[citation needed]
I eventually made this deck to wipe out the sequential battle post game in the second game
In the original game my deck was some very weird haymaker that used dodrio+hitmonchan+lapras+magmar I think I just straight up never got electabuzz or scyther so I just used those guys
>ask for this game for my birthday
>parents bring home some poker game
I don't have the disc anymore, but I remember playing it.
You still can find shit around.
>hitmonchan+lapras+magmar I think I just straight up never got electabuzz or scyther so I just used those guys
Fossil Magmar and Lapras are accepted Haymaker alternative builds.
Also, I think Scyther is overrated.
Scyther works well if you get a really good hand, but you're right, I never want to open first turn with it.
>ask for normal pokemon
>got tcg instead
>goes to collect dust on shelf for half a year
>be bored out of your mind so gave it another try
>got hooked
based early 00s
>Blastoise/Gyarados Rain Dance
I enjoyed making this deck, grinding out trainers to make it more efficient each time I found another Breeder or whatever, and playing it was an absolute blast. I tried other powerful decks like Haymaker but nothing beats drawing through 75% of your deck, throwing energy everywhere and nuking everything.
Blastoise deals consistent +60 damage starting from Turn 2. Gyarados has no added value.
I know, I just have fond memories of the card as a child and he's strong enough that he's not dead weight. I'm beating up AI anyway, I don't need to be super efficient.
gyrados has 100 hp and isn't weak to lightning although I probably wouldnt use it over dewgong or more likely the pair of lapras and articuno
you'e right, I was in trigger mode
I remember using this guy a lot in the second game, was it ever good in high levels of play?
not really, retreating isn't really a thing unless you have no retreat cost and regular muk is much more useful if you were going to bother putting grimer in your deck as it has far more of an impact
>yfw the psychic club leader's deck
Just play a Haymaker+Do the Wave hybrid deck. You can rape the shit out of pretty much anything by mid game.
It's a fun deck, for sure
But 60 HP for an evolved Pokemon is really low, even at that time.
That was the problem with the Rocket expansion, honestly. The Pokemon were a little stronger, but they had less HP. And, they still weren't as good as Hitmonchan
TCG Designers at the time had no idea what they were doing.
It's pseudo RNG
What a shame, i remember thinking it was really strong since it's poison did 20 damage instead of the usual 10
Is the online tcg still alive?
A lot of old games even up through to the GBA era worked like that because it's computationally much cheaper than rolling a random number every time.
>Is the online tcg still alive?
What do you mean by online tcg?
The official one on pokemon.com?
Or
Some sort of GBC vs. GBC hack?
If the latter, I wouldn't want to play it. IMO Base Pokemon TCG is a solved game at this point. Whomever goes first, sets ups, and plays Lass auto-wins the game.
The official one, i've got a couple of free weeks and would like a new card game to play. If this one is alive i'll play it, otherwise i 'll try the mtg one
>That soundtrack has no business being as good as it is
The Pokemon spinoff titles all have insanely good soundtracks and it makes no sense.
youtube.com
youtube.com
youtube.com
It even continued into Colo and its sequel.
MTGA has so far been a decent no-BS tcg simulator. But there does appear to be looming p2w bs whatever they have the chance.
That's the one you went with?
youtube.com
youtube.com
youtube.com
>Pokemon spinoff titles all have insanely good soundtracks and it makes no sense.
Because they aren't made by GameFreak
It's really good. The sense of progress is really great as you build decks that can beat a certain gym type.