GTA 5 retrospective

*excluding online*

Is this a perfect entry to the series,or a dissaponting game?

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Should have just been Michael.

yes

Should have just been Michael & Trevor, the game should have been split between timelines. First half of the game takes place during the past before that heist & the 2nd half should take place during the original timeline. That we have more connection to the events that were constantly referenced during the game. We didn't give a shit about the story because everything happened off screen, it should have been a Max Payne nor-esque game driven by revenge & personal demons

I found it disappointing. The entire game felt like a GTA clone, rather than a GTA game. There's jack-shit worth doing outside the city, the story was utterly weak (the heists, a huge focus point of it were crap, I only enjoyed the first and last one -- that was because it reminded me of the italian job)

It's still a fun experience, but I wouldn't call it a perfect entry. Purely anecdotal but I've had friends whose first GTA was V and made them cold towards the entire series.

i pirated it and honestly had a lot of fun with it. the sandbox elements are pretty nice and it does feel like an amazing technical achievement.

but the fucking story, it falls so flat. I've actually pirated it 3 times and uninstall it before I can finish it every time. It's mostly just to fuck around in and make dope cars and take em off jumps and shit. It's fun but you got me fukked up if you think I'm paying rockstar money for that shit.

loved the story, michael is awesome, nigga and redneck are ok too. online is a fucking cancer with those eternal loading times and cheaters. would have loved a more fleshed out whore system

Map sucked, story felt very rushed, characters were underdeveloped.
Not to mention the gameplay issues. The controls are by far the worst I've seen in any game. You spend more time watching shitty animations than playing because rockstar considers realism to more more important than playability.

game good

Nigger bad

Franklin would be better if he was replaced by Lamar. I don't even know when his "villain" shows up at the story, and he just turns up again at the end because they needed him.
Trevor has no reason to trust anybody or have anyone trust him. The fact that he stays with Micheal even after the Yankton mission is confusing.
Micheal is okay, if a tad generic. His family only exists as bait to save when they get their asses in danger.

Great game but so much worse in every way than GTA IV. They took the best mission in GTA IV and made it the whole game without realising that the bank heist mission in GTA IV was exciting because the stakes were so much higher than your typical mission. It worked because GTA IV was realistic in its scope and scale and so you felt the impact of doing something as major. GTA V feels like a Michael Bay movie in comparison and therefore the tension is never as high as it was in GTA IV.

It was incredibly boring.

this. it felt so hollow.

Great, except for the empty northern parts of the map and the edgelord protagonist.

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Specifically, endless hours are spent being railroaded into missions your guys don’t want to do and they get nothing out of it, but they did such a good job that they really make the player feel the same.

Not bad idea actually.

since you cant buy the businesses in single player without reading a guide to know exactly what points to use the stock market its not the best gta game ever.

I especially love doing a heist that results in you having to return what you stole.

>the empty northern parts of the map
This was the biggest problem.

You're a big guy

Could have been better but I liked it, not a fan of the music selection this time though.

Should have just been Michael, there is actually 0 reason for Trevor or Franklin to even be in the same room as each other, they all have different goals (if any for Trevor)

>Yea Forums just wantz another boring game about a old white alcoholic shooting everyone

>white
he's a hapa

It's my favourite gta (and yes I've played all the others too)

it stinks because dan houser is an inbred kike.

Trevor works anywhere, thanks his writing. But I agree, it should have just been Michael.
Some tweaks to his family would have been nice. His kids are cunts (Jimmy in particular) and in most interactions with them Michael is in the right.
>Jimmy sells his boat for drug money, Michael gets mad but apologizes.
>Thinks his daughter is shooting porn, somehoe made to look like the bad guy for his response
>Amanda is a bitch, leaving him for trying to tackle the Yogi when she's sleeping with him is again, stupid
If his family weren't insufferable and he was instead just an average family man with issue about his past, it would have been much more interesting.

also
>game seems to put lots of effort into the planning and execution of the heists
>only 3 of them in the whole game
>all story-related and no optional ones
thanks game

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Why even make such a big deal about them?
>using heist members over and over increases their skill but their take remains the same
>some are scripted to die regardless
>others you can use like twice

fuck this sounds much better, plus you get to play in 90s Los Santos and current Los Santos. Franklin would still have made a good main character in MIchael's story

this is a good thought, that bank robbery in 4 was a long fucking mission that seems like it could maybe have actually worked in real life, the bank heists in 5 are all rip offs from movies or an excuse to do something cool

This. Although I bailed on the story somewhere halfway cuz I got bored.
I'd love to see them do a game with the protag. being an actual carjacker, not a megamobster with cringe characterization.

It had the best story from start to finish compared to its predecessors, and pretty much captures the 2010's era perfectly. No other game or movie succeeded to bring a full picture of the 2010 decade on screen

Got it as a present last christmas. Stopped caring for GTA after 4, Played through once out of obligation. Here are my personal impressions:

>MCs I just can't care about
>Dumb story
>Satire is typical sledgehammer Drawn Together tier "Let's state the obvious and call it humor"
>Music stations suck
>Missions are boring and I felt personally offended that "walk to this store and buy masks" counts toward the mission count
>in fact, almost all mission felt merely like interactive cutscenes, see also: yoga session, truck chase
>bugs that still haven't been fixed
>never before, in any GTA, have I failed mission as often as here, and just because of the controls
>actually, I haven't played a game in a very long time with controls this bad
>basically, even the worst early 3D jank wasn't as bad as the controls here, which is absolutely unacceptable for an AAA title of this decade
>cheats are timed? wtf

All in all, glad I never paid for it. Would play again for money.

Fucking awful, complete downgrade in every way from 4 aside from graphics

It's good. Story was lackluster, but the gameplay was much better than GTAIV.

Bait has to be at least a little subtle, user.

any game would be disappointing after san andreas

>tfw took 3 min to load into online or more back in the day.
>SSD's are cheap now and game loads in 10-15 seconds online

its fucking nice

It had the moments which were designed to be memorable. But overall GTA is going downhill like Takumi's AE86 on Akina. Eversince they introduced the hidden objectives you need to complete to get gold, I lost all hope for the future.

I'd rather get level 35 on Mafia City than buy another GTA game unless they stop trying to get kids to play and make something which doesn't treat everyone as a autistic child.

SSDs have zero effect on GTA5s loading times

The 2-5 min delay for online is the game trying to sync with 20 russian modders spamming their scripts

To INSTANTLY skip any loading screen online do the suspend/resume process trick. This also fixes the game anytime it gets stuck on loading.

eh it was better than IV at least.

Every GTA was better than IV.
IV is the worst entry by a mile.
SA > 5 > VC > 3 > 1 and 2 >>>>>>> 4

>dissaponting game

I enjoy it but Too much cut/gimped content crammed to sell shark cards to kids online

>Suspend Resume
You mean going to the task manager or what

The single player was lackluster because they only let you play 2 heists and saved the rest for multiplayer.

It's decent, but it really lacks in both number of main missions and variety of missions. They're basically drive here, save this guy, or rob this.

Technically, you have to acknowledge what a great game it is. To make a city that detailed with that size is just an accomplishment. The problem with this game is inherent in Rockstar's design philosophy. Rockstar just doesn't seem to get fun. Like, you have this beautiful sandbox and you make players move containers around. Also the heist part of the game is severely underplayed. The only ones that actually felt like a heist are the diamond store robbery and the Big One.

Part of the point with him was that his family were insufferable though.

Also the game should've either just been Michael or just been Michael & Franklin, Trevor was terrible.

t. zoomer

IV was the best.

unironically the worst game in the series except for liberty city stories

the driving is so fucking boring, unlike the driving in gta 4 and san andreas

if 75% of your game is driving and the driving sucks, youre fucked

here is the real objective list

SA > IV > III > VC > 2 > VCS > 1 > LCS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> V

Was IV better than V?

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it's shit. the story is hot wet greasy garbage and the characters are embarassing. the open world is shallow as fuck and the missions don't put it to good use. it's shit as a cinematic game, as a linear shooter and as a sandbox game.
it's a technological marvel, like most rockstar games. it's just that all that talent is inevitably used to realise the vision of writers and designers who are fundamentally incompetent at their jobs.

Shove your contrarian opinion up your ass

honestly a scaled down and scaled back project that rockstar could easily make would be nice. like a carjacker in an english city they are actually familiar with, focus more on driving, and finding cars through intuition like some of those missions in gta iv

I think its ok but it could have been much better.

Couldn't agree more

>Music stations suck
Stopped reading there. I can already tell you have shit taste or are a mouth breather complete.

The story was fun, but short. Lots of side content. It was a downgrade from GTA4 in aspect of technology and AI though. Yea Forums Boomers who knock it for "lackluster content" will also grade GTA3 higher than it, with GTA3 having the least content out of any 3D GTA game.
It goes like this:
San Andreas>Vice City>GTA4/EFLC>GTA5>VCS>LCS>>>GTA3

A very good game that has a lot of its corners cut short, either because they'll tax the primitive cloud connection technology or Rockstar didn't develop it enough, only to include some of the cut content as Online-exclusive.
Just reading through the beta hunt pages makes me sad. There was supposed to be an Arena like in San Andreas, and a DLC story that was a much longer Doomsday Heist, but they made both of these into Online exclusives and turned the Arena into a vehicle deathmatch with weapons instead of just a plain demolition derby.
It WAS going to be just Michael, but they changed it to the three GTA fanbase archetypes for some reason.

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zooooooom zoom

pretty disappointing, lots of reddit humor too, The Ballad of Gay Tony was peak HD era GTA.

Define 'reddit humor'.

why tbogt?

because kaboom night club with gold guns in GTA IV is good, but kaboom night club with gold guns in GTA V is bad xd

characters and the story were more entertaining

>controls are by far the worst I've seen in any game
Have you played RDR2?

would have been better if they replaced the black dude with a female

no shit, GTA V felt smoother and actually rushed the animations of actions if your character was running beforehand.

even with the helicopter missions?

missions weren't that different from GTA 5

that conversation where Michael calls Trevor a hipster many times and Trevor gets mad, that was peak reddit humor.

missions were fun and varied, the story wasn't very like dark IV and TLaD but it still had a lot of serious moments, likeable characters, etc. wasn't perfect though, the MC was pretty meh, the DLC was kinda short, not many things to do after you finish the game.

Highly forgettable, unfocused. Unlike rdr2.

i meant that they were annoying in general

niko is a weird fit for a gta game, because while he can do the crazy amounts of killing, it doesn't work in a sandbox or for the zany people he works with. a more traditional, linear cover based shooter would work better for him. he works in gta, but like the rest of the game, the tone of the story and setting clash with how the player actually plays. johnny and luis are basically blank slates with strong attachments to their jobs.

It's a great game when you actually try to role play the characters and not kill everything in sight.

Maybe obey the occasional traffic law here or there. Play out missions and scenarios as you would in IRL if you were cunning criminal. Try to never get shot or wounded etc in gun battles etc.

Rockstar literally developed a highly complex, open world simulating a real city and desert for this. It's like the sims but with a heavy criminal, illicit and sociopath element.

if you go into this game thinking it's rockstar's own brand of just cause or saints row then you're highly mistaken, and a retard that needs games to hold your hand with a linear plot and story for it to be "fun."

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>It's a great game when you actually try to role play the characters and not kill everything in sight.
Exactly, but gamers, both 4channers and redditors, will complain about how bad the game is if they should behave and enjoy the atmosphere instead of being bloodthirsty maniacs.
It's why I always play the humble civilian as Michael. I don't really wait in traffic because, honestly, the AI sucks in GTA V, but I do not go on rampages or anything, just soak in the beauty of the map and find neat collectables.
I guess that's why they added Trevor so people don't whinge so much about the lack of rampages.

I liked it. The story was alright, the characters were alright, the gameplay was solid and the city and San Andreas geography itself was pretty amazing, and the setting, including minor characters, satire, radio shows, npcs etc etc was pretty good. I'm still surprised by how well it runs on my 2016 poor person computer.

I think if I had to choose I'd say 4 was the better game, but not by much. The characters in 4 were fantastic, and they're a bit more important to me than the tanky car controls and more dated gunplay, which I give some leeway for being 5 years older. Niko is probably the best protagonist of the series main games, and a lot of the supporting cast was fantastic.

I think my biggest gripe with GTAV is that there's not all that much to do in single player, and as far as I'm aware the DLC was online stuff, which sucks.

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It surprises me so many people are ragging on the story. Yes it's trash, but then again so is every GTA's story. There has not been one that was either good or not directly ripping off a better story. The story is just the bare minimum needed to get you from one mission to the next, and as far as those go V's were mostly okay, or at least an improvement over IV's.

The biggest failing of the game is the awful map (go to the middle of the desert and still be no more than 100m away from a busy street) and the lack of cars, all of which now get relegated strictly to online, which is bullshit.

>and more dated gunplay
user, IV’s gunplay is the series peak. V was a neutered version with shittier guns.

Will go down in history as the best GTA. Everyone knows that it is. San Andreas was good but it's reputation is still based on nostalgia. GTAV will emerge as the premier GTA when 6 comes out

lol, no

gta stories were good in the past. dan houser needs to stop thinking he's a great writer who can write profound shit

vice city had a great story because you were just playing as a psycho who wants to build a criminal empire. vercetti also has no inner conflict and is totally fine with being a psychopath. same with clause. CJ was a little worse but gta san andreas was still great because it had good side characters like the truth, sweet and wu zi

People who grew up with San Andreas have said that GTA IV is bad.
People who grew up with GTA IV have said that GTA V is bad.
People who grew up with GTA V will say that GTA VI is bad.
And the perpetual cycle of immature gamer nostalgia will never, ever end.

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>gta stories were good in the past
No.

This. San Andreas was decent, Vice City Stories was underrated and had a better story than both San Andreas and Vice City.

Vice City was good because it was copying Scarface. Without that it would have been nothing. SA has probably the worst story of all because it is so disjointed and nonsensical. You go from a low level gangbanger to raiding Area 51 to steal jet packs. It's just all over the place.

VC and SA has the worst stories in the series before V. Remember raiding Area 61 and getting mind controlled by Haitians?

Did you play both with keyboard and mouse? They feel much better on a gamepad on V when compared to IV, though V works well with kb+m, you can tell they actually put some thought into it which is nice.
>V was a neutered version with shittier guns.
Not sure what you mean here. Specific weapons? For example the totally-not-an-ak assault rifle was shittier compared to its GTAIV version? Can't say I noticed if I'm being honest.The large selection seemed a bit unnecessary though, and a lot of them sort of blur into each other. I suppose I'd rather have too many choices than too few, but still, I'd rather see each weapon have a specific purpose in mind than having to choose between 4 hand guns that will do pretty much the same thing, or even a straight upgrade system, i.e, unlocking objectively better guns as rewards. Less realistic maybe but I don't think having unrelentingly realistic guns should be a top priority in a game like GTA, so long as it's not FO4 levels retarded about it.

CJ wasn't low level, he was like 3rd in command for grove street

It was still coherent. The final mission of gta v was the most retarded thing I've seem in my life

>These 3 guys that have been mentioned like 2 times before are the source of all your problems. You couldn't kill them before but now they can be killed within an hour.

Yeah, 3rd in a team of 3.

Only game I ever bought other than Fifa 11. No regrets. Online was a lot of fun in the early days. Also barely had any ping related issues in my third world shithole . Didn't really have high expectations from the story but still enjoyed the social commentary for the most part. What it lacked in terms of intrigue/tension it made up for with humor.

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>Not sure what you mean here.
SFX and “kickback.” The guns in V all sounded like suppressed toys and lacked the kickback of IV’s because the rag doll physics got significantly toned down in V.

I legit forget Stretch existed and didn't think Cheng would be a big problem. In fact, I anticipated Madrazo to be the big (strong) bad of the game, but alas, he wasn't.

It was kind of disappointing, like you kind of felt like they'd run out of ideas and the series had been totally homogenized and propped up in its most uninteresting form with V. Like they ran down a list of things from past games that they thought would stick but just couldn't pull it off with the finesse of previous entries.

>You go from a low level gangbanger to raiding Area 51 to steal jet packs. It's just all over the place.
I mean that was part of the fun, the story wasn't meant to be serious and didn't take itself seriously and honestly the shifts felt fun and the missions all matched the tones of their respective areas. Also did you miss all the times CJ comments on how absolutely bat shit insane shit is when he's doing crazy shit?

That doesn't make the story good you complete retard.

I thought the last mission of the game was the ending to the first act. Guess they spent too much development time on mandatory foot races between out of shape retired thieves, thugs towing cars for no reward, or random drug sprees.

Yeah, it would have been far better if 5 was more like 4, i.e. completely empty.

And if you know how to use the stock market with the money you gained in heists, all those properties feel useless and huge wastes of money.

>a story is only good if I say it is
You have no right to call anyone a retard if you don't even know the basics of writing.

>Is this a perfect entry to the series?
Fuck off, We're full.

>all those properties feel useless and huge wastes of money.
It's aggravated by the fact the properties aren't even realistic to buy until end game and will never pay themselves back.

i havent played gay tony but gta 4 had much better helicopter physics than gta 5, it actually simulated proper virvel physics

>the story is good because the main character comments on how stupid the story is!
>>>www.tvtropes.com
>>>www.reddit.com
>>>www.livejournal.com
Go to where you belong.

I DONT GIVE A FUCK ABOUT THE STUPID OPINION YOU COPIED FROM REDDIT OR SOME PRETEND JOURANLIST NIGGER THAT WILL ALWAYS BE A STUPID SHITTY ARGUMENT

story was lack luster and bloated

In what way was it empty? It had a bunch of activities, 'stranger' missions, the friendship/dating system, many more enterable stores than V, and all the vigilante/firefighter/paramedic missions that V lacked.

>can't come up with a counter argument
>all caps chimp out
Should we call 911 and tell them about the next shooter?

Ah right ok, can't say I thought about it much while playing but now you point it out I can see what you mean. I haven't played RD2 but I know it was criticised by some for being too realistic, so maybe we'll see more realistic weapons in 6? It's not a huge issue for me, but would be nice if shooting something with a small smg felt different to firing a high calibre rifle or light machine gun. It would help with my nondescript/generic guns issue too if the different types of weapons had different characteristics in how they handled.

THE DRIVING FUCKING SUCKS AND THE WORLD IS LESS ALIVE BECAUSE NO EUPHORIA

THIS MAKES EXPLORING GTA 5 BORING

YOU CANT EVEN ROLL A CAR WITHOUT THE GAME PUNISHING YOU WITH INSTADEATH

Since you're the affirmative with initially stating the story is shit why don't you actually make an argument as to how it's shit?

Yeah, the golf course is like $150,000,000 and the only benefit is that the character you used to buy it gets to play for free and not wear golf uniform, and its weekly income is $264,500. In order to make back the losses and have it become profitable, exactly 567 weeks need to pass in-game.

GTA games would be better without any missions at all. GTA mission design is simply garbage.
Are you a goldfish or something? Can you only remember 2 or 3 posts at a time? How did the conversation between you and the other guy start? You even quoted directly the reason why it's shit.

gunplay is literally the only one sole thing that gta 5 did better

It's crazy that despite San Andreas having 1/10th the extraneous bullshit it was still perceptibly bigger and longer than 5.

i grew up with gta 1 demo and full game of gta 2

gta 5 is the worst one in the series

yeah totally not strange or tonally dissonant (big words, oh no!) to have a monologue about your friends dying and village being burned down a few minutes after you could have been doing stunt jumps

Hell no, bring up a comparison video and IV will have the better sounding guns and throwback on the character using them.

SHUT UP NIGGER SHUT UP

>SHUT UP NIGGER SHUT UP

>>SHUT UP NIGGER SHUT UP

>>>SHUT UP NIGGER SHUT UP

>>>>SHUT UP NIGGER SHUT UP

>>>>>>SHUT UP NIGGER SHUT UP

>>>>>>>SHUT UP NIGGER SHUT UP

>>>>>>>>SHUT UP NIGGER SHUT UP

>>>>>>>>>SHUT UP NIGGER SHUT UP

>>>>>>>>>>SHUT UP NIGGER SHUT UP

>>>>>>>>>>>SHUT UP NIGGER SHUT UP

im not talking about graphics or sound i mean how the guns actually work mechanics wise

>You even quoted directly the reason why it's shit.
Except there was no argument made, just saying that you felt it was nonsensical isn't an argument and calling it disjointed is actually wrong.

Most of the guns in their specific class were straight upgrades, too. The assault rifle had weak damage and accuracy and range, the carbine had decent damage and accuracy but good range, and the last one was a direct upgrade. Same issue with the machine gun, the shotguns, the pistols, the submachine guns that literally no one uses because you can only use a horribly-inaccurate mini-uzi during drive-bys but the automatic AP Pistol was pin-point accurate and had more bullets and did more damage.

Good but disappointing

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>GTA games would be better without any missions at all.

that doesn't make any sense

It was the same in V, I remember the assault rifle beating out the AK, and the M60 stand-in beating the one before it. Then there were all those gimmick guns that were too awful to be used in a shootout like the SNS, the gilded gun or the musket.

I AM talking about GTA V. The guns in GTA IV were minimal, like only two per class in vanilla, but at least they were balanced.

what do you mean by balanced?

GTA Vs guns are heavy sniper, AP pistol and M60

There are no other guns besides explosives.

Best entry since III

It's pretty solid, way better than 4. I just wish the missions weren't so linear and allowed you to tackle them in multiple ways like the previous games.

Online is pure fucking cancer and only played by literal children and casuals.

I thought it was really disappointing and betraying almost everything that I want from a GTA game

As in they were essentially side-grades.
The Glock pistol had 17 bullets, had good fire-rate and decent accuracy, but subpar damage. The Deagle pistol had just 9 bullets and worse accuracy, but excellent damage and accuracy.
The Uzi smg was bad for on-foot combat but a great drive-by vehicle, the MP10 smg was good for on-foot combat but a bad drive-by vehicle.
The AK-47 had better damage but worse accuracy, and vice-versa for the M4.
The shotguns were either a pump-action with better damage but poor fire-rate, and vice-versa for the combat shotgun.
The only direct upgrade was the combat sniper rifle.

>just 9 bullets and worse accuracy
I meant worse fire-rate here, my bad.

GTAV has the best open world gameplay and cop AI and the map looks incredible

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Disappointing. It's style over substance. Comparing IV to V is like Morrowind to Skyrim. V may be as wide as an ocean, but it's as deep as a puddle.

you said accuracy twice on the deagle

>wide as an ocean, but it's as deep as a puddle.

V is at least as deep as IV in almost every way

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I finished it, put it down, and never touched the online because I don't play online games. It was disappointing looking back on it. Three character idea was decent but they didn't do it well enough.

I actually preferred the more chill driving experience compared to IV. Driving barges that can't take a corner at more than 20mph got annoying. I usually support more autistic gameplay but I think GTA games are just fine with having more casual and even easier gameplay. The shit AI is the only thing that is really bad compared to IV for me

IV was a better game yes.

and for some reason in iv, drivers on highways would randomly switch lanes, and it was really annoying when there wasnt much room to move anyway to pass them

They rewrote the entire script in less than a year and added Trevor and Frank at the last minute

First it was painfully held back by previous gen consoles, then it was ported with the wrong priorities, now it survives on content updates to make the empty world seem more lively and to trick people into repeatedly buying overpriced ingame currency. At different points in time it was shit for different reasons, but it was never good.

Not even close. They gimped the fundamental gameplay mechanics, such as weapon feel, vehicle handling, AI behavior, physics in general etc. The essentials of quality sandbox gameplay it a game that's supposed to be THE sandbox. It doesn't matter how much glitter they add on top, if the basics are all wrong.

We're not talking about GTA Online you underaged faggot.

GTA4 was superior and was on the same consoles.

I don't understand this game whatsoever. What is there to do besides boring scripted missions and driving around and looking at things?

this, only zoomers that IV was their first gta will disagree

Name ONE (1) good song in 5. Go ahead.

Can't stand the cringy satire. Terrible story.

flutes by hot chip and synrise remix by soulwax

el sonidito

mingi

it was shit
every prior GTA had some sort of challenging missions to get through. V was literally a walking simulator. I liked the story but there was nothing to the gameplay and world

Holy shit I knew Yea Forums has absolute shit taste, but this.....

Everyone was talking shit to him after he came back home because he fled to Liberty City with his tail between his legs. He had no respect at the start of the game. Half the Los Santos missions didn't give you any kind of reward except "respect +" because that's all the NPCs could be assed to give him. He wasn't even worthy of a cash reward.

>The essentials of quality sandbox gameplay it a game that's supposed to be THE sandbox.
And it's as good as it ever was in V especially with all of the variety within its map

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It fell short but still added enough that it shines. Heists and multiple characters are features I hope become staples. The planning, doing little bits and pieces as each character, and finally executing the big one was a thrill. The only thing better would be co op for the story.

Trevor just screams and is unfunny

All music channels are weird hiphop/nigger music

The loadings

No turf wars/gangbanging, claiming territory

You can start as michael, a rich guy in luxury apertment, when best part about GTA is starting from the bottom, and grinding your way up

The game isnt really fun

Especially the top left of the map, that shit was so fucking wasted.

The "realistic" walking with the delay. Realism was a mistake

>cop AI
>best

I know this is bait but damn user, at least put the effort in

*right

gta v has cops??? bullshit. never seen any and ive 100%ed the game.

It's like New Vegas, on its own it's a shallow, pathetic shell of its true potential, but modded it's the best entry in the series. The game could have been fantastic if they didn't waste their efforts developing their little online shitskin cash grab.

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This. Either make is completely realistic (but then you get a sim and are fucked the second you are shot or hit) or make it an actual game.
But having shit controls for "realism" and then make everything else comically exaggerated is just silly.

or maybe you're just bad at the game lol

characters were pretty annoying

>6 heists
>first one is a tutorial, barely even a real heist
>second or third one doesn't even get you any money reward

Legit can't even remember the rest other than the bank robbery which even then IV did it better.

GTA V had a strong opening and presentation, and I'd argue that it was fantastic for its 1st act. It all started falling down when Trevor got introduced.

>character ragdolls for 30 seconds on every street curb and when a slight breeze blows past
Great game.

No it didn't you retard, it fell apart when you started spending the entire rest of the game doing errands for glowniggers and Jewish technocrats instead of actually committing heists. Trevor was leagues better than Franklin who was just an ungrateful little whiner. Michael takes that nigger out of the ghetto and puts him in a mansion in the Hollywood Hills and then he complains that he's 'right back where he started' because he had to steal a car lmao.

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I actually thought the open world was a bit empty. Sure there are a few civilians and stuff but what is there to actually do behind one or two shitty minigames?

fpbp
Why GTA 5 is the worst fucking mainline game in the whole series:
>Lackluster story
>Boring and unappealing art direction that tries hard to be San Andreas but utterly fails
>Gameplay is literally Red Dead Redemption but without the fun
>Three main characters with only one being somewhat interesting, the other two being a generic annoying nigger and "being crazy is my personality"
>THREE MAIN CHARACTERS that play exactly the same, only with different skills that are completely unnecessary
>Terrible fucking missions like Scouting the Port and Friend Request
>Driving is okay i guess
>The game's "plot" is just a compilation of movie and tv show ripoffs instead of trying to create its own identity with mild inspiration like Vice City
>Game tries being funny like VC but fails
>Game tries being mature like GTA 4 but fails even harder
>Forgettable characters overall
>Game is long for no justifiable reason
>Heists are disappointingly easy, you don't feel any effort put into it unlike GTA 4
>Map is excessively large and about 60% of it is never used
>Car customization has no real impact other than "tires you can't shoot"
>Weapon customization is little more than extended clip and silencer
>The phone mechanics have no real fucking value whatsoever (unlike GTA 4)
>The ending was one of the most pathetic attempts at pulling something remotely interesting (kill Michael or Trevor) but then developers pussing out and giving a bullshit, boring, fairy tale ending (Deathwish)
>Game is mundane as fuck, while GTA 4 showed the raw and bleak aspects of the criminal underworld and VC showed that "true" friends might not even exist this just feels like a boomer sitcom nobody asked for
>One of the most boring fucking multiplayer in any game, ever
>Because of this piece of shit's unwarranted success now Rockstar has decided to go full Jew and introduce pay to win

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Sadly every single activity is in the city. Its also a nightmare to reach the top of the map in single player.

The in game train takes about 35 real life minutes to travel across the map, its only stop is at the power station. Its such an empty game.

Looks fun and good to me. I still haven't played it but will.

Nv is fine without any mods, though?

I started on Vice City.
SA>VC=IV>III>V.

But I like them all a lot. III is probably low because I played it last out of SA, VC and III. Honestly its a huge landmark game and I respect the fuck out of it but if I'm going to replay a game out of that era I instantly go to San Andreas.

post songs you like then coward :)

Heists were a disappointment because theres like less than 10 of them and there was some were you could only do one route
Michael and his family were annoying the whole time
Frankling was boring, Lamar should have been the playable one

I don’t think any GTA game is bad, people here really enjoy taking the game out of its “time period” and tearing it apart. I don’t think any of the GTA games are BAD, it kind of depends on what you go into the game expecting to do. People have been hating on GTA 3 like it wasn’t a 2001 game and the first 3D title in the series. GTA IV released during the gaming era where everything was trying to be “hyperrealistic” to the point of overdoing the shitty car physics. With GTA 5, rockstar seemed to want to streamline all the gameplay and issues brought up with GTA IV, from the new car handling to the melee combat, while also shifting focus from GTA being “the sandbox game” to wanting to tell a story in a world they created. I think this is part of the problem with the newer games, the games kind of punish you for doing the stuff you jump in expecting to do. I played RDR2 with high honor throughout the whole thing, you’re kind of pushed that way to do it and being an outlaw only makes things harder. My solution to this problem would be to have GTA be the open world sandbox crime game but having Red Dead be the movie thingy they seem to be obsessed with,

Any thing that could have been fantastic was gutted for Multiplayer. The fact the DLC was dropped to shill more shit online is really fucking sad.

>only with different skills that are completely unnecessary
they even have exactly the same skill, Michael has bullet time, Franklin has bullet time but only on vehicles, Trevor has bullet time but without the slowdown effect

Skeletons by Stevie Wonder.

No, that is precisely wrong. The map and all the cars and bikes and planes might as well not be there if the foundations on which they work on are trash

It has a lot going for it and the scope of the map and the real world places many locations in game are based on is pretty cool. I find that because of a reliance on scripting a lot of missions don't have good replay value. Once you have played through it once the second time doesn't hold as much surprise and instead highlights flaws with the pacing and abundance of slow, drawn out missions that exist to make it more cinematic. Also the cop A.I. and wanted system in GTA V is shit and completely deters the player from wanting to start a police chase/rampage (something IV did a lot better imo)

GTA VI is going to have a female protagonist for certain

I still play GTA 5 regularly to mess around in SP with a trainer so I can get any car. I enjoy exploring the city but the rest of the map is shit desu.

That's fine as long as she is a strong Sarah Conner type and not a 300 lbs purple haired liberal.

my feels

Best GTA with best and most varied content.

Forgot picture.

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I found it be disappointing. It just doesn't feel like a GTA game. There's no sense of progression like in VC or SA. The story was lame with cringe worthy dialogue. Gameplay was boring, the missions were inexcusably bad, although the special abilities were fun to use. The radio stations had no memorable songs. It had a great voice acting, though, and was great at technical level.

I’m gonna make her dress like a slut